G40 2nd edition Slovenehero (Axis) vs AeV (Allies +9)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 2 armour, 3 artilleries and 3 submarines; Remaining resources: 2 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 submarine moved from 49 Sea Zone to 54 Sea Zone
                1 fighter moved from 49 Sea Zone to 61 Sea Zone
                1 infantry moved from Chahar to Hopei
                      Japanese take Hopei from Chinese
                1 artillery moved from Suiyuyan to Shensi
                      Japanese take Shensi from Chinese
                1 infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                1 infantry moved from Philippines to 35 Sea Zone
                2 infantry moved from Caroline Islands to 33 Sea Zone
                2 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
                2 infantry moved from 44 Sea Zone to Celebes
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
                1 artillery moved from 42 Sea Zone to Java
                1 infantry moved from 42 Sea Zone to Java
                1 fighter moved from 49 Sea Zone to 54 Sea Zone
                1 tactical_bomber moved from 49 Sea Zone to 54 Sea Zone
                1 fighter moved from 49 Sea Zone to 54 Sea Zone
                1 tactical_bomber moved from 49 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Malaya

    Combat - Japanese
                Battle in 61 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 61 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 54 Sea Zone
                    Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                    ANZAC defend with 1 cruiser
                        Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 :  1/1 hits
                        1 cruiser owned by the ANZAC lost in 54 Sea Zone
                    Japanese win, taking 54 Sea Zone from Neutral with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for ANZAC: 1 cruiser
                Battle in Malaya
                Battle in Borneo
                Battle in Celebes
                Battle in Java

    Non Combat Move - Japanese
                1 fighter moved from 61 Sea Zone to 62 Sea Zone
                1 fighter moved from 54 Sea Zone to 62 Sea Zone
                1 carrier moved from 49 Sea Zone to 62 Sea Zone
                1 battleship and 1 destroyer moved from 33 Sea Zone to 42 Sea Zone
                1 submarine moved from 35 Sea Zone to 37 Sea Zone
                1 aaGun and 4 infantry moved from Anhwe to Hunan
                1 armour and 1 mech_infantry moved from Kiangsu to Hunan
                1 infantry and 1 mech_infantry moved from Suiyuyan to Shensi
                1 artillery moved from Kwangsi to Hunan
                1 artillery moved from Kiangsu to Kiangsi
                2 carriers moved from 49 Sea Zone to 33 Sea Zone
                1 battleship moved from 49 Sea Zone to 33 Sea Zone
                1 fighter moved from 54 Sea Zone to 33 Sea Zone
                2 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone
                1 fighter moved from Caroline Islands to 33 Sea Zone
                1 cruiser moved from 49 Sea Zone to 62 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                4 infantry moved from Manchuria to Jehol
                3 fighters and 3 tactical_bombers moved from Kwangtung to Hunan
                2 bombers moved from Kwangtung to Hunan

    Place Units - Japanese
                3 artilleries placed in Kwangtung
                2 armour placed in Kiangsu
                3 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 54 PUs; end with 56 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield and 1 harbour
        Shantung : 1 flag
        Kwangsi : 1 flag
        Kiangsu : 1 flag, 2 armour and 1 factory_minor
        Kiangsi : 1 flag, 1 artillery
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
        Jehol : 1 flag, 4 infantry
        Manchuria : 1 flag
        Shensi : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry
        Suiyuyan : 1 flag
        Kweichow : 1 flag, 1 infantry
        Hunan : 1 flag, 1 aaGun, 1 armour, 3 artilleries, 2 bombers, 3 fighters, 10 infantry, 1 mech_infantry and 3 tactical_bombers
        Hopei : 1 flag, 1 infantry
        Chahar : 1 flag
        Anhwe : 1 flag
        Malaya : 1 flag, 1 harbour and 1 infantry
        Borneo : 1 flag, 1 artillery and 1 infantry
        Kwangtung : 1 flag, 3 artilleries, 1 factory_minor and 1 harbour
        Philippines : 1 flag, 1 airfield and 1 harbour
        Hawaiian Islands : 1 flag, 1 airfield, 1 harbour and 1 infantry
        French Indo China : 1 flag
        Celebes : 1 flag, 2 infantry
        Java : 1 flag, 1 artillery and 1 infantry
        42 Sea Zone : 1 battleship, 1 destroyer and 1 transport
        44 Sea Zone : 1 transport
        43 Sea Zone : 1 transport
        33 Sea Zone : 1 battleship, 2 carriers, 2 fighters and 2 tactical_bombers
        37 Sea Zone : 1 flag, 1 submarine and 1 transport
        26 Sea Zone : 1 flag
        16 Sea Zone : 1 destroyer
        6 Sea Zone : 3 submarines
        54 Sea Zone : 1 flag, 1 submarine
        62 Sea Zone : 1 carrier, 1 cruiser and 2 fighters

    Production/PUs Summary :

