@dawgoneit is up as Russia. Go get 'em tiger, Siberian Tiger that is. Well, a warm weather loving tiger.
Noll and Wittman (Axis) vs Slovenehero and Caesar1 (Allies)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - Japanese
1 mech_infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 mech_infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Hopei to Chahar
1 artillery and 1 infantry moved from Yunnan to Shan StateCombat - Japanese
Battle in Shan State
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Japanese
1 mech_infantry moved from Kweichow to Shensi
1 mech_infantry moved from Kweichow to Burma
1 armour moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Hopei
1 armour moved from Kiangsu to KweichowTurn Complete - Japanese
Territory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag
Korea : 1 aaGun and 6 infantry
Kiangsu : 1 flag, 1 factory_minor
Kiangsi : 1 flag
Jehol : 1 flag
Manchuria : 1 flag, 1 infantry
Shensi : 1 flag, 2 mech_infantrys
Yunnan : 1 flag
Kweichow : 1 flag, 2 armour
Hunan : 1 flag
Hopei : 1 flag, 1 mech_infantry
Szechwan : 1 flag, 1 mech_infantry
Chahar : 1 flag, 1 infantry
Sikang : 1 flag, 1 mech_infantry
Anhwe : 1 flag
Shan State : 1 flag, 1 artillery
Burma : 1 flag, 1 aaGun, 2 armour, 2 artilleries, 4 infantry and 7 mech_infantrys
Kwangtung : 1 flag, 1 harbour
Guam : 1 flag, 1 airfield
Aleutian Islands : 1 flag, 2 infantry
Sakha : 1 flag, 1 infantry
Soviet Far East : 1 flag
Siberia : 1 flagProduction/PUs Summary :
Germans : 81 / 117
Russians : 5 / 0
Japanese : 33 / 0
Americans : 61 / 114
Chinese : 3 / 6
British : 33 / 44
UK_Pacific : 16 / 17
Italians : 8 / 15
ANZAC : 18 / 28
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 8 bombers and 4 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Japan to 6 Sea Zone
1 armour and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 armour moved from 20 Sea Zone to Kwangtung
7 bombers moved from Iwo Jima to Chahar
7 fighters and 3 tactical_bombers moved from 6 Sea Zone to ChaharCombat - Americans
Battle in Chahar
Americans attack with 7 bombers, 7 fighters and 3 tactical_bombers
Japanese defend with 1 infantry
Americans roll dice for 7 bombers, 7 fighters and 3 tactical_bombers in Chahar, round 2 : 10/17 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Chahar
Americans win with 7 bombers, 7 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in KwangtungNon Combat Move - Americans
7 bombers, 7 fighters and 3 tactical_bombers moved from Chahar to Suiyuyan
3 battleships, 5 carriers, 2 cruisers, 1 destroyer, 2 submarines and 4 transports moved from 6 Sea Zone to 26 Sea Zone
1 fighter moved from Iwo Jima to 26 Sea Zone
3 fighters moved from Eastern United States to Morocco
1 submarine moved from 101 Sea Zone to 91 Sea Zone
6 bombers moved from Eastern United States to United Kingdom
1 artillery and 1 infantry moved from Central America to 89 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
2 carriers moved from 64 Sea Zone to 101 Sea ZonePlace Units - Americans
8 bombers placed in Eastern United States
1 armour and 4 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Iwo Jima : 1 flag
Japan : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Suiyuyan : 7 bombers, 7 fighters and 3 tactical_bombers
Kwangtung : 1 armour
Philippines : 1 airfield and 1 harbour
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 3 mech_infantrys
Hawaiian Islands : 1 aaGun, 1 airfield and 1 harbour
Midway : 1 airfield
26 Sea Zone : 3 battleships, 5 carriers, 2 cruisers, 1 destroyer, 1 fighter, 2 submarines and 4 transports
20 Sea Zone : 1 transport
22 Sea Zone : 1 flag
17 Sea Zone : 1 flag
6 Sea Zone : 1 flag
Central United States : 2 aaGuns, 1 armour, 1 factory_major and 4 infantry
Eastern United States : 1 airfield, 8 bombers, 1 factory_major and 1 harbour
New Brunswick Nova Scotia : 1 artillery and 1 infantry
United Kingdom : 8 bombers
Morocco : 3 fighters
106 Sea Zone : 1 transport
101 Sea Zone : 2 carriers
91 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 81 / 117
Russians : 5 / 0
Japanese : 30 / 0
Americans : 61 / 81
Chinese : 3 / 6
British : 33 / 44
UK_Pacific : 19 / 17
Italians : 8 / 15
ANZAC : 18 / 28
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.389
Median : 4.000
Variance : 0.471
Standard Deviation : 0.686
Total rolls : 18Japanese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.353
Median : 4.000
Variance : 0.562
Standard Deviation : 0.750
Total rolls : 17 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Kansu to SuiyuyanPlace Units - Chinese
2 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs totalTerritory Summary for Chinese :
Suiyuyan : 1 airfield and 3 infantry
Production/PUs Summary :
Germans : 81 / 117
Russians : 5 / 0
Japanese : 30 / 0
Americans : 61 / 81
Chinese : 3 / 3
British : 33 / 44
UK_Pacific : 19 / 17
Italians : 8 / 15
ANZAC : 18 / 28
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Daniele mi sa che ti sei dimenticato UK!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British repair 0 damage on 1 factory_major; Remaining resources: 43 PUs;
British buy 1 fighter and 11 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
