Noll and Wittman (Axis) vs Slovenehero and Caesar1 (Allies)


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 artillery, 1 fighter, 1 infantry, 6 mech_infantrys and 5 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 111 Sea Zone to 110 Sea Zone
                1 submarine moved from 112 Sea Zone to 110 Sea Zone
                1 carrier and 1 fighter moved from 112 Sea Zone to 110 Sea Zone
                5 bombers, 6 fighters and 5 tactical_bombers moved from Western Germany to 110 Sea Zone
                9 armour, 2 infantry and 6 mech_infantrys moved from Caucasus to Northwest Persia
                1 infantry moved from Volgograd to Kazakhstan
                1 infantry moved from Russia to Samara
                      Germans take Samara from Russians
                1 infantry moved from Russia to Vologda
                      Germans take Vologda from Russians
                1 infantry moved from Evenkiyskiy to Yenisey
                      Germans take Yenisey from Russians
                1 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
                2 mech_infantrys moved from Bryansk to Caucasus
                1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
                1 armour and 2 mech_infantrys moved from Russia to Volgograd
                3 infantry moved from Smolensk to Vologda
                4 infantry moved from Russia to Vologda
                1 artillery and 2 infantry moved from Novgorod to Archangel


  • Daniele io non credo tu voglia fare scramble per la battaglia in 110, quindi tiro senza fartelo fare. Se invece vuoi farlo non c’è problema: tiro il turno da capo!
    In ogni caso adesso rollo (in caso di non scramble) così si va avanti.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 artillery, 1 fighter, 1 infantry, 6 mech_infantrys and 5 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 111 Sea Zone to 110 Sea Zone
                1 submarine moved from 112 Sea Zone to 110 Sea Zone
                1 carrier and 1 fighter moved from 112 Sea Zone to 110 Sea Zone
                5 bombers, 6 fighters and 5 tactical_bombers moved from Western Germany to 110 Sea Zone
                9 armour, 2 infantry and 6 mech_infantrys moved from Caucasus to Northwest Persia
                1 infantry moved from Volgograd to Kazakhstan
                1 infantry moved from Russia to Samara
                      Germans take Samara from Russians
                1 infantry moved from Russia to Vologda
                      Germans take Vologda from Russians
                1 infantry moved from Evenkiyskiy to Yenisey
                      Germans take Yenisey from Russians
                1 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
                2 mech_infantrys moved from Bryansk to Caucasus
                1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
                1 armour and 2 mech_infantrys moved from Russia to Volgograd
                3 infantry moved from Smolensk to Vologda
                4 infantry moved from Russia to Vologda
                1 artillery and 2 infantry moved from Novgorod to Archangel

    Combat - Germans
                Battle in Northwest Persia
                    Germans attack with 10 armour, 2 infantry and 8 mech_infantrys
                    British defend with 1 mech_infantry
                    Germans win, taking Northwest Persia from Russians with 10 armour, 2 infantry and 8 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in 110 Sea Zone
                    Germans attack with 5 bombers, 2 carriers, 1 cruiser, 1 destroyer, 8 fighters, 2 submarines and 6 tactical_bombers
                    French defend with 1 fighter; British defend with 1 carrier, 2 cruisers, 3 destroyers and 1 fighter
                    Units damaged: 1 carrier owned by the British
                    Germans win with 5 bombers, 2 carriers, 1 cruiser, 1 destroyer, 8 fighters and 6 tactical_bombers remaining. Battle score for attacker is 72
                    Casualties for Germans: 2 submarines
                    Casualties for French: 1 fighter
                    Casualties for British: 1 carrier, 2 cruisers, 3 destroyers and 1 fighter

    Non Combat Move - Germans
                5 bombers moved from 110 Sea Zone to France
                6 tactical_bombers moved from 110 Sea Zone to France
                2 artilleries and 2 infantry moved from Scotland to 111 Sea Zone
                2 artilleries, 2 infantry and 4 transports moved from 111 Sea Zone to 110 Sea Zone
                2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 infantry moved from France to Normandy Bordeaux
                4 artilleries and 4 infantry moved from Western Germany to Holland Belgium
                3 infantry and 1 mech_infantry moved from Northern Italy to Western Germany
                3 aaGuns moved from Northern Italy to Western Germany
                3 fighters moved from 110 Sea Zone to Western Germany
                1 fighter moved from 110 Sea Zone to France
                3 aaGuns moved from Russia to Vologda