    Germans : 45 / 55
        Russians : 37 / 39
        Japanese : 54 / 61
        Americans : 49 / 64
        Chinese : 5 / 14
        British : 20 / 16
        UK_Pacific : 12 / 19
        Italians : 19 / 29
        ANZAC : 10 / 16
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Japanese Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 2 destroyers, 2 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Midway to 25 Sea Zone
                1 artillery moved from Midway to 25 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 battleship moved from 25 Sea Zone to 26 Sea Zone
                      Americans take 26 Sea Zone from Japanese
                1 cruiser moved from 25 Sea Zone to 26 Sea Zone
                1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 16 Sea Zone
                1 bomber moved from Midway to 16 Sea Zone
                1 destroyer moved from 25 Sea Zone to 16 Sea Zone
                2 fighters moved from 25 Sea Zone to Hawaiian Islands
                1 fighter moved from Yunnan to 37 Sea Zone

    Combat - Americans
                Battle in 16 Sea Zone
                    Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 :  2/4 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 16 Sea Zone
                    Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 destroyer
                Battle in 37 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 submarine and 1 transport
                    1 submarine owned by the Japanese Submerged
                        1 transport owned by the Japanese lost in 37 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Hawaiian Islands
                    Americans attack with 1 artillery, 2 fighters and 1 infantry
                    Japanese defend with 1 airfield, 1 harbour and 1 infantry
                        Americans roll dice for 1 battleship and 1 cruiser in Hawaiian Islands, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Hawaiian Islands, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Hawaiian Islands
                    Americans win, taking Hawaiian Islands from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Americans
                2 carriers moved from 25 Sea Zone to 26 Sea Zone
                1 submarine moved from 12 Sea Zone to 26 Sea Zone
                1 fighter moved from 16 Sea Zone to Midway
                1 bomber moved from 16 Sea Zone to Midway
                1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
                2 fighters moved from Hawaiian Islands to 26 Sea Zone
                1 carrier, 1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from 37 Sea Zone to Burma
                1 mech_infantry moved from Central United States to Western United States
                2 mech_infantrys moved from Central United States to New Brunswick Nova Scotia
                3 infantry moved from Eastern United States to New Brunswick Nova Scotia
                1 mech_infantry moved from Eastern United States to New Brunswick Nova Scotia
                1 artillery moved from Eastern United States to New Brunswick Nova Scotia
                1 destroyer and 2 transports moved from 101 Sea Zone to 106 Sea Zone
                1 aaGun moved from Eastern United States to New Brunswick Nova Scotia

    Place Units - Americans
                2 submarines placed in 101 Sea Zone
                1 fighter placed in Eastern United States
                1 infantry placed in Eastern United States
                Americans undo move 3.
                1 fighter and 1 infantry placed in Western United States
                2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

    Territory Summary for Americans :

    Burma : 1 fighter
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 2 mech_infantrys
        Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 1 infantry
        Midway : 1 airfield, 1 bomber and 1 fighter
        26 Sea Zone : 1 flag, 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 2 fighters, 4 submarines, 1 tactical_bomber and 1 transport
        10 Sea Zone : 2 destroyers, 1 submarine and 1 transport
        Central United States : 1 factory_major
        Eastern United States : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter and 1 harbour
        New Brunswick Nova Scotia : 1 aaGun, 1 armour, 1 artillery, 4 infantry and 3 mech_infantrys
        106 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 3 transports
        101 Sea Zone : 2 submarines

    Production/PUs Summary :

    Germans : 45 / 55
        Russians : 37 / 39
        Japanese : 53 / 61
        Americans : 50 / 70
        Chinese : 5 / 14
        British : 20 / 16
        UK_Pacific : 12 / 19
        Italians : 19 / 29
        ANZAC : 10 / 16
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3,125
            Median : 2,500
            Variance : 0,571
            Standard Deviation : 0,756
            Total rolls : 8

    Americans Combat
                1 was rolled 2 times
                2 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3,333
            Median : 3,500
            Variance : 0,800
            Standard Deviation : 0,894
            Total rolls : 6

    Japanese Combat
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2,500
            Median : 2,500
            Variance : 2,000
            Standard Deviation : 1,414
            Total rolls : 2


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 infantry moved from Yunnan to Kweichow
                1 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 fighter moved from Yunnan to Kweichow
                1 artillery moved from Yunnan to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 artillery, 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kweichow, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Burma

    Place Units - Chinese
                2 artilleries and 2 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 8 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs

    Territory Summary for Chinese :

    Kwangsi : 1 infantry
        Suiyuyan : 2 artilleries and 3 infantry
        Kweichow : 1 artillery and 1 infantry
        Kansu : 1 infantry
        Burma : 1 fighter

    Production/PUs Summary :

    Germans : 45 / 55
        Russians : 37 / 39
        Japanese : 50 / 61
        Americans : 50 / 70
        Chinese : 8 / 14
        British : 20 / 16
        UK_Pacific : 12 / 19
        Italians : 19 / 29
        ANZAC : 10 / 16
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3,417
            Median : 3,000
            Variance : 0,545
            Standard Deviation : 0,739
            Total rolls : 12

    Americans Combat
                1 was rolled 2 times
                2 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3,333
            Median : 3,500
            Variance : 0,800
            Standard Deviation : 0,894
            Total rolls : 6