5 fighters and 20 infantry moved from United Kingdom to ScotlandCombat - British
British creates battle in territory 106 Sea Zone
Battle in Scotland
British attack with 5 fighters and 20 infantry
Germans defend with 1 airfield, 6 artilleries, 11 infantry and 1 mech_infantry
British roll dice for 5 fighters and 20 infantry in Scotland, round 2 : 3/25 hits
Germans roll dice for 6 artilleries, 11 infantry and 1 mech_infantry in Scotland, round 2 : 7/18 hits
7 infantry owned by the British and 3 infantry owned by the Germans lost in Scotland
13 infantry owned by the British retreated to United Kingdom
Germans win with 6 artilleries, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is -12
Casualties for Germans: 3 infantry
Casualties for British: 7 infantryNon Combat Move - British
1 infantry moved from Quebec to 106 Sea Zone
1 artillery moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to United Kingdom
1 artillery moved from 109 Sea Zone to United Kingdom
5 fighters moved from Scotland to United Kingdom
5 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Trans-Jordan to Egypt
1 armour moved from Anglo Egyptian Sudan to Egypt
4 infantry moved from India to 39 Sea Zone
4 infantry and 2 transports moved from 39 Sea Zone to 72 Sea Zone
1 fighter moved from India to Kenya
4 infantry moved from 72 Sea Zone to Kenya
1 battleship, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 80 Sea Zone
1 transport moved from 71 Sea Zone to 58 Sea ZonePlace Units - British
1 fighter and 9 infantry placed in United Kingdom
2 infantry placed in EgyptTurn Complete - British
British collect 33 PUs; end with 33 PUs totalPlace Units - UK_Pacific
1 armour, 1 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 19 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
Some Units in India change ownership: 1 armour, 1 infantry and 2 mech_infantrysTerritory Summary for British and UK_Pacific :
India : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 11 infantry and 2 mech_infantrys
Malaya : 1 aaGun, 1 harbour and 3 infantry
Kwangtung : 1 harbour
Sumatra : 1 flag, 2 infantry
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
58 Sea Zone : 1 transport
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 6 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 7 infantry and 2 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Kenya : 1 fighter and 4 infantry
United Kingdom : 6 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 6 fighters, 1 harbour and 23 infantry
French Equatorial Africa : 1 flag
French Central Africa : 1 flag
Syria : 1 flag
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
80 Sea Zone : 1 battleship, 1 cruiser and 1 destroyer
93 Sea Zone : 1 flag
Eire : 1 flag
109 Sea Zone : 1 transport
Eastern Persia : 1 flag
72 Sea Zone : 2 transports
71 Sea Zone : 1 transport
Brazil : 1 flagProduction/PUs Summary :
Germans : 81 / 117
Russians : 5 / 0
Japanese : 30 / 0
Americans : 61 / 81
Chinese : 3 / 3
British : 33 / 33
UK_Pacific : 19 / 24
Italians : 8 / 15
ANZAC : 18 / 28
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 8 times
4 was rolled 11 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3,419
Median : 4,000
Variance : 0,548
Standard Deviation : 0,740
Total rolls : 43Germans Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3,278
Median : 3,500
Variance : 0,588
Standard Deviation : 0,767
Total rolls : 18British Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3,520
Median : 4,000
Variance : 0,625
Standard Deviation : 0,791
Total rolls : 25 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 5 PUs;Combat Move - Italians
Place Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 8 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 bomber, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 transport moved from 44 Sea Zone to 37 Sea Zone
1 transport moved from 37 Sea Zone to 54 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 cruiser moved from 45 Sea Zone to 37 Sea Zone
1 carrier moved from 45 Sea Zone to 37 Sea Zone
2 fighters moved from 45 Sea Zone to Shan State
2 bombers moved from Queensland to Shan StateCombat - ANZAC
Battle in Shan State
ANZAC attack with 2 bombers, 2 fighters and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 cruiser in Shan State, round 2 : 0/1 hits
ANZAC roll dice for 2 bombers, 2 fighters and 1 infantry in Shan State, round 2 : 0/5 hits
Japanese roll dice for 1 artillery in Shan State, round 2 : 0/1 hits
ANZAC roll dice for 2 bombers, 2 fighters and 1 infantry in Shan State, round 3 : 1/5 hits
Japanese roll dice for 1 artillery in Shan State, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Shan State
ANZAC win, taking Shan State from Japanese with 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
2 bombers moved from Shan State to India
2 fighters moved from Shan State to 37 Sea Zone
2 artilleries and 2 infantry moved from Dutch New Guinea to 45 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 45 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to MalayaPlace Units - ANZAC
1 infantry placed in Queensland
1 bomber placed in Queensland
1 artillery placed in New South Wales
ANZAC undo move 2.