    Place Units - Germans
                5 transports placed in 113 Sea Zone
                1 artillery and 1 infantry placed in Western Germany
                1 fighter placed in Western Germany
                1 armour and 2 mech_infantrys placed in Volgograd
                1 armour and 2 mech_infantrys placed in Rostov
                1 armour and 2 mech_infantrys placed in Ukraine

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3
                Germans collect 74 PUs (2 lost to blockades); end with 74 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 81 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 101 PUs

  • '18 '16

    anche se incredibile con soli due sub persi, no non avrei dato lo scramble ovviamente

  • '18 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - Russians
                1 infantry moved from Tsinghai to Shensi
                      Chinese take Shensi from Japanese
                2 infantry moved from Tsinghai to Sikang
                      Chinese take Sikang from Japanese

    Combat - Russians

    Non Combat Move - Russians
                2 infantry moved from Novosibirsk to Timguska
                2 aaGuns and 11 infantry moved from Novosibirsk to Tsinghai

    Turn Complete - Russians

    Territory Summary for Russians :

    Shensi : 1 infantry
        Tsinghai : 2 aaGuns and 11 infantry
        Sikang : 2 infantry
        Timguska : 2 infantry

    Production/PUs Summary :

    Germans : 76 / 101
        Russians : 5 / 0
        Japanese : 46 / 46
        Americans : 53 / 78
        Chinese : 3 / 2
        British : 37 / 37
        UK_Pacific : 16 / 16
        Italians : 8 / 17
        ANZAC : 14 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 2 armour, 10 infantry and 1 mech_infantry; Remaining resources: 1 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                3 fighters and 1 tactical_bomber moved from Japan to 16 Sea Zone
                1 artillery moved from Guam to 21 Sea Zone
                1 artillery and 1 transport moved from 21 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone
                1 artillery moved from 45 Sea Zone to Dutch New Guinea
                1 infantry moved from 45 Sea Zone to Dutch New Guinea

    Combat - Japanese
                Battle in Dutch New Guinea
                Battle in 16 Sea Zone
                    Japanese attack with 3 fighters and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                    Japanese win, taking Dutch New Guinea from ANZAC with 3 fighters remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 tactical_bomber
                    Casualties for ANZAC: 1 destroyer

    Non Combat Move - Japanese
                3 fighters moved from 16 Sea Zone to Japan

    Place Units - Japanese
                10 infantry placed in Japan
                2 armour and 1 mech_infantry placed in Kiangsu
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Hunan: 1 artillery and 1 infantry
                EDIT: Adding units owned by Japanese to Yunnan: 1 artillery and 1 infantry
                EDIT: Adding units owned by Japanese to Burma: 1 armour
                EDIT: Removing units owned by Japanese from Hunan: 1 armour
                EDIT: Adding units owned by Japanese to Szechwan: 2 mech_infantrys
                EDIT: Removing units owned by Japanese from Hunan: 1 mech_infantry
                EDIT: Removing units owned by Japanese from Hunan: 1 mech_infantry
                EDIT: Removing units owned by Japanese from Kiangsu: 3 mech_infantrys
                EDIT: Adding units owned by Japanese to Kweichow: 3 mech_infantrys
                EDIT: Removing units owned by Japanese from Chahar: 1 infantry
                EDIT: Adding units owned by Japanese to Hopei: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 13
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,3,2,3,5,2,2,4,6,5,1,6,1,6,1,6,6,2,5,4,6,1,3,3,4,6,6,6,1
                Japanese collect 33 PUs (13 lost to blockades); end with 33 PUs total

    Territory Summary for Japanese :

