• '20 '19 '18 '17 '16

    TripleA Turn Summary for game: 270BC, version: 1.5

    Game History

    Round: 10

    Turn Complete - Seleucid

    Territory Summary for Seleucid :

    Salamis : 1 flag
        Tarsus : 1 city, 1 hoplite and 6 peltastss
        SZ 59 : 4 biremes and 3 triremes
        Rhodos : 1 flag

    Production/PUs Summary :

    Carthage : 64 / 71
        RomanRepublic : 117 / 117
        GreekCityStates : 59 / 59
        Macedonia : 0 / 0
        Egypt : 60 / 61
        Seleucid : 16 / 0
        Parthia : 90 / 183
        Numidia : 25 / 71


  • TripleA Move Summary for game: 270BC, version: 1.5

    Game History

    Round: 10

    Combat Move - Parthia
                2 archers and 2 spearmen moved from Babylon to Vologesia
                1 archer moved from Emesa to Damascus
                1 cataphract moved from Emesa to Bostra
                2 cataphracts and 3 cavalrys moved from Palmyra to Bostra
                5 horsearchers moved from Edessa to Bostra
                1 cataphract and 2 horsearchers moved from Seleucia to Thamea
                4 horsearchers moved from Seleucia to Gerrha
                5 cataphracts and 5 horsearchers moved from Antioch to Tarsus
                1 horsearcher moved from Antioch to Tarsus
                3 cataphracts and 4 horsearchers moved from Antioch to Amida
                3 cataphracts and 3 horsearchers moved from Antioch to Melitene
                1 cataphract and 2 horsearchers moved from Antioch to Melitene
                2 cataphracts and 1 horsearcher moved from Antioch to Amida


  • TripleA Turn Summary for game: 270BC, version: 1.5

    Game History

    Round: 10

    Combat Move - Parthia
                2 archers and 2 spearmen moved from Babylon to Vologesia
                1 archer moved from Emesa to Damascus
                1 cataphract moved from Emesa to Bostra
                2 cataphracts and 3 cavalrys moved from Palmyra to Bostra
                5 horsearchers moved from Edessa to Bostra
                1 cataphract and 2 horsearchers moved from Seleucia to Thamea
                4 horsearchers moved from Seleucia to Gerrha
                5 cataphracts and 5 horsearchers moved from Antioch to Tarsus
                1 horsearcher moved from Antioch to Tarsus
                3 cataphracts and 4 horsearchers moved from Antioch to Amida
                3 cataphracts and 3 horsearchers moved from Antioch to Melitene
                1 cataphract and 2 horsearchers moved from Antioch to Melitene
                2 cataphracts and 1 horsearcher moved from Antioch to Amida

    Purchase Units - Parthia
                Parthia buy 13 cataphracts, 5 cavalrys and 12 horsearchers; Remaining resources: 0 PUs;

    Combat - Parthia
                Battle in Gerrha
                    Parthia attack with 4 horsearchers
                    Neutral defend with 1 spearman
                    Parthia win, taking Gerrha from Neutral with 3 horsearchers remaining. Battle score for attacker is -3
                    Casualties for Neutral: 1 spearman
                    Casualties for Parthia: 1 horsearcher
                Battle in Thamea
                    Parthia attack with 1 cataphract and 2 horsearchers
                    Neutral defend with 1 spearman
                    Parthia win, taking Thamea from Neutral with 1 cataphract and 1 horsearcher remaining. Battle score for attacker is -3
                    Casualties for Neutral: 1 spearman
                    Casualties for Parthia: 1 horsearcher
                Battle in Melitene
                    Parthia attack with 4 cataphracts and 5 horsearchers
                    Neutral defend with 2 archers and 3 spearmen
                    Parthia win, taking Melitene from Neutral with 4 cataphracts and 3 horsearchers remaining. Battle score for attacker is 5
                    Casualties for Neutral: 2 archers and 3 spearmen
                    Casualties for Parthia: 2 horsearchers
                Battle in Amida
                    Parthia attack with 5 cataphracts and 5 horsearchers
                    Neutral defend with 2 archers and 4 spearmen
                    Parthia win, taking Amida from Neutral with 5 cataphracts and 2 horsearchers remaining. Battle score for attacker is 2
                    Casualties for Neutral: 2 archers and 4 spearmen
                    Casualties for Parthia: 3 horsearchers
                Battle in Bostra
                    Parthia attack with 3 cataphracts, 3 cavalrys and 5 horsearchers
                    Neutral defend with 1 archer and 4 spearmen
                    Parthia win, taking Bostra from Neutral with 3 cataphracts, 1 cavalry and 5 horsearchers remaining. Battle score for attacker is 8
                    Casualties for Neutral: 1 archer and 4 spearmen
                    Casualties for Parthia: 2 cavalrys
                Battle in Tarsus
                    Parthia attack with 5 cataphracts and 6 horsearchers
                    Seleucid defend with 1 city, 1 hoplite and 6 peltastss
                    Parthia win, taking Tarsus from Seleucid with 5 cataphracts and 6 horsearchers remaining. Battle score for attacker is 17
                    Casualties for Seleucid: 1 hoplite and 6 peltastss