    Chinese Combat
                1 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3,333
            Median : 3,000
            Variance : 1,500
            Standard Deviation : 1,225
            Total rolls : 3

    Japanese Combat
                2 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3,667
            Median : 3,000
            Variance : 1,500
            Standard Deviation : 1,225
            Total rolls : 3


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - British
                British buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Siam to French Indo China
                      UK_Pacific take French Indo China from Japanese

    Combat - British

    Non Combat Move - British
                1 infantry moved from Eastern Persia to Persia
                      British take Persia from Neutral_Allies
                2 infantry moved from India to 39 Sea Zone
                2 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
                2 infantry moved from 72 Sea Zone to Tanganyika Territory
                1 armour moved from Union of South Africa to Tanganyika Territory
                1 destroyer moved from 79 Sea Zone to 39 Sea Zone
                1 infantry moved from India to Burma
                3 aaGuns, 1 artillery, 2 fighters, 7 infantry and 1 tactical_bomber moved from Yunnan to Burma

    Place Units - British
                1 fighter and 1 infantry placed in United Kingdom
                1 infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,2,2,5,6,1,5,1,6,2,4,4,4,3,5
                British collect 16 PUs (6 lost to blockades); end with 16 PUs total

    Place Units - UK_Pacific
                1 artillery and 5 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1
                UK_Pacific collect 12 PUs (2 lost to blockades); end with 12 PUs total
                Some Units in India change ownership: 1 artillery and 5 infantry

    Territory Summary for British and UK_Pacific :

    Siam : 1 flag
        Burma : 3 aaGuns, 1 artillery, 2 fighters, 12 infantry and 1 tactical_bomber
        India : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 8 infantry
        French Indo China : 1 flag, 1 infantry
        Sumatra : 1 flag, 2 infantry
        39 Sea Zone : 1 cruiser and 1 destroyer
        Iceland : 1 airfield
        Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 factory_minor, 1 harbour and 1 infantry
        Malta : 1 aaGun, 1 fighter and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 4 fighters, 1 harbour, 16 infantry and 1 mech_infantry
        Tanganyika Territory : 1 armour and 4 infantry
        106 Sea Zone : 2 transports
        Eastern Persia : 1 flag
        72 Sea Zone : 1 transport
        Persia : 1 flag, 3 infantry
        110 Sea Zone : 2 submarines

    Production/PUs Summary :

    Germans : 45 / 55
        Russians : 37 / 39
        Japanese : 48 / 61
        Americans : 50 / 70
        Chinese : 8 / 14
        British : 22 / 16
        UK_Pacific : 14 / 12
        Italians : 19 / 29
        ANZAC : 10 / 16
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
            Average roll : 1,000
            Median : 1,000
            Variance : 4,000
            Standard Deviation : 2,000
            Total rolls : 2

    Null / Other
                1 was rolled 2 times
            Average roll : 1,000
            Median : 1,000
            Variance : 4,000
            Standard Deviation : 2,000
            Total rolls : 2


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 factory_minor, 1 fighter and 1 transport; Remaining resources: 0 PUs;

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Combat Move - Italians
                1 bomber moved from Greece to Baltic States
                1 infantry moved from Egypt to 98 Sea Zone
                1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
                1 infantry moved from 92 Sea Zone to Gibraltar
                1 battleship and 1 cruiser moved from 98 Sea Zone to 81 Sea Zone
                1 artillery moved from Belgian Congo to Tanganyika Territory
                3 infantry moved from Belgian Congo to Tanganyika Territory
                2 armour moved from Anglo Egyptian Sudan to Tanganyika Territory
                1 mech_infantry moved from Anglo Egyptian Sudan to Tanganyika Territory
                1 fighter moved from Southern Italy to Algeria
                1 fighter moved from Southern Italy to Algeria
                1 infantry moved from Egypt to 98 Sea Zone
                1 artillery moved from Trans-Jordan to 98 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
                1 infantry moved from Trans-Jordan to 98 Sea Zone
                1 infantry moved from Trans-Jordan to 98 Sea Zone
                2 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Algeria