    Shantung : 1 flag
        Kwangsi : 1 flag
        Korea : 1 aaGun and 6 infantry
        Kiangsu : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
        Kiangsi : 1 flag
        Japan : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 21 infantry
        Jehol : 1 flag
        Manchuria : 1 flag, 1 infantry
        Yunnan : 1 flag, 1 artillery and 1 infantry
        Suiyuyan : 1 flag, 1 airfield
        Kweichow : 1 flag, 3 mech_infantrys
        Hunan : 1 flag
        Kansu : 1 flag
        Hopei : 1 flag, 1 infantry
        Szechwan : 1 flag, 2 mech_infantrys
        Chahar : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag
        Burma : 1 flag, 1 aaGun, 2 armour, 2 artilleries, 4 infantry and 6 mech_infantrys
        Kwangtung : 1 flag, 1 harbour
        Guam : 1 flag, 1 airfield
        Aleutian Islands : 1 flag, 2 infantry
        Sakha : 1 flag, 1 infantry
        Soviet Far East : 1 flag
        Siberia : 1 flag
        Kazakhstan : 1 flag
        Celebes : 1 flag
        Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
        45 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 76 / 101
        Russians : 5 / 0
        Japanese : 46 / 33
        Americans : 53 / 78
        Chinese : 3 / 2
        British : 37 / 37
        UK_Pacific : 16 / 16
        Italians : 8 / 17
        ANZAC : 14 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Sorry guys: I forgot all my Asian non coms. Think it was because I was scouring the Pacific for my fleet. I seem to have misplaced it!


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 6 bombers and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour, 2 artilleries and 4 infantry moved from Caroline Islands to 33 Sea Zone
                1 armour, 2 artilleries, 4 infantry and 4 transports moved from 33 Sea Zone to 6 Sea Zone
                1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                1 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan
                7 fighters moved from 6 Sea Zone to Japan
                3 tactical_bombers moved from 6 Sea Zone to Japan
                7 bombers moved from Iwo Jima to Japan
                3 fighters moved from Iwo Jima to 6 Sea Zone
                3 fighters moved from 6 Sea Zone to Japan


  • Operation Downfall. Suicide token and scramble orders SZ6 please.


  • For whom, I wonder.
    No Scramble, but last Kamikaze will take out your newest Carrier.
    Good luck!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 6 bombers and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour, 2 artilleries and 4 infantry moved from Caroline Islands to 33 Sea Zone
                1 armour, 2 artilleries, 4 infantry and 4 transports moved from 33 Sea Zone to 6 Sea Zone
                1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                1 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan
                7 fighters moved from 6 Sea Zone to Japan
                3 tactical_bombers moved from 6 Sea Zone to Japan
                7 bombers moved from Iwo Jima to Japan
                3 fighters moved from Iwo Jima to 6 Sea Zone
                3 fighters moved from 6 Sea Zone to Japan

    Combat - Americans
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 3
                Battle in Japan
                    Americans attack with 1 armour, 2 artilleries, 7 bombers, 10 fighters, 5 infantry, 1 mech_infantry and 3 tactical_bombers
                    Japanese defend with 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 21 infantry
                        AA fire in Japan :  0/6 hits
                        Americans roll dice for 1 armour, 2 artilleries, 7 bombers, 10 fighters, 5 infantry, 1 mech_infantry and 3 tactical_bombers in Japan, round 2 :  17/29 hits
                        Japanese roll dice for 2 aaGuns, 1 artillery, 3 fighters and 21 infantry in Japan, round 2 :  7/25 hits
                        1 artillery owned by the Americans, 1 mech_infantry owned by the Americans, 15 infantry owned by the Japanese, 2 aaGuns owned by the Japanese and 5 infantry owned by the Americans lost in Japan
                        Americans roll dice for 1 armour, 1 artillery, 7 bombers, 10 fighters and 3 tactical_bombers in Japan, round 3 :  16/22 hits
                        Japanese roll dice for 1 artillery, 3 fighters and 6 infantry in Japan, round 3 :  3/10 hits
                        2 fighters owned by the Americans, 1 artillery owned by the Americans, 6 infantry owned by the Japanese, 3 fighters owned by the Japanese and 1 artillery owned by the Japanese lost in Japan
                    Americans captures 33PUs while taking Japanese capital
                    Americans converts factory_major into different units
                    Americans win, taking Japan from Japanese with 1 armour, 7 bombers, 8 fighters and 3 tactical_bombers remaining. Battle score for attacker is 60
                    Casualties for Japanese: 2 aaGuns, 1 artillery, 3 fighters and 21 infantry
                    Casualties for Americans: 2 artilleries, 2 fighters, 5 infantry and 1 mech_infantry

