@Entek is up as Italy.
Ouch, the Commies must have shared their armor tech with Austria.
Ðи шагу назад!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 fighters, 8 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 artilleries, 4 infantry and 4 mech_infantrys moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Yunnan to Shan State
Japanese take Shan State from UK_Pacific
1 armour moved from Shan State to Burma
1 artillery moved from Sikang to Tsinghai
1 infantry moved from Kazakhstan to Tsinghai
1 mech_infantry moved from Kweichow to Tsinghai
1 fighter moved from 6 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 6 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 41 Sea Zone to 43 Sea Zone
Japanese take 42 Sea Zone from UK_Pacific
1 submarine moved from 39 Sea Zone to 41 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
1 fighter moved from 6 Sea Zone to 21 Sea Zone
1 fighter moved from 6 Sea Zone to 21 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 artillery moved from 21 Sea Zone to Guam
Combat - Japanese
Battle in 21 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport
ANZAC defend with 1 submarine
Japanese win with 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Guam
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 bomber; Americans defend with 1 airfield
Japanese win, taking Guam from Americans with 1 artillery remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 bomber
Battle in 43 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 cruiser and 1 transport; British defend with 1 cruiser
ANZAC win with 2 cruisers and 1 transport remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in 16 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Tsinghai
Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 5 infantry
Chinese win with 3 infantry remaining. Battle score for attacker is -5
Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Russians: 2 infantry
Non Combat Move - Japanese
1 aaGun moved from Yunnan to Burma
1 mech_infantry moved from Hunan to Burma
1 infantry moved from Jehol to Chahar
1 mech_infantry moved from Hunan to Burma
1 infantry moved from Kiangsi to Hunan
1 artillery moved from Kiangsi to Hunan
1 armour moved from Kiangsu to Hunan
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from Kiangsu to Hunan
1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from Siberia to 5 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 aaGun moved from Korea to 6 Sea Zone
1 aaGun moved from 6 Sea Zone to Japan
1 infantry moved from 6 Sea Zone to Japan
1 aaGun moved from Manchuria to Korea
1 infantry moved from Manchuria to Korea
2 fighters and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 tactical_bomber moved from 6 Sea Zone to Japan
1 infantry moved from Manchuria to Korea
Place Units - Japanese
8 infantry placed in Japan
3 mech_infantrys placed in Kiangsu
2 fighters placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,6,6,2
Japanese collect 46 PUs (2 lost to blockades); end with 46 PUs total
Territory Summary for Japanese :
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Korea : 1 aaGun and 6 infantry
Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 11 infantry and 1 tactical_bomber
Jehol : 1 flag
Manchuria : 1 flag, 1 infantry
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag, 1 airfield
Kweichow : 1 flag
Hunan : 1 flag, 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Kansu : 1 flag
Hopei : 1 flag
Szechwan : 1 flag
Chahar : 1 flag, 1 infantry
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag, 1 aaGun, 1 armour, 2 artilleries, 4 infantry and 6 mech_infantrys
Kwangtung : 1 flag, 1 harbour
Guam : 1 flag, 1 airfield and 1 artillery
Aleutian Islands : 1 flag, 2 infantry
Sakha : 1 flag, 1 infantry
Soviet Far East : 1 flag
Siberia : 1 flag
Kazakhstan : 1 flag
Celebes : 1 flag, 1 infantry
42 Sea Zone : 1 flag
41 Sea Zone : 1 submarine
21 Sea Zone : 1 destroyer and 1 transport
16 Sea Zone : 1 submarine
6 Sea Zone : 2 battleships, 4 carriers, 1 cruiser, 3 destroyers, 5 fighters, 1 submarine, 2 tactical_bombers and 1 transport
Production/PUs Summary :
Germans : 73 / 94
Russians : 8 / 0
Japanese : 48 / 46
Americans : 53 / 73
Chinese : 1 / 4
British : 35 / 39
UK_Pacific : 16 / 12
Italians : 10 / 11
ANZAC : 14 / 29
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 3 fighters, 1 infantry and 1 transport; Remaining resources: 5 PUs;
Combat Move - Americans
8 submarines moved from 17 Sea Zone to 6 Sea Zone
1 destroyer moved from 17 Sea Zone to 6 Sea Zone
3 cruisers moved from 17 Sea Zone to 6 Sea Zone
3 battleships moved from 17 Sea Zone to 6 Sea Zone
6 fighters moved from 17 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
3 fighters moved from Hawaiian Islands to 6 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone
1 bomber moved from Hawaiian Islands to 6 Sea Zone
5 carriers moved from 17 Sea Zone to 6 Sea Zone
6 bombers moved from Western United States to 6 Sea Zone
scramble orders and suicide tokens SZ6 please
No scramble, obviously!
