8036785c-f5d2-4be9-995e-d59dda23c92a-dawg-64-v-mike-g40-start-round-5-US Ch UK-7.tsvg
G40 2nd edition Slovenehero (Axis) vs AeV (Allies +9)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Alexandria to Egypt
Italians take Egypt from British
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 bomber moved from Southern Italy to Trans-Jordan
1 infantry moved from Kenya to Belgian Congo
Italians take Belgian Congo from British
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Belgian CongoCombat - Italians
Battle in Trans-Jordan
Italians attack with 2 artilleries, 1 bomber and 4 infantry
ANZAC defend with 2 infantry; British defend with 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 2/2 hits
Italians roll dice for 2 artilleries, 1 bomber and 4 infantry in Trans-Jordan, round 2 : 4/7 hits
British roll dice for 3 infantry in Trans-Jordan, round 2 : 0/3 hits
1 infantry owned by the British and 2 infantry owned by the ANZAC lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 2 artilleries, 1 bomber and 4 infantry remaining. Battle score for attacker is 9
Casualties for ANZAC: 2 infantry
Casualties for British: 1 infantryNon Combat Move - Italians
2 armour and 1 mech_infantry moved from Alexandria to Anglo Egyptian Sudan
1 infantry moved from Alexandria to Egypt
1 bomber moved from Trans-Jordan to Greece
1 aaGun, 2 artilleries and 1 infantry moved from Southern France to Northern ItalyPlace Units - Italians
1 carrier and 1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUsTerritory Summary for Italians :
Belgian Congo : 1 flag, 1 artillery and 3 infantry
Trans-Jordan : 1 flag, 2 artilleries and 4 infantry
Alexandria : 1 flag
Egypt : 1 flag, 1 harbour and 2 infantry
Kenya : 1 flag
Anglo Egyptian Sudan : 1 flag, 2 armour and 1 mech_infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
Northern Italy : 4 aaGuns, 2 artilleries, 1 factory_major and 5 infantry
Southern Italy : 1 airfield, 1 factory_minor, 2 fighters and 1 harbour
95 Sea Zone : 1 carrier and 1 destroyer
Greece : 1 bomber
98 Sea Zone : 1 battleship, 1 cruiser and 3 transportsProduction/PUs Summary :
Germans : 43 / 53
Russians : 37 / 37
Japanese : 37 / 44
Americans : 49 / 64
Chinese : 8 / 14
British : 22 / 16
UK_Pacific : 19 / 19
Italians : 19 / 29
ANZAC : 10 / 15
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.500
Median : 2.500
Variance : 1.455
Standard Deviation : 1.206
Total rolls : 12British Combat
5 was rolled 1 times
6 was rolled 2 times
Average roll : 5.667
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Italians Combat
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.778
Median : 2.000
Variance : 2.125
Standard Deviation : 1.458
Total rolls : 9 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 artilleries; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Shan State to Yunnan
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 61 Sea Zone
1 infantry moved from 61 Sea Zone to South Australia
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
1 artillery, 2 fighters and 2 infantry moved from Queensland to New South WalesPlace Units - ANZAC
1 armour and 2 artilleries placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
2 fighters moved from 109 Sea Zone to United Kingdom
2 fighters moved from Western Germany to United Kingdom
2 bombers moved from Western Germany to United Kingdom
2 tactical_bombers moved from 112 Sea Zone to United Kingdom
1 infantry moved from Eire to Scotland
Germans take Scotland from British -
Need orders for your fighters defending UK from strategic bombing.
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Please sent one FR Ftr and one UK Ftr.
Thank you!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
2 fighters moved from 109 Sea Zone to United Kingdom
2 fighters moved from Western Germany to United Kingdom
2 bombers moved from Western Germany to United Kingdom
2 tactical_bombers moved from 112 Sea Zone to United Kingdom
1 infantry moved from Eire to Scotland
Germans take Scotland from BritishCombat - Germans
Air Battle in United Kingdom
Germans attacks with 8 units heading to United Kingdom
British launches 2 interceptors out of United Kingdom
Attackers Fire, : 1/8 hits
Defenders Fire, : 1/2 hits
1 tactical_bomber owned by the Germans lost in United Kingdom
1 fighter owned by the French lost in United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 1/3 hits
1 tactical_bomber killed by AA
Bombing raid in United Kingdom rolls: 4,4 and causes: 8 damage to unit: factory_major
Bombing raid in United Kingdom causes 8 damage total.
Cleaning up after air battlesNon Combat Move - Germans
2 infantry moved from Eire to 109 Sea Zone
3 artilleries moved from Eire to 109 Sea Zone
3 artilleries, 2 infantry and 3 transports moved from 109 Sea Zone to 112 Sea Zone
3 artilleries moved from 112 Sea Zone to Norway
2 infantry moved from 112 Sea Zone to Norway
2 bombers moved from United Kingdom to Western Germany
1 carrier moved from 112 Sea Zone to 109 Sea Zone
4 fighters moved from United Kingdom to 109 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 armour moved from Holland Belgium to Western Germany
1 aaGun and 1 artillery moved from Holland Belgium to Western Germany
2 infantry moved from Slovakia Hungary to Poland
2 artilleries and 5 infantry moved from Romania to Slovakia Hungary
3 armour and 1 mech_infantry moved from Greece to Romania
8 artilleries moved from Germany to Poland
1 aaGun and 1 artillery moved from Normandy Bordeaux to Holland Belgium
1 armour moved from Western Germany to Poland
3 mech_infantrys moved from Germany to Poland
4 armour moved from Germany to Poland
1 armour moved from Western Germany to Germany
1 aaGun moved from Western Germany to GermanyPlace Units - Germans
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 112 Sea Zone
1 fighter placed in 112 Sea Zone
1 infantry placed in Western Germany
1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUsTerritory Summary for Germans :
Scotland : 1 flag, 1 airfield and 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 2 artilleries and 5 infantry
Western Germany : 1 aaGun, 1 airfield, 2 artilleries, 2 bombers, 1 factory_major, 1 harbour, 2 infantry and 3 tactical_bombers
Romania : 3 armour and 1 mech_infantry
Poland : 3 aaGuns, 5 armour, 8 artilleries, 16 infantry and 3 mech_infantrys
Germany : 1 aaGun, 1 armour and 1 factory_major
Norway : 3 artilleries and 5 infantry
Holland Belgium : 1 aaGun and 1 artillery
112 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 6 transports
Eire : 1 flag
Bulgaria : 1 flag
109 Sea Zone : 2 carriers, 1 cruiser, 4 fighters and 3 submarines
Greece : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag, 4 infantryProduction/PUs Summary :
Germans : 45 / 55
Russians : 37 / 37
Japanese : 37 / 44
Americans : 49 / 64
Chinese : 8 / 14
British : 20 / 16
UK_Pacific : 19 / 19
Italians : 19 / 29
ANZAC : 10 / 16
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 8 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.200
Median : 3.000
Variance : 0.958
Standard Deviation : 0.979
Total rolls : 25Null / Other
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.200
Median : 2.500
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10Germans Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.200
Median : 2.500
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10British Combat
1 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 1 destroyer and 7 infantry; Remaining resources: 2 PUs;Combat Move - Russians
Non Combat Move - Russians
1 infantry moved from Bessarabia to Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 aaGun moved from Bryansk to Ukraine
1 infantry moved from Volgograd to Caucasus
1 fighter moved from Caucasus to Novgorod
2 infantry moved from Karelia to Novgorod
6 infantry moved from Yenisey to Timguska
2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
1 armour moved from Belarus to Western Ukraine
1 mech_infantry moved from Belarus to Western Ukraine
1 infantry moved from Archangel to NovgorodPlace Units - Russians
1 destroyer placed in 127 Sea Zone
2 infantry placed in Novgorod
1 armour and 2 infantry placed in Ukraine
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 39 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 armour, 3 artilleries and 3 submarines; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 49 Sea Zone to 54 Sea Zone
1 fighter moved from 49 Sea Zone to 61 Sea Zone
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 artillery moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Philippines to 35 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 fighter moved from 49 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 49 Sea Zone to 54 Sea Zone
1 fighter moved from 49 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 49 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to MalayaCombat - Japanese
Battle in 61 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 61 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 54 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 cruiser
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the ANZAC lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in Malaya
Battle in Borneo
Battle in Celebes
Battle in JavaNon Combat Move - Japanese
1 fighter moved from 61 Sea Zone to 62 Sea Zone
1 fighter moved from 54 Sea Zone to 62 Sea Zone
1 carrier moved from 49 Sea Zone to 62 Sea Zone
1 battleship and 1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 aaGun and 4 infantry moved from Anhwe to Hunan
1 armour and 1 mech_infantry moved from Kiangsu to Hunan
1 infantry and 1 mech_infantry moved from Suiyuyan to Shensi
1 artillery moved from Kwangsi to Hunan
1 artillery moved from Kiangsu to Kiangsi
2 carriers moved from 49 Sea Zone to 33 Sea Zone
1 battleship moved from 49 Sea Zone to 33 Sea Zone
1 fighter moved from 54 Sea Zone to 33 Sea Zone
2 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from Caroline Islands to 33 Sea Zone
1 cruiser moved from 49 Sea Zone to 62 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
4 infantry moved from Manchuria to Jehol
3 fighters and 3 tactical_bombers moved from Kwangtung to Hunan
2 bombers moved from Kwangtung to HunanPlace Units - Japanese
3 artilleries placed in Kwangtung
2 armour placed in Kiangsu
3 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 54 PUs; end with 56 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield and 1 harbour
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag, 2 armour and 1 factory_minor
Kiangsi : 1 flag, 1 artillery
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Jehol : 1 flag, 4 infantry
Manchuria : 1 flag
Shensi : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry
Suiyuyan : 1 flag
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 1 aaGun, 1 armour, 3 artilleries, 2 bombers, 3 fighters, 10 infantry, 1 mech_infantry and 3 tactical_bombers
Hopei : 1 flag, 1 infantry
Chahar : 1 flag
Anhwe : 1 flag
Malaya : 1 flag, 1 harbour and 1 infantry
Borneo : 1 flag, 1 artillery and 1 infantry
Kwangtung : 1 flag, 3 artilleries, 1 factory_minor and 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Hawaiian Islands : 1 flag, 1 airfield, 1 harbour and 1 infantry
French Indo China : 1 flag
Celebes : 1 flag, 2 infantry
Java : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 battleship, 1 destroyer and 1 transport
44 Sea Zone : 1 transport
43 Sea Zone : 1 transport
33 Sea Zone : 1 battleship, 2 carriers, 2 fighters and 2 tactical_bombers
37 Sea Zone : 1 flag, 1 submarine and 1 transport
26 Sea Zone : 1 flag
16 Sea Zone : 1 destroyer
6 Sea Zone : 3 submarines
54 Sea Zone : 1 flag, 1 submarine
62 Sea Zone : 1 carrier, 1 cruiser and 2 fightersProduction/PUs Summary :
Germans : 45 / 55
Russians : 37 / 39
Japanese : 54 / 61
Americans : 49 / 64
Chinese : 5 / 14
British : 20 / 16
UK_Pacific : 12 / 19
Italians : 19 / 29
ANZAC : 10 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 destroyers, 2 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Midway to 25 Sea Zone
1 artillery moved from Midway to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 battleship moved from 25 Sea Zone to 26 Sea Zone
Americans take 26 Sea Zone from Japanese
1 cruiser moved from 25 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 16 Sea Zone
1 bomber moved from Midway to 16 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
2 fighters moved from 25 Sea Zone to Hawaiian Islands
1 fighter moved from Yunnan to 37 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 16 Sea Zone
Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 37 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
1 transport owned by the Japanese lost in 37 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Hawaiian Islands
Americans attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 battleship and 1 cruiser in Hawaiian Islands, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Hawaiian Islands, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Hawaiian Islands
Americans win, taking Hawaiian Islands from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
2 carriers moved from 25 Sea Zone to 26 Sea Zone
1 submarine moved from 12 Sea Zone to 26 Sea Zone
1 fighter moved from 16 Sea Zone to Midway
1 bomber moved from 16 Sea Zone to Midway
1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 37 Sea Zone to Burma
1 mech_infantry moved from Central United States to Western United States
2 mech_infantrys moved from Central United States to New Brunswick Nova Scotia
3 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 mech_infantry moved from Eastern United States to New Brunswick Nova Scotia
1 artillery moved from Eastern United States to New Brunswick Nova Scotia
1 destroyer and 2 transports moved from 101 Sea Zone to 106 Sea Zone
1 aaGun moved from Eastern United States to New Brunswick Nova ScotiaPlace Units - Americans
2 submarines placed in 101 Sea Zone
1 fighter placed in Eastern United States
1 infantry placed in Eastern United States
Americans undo move 3.
1 fighter and 1 infantry placed in Western United States
2 destroyers, 1 submarine and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsTerritory Summary for Americans :
Burma : 1 fighter
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 2 mech_infantrys
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 1 infantry
Midway : 1 airfield, 1 bomber and 1 fighter
26 Sea Zone : 1 flag, 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 2 fighters, 4 submarines, 1 tactical_bomber and 1 transport
10 Sea Zone : 2 destroyers, 1 submarine and 1 transport
Central United States : 1 factory_major
Eastern United States : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter and 1 harbour
New Brunswick Nova Scotia : 1 aaGun, 1 armour, 1 artillery, 4 infantry and 3 mech_infantrys
106 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 3 transports
101 Sea Zone : 2 submarinesProduction/PUs Summary :
Germans : 45 / 55
Russians : 37 / 39
Japanese : 53 / 61
Americans : 50 / 70
Chinese : 5 / 14
British : 20 / 16
UK_Pacific : 12 / 19
Italians : 19 / 29
ANZAC : 10 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3,125
Median : 2,500
Variance : 0,571
Standard Deviation : 0,756
Total rolls : 8Americans Combat
1 was rolled 2 times
2 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3,333
Median : 3,500
Variance : 0,800
Standard Deviation : 0,894
Total rolls : 6Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2,500
Median : 2,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 fighter moved from Yunnan to Kweichow
1 artillery moved from Yunnan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kweichow, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to BurmaPlace Units - Chinese
2 artilleries and 2 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUsTerritory Summary for Chinese :
Kwangsi : 1 infantry
Suiyuyan : 2 artilleries and 3 infantry
Kweichow : 1 artillery and 1 infantry
Kansu : 1 infantry
Burma : 1 fighterProduction/PUs Summary :
Germans : 45 / 55
Russians : 37 / 39
Japanese : 50 / 61
Americans : 50 / 70
Chinese : 8 / 14
British : 20 / 16
UK_Pacific : 12 / 19
Italians : 19 / 29
ANZAC : 10 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3,417
Median : 3,000
Variance : 0,545
Standard Deviation : 0,739
Total rolls : 12Americans Combat
1 was rolled 2 times
2 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3,333
Median : 3,500
Variance : 0,800
Standard Deviation : 0,894
Total rolls : 6Chinese Combat
1 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3,333
Median : 3,000
Variance : 1,500
Standard Deviation : 1,225
Total rolls : 3Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3,667
Median : 3,000
Variance : 1,500
Standard Deviation : 1,225
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Siam to French Indo China
UK_Pacific take French Indo China from JapaneseCombat - British
Non Combat Move - British
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
2 infantry moved from 72 Sea Zone to Tanganyika Territory
1 armour moved from Union of South Africa to Tanganyika Territory
1 destroyer moved from 79 Sea Zone to 39 Sea Zone
1 infantry moved from India to Burma
3 aaGuns, 1 artillery, 2 fighters, 7 infantry and 1 tactical_bomber moved from Yunnan to BurmaPlace Units - British
1 fighter and 1 infantry placed in United Kingdom
1 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,2,2,5,6,1,5,1,6,2,4,4,4,3,5
British collect 16 PUs (6 lost to blockades); end with 16 PUs totalPlace Units - UK_Pacific
1 artillery and 5 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1
UK_Pacific collect 12 PUs (2 lost to blockades); end with 12 PUs total
Some Units in India change ownership: 1 artillery and 5 infantryTerritory Summary for British and UK_Pacific :
Siam : 1 flag
Burma : 3 aaGuns, 1 artillery, 2 fighters, 12 infantry and 1 tactical_bomber
India : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 8 infantry
French Indo China : 1 flag, 1 infantry
Sumatra : 1 flag, 2 infantry
39 Sea Zone : 1 cruiser and 1 destroyer
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour and 1 infantry
Malta : 1 aaGun, 1 fighter and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 4 fighters, 1 harbour, 16 infantry and 1 mech_infantry
Tanganyika Territory : 1 armour and 4 infantry
106 Sea Zone : 2 transports
Eastern Persia : 1 flag
72 Sea Zone : 1 transport
Persia : 1 flag, 3 infantry
110 Sea Zone : 2 submarinesProduction/PUs Summary :
Germans : 45 / 55
Russians : 37 / 39
Japanese : 48 / 61
Americans : 50 / 70
Chinese : 8 / 14
British : 22 / 16
UK_Pacific : 14 / 12
Italians : 19 / 29
ANZAC : 10 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
Average roll : 1,000
Median : 1,000
Variance : 4,000
Standard Deviation : 2,000
Total rolls : 2Null / Other
1 was rolled 2 times
Average roll : 1,000
Median : 1,000
Variance : 4,000
Standard Deviation : 2,000
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 factory_minor, 1 fighter and 1 transport; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 bomber moved from Greece to Baltic States
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 battleship and 1 cruiser moved from 98 Sea Zone to 81 Sea Zone
1 artillery moved from Belgian Congo to Tanganyika Territory
3 infantry moved from Belgian Congo to Tanganyika Territory
2 armour moved from Anglo Egyptian Sudan to Tanganyika Territory
1 mech_infantry moved from Anglo Egyptian Sudan to Tanganyika Territory
1 fighter moved from Southern Italy to Algeria
1 fighter moved from Southern Italy to Algeria
1 infantry moved from Egypt to 98 Sea Zone
1 artillery moved from Trans-Jordan to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
1 infantry moved from Trans-Jordan to 98 Sea Zone
1 infantry moved from Trans-Jordan to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to AlgeriaCombat - Italians
Battle in Tanganyika Territory
Italians attack with 2 armour, 1 artillery, 3 infantry and 1 mech_infantry
British defend with 1 armour and 4 infantry
Italians roll dice for 2 armour, 1 artillery, 3 infantry and 1 mech_infantry in Tanganyika Territory, round 2 : 2/7 hits
British roll dice for 1 armour and 4 infantry in Tanganyika Territory, round 2 : 2/5 hits
2 infantry owned by the British and 2 infantry owned by the Italians lost in Tanganyika Territory
Italians roll dice for 2 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tanganyika Territory, round 3 : 1/5 hits
British roll dice for 1 armour and 2 infantry in Tanganyika Territory, round 3 : 1/3 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Tanganyika Territory
Italians roll dice for 2 armour, 1 artillery and 1 mech_infantry in Tanganyika Territory, round 4 : 3/4 hits
British roll dice for 1 armour and 1 infantry in Tanganyika Territory, round 4 : 0/2 hits
1 infantry owned by the British and 1 armour owned by the British lost in Tanganyika Territory
Italians win, taking Tanganyika Territory from British with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for British: 1 armour and 4 infantry
Casualties for Italians: 3 infantry
Battle in 81 Sea Zone
Italians attack with 1 battleship and 1 cruiser
French defend with 1 destroyer
Italians roll dice for 1 battleship and 1 cruiser in 81 Sea Zone, round 2 : 1/2 hits
French roll dice for 1 destroyer in 81 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the French lost in 81 Sea Zone
Italians win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Algeria
Italians attack with 1 artillery, 2 fighters and 3 infantry
French defend with 3 infantry
Italians roll dice for 1 artillery, 2 fighters and 3 infantry in Algeria, round 2 : 2/6 hits
French roll dice for 3 infantry in Algeria, round 2 : 1/3 hits
2 infantry owned by the French and 1 infantry owned by the Italians lost in Algeria
Italians roll dice for 1 artillery, 2 fighters and 2 infantry in Algeria, round 3 : 2/5 hits
French roll dice for 1 infantry in Algeria, round 3 : 1/1 hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Algeria
Italians win, taking Algeria from French with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 3 infantry
Casualties for Italians: 2 infantry
Battle in Gibraltar
Battle in Baltic States
Italians attack with 1 bomber
Russians defend with 1 infantry
Italians roll dice for 1 bomber in Baltic States, round 2 : 1/1 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 bomber owned by the Italians lost in Baltic States
Russians win, taking Gibraltar from British with no units remaining. Battle score for attacker is -9
Casualties for Russians: 1 infantry
Casualties for Italians: 1 bomberNon Combat Move - Italians
1 artillery and 2 infantry moved from Trans-Jordan to Iraq
Italians take Iraq from Neutral_Axis
1 carrier moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from Algeria to 92 Sea Zone
1 fighter moved from Algeria to 92 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea ZonePlace Units - Italians
1 factory_minor placed in Egypt
1 transport placed in 95 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 23 PUs; end with 23 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUsTerritory Summary for Italians :
Belgian Congo : 1 flag
Trans-Jordan : 1 flag
Alexandria : 1 flag
Gibraltar : 1 flag, 1 harbour and 1 infantry
Egypt : 1 flag, 1 factory_minor and 1 harbour
Kenya : 1 flag
Anglo Egyptian Sudan : 1 flag
Tanganyika Territory : 1 flag, 2 armour, 1 artillery and 1 mech_infantry
Algeria : 1 flag, 1 artillery and 1 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
Northern Italy : 4 aaGuns, 2 artilleries, 1 factory_major and 5 infantry
Southern Italy : 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
95 Sea Zone : 1 transport
Iraq : 1 flag, 1 artillery and 5 infantry
92 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 3 transports
81 Sea Zone : 1 battleship and 1 cruiserProduction/PUs Summary :
Germans : 45 / 55
Russians : 37 / 39
Japanese : 48 / 61
Americans : 50 / 70
Chinese : 8 / 14
British : 21 / 16
UK_Pacific : 14 / 12
Italians : 23 / 35
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 9 times
3 was rolled 10 times
4 was rolled 5 times
5 was rolled 8 times
6 was rolled 9 times
Average roll : 3,630
Median : 3,000
Variance : 0,578
Standard Deviation : 0,760
Total rolls : 46French Combat
2 was rolled 2 times
3 was rolled 1 times
6 was rolled 2 times
Average roll : 3,800
Median : 3,000
Variance : 2,250
Standard Deviation : 1,500
Total rolls : 5Russians Combat
2 was rolled 1 times
Average roll : 2,000
Median : 2,000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3,800
Median : 3,500
Variance : 0,889
Standard Deviation : 0,943
Total rolls : 10Italians Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3,600
Median : 3,500
Variance : 0,345
Standard Deviation : 0,587
Total rolls : 30 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery moved from New South Wales to South Australia
1 infantry moved from New South Wales to South Australia
1 aaGun moved from New South Wales to South Australia
1 aaGun moved from New South Wales to Queensland
2 infantry moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
2 fighters moved from New South Wales to QueenslandPlace Units - ANZAC
1 submarine placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,5,5,3,2
ANZAC collect 5 PUs (5 lost to blockades); end with 5 PUs totalTerritory Summary for ANZAC :
Yunnan : 1 infantry
Queensland : 1 aaGun, 1 airfield, 1 artillery, 2 fighters, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
South Australia : 1 aaGun, 1 artillery and 2 infantry
62 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Germans : 45 / 55
Russians : 37 / 39
Japanese : 48 / 61
Americans : 50 / 70
Chinese : 8 / 14
British : 21 / 16
UK_Pacific : 14 / 12
Italians : 23 / 35
ANZAC : 10 / 5
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
Average roll : 3,200
Median : 3,000
Variance : 1,750
Standard Deviation : 1,323
Total rolls : 5Null / Other
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
Average roll : 3,200
Median : 3,000
Variance : 1,750
Standard Deviation : 1,323
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Syria to Trans-Jordan
British take Trans-Jordan from Italians
2 infantry moved from United Kingdom to ScotlandCombat - French
Battle in Scotland
French attack with 2 infantry
Germans defend with 1 airfield and 1 infantry
French roll dice for 2 infantry in Scotland, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Scotland, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the French lost in Scotland
French win, taking Scotland from Germans with 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for French: 1 infantryNon Combat Move - French
Turn Complete - French
Territory Summary for French :
Trans-Jordan : 1 infantry
Scotland : 1 infantry
French Equatorial Africa : 1 infantryProduction/PUs Summary :
Germans : 43 / 55
Russians : 37 / 39
Japanese : 48 / 61
Americans : 50 / 70
Chinese : 8 / 14
British : 24 / 16
UK_Pacific : 14 / 12
Italians : 22 / 35
ANZAC : 10 / 5
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 2 times
Average roll : 2,625
Median : 2,500
Variance : 1,143
Standard Deviation : 1,069
Total rolls : 8Null / Other
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
Average roll : 3,200
Median : 3,000
Variance : 1,750
Standard Deviation : 1,323
Total rolls : 5Germans Combat
1 was rolled 1 times
Average roll : 1,000
Median : 1,000
Variance : ?
Standard Deviation : ?
Total rolls : 1French Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2,000
Median : 2,000
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 10 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
16 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
5 armour moved from Poland to Baltic States
8 artilleries moved from Poland to Baltic States
3 mech_infantrys moved from Poland to Baltic States
1 armour moved from Germany to Baltic States
1 mech_infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 infantry moved from Slovakia Hungary to Eastern Poland
2 bombers moved from Western Germany to Eastern Poland
1 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from Holland Belgium to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
4 fighters moved from 109 Sea Zone to 110 Sea Zone
1 fighter moved from 112 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 submarine moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from RussiansCombat - Germans
Battle in Morocco
Battle in Eastern Poland
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Eastern Poland, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Morocco from French, taking Eastern Poland from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 110 Sea Zone
Germans attack with 1 destroyer, 5 fighters, 1 submarine and 1 tactical_bomber
British defend with 2 submarines
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 3/7 hits
British roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits
2 submarines owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone
Germans win with 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Casualties for British: 2 submarinesNon Combat Move - Germans
2 carriers, 1 cruiser and 2 submarines moved from 109 Sea Zone to 91 Sea Zone
1 carrier moved from 112 Sea Zone to 91 Sea Zone
1 submarine moved from 112 Sea Zone to 91 Sea Zone
5 fighters and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern Poland to Western Germany
3 aaGuns moved from Poland to Baltic States
1 aaGun moved from Germany to Poland
3 armour moved from Romania to Baltic States
2 artilleries and 3 infantry moved from Slovakia Hungary to Poland
2 artilleries moved from Western Germany to 112 Sea Zone
3 artilleries moved from Norway to 112 Sea Zone
5 infantry moved from Norway to 112 Sea Zone
1 bomber moved from Eastern Poland to Western Germany
5 artilleries, 5 infantry and 5 transports moved from 112 Sea Zone to 91 Sea Zone
5 infantry moved from 91 Sea Zone to Gibraltar
5 artilleries moved from 91 Sea Zone to Gibraltar
1 aaGun moved from Western Germany to Germany
1 aaGun moved from Holland Belgium to Western Germany
1 infantry moved from Western Germany to GermanyPlace Units - Germans
10 mech_infantrys placed in Germany
1 submarine placed in 110 Sea Zone
Germans undo move 2.
1 destroyer and 1 submarine placed in 112 Sea Zone
Germans undo move 2.
1 submarine placed in 110 Sea Zone
1 destroyer placed in 110 Sea Zone
Germans undo move 3.
1 destroyer placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6
Germans collect 47 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 destroyer
EDIT: Removing units owned by Germans from 110 Sea Zone: 1 destroyer
EDIT: Adding units owned by Germans to 110 Sea Zone: 1 submarine
EDIT: Changing PUs for Germans from 53 to 61
EDIT: Turning off Edit ModeTerritory Summary for Germans :
Gibraltar : 5 artilleries and 5 infantry
Morocco : 1 flag, 1 artillery and 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 aaGun, 1 airfield, 2 bombers, 1 factory_major, 1 harbour and 2 tactical_bombers
Poland : 1 aaGun, 2 artilleries and 3 infantry
Germany : 1 aaGun, 1 factory_major, 1 infantry and 10 mech_infantrys
Karelia : 1 flag, 1 infantry
Baltic States : 1 flag, 3 aaGuns, 9 armour, 8 artilleries, 16 infantry and 3 mech_infantrys
Vyborg : 1 flag, 1 infantry
Eastern Poland : 1 flag, 2 infantry
Bessarabia : 1 flag, 1 mech_infantry
Eire : 1 flag
Bulgaria : 1 flag
Greece : 1 flag
Yugoslavia : 1 flag
91 Sea Zone : 3 carriers, 1 cruiser, 5 fighters, 3 submarines, 1 tactical_bomber and 6 transports
Finland : 1 flag, 2 infantry
110 Sea Zone : 2 submarinesProduction/PUs Summary :
Germans : 47 / 61
Russians : 34 / 39
Japanese : 48 / 61
Americans : 50 / 70
Chinese : 8 / 14
British : 24 / 16
UK_Pacific : 14 / 12
Italians : 22 / 35
ANZAC : 10 / 5
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 4,050
Median : 4,000
Variance : 0,632
Standard Deviation : 0,795
Total rolls : 20Null / Other
5 was rolled 1 times
6 was rolled 2 times
Average roll : 5,667
Median : 6,000
Variance : 2,500
Standard Deviation : 1,581
Total rolls : 3Germans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3,333
Median : 3,500
Variance : 0,727
Standard Deviation : 0,853
Total rolls : 12British Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3,500
Median : 3,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2Russians Combat
5 was rolled 1 times
6 was rolled 2 times
Average roll : 5,667
Median : 6,000
Variance : 2,500
Standard Deviation : 1,581
Total rolls : 3 -
Decided to lose the destroyer in SZ110 instead of the sub. Also didn’t want to buy a destroyer but had already executed my moves so instead of redoing the whole turn I just edited at the end removing it and adding 8 to the bank. Don’t think scrambling in sz110 was ever an option. Let me know.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 8 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
2 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Vyborg
1 infantry moved from Novgorod to Vyborg
1 fighter moved from Novgorod to Karelia
1 tactical_bomber moved from Novgorod to Vyborg
1 artillery and 2 infantry moved from Western Ukraine to Eastern Poland
2 infantry moved from Ukraine to Bessarabia
1 artillery moved from Western Ukraine to Bessarabia
1 armour moved from Western Ukraine to Bessarabia
1 mech_infantry moved from Western Ukraine to Bessarabia
1 armour moved from Ukraine to Bessarabia
1 fighter moved from Novgorod to Bessarabia
1 bomber moved from Russia to Eastern PolandCombat - Russians
Battle in Bessarabia
Russians attack with 2 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Bessarabia, round 2 : 3/7 hits
Germans roll dice for 1 mech_infantry in Bessarabia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 2 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Karelia
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Karelia, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vyborg
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Vyborg, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Vyborg
Russians win, taking Vyborg from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Eastern Poland
Russians attack with 1 artillery, 1 bomber and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 bomber and 2 infantry in Eastern Poland, round 2 : 1/4 hits
Germans roll dice for 2 infantry in Eastern Poland, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 1 artillery, 1 bomber and 2 infantry in Eastern Poland, round 3 : 2/4 hits
Germans roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - Russians
2 armour moved from Novgorod to Bryansk
2 mech_infantrys moved from Novgorod to Bryansk
1 aaGun, 1 artillery and 9 infantry moved from Novgorod to Archangel
1 tactical_bomber moved from Vyborg to Russia
1 bomber moved from Eastern Poland to Russia
1 fighter moved from Karelia to Russia
1 destroyer moved from 127 Sea Zone to 111 Sea Zone
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 armour moved from Caucasus to Persia
Russians take Northwest Persia from Neutral_Allies
1 mech_infantry moved from Caucasus to Persia
3 infantry moved from Caucasus to Northwest Persia
1 fighter moved from Bessarabia to Caucasus
1 aaGun moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Bessarabia
6 infantry moved from Timguska to Novosibirsk
2 aaGuns and 12 infantry moved from Yenisey to Timguska
1 aaGun and 4 infantry moved from Belarus to Archangel
1 infantry moved from Belarus to Archangel
7 infantry moved from Russia to SmolenskPlace Units - Russians
1 infantry placed in Novgorod
1 armour, 1 infantry and 1 mech_infantry placed in Ukraine
2 infantry and 1 mech_infantry placed in Volgograd
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 37 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUsTerritory Summary for Russians :
Timguska : 2 aaGuns and 12 infantry
Belarus : 1 infantry
Karelia : 2 infantry
Bryansk : 2 armour and 2 mech_infantrys
Vyborg : 2 infantry
Archangel : 2 aaGuns, 1 artillery and 14 infantry
Eastern Poland : 1 artillery and 2 infantry
Bessarabia : 1 aaGun, 2 armour, 1 artillery, 4 infantry and 1 mech_infantry
Russia : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 4 infantry and 1 tactical_bomber
Ukraine : 1 armour, 1 factory_minor, 3 infantry and 1 mech_infantry
Western Ukraine : 8 infantry
Novosibirsk : 6 infantry
Volgograd : 1 factory_minor, 2 infantry and 1 mech_infantry
Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Caucasus : 1 fighter
Smolensk : 7 infantry
113 Sea Zone : 1 submarine
Northwest Persia : 1 flag, 3 infantry
Persia : 1 armour and 1 mech_infantry
115 Sea Zone : 1 cruiser
110 Sea Zone : 1 submarine
111 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 45 / 61
Russians : 36 / 42
Japanese : 48 / 61
Americans : 50 / 70
Chinese : 8 / 14
British : 24 / 16
UK_Pacific : 14 / 12
Italians : 22 / 35
ANZAC : 10 / 5
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3,741
Median : 4,000
Variance : 0,346
Standard Deviation : 0,588
Total rolls : 27Germans Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 4,000
Median : 3,500
Variance : 0,800
Standard Deviation : 0,894
Total rolls : 6Russians Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3,667
Median : 4,000
Variance : 0,150
Standard Deviation : 0,387
Total rolls : 21 -
My understanding of the rules is that soviet forces can’t move through a friendly neutral that’s just been activated (northern persia).
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Friendly Neutrals
Friendly neutrals may not be attacked, and air units
may not fly over them. They can be moved into (but not
through) as a noncombat move by land units of a power
that is at war (see “Noncombat Move,†page 22). This
moves the territory out of its neutral status, however. The
first friendly power to do so places its national control
marker on the former friendly neutral territory, and its
national production level is adjusted upward by the value
of the territory. With the territory’s loss of neutrality in
this way, its standing army is immediately activated.
The units placed belong to the power that now controls
the formerly neutral territory, and may be used freely
beginning on that power’s next turn.NCM:
Land Units: A land unit can move into any friendly or
friendly neutral territory, including territories that were
captured in the current turn. It can’t move into or through
a hostile territory (not even one that contains no combat
units but is enemy-controlled) or an unfriendly neutral
or strict neutral territory. If your power isn’t at war, you
can’t move your units into territories belonging to another
friendly power or a friendly neutral. Page 23 Non Combat MovementMy way of understanding is that I can as long as I’m not an opposing Invader.
If you still feel uncomfortable or disagree with this, then I suggest WE start a Topic in the g40 section while pausing the game to collect more info on that.
No Problem :-)!