    Non Combat Move - Americans
                3 fighters moved from Western United States to Eastern United States
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
                1 artillery and 1 infantry moved from 89 Sea Zone to Central America
                7 bombers moved from Japan to Iwo Jima
                3 tactical_bombers moved from Japan to 6 Sea Zone
                7 fighters moved from Japan to 6 Sea Zone
                1 fighter moved from Japan to Iwo Jima
                2 bombers moved from Western United States to United Kingdom
                2 carriers moved from 26 Sea Zone to 64 Sea Zone

    Place Units - Americans
                1 submarine placed in 101 Sea Zone
                6 bombers placed in Eastern United States

    Turn Complete - Americans
                Americans collect 61 PUs; end with 94 PUs total
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 104 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 114 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Iwo Jima : 1 flag, 7 bombers and 1 fighter
        Japan : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 1 harbour
        Philippines : 1 airfield and 1 harbour
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 3 mech_infantrys
        Hawaiian Islands : 1 aaGun, 1 airfield and 1 harbour
        Midway : 1 airfield
        22 Sea Zone : 1 flag
        17 Sea Zone : 1 flag
        6 Sea Zone : 1 flag, 3 battleships, 5 carriers, 2 cruisers, 1 destroyer, 7 fighters, 2 submarines, 3 tactical_bombers and 5 transports
        Central United States : 2 aaGuns and 1 factory_major
        Central America : 1 artillery and 1 infantry
        Eastern United States : 1 airfield, 6 bombers, 1 factory_major, 3 fighters and 1 harbour
        United Kingdom : 2 bombers
        89 Sea Zone : 1 transport
        64 Sea Zone : 2 carriers
        101 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 76 / 101
        Russians : 5 / 0
        Japanese : 38 / 0
        Americans : 61 / 114
        Chinese : 3 / 2
        British : 37 / 37
        UK_Pacific : 16 / 16
        Italians : 8 / 17
        ANZAC : 14 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 16 times
                2 was rolled 16 times
                3 was rolled 20 times
                4 was rolled 12 times
                5 was rolled 14 times
                6 was rolled 15 times
            Average roll : 3.398
            Median : 3.000
            Variance : 0.402
            Standard Deviation : 0.634
            Total rolls : 93

    Japanese Combat
                1 was rolled 4 times
                2 was rolled 5 times
                3 was rolled 10 times
                4 was rolled 6 times
                5 was rolled 7 times
                6 was rolled 10 times
            Average roll : 3.881
            Median : 4.000
            Variance : 0.780
            Standard Deviation : 0.883
            Total rolls : 42

    Americans Combat
                1 was rolled 12 times
                2 was rolled 11 times
                3 was rolled 10 times
                4 was rolled 6 times
                5 was rolled 7 times
                6 was rolled 5 times
            Average roll : 3.000
            Median : 3.000
            Variance : 0.860
            Standard Deviation : 0.927
            Total rolls : 51


  • Only a minus 60 for me. I am disappointed.


  • ‘Fatherland’ post-war world order shaping up nicely here. Great novel by Robert Harris.

  • '18 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese
                1 infantry moved from Tsinghai to Kansu
                      Chinese take Kansu from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 6 PUs total

    Territory Summary for Chinese :

    Kansu : 1 infantry

    Production/PUs Summary :

    Germans : 76 / 101
        Russians : 5 / 0
        Japanese : 37 / 0
        Americans : 61 / 114
        Chinese : 4 / 6
        British : 37 / 37
        UK_Pacific : 16 / 16
        Italians : 8 / 17
        ANZAC : 14 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '18 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - British
                British repair 1 damage on 1 factory_major; Remaining resources: 36 PUs;
                British buy 12 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from United Kingdom to Scotland
                      British take Scotland from Germans
                1 bomber moved from United Kingdom to 97 Sea Zone
                1 infantry moved from Malaya to Shan State
                      UK_Pacific take Shan State from Japanese

    Combat - British
                Italians scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone
                Battle in 97 Sea Zone
                    British attack with 1 bomber
                    Italians defend with 1 fighter and 1 transport
                        British roll dice for 1 bomber in 97 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 fighter and 1 transport in 97 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 bomber in 97 Sea Zone, round 3 :  1/1 hits
                        Italians roll dice for 1 fighter and 1 transport in 97 Sea Zone, round 3 :  0/1 hits
                        1 fighter owned by the Italians lost in 97 Sea Zone
                        1 transport owned by the Italians lost in 97 Sea Zone
                    British win with 1 bomber remaining. Battle score for attacker is 17
                    Casualties for Italians: 1 fighter and 1 transport

