That went perfectly!
2014 League Playoff - Ghostglider (4) vs. Boldfresh (5)
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I just rolled with best defense for your units - I dont see why you would not take AA-gun as first casulty. :?
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I just rolled with best defense for your units - I dont see why you would not take AA-gun as first casulty. :?
You did fine.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 fighters, 3 mech_infantrys, 1 submarine and 3 transports; Remaining resources: 6 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 armour moved from Buyant-Uhaa to Manchuria
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
3 artilleries moved from Shan State to 37 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
3 artilleries, 1 infantry and 3 transports moved from 37 Sea Zone to 42 Sea Zone
2 infantry moved from Java to 42 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 42 Sea Zone to 56 Sea Zone
3 artilleries and 3 infantry moved from 56 Sea Zone to Western AustraliaCombat - Japanese
Battle in Western AustraliaNon Combat Move - Japanese
2 destroyers and 2 submarines moved from 55 Sea Zone to 35 Sea Zone
2 battleships and 3 carriers moved from 55 Sea Zone to 35 Sea Zone
2 cruisers moved from 55 Sea Zone to 35 Sea Zone
4 fighters and 2 tactical_bombers moved from 55 Sea Zone to Shan State
3 artilleries and 2 infantry moved from Yunnan to Shan State
2 mech_infantrys moved from Szechwan to Shan State
1 artillery moved from Kweichow to Hunan
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Shan State
1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 55 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 transport moved from 55 Sea Zone to 37 Sea Zone
1 fighter moved from Java to Shan State
2 fighters moved from Caroline Islands to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Anhwe to Shan State
1 fighter moved from Caroline Islands to Manchuria
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
2 bombers moved from Caroline Islands to Shan State
1 mech_infantry moved from Shantung to Manchuria
1 destroyer moved from 55 Sea Zone to 37 Sea ZonePlace Units - Japanese
2 fighters placed in Japan
1 submarine placed in 6 Sea Zone
3 transports placed in 37 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Caroline Islands: 1 fighter
EDIT: Adding units owned by Japanese to Japan: 1 fighter
EDIT: Turning off Edit Mode
3 mech_infantrys placed in ShantungTurn Complete - Japanese
Japanese collect 58 PUs; end with 64 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs -
Befind on IPC and no dice… A big surprise might come during I6…
US will post soon. -
Befind on IPC and no dice… A big surprise might come during I6…
US will post soon.Or a not so big surprise…
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Befind on IPC and no dice… A big surprise might come during I6…
US will post soon.Taking any big shots with usa?
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Whatever happens it’s gonna be interesting. After no dice for a few rounds will the Americans get busy?
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
6 bombers moved from United Kingdom to Western Germany -
I will roll for AA in TripleA
First 1 BMB is against Airbase.
Next 5 is against Factory.-> If first AA roll hit it will hit the plane against Airbase - any other 1’s will be taken on BMBs against Factory.
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No intercept.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
6 bombers moved from United Kingdom to Western GermanyCombat - Americans
Air Battle in Western Germany
Americans attacks with 6 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
1 bomber killed by AA
Bombing raid in Western Germany rolls: 4,4,3,6,6 and causes: 20 damage to unit: factory_major
Bombing raid in Western Germany causes 20 damage total.
Cleaning up after air battlesNon Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Germans owned units to: factory_major = 19
EDIT: Changing unit bombing damage for these Germans owned units to: airfield = 4
EDIT: Turning off Edit Mode
5 bombers moved from Western Germany to United Kingdom
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry, 2 mech_infantrys and 2 transports moved from 26 Sea Zone to 63 Sea Zone
2 infantry and 2 mech_infantrys moved from 63 Sea Zone to New Zealand
1 battleship, 1 carrier and 1 cruiser moved from 26 Sea Zone to 63 Sea Zone
4 fighters moved from Western United States to 10 Sea Zone
2 carriers and 4 fighters moved from 10 Sea Zone to 30 Sea Zone
1 carrier moved from 26 Sea Zone to 30 Sea Zone
1 cruiser moved from 26 Sea Zone to 30 Sea Zone
1 artillery moved from Central United States to Southeast Mexico
1 aaGun moved from Central United States to Western United States
1 aaGun and 1 transport moved from 11 Sea Zone to 26 Sea Zone
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from Gibraltar to 92 Sea Zone
2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 infantry, 3 submarines and 2 transports moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from Gibraltar to 91 Sea Zone
2 carriers, 1 cruiser, 3 fighters, 2 infantry, 1 mech_infantry, 3 submarines and 2 transports moved from 91 Sea Zone to 109 Sea Zone
2 fighters moved from 109 Sea Zone to United Kingdom
2 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom
1 submarine moved from 26 Sea Zone to 63 Sea Zone
1 fighter moved from Fiji to New Zealand
4 fighters moved from New South Wales to New Zealand
1 destroyer moved from 91 Sea Zone to 109 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 artillery, 1 bomber, 2 fighters and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Tsinghai to SikangCombat - Chinese
Battle in Sikang
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 destroyer, 2 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 2 PUs;Combat Move - British
1 infantry moved from Iraq to Syria
3 fighters moved from Egypt to Syria
2 fighters and 1 tactical_bomber moved from India to Sikang
1 fighter moved from Eastern Persia to Sikang
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 destroyer moved from 92 Sea Zone to 109 Sea Zone
1 submarine moved from 92 Sea Zone to 109 Sea Zone
5 fighters moved from United Kingdom to 109 Sea ZoneCombat - British
Battle in Sikang
British attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 infantry
British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Syria
British attack with 3 fighters and 1 infantry
Italians defend with 1 infantry
British win, taking Syria from Italians with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 109 Sea Zone
British attack with 1 destroyer, 6 fighters and 1 submarine; Americans loiter and taunt with
Italians defend with 1 submarine
British win, taking 109 Sea Zone from Neutral with 1 destroyer, 6 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarineNon Combat Move - British
2 fighters moved from 109 Sea Zone to United Kingdom
4 fighters moved from 109 Sea Zone to Gibraltar
1 transport moved from 92 Sea Zone to 109 Sea Zone
1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 mech_infantry moved from 109 Sea Zone to Eire
British take Eire from Neutral_Allies
1 armour moved from Eastern United States to Southeast Mexico
1 artillery and 2 infantry moved from Eastern United States to New Brunswick Nova Scotia
3 fighters and 1 tactical_bomber moved from Sikang to Kazakhstan
2 aaGuns, 1 artillery, 17 infantry and 5 mech_infantrys moved from Burma to India
3 mech_infantrys moved from Iraq to Eastern Persia
1 artillery and 1 infantry moved from Iraq to Persia
2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
3 fighters moved from Syria to Persia
1 tactical_bomber moved from Egypt to Persia
1 submarine moved from 71 Sea Zone to 81 Sea Zone
1 fighter moved from Gibraltar to EgyptPlace Units - British
1 infantry and 2 mech_infantrys placed in Union of South Africa
1 destroyer and 1 transport placed in 109 Sea Zone
1 transport placed in 106 Sea Zone
1 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,1,5,5,5,1
British collect 35 PUs (1 lost to blockades); end with 35 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 8 PUs total
Some Units in India change ownership: 2 infantry -
Italy’s income is about to explode :-o
A short message to all neutral’s.
We will be ready to come to your aid in case aggression will occur from axis side ! -
I think this turn plays itself but I better take the time to make sure.
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no dice Again :-)
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dice this time. no disasters thankfully. posting noncom soon
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With TrueNeutrals
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to WarCombat Move - Italians
2 bombers and 4 infantry moved from Greece to Turkey
2 armour and 1 mech_infantry moved from Bulgaria to Turkey
2 artilleries and 3 infantry moved from Southern France to Spain
3 fighters moved from Western Germany to SpainCombat - Italians
Battle in Turkey
Italians attack with 2 armour, 2 bombers, 4 infantry and 1 mech_infantry
Neutral_True defend with 8 infantry
Italians win, taking Turkey from Neutral_True with 2 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Neutral_True: 8 infantry
Casualties for Italians: 4 infantry
Battle in Spain
Italians attack with 2 artilleries, 3 fighters and 3 infantry
Neutral_True defend with 6 infantry
2 artilleries owned by the Italians retreated to Southern France
Neutral_True win with 1 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 5 infantry
Casualties for Italians: 3 infantryNon Combat Move - Italians
3 fighters moved from Spain to Southern France
1 battleship, 1 cruiser, 1 destroyer and 2 transports moved from 99 Sea Zone to 97 Sea Zone
2 bombers moved from Turkey to Greece
1 submarine moved from 125 Sea Zone to 126 Sea Zone
1 aaGun moved from Western Germany to GermanyPlace Units - Italians
1 infantry placed in Southern France
3 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1,1,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1
Italians collect 13 PUs (4 lost to blockades); end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs -
if you don’t mind, i think i’d like to change the placement of italian forces.
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want to put all 4 infs in N Ita