One on three of the Carriers and one on two Cruisers.
Save one please.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 3 fighters, 1 infantry and 1 transport; Remaining resources: 5 PUs;
Combat Move - Americans
8 submarines moved from 17 Sea Zone to 6 Sea Zone
1 destroyer moved from 17 Sea Zone to 6 Sea Zone
3 cruisers moved from 17 Sea Zone to 6 Sea Zone
3 battleships moved from 17 Sea Zone to 6 Sea Zone
6 fighters moved from 17 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
3 fighters moved from Hawaiian Islands to 6 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone
1 bomber moved from Hawaiian Islands to 6 Sea Zone
5 carriers moved from 17 Sea Zone to 6 Sea Zone
6 bombers moved from Western United States to 6 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 5
Battle in 6 Sea Zone
Americans attack with 3 battleships, 7 bombers, 5 carriers, 2 cruisers, 1 destroyer, 9 fighters, 8 submarines and 3 tactical_bombers
Japanese defend with 2 battleships, 4 carriers, 1 cruiser, 3 destroyers, 5 fighters, 1 submarine, 2 tactical_bombers and 1 transport
Americans roll dice for 8 submarines in 6 Sea Zone, round 2 : 4/8 hits
Units damaged: 4 carriers owned by the Japanese
Americans roll dice for 3 battleships, 7 bombers, 5 carriers, 2 cruisers, 1 destroyer, 9 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 20/25 hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 battleships, 4 carriers, 1 cruiser, 3 destroyers, 5 fighters, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 6/17 hits
6 submarines owned by the Americans, 1 cruiser owned by the Japanese, 2 tactical_bombers owned by the Japanese, 4 carriers owned by the Japanese, 3 destroyers owned by the Japanese, 5 fighters owned by the Japanese, 2 battleships owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone
1 transport owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 2 submarines in 6 Sea Zone, round 3 : 1/2 hits
Americans win, taking 6 Sea Zone from Japanese with 3 battleships, 7 bombers, 5 carriers, 2 cruisers, 1 destroyer, 9 fighters, 2 submarines and 3 tactical_bombers remaining. Battle score for attacker is 189
Casualties for Japanese: 2 battleships, 4 carriers, 1 cruiser, 3 destroyers, 5 fighters, 1 submarine, 2 tactical_bombers and 1 transport
Casualties for Americans: 6 submarines
Non Combat Move - Americans
7 bombers moved from 6 Sea Zone to Iwo Jima
1 mech_infantry moved from Western United States to 10 Sea Zone
1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
3 fighters moved from 6 Sea Zone to Iwo Jima
1 armour and 2 artilleries moved from Iwo Jima to 17 Sea Zone
4 infantry moved from Iwo Jima to 17 Sea Zone
1 armour, 2 artilleries, 4 infantry and 4 transports moved from 17 Sea Zone to 33 Sea Zone
4 infantry moved from 33 Sea Zone to Caroline Islands
1 armour moved from 33 Sea Zone to Caroline Islands
2 artilleries moved from 33 Sea Zone to Caroline Islands
2 carriers moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 6 Sea Zone
Place Units - Americans
1 artillery and 1 infantry placed in Western United States
1 transport placed in 10 Sea Zone
2 bombers and 3 fighters placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 58 PUs total
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 armour, 2 artilleries, 1 harbour and 4 infantry
Iwo Jima : 1 flag, 7 bombers and 3 fighters
Philippines : 1 airfield and 1 harbour
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 artillery, 2 bombers, 1 factory_major, 3 fighters, 1 harbour, 1 infantry and 3 mech_infantrys
Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Midway : 1 airfield
33 Sea Zone : 4 transports
26 Sea Zone : 2 carriers and 1 transport
22 Sea Zone : 1 flag
10 Sea Zone : 1 transport
17 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 3 battleships, 5 carriers, 2 cruisers, 1 destroyer, 7 fighters, 2 submarines and 3 tactical_bombers
Central United States : 2 aaGuns and 1 factory_major
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
Production/PUs Summary :
Germans : 73 / 94
Russians : 8 / 0
Japanese : 48 / 46
Americans : 53 / 78
Chinese : 1 / 4
British : 35 / 39
UK_Pacific : 16 / 12
Italians : 10 / 11
ANZAC : 14 / 29
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 6 times
3 was rolled 12 times
4 was rolled 13 times
5 was rolled 6 times
6 was rolled 9 times
Average roll : 3,379
Median : 3,000
Variance : 0,912
Standard Deviation : 0,955
Total rolls : 58
Japanese Combat
1 was rolled 2 times
3 was rolled 5 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 4,130
Median : 4,000
Variance : 1,591
Standard Deviation : 1,261
Total rolls : 23
Americans Combat
1 was rolled 10 times
2 was rolled 6 times
3 was rolled 7 times
4 was rolled 6 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 2,886
Median : 3,000
Variance : 1,206
Standard Deviation : 1,098
Total rolls : 35
Only 6 Subs lost? I have never seem such a large loss and have never lost that much in one go. Actually when I lost my 14 Air, could have been my worst income loss ever, so I can blame Noll for my worst ever losses.
