Noll and Wittman (Axis) vs Slovenehero and Caesar1 (Allies)


  • Ни шагу назад!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 2 fighters, 8 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 artilleries, 4 infantry and 4 mech_infantrys moved from Yunnan to Burma
                      Japanese take Burma from UK_Pacific
                1 armour moved from Yunnan to Shan State
                      Japanese take Shan State from UK_Pacific
                1 armour moved from Shan State to Burma
                1 artillery moved from Sikang to Tsinghai
                1 infantry moved from Kazakhstan to Tsinghai
                1 mech_infantry moved from Kweichow to Tsinghai
                1 fighter moved from 6 Sea Zone to 16 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
                1 submarine moved from 6 Sea Zone to 16 Sea Zone
                1 fighter moved from 6 Sea Zone to 16 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
                1 submarine moved from 41 Sea Zone to 43 Sea Zone
                      Japanese take 42 Sea Zone from UK_Pacific
                1 submarine moved from 39 Sea Zone to 41 Sea Zone
                1 destroyer moved from 6 Sea Zone to 21 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
                1 fighter moved from 6 Sea Zone to 21 Sea Zone
                1 fighter moved from 6 Sea Zone to 21 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 artillery and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 infantry moved from Okinawa to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
                1 infantry moved from 21 Sea Zone to Guam
                1 artillery moved from 21 Sea Zone to Guam

    Combat - Japanese
                Battle in 21 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport
                    ANZAC defend with 1 submarine
                    Japanese win with 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in Guam
                    Japanese attack with 1 artillery and 1 infantry
                    ANZAC defend with 1 bomber; Americans defend with 1 airfield
                    Japanese win, taking Guam from Americans with 1 artillery remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 bomber
                Battle in 43 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 cruiser and 1 transport; British defend with 1 cruiser
                    ANZAC win with 2 cruisers and 1 transport remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 submarine
                Battle in 16 Sea Zone
                    Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                    Americans defend with 1 destroyer
                    Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Tsinghai
                    Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
                    Russians defend with 5 infantry
                    Chinese win with 3 infantry remaining. Battle score for attacker is -5
                    Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Japanese
                1 aaGun moved from Yunnan to Burma
                1 mech_infantry moved from Hunan to Burma
                1 infantry moved from Jehol to Chahar
                1 mech_infantry moved from Hunan to Burma
                1 infantry moved from Kiangsi to Hunan
                1 artillery moved from Kiangsi to Hunan
                1 armour moved from Kiangsu to Hunan
                1 mech_infantry moved from Kiangsu to Hunan
                1 mech_infantry moved from Kiangsu to Hunan
                1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 infantry moved from Siberia to 5 Sea Zone
                1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 aaGun moved from Korea to 6 Sea Zone
                1 aaGun moved from 6 Sea Zone to Japan
                1 infantry moved from 6 Sea Zone to Japan
                1 aaGun moved from Manchuria to Korea
                1 infantry moved from Manchuria to Korea
                2 fighters and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
                2 fighters and 2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
                1 fighter moved from 6 Sea Zone to Japan
                1 tactical_bomber moved from 6 Sea Zone to Japan
                1 infantry moved from Manchuria to Korea

    Place Units - Japanese
                8 infantry placed in Japan
                3 mech_infantrys placed in Kiangsu
                2 fighters placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,6,6,2
                Japanese collect 46 PUs (2 lost to blockades); end with 46 PUs total

    Territory Summary for Japanese :