    Combat - Italians
                Battle in Tanganyika Territory
                    Italians attack with 2 armour, 1 artillery, 3 infantry and 1 mech_infantry
                    British defend with 1 armour and 4 infantry
                        Italians roll dice for 2 armour, 1 artillery, 3 infantry and 1 mech_infantry in Tanganyika Territory, round 2 :  2/7 hits
                        British roll dice for 1 armour and 4 infantry in Tanganyika Territory, round 2 :  2/5 hits
                        2 infantry owned by the British and 2 infantry owned by the Italians lost in Tanganyika Territory
                        Italians roll dice for 2 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tanganyika Territory, round 3 :  1/5 hits
                        British roll dice for 1 armour and 2 infantry in Tanganyika Territory, round 3 :  1/3 hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Tanganyika Territory
                        Italians roll dice for 2 armour, 1 artillery and 1 mech_infantry in Tanganyika Territory, round 4 :  3/4 hits
                        British roll dice for 1 armour and 1 infantry in Tanganyika Territory, round 4 :  0/2 hits
                        1 infantry owned by the British and 1 armour owned by the British lost in Tanganyika Territory
                    Italians win, taking Tanganyika Territory from British with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 9
                    Casualties for British: 1 armour and 4 infantry
                    Casualties for Italians: 3 infantry
                Battle in 81 Sea Zone
                    Italians attack with 1 battleship and 1 cruiser
                    French defend with 1 destroyer
                        Italians roll dice for 1 battleship and 1 cruiser in 81 Sea Zone, round 2 :  1/2 hits
                        French roll dice for 1 destroyer in 81 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the French lost in 81 Sea Zone
                    Italians win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 8
                    Casualties for French: 1 destroyer
                Battle in Algeria
                    Italians attack with 1 artillery, 2 fighters and 3 infantry
                    French defend with 3 infantry
                        Italians roll dice for 1 artillery, 2 fighters and 3 infantry in Algeria, round 2 :  2/6 hits
                        French roll dice for 3 infantry in Algeria, round 2 :  1/3 hits
                        2 infantry owned by the French and 1 infantry owned by the Italians lost in Algeria
                        Italians roll dice for 1 artillery, 2 fighters and 2 infantry in Algeria, round 3 :  2/5 hits
                        French roll dice for 1 infantry in Algeria, round 3 :  1/1 hits
                        1 infantry owned by the French and 1 infantry owned by the Italians lost in Algeria
                    Italians win, taking Algeria from French with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for French: 3 infantry
                    Casualties for Italians: 2 infantry
                Battle in Gibraltar
                Battle in Baltic States
                    Italians attack with 1 bomber
                    Russians defend with 1 infantry
                        Italians roll dice for 1 bomber in Baltic States, round 2 :  1/1 hits
                        Russians roll dice for 1 infantry in Baltic States, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 bomber owned by the Italians lost in Baltic States
                    Russians win, taking Gibraltar from British with no units remaining. Battle score for attacker is -9
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 bomber

    Non Combat Move - Italians
                1 artillery and 2 infantry moved from Trans-Jordan to Iraq
                      Italians take Iraq from Neutral_Axis
                1 carrier moved from 95 Sea Zone to 92 Sea Zone
                1 fighter moved from Algeria to 92 Sea Zone
                1 fighter moved from Algeria to 92 Sea Zone
                1 destroyer moved from 95 Sea Zone to 92 Sea Zone

    Place Units - Italians
                1 factory_minor placed in Egypt
                1 transport placed in 95 Sea Zone
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 23 PUs; end with 23 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 25 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs

    Territory Summary for Italians :

    Belgian Congo : 1 flag
        Trans-Jordan : 1 flag
        Alexandria : 1 flag
        Gibraltar : 1 flag, 1 harbour and 1 infantry
        Egypt : 1 flag, 1 factory_minor and 1 harbour
        Kenya : 1 flag
        Anglo Egyptian Sudan : 1 flag
        Tanganyika Territory : 1 flag, 2 armour, 1 artillery and 1 mech_infantry
        Algeria : 1 flag, 1 artillery and 1 infantry
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Northern Italy : 4 aaGuns, 2 artilleries, 1 factory_major and 5 infantry
        Southern Italy : 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
        95 Sea Zone : 1 transport
        Iraq : 1 flag, 1 artillery and 5 infantry
        92 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 3 transports
        81 Sea Zone : 1 battleship and 1 cruiser

    Production/PUs Summary :

    Germans : 45 / 55
        Russians : 37 / 39
        Japanese : 48 / 61
        Americans : 50 / 70
        Chinese : 8 / 14
        British : 21 / 16
        UK_Pacific : 14 / 12
        Italians : 23 / 35
        ANZAC : 10 / 16
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 9 times
                3 was rolled 10 times
                4 was rolled 5 times
                5 was rolled 8 times
                6 was rolled 9 times
            Average roll : 3,630
            Median : 3,000
            Variance : 0,578
            Standard Deviation : 0,760
            Total rolls : 46

    French Combat
                2 was rolled 2 times
                3 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3,800
            Median : 3,000
            Variance : 2,250
            Standard Deviation : 1,500
            Total rolls : 5

    Russians Combat
                2 was rolled 1 times
            Average roll : 2,000
            Median : 2,000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    British Combat
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3,800
            Median : 3,500
            Variance : 0,889
            Standard Deviation : 0,943
            Total rolls : 10

    Italians Combat
                1 was rolled 5 times
                2 was rolled 4 times
                3 was rolled 6 times
                4 was rolled 3 times
                5 was rolled 7 times
                6 was rolled 5 times
            Average roll : 3,600
            Median : 3,500
            Variance : 0,345
            Standard Deviation : 0,587
            Total rolls : 30


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 artillery moved from New South Wales to South Australia
                1 infantry moved from New South Wales to South Australia
                1 aaGun moved from New South Wales to South Australia
                1 aaGun moved from New South Wales to Queensland
                2 infantry moved from New South Wales to Queensland
                1 artillery moved from New South Wales to Queensland
                2 fighters moved from New South Wales to Queensland

    Place Units - ANZAC
                1 submarine placed in 62 Sea Zone
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,4
                    Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,5,5,3,2
                ANZAC collect 5 PUs (5 lost to blockades); end with 5 PUs total