ANZAC undo move 2.
1 artillery placed in Queensland
1 transport placed in 54 Sea Zone
1 bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUsTerritory Summary for ANZAC :
Siam : 1 flag
Shan State : 1 infantry
India : 2 bombers
Malaya : 2 artilleries and 4 infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 bomber, 1 factory_minor and 1 harbour
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
37 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 4 transports
35 Sea Zone : 1 flag
54 Sea Zone : 2 transportsProduction/PUs Summary :
Germans : 81 / 117
Russians : 5 / 0
Japanese : 29 / 0
Americans : 61 / 81
Chinese : 3 / 3
British : 33 / 33
UK_Pacific : 20 / 24
Italians : 8 / 18
ANZAC : 18 / 30
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 4.077
Median : 4.000
Variance : 1.417
Standard Deviation : 1.190
Total rolls : 13Japanese Combat
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 4 times
5 was rolled 5 times
Average roll : 4.000
Median : 4.000
Variance : 2.700
Standard Deviation : 1.643
Total rolls : 11 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Morocco : 3 infantryProduction/PUs Summary :
Germans : 81 / 117
Russians : 5 / 0
Japanese : 29 / 0
Americans : 61 / 81
Chinese : 3 / 3
British : 33 / 33
UK_Pacific : 20 / 24
Italians : 8 / 18
ANZAC : 18 / 30
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 4.077
Median : 4.000
Variance : 1.417
Standard Deviation : 1.190
Total rolls : 13Japanese Combat
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 4 times
5 was rolled 5 times
Average roll : 4.000
Median : 4.000
Variance : 2.700
Standard Deviation : 1.643
Total rolls : 11 -
Ragazzi guardate che da regole le infrastrutture in Cina una volta liberato un territorio vengono perse. TripleA non è programmato per farlo. Non credo vi cambi qualcosa dato che le vostre intenzioni sono di occupare stalingrado con i russi e poi piazzarci gli aerei americani, ma è giusto dirvelo.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 6 artilleries, 3 bombers, 8 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
2 infantry moved from Germany to 113 Sea Zone
2 artilleries moved from Germany to 113 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to United Kingdom
1 infantry moved from Scotland to Eire
Germans take Eire from British
6 artilleries, 7 infantry and 1 mech_infantry moved from Scotland to United Kingdom
9 transports moved from 111 Sea Zone to 112 Sea Zone
6 artilleries and 6 infantry moved from Western Germany to 112 Sea Zone
6 artilleries, 6 infantry and 9 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
7 artilleries and 8 infantry moved from 110 Sea Zone to United Kingdom
2 carriers, 1 cruiser, 1 destroyer and 4 fighters moved from 111 Sea Zone to 110 Sea Zone
3 fighters moved from 110 Sea Zone to United Kingdom
1 fighter and 6 tactical_bombers moved from France to United Kingdom
4 fighters moved from Western Germany to United Kingdom
1 armour, 1 infantry and 2 mech_infantrys moved from Caucasus to Kazakhstan
3 armour and 4 mech_infantrys moved from Northwest Persia to Kazakhstan
5 bombers moved from Northwest Persia to Kazakhstan
1 armour moved from Iraq to Syria
Germans take Syria from British
1 armour moved from Syria to Trans-Jordan
10 armour, 2 infantry and 11 mech_infantrys moved from Iraq to Trans-Jordan
1 mech_infantry moved from Persia to Trans-Jordan
2 mech_infantrys moved from Northwest Persia to Trans-Jordan
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Yakut S.S.R. to Buryatia
Germans take Buryatia from Russians -
Ne siamo pienamente coscienti. Le mosse parlano da se.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 6 artilleries, 3 bombers, 8 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
2 infantry moved from Germany to 113 Sea Zone
2 artilleries moved from Germany to 113 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to United Kingdom
1 infantry moved from Scotland to Eire
Germans take Eire from British
6 artilleries, 7 infantry and 1 mech_infantry moved from Scotland to United Kingdom
9 transports moved from 111 Sea Zone to 112 Sea Zone
6 artilleries and 6 infantry moved from Western Germany to 112 Sea Zone
6 artilleries, 6 infantry and 9 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
7 artilleries and 8 infantry moved from 110 Sea Zone to United Kingdom
2 carriers, 1 cruiser, 1 destroyer and 4 fighters moved from 111 Sea Zone to 110 Sea Zone
