scramble 111, no scramble in 110
15L G40 wheatbeer (Axis) vs rpg44 (Allies +20)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 infantry moved from Bryansk to Western Ukraine
1 artillery and 1 infantry moved from Bryansk to Ukraine
1 fighter moved from Russia to Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Western UkraineCombat - Russians
Battle in Ukraine
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Ukraine, round 2 : 2/3 hits
Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Western Ukraine
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/3 hits
Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Western Ukraine to Bryansk
1 fighter moved from Ukraine to Bryansk
1 infantry moved from Russia to Smolensk
1 mech_infantry moved from Volgograd to Bryansk
4 artilleries, 15 infantry and 3 mech_infantrys moved from Russia to Bryansk
8 infantry moved from Timguska to Kansu
1 aaGun moved from Timguska to Kansu
1 aaGun and 6 infantry moved from Timguska to Novosibirsk
3 infantry moved from Timguska to Urals
1 infantry moved from Timguska to Novosibirsk
3 infantry moved from Volgograd to TambovPlace Units - Russians
3 artilleries and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs totalTerritory Summary for Russians :
Kansu : 1 aaGun and 8 infantry
Tsinghai : 1 armour and 1 mech_infantry
Bryansk : 3 aaGuns, 1 armour, 7 artilleries, 2 fighters, 48 infantry, 9 mech_infantrys and 1 tactical_bomber
Urals : 3 infantry
Russia : 1 airfield, 3 artilleries, 1 factory_major and 6 infantry
Tambov : 3 infantry
Ukraine : 1 artillery, 1 factory_minor and 1 infantry
Novosibirsk : 1 aaGun and 7 infantry
Volgograd : 1 factory_minor
Smolensk : 2 infantry
Iraq : 1 infantry
Northwest Persia : 1 flag
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 48 / 59
Russians : 25 / 25
Japanese : 62 / 70
Americans : 50 / 70
Chinese : 5 / 7
British : 30 / 31
UK_Pacific : 6 / 6
Italians : 18 / 29
ANZAC : 12 / 26
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese repair 0 damage on 1 factory_minor; Remaining resources: 66 PUs; 6 SuicideAttackTokens;
Japanese buy 1 armour, 3 artilleries, 4 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 armour moved from Suiyuyan to Shensi
Japanese take Shensi from ChineseCombat - Japanese
Non Combat Move - Japanese
4 artilleries and 7 infantry moved from Szechwan to Shensi
1 aaGun and 4 infantry moved from Hopei to Shensi
1 mech_infantry moved from Hopei to Shensi
1 armour and 2 mech_infantrys moved from Anhwe to Shensi
1 infantry moved from Jehol to Anhwe
1 armour and 2 mech_infantrys moved from Manchuria to Anhwe
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 transport moved from 19 Sea Zone to 35 Sea Zone
1 destroyer moved from 44 Sea Zone to 35 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 4 destroyers, 6 fighters and 4 submarines moved from 42 Sea Zone to 35 Sea Zone
2 bombers moved from Philippines to Anhwe
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 artillery and 3 infantry moved from Yunnan to Kwangsi
1 carrier, 1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from Philippines to 35 Sea Zone
2 destroyers and 1 submarine moved from 20 Sea Zone to 35 Sea Zone
1 fighter moved from Yunnan to Philippines
2 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
2 fighters moved from Yunnan to Manchuria
2 tactical_bombers moved from Yunnan to Anhwe
2 tactical_bombers moved from Yunnan to Manchuria
1 infantry moved from Soviet Far East to SiberiaPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Manchuria
3 artilleries placed in French Indo China
4 fighters placed in JapanTurn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUsProduction/PUs Summary :
Germans : 48 / 59
Russians : 25 / 25
Japanese : 64 / 69
Americans : 50 / 70
Chinese : 3 / 7
British : 30 / 31
UK_Pacific : 6 / 6
Italians : 18 / 29
ANZAC : 12 / 26
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 3 fighters, 2 submarines and 1 transport; Remaining resources: 5 PUs;Combat Move - Americans
1 armour, 1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from Kansu to French Indo ChinaCombat - Americans
Strategic bombing raid in French Indo China
AA fire in French Indo China : 1/1 hits
1 bomber killed by AA
Bombing raid in French Indo China causes 0 damage total.