    Paulau Island : 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag
        Korea : 1 aaGun and 6 infantry
        Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
        Kiangsi : 1 flag
        Japan : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 11 infantry and 1 tactical_bomber
        Jehol : 1 flag
        Manchuria : 1 flag, 1 infantry
        Shensi : 1 flag
        Yunnan : 1 flag
        Suiyuyan : 1 flag, 1 airfield
        Kweichow : 1 flag
        Hunan : 1 flag, 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
        Kansu : 1 flag
        Hopei : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag, 1 infantry
        Sikang : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag
        Burma : 1 flag, 1 aaGun, 1 armour, 2 artilleries, 4 infantry and 6 mech_infantrys
        Kwangtung : 1 flag, 1 harbour
        Guam : 1 flag, 1 airfield and 1 artillery
        Aleutian Islands : 1 flag, 2 infantry
        Sakha : 1 flag, 1 infantry
        Soviet Far East : 1 flag
        Siberia : 1 flag
        Kazakhstan : 1 flag
        Celebes : 1 flag, 1 infantry
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 submarine
        21 Sea Zone : 1 destroyer and 1 transport
        16 Sea Zone : 1 submarine
        6 Sea Zone : 2 battleships, 4 carriers, 1 cruiser, 3 destroyers, 5 fighters, 1 submarine, 2 tactical_bombers and 1 transport

    Production/PUs Summary :

    Germans : 73 / 94
        Russians : 8 / 0
        Japanese : 48 / 46
        Americans : 53 / 73
        Chinese : 1 / 4
        British : 35 / 39
        UK_Pacific : 16 / 12
        Italians : 10 / 11
        ANZAC : 14 / 29
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 artillery, 2 bombers, 3 fighters, 1 infantry and 1 transport; Remaining resources: 5 PUs;

    Combat Move - Americans
                8 submarines moved from 17 Sea Zone to 6 Sea Zone
                1 destroyer moved from 17 Sea Zone to 6 Sea Zone
                3 cruisers moved from 17 Sea Zone to 6 Sea Zone
                3 battleships moved from 17 Sea Zone to 6 Sea Zone
                6 fighters moved from 17 Sea Zone to 6 Sea Zone
                2 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
                3 fighters moved from Hawaiian Islands to 6 Sea Zone
                1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone
                1 bomber moved from Hawaiian Islands to 6 Sea Zone
                5 carriers moved from 17 Sea Zone to 6 Sea Zone
                6 bombers moved from Western United States to 6 Sea Zone


  • scramble orders and suicide tokens SZ6 please


  • No scramble, obviously!
    One on three of the Carriers and one on two Cruisers.
    Save one please.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 artillery, 2 bombers, 3 fighters, 1 infantry and 1 transport; Remaining resources: 5 PUs;

    Combat Move - Americans
                8 submarines moved from 17 Sea Zone to 6 Sea Zone
                1 destroyer moved from 17 Sea Zone to 6 Sea Zone
                3 cruisers moved from 17 Sea Zone to 6 Sea Zone
                3 battleships moved from 17 Sea Zone to 6 Sea Zone
                6 fighters moved from 17 Sea Zone to 6 Sea Zone
                2 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
                3 fighters moved from Hawaiian Islands to 6 Sea Zone
                1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone
                1 bomber moved from Hawaiian Islands to 6 Sea Zone
                5 carriers moved from 17 Sea Zone to 6 Sea Zone
                6 bombers moved from Western United States to 6 Sea Zone

    Combat - Americans
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 1
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 4
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 4
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 5
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 5
                Battle in 6 Sea Zone
                    Americans attack with 3 battleships, 7 bombers, 5 carriers, 2 cruisers, 1 destroyer, 9 fighters, 8 submarines and 3 tactical_bombers
                    Japanese defend with 2 battleships, 4 carriers, 1 cruiser, 3 destroyers, 5 fighters, 1 submarine, 2 tactical_bombers and 1 transport
                        Americans roll dice for 8 submarines in 6 Sea Zone, round 2 :  4/8 hits
                    Units damaged: 4 carriers owned by the Japanese
                        Americans roll dice for 3 battleships, 7 bombers, 5 carriers, 2 cruisers, 1 destroyer, 9 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 :  20/25 hits
                        Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 battleships, 4 carriers, 1 cruiser, 3 destroyers, 5 fighters, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 2 :  6/17 hits
                        6 submarines owned by the Americans, 1 cruiser owned by the Japanese, 2 tactical_bombers owned by the Japanese, 4 carriers owned by the Japanese, 3 destroyers owned by the Japanese, 5 fighters owned by the Japanese, 2 battleships owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone
                        1 transport owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 2 submarines in 6 Sea Zone, round 3 :  1/2 hits
                    Americans win, taking 6 Sea Zone from Japanese with 3 battleships, 7 bombers, 5 carriers, 2 cruisers, 1 destroyer, 9 fighters, 2 submarines and 3 tactical_bombers remaining. Battle score for attacker is 189
                    Casualties for Japanese: 2 battleships, 4 carriers, 1 cruiser, 3 destroyers, 5 fighters, 1 submarine, 2 tactical_bombers and 1 transport
                    Casualties for Americans: 6 submarines