3 fighters moved from 110 Sea Zone to United Kingdom
1 fighter and 6 tactical_bombers moved from France to United Kingdom
4 fighters moved from Western Germany to United Kingdom
1 armour, 1 infantry and 2 mech_infantrys moved from Caucasus to Kazakhstan
3 armour and 4 mech_infantrys moved from Northwest Persia to Kazakhstan
5 bombers moved from Northwest Persia to Kazakhstan
1 armour moved from Iraq to Syria
Germans take Syria from British
1 armour moved from Syria to Trans-Jordan
10 armour, 2 infantry and 11 mech_infantrys moved from Iraq to Trans-Jordan
1 mech_infantry moved from Persia to Trans-Jordan
2 mech_infantrys moved from Northwest Persia to Trans-Jordan
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Yakut S.S.R. to Buryatia
Germans take Buryatia from RussiansCombat - Germans
Battle in Kazakhstan
Germans attack with 4 armour, 5 bombers, 1 infantry and 6 mech_infantrys
Russians defend with 2 aaGuns and 12 infantry
Germans win with 5 bombers remaining. Battle score for attacker is -5
Casualties for Germans: 4 armour, 1 infantry and 6 mech_infantrys
Casualties for Russians: 2 aaGuns and 12 infantry
Battle in Trans-Jordan
Germans attack with 11 armour, 2 infantry and 14 mech_infantrys
British defend with 1 infantry
Germans win, taking Trans-Jordan from British with 11 armour, 2 infantry and 14 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in United Kingdom
Germans attack with 15 artilleries, 8 fighters, 17 infantry, 1 mech_infantry and 6 tactical_bombers
French defend with 2 infantry; British defend with 6 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 6 fighters, 1 harbour and 23 infantry; Americans defend with 8 bombers
Germans captures 33PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 5 artilleries, 7 fighters and 6 tactical_bombers remaining. Battle score for attacker is 160
Casualties for Germans: 10 artilleries, 1 fighter, 17 infantry and 1 mech_infantry
Casualties for French: 2 infantry
Casualties for British: 6 aaGuns, 1 artillery, 6 fighters and 23 infantry
Casualties for Americans: 8 bombers
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
3 fighters moved from United Kingdom to 110 Sea Zone
3 fighters moved from United Kingdom to Scotland
1 fighter and 6 tactical_bombers moved from United Kingdom to Normandy Bordeaux
5 bombers moved from Kazakhstan to Greece
3 aaGuns and 8 infantry moved from Vologda to Samara
1 artillery and 1 infantry moved from Archangel to VologdaPlace Units - Germans
3 infantry placed in Volgograd
1 artillery and 2 infantry placed in Rostov
2 armour and 1 mech_infantry placed in Ukraine
2 armour and 1 mech_infantry placed in Russia
3 bombers placed in Greece
5 artilleries and 3 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,2,2
Germans collect 86 PUs (4 lost to blockades); end with 120 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 125 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 131 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 136 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 151 PUs -
Credo che non ci sia nessun modo per gli alleati di recuperare una città nella mappa europea prima della fine del turno.
In quel caso la partita è finita! -
Scusa ma ti riferivi alla base aerea in Suiyuyan?
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Sì, non cambia niente in questa partita ma tutte le infrastrutture in cina (areoporti, porti, complessi industriali) vanno distrutti nel caso la Cina riconquisti il territorio.
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Le regole parlano esplicitamente di Industrial Complex e niente altro. Hai un riferimento preciso nelle regole ?
L’attacco su UK degli USA e’ praticamente da escludere essendo statisticamente ridicolo. Per me e’ finita. Ben giocata. Chiariscimi la regola sulla Cina pero’ che mi interessa.
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ho ricontrollato i chiarimenti di Krieghund mi sono sbagliato: sono solo gli industrial complex a “sparire”. Le infrastrutture (porto e areoporti) restano.
Quando e se volete fare altre partite fate pure!
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Ok grazie.
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Pensa che gli avevo fatto proprio io sta domanda anni fa e non me lo ricordavo
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Molto interessante comunque il chiarimento, non mi ero mai posto il quesito !