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 bomber moved from 97 Sea Zone to Syria
                1 artillery and 3 infantry moved from Iraq to Trans-Jordan
                1 fighter moved from Persia to Egypt
                2 transports moved from 80 Sea Zone to 39 Sea Zone
                1 battleship, 1 cruiser and 1 destroyer moved from 41 Sea Zone to 39 Sea Zone
                1 armour moved from Nigeria to Anglo Egyptian Sudan
                1 transport moved from 109 Sea Zone to 106 Sea Zone
                2 mech_infantrys moved from Iraq to Syria
                5 armour and 4 mech_infantrys moved from Iraq to Trans-Jordan
                1 mech_infantry moved from Trans-Jordan to Syria
                1 mech_infantry moved from Trans-Jordan to Syria
                1 artillery moved from Ontario to Quebec
                1 infantry moved from Ontario to Quebec

    Place Units - British
                Turning on Edit Mode
                EDIT: Removing units owned by British from 109 Sea Zone: 1 destroyer
                EDIT: Adding units owned by British to 112 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                9 infantry placed in United Kingdom
                3 infantry placed in Egypt

    Turn Complete - British
                British collect 39 PUs; end with 39 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs

    Place Units - UK_Pacific
                1 fighter and 2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Some Units in India change ownership: 1 fighter and 2 infantry

    Territory Summary for British and UK_Pacific :

    Shan State : 1 infantry
        India : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 14 infantry
        Malaya : 1 aaGun, 1 harbour and 3 infantry
        Sumatra : 1 flag, 2 infantry
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 flag
        39 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 2 transports
        Iceland : 1 airfield
        Quebec : 1 artillery, 1 factory_minor and 1 infantry
        Trans-Jordan : 5 armour, 1 artillery, 3 infantry and 2 mech_infantrys
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield and 1 infantry
        United Kingdom : 6 aaGuns, 1 airfield, 1 factory_major, 5 fighters, 1 harbour and 20 infantry
        Anglo Egyptian Sudan : 1 armour
        French Equatorial Africa : 1 flag
        French Central Africa : 1 flag
        Syria : 1 flag, 1 bomber and 4 mech_infantrys
        Tobruk : 1 flag
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        112 Sea Zone : 1 destroyer
        106 Sea Zone : 1 transport
        93 Sea Zone : 1 flag
        Eire : 1 flag
        Iraq : 1 flag
        Eastern Persia : 1 flag
        71 Sea Zone : 2 transports
        Brazil : 1 flag
        Persia : 1 flag, 1 airfield

    Production/PUs Summary :

    Germans : 74 / 101
        Russians : 5 / 0
        Japanese : 36 / 0
        Americans : 61 / 114
        Chinese : 4 / 6
        British : 39 / 44
        UK_Pacific : 17 / 17
        Italians : 8 / 17
        ANZAC : 14 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4,500
            Median : 5,000
            Variance : 2,000
            Standard Deviation : 1,414
            Total rolls : 4

    British Combat
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3,500
            Median : 3,500
            Variance : 2,000
            Standard Deviation : 1,414
            Total rolls : 2

    Italians Combat
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5,500
            Median : 5,500
            Variance : 2,000
            Standard Deviation : 1,414
            Total rolls : 2

  • '18 '16

    mi sembrava ovvio lo scramble dell’italiano, mi dispiace sia andata male, in caso si rifà. Altra cosa: non so perchè il destroyer non me lo spostava fino in 112, forse un bug, ho quindi editato


  • Sì non posso scramblare, quel fighter mi serve per una certa cosa


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 5 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 fighter moved from Southern Italy to 112 Sea Zone

    Combat - Italians
                Battle in 112 Sea Zone
                    Italians attack with 1 fighter
                    British defend with 1 destroyer
                    British win with no units remaining. Battle score for attacker is -2
                    Casualties for British: 1 destroyer
                    Casualties for Italians: 1 fighter

    Non Combat Move - Italians

    Place Units - Italians
                3 infantry placed in Southern Italy
                2 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 8 PUs; end with 10 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 2 bombers; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Persia to Iraq
                1 cruiser moved from 44 Sea Zone to 45 Sea Zone
                1 infantry moved from New Guinea to Dutch New Guinea
                1 artillery moved from New South Wales to 62 Sea Zone
                1 artillery and 1 transport moved from 62 Sea Zone to 55 Sea Zone
                1 infantry moved from Northern Territory to 55 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery and 1 transport moved from 54 Sea Zone to 55 Sea Zone
                1 infantry moved from Northern Territory to 55 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 transport moved from 54 Sea Zone to 55 Sea Zone
                2 infantry moved from Northern Territory to 55 Sea Zone
                2 infantry and 1 transport moved from 55 Sea Zone to 44 Sea Zone
                2 infantry moved from 44 Sea Zone to Celebes
                1 transport moved from 54 Sea Zone to 55 Sea Zone
                1 infantry moved from Northern Territory to 55 Sea Zone
                1 infantry and 1 transport moved from 55 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Siam
                1 fighter moved from 33 Sea Zone to Dutch New Guinea

    Combat - ANZAC
                Battle in 45 Sea Zone
                    ANZAC attack with 1 cruiser and 2 transports
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 45 Sea Zone
                    ANZAC win with 1 cruiser and 2 transports remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Siam
                Battle in Dutch New Guinea
                    ANZAC attack with 2 artilleries, 1 fighter and 3 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        ANZAC roll dice for 2 artilleries, 1 fighter and 3 infantry in Dutch New Guinea, round 2 :  1/6 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 :  0/2 hits
                        1 infantry owned by the Japanese lost in Dutch New Guinea
                        ANZAC roll dice for 2 artilleries, 1 fighter and 3 infantry in Dutch New Guinea, round 3 :  2/6 hits
                        Japanese roll dice for 1 artillery in Dutch New Guinea, round 3 :  1/1 hits
                        1 infantry owned by the ANZAC and 1 artillery owned by the Japanese lost in Dutch New Guinea
                    ANZAC win, taking Siam from Japanese, taking Dutch New Guinea from Japanese with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for ANZAC: 1 infantry
                Battle in Celebes

    Non Combat Move - ANZAC
                1 carrier moved from 33 Sea Zone to 45 Sea Zone
                1 fighter moved from Dutch New Guinea to 45 Sea Zone
                1 fighter moved from Iwo Jima to 45 Sea Zone
                1 destroyer moved from 35 Sea Zone to 37 Sea Zone

    Place Units - ANZAC
                2 bombers placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs

    Territory Summary for ANZAC :

    Siam : 1 flag, 1 infantry
        Queensland : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_minor and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        Celebes : 1 flag, 2 infantry
        Java : 1 flag
        Dutch New Guinea : 1 flag, 2 artilleries and 2 infantry
        44 Sea Zone : 2 transports
        45 Sea Zone : 1 carrier, 1 cruiser, 2 fighters and 2 transports
        37 Sea Zone : 1 destroyer and 1 transport
        35 Sea Zone : 1 flag
        Iraq : 1 infantry

    Production/PUs Summary :

    Germans : 74 / 101
        Russians : 5 / 0
        Japanese : 32 / 0
        Americans : 61 / 114
        Chinese : 4 / 6
        British : 39 / 44
        UK_Pacific : 17 / 17
        Italians : 8 / 15
        ANZAC : 18 / 28
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.800
            Median : 4.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 15

    Japanese Combat
                1 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.333
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    ANZAC Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.917
            Median : 4.000
            Variance : 0.545
            Standard Deviation : 0.739
            Total rolls : 12


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry
        Morocco : 3 infantry

    Production/PUs Summary :

    Germans : 74 / 101
        Russians : 5 / 0
        Japanese : 32 / 0
        Americans : 61 / 114
        Chinese : 4 / 6
        British : 39 / 44
        UK_Pacific : 17 / 17
        Italians : 8 / 15
        ANZAC : 18 / 28
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.800
            Median : 4.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 15

    Japanese Combat
                1 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.333
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    ANZAC Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.917
            Median : 4.000
            Variance : 0.545
            Standard Deviation : 0.739
            Total rolls : 12

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