    Non Combat Move - Americans
                7 bombers moved from 6 Sea Zone to Iwo Jima
                1 mech_infantry moved from Western United States to 10 Sea Zone
                1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                3 fighters moved from 6 Sea Zone to Iwo Jima
                1 armour and 2 artilleries moved from Iwo Jima to 17 Sea Zone
                4 infantry moved from Iwo Jima to 17 Sea Zone
                1 armour, 2 artilleries, 4 infantry and 4 transports moved from 17 Sea Zone to 33 Sea Zone
                4 infantry moved from 33 Sea Zone to Caroline Islands
                1 armour moved from 33 Sea Zone to Caroline Islands
                2 artilleries moved from 33 Sea Zone to Caroline Islands
                2 carriers moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Western United States to 6 Sea Zone

    Place Units - Americans
                1 artillery and 1 infantry placed in Western United States
                1 transport placed in 10 Sea Zone
                2 bombers and 3 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 58 PUs total
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 armour, 2 artilleries, 1 harbour and 4 infantry
        Iwo Jima : 1 flag, 7 bombers and 3 fighters
        Philippines : 1 airfield and 1 harbour
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 artillery, 2 bombers, 1 factory_major, 3 fighters, 1 harbour, 1 infantry and 3 mech_infantrys
        Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
        Midway : 1 airfield
        33 Sea Zone : 4 transports
        26 Sea Zone : 2 carriers and 1 transport
        22 Sea Zone : 1 flag
        10 Sea Zone : 1 transport
        17 Sea Zone : 1 flag
        6 Sea Zone : 1 flag, 3 battleships, 5 carriers, 2 cruisers, 1 destroyer, 7 fighters, 2 submarines and 3 tactical_bombers
        Central United States : 2 aaGuns and 1 factory_major
        Eastern United States : 1 airfield, 1 factory_major and 1 harbour

    Production/PUs Summary :

    Germans : 73 / 94
        Russians : 8 / 0
        Japanese : 48 / 46
        Americans : 53 / 78
        Chinese : 1 / 4
        British : 35 / 39
        UK_Pacific : 16 / 12
        Italians : 10 / 11
        ANZAC : 14 / 29
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 12 times
                2 was rolled 6 times
                3 was rolled 12 times
                4 was rolled 13 times
                5 was rolled 6 times
                6 was rolled 9 times
            Average roll : 3,379
            Median : 3,000
            Variance : 0,912
            Standard Deviation : 0,955
            Total rolls : 58

    Japanese Combat
                1 was rolled 2 times
                3 was rolled 5 times
                4 was rolled 7 times
                5 was rolled 4 times
                6 was rolled 5 times
            Average roll : 4,130
            Median : 4,000
            Variance : 1,591
            Standard Deviation : 1,261
            Total rolls : 23

    Americans Combat
                1 was rolled 10 times
                2 was rolled 6 times
                3 was rolled 7 times
                4 was rolled 6 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 2,886
            Median : 3,000
            Variance : 1,206
            Standard Deviation : 1,098
            Total rolls : 35


  • Only 6 Subs lost? I have never seem such a large loss and have never lost that much in one go. Actually when I lost my 14 Air, could have been my worst income loss ever, so I can blame Noll for my worst ever losses.
    Did you kill my units in one round? And what happened with the Kamikazes?
    Scratch that, I just saw I hit a Cruiser.


  • Shock and awe  :-D

  • '18 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 1 PU; end with 2 PUs total

    Territory Summary for Chinese :

    Tsinghai : 1 infantry

    Production/PUs Summary :

    Germans : 73 / 94
        Russians : 8 / 0
        Japanese : 48 / 46
        Americans : 53 / 78
        Chinese : 1 / 2
        British : 35 / 39
        UK_Pacific : 16 / 12
        Italians : 10 / 11
        ANZAC : 14 / 29
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '18 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - British
                British repair 2 damage on 1 factory_major; Remaining resources: 21 PUs;
                British buy 7 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                4 fighters and 7 infantry moved from United Kingdom to Scotland
                1 armour moved from French Equatorial Africa to French Central Africa
                      British take French Central Africa from Italians
                1 armour moved from French Central Africa to Nigeria
                      British take Nigeria from Italians
                1 battleship and 1 destroyer moved from 39 Sea Zone to 41 Sea Zone
                1 cruiser moved from 43 Sea Zone to 41 Sea Zone
                      UK_Pacific take 42 Sea Zone from Japanese

    Combat - British
                Battle in Scotland
                    British attack with 4 fighters and 7 infantry
                    Germans defend with 1 airfield, 2 artilleries and 6 infantry
                        British roll dice for 4 fighters and 7 infantry in Scotland, round 2 :  4/11 hits
                        Germans roll dice for 2 artilleries and 6 infantry in Scotland, round 2 :  3/8 hits
                        3 infantry owned by the British and 4 infantry owned by the Germans lost in Scotland
                    4 infantry owned by the British retreated to United Kingdom
                    Germans win with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 4 infantry
                    Casualties for British: 3 infantry
                Battle in 41 Sea Zone
                    British attack with 1 battleship, 1 cruiser and 1 destroyer
                    Japanese defend with 1 submarine
                        British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 41 Sea Zone, round 2 :  2/3 hits
                        Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 41 Sea Zone
                    British win, taking 41 Sea Zone from Neutral with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - British
                1 transport moved from 76 Sea Zone to 71 Sea Zone
                1 artillery moved from Tanganyika Territory to 72 Sea Zone
                1 infantry moved from Kenya to 72 Sea Zone
                1 infantry moved from Italian Somaliland to 76 Sea Zone
                1 infantry moved from Ethiopia to 76 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
                2 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
                1 artillery and 3 infantry moved from 80 Sea Zone to Iraq
                4 armour and 4 mech_infantrys moved from Northwest Persia to Iraq
                1 mech_infantry moved from Syria to Iraq
                1 mech_infantry moved from Trans-Jordan to Iraq
                1 armour moved from Eastern Persia to Iraq
                1 bomber moved from Gold Coast to United Kingdom
                1 infantry moved from Gibraltar to 92 Sea Zone
                1 aaGun moved from Gibraltar to 92 Sea Zone
                1 fighter moved from Scotland to 110 Sea Zone
                3 fighters moved from Scotland to United Kingdom
                2 fighters moved from Gibraltar to United Kingdom
                1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 109 Sea Zone
                1 infantry moved from 109 Sea Zone to United Kingdom
                1 aaGun moved from 109 Sea Zone to United Kingdom
                1 destroyer moved from 92 Sea Zone to 109 Sea Zone
                1 carrier, 2 cruisers, 3 destroyers and 1 fighter moved from 92 Sea Zone to 110 Sea Zone

    Place Units - British
                7 infantry placed in United Kingdom

    Turn Complete - British
                British collect 37 PUs; end with 37 PUs total

    Place Units - UK_Pacific
                4 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 16 PUs; end with 16 PUs total
                Some Units in India change ownership: 4 infantry

    Territory Summary for British and UK_Pacific :

    India : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 12 infantry
        Malaya : 1 aaGun, 1 harbour and 4 infantry
        Sumatra : 1 flag, 2 infantry
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 flag, 1 battleship, 1 cruiser and 1 destroyer
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 factory_minor and 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        Ontario : 1 artillery and 1 infantry
        Nigeria : 1 armour
        United Kingdom : 6 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 5 fighters, 1 harbour and 12 infantry
        French Equatorial Africa : 1 flag
        French Central Africa : 1 flag
        Syria : 1 flag
        Tobruk : 1 flag
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        80 Sea Zone : 2 transports
        93 Sea Zone : 1 flag
        Eire : 1 flag
        109 Sea Zone : 1 destroyer and 1 transport
        Iraq : 1 flag, 5 armour, 1 artillery, 3 infantry and 6 mech_infantrys
        Eastern Persia : 1 flag
        71 Sea Zone : 2 transports
        Brazil : 1 flag
        Northwest Persia : 1 mech_infantry
        Persia : 1 flag, 1 airfield and 1 fighter
        110 Sea Zone : 1 carrier, 2 cruisers, 3 destroyers and 1 fighter

    Production/PUs Summary :

    Germans : 73 / 94
        Russians : 8 / 0
        Japanese : 48 / 46
        Americans : 53 / 78
        Chinese : 1 / 2
        British : 37 / 37
        UK_Pacific : 16 / 16
        Italians : 8 / 11
        ANZAC : 14 / 29
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 4 times
            Average roll : 3,348
            Median : 3,000
            Variance : 0,500
            Standard Deviation : 0,707
            Total rolls : 23

    Japanese Combat
                6 was rolled 1 times
            Average roll : 6,000
            Median : 6,000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                1 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3,125
            Median : 3,500
            Variance : 0,857
            Standard Deviation : 0,926
            Total rolls : 8

    British Combat
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3,286
            Median : 3,000
            Variance : 0,308
            Standard Deviation : 0,555
            Total rolls : 14


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 transport; Remaining resources: 4 PUs;

    Combat Move - Italians

    Place Units - Italians
                1 transport placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 8 PUs; end with 12 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 2 artilleries and 3 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 33 Sea Zone to 16 Sea Zone
                1 fighter moved from 26 Sea Zone to 16 Sea Zone
                2 submarines moved from 44 Sea Zone to 21 Sea Zone
                1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
                1 cruiser moved from 43 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes

    Combat - ANZAC
                Battle in 16 Sea Zone
                    ANZAC attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 submarine
                        ANZAC roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 16 Sea Zone
                    ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 21 Sea Zone
                    ANZAC attack with 2 submarines
                    Japanese defend with 1 destroyer and 1 transport
                        ANZAC roll dice for 2 submarines in 21 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 destroyer and 1 transport in 21 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the ANZAC lost in 21 Sea Zone
                        ANZAC roll dice for 1 submarine in 21 Sea Zone, round 3 :  1/1 hits
                        Japanese roll dice for 1 destroyer and 1 transport in 21 Sea Zone, round 3 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 21 Sea Zone
                    Japanese win with 1 transport remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 2 submarines
                Battle in Celebes
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 cruiser in Celebes, round 2 :  0/1 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Celebes, round 2 :  1/1 hits
                        1 infantry owned by the ANZAC lost in Celebes
                        ANZAC roll dice for 1 artillery in Celebes, round 3 :  1/1 hits
                        Japanese roll dice for 1 infantry in Celebes, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Celebes
                    Japanese win with no units remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 artillery and 1 infantry

    Non Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 35 Sea Zone
                1 fighter moved from 16 Sea Zone to Iwo Jima
                1 carrier moved from 26 Sea Zone to 33 Sea Zone
                1 fighter moved from 26 Sea Zone to 33 Sea Zone
                5 infantry moved from Western Australia to Northern Territory
                1 infantry moved from Eastern Persia to Persia

    Place Units - ANZAC
                1 artillery placed in New South Wales
                2 transports placed in 54 Sea Zone
                1 transport placed in 62 Sea Zone
                1 artillery placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

    Territory Summary for ANZAC :

    Iwo Jima : 1 fighter
        Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
        Northern Territory : 5 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 artillery, 1 factory_minor and 1 harbour
        New Guinea : 1 infantry
        Java : 1 flag
        Dutch New Guinea : 1 flag
        44 Sea Zone : 1 cruiser and 1 transport
        33 Sea Zone : 1 carrier and 1 fighter
        35 Sea Zone : 1 flag, 1 destroyer
        16 Sea Zone : 1 destroyer
        54 Sea Zone : 3 transports
        62 Sea Zone : 1 transport
        Persia : 1 infantry

    Production/PUs Summary :

    Germans : 73 / 94
        Russians : 8 / 0
        Japanese : 48 / 46
        Americans : 53 / 78
        Chinese : 1 / 2
        British : 37 / 37
        UK_Pacific : 16 / 16
        Italians : 8 / 17
        ANZAC : 14 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 4 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.071
            Median : 2.500
            Variance : 0.615
            Standard Deviation : 0.784
            Total rolls : 14

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 1 times
            Average roll : 1.800
            Median : 2.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    ANZAC Combat
                1 was rolled 1 times
                2 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.778
            Median : 4.000
            Variance : 0.875
            Standard Deviation : 0.935
            Total rolls : 9


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - French

    Non Combat Move - French
                3 infantry moved from Algeria to Morocco

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry
        Morocco : 3 infantry
        110 Sea Zone : 1 fighter

    Production/PUs Summary :

    Germans : 73 / 94
        Russians : 8 / 0
        Japanese : 48 / 46
        Americans : 53 / 78
        Chinese : 1 / 2
        British : 37 / 37
        UK_Pacific : 16 / 16
        Italians : 8 / 17
        ANZAC : 14 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 4 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.071
            Median : 2.500
            Variance : 0.615
            Standard Deviation : 0.784
            Total rolls : 14

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 1 times
            Average roll : 1.800
            Median : 2.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    ANZAC Combat
                1 was rolled 1 times
                2 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.778
            Median : 4.000
            Variance : 0.875
            Standard Deviation : 0.935
            Total rolls : 9


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 artillery, 1 fighter, 1 infantry, 6 mech_infantrys and 5 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 111 Sea Zone to 110 Sea Zone
                1 submarine moved from 112 Sea Zone to 110 Sea Zone
                1 carrier and 1 fighter moved from 112 Sea Zone to 110 Sea Zone
                5 bombers, 6 fighters and 5 tactical_bombers moved from Western Germany to 110 Sea Zone
                9 armour, 2 infantry and 6 mech_infantrys moved from Caucasus to Northwest Persia
                1 infantry moved from Volgograd to Kazakhstan
                1 infantry moved from Russia to Samara
                      Germans take Samara from Russians
                1 infantry moved from Russia to Vologda
                      Germans take Vologda from Russians
                1 infantry moved from Evenkiyskiy to Yenisey
                      Germans take Yenisey from Russians
                1 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
                2 mech_infantrys moved from Bryansk to Caucasus
                1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
                1 armour and 2 mech_infantrys moved from Russia to Volgograd
                3 infantry moved from Smolensk to Vologda
                4 infantry moved from Russia to Vologda
                1 artillery and 2 infantry moved from Novgorod to Archangel


  • Daniele io non credo tu voglia fare scramble per la battaglia in 110, quindi tiro senza fartelo fare. Se invece vuoi farlo non c’è problema: tiro il turno da capo!
    In ogni caso adesso rollo (in caso di non scramble) così si va avanti.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 artillery, 1 fighter, 1 infantry, 6 mech_infantrys and 5 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 111 Sea Zone to 110 Sea Zone
                1 submarine moved from 112 Sea Zone to 110 Sea Zone
                1 carrier and 1 fighter moved from 112 Sea Zone to 110 Sea Zone
                5 bombers, 6 fighters and 5 tactical_bombers moved from Western Germany to 110 Sea Zone
                9 armour, 2 infantry and 6 mech_infantrys moved from Caucasus to Northwest Persia
                1 infantry moved from Volgograd to Kazakhstan
                1 infantry moved from Russia to Samara
                      Germans take Samara from Russians
                1 infantry moved from Russia to Vologda
                      Germans take Vologda from Russians
                1 infantry moved from Evenkiyskiy to Yenisey
                      Germans take Yenisey from Russians
                1 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
                2 mech_infantrys moved from Bryansk to Caucasus
                1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
                1 armour and 2 mech_infantrys moved from Russia to Volgograd
                3 infantry moved from Smolensk to Vologda
                4 infantry moved from Russia to Vologda
                1 artillery and 2 infantry moved from Novgorod to Archangel

    Combat - Germans
                Battle in Northwest Persia
                    Germans attack with 10 armour, 2 infantry and 8 mech_infantrys
                    British defend with 1 mech_infantry
                    Germans win, taking Northwest Persia from Russians with 10 armour, 2 infantry and 8 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in 110 Sea Zone
                    Germans attack with 5 bombers, 2 carriers, 1 cruiser, 1 destroyer, 8 fighters, 2 submarines and 6 tactical_bombers
                    French defend with 1 fighter; British defend with 1 carrier, 2 cruisers, 3 destroyers and 1 fighter
                    Units damaged: 1 carrier owned by the British
                    Germans win with 5 bombers, 2 carriers, 1 cruiser, 1 destroyer, 8 fighters and 6 tactical_bombers remaining. Battle score for attacker is 72
                    Casualties for Germans: 2 submarines
                    Casualties for French: 1 fighter
                    Casualties for British: 1 carrier, 2 cruisers, 3 destroyers and 1 fighter

    Non Combat Move - Germans
                5 bombers moved from 110 Sea Zone to France
                6 tactical_bombers moved from 110 Sea Zone to France
                2 artilleries and 2 infantry moved from Scotland to 111 Sea Zone
                2 artilleries, 2 infantry and 4 transports moved from 111 Sea Zone to 110 Sea Zone
                2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 infantry moved from France to Normandy Bordeaux
                4 artilleries and 4 infantry moved from Western Germany to Holland Belgium
                3 infantry and 1 mech_infantry moved from Northern Italy to Western Germany
                3 aaGuns moved from Northern Italy to Western Germany
                3 fighters moved from 110 Sea Zone to Western Germany
                1 fighter moved from 110 Sea Zone to France
                3 aaGuns moved from Russia to Vologda

    Place Units - Germans
                5 transports placed in 113 Sea Zone
                1 artillery and 1 infantry placed in Western Germany
                1 fighter placed in Western Germany
                1 armour and 2 mech_infantrys placed in Volgograd
                1 armour and 2 mech_infantrys placed in Rostov
                1 armour and 2 mech_infantrys placed in Ukraine

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3
                Germans collect 74 PUs (2 lost to blockades); end with 74 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 81 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 101 PUs

  • '18 '16

    anche se incredibile con soli due sub persi, no non avrei dato lo scramble ovviamente

  • '18 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - Russians
                1 infantry moved from Tsinghai to Shensi
                      Chinese take Shensi from Japanese
                2 infantry moved from Tsinghai to Sikang
                      Chinese take Sikang from Japanese

    Combat - Russians

    Non Combat Move - Russians
                2 infantry moved from Novosibirsk to Timguska
                2 aaGuns and 11 infantry moved from Novosibirsk to Tsinghai

    Turn Complete - Russians

    Territory Summary for Russians :

    Shensi : 1 infantry
        Tsinghai : 2 aaGuns and 11 infantry
        Sikang : 2 infantry
        Timguska : 2 infantry

    Production/PUs Summary :

    Germans : 76 / 101
        Russians : 5 / 0
        Japanese : 46 / 46
        Americans : 53 / 78
        Chinese : 3 / 2
        British : 37 / 37
        UK_Pacific : 16 / 16
        Italians : 8 / 17
        ANZAC : 14 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 2 armour, 10 infantry and 1 mech_infantry; Remaining resources: 1 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                3 fighters and 1 tactical_bomber moved from Japan to 16 Sea Zone
                1 artillery moved from Guam to 21 Sea Zone
                1 artillery and 1 transport moved from 21 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone
                1 artillery moved from 45 Sea Zone to Dutch New Guinea
                1 infantry moved from 45 Sea Zone to Dutch New Guinea

    Combat - Japanese
                Battle in Dutch New Guinea
                Battle in 16 Sea Zone
                    Japanese attack with 3 fighters and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                    Japanese win, taking Dutch New Guinea from ANZAC with 3 fighters remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 tactical_bomber
                    Casualties for ANZAC: 1 destroyer

    Non Combat Move - Japanese
                3 fighters moved from 16 Sea Zone to Japan

    Place Units - Japanese
                10 infantry placed in Japan
                2 armour and 1 mech_infantry placed in Kiangsu
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Hunan: 1 artillery and 1 infantry
                EDIT: Adding units owned by Japanese to Yunnan: 1 artillery and 1 infantry
                EDIT: Adding units owned by Japanese to Burma: 1 armour
                EDIT: Removing units owned by Japanese from Hunan: 1 armour
                EDIT: Adding units owned by Japanese to Szechwan: 2 mech_infantrys
                EDIT: Removing units owned by Japanese from Hunan: 1 mech_infantry
                EDIT: Removing units owned by Japanese from Hunan: 1 mech_infantry
                EDIT: Removing units owned by Japanese from Kiangsu: 3 mech_infantrys
                EDIT: Adding units owned by Japanese to Kweichow: 3 mech_infantrys
                EDIT: Removing units owned by Japanese from Chahar: 1 infantry
                EDIT: Adding units owned by Japanese to Hopei: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 13
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,3,2,3,5,2,2,4,6,5,1,6,1,6,1,6,6,2,5,4,6,1,3,3,4,6,6,6,1
                Japanese collect 33 PUs (13 lost to blockades); end with 33 PUs total

    Territory Summary for Japanese :

    Shantung : 1 flag
        Kwangsi : 1 flag
        Korea : 1 aaGun and 6 infantry
        Kiangsu : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
        Kiangsi : 1 flag
        Japan : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 21 infantry
        Jehol : 1 flag
        Manchuria : 1 flag, 1 infantry
        Yunnan : 1 flag, 1 artillery and 1 infantry
        Suiyuyan : 1 flag, 1 airfield
        Kweichow : 1 flag, 3 mech_infantrys
        Hunan : 1 flag
        Kansu : 1 flag
        Hopei : 1 flag, 1 infantry
        Szechwan : 1 flag, 2 mech_infantrys
        Chahar : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag
        Burma : 1 flag, 1 aaGun, 2 armour, 2 artilleries, 4 infantry and 6 mech_infantrys
        Kwangtung : 1 flag, 1 harbour
        Guam : 1 flag, 1 airfield
        Aleutian Islands : 1 flag, 2 infantry
        Sakha : 1 flag, 1 infantry
        Soviet Far East : 1 flag
        Siberia : 1 flag
        Kazakhstan : 1 flag
        Celebes : 1 flag
        Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
        45 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 76 / 101
        Russians : 5 / 0
        Japanese : 46 / 33
        Americans : 53 / 78
        Chinese : 3 / 2
        British : 37 / 37
        UK_Pacific : 16 / 16
        Italians : 8 / 17
        ANZAC : 14 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Sorry guys: I forgot all my Asian non coms. Think it was because I was scouring the Pacific for my fleet. I seem to have misplaced it!

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