    Territory Summary for ANZAC :

    Yunnan : 1 infantry
        Queensland : 1 aaGun, 1 airfield, 1 artillery, 2 fighters, 1 harbour and 2 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
        South Australia : 1 aaGun, 1 artillery and 2 infantry
        62 Sea Zone : 1 flag, 1 submarine

    Production/PUs Summary :

    Germans : 45 / 55
        Russians : 37 / 39
        Japanese : 48 / 61
        Americans : 50 / 70
        Chinese : 8 / 14
        British : 21 / 16
        UK_Pacific : 14 / 12
        Italians : 23 / 35
        ANZAC : 10 / 5
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 2 times
            Average roll : 3,200
            Median : 3,000
            Variance : 1,750
            Standard Deviation : 1,323
            Total rolls : 5

    Null / Other
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 2 times
            Average roll : 3,200
            Median : 3,000
            Variance : 1,750
            Standard Deviation : 1,323
            Total rolls : 5


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Combat Move - French
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 infantry moved from Syria to Trans-Jordan
                      British take Trans-Jordan from Italians
                2 infantry moved from United Kingdom to Scotland

    Combat - French
                Battle in Scotland
                    French attack with 2 infantry
                    Germans defend with 1 airfield and 1 infantry
                        French roll dice for 2 infantry in Scotland, round 2 :  1/2 hits
                        Germans roll dice for 1 infantry in Scotland, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the French lost in Scotland
                    French win, taking Scotland from Germans with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for French: 1 infantry

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Trans-Jordan : 1 infantry
        Scotland : 1 infantry
        French Equatorial Africa : 1 infantry

    Production/PUs Summary :

    Germans : 43 / 55
        Russians : 37 / 39
        Japanese : 48 / 61
        Americans : 50 / 70
        Chinese : 8 / 14
        British : 24 / 16
        UK_Pacific : 14 / 12
        Italians : 22 / 35
        ANZAC : 10 / 5
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 2 times
                5 was rolled 2 times
            Average roll : 2,625
            Median : 2,500
            Variance : 1,143
            Standard Deviation : 1,069
            Total rolls : 8

    Null / Other
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 2 times
            Average roll : 3,200
            Median : 3,000
            Variance : 1,750
            Standard Deviation : 1,323
            Total rolls : 5

    Germans Combat
                1 was rolled 1 times
            Average roll : 1,000
            Median : 1,000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    French Combat
                1 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2,000
            Median : 2,000
            Variance : 2,000
            Standard Deviation : 1,414
            Total rolls : 2


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 destroyer, 10 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Combat Move - Germans
                16 infantry moved from Poland to Baltic States
                      Germans take Baltic States from Russians
                5 armour moved from Poland to Baltic States
                8 artilleries moved from Poland to Baltic States
                3 mech_infantrys moved from Poland to Baltic States
                1 armour moved from Germany to Baltic States
                1 mech_infantry moved from Romania to Bessarabia
                      Germans take Bessarabia from Russians
                1 infantry moved from Slovakia Hungary to Eastern Poland
                2 bombers moved from Western Germany to Eastern Poland
                1 infantry moved from Slovakia Hungary to Eastern Poland
                1 infantry moved from Western Germany to 112 Sea Zone
                1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 artillery moved from Holland Belgium to 110 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                1 destroyer moved from 112 Sea Zone to 110 Sea Zone
                4 fighters moved from 109 Sea Zone to 110 Sea Zone
                1 fighter moved from 112 Sea Zone to 110 Sea Zone
                1 tactical_bomber moved from Western Germany to 110 Sea Zone
                1 submarine moved from 109 Sea Zone to 110 Sea Zone
                1 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians

    Combat - Germans
                Battle in Morocco
                Battle in Eastern Poland
                    Germans attack with 2 bombers and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 2 bombers and 2 infantry in Eastern Poland, round 2 :  2/4 hits
                        Russians roll dice for 1 infantry in Eastern Poland, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Eastern Poland
                    Germans win, taking Morocco from French, taking Eastern Poland from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 110 Sea Zone
                    Germans attack with 1 destroyer, 5 fighters, 1 submarine and 1 tactical_bomber
                    British defend with 2 submarines
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 :  3/7 hits
                        British roll dice for 2 submarines in 110 Sea Zone, round 2 :  1/2 hits
                        2 submarines owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone
                    Germans win with 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                    Casualties for British: 2 submarines

    Non Combat Move - Germans
                2 carriers, 1 cruiser and 2 submarines moved from 109 Sea Zone to 91 Sea Zone
                1 carrier moved from 112 Sea Zone to 91 Sea Zone
                1 submarine moved from 112 Sea Zone to 91 Sea Zone
                5 fighters and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
                1 bomber moved from Eastern Poland to Western Germany
                3 aaGuns moved from Poland to Baltic States
                1 aaGun moved from Germany to Poland
                3 armour moved from Romania to Baltic States
                2 artilleries and 3 infantry moved from Slovakia Hungary to Poland
                2 artilleries moved from Western Germany to 112 Sea Zone
                3 artilleries moved from Norway to 112 Sea Zone
                5 infantry moved from Norway to 112 Sea Zone
                1 bomber moved from Eastern Poland to Western Germany
                5 artilleries, 5 infantry and 5 transports moved from 112 Sea Zone to 91 Sea Zone
                5 infantry moved from 91 Sea Zone to Gibraltar
                5 artilleries moved from 91 Sea Zone to Gibraltar
                1 aaGun moved from Western Germany to Germany
                1 aaGun moved from Holland Belgium to Western Germany
                1 infantry moved from Western Germany to Germany