    Non Combat Move - Parthia

    Place Units - Parthia
                6 cataphracts, 1 cavalry and 4 horsearchers placed in Antioch
                1 cataphract, 1 cavalry and 3 horsearchers placed in Edessa
                6 cataphracts, 3 cavalrys and 1 horsearcher placed in Seleucia
                4 horsearchers placed in Persepolis

    Turn Complete - Parthia
                Parthia collect 103 PUs; end with 103 PUs total

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: 270BC, version: 1.5

    Game History

    Round: 10

    Combat Move - Numidia
                1 cavalry and 1 swordman moved from Leptis Magna to Berenice

    Purchase Units - Numidia
                Numidia buy 2 biremes, 4 cavalrys, 4 swordmen and 1 trireme; Remaining resources: 13 PUs;

    Combat - Numidia
                Battle in Berenice
                    Numidia attack with 1 cavalry and 1 swordman
                    Egypt defend with 1 axeman
                        Numidia roll dice for 1 cavalry and 1 swordman in Berenice, round 2 :  0/2 hits
                        Egypt roll dice for 1 axeman in Berenice, round 2 :  1/1 hits
                        1 cavalry owned by the Numidia lost in Berenice
                        Numidia roll dice for 1 swordman in Berenice, round 3 :  0/1 hits
                        Egypt roll dice for 1 axeman in Berenice, round 3 :  0/1 hits
                        Numidia roll dice for 1 swordman in Berenice, round 4 :  1/1 hits
                        Egypt roll dice for 1 axeman in Berenice, round 4 :  1/1 hits
                        1 swordman owned by the Numidia and 1 axeman owned by the Egypt lost in Berenice
                    Egypt win with no units remaining. Battle score for attacker is -5
                    Casualties for Egypt: 1 axeman
                    Casualties for Numidia: 1 cavalry and 1 swordman

    Non Combat Move - Numidia
                1 spearman moved from Thenae to Sabrata

    Place Units - Numidia
                4 swordmen placed in Leptis Magna
                4 cavalrys placed in Cirta
                2 biremes and 1 trireme placed in SZ 12
                Turning on Edit Mode
                EDIT: Adding units owned by Numidia to Thenae: 1 archer, 3 spearmen and 3 swordmen
                EDIT: Removing units owned by Numidia from Thapsus: 1 archer, 3 spearmen and 3 swordmen
                EDIT: Turning off Edit Mode

    Turn Complete - Numidia
                Numidia collect 25 PUs; end with 38 PUs total

    Territory Summary for Numidia :

    Oea : 1 flag
        Siga : 1 flag
        Thenae : 1 flag, 1 archer, 3 spearmen and 3 swordmen
        Cartenna : 1 flag
        Volubilis : 1 flag
        Sabrata : 1 flag, 1 spearman
        Banasa : 1 flag
        Auzia : 1 flag
        Cirta : 4 cavalrys and 1 city
        SZ 41 : 2 biremes
        Leptis Magna : 13 archers, 6 cavalrys, 1 city and 9 swordmen
        Tingis : 1 flag, 1 city
        SZ 12 : 2 biremes and 1 trireme

    Production/PUs Summary :

    Carthage : 64 / 71
        RomanRepublic : 117 / 117
        GreekCityStates : 59 / 59
        Macedonia : 0 / 0
        Egypt : 60 / 61
        Seleucid : 11 / 0
        Parthia : 103 / 103
        Numidia : 25 / 38

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: 270BC, version: 1.5

    Game History

    Round: 11

    Combat Move - Carthage
                1 spearman and 1 swordman moved from Carthago to SZ 36
                1 spearman and 1 swordman moved from SZ 36 to Lilybaeum
                10 biremes and 8 triremes moved from SZ 40 to SZ 35
                7 hoplites, 1 spearman, 3 swordmen and 7 warelephants moved from Syracuse to Messana
                1 swordman moved from Salmantica to Palantia
                      Carthage take Palantia from RomanRepublic
                1 swordman moved from Salmantica to Toletum
                1 hoplite moved from Castulo to Toletum
                5 cavalrys, 1 hoplite and 1 warelephant moved from Valentia to Toletum
                2 cavalrys moved from Carthago Nova to Tarraco
                1 spearman moved from Valentia to Tarraco
                2 spearmen moved from Caralis to SZ 24
                2 spearmen moved from Aleria to SZ 24
                1 spearman moved from Caralis to SZ 24
                2 biremes, 5 spearmen and 1 trireme moved from SZ 24 to SZ 20
                5 spearmen moved from SZ 20 to Massilia

    Purchase Units - Carthage
                Carthage buy 2 cavalrys, 5 hoplites, 4 spearmen, 3 swordmen and 1 warelephant; Remaining resources: 0 PUs;