Did you kill my units in one round? And what happened with the Kamikazes?
Scratch that, I just saw I hit a Cruiser.
Shock and awe :-D
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs total
Territory Summary for Chinese :
Tsinghai : 1 infantry
Production/PUs Summary :
Germans : 73 / 94
Russians : 8 / 0
Japanese : 48 / 46
Americans : 53 / 78
Chinese : 1 / 2
British : 35 / 39
UK_Pacific : 16 / 12
Italians : 10 / 11
ANZAC : 14 / 29
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British repair 2 damage on 1 factory_major; Remaining resources: 21 PUs;
British buy 7 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
4 fighters and 7 infantry moved from United Kingdom to Scotland
1 armour moved from French Equatorial Africa to French Central Africa
British take French Central Africa from Italians
1 armour moved from French Central Africa to Nigeria
British take Nigeria from Italians
1 battleship and 1 destroyer moved from 39 Sea Zone to 41 Sea Zone
1 cruiser moved from 43 Sea Zone to 41 Sea Zone
UK_Pacific take 42 Sea Zone from Japanese
Combat - British
Battle in Scotland
British attack with 4 fighters and 7 infantry
Germans defend with 1 airfield, 2 artilleries and 6 infantry
British roll dice for 4 fighters and 7 infantry in Scotland, round 2 : 4/11 hits
Germans roll dice for 2 artilleries and 6 infantry in Scotland, round 2 : 3/8 hits
3 infantry owned by the British and 4 infantry owned by the Germans lost in Scotland
4 infantry owned by the British retreated to United Kingdom
Germans win with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 4 infantry
Casualties for British: 3 infantry
Battle in 41 Sea Zone
British attack with 1 battleship, 1 cruiser and 1 destroyer
Japanese defend with 1 submarine
British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 41 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 41 Sea Zone
British win, taking 41 Sea Zone from Neutral with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - British
1 transport moved from 76 Sea Zone to 71 Sea Zone
1 artillery moved from Tanganyika Territory to 72 Sea Zone
1 infantry moved from Kenya to 72 Sea Zone
1 infantry moved from Italian Somaliland to 76 Sea Zone
1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
2 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 artillery and 3 infantry moved from 80 Sea Zone to Iraq
4 armour and 4 mech_infantrys moved from Northwest Persia to Iraq
1 mech_infantry moved from Syria to Iraq
1 mech_infantry moved from Trans-Jordan to Iraq
1 armour moved from Eastern Persia to Iraq
1 bomber moved from Gold Coast to United Kingdom
1 infantry moved from Gibraltar to 92 Sea Zone
1 aaGun moved from Gibraltar to 92 Sea Zone
1 fighter moved from Scotland to 110 Sea Zone
3 fighters moved from Scotland to United Kingdom
2 fighters moved from Gibraltar to United Kingdom
1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to United Kingdom
1 aaGun moved from 109 Sea Zone to United Kingdom
1 destroyer moved from 92 Sea Zone to 109 Sea Zone
1 carrier, 2 cruisers, 3 destroyers and 1 fighter moved from 92 Sea Zone to 110 Sea Zone
Place Units - British
7 infantry placed in United Kingdom
Turn Complete - British
British collect 37 PUs; end with 37 PUs total
Place Units - UK_Pacific
4 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs total
Some Units in India change ownership: 4 infantry
Territory Summary for British and UK_Pacific :
India : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 12 infantry
Malaya : 1 aaGun, 1 harbour and 4 infantry
Sumatra : 1 flag, 2 infantry
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag, 1 battleship, 1 cruiser and 1 destroyer
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Ontario : 1 artillery and 1 infantry
Nigeria : 1 armour
United Kingdom : 6 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 5 fighters, 1 harbour and 12 infantry
French Equatorial Africa : 1 flag
French Central Africa : 1 flag
Syria : 1 flag
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
80 Sea Zone : 2 transports
93 Sea Zone : 1 flag
Eire : 1 flag
109 Sea Zone : 1 destroyer and 1 transport
Iraq : 1 flag, 5 armour, 1 artillery, 3 infantry and 6 mech_infantrys
Eastern Persia : 1 flag
71 Sea Zone : 2 transports
Brazil : 1 flag
Northwest Persia : 1 mech_infantry
Persia : 1 flag, 1 airfield and 1 fighter
110 Sea Zone : 1 carrier, 2 cruisers, 3 destroyers and 1 fighter
Production/PUs Summary :
Germans : 73 / 94
Russians : 8 / 0
Japanese : 48 / 46
Americans : 53 / 78
Chinese : 1 / 2
British : 37 / 37
UK_Pacific : 16 / 16
Italians : 8 / 11
ANZAC : 14 / 29
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3,348
Median : 3,000
Variance : 0,500
Standard Deviation : 0,707
Total rolls : 23
Japanese Combat
6 was rolled 1 times
Average roll : 6,000
Median : 6,000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Germans Combat
1 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3,125
Median : 3,500
Variance : 0,857
Standard Deviation : 0,926
Total rolls : 8
British Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3,286
Median : 3,000
Variance : 0,308
Standard Deviation : 0,555
Total rolls : 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 transport; Remaining resources: 4 PUs;
Combat Move - Italians
Place Units - Italians
1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 8 PUs; end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 3 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea Zone
2 submarines moved from 44 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 cruiser moved from 43 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in 16 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 16 Sea Zone
ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 21 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 destroyer and 1 transport
ANZAC roll dice for 2 submarines in 21 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer and 1 transport in 21 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the ANZAC lost in 21 Sea Zone
ANZAC roll dice for 1 submarine in 21 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer and 1 transport in 21 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 21 Sea Zone
Japanese win with 1 transport remaining. Battle score for attacker is -4
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 2 submarines
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 cruiser in Celebes, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 1/1 hits
1 infantry owned by the ANZAC lost in Celebes
ANZAC roll dice for 1 artillery in Celebes, round 3 : 1/1 hits
Japanese roll dice for 1 infantry in Celebes, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Celebes
Japanese win with no units remaining. Battle score for attacker is -4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 fighter moved from 16 Sea Zone to Iwo Jima
1 carrier moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from 26 Sea Zone to 33 Sea Zone
5 infantry moved from Western Australia to Northern Territory
1 infantry moved from Eastern Persia to Persia
Place Units - ANZAC
1 artillery placed in New South Wales
2 transports placed in 54 Sea Zone
1 transport placed in 62 Sea Zone
1 artillery placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Territory Summary for ANZAC :
Iwo Jima : 1 fighter
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Northern Territory : 5 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 factory_minor and 1 harbour
New Guinea : 1 infantry
Java : 1 flag
Dutch New Guinea : 1 flag
44 Sea Zone : 1 cruiser and 1 transport
33 Sea Zone : 1 carrier and 1 fighter
35 Sea Zone : 1 flag, 1 destroyer
16 Sea Zone : 1 destroyer
54 Sea Zone : 3 transports
62 Sea Zone : 1 transport
Persia : 1 infantry
Production/PUs Summary :
Germans : 73 / 94
Russians : 8 / 0
Japanese : 48 / 46
Americans : 53 / 78
Chinese : 1 / 2
British : 37 / 37
UK_Pacific : 16 / 16
Italians : 8 / 17
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.071
Median : 2.500
Variance : 0.615
Standard Deviation : 0.784
Total rolls : 14
Japanese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
Average roll : 1.800
Median : 2.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5
ANZAC Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.778
Median : 4.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Non Combat Move - French
3 infantry moved from Algeria to Morocco
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Morocco : 3 infantry
110 Sea Zone : 1 fighter
Production/PUs Summary :
Germans : 73 / 94
Russians : 8 / 0
Japanese : 48 / 46
Americans : 53 / 78
Chinese : 1 / 2
British : 37 / 37
UK_Pacific : 16 / 16
Italians : 8 / 17
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.071
Median : 2.500
Variance : 0.615
Standard Deviation : 0.784
Total rolls : 14
Japanese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
Average roll : 1.800
Median : 2.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5
ANZAC Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.778
Median : 4.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 fighter, 1 infantry, 6 mech_infantrys and 5 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 111 Sea Zone to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 carrier and 1 fighter moved from 112 Sea Zone to 110 Sea Zone
5 bombers, 6 fighters and 5 tactical_bombers moved from Western Germany to 110 Sea Zone
9 armour, 2 infantry and 6 mech_infantrys moved from Caucasus to Northwest Persia
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Russia to Samara
Germans take Samara from Russians
1 infantry moved from Russia to Vologda
Germans take Vologda from Russians
1 infantry moved from Evenkiyskiy to Yenisey
Germans take Yenisey from Russians
1 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
2 mech_infantrys moved from Bryansk to Caucasus
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
1 armour and 2 mech_infantrys moved from Russia to Volgograd
3 infantry moved from Smolensk to Vologda
4 infantry moved from Russia to Vologda
1 artillery and 2 infantry moved from Novgorod to Archangel
Daniele io non credo tu voglia fare scramble per la battaglia in 110, quindi tiro senza fartelo fare. Se invece vuoi farlo non c’è problema: tiro il turno da capo!
In ogni caso adesso rollo (in caso di non scramble) così si va avanti.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 fighter, 1 infantry, 6 mech_infantrys and 5 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 111 Sea Zone to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 carrier and 1 fighter moved from 112 Sea Zone to 110 Sea Zone
5 bombers, 6 fighters and 5 tactical_bombers moved from Western Germany to 110 Sea Zone
9 armour, 2 infantry and 6 mech_infantrys moved from Caucasus to Northwest Persia
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Russia to Samara
Germans take Samara from Russians
1 infantry moved from Russia to Vologda
Germans take Vologda from Russians
1 infantry moved from Evenkiyskiy to Yenisey
Germans take Yenisey from Russians
1 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
2 mech_infantrys moved from Bryansk to Caucasus
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
1 armour and 2 mech_infantrys moved from Russia to Volgograd
3 infantry moved from Smolensk to Vologda
4 infantry moved from Russia to Vologda
1 artillery and 2 infantry moved from Novgorod to Archangel
Combat - Germans
Battle in Northwest Persia
Germans attack with 10 armour, 2 infantry and 8 mech_infantrys
British defend with 1 mech_infantry
Germans win, taking Northwest Persia from Russians with 10 armour, 2 infantry and 8 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 110 Sea Zone
Germans attack with 5 bombers, 2 carriers, 1 cruiser, 1 destroyer, 8 fighters, 2 submarines and 6 tactical_bombers
French defend with 1 fighter; British defend with 1 carrier, 2 cruisers, 3 destroyers and 1 fighter
Units damaged: 1 carrier owned by the British
Germans win with 5 bombers, 2 carriers, 1 cruiser, 1 destroyer, 8 fighters and 6 tactical_bombers remaining. Battle score for attacker is 72
Casualties for Germans: 2 submarines
Casualties for French: 1 fighter
Casualties for British: 1 carrier, 2 cruisers, 3 destroyers and 1 fighter
Non Combat Move - Germans
5 bombers moved from 110 Sea Zone to France
6 tactical_bombers moved from 110 Sea Zone to France
2 artilleries and 2 infantry moved from Scotland to 111 Sea Zone
2 artilleries, 2 infantry and 4 transports moved from 111 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from France to Normandy Bordeaux
4 artilleries and 4 infantry moved from Western Germany to Holland Belgium
3 infantry and 1 mech_infantry moved from Northern Italy to Western Germany
3 aaGuns moved from Northern Italy to Western Germany
3 fighters moved from 110 Sea Zone to Western Germany
1 fighter moved from 110 Sea Zone to France
3 aaGuns moved from Russia to Vologda
Place Units - Germans