    Place Units - Germans
                10 mech_infantrys placed in Germany
                1 submarine placed in 110 Sea Zone
                Germans undo move 2.
                1 destroyer and 1 submarine placed in 112 Sea Zone
                Germans undo move 2.
                1 submarine placed in 110 Sea Zone
                1 destroyer placed in 110 Sea Zone
                Germans undo move 3.
                1 destroyer placed in 112 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6
                Germans collect 47 PUs; end with 48 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 112 Sea Zone: 1 destroyer
                EDIT: Removing units owned by Germans from 110 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Germans to 110 Sea Zone: 1 submarine
                EDIT: Changing PUs for Germans from 53 to 61
                EDIT: Turning off Edit Mode

    Territory Summary for Germans :

    Gibraltar : 5 artilleries and 5 infantry
        Morocco : 1 flag, 1 artillery and 1 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 1 aaGun, 1 airfield, 2 bombers, 1 factory_major, 1 harbour and 2 tactical_bombers
        Poland : 1 aaGun, 2 artilleries and 3 infantry
        Germany : 1 aaGun, 1 factory_major, 1 infantry and 10 mech_infantrys
        Karelia : 1 flag, 1 infantry
        Baltic States : 1 flag, 3 aaGuns, 9 armour, 8 artilleries, 16 infantry and 3 mech_infantrys
        Vyborg : 1 flag, 1 infantry
        Eastern Poland : 1 flag, 2 infantry
        Bessarabia : 1 flag, 1 mech_infantry
        Eire : 1 flag
        Bulgaria : 1 flag
        Greece : 1 flag
        Yugoslavia : 1 flag
        91 Sea Zone : 3 carriers, 1 cruiser, 5 fighters, 3 submarines, 1 tactical_bomber and 6 transports
        Finland : 1 flag, 2 infantry
        110 Sea Zone : 2 submarines

    Production/PUs Summary :

    Germans : 47 / 61
        Russians : 34 / 39
        Japanese : 48 / 61
        Americans : 50 / 70
        Chinese : 8 / 14
        British : 24 / 16
        UK_Pacific : 14 / 12
        Italians : 22 / 35
        ANZAC : 10 / 5
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 6 times
            Average roll : 4,050
            Median : 4,000
            Variance : 0,632
            Standard Deviation : 0,795
            Total rolls : 20

    Null / Other
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 5,667
            Median : 6,000
            Variance : 2,500
            Standard Deviation : 1,581
            Total rolls : 3

    Germans Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3,333
            Median : 3,500
            Variance : 0,727
            Standard Deviation : 0,853
            Total rolls : 12

    British Combat
                1 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3,500
            Median : 3,500
            Variance : 2,000
            Standard Deviation : 1,414
            Total rolls : 2

    Russians Combat
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 5,667
            Median : 6,000
            Variance : 2,500
            Standard Deviation : 1,581
            Total rolls : 3


  • Decided to lose the destroyer in SZ110 instead of the sub. Also didn’t want to buy a destroyer but had already executed my moves so instead of redoing the whole turn I just edited at the end removing it and adding 8 to the bank. Don’t think scrambling in sz110 was ever an option. Let me know.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 1 armour, 8 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Russians
                2 infantry moved from Novgorod to Karelia
                1 infantry moved from Novgorod to Vyborg
                1 infantry moved from Novgorod to Vyborg
                1 fighter moved from Novgorod to Karelia
                1 tactical_bomber moved from Novgorod to Vyborg
                1 artillery and 2 infantry moved from Western Ukraine to Eastern Poland
                2 infantry moved from Ukraine to Bessarabia
                1 artillery moved from Western Ukraine to Bessarabia
                1 armour moved from Western Ukraine to Bessarabia
                1 mech_infantry moved from Western Ukraine to Bessarabia
                1 armour moved from Ukraine to Bessarabia
                1 fighter moved from Novgorod to Bessarabia
                1 bomber moved from Russia to Eastern Poland