Battle in Normandy BordeauxNon Combat Move - Americans
1 bomber moved from Gibraltar to United Kingdom
1 fighter moved from Gibraltar to 110 Sea Zone
1 fighter moved from Eastern United States to 110 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 108 Sea Zone
2 infantry and 2 mech_infantrys moved from Caroline Islands to 33 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 4 fighters, 2 infantry, 2 mech_infantrys, 1 submarine, 1 tactical_bomber and 3 transports moved from 33 Sea Zone to 54 Sea Zone
2 fighters and 1 tactical_bomber moved from Western United States to Hawaiian Islands
1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 4 fighters, 2 infantry, 2 mech_infantrys, 1 submarine, 1 tactical_bomber and 3 transports moved from 54 Sea Zone to 62 Sea Zone
2 infantry and 2 mech_infantrys moved from 62 Sea Zone to New South Wales
1 carrier, 1 destroyer and 1 submarine moved from 26 Sea Zone to 63 Sea Zone
2 fighters moved from Hawaiian Islands to New ZealandPlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 destroyer and 1 submarine
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 destroyer and 1 submarine
EDIT: Turning off Edit Mode
1 carrier, 2 submarines and 1 transport placed in 10 Sea Zone
2 fighters placed in Western United States
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
New Zealand : 2 fighters
New South Wales : 1 artillery, 2 infantry and 2 mech_infantrys
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield, 2 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
Midway : 1 airfield
26 Sea Zone : 1 destroyer and 1 submarine
10 Sea Zone : 1 carrier, 2 submarines and 1 transport
63 Sea Zone : 1 carrier, 1 destroyer and 1 submarine
62 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 submarine, 1 tactical_bomber and 3 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter and 1 harbour
Gibraltar : 1 infantry
United Kingdom : 1 bomber
Normandy Bordeaux : 1 flag, 1 armour, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
108 Sea Zone : 1 artillery, 1 infantry and 1 transport
106 Sea Zone : 1 flag
91 Sea Zone : 1 submarine
110 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 2 transportsProduction/PUs Summary :
Germans : 46 / 59
Russians : 25 / 25
Japanese : 64 / 69
Americans : 52 / 77
Chinese : 3 / 7
British : 30 / 31
UK_Pacific : 6 / 6
Italians : 18 / 29
ANZAC : 12 / 26
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Non Combat Move - Chinese
5 infantry moved from Kansu to TsinghaiPlace Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs totalTerritory Summary for Chinese :
Tsinghai : 1 fighter and 19 infantry
Production/PUs Summary :
Germans : 46 / 59
Russians : 25 / 25
Japanese : 64 / 69
Americans : 52 / 77
Chinese : 3 / 4
British : 30 / 31
UK_Pacific : 6 / 6
Italians : 18 / 29
ANZAC : 12 / 26
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - British
British buy 1 armour, 2 artilleries, 1 infantry and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 submarine; Remaining resources: 0 PUs;Combat Move - British
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from Bryansk to 98 Sea Zone
1 fighter moved from French Central Africa to Kenya
2 tactical_bombers moved from Anglo Egyptian Sudan to Kenya
1 infantry moved from Persia to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to Kenya
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from JapaneseCombat - British
Battle in 98 Sea Zone
British attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 98 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Holland Belgium
Battle in Kenya
British attack with 1 fighter, 1 infantry and 2 tactical_bombers
Italians defend with 1 infantry
British roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Kenya, round 2 : 1/4 hits
Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Kenya
British win, taking Holland Belgium from Germans, taking Kenya from Italians with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
2 tactical_bombers moved from Kenya to Anglo Egyptian Sudan
1 fighter moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from Persia to Iraq
1 bomber moved from 98 Sea Zone to Iraq
1 armour moved from Gibraltar to 91 Sea Zone
1 armour, 1 destroyer and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun moved from United Kingdom to 110 Sea Zone
2 fighters moved from United Kingdom to Normandy Bordeaux
