WWII in 3D S.A. Axis & Dawg Allies


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                Reseting Bonus Movement of Units
                1 artillery and 2 infantry moved from Yugoslavia to Northern Italy
                1 armour moved from Albania to Northern Italy
                1 artillery moved from Albania to Greece
                      Italians take Greece from British
                1 bomber moved from Southern Italy to Northern Italy


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                Reseting Bonus Movement of Units
                1 artillery and 2 infantry moved from Yugoslavia to Northern Italy
                1 armour moved from Albania to Northern Italy
                1 artillery moved from Albania to Greece
                      Italians take Greece from British
                1 bomber moved from Southern Italy to Northern Italy

    Combat - Italians
                Battle in Northern Italy
                    Italians attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
                    British defend with 1 armour and 1 factory_minor
                        Italians roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Northern Italy, round 2 :  4/5 hits
                        British roll dice for 1 armour in Northern Italy, round 2 :  1/1 hits
                        1 armour owned by the British and 1 infantry owned by the Italians lost in Northern Italy
                    Italians win, taking Northern Italy from British with 1 armour, 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 armour
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Northern Italy to Southern Italy

    Place Units - Italians
                2 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,6,4,1,5,6,1
                Italians collect 7 PUs (5 lost to blockades); end with 7 PUs total

    Dice Statistics:

    Total
                1 was rolled 9 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 4 times
                6 was rolled 5 times
            Average roll : 3.304
            Median : 3.000
            Variance : 2.318
            Standard Deviation : 1.523
            Total rolls : 23

    Null / Other
                1 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.556
            Median : 4.000
            Variance : 0.875
            Standard Deviation : 0.935
            Total rolls : 9

    British Combat
                1 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.556
            Median : 4.000
            Variance : 0.875
            Standard Deviation : 0.935
            Total rolls : 9

    Italians Combat
                1 was rolled 3 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.400
            Median : 1.000
            Variance : 2.750
            Standard Deviation : 1.658
            Total rolls : 5


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 artilleries and 2 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                1 artillery moved from 45 Sea Zone to Dutch New Guinea
                1 infantry moved from 44 Sea Zone to Celebes
                      ANZAC take Celebes from Dutch
                1 artillery moved from 44 Sea Zone to Celebes
                1 battleship moved from 42 Sea Zone to 54 Sea Zone
                1 destroyer and 2 submarines moved from 62 Sea Zone to 54 Sea Zone
                2 fighters moved from Sumatra to Western Australia
                1 infantry moved from Shan State to Yunnan
                2 infantry moved from Trans-Jordan to Iraq

    Place Units - ANZAC
                1 carrier and 1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 21 PUs; end with 21 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - French
                2 infantry moved from Trans-Jordan to Iraq


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 1 destroyer, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                Reseting Bonus Movement of Units
                1 submarine moved from 110 Sea Zone to 109 Sea Zone
                1 destroyer moved from 112 Sea Zone to 125 Sea Zone
                1 artillery and 3 infantry moved from Germany to Slovakia Hungary
                1 armour moved from Holland Belgium to Germany
                2 infantry moved from Normandy Bordeaux to Southern France
                2 infantry moved from Holland Belgium to Normandy Bordeaux
                1 artillery moved from Holland Belgium to France


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 1 destroyer, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                Reseting Bonus Movement of Units
                1 submarine moved from 110 Sea Zone to 109 Sea Zone
                1 destroyer moved from 112 Sea Zone to 125 Sea Zone
                1 artillery and 3 infantry moved from Germany to Slovakia Hungary
                1 armour moved from Holland Belgium to Germany
                2 infantry moved from Normandy Bordeaux to Southern France
                2 infantry moved from Holland Belgium to Normandy Bordeaux
                1 artillery moved from Holland Belgium to France

    Non Combat Move - Germans
                1 artillery moved from Western Germany to Germany
                1 infantry moved from Western Germany to Germany

    Place Units - Germans
                1 transport placed in 112 Sea Zone
                1 destroyer placed in 110 Sea Zone
                1 fighter placed in Western Germany
                1 artillery and 1 infantry placed in Western Germany
                1 artillery and 1 infantry placed in Germany
                1 artillery and 1 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 37 PUs; end with 37 PUs total


  • Sorry for the delay, It was Gloria’s Birthday


  • hey cris. sorry I have been missing in action.
    my dad only has a couple weeks left to live


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 1 armour, 2 artilleries, 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Vologda to Urals
                1 artillery moved from Vologda to Urals
                1 armour moved from Novosibirsk to Timguska
                1 armour moved from Samara to Timguska
                1 artillery and 2 infantry moved from Bessarabia to Romania
                1 armour moved from Ukraine to Romania
                1 infantry moved from Baltic States to Poland
                      Russians take Poland from Germans
                1 armour, 2 infantry and 1 mech_infantry moved from Eastern Poland to Slovakia Hungary
                1 fighter moved from Bessarabia to Slovakia Hungary
                1 fighter moved from Novgorod to 125 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 1 armour, 2 artilleries, 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Vologda to Urals
                1 artillery moved from Vologda to Urals
                1 armour moved from Novosibirsk to Timguska
                1 armour moved from Samara to Timguska
                1 artillery and 2 infantry moved from Bessarabia to Romania
                1 armour moved from Ukraine to Romania
                1 infantry moved from Baltic States to Poland
                      Russians take Poland from Germans
                1 armour, 2 infantry and 1 mech_infantry moved from Eastern Poland to Slovakia Hungary
                1 fighter moved from Bessarabia to Slovakia Hungary
                1 fighter moved from Novgorod to 125 Sea Zone

    Combat - Russians
                Battle in Timguska
                    Russians attack with 2 armour
                    Japanese defend with 1 infantry
                    Russians win, taking Timguska from Japanese with 2 armour remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 125 Sea Zone
                    Russians attack with 1 fighter
                    Germans defend with 1 destroyer
                    Germans win with 1 destroyer remaining. Battle score for attacker is -10
                    Casualties for Russians: 1 fighter
                Battle in Romania
                    Russians attack with 1 armour, 1 artillery and 2 infantry
                    Italians defend with 1 armour
                    Russians win, taking Romania from Germans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 armour
                Battle in Slovakia Hungary
                    Russians attack with 1 armour, 1 fighter, 2 infantry and 1 mech_infantry
                    Germans defend with 1 artillery and 3 infantry
                    Russians win, taking Slovakia Hungary from Germans with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 3 infantry
                    Casualties for Russians: 2 infantry
                Battle in Urals
                    Russians attack with 1 artillery and 2 infantry
                    Japanese defend with 1 armour
                    Russians win, taking Urals from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 armour
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 artillery moved from Norway to Finland
                1 infantry moved from Vyborg to Finland
                1 artillery and 1 infantry moved from Novgorod to Baltic States
                1 artillery moved from Belarus to Eastern Poland
                2 infantry moved from Western Ukraine to Bessarabia
                2 infantry moved from Ukraine to Bessarabia
                1 infantry moved from Belarus to Baltic States
                1 infantry moved from Belarus to Eastern Poland
                1 infantry moved from Western Ukraine to Eastern Poland
                1 aaGun moved from Western Ukraine to Eastern Poland
                1 fighter moved from Slovakia Hungary to Eastern Poland
                1 mech_infantry moved from Russia to Western Ukraine
                1 infantry moved from Russia to Smolensk
                1 infantry moved from Russia to Bryansk
                1 artillery and 1 infantry moved from Samara to Volgograd

    Place Units - Russians
                1 armour, 1 fighter and 1 infantry placed in Novgorod
                Russians undo move 1.
                1 artillery, 1 fighter and 1 infantry placed in Novgorod
                1 armour and 2 mech_infantrys placed in Ukraine
                1 infantry placed in Volgograd
                1 artillery and 3 infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4
                Russians collect 42 PUs; end with 42 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 57 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 1 destroyer, 6 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                Reseting Bonus Movement of Units
                1 artillery moved from Sakha to Buryatia
                3 transports moved from 19 Sea Zone to 6 Sea Zone
                1 artillery and 2 infantry moved from Jehol to Anhwe
                1 armour, 1 infantry and 2 mech_infantrys moved from Kiangsu to Anhwe
                2 fighters and 2 tactical_bombers moved from Kiangsu to Anhwe
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 submarine moved from 35 Sea Zone to 44 Sea Zone
                1 submarine moved from 6 Sea Zone to 36 Sea Zone
                2 fighters moved from 6 Sea Zone to Anhwe
                1 artillery and 3 infantry moved from Japan to 6 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 1 destroyer, 6 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                Reseting Bonus Movement of Units
                1 artillery moved from Sakha to Buryatia
                3 transports moved from 19 Sea Zone to 6 Sea Zone
                1 artillery and 2 infantry moved from Jehol to Anhwe
                1 armour, 1 infantry and 2 mech_infantrys moved from Kiangsu to Anhwe
                2 fighters and 2 tactical_bombers moved from Kiangsu to Anhwe
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 submarine moved from 35 Sea Zone to 44 Sea Zone
                1 submarine moved from 6 Sea Zone to 36 Sea Zone
                2 fighters moved from 6 Sea Zone to Anhwe
                1 artillery and 3 infantry moved from Japan to 6 Sea Zone

    Combat - Japanese
                Battle in 44 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 44 Sea Zone
                        Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 :  0/1 hits
                    Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Anhwe
                    Japanese attack with 1 armour, 1 artillery, 4 fighters, 3 infantry, 2 mech_infantrys and 2 tactical_bombers
                    British defend with 2 aaGuns, 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys
                        AA fire in Anhwe :  1/6 hits
                        1 fighter owned by the Japanese lost in Anhwe
                        Japanese roll dice for 1 armour, 1 artillery, 3 fighters, 3 infantry, 2 mech_infantrys and 2 tactical_bombers in Anhwe, round 2 :  5/12 hits
                        Chinese roll dice for 2 aaGuns, 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys in Anhwe, round 2 :  0/8 hits
                        3 infantry owned by the British and 2 aaGuns owned by the British lost in Anhwe
                        Japanese roll dice for 1 armour, 1 artillery, 3 fighters, 3 infantry, 2 mech_infantrys and 2 tactical_bombers in Anhwe, round 3 :  4/12 hits
                        Chinese roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Anhwe, round 3 :  1/5 hits
                        1 infantry owned by the British, 1 infantry owned by the Japanese, 1 artillery owned by the British and 2 mech_infantrys owned by the British lost in Anhwe
                        Japanese roll dice for 1 armour, 1 artillery, 3 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers in Anhwe, round 4 :  4/11 hits
                        Chinese roll dice for 1 armour in Anhwe, round 4 :  0/1 hits
                        1 armour owned by the British lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 1 armour, 1 artillery, 3 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 27
                    Casualties for Japanese: 1 fighter and 1 infantry
                    Casualties for British: 2 aaGuns, 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys

    Non Combat Move - Japanese
                1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
                1 artillery and 3 infantry moved from 19 Sea Zone to Kiangsu
                1 fighter and 1 tactical_bomber moved from Anhwe to 6 Sea Zone
                2 fighters and 1 tactical_bomber moved from Anhwe to Kiangsu

    Place Units - Japanese
                1 armour, 1 artillery and 1 infantry placed in Kiangsu
                5 infantry placed in Japan
                1 destroyer and 1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 32 PUs; end with 32 PUs total

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 9 times
                3 was rolled 11 times
                4 was rolled 11 times
                5 was rolled 8 times
                6 was rolled 13 times
            Average roll : 3.875
            Median : 4.000
            Variance : 0.909
            Standard Deviation : 0.953
            Total rolls : 56

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 7 times
                3 was rolled 6 times
                4 was rolled 6 times
                5 was rolled 6 times
                6 was rolled 8 times
            Average roll : 3.806
            Median : 4.000
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 36

    British Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.500
            Median : 3.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Chinese Combat
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 5 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 4.214
            Median : 4.000
            Variance : 1.231
            Standard Deviation : 1.109
            Total rolls : 14


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 armour, 2 artilleries, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                4 fighters moved from 25 Sea Zone to 16 Sea Zone
                1 armour and 1 infantry moved from Morocco to 91 Sea Zone
                1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone
                1 armour, 1 artillery, 3 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
                1 armour, 1 artillery and 3 infantry moved from 95 Sea Zone to Northern Italy
                1 submarine moved from 91 Sea Zone to 110 Sea Zone
                1 fighter moved from Morocco to 110 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 armour, 2 artilleries, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                4 fighters moved from 25 Sea Zone to 16 Sea Zone
                1 armour and 1 infantry moved from Morocco to 91 Sea Zone
                1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone
                1 armour, 1 artillery, 3 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
                1 armour, 1 artillery and 3 infantry moved from 95 Sea Zone to Northern Italy
                1 submarine moved from 91 Sea Zone to 110 Sea Zone
                1 fighter moved from Morocco to 110 Sea Zone

    Combat - Americans
                Battle in 16 Sea Zone
                    Americans attack with 4 fighters
                    Japanese defend with 1 destroyer
                    Americans win with 3 fighters remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 fighter
                Battle in 110 Sea Zone
                    Americans attack with 1 fighter and 1 submarine
                    Germans defend with 1 destroyer
                    Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in Northern Italy
                    Americans attack with 1 armour, 1 artillery and 3 infantry
                    Italians defend with 1 armour, 1 artillery, 1 factory_minor and 1 infantry
                    Americans win, taking Northern Italy from Italians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 10
                    Casualties for Italians: 1 armour, 1 artillery and 1 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                1 artillery, 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 25 Sea Zone to 7 Sea Zone
                3 fighters moved from 16 Sea Zone to 7 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 submarine moved from 10 Sea Zone to 7 Sea Zone
                1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                1 fighter moved from 110 Sea Zone to United Kingdom

    Place Units - Americans
                1 cruiser, 1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone
                1 armour, 1 artillery and 2 infantry placed in Western United States
                1 fighter placed in Western United States
                1 transport placed in 101 Sea Zone
                1 artillery and 1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 59 PUs; end with 59 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                1 artillery moved from Hunan to Kweichow
                1 fighter moved from Yunnan to Kweichow

    Place Units - Chinese
                2 artilleries and 2 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 13 PUs; end with 13 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - British


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - British
                British buy 2 armour, 1 artillery, 1 cruiser, 2 destroyers and 1 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British

    Combat - British

    Non Combat Move - British
                1 mech_infantry moved from Iraq to Caucasus
                      British take Northwest Persia from Neutral_Allies
                1 armour and 3 mech_infantrys moved from Iraq to Caucasus
                2 transports moved from 97 Sea Zone to 98 Sea Zone
                1 carrier and 2 fighters moved from 97 Sea Zone to 95 Sea Zone
                1 destroyer moved from 97 Sea Zone to 95 Sea Zone
                1 destroyer moved from 97 Sea Zone to 95 Sea Zone
                1 fighter and 1 tactical_bomber moved from Libya to Northern Italy
                1 battleship moved from 97 Sea Zone to 95 Sea Zone
                2 fighters moved from 95 Sea Zone to Northern Italy
                1 cruiser moved from 97 Sea Zone to 95 Sea Zone
                3 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
                3 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
                3 infantry and 1 mech_infantry moved from 95 Sea Zone to Northern Italy
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 armour moved from Egypt to Iraq
                1 bomber moved from Libya to Egypt
                1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                5 infantry moved from Burma to Yunnan
                1 armour moved from Yunnan to Kwangtung
                1 artillery and 1 infantry moved from Kwangsi to Kwangtung
                1 infantry moved from Kwangsi to Hunan
                1 fighter moved from French Indo China to Kwangtung
                1 artillery and 1 infantry moved from French Indo China to Yunnan
                1 armour moved from India to Yunnan
                3 infantry moved from India to Burma
                3 infantry moved from West India to India
                1 armour moved from Kansu to Hopei
                1 armour moved from Suiyuyan to Chahar

    Place Units - British
                1 cruiser and 1 destroyer placed in 98 Sea Zone
                1 infantry placed in Egypt
                2 armour and 1 artillery placed in Union of South Africa
                1 destroyer placed in 109 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,1
                British collect 32 PUs (4 lost to blockades); end with 32 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs

    Place Units - UK_Pacific
                3 armour, 1 artillery and 1 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,3
                UK_Pacific collect 18 PUs (2 lost to blockades); end with 18 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
                Some Units in India change ownership: 3 armour, 1 artillery and 1 infantry


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                Reseting Bonus Movement of Units
                1 artillery moved from Greece to Bulgaria
                2 armour moved from Southern Italy to Northern Italy
                6 infantry moved from Southern Italy to Northern Italy
                1 artillery moved from Southern Italy to Northern Italy
                1 bomber moved from Southern Italy to Northern Italy


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                Reseting Bonus Movement of Units
                1 artillery moved from Greece to Bulgaria
                2 armour moved from Southern Italy to Northern Italy
                6 infantry moved from Southern Italy to Northern Italy
                1 artillery moved from Southern Italy to Northern Italy
                1 bomber moved from Southern Italy to Northern Italy

    Combat - Italians
                Battle in Northern Italy
                    Italians attack with 2 armour, 1 artillery, 1 bomber and 6 infantry
                    British defend with 3 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Americans defend with 1 armour, 1 artillery, 1 factory_minor and 2 infantry
                        Italians roll dice for 2 armour, 1 artillery, 1 bomber and 6 infantry in Northern Italy, round 2 :  4/10 hits
                        Americans roll dice for 1 armour, 1 artillery, 3 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Northern Italy, round 2 :  5/12 hits
                        2 infantry owned by the British, 2 infantry owned by the Americans and 5 infantry owned by the Italians lost in Northern Italy
                    1 artillery owned by the Italians, 2 armour owned by the Italians and 1 infantry owned by the Italians retreated to Southern Italy
                    Americans win with 1 armour, 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -3
                    Casualties for British: 2 infantry
                    Casualties for Italians: 5 infantry
                    Casualties for Americans: 2 infantry

    Non Combat Move - Italians
                1 bomber moved from Northern Italy to Western Germany

    Place Units - Italians
                1 artillery and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 8 PUs; end with 8 PUs total

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 7 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.364
            Median : 3.000
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 22

    Italians Combat
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 1 times
                4 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.700
            Median : 2.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 10

    Americans Combat
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.917
            Median : 4.000
            Variance : 0.545
            Standard Deviation : 0.739
            Total rolls : 12

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