    Combat - Russians
                Battle in Bessarabia
                    Russians attack with 2 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 2 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Bessarabia, round 2 :  3/7 hits
                        Germans roll dice for 1 mech_infantry in Bessarabia, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bessarabia
                    Russians win, taking Bessarabia from Germans with 2 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Karelia
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 2 infantry in Karelia, round 2 :  1/3 hits
                        Germans roll dice for 1 infantry in Karelia, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Karelia
                    Russians win, taking Karelia from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Vyborg
                    Russians attack with 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 2 infantry and 1 tactical_bomber in Vyborg, round 2 :  2/3 hits
                        Germans roll dice for 1 infantry in Vyborg, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Vyborg
                    Russians win, taking Vyborg from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Eastern Poland
                    Russians attack with 1 artillery, 1 bomber and 2 infantry
                    Germans defend with 2 infantry
                        Russians roll dice for 1 artillery, 1 bomber and 2 infantry in Eastern Poland, round 2 :  1/4 hits
                        Germans roll dice for 2 infantry in Eastern Poland, round 2 :  0/2 hits
                        1 infantry owned by the Germans lost in Eastern Poland
                        Russians roll dice for 1 artillery, 1 bomber and 2 infantry in Eastern Poland, round 3 :  2/4 hits
                        Germans roll dice for 1 infantry in Eastern Poland, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Eastern Poland
                    Russians win, taking Eastern Poland from Germans with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry

    Non Combat Move - Russians
                2 armour moved from Novgorod to Bryansk
                2 mech_infantrys moved from Novgorod to Bryansk
                1 aaGun, 1 artillery and 9 infantry moved from Novgorod to Archangel
                1 tactical_bomber moved from Vyborg to Russia
                1 bomber moved from Eastern Poland to Russia
                1 fighter moved from Karelia to Russia
                1 destroyer moved from 127 Sea Zone to 111 Sea Zone
                1 submarine moved from 125 Sea Zone to 110 Sea Zone
                1 armour moved from Caucasus to Persia
                      Russians take Northwest Persia from Neutral_Allies
                1 mech_infantry moved from Caucasus to Persia
                3 infantry moved from Caucasus to Northwest Persia
                1 fighter moved from Bessarabia to Caucasus
                1 aaGun moved from Ukraine to Bessarabia
                1 infantry moved from Ukraine to Bessarabia
                1 infantry moved from Ukraine to Bessarabia
                1 infantry moved from Ukraine to Bessarabia
                6 infantry moved from Timguska to Novosibirsk
                2 aaGuns and 12 infantry moved from Yenisey to Timguska
                1 aaGun and 4 infantry moved from Belarus to Archangel
                1 infantry moved from Belarus to Archangel
                7 infantry moved from Russia to Smolensk

    Place Units - Russians
                1 infantry placed in Novgorod
                1 armour, 1 infantry and 1 mech_infantry placed in Ukraine
                2 infantry and 1 mech_infantry placed in Volgograd
                4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 36 PUs; end with 37 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs

    Territory Summary for Russians :

    Timguska : 2 aaGuns and 12 infantry
        Belarus : 1 infantry
        Karelia : 2 infantry
        Bryansk : 2 armour and 2 mech_infantrys
        Vyborg : 2 infantry
        Archangel : 2 aaGuns, 1 artillery and 14 infantry
        Eastern Poland : 1 artillery and 2 infantry
        Bessarabia : 1 aaGun, 2 armour, 1 artillery, 4 infantry and 1 mech_infantry
        Russia : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 4 infantry and 1 tactical_bomber
        Ukraine : 1 armour, 1 factory_minor, 3 infantry and 1 mech_infantry
        Western Ukraine : 8 infantry
        Novosibirsk : 6 infantry
        Volgograd : 1 factory_minor, 2 infantry and 1 mech_infantry
        Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
        Caucasus : 1 fighter
        Smolensk : 7 infantry
        113 Sea Zone : 1 submarine
        Northwest Persia : 1 flag, 3 infantry
        Persia : 1 armour and 1 mech_infantry
        115 Sea Zone : 1 cruiser
        110 Sea Zone : 1 submarine
        111 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 45 / 61
        Russians : 36 / 42
        Japanese : 48 / 61
        Americans : 50 / 70
        Chinese : 8 / 14
        British : 24 / 16
        UK_Pacific : 14 / 12
        Italians : 22 / 35
        ANZAC : 10 / 5
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 4 times
                3 was rolled 6 times
                4 was rolled 4 times
                5 was rolled 4 times
                6 was rolled 6 times
            Average roll : 3,741
            Median : 4,000
            Variance : 0,346
            Standard Deviation : 0,588
            Total rolls : 27

    Germans Combat
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4,000
            Median : 3,500
            Variance : 0,800
            Standard Deviation : 0,894
            Total rolls : 6

    Russians Combat
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 4 times
            Average roll : 3,667
            Median : 4,000
            Variance : 0,150
            Standard Deviation : 0,387
            Total rolls : 21


  • My understanding of the rules is that soviet forces can’t move through a friendly neutral that’s just been activated (northern persia).


  • Friendly Neutrals

    Friendly neutrals may not be attacked, and air units
    may not fly over them. They can be moved into (but not
    through) as a noncombat move by land units of a power
    that is at war (see “Noncombat Move,” page 22). This
    moves the territory out of its neutral status, however. The
    first friendly power to do so places its national control
    marker on the former friendly neutral territory, and its
    national production level is adjusted upward by the value
    of the territory. With the territory’s loss of neutrality in
    this way, its standing army is immediately activated.
    The units placed belong to the power that now controls
    the formerly neutral territory, and may be used freely
    beginning on that power’s next turn.

    NCM:
    Land Units: A land unit can move into any friendly or
    friendly neutral territory, including territories that were
    captured in the current turn. It can’t move into or through
    a hostile territory (not even one that contains no combat
    units but is enemy-controlled) or an unfriendly neutral
    or strict neutral territory. If your power isn’t at war, you
    can’t move your units into territories belonging to another
    friendly power or a friendly neutral. Page 23 Non Combat Movement

    My way of understanding is that I can as long as I’m not an opposing Invader.
    If you still feel uncomfortable or disagree with this, then I suggest WE start a Topic in the g40 section while pausing the game to collect more info on that.
    No Problem  :-)!


  • What really confirmed my understanding of the rule is the note on tripleA listing this a player enforced exception to the engine. Have a look.


  • It is confirmed.
    Will Change it to the way it should be.
    Sorry I thought I played it correct.


  • No worries, let me know when you’re ready to continue.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 1 armour, 8 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Russians
                2 infantry moved from Novgorod to Karelia
                1 infantry moved from Novgorod to Vyborg
                1 infantry moved from Novgorod to Vyborg
                1 fighter moved from Novgorod to Karelia
                1 tactical_bomber moved from Novgorod to Vyborg
                1 artillery and 2 infantry moved from Western Ukraine to Eastern Poland
                2 infantry moved from Ukraine to Bessarabia
                1 artillery moved from Western Ukraine to Bessarabia
                1 armour moved from Western Ukraine to Bessarabia
                1 mech_infantry moved from Western Ukraine to Bessarabia
                1 armour moved from Ukraine to Bessarabia
                1 fighter moved from Novgorod to Bessarabia
                1 bomber moved from Russia to Eastern Poland

    Combat - Russians
                Battle in Bessarabia
                    Russians attack with 2 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
                    Germans defend with 1 mech_infantry
                    Russians win, taking Bessarabia from Germans with 2 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Karelia
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Karelia from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Vyborg
                    Russians attack with 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win, taking Vyborg from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Eastern Poland
                    Russians attack with 1 artillery, 1 bomber and 2 infantry
                    Germans defend with 2 infantry
                    Russians win, taking Eastern Poland from Germans with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry

    Non Combat Move - Russians
                2 armour moved from Novgorod to Bryansk
                2 mech_infantrys moved from Novgorod to Bryansk
                1 aaGun, 1 artillery and 9 infantry moved from Novgorod to Archangel
                1 tactical_bomber moved from Vyborg to Russia
                1 bomber moved from Eastern Poland to Russia
                1 fighter moved from Karelia to Russia
                1 destroyer moved from 127 Sea Zone to 111 Sea Zone
                1 submarine moved from 125 Sea Zone to 110 Sea Zone
                1 armour moved from Caucasus to Persia
                      Russians take Northwest Persia from Neutral_Allies
                1 mech_infantry moved from Caucasus to Persia
                3 infantry moved from Caucasus to Northwest Persia
                1 fighter moved from Bessarabia to Caucasus
                1 aaGun moved from Ukraine to Bessarabia
                1 infantry moved from Ukraine to Bessarabia
                1 infantry moved from Ukraine to Bessarabia
                1 infantry moved from Ukraine to Bessarabia
                6 infantry moved from Timguska to Novosibirsk
                2 aaGuns and 12 infantry moved from Yenisey to Timguska
                1 aaGun and 4 infantry moved from Belarus to Archangel
                1 infantry moved from Belarus to Archangel
                7 infantry moved from Russia to Smolensk

    Place Units - Russians
                1 infantry placed in Novgorod
                1 armour, 1 infantry and 1 mech_infantry placed in Ukraine
                2 infantry and 1 mech_infantry placed in Volgograd
                4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 36 PUs; end with 37 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs
                Turning on Edit Mode
                EDIT: Adding units owned by Russians to Northwest Persia: 1 armour and 1 mech_infantry
                EDIT: Removing units owned by Russians from Persia: 1 mech_infantry
                EDIT: Removing units owned by Russians from Persia: 1 armour
                EDIT: Turning off Edit Mode


  • You are good to go and continue with Japan.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 4 armour, 1 bomber, 1 carrier and 1 transport; Remaining resources: 2 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 unit repaired.
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 42 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
                2 fighters moved from 62 Sea Zone to Queensland
                2 fighters and 2 tactical_bombers moved from 33 Sea Zone to Queensland
                1 battleship moved from 33 Sea Zone to 54 Sea Zone
                3 artilleries moved from Kwangtung to Kwangsi
                1 artillery moved from Kiangsi to Kwangsi
                1 infantry moved from Hopei to Kweichow
                1 infantry moved from Shensi to Kweichow
                1 artillery moved from Shensi to Kweichow
                2 armour moved from Kiangsu to Kweichow
                3 artilleries moved from Hunan to Yunnan
                1 mech_infantry moved from Hunan to Yunnan
                1 armour moved from Hunan to Yunnan
                10 infantry moved from Hunan to Yunnan
                1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi
                1 fighter and 1 tactical_bomber moved from Hunan to Kweichow
                2 bombers moved from Hunan to India


  • Scramble orders SZ54 please.


  • Full scramble (2xFtrs), please.
    Thank you.

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