1 infantry moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 infantry moved from India to Burma
1 destroyer moved from 33 Sea Zone to 62 Sea Zone
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_AlliesPlace Units - British
1 armour and 1 artillery placed in Persia
1 transport placed in 80 Sea Zone
1 transport placed in 110 Sea Zone
1 artillery and 1 infantry placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs totalPlace Units - UK_Pacific
1 submarine placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in 39 Sea Zone change ownership: 1 submarineTerritory Summary for British and UK_Pacific :
Shan State : 1 infantry
Burma : 3 aaGuns, 4 artilleries, 17 infantry and 1 mech_infantry
India : 1 airfield, 1 factory_major and 1 harbour
39 Sea Zone : 1 submarine
62 Sea Zone : 1 destroyer
Belgian Congo : 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 artillery, 1 harbour and 4 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
British Guiana : 2 infantry
Scotland : 1 airfield
Kenya : 1 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 7 infantry
Anglo Egyptian Sudan : 3 armour, 1 fighter, 2 infantry, 1 mech_infantry and 2 tactical_bombers
Normandy Bordeaux : 1 armour, 2 fighters and 1 infantry
Holland Belgium : 1 flag, 1 infantry
Ethiopia : 1 flag
80 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
Eire : 1 flag, 1 mech_infantry
Iraq : 1 bomber and 1 infantry
Eastern Persia : 1 flag
72 Sea Zone : 1 transport
Brazil : 1 flag
Persia : 1 flag, 1 armour, 1 artillery and 1 factory_minor
110 Sea Zone : 1 aaGun, 1 destroyer, 1 infantry and 3 transportsProduction/PUs Summary :
Germans : 43 / 59
Russians : 25 / 25
Japanese : 63 / 69
Americans : 52 / 77
Chinese : 3 / 4
British : 34 / 34
UK_Pacific : 7 / 7
Italians : 17 / 29
ANZAC : 12 / 26
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
sorry 1 edit, one of the Belgian congo mechs is supposed to be in Tanganyika, thanks
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no problem
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from Belgian Congo: 1 mech_infantry
EDIT: Adding units owned by British to Tanganyika Territory: 1 mech_infantry
EDIT: Turning off Edit ModePurchase Units - Italians
Italians buy 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Egypt to Trans-Jordan
Italians take Trans-Jordan from British
1 armour moved from Trans-Jordan to EgyptCombat - Italians
Non Combat Move - Italians
1 infantry moved from Bessarabia to Eastern Poland
4 infantry moved from Bulgaria to Romania
1 bomber moved from Southern Italy to Egypt
1 infantry moved from Eastern Poland to Western Ukraine
1 aaGun, 1 artillery and 1 infantry moved from Eastern Poland to Belarus
3 artilleries and 3 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern ItalyPlace Units - Italians
1 fighter placed in Southern Italy
3 infantry placed in Egypt
1 transport placed in 97 Sea Zone
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUsProduction/PUs Summary :
Germans : 43 / 59
Russians : 25 / 25
Japanese : 63 / 69
Americans : 52 / 77
Chinese : 3 / 4
British : 33 / 34
UK_Pacific : 7 / 7
Italians : 18 / 28
ANZAC : 12 / 26
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 carrier and 1 infantry; Remaining resources: 3 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 33 Sea Zone to 62 Sea Zone
2 infantry moved from New South Wales to Queensland
2 aaGuns moved from New South Wales to Queensland
2 artilleries moved from New South Wales to Queensland
3 fighters moved from Caroline Islands to QueenslandPlace Units - ANZAC
1 carrier placed in 62 Sea Zone
1 artillery and 1 infantry placed in IraqTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 3 fighters, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
New Guinea : 1 infantry
Dutch New Guinea : 1 flag
62 Sea Zone : 1 artillery, 1 carrier, 1 cruiser, 1 infantry and 1 transport
Iraq : 1 flag, 1 artillery, 1 factory_minor and 2 infantryProduction/PUs Summary :
Germans : 43 / 59
Russians : 25 / 25
Japanese : 63 / 69
Americans : 52 / 77
Chinese : 3 / 4
British : 33 / 34
UK_Pacific : 7 / 7
Italians : 18 / 28
ANZAC : 12 / 20
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Gibraltar to United Kingdom
1 infantry moved from United Kingdom to 110 Sea ZoneTurn Complete - French
Territory Summary for French :
United Kingdom : 1 fighter and 1 infantry
Anglo Egyptian Sudan : 1 infantry
Normandy Bordeaux : 2 infantry
Algeria : 1 infantry
Libya : 1 flag
80 Sea Zone : 1 destroyer
Iraq : 1 infantry
110 Sea Zone : 1 infantryProduction/PUs Summary :
Germans : 43 / 59
Russians : 25 / 25
Japanese : 63 / 69
Americans : 52 / 77
Chinese : 3 / 4
British : 33 / 34
UK_Pacific : 7 / 7
Italians : 18 / 28
ANZAC : 12 / 20
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 5 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
1 bomber moved from Southern Italy to Holland BelgiumCombat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 infantry
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Holland Belgium, round 2 : 2/3 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 artilleries and 2 infantry moved from Novgorod to Belarus
2 armour, 1 artillery, 1 infantry and 5 mech_infantrys moved from Eastern Poland to Belarus
1 armour moved from Poland to Belarus
1 aaGun, 1 artillery and 1 infantry moved from Poland to Eastern Poland
1 armour and 5 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Southern Italy to 97 Sea Zone
1 mech_infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 mech_infantry moved from 98 Sea Zone to Egypt
1 aaGun moved from Western Germany to Germany
1 aaGun moved from Belarus to Novgorod
2 mech_infantrys moved from Western Germany to France
1 armour and 1 mech_infantry moved from Western Germany to Germany
5 infantry moved from Finland to Norway
1 transport moved from 114 Sea Zone to 113 Sea Zone
1 aaGun and 1 infantry moved from Western Germany to 113 Sea Zone
1 aaGun and 1 infantry moved from 113 Sea Zone to Norway
1 cruiser, 1 destroyer and 1 submarine moved from 114 Sea Zone to 113 Sea Zone
1 bomber moved from Holland Belgium to GermanyPlace Units - Germans
3 artilleries placed in Novgorod
3 infantry placed in France
2 infantry and 8 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUsProduction/PUs Summary :
Germans : 46 / 61
Russians : 25 / 25
Japanese : 63 / 69
Americans : 52 / 77
Chinese : 3 / 4
British : 30 / 34
UK_Pacific : 7 / 7
Italians : 18 / 28
ANZAC : 12 / 20
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians buy 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Ukraine to Western Ukraine
2 fighters and 1 tactical_bomber moved from Bryansk to Western UkraineCombat - Russians
Battle in Western Ukraine
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Russians
2 fighters moved from Western Ukraine to Bryansk
1 tactical_bomber moved from Western Ukraine to Bryansk
3 infantry moved from Tambov to Bryansk
1 artillery moved from Ukraine to Bryansk
2 infantry moved from Russia to Smolensk
4 infantry moved from Russia to Bryansk
3 artilleries moved from Russia to Bryansk
1 infantry moved from Urals to Vologda
7 infantry moved from Novosibirsk to Samara
1 aaGun moved from Novosibirsk to Samara
1 armour and 1 mech_infantry moved from Tsinghai to Samara
1 aaGun and 8 infantry moved from Kansu to TsinghaiPlace Units - Russians
7 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs totalTerritory Summary for Russians :
Tsinghai : 1 aaGun and 8 infantry
Bryansk : 3 aaGuns, 1 armour, 11 artilleries, 2 fighters, 55 infantry, 9 mech_infantrys and 1 tactical_bomber
Urals : 2 infantry
Russia : 1 airfield, 1 factory_major, 7 infantry and 1 mech_infantry
Ukraine : 1 factory_minor
Western Ukraine : 1 infantry
Vologda : 1 infantry
Volgograd : 1 factory_minor
Smolensk : 4 infantry
Samara : 1 aaGun, 1 armour, 7 infantry and 1 mech_infantry
Iraq : 1 infantry
Northwest Persia : 1 flag
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 44 / 61
Russians : 27 / 27
Japanese : 63 / 69
Americans : 52 / 77
Chinese : 3 / 4
British : 30 / 34
UK_Pacific : 7 / 7
Italians : 18 / 28
ANZAC : 12 / 20
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 4 armour, 3 bombers and 2 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Shensi to Timguska
Japanese take Kansu from Chinese
Japanese take Timguska from Russians
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Siberia to Amur
Japanese take Amur from Russians
1 artillery moved from French Indo China to Shan State
2 bombers moved from Anhwe to Shan State
1 infantry moved from Shensi to Sikang
Japanese take Sikang from ChineseCombat - Japanese
Battle in Shan State
Japanese attack with 1 artillery and 2 bombers
British defend with 1 infantry
Japanese roll dice for 1 artillery and 2 bombers in Shan State, round 2 : 1/3 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Japanese lost in Shan State
Japanese win with 2 bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for British: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 armour and 3 mech_infantrys moved from Shensi to Timguska
1 armour and 2 mech_infantrys moved from Manchuria to Buryatia
1 artillery and 3 infantry moved from Kwangsi to French Indo China
2 bombers moved from Shan State to French Indo China
1 armour and 2 mech_infantrys moved from Anhwe to Kwangsi
2 artilleries and 3 infantry moved from Anhwe to Hunan
1 aaGun, 4 artilleries and 10 infantry moved from Shensi to Szechwan
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
2 fighters moved from Philippines to 42 Sea Zone
1 fighter moved from Philippines to 42 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
2 tactical_bombers moved from Anhwe to Philippines
3 tactical_bombers moved from 35 Sea Zone to Philippines
2 battleships, 5 carriers, 2 cruisers, 8 destroyers, 6 fighters and 4 submarines moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from Japan to Manchuria
3 fighters moved from Japan to PhilippinesPlace Units - Japanese
3 bombers placed in Japan
1 armour and 2 mech_infantrys placed in Manchuria
3 armour placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 68 PUs; end with 69 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUsProduction/PUs Summary :
Germans : 44 / 61
Russians : 24 / 27
Japanese : 68 / 74
Americans : 52 / 77
Chinese : 1 / 4
British : 30 / 34
UK_Pacific : 7 / 7
Italians : 18 / 28
ANZAC : 12 / 20
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 2 infantry and 2 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery, 1 infantry and 1 transport moved from 108 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from United Kingdom to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland BelgiumCombat - Americans
Battle in Holland Belgium
Americans attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
Germans defend with 1 artillery and 1 infantry
Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits
Americans roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Holland Belgium, round 2 : 1/5 hits
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans roll dice for 1 artillery, 1 bomber and 2 fighters in Holland Belgium, round 3 : 2/4 hits
Germans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 fighter moved from Holland Belgium to United Kingdom
1 fighter moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Eastern United States to 110 Sea Zone
1 bomber moved from Holland Belgium to United Kingdom
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from New South Wales to 62 Sea Zone
1 mech_infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 4 fighters, 2 infantry, 2 mech_infantrys, 1 submarine, 1 tactical_bomber and 3 transports moved from 62 Sea Zone to 33 Sea Zone
1 artillery, 2 infantry and 2 mech_infantrys moved from 33 Sea Zone to Caroline Islands
1 carrier, 1 destroyer and 1 submarine moved from 63 Sea Zone to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from New Zealand to 33 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to Midway
1 fighter moved from Hawaiian Islands to Midway
1 fighter moved from Hawaiian Islands to 33 Sea ZonePlace Units - Americans
1 artillery and 2 infantry placed in Normandy Bordeaux
1 fighter placed in Eastern United States
1 fighter placed in Western United States
1 fighter placed in Eastern United States
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour, 2 infantry and 2 mech_infantrys
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour, 3 infantry and 1 mech_infantry
Midway : 1 airfield, 1 fighter and 1 tactical_bomber
33 Sea Zone : 1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 7 fighters, 2 submarines, 1 tactical_bomber and 3 transports
26 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 1 transport
10 Sea Zone : 1 carrier, 1 destroyer and 2 submarines
6 Sea Zone : 1 submarine
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
Gibraltar : 1 infantry
United Kingdom : 1 bomber and 1 fighter
Normandy Bordeaux : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
Holland Belgium : 1 flag, 1 artillery
125 Sea Zone : 1 submarine
106 Sea Zone : 1 flag
110 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 3 transportsProduction/PUs Summary :
Germans : 41 / 61
Russians : 24 / 27
Japanese : 68 / 74
Americans : 55 / 76
Chinese : 1 / 4
British : 30 / 34
UK_Pacific : 7 / 7
Italians : 18 / 28
ANZAC : 12 / 20
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Sikang
1 fighter moved from Tsinghai to Sikang
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from JapaneseCombat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Sikang to Tsinghai
12 infantry moved from Tsinghai to Shensi
4 infantry moved from Tsinghai to ShensiPlace Units - Chinese
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs totalTerritory Summary for Chinese :
Shensi : 18 infantry
Kansu : 1 infantry
Tsinghai : 1 fighterProduction/PUs Summary :
Germans : 41 / 61
Russians : 24 / 27
Japanese : 66 / 74
Americans : 55 / 76
Chinese : 3 / 4
British : 30 / 34
UK_Pacific : 7 / 7
Italians : 18 / 28
ANZAC : 12 / 20
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - British
British buy 1 artillery, 1 carrier, 2 infantry and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
British converts factory_major into different units
1 armour moved from Normandy Bordeaux to Western Germany
British take Western Germany from Germans
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Germans
1 bomber moved from Iraq to 98 Sea Zone
1 mech_infantry moved from Burma to Malaya
UK_Pacific take Malaya from Japanese
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from JapaneseCombat - British
Battle in 98 Sea Zone
British attack with 1 bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 98 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transportNon Combat Move - British
1 armour and 1 artillery moved from Persia to Iraq
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 submarine moved from 39 Sea Zone to 79 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun, 1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from Eire to United Kingdom
1 bomber moved from 98 Sea Zone to Iraq
1 infantry moved from Burma to Shan State
1 aaGun moved from Burma to India
3 infantry moved from Burma to India
8 infantry moved from Burma to India
3 artilleries moved from Burma to India
2 infantry moved from Burma to India
1 aaGun moved from Burma to India
1 destroyer moved from 62 Sea Zone to 33 Sea ZonePlace Units - British
1 carrier placed in 110 Sea Zone
1 infantry placed in Persia
1 transport placed in 80 Sea Zone
1 artillery and 1 infantry placed in Union of South AfricaTurn Complete - British
British collect 38 PUs; end with 39 PUs totalPlace Units - UK_Pacific
1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 1 infantry and 1 mech_infantryTerritory Summary for British and UK_Pacific :
Yunnan : 1 infantry
Shan State : 1 infantry
Burma : 1 aaGun, 1 artillery and 2 infantry
India : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour, 14 infantry and 1 mech_infantry
Malaya : 1 harbour and 1 mech_infantry
33 Sea Zone : 1 destroyer
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 artillery, 1 harbour and 4 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
British Guiana : 2 infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 4 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 3 armour, 1 fighter, 3 infantry, 3 mech_infantrys and 2 tactical_bombers
Normandy Bordeaux : 2 aaGuns, 1 artillery, 2 fighters and 4 infantry
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Western Germany : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Ethiopia : 1 flag
80 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
Eire : 1 flag
Iraq : 1 armour, 1 artillery, 1 bomber and 1 infantry
Eastern Persia : 1 flag
71 Sea Zone : 1 transport
79 Sea Zone : 1 submarine
Brazil : 1 flag
Persia : 1 flag, 1 factory_minor and 1 infantry
110 Sea Zone : 1 carrier, 1 destroyer and 3 transportsProduction/PUs Summary :
Germans : 33 / 61
Russians : 24 / 27
Japanese : 62 / 74
Americans : 55 / 76
Chinese : 4 / 4
British : 38 / 39
UK_Pacific : 10 / 10
Italians : 18 / 28
ANZAC : 12 / 20
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Egypt to Western Germany
1 artillery and 1 infantry moved from Northern Italy to Western Germany
1 artillery and 1 infantry moved from Northern Italy to Southern FranceCombat - Italians
Battle in Western Germany
Italians attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Western Germany, round 2 : 2/3 hits
British roll dice for 1 armour in Western Germany, round 2 : 0/1 hits
1 armour owned by the British lost in Western Germany
Italians win, taking Western Germany from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Southern France
Italians attack with 1 artillery and 1 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits
British roll dice for 1 infantry in Southern France, round 2 : 0/1 hits
1 infantry owned by the British lost in Southern France
Italians win, taking Southern France from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 fighter moved from Southern Italy to Egypt
1 aaGun moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt
1 armour moved from Southern Italy to France
1 artillery and 2 infantry moved from Northern Italy to France
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Eastern Poland to Belarus
4 infantry moved from Romania to Eastern Poland
1 bomber moved from Western Germany to GermanyPlace Units - Italians
3 infantry placed in Egypt
1 artillery and 5 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUsProduction/PUs Summary :
Germans : 38 / 61
Russians : 24 / 27
Japanese : 62 / 74
Americans : 55 / 76
Chinese : 4 / 4
British : 30 / 39
UK_Pacific : 10 / 10
Italians : 21 / 31
ANZAC : 12 / 20
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Iraq to Trans-Jordan
British take Trans-Jordan from ItaliansCombat - ANZAC
Non Combat Move - ANZAC
1 artillery, 1 carrier, 1 cruiser, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries and 2 infantry moved from Queensland to New South Wales
2 aaGuns moved from Queensland to New South Wales
3 fighters moved from Queensland to Caroline IslandsPlace Units - ANZAC
1 submarine placed in 62 Sea Zone
1 fighter placed in New South Wales
1 mech_infantry placed in IraqTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 artillery, 3 fighters and 1 infantry
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
New Guinea : 1 infantry
Dutch New Guinea : 1 flag
33 Sea Zone : 1 carrier, 1 cruiser, 1 infantry and 1 transport
62 Sea Zone : 1 submarine
Trans-Jordan : 1 infantry
Iraq : 1 flag, 1 artillery, 1 factory_minor, 1 infantry and 1 mech_infantryProduction/PUs Summary :
Germans : 38 / 61
Russians : 24 / 27
Japanese : 62 / 74
Americans : 55 / 76
Chinese : 4 / 4
British : 31 / 39
UK_Pacific : 10 / 10
Italians : 20 / 31
ANZAC : 12 / 22
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Non Combat Move - French
1 infantry moved from 110 Sea Zone to Normandy BordeauxTurn Complete - French
Territory Summary for French :
United Kingdom : 1 fighter and 1 infantry
Anglo Egyptian Sudan : 1 infantry
Normandy Bordeaux : 3 infantry
Algeria : 1 infantry
Libya : 1 flag
80 Sea Zone : 1 destroyer
Iraq : 1 infantryProduction/PUs Summary :
Germans : 38 / 61
Russians : 24 / 27
Japanese : 62 / 74
Americans : 55 / 76
Chinese : 4 / 4
British : 31 / 39
UK_Pacific : 10 / 10
Italians : 20 / 31
ANZAC : 12 / 22
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 3 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 destroyer moved from 113 Sea Zone to 125 Sea Zone
1 submarine moved from 125 Sea Zone to 127 Sea Zone
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
2 infantry moved from France to Holland Belgium
1 bomber moved from Germany to Holland BelgiumCombat - Germans
Battle in Holland Belgium
Germans attack with 1 bomber and 2 infantry
Americans defend with 1 artillery
Germans roll dice for 1 bomber and 2 infantry in Holland Belgium, round 2 : 2/3 hits
Americans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits
1 artillery owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in 125 Sea Zone
Germans attack with 1 destroyer and 1 submarine
Americans defend with 1 submarine
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Germans
1 armour, 1 artillery, 1 infantry and 4 mech_infantrys moved from Eastern Poland to Belarus
3 artilleries moved from Novgorod to Belarus
1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from Holland Belgium to Germany
1 cruiser and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 aaGun and 6 infantry moved from Norway to Finland
1 armour moved from Belarus to Eastern PolandPlace Units - Germans
3 artilleries placed in Novgorod
3 infantry placed in France
10 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUsProduction/PUs Summary :
Germans : 43 / 58
Russians : 22 / 27
Japanese : 62 / 74
Americans : 52 / 76
Chinese : 4 / 4
British : 31 / 39
UK_Pacific : 10 / 10
Italians : 20 / 31
ANZAC : 12 / 22
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0