    Combat - Carthage
                Battle in Messana
                    Carthage attack with 7 hoplites, 1 spearman, 3 swordmen and 7 warelephants
                    RomanRepublic defend with 1 city, 8 forts, 7 legionaires and 2 onagers
                        Carthage roll dice for 7 hoplites, 1 spearman, 3 swordmen and 7 warelephants in Messana, round 2 :  5/18 hits
                    Units damaged: 5 forts owned by the RomanRepublic
                        RomanRepublic roll dice for 8 forts, 7 legionaires and 2 onagers in Messana, round 2 :  7/17 hits
                    Units damaged: 7 warelephants owned by the Carthage
                        Carthage roll dice for 7 hoplites, 1 spearman, 3 swordmen and 7 warelephants in Messana, round 3 :  8/18 hits
                    Units damaged: 3 forts owned by the RomanRepublic
                        RomanRepublic roll dice for 8 forts, 7 legionaires and 2 onagers in Messana, round 3 :  11/17 hits
                        3 swordmen owned by the Carthage, 7 hoplites owned by the Carthage, 5 legionaires owned by the RomanRepublic and 1 spearman owned by the Carthage lost in Messana
                        Carthage roll dice for 7 warelephants in Messana, round 4 :  1/7 hits
                        RomanRepublic roll dice for 8 forts, 2 legionaires and 2 onagers in Messana, round 4 :  9/12 hits
                        7 warelephants owned by the Carthage and 1 legionaire owned by the RomanRepublic lost in Messana
                    RomanRepublic win with 8 forts, 1 legionaire and 2 onagers remaining. Battle score for attacker is -124
                    Casualties for RomanRepublic: 6 legionaires
                    Casualties for Carthage: 7 hoplites, 1 spearman, 3 swordmen and 7 warelephants
                Battle in Toletum
                    Carthage attack with 5 cavalrys, 2 hoplites, 1 swordman and 1 warelephant
                    RomanRepublic defend with 1 ballista, 6 cavalrys, 2 legionaires and 1 onager
                        Carthage roll dice for 5 cavalrys, 2 hoplites, 1 swordman and 1 warelephant in Toletum, round 2 :  1/9 hits
                        RomanRepublic roll dice for 1 ballista, 6 cavalrys, 2 legionaires and 1 onager in Toletum, round 2 :  2/9 hits
                    Units damaged: 1 warelephant owned by the Carthage
                        1 ballista owned by the RomanRepublic and 1 cavalry owned by the Carthage lost in Toletum
                        Carthage roll dice for 4 cavalrys, 2 hoplites, 1 swordman and 1 warelephant in Toletum, round 3 :  3/8 hits
                        RomanRepublic roll dice for 6 cavalrys, 2 legionaires and 1 onager in Toletum, round 3 :  2/9 hits
                        2 cavalrys owned by the Carthage and 3 cavalrys owned by the RomanRepublic lost in Toletum
                        Carthage roll dice for 2 cavalrys, 2 hoplites, 1 swordman and 1 warelephant in Toletum, round 4 :  1/6 hits
                        RomanRepublic roll dice for 3 cavalrys, 2 legionaires and 1 onager in Toletum, round 4 :  1/6 hits
                        1 cavalry owned by the Carthage and 1 cavalry owned by the RomanRepublic lost in Toletum
                        Carthage roll dice for 1 cavalry, 2 hoplites, 1 swordman and 1 warelephant in Toletum, round 5 :  2/5 hits
                        RomanRepublic roll dice for 2 cavalrys, 2 legionaires and 1 onager in Toletum, round 5 :  1/5 hits
                        1 cavalry owned by the Carthage and 2 cavalrys owned by the RomanRepublic lost in Toletum
                        Carthage roll dice for 2 hoplites, 1 swordman and 1 warelephant in Toletum, round 6 :  2/4 hits
                        RomanRepublic roll dice for 2 legionaires and 1 onager in Toletum, round 6 :  1/3 hits
                        1 swordman owned by the Carthage and 2 legionaires owned by the RomanRepublic lost in Toletum
                        Carthage roll dice for 2 hoplites and 1 warelephant in Toletum, round 7 :  3/3 hits
                        RomanRepublic roll dice for 1 onager in Toletum, round 7 :  0/1 hits
                        1 onager owned by the RomanRepublic lost in Toletum
                    Carthage win, taking Toletum from RomanRepublic with 2 hoplites and 1 warelephant remaining. Battle score for attacker is 20
                    Casualties for RomanRepublic: 1 ballista, 6 cavalrys, 2 legionaires and 1 onager
                    Casualties for Carthage: 5 cavalrys and 1 swordman
                Battle in Tarraco
                    Carthage attack with 2 cavalrys and 1 spearman
                    RomanRepublic defend with 1 velites
                        Carthage roll dice for 2 cavalrys and 1 spearman in Tarraco, round 2 :  1/3 hits
                        RomanRepublic roll dice for 1 velites in Tarraco, round 2 :  1/1 hits
                        1 velites owned by the RomanRepublic and 1 spearman owned by the Carthage lost in Tarraco
                    Carthage win, taking Tarraco from RomanRepublic with 2 cavalrys remaining. Battle score for attacker is 0
                    Casualties for RomanRepublic: 1 velites
                    Casualties for Carthage: 1 spearman
                Battle in Massilia
                    Carthage attack with 5 spearmen
                    RomanRepublic defend with 2 cavalrys, 1 city, 1 onager and 1 velites
                        Carthage roll dice for 5 spearmen in Massilia, round 2 :  2/5 hits
                        RomanRepublic roll dice for 2 cavalrys, 1 onager and 1 velites in Massilia, round 2 :  1/4 hits
                        2 cavalrys owned by the RomanRepublic and 1 spearman owned by the Carthage lost in Massilia
                        Carthage roll dice for 4 spearmen in Massilia, round 3 :  1/4 hits
                        RomanRepublic roll dice for 1 onager and 1 velites in Massilia, round 3 :  1/2 hits
                        1 velites owned by the RomanRepublic and 1 spearman owned by the Carthage lost in Massilia
                        Carthage roll dice for 3 spearmen in Massilia, round 4 :  1/3 hits
                        RomanRepublic roll dice for 1 onager in Massilia, round 4 :  1/1 hits
                        1 spearman owned by the Carthage and 1 onager owned by the RomanRepublic lost in Massilia
                    Carthage win, taking Massilia from RomanRepublic with 2 spearmen remaining. Battle score for attacker is 9
                    Casualties for RomanRepublic: 2 cavalrys, 1 onager and 1 velites
                    Casualties for Carthage: 3 spearmen
                Battle in Lilybaeum
                    Carthage attack with 1 spearman and 1 swordman
                    RomanRepublic defend with 1 legionaire
                        Carthage roll dice for 1 spearman and 1 swordman in Lilybaeum, round 2 :  0/2 hits
                        RomanRepublic roll dice for 1 legionaire in Lilybaeum, round 2 :  0/1 hits
                        Carthage roll dice for 1 spearman and 1 swordman in Lilybaeum, round 3 :  0/2 hits
                        RomanRepublic roll dice for 1 legionaire in Lilybaeum, round 3 :  1/1 hits
                        1 spearman owned by the Carthage lost in Lilybaeum
                        Carthage roll dice for 1 swordman in Lilybaeum, round 4 :  1/1 hits
                        RomanRepublic roll dice for 1 legionaire in Lilybaeum, round 4 :  0/1 hits
                        1 legionaire owned by the RomanRepublic lost in Lilybaeum
                    Carthage win, taking Lilybaeum from RomanRepublic with 1 swordman remaining. Battle score for attacker is 1
                    Casualties for RomanRepublic: 1 legionaire
                    Casualties for Carthage: 1 spearman
                Battle in SZ 35
                    Carthage attack with 10 biremes and 8 triremes
                    RomanRepublic defend with 12 biremes and 4 triremes
                        Carthage roll dice for 10 biremes and 8 triremes in SZ 35, round 2 :  5/18 hits
                        RomanRepublic roll dice for 12 biremes and 4 triremes in SZ 35, round 2 :  6/16 hits
                        6 biremes owned by the Carthage and 5 biremes owned by the RomanRepublic lost in SZ 35
                        Carthage roll dice for 4 biremes and 8 triremes in SZ 35, round 3 :  6/12 hits
                        RomanRepublic roll dice for 7 biremes and 4 triremes in SZ 35, round 3 :  6/11 hits
                        2 triremes owned by the Carthage, 4 biremes owned by the Carthage and 6 biremes owned by the RomanRepublic lost in SZ 35
                        Carthage roll dice for 6 triremes in SZ 35, round 4 :  4/6 hits
                        RomanRepublic roll dice for 1 bireme and 4 triremes in SZ 35, round 4 :  1/5 hits
                        1 trireme owned by the Carthage, 1 bireme owned by the RomanRepublic and 3 triremes owned by the RomanRepublic lost in SZ 35
                        Carthage roll dice for 5 triremes in SZ 35, round 5 :  2/5 hits
                        RomanRepublic roll dice for 1 trireme in SZ 35, round 5 :  0/1 hits
                        1 trireme owned by the RomanRepublic lost in SZ 35
                    Carthage win with 5 triremes remaining. Battle score for attacker is 26
                    Casualties for RomanRepublic: 12 biremes and 4 triremes
                    Casualties for Carthage: 10 biremes and 3 triremes

