2014 League Playoff - Ghostglider (4) vs. Boldfresh (5)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Sikang to Shensi
                1 infantry moved from Kansu to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                    Japanese win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 5 PUs total


  • UK crashed. I will redo and keep dice.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - British
                British buy 3 fighters and 1 submarine; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - British
                1 fighter and 4 infantry moved from India to Burma
                1 artillery and 1 tactical_bomber moved from India to Burma

    Combat - British
                Battle in Burma
                    British attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                    British win, taking Burma from Japanese with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by British from Burma: 1 infantry
                EDIT: Turning off Edit Mode
                15 infantry moved from India to Burma
                1 fighter and 1 tactical_bomber moved from Burma to India
                1 infantry moved from Syria to Iraq
                1 artillery and 1 infantry moved from Trans-Jordan to Iraq
                3 mech_infantrys moved from Egypt to Iraq
                1 tactical_bomber moved from Trans-Jordan to Anglo Egyptian Sudan
                1 artillery moved from Anglo Egyptian Sudan to Egypt
                1 fighter moved from Trans-Jordan to Egypt
                1 fighter moved from Trans-Jordan to Egypt
                1 fighter moved from Trans-Jordan to Eastern Persia
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                2 infantry moved from French Central Africa to French Equatorial Africa
                1 destroyer and 1 transport moved from 91 Sea Zone to 92 Sea Zone
                1 fighter moved from United Kingdom to Gibraltar
                2 aaGuns moved from India to Burma
                2 mech_infantrys moved from India to Burma
                1 battleship and 1 cruiser moved from 54 Sea Zone to 26 Sea Zone
                3 mech_infantrys moved from India to Burma
                1 submarine moved from 93 Sea Zone to 92 Sea Zone

    Place Units - British
                1 submarine placed in 71 Sea Zone
                3 fighters placed in United Kingdom

    Turn Complete - British
                British collect 36 PUs; end with 36 PUs total

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 8 PUs total
                Some Units in India change ownership: 2 infantry

  • 12

    the first dice i received said you attacked with 8 infantry, artillery in burma?

  • 12

    i thought 8 inf, art was unexpected, but i also think 4 inf, art is unexpected.  can you please explain what happened?


  • First attack - INF, ART + air = 4 or 5 hits in round 1, I dont remember, but I can find if you like.
    You hit.

    As I wrote - it crashed and I redo and keep battle, therefore attacking units dont matter.
    You got your hit even though dice missed - see edit.

    Let me know if you want more details.
    Your move next.

  • 12

    i see that you moved more in so it’s irrelevant anyway.  thanks for the explanation.

  • 12

    hey man, stop picking on little italy!

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 airfield; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Southern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                1 infantry moved from 99 Sea Zone to Syria

    Combat - Italians
                Battle in Syria

    Non Combat Move - Italians
                1 mech_infantry moved from Northern Italy to Bulgaria
                2 armour moved from Slovakia Hungary to Bulgaria
                2 bombers moved from Northern Italy to Greece
                1 battleship and 1 destroyer moved from 97 Sea Zone to 99 Sea Zone
                1 cruiser moved from 97 Sea Zone to 99 Sea Zone
                3 aaGuns, 2 artilleries and 3 infantry moved from Normandy Bordeaux to Southern France
                1 submarine moved from 112 Sea Zone to 125 Sea Zone
                1 submarine moved from 112 Sea Zone to 109 Sea Zone
                3 fighters moved from Northern Italy to Western Germany
                1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                1 aaGun moved from Northern Italy to Western Germany

    Place Units - Italians
                1 airfield placed in Cyprus

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,3
                Italians collect 12 PUs (4 lost to blockades); end with 12 PUs total

  • 12

    to the top

  • 12

    so much action we are slipping off page one every hour or two!

  • 12

    one hour slips off page 1!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 3 infantry; Remaining resources: 6 PUs;

    Combat Move - ANZAC
                1 infantry moved from South Australia to Northern Territory
                      ANZAC take Northern Territory from Japanese

    Combat - ANZAC

    Non Combat Move - ANZAC
                2 aaGuns, 1 artillery and 4 infantry moved from South Australia to New South Wales
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
                1 destroyer and 1 transport moved from 62 Sea Zone to 29 Sea Zone

    Place Units - ANZAC
                3 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 16 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Tunisia to Libya

    Turn Complete - French

    Production/PUs Summary :

    Germans : 47 / 61
        Russians : 31 / 30
        Japanese : 58 / 65
        Americans : 51 / 71
        Chinese : 3 / 5
        British : 35 / 36
        UK_Pacific : 6 / 8
        Italians : 16 / 12
        ANZAC : 10 / 21
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 airfield, 3 destroyers, 1 fighter and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 fighters and 1 tactical_bomber moved from 112 Sea Zone to 114 Sea Zone
                1 submarine moved from 112 Sea Zone to 114 Sea Zone
                1 infantry moved from 99 Sea Zone to Crete
                3 mech_infantrys moved from Romania to Ukraine
                1 bomber moved from Yugoslavia to Ukraine
                1 bomber moved from Southern Italy to Ukraine
                1 artillery moved from Archangel to Belarus
                2 infantry moved from Novgorod to Belarus
                1 infantry moved from Archangel to Nenetsia
                      Germans take Nenetsia from Russians
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians

  • 12

    page 1

  • 12

    again page 1.

    submerge or fight with the sub in z114?

  • 12

    Top

  • 12

    Yikes we slipped half way down page 2 overnight!!


  • Sub will fight as long as CRU is alive.
    OOL from SUB: SUB, CRU

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