5 transports placed in 113 Sea Zone
1 artillery and 1 infantry placed in Western Germany
1 fighter placed in Western Germany
1 armour and 2 mech_infantrys placed in Volgograd
1 armour and 2 mech_infantrys placed in Rostov
1 armour and 2 mech_infantrys placed in Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3
Germans collect 74 PUs (2 lost to blockades); end with 74 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 81 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 101 PUs
anche se incredibile con soli due sub persi, no non avrei dato lo scramble ovviamente
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - Russians
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
2 infantry moved from Tsinghai to Sikang
Chinese take Sikang from Japanese
Combat - Russians
Non Combat Move - Russians
2 infantry moved from Novosibirsk to Timguska
2 aaGuns and 11 infantry moved from Novosibirsk to Tsinghai
Turn Complete - Russians
Territory Summary for Russians :
Shensi : 1 infantry
Tsinghai : 2 aaGuns and 11 infantry
Sikang : 2 infantry
Timguska : 2 infantry
Production/PUs Summary :
Germans : 76 / 101
Russians : 5 / 0
Japanese : 46 / 46
Americans : 53 / 78
Chinese : 3 / 2
British : 37 / 37
UK_Pacific : 16 / 16
Italians : 8 / 17
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 armour, 10 infantry and 1 mech_infantry; Remaining resources: 1 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
3 fighters and 1 tactical_bomber moved from Japan to 16 Sea Zone
1 artillery moved from Guam to 21 Sea Zone
1 artillery and 1 transport moved from 21 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone
1 artillery moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from 45 Sea Zone to Dutch New Guinea
Combat - Japanese
Battle in Dutch New Guinea
Battle in 16 Sea Zone
Japanese attack with 3 fighters and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win, taking Dutch New Guinea from ANZAC with 3 fighters remaining. Battle score for attacker is -3
Casualties for Japanese: 1 tactical_bomber
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
3 fighters moved from 16 Sea Zone to Japan
Place Units - Japanese
10 infantry placed in Japan
2 armour and 1 mech_infantry placed in Kiangsu
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Hunan: 1 artillery and 1 infantry
EDIT: Adding units owned by Japanese to Yunnan: 1 artillery and 1 infantry
EDIT: Adding units owned by Japanese to Burma: 1 armour
EDIT: Removing units owned by Japanese from Hunan: 1 armour
EDIT: Adding units owned by Japanese to Szechwan: 2 mech_infantrys
EDIT: Removing units owned by Japanese from Hunan: 1 mech_infantry
EDIT: Removing units owned by Japanese from Hunan: 1 mech_infantry
EDIT: Removing units owned by Japanese from Kiangsu: 3 mech_infantrys
EDIT: Adding units owned by Japanese to Kweichow: 3 mech_infantrys
EDIT: Removing units owned by Japanese from Chahar: 1 infantry
EDIT: Adding units owned by Japanese to Hopei: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,3,2,3,5,2,2,4,6,5,1,6,1,6,1,6,6,2,5,4,6,1,3,3,4,6,6,6,1
Japanese collect 33 PUs (13 lost to blockades); end with 33 PUs total
Territory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag
Korea : 1 aaGun and 6 infantry
Kiangsu : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 21 infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 infantry
Yunnan : 1 flag, 1 artillery and 1 infantry
Suiyuyan : 1 flag, 1 airfield
Kweichow : 1 flag, 3 mech_infantrys
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag, 1 infantry
Szechwan : 1 flag, 2 mech_infantrys
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag, 1 aaGun, 2 armour, 2 artilleries, 4 infantry and 6 mech_infantrys
Kwangtung : 1 flag, 1 harbour
Guam : 1 flag, 1 airfield
Aleutian Islands : 1 flag, 2 infantry
Sakha : 1 flag, 1 infantry
Soviet Far East : 1 flag
Siberia : 1 flag
Kazakhstan : 1 flag
Celebes : 1 flag
Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
45 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 76 / 101
Russians : 5 / 0
Japanese : 46 / 33
Americans : 53 / 78
Chinese : 3 / 2
British : 37 / 37
UK_Pacific : 16 / 16
Italians : 8 / 17
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Sorry guys: I forgot all my Asian non coms. Think it was because I was scouring the Pacific for my fleet. I seem to have misplaced it!