    Non Combat Move - Carthage
                2 spearmen moved from Carthago Nova to Valentia
                1 spearman and 2 swordmen moved from Corduba to Castulo

    Place Units - Carthage
                5 hoplites and 1 warelephant placed in Syracuse
                2 cavalrys and 3 spearmen placed in Corduba
                1 spearman and 3 swordmen placed in Carthago Nova

    Turn Complete - Carthage
                Carthage collect 81 PUs; end with 81 PUs total
                9 units repaired.

    Territory Summary for Carthage :

    Pax Julia : 1 flag
        Salmantica : 1 flag
        Palantia : 1 flag, 1 swordman
        Tarraco : 1 flag, 2 cavalrys
        Castulo : 1 flag, 1 spearman and 2 swordmen
        Carthago Nova : 1 city, 1 spearman and 3 swordmen
        Toletum : 1 flag, 2 hoplites and 1 warelephant
        Massilia : 1 flag, 1 city and 2 spearmen
        Carthago : 1 city and 3 spearmen
        Syracuse : 1 flag, 1 city, 5 hoplites and 1 warelephant
        SZ 36 : 1 bireme and 1 trireme
        SZ 35 : 5 triremes
        SZ 20 : 2 biremes and 1 trireme
        Lilybaeum : 1 swordman
        Valentia : 1 flag, 2 spearmen
        Emerita Augusta : 1 flag
        Corduba : 2 cavalrys, 1 city and 5 spearmen

    Production/PUs Summary :

    Carthage : 81 / 81
        RomanRepublic : 100 / 117
        GreekCityStates : 59 / 59
        Macedonia : 0 / 0
        Egypt : 60 / 61
        Seleucid : 11 / 0
        Parthia : 103 / 103
        Numidia : 25 / 38


  • TripleA Move Summary for game: 270BC, version: 1.5

    Game History

    Round: 11

    Combat Move - RomanRepublic
                1 cavalry moved from Vindonissa to Massilia
                2 cavalrys moved from Logdunum to Massilia
                1 onager moved from Genua to Massilia
                1 velites moved from Genua to Massilia
                1 cavalry, 4 legionaires and 1 onager moved from Pella to Sardica
                1 legionaire and 1 onager moved from Messana to Lilybaeum
                1 velites moved from Roma to SZ 25
                1 bireme and 1 velites moved from SZ 25 to SZ 24
                1 velites moved from SZ 24 to Caralis
                      RomanRepublic take Caralis from Carthage
                1 cavalry moved from Roma to SZ 25
                1 cavalry and 1 trireme moved from SZ 25 to SZ 24
                1 cavalry moved from SZ 24 to Aleria
                      RomanRepublic take Aleria from Carthage
                4 cavalrys, 1 legionaire, 2 onagers and 1 velites moved from Barcino to Tarraco
                3 cavalrys and 1 onager moved from Logdunum to Stabula
                2 cavalrys and 1 onager moved from Vindonissa to Stabula


  • TripleA Turn Summary for game: 270BC, version: 1.5

    Game History

    Round: 11

    Combat Move - RomanRepublic
                1 cavalry moved from Vindonissa to Massilia
                2 cavalrys moved from Logdunum to Massilia
                1 onager moved from Genua to Massilia
                1 velites moved from Genua to Massilia
                1 cavalry, 4 legionaires and 1 onager moved from Pella to Sardica
                1 legionaire and 1 onager moved from Messana to Lilybaeum
                1 velites moved from Roma to SZ 25
                1 bireme and 1 velites moved from SZ 25 to SZ 24
                1 velites moved from SZ 24 to Caralis
                      RomanRepublic take Caralis from Carthage
                1 cavalry moved from Roma to SZ 25
                1 cavalry and 1 trireme moved from SZ 25 to SZ 24
                1 cavalry moved from SZ 24 to Aleria
                      RomanRepublic take Aleria from Carthage
                4 cavalrys, 1 legionaire, 2 onagers and 1 velites moved from Barcino to Tarraco
                3 cavalrys and 1 onager moved from Logdunum to Stabula
                2 cavalrys and 1 onager moved from Vindonissa to Stabula

    Purchase Units - RomanRepublic
                RomanRepublic buy 1 bireme, 19 cavalrys, 1 fort, 1 onager, 1 trireme and 3 velitess; Remaining resources: 0 PUs;

    Combat - RomanRepublic
                Battle in Stabula
                    RomanRepublic attack with 5 cavalrys and 2 onagers
                    Neutral defend with 2 axemen and 1 barbarian
                    RomanRepublic win, taking Stabula from Neutral with 4 cavalrys and 2 onagers remaining. Battle score for attacker is 4
                    Casualties for Neutral: 2 axemen and 1 barbarian
                    Casualties for RomanRepublic: 1 cavalry
                Battle in Massilia
                    RomanRepublic attack with 3 cavalrys, 1 onager and 1 velites
                    Carthage defend with 1 city and 2 spearmen
                    RomanRepublic win, taking Massilia from Carthage with 3 cavalrys and 1 onager remaining. Battle score for attacker is 3
                    Casualties for RomanRepublic: 1 velites
                    Casualties for Carthage: 2 spearmen
                Battle in Lilybaeum
                    RomanRepublic attack with 1 legionaire and 1 onager
                    Carthage defend with 1 swordman
                    RomanRepublic win, taking Lilybaeum from Carthage with 1 legionaire and 1 onager remaining. Battle score for attacker is 4
                    Casualties for Carthage: 1 swordman
                Battle in Tarraco
                    RomanRepublic attack with 4 cavalrys, 1 legionaire, 2 onagers and 1 velites
                    Carthage defend with 2 cavalrys
                    RomanRepublic win, taking Tarraco from Carthage with 4 cavalrys, 1 legionaire and 2 onagers remaining. Battle score for attacker is 5
                    Casualties for RomanRepublic: 1 velites
                    Casualties for Carthage: 2 cavalrys
                Battle in Sardica
                    RomanRepublic attack with 1 cavalry, 4 legionaires and 1 onager
                    Neutral defend with 3 barbarians and 2 swordmen
                    RomanRepublic win, taking Sardica from Neutral with 3 legionaires and 1 onager remaining. Battle score for attacker is 6
                    Casualties for Neutral: 3 barbarians and 2 swordmen
                    Casualties for RomanRepublic: 1 cavalry and 1 legionaire

    Non Combat Move - RomanRepublic
                6 cavalrys moved from Roma to Genua
                1 onager moved from Roma to Capua
                2 cavalrys moved from Capua to Salapia

    Place Units - RomanRepublic
                1 bireme and 1 trireme placed in SZ 28
                1 fort and 3 velitess placed in Messana
                3 cavalrys and 1 onager placed in Barcino
                7 cavalrys placed in Roma
                8 cavalrys placed in Patavium
                1 cavalry were produced but were not placed

    Turn Complete - RomanRepublic
                RomanRepublic collect 124 PUs; end with 124 PUs total


  • TripleA Move Summary for game: 270BC, version: 1.5

    Game History

    Round: 11

    Combat Move - GreekCityStates
                3 cavalrys and 9 hoplites moved from Odessus to Axiopolis
                11 cavalrys moved from Thessalonica to Istropolis
                1 hoplite moved from Larissa to Athens
                1 archer, 8 cavalrys and 2 hoplites moved from Attalia to Halicarnassus
                6 cavalrys moved from Pergamum to Halicarnassus
                1 cavalry moved from Athens to SZ 67
                1 bireme, 1 cavalry and 2 triremes moved from SZ 67 to SZ 66
                1 cavalry moved from SZ 66 to Rhodos
                      GreekCityStates take Rhodos from Seleucid


  • TripleA Turn Summary for game: 270BC, version: 1.5

    Game History

    Round: 11

    Combat Move - GreekCityStates
                3 cavalrys and 9 hoplites moved from Odessus to Axiopolis
                11 cavalrys moved from Thessalonica to Istropolis
                1 hoplite moved from Larissa to Athens
                1 archer, 8 cavalrys and 2 hoplites moved from Attalia to Halicarnassus
                6 cavalrys moved from Pergamum to Halicarnassus
                1 cavalry moved from Athens to SZ 67
                1 bireme, 1 cavalry and 2 triremes moved from SZ 67 to SZ 66
                1 cavalry moved from SZ 66 to Rhodos
                      GreekCityStates take Rhodos from Seleucid

    Purchase Units - GreekCityStates
                GreekCityStates buy 2 biremes, 1 cavalry, 1 hoplite and 3 triremes; Remaining resources: 0 PUs;

    Combat - GreekCityStates
                Battle in Axiopolis
                    GreekCityStates attack with 3 cavalrys and 9 hoplites
                    Neutral defend with 2 cavalrys and 3 swordmen
                    GreekCityStates win, taking Axiopolis from Neutral with 9 hoplites remaining. Battle score for attacker is 8
                    Casualties for GreekCityStates: 3 cavalrys
                    Casualties for Neutral: 2 cavalrys and 3 swordmen
                Battle in Istropolis
                    GreekCityStates attack with 11 cavalrys
                    Neutral defend with 4 swordmen
                    GreekCityStates win, taking Istropolis from Neutral with 11 cavalrys remaining. Battle score for attacker is 16
                    Casualties for Neutral: 4 swordmen
                Battle in Halicarnassus
                    GreekCityStates attack with 1 archer, 14 cavalrys and 2 hoplites
                    Neutral defend with 3 archers and 5 spearmen
                    GreekCityStates win, taking Halicarnassus from Neutral with 10 cavalrys and 2 hoplites remaining. Battle score for attacker is 7
                    Casualties for GreekCityStates: 1 archer and 4 cavalrys
                    Casualties for Neutral: 3 archers and 5 spearmen

    Non Combat Move - GreekCityStates
                1 cavalry moved from Athens to Sparta

    Place Units - GreekCityStates
                2 biremes and 3 triremes placed in SZ 67
                1 cavalry and 1 hoplite placed in Sparta

    Turn Complete - GreekCityStates
                GreekCityStates collect 74 PUs; end with 74 PUs total

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: 270BC, version: 1.5

    Game History

    Round: 11

    Combat Move - Macedonia
                2 biremes and 1 trireme moved from SZ 68 to SZ 65

    Non Combat Move - Macedonia

    Turn Complete - Macedonia

    Territory Summary for Macedonia :

    SZ 65 : 2 biremes and 1 trireme

    Production/PUs Summary :

    Carthage : 61 / 81
        RomanRepublic : 124 / 124
        GreekCityStates : 74 / 74
        Macedonia : 0 / 0
        Egypt : 60 / 61
        Seleucid : 6 / 0
        Parthia : 103 / 103
        Numidia : 25 / 38


  • TripleA Turn Summary for game: 270BC, version: 1.5

    Game History

    Round: 11

    Combat Move - Egypt
                6 archers, 15 axemen and 4 chariots moved from Cyrene to Berenice
                3 archers, 3 axemen, 2 chariots and 1 spearman moved from Siwa to Berenice
                3 archers and 4 axemen moved from Paraetonium to Siwa
                12 axemen moved from Alexandria to Paraetonium
                9 axemen and 1 spearman moved from Memphis to Alexandria
                20 axemen moved from Jerusalem to Pharan
                6 axemen moved from Damascus to Jerusalem

    Purchase Units - Egypt
                Egypt buy 1 archer, 13 axemen and 3 chariots; Remaining resources: 0 PUs;

    Non Combat Move - Egypt

    Place Units - Egypt
                9 axemen placed in Alexandria
                1 archer, 4 axemen and 3 chariots placed in Memphis

    Turn Complete - Egypt
                Egypt collect 60 PUs; end with 60 PUs total

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: 270BC, version: 1.5

    Game History

    Round: 11

    Combat Move - Seleucid
                4 biremes and 3 triremes moved from SZ 59 to SZ 63

    Non Combat Move - Seleucid

    Turn Complete - Seleucid

    Territory Summary for Seleucid :

    Salamis : 1 flag
        SZ 63 : 4 biremes and 3 triremes


  • TripleA Turn Summary for game: 270BC, version: 1.5

    Game History

    Round: 11

    Combat Move - Parthia
                3 cataphracts, 1 cavalry and 5 horsearchers moved from Bostra to Pharan
                5 horsearchers moved from Pharan to Memphis
                1 cataphract and 1 horsearcher moved from Thamea to Jerusalem
                1 horsearcher moved from Jerusalem to Pharan
                6 cataphracts, 1 cavalry and 4 horsearchers moved from Antioch to Jerusalem
                4 horsearchers moved from Jerusalem to Pharan
                1 cataphract, 1 cavalry and 3 horsearchers moved from Edessa to Sidon
                3 horsearchers moved from Sidon to Jerusalem
                5 cataphracts and 6 horsearchers moved from Tarsus to Sidon
                6 horsearchers moved from Sidon to Jerusalem
                4 cataphracts and 3 horsearchers moved from Melitene to Sidon
                3 horsearchers moved from Sidon to Jerusalem
                5 cataphracts and 2 horsearchers moved from Amida to Antioch
                2 horsearchers moved from Antioch to Sidon
                6 cataphracts, 3 cavalrys and 1 horsearcher moved from Seleucia to Damascus
                1 archer and 1 horsearcher moved from Damascus to Jerusalem
                3 horsearchers moved from Gerrha to Jerusalem
                2 spearmen moved from Vologesia to Euphrates
                2 archers moved from Vologesia to Euphrates
                4 horsearchers moved from Persepolis to Euphrates

    Purchase Units - Parthia
                Parthia buy 1 cataphract and 16 horsearchers; Remaining resources: 0 PUs;

    Non Combat Move - Parthia

    Place Units - Parthia
                1 cataphract and 10 horsearchers placed in Antioch
                5 horsearchers placed in Tarsus
                Parthia undo move 2.
                6 horsearchers placed in Seleucia

    Turn Complete - Parthia
                Parthia collect 103 PUs; end with 103 PUs total

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: 270BC, version: 1.5

    Game History

    Round: 11

    Combat Move - Numidia
                1 archer moved from Leptis Magna to SZ 41
                1 archer moved from SZ 41 to Cyrene
                      Numidia take Cyrene from Egypt
                1 spearman moved from Sabrata to Oea
                1 archer, 3 spearmen and 3 swordmen moved from Thenae to Sabrata
                2 cavalrys moved from Cirta to Capsa

    Purchase Units - Numidia
                Numidia buy 4 cavalrys, 4 spearmen and 2 swordmen; Remaining resources: 2 PUs;

    Combat - Numidia

    Non Combat Move - Numidia

    Place Units - Numidia
                Turning on Edit Mode
                EDIT: Removing units owned by Numidia from Cirta: 2 cavalrys
                EDIT: Adding units owned by Numidia to Capsa: 2 cavalrys
                EDIT: Turning off Edit Mode
                4 spearmen placed in Leptis Magna
                4 cavalrys placed in Cirta
                2 swordmen placed in Tingis

    Turn Complete - Numidia
                Numidia collect 29 PUs; end with 31 PUs total

    Territory Summary for Numidia :

    Oea : 1 flag, 1 spearman
        Siga : 1 flag
        Thenae : 1 flag
        Cartenna : 1 flag
        Volubilis : 1 flag
        Sabrata : 1 flag, 1 archer, 3 spearmen and 3 swordmen
        Banasa : 1 flag
        Cyrene : 1 flag, 1 archer
        Auzia : 1 flag
        Capsa : 4 cavalrys
        Cirta : 4 cavalrys and 1 city
        SZ 41 : 2 biremes
        Leptis Magna : 12 archers, 6 cavalrys, 1 city, 4 spearmen and 9 swordmen
        Tingis : 1 flag, 1 city and 2 swordmen
        SZ 12 : 2 biremes and 1 trireme

    Production/PUs Summary :

    Carthage : 61 / 81
        RomanRepublic : 124 / 124
        GreekCityStates : 74 / 74
        Macedonia : 0 / 0
        Egypt : 56 / 60
        Seleucid : 6 / 0
        Parthia : 103 / 103
        Numidia : 29 / 31

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: 270BC, version: 1.5

    Game History

    Round: 12

    Combat Move - Carthage
                3 spearmen moved from Carthago to SZ 36
                3 spearmen moved from SZ 36 to Lilybaeum
                1 warelephant moved from Syracuse to Lilybaeum
                1 hoplite moved from Syracuse to Lilybaeum
                5 triremes moved from SZ 35 to SZ 34
                2 biremes and 1 trireme moved from SZ 20 to SZ 24
                1 swordman moved from Palantia to Cesaraugusta
                      Carthage take Cesaraugusta from RomanRepublic

    Purchase Units - Carthage
                Carthage buy 4 cavalrys, 4 hoplites, 6 spearmen, 3 swordmen and 1 warelephant; Remaining resources: 1 PUs;

    Combat - Carthage
                Battle in Lilybaeum
                    Carthage attack with 1 hoplite, 3 spearmen and 1 warelephant
                    RomanRepublic defend with 1 legionaire and 1 onager
                        Carthage roll dice for 1 hoplite, 3 spearmen and 1 warelephant in Lilybaeum, round 2 :  1/5 hits
                        RomanRepublic roll dice for 1 legionaire and 1 onager in Lilybaeum, round 2 :  0/2 hits
                        1 legionaire owned by the RomanRepublic lost in Lilybaeum
                        Carthage roll dice for 1 hoplite, 3 spearmen and 1 warelephant in Lilybaeum, round 3 :  1/5 hits
                        RomanRepublic roll dice for 1 onager in Lilybaeum, round 3 :  1/1 hits
                    Units damaged: 1 warelephant owned by the Carthage
                        1 onager owned by the RomanRepublic lost in Lilybaeum
                    Carthage win, taking Lilybaeum from RomanRepublic with 1 hoplite, 3 spearmen and 1 warelephant remaining. Battle score for attacker is 11
                    Casualties for RomanRepublic: 1 legionaire and 1 onager
                Battle in SZ 24
                    Carthage attack with 2 biremes and 1 trireme
                    RomanRepublic defend with 1 bireme and 1 trireme
                        Carthage roll dice for 2 biremes and 1 trireme in SZ 24, round 2 :  1/3 hits
                        RomanRepublic roll dice for 1 bireme and 1 trireme in SZ 24, round 2 :  1/2 hits
                        1 bireme owned by the Carthage and 1 bireme owned by the RomanRepublic lost in SZ 24
                        Carthage roll dice for 1 bireme and 1 trireme in SZ 24, round 3 :  1/2 hits
                        RomanRepublic roll dice for 1 trireme in SZ 24, round 3 :  0/1 hits
                        1 trireme owned by the RomanRepublic lost in SZ 24
                    Carthage win with 1 bireme and 1 trireme remaining. Battle score for attacker is 12
                    Casualties for RomanRepublic: 1 bireme and 1 trireme
                    Casualties for Carthage: 1 bireme

    Non Combat Move - Carthage
                1 spearman and 3 swordmen moved from Carthago Nova to Valentia
                1 spearman and 2 swordmen moved from Castulo to Toletum
                2 cavalrys moved from Corduba to Toletum
                1 spearman moved from Corduba to Carthago Nova
                1 spearman moved from Corduba to Castulo
                1 spearman moved from Corduba to Castulo
                1 spearman moved from Corduba to Castulo
                1 spearman moved from Corduba to Castulo

    Place Units - Carthage
                1 hoplite, 2 spearmen, 2 swordmen and 1 warelephant placed in Syracuse
                1 hoplite and 1 swordman placed in Carthago
                4 cavalrys and 1 hoplite placed in Corduba
                4 spearmen placed in Carthago Nova
                1 hoplite placed in Carthago

    Turn Complete - Carthage
                Carthage collect 67 PUs; end with 68 PUs total
                1 unit repaired.

    Territory Summary for Carthage :

    Pax Julia : 1 flag
        Salmantica : 1 flag
        Palantia : 1 flag
        Castulo : 1 flag, 4 spearmen
        Carthago Nova : 1 city and 5 spearmen
        Toletum : 1 flag, 2 cavalrys, 2 hoplites, 1 spearman, 2 swordmen and 1 warelephant
        Carthago : 1 city, 2 hoplites and 1 swordman
        Syracuse : 1 flag, 1 city, 5 hoplites, 2 spearmen, 2 swordmen and 1 warelephant
        SZ 36 : 1 bireme and 1 trireme
        SZ 34 : 5 triremes
        SZ 24 : 1 bireme and 1 trireme
        Lilybaeum : 1 hoplite, 3 spearmen and 1 warelephant
        Valentia : 1 flag, 3 spearmen and 3 swordmen
        Emerita Augusta : 1 flag
        Cesaraugusta : 1 flag, 1 swordman
        Corduba : 4 cavalrys, 1 city and 1 hoplite

    Production/PUs Summary :

    Carthage : 67 / 68
        RomanRepublic : 118 / 124
        GreekCityStates : 74 / 74
        Macedonia : 0 / 0
        Egypt : 56 / 60
        Seleucid : 6 / 0
        Parthia : 103 / 103
        Numidia : 29 / 31


  • TripleA Move Summary for game: 270BC, version: 1.5

    Game History

    Round: 12

    Combat Move - RomanRepublic
                3 legionaires and 1 onager moved from Sardica to Sirmium
                2 cavalrys moved from Patavium to Sirmium
                4 cavalrys and 2 onagers moved from Stabula to Alesia
                3 cavalrys moved from Massilia to Augustoritum
                6 cavalrys moved from Genua to Narbo
                1 onager moved from Massilia to Narbo
                2 cavalrys moved from Salapia to Verona
                4 cavalrys moved from Patavium to Verona
                2 cavalrys moved from Patavium to Verona
                3 cavalrys moved from Barcino to Toletum
                2 onagers moved from Tarraco to Toletum
                1 legionaire moved from Tarraco to Cesaraugