2014 League Playoff - Ghostglider (4) vs. Boldfresh (5)


  • I just rolled with best defense for your units - I dont see why you would not take AA-gun as first casulty.  :?

  • '12

    @Ghostglider:

    I just rolled with best defense for your units - I dont see why you would not take AA-gun as first casulty.  :?

    You did fine.

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 2 fighters, 3 mech_infantrys, 1 submarine and 3 transports; Remaining resources: 6 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour moved from Manchuria to Buyant-Uhaa
                      Japanese take Buyant-Uhaa from Russians
                1 armour moved from Buyant-Uhaa to Manchuria
                1 infantry moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                3 artilleries moved from Shan State to 37 Sea Zone
                1 infantry moved from Shan State to 37 Sea Zone
                3 artilleries, 1 infantry and 3 transports moved from 37 Sea Zone to 42 Sea Zone
                2 infantry moved from Java to 42 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 42 Sea Zone to 56 Sea Zone
                3 artilleries and 3 infantry moved from 56 Sea Zone to Western Australia

    Combat - Japanese
                Battle in Western Australia

    Non Combat Move - Japanese
                2 destroyers and 2 submarines moved from 55 Sea Zone to 35 Sea Zone
                2 battleships and 3 carriers moved from 55 Sea Zone to 35 Sea Zone
                2 cruisers moved from 55 Sea Zone to 35 Sea Zone
                4 fighters and 2 tactical_bombers moved from 55 Sea Zone to Shan State
                3 artilleries and 2 infantry moved from Yunnan to Shan State
                2 mech_infantrys moved from Szechwan to Shan State
                1 artillery moved from Kweichow to Hunan
                2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Shan State
                1 carrier moved from 37 Sea Zone to 35 Sea Zone
                1 destroyer moved from 55 Sea Zone to 35 Sea Zone
                1 destroyer moved from 33 Sea Zone to 35 Sea Zone
                1 transport moved from 55 Sea Zone to 37 Sea Zone
                1 fighter moved from Java to Shan State
                2 fighters moved from Caroline Islands to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from Anhwe to Shan State
                1 fighter moved from Caroline Islands to Manchuria
                1 destroyer moved from 19 Sea Zone to 35 Sea Zone
                2 bombers moved from Caroline Islands to Shan State
                1 mech_infantry moved from Shantung to Manchuria
                1 destroyer moved from 55 Sea Zone to 37 Sea Zone

    Place Units - Japanese
                2 fighters placed in Japan
                1 submarine placed in 6 Sea Zone
                3 transports placed in 37 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Caroline Islands: 1 fighter
                EDIT: Adding units owned by Japanese to Japan: 1 fighter
                EDIT: Turning off Edit Mode
                3 mech_infantrys placed in Shantung

    Turn Complete - Japanese
                Japanese collect 58 PUs; end with 64 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs


  • Befind on IPC and no dice… A big surprise might come during I6…
    US will post soon.

  • '12

    @Ghostglider:

    Befind on IPC and no dice… A big surprise might come during I6…
    US will post soon.

    Or a not so big surprise…

  • '12

    @Ghostglider:

    Befind on IPC and no dice… A big surprise might come during I6…
    US will post soon.

    Taking any big shots with usa?

  • '12

    Whatever happens it’s gonna be interesting.  After no dice for a few rounds will the Americans get busy?


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                6 bombers moved from United Kingdom to Western Germany


  • I will roll for AA in TripleA
    First 1 BMB is against Airbase.
    Next 5 is against Factory.

    -> If first AA roll hit it will hit the plane against Airbase - any other 1’s will be taken on BMBs against Factory.

  • '12

    No intercept.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                6 bombers moved from United Kingdom to Western Germany

    Combat - Americans
                Air Battle in Western Germany
                    Americans attacks with 6 units heading to Western Germany
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Western Germany
                    1 bomber killed by AA
                    Bombing raid in Western Germany rolls: 4,4,3,6,6 and causes: 20 damage to unit: factory_major
                    Bombing raid in Western Germany causes 20 damage total.
                Cleaning up after air battles

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Changing unit bombing damage for these Germans owned units to: factory_major = 19
                EDIT: Changing unit bombing damage for these Germans owned units to: airfield = 4
                EDIT: Turning off Edit Mode
                5 bombers moved from Western Germany to United Kingdom
                1 submarine moved from 92 Sea Zone to 93 Sea Zone
                1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
                2 infantry, 2 mech_infantrys and 2 transports moved from 26 Sea Zone to 63 Sea Zone
                2 infantry and 2 mech_infantrys moved from 63 Sea Zone to New Zealand
                1 battleship, 1 carrier and 1 cruiser moved from 26 Sea Zone to 63 Sea Zone
                4 fighters moved from Western United States to 10 Sea Zone
                2 carriers and 4 fighters moved from 10 Sea Zone to 30 Sea Zone
                1 carrier moved from 26 Sea Zone to 30 Sea Zone
                1 cruiser moved from 26 Sea Zone to 30 Sea Zone
                1 artillery moved from Central United States to Southeast Mexico
                1 aaGun moved from Central United States to Western United States
                1 aaGun and 1 transport moved from 11 Sea Zone to 26 Sea Zone
                1 aaGun moved from 26 Sea Zone to Hawaiian Islands
                2 infantry moved from Gibraltar to 92 Sea Zone
                2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 infantry, 3 submarines and 2 transports moved from 92 Sea Zone to 91 Sea Zone
                1 fighter moved from 91 Sea Zone to Gibraltar
                1 mech_infantry moved from Gibraltar to 91 Sea Zone
                2 carriers, 1 cruiser, 3 fighters, 2 infantry, 1 mech_infantry, 3 submarines and 2 transports moved from 91 Sea Zone to 109 Sea Zone
                2 fighters moved from 109 Sea Zone to United Kingdom
                2 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom
                1 submarine moved from 26 Sea Zone to 63 Sea Zone
                1 fighter moved from Fiji to New Zealand
                4 fighters moved from New South Wales to New Zealand
                1 destroyer moved from 91 Sea Zone to 109 Sea Zone

    Place Units - Americans
                1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
                1 artillery, 1 bomber, 2 fighters and 1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 51 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                2 infantry moved from Tsinghai to Sikang

    Combat - Chinese
                Battle in Sikang
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                    Japanese win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 6 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - British
                British buy 1 destroyer, 2 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - British
                1 infantry moved from Iraq to Syria
                3 fighters moved from Egypt to Syria
                2 fighters and 1 tactical_bomber moved from India to Sikang
                1 fighter moved from Eastern Persia to Sikang
                1 infantry moved from Burma to Yunnan
                      Chinese take Yunnan from Japanese
                1 destroyer moved from 92 Sea Zone to 109 Sea Zone
                1 submarine moved from 92 Sea Zone to 109 Sea Zone
                5 fighters moved from United Kingdom to 109 Sea Zone

    Combat - British
                Battle in Sikang
                    British attack with 3 fighters and 1 tactical_bomber
                    Japanese defend with 1 infantry
                    British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Syria
                    British attack with 3 fighters and 1 infantry
                    Italians defend with 1 infantry
                    British win, taking Syria from Italians with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in 109 Sea Zone
                    British attack with 1 destroyer, 6 fighters and 1 submarine; Americans loiter and taunt with
                    Italians defend with 1 submarine
                    British win, taking 109 Sea Zone from Neutral with 1 destroyer, 6 fighters and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 submarine

    Non Combat Move - British
                2 fighters moved from 109 Sea Zone to United Kingdom
                4 fighters moved from 109 Sea Zone to Gibraltar
                1 transport moved from 92 Sea Zone to 109 Sea Zone
                1 mech_infantry moved from United Kingdom to 109 Sea Zone
                1 mech_infantry moved from 109 Sea Zone to Eire
                      British take Eire from Neutral_Allies
                1 armour moved from Eastern United States to Southeast Mexico
                1 artillery and 2 infantry moved from Eastern United States to New Brunswick Nova Scotia
                3 fighters and 1 tactical_bomber moved from Sikang to Kazakhstan
                2 aaGuns, 1 artillery, 17 infantry and 5 mech_infantrys moved from Burma to India
                3 mech_infantrys moved from Iraq to Eastern Persia
                1 artillery and 1 infantry moved from Iraq to Persia
                2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
                3 fighters moved from Syria to Persia
                1 tactical_bomber moved from Egypt to Persia
                1 submarine moved from 71 Sea Zone to 81 Sea Zone
                1 fighter moved from Gibraltar to Egypt

    Place Units - British
                1 infantry and 2 mech_infantrys placed in Union of South Africa
                1 destroyer and 1 transport placed in 109 Sea Zone
                1 transport placed in 106 Sea Zone
                1 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,1,5,5,5,1
                British collect 35 PUs (1 lost to blockades); end with 35 PUs total

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 8 PUs total
                Some Units in India change ownership: 2 infantry


  • Italy’s income is about to explode  :-o

    A short message to all neutral’s.
    We will be ready to come to your aid in case aggression will occur from axis side !

  • '12

    I think this turn plays itself but I better take the time to make sure.


  • no dice Again :-)

  • '12

    dice this time.  no disasters thankfully.  posting noncom soon

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 4 infantry; Remaining resources: 0 PUs;

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With TrueNeutrals
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War

    Combat Move - Italians
                2 bombers and 4 infantry moved from Greece to Turkey
                2 armour and 1 mech_infantry moved from Bulgaria to Turkey
                2 artilleries and 3 infantry moved from Southern France to Spain
                3 fighters moved from Western Germany to Spain

    Combat - Italians
                Battle in Turkey
                    Italians attack with 2 armour, 2 bombers, 4 infantry and 1 mech_infantry
                    Neutral_True defend with 8 infantry
                    Italians win, taking Turkey from Neutral_True with 2 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 12
                    Casualties for Neutral_True: 8 infantry
                    Casualties for Italians: 4 infantry
                Battle in Spain
                    Italians attack with 2 artilleries, 3 fighters and 3 infantry
                    Neutral_True defend with 6 infantry
                    2 artilleries owned by the Italians retreated to Southern France
                    Neutral_True win with 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Neutral_True: 5 infantry
                    Casualties for Italians: 3 infantry

    Non Combat Move - Italians
                3 fighters moved from Spain to Southern France
                1 battleship, 1 cruiser, 1 destroyer and 2 transports moved from 99 Sea Zone to 97 Sea Zone
                2 bombers moved from Turkey to Greece
                1 submarine moved from 125 Sea Zone to 126 Sea Zone
                1 aaGun moved from Western Germany to Germany

    Place Units - Italians
                1 infantry placed in Southern France
                3 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1,1,1
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1
                Italians collect 13 PUs (4 lost to blockades); end with 13 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs

  • '12

    if you don’t mind, i think i’d like to change the placement of italian forces.

  • '12

    want to put all 4 infs in N Ita

Suggested Topics

  • 5
  • 34
  • 51
  • 39
  • 77
  • 86
  • 313
  • 2.8k
Axis & Allies Boardgaming Custom Painted Miniatures

33

Online

17.9k

Users

40.7k

Topics

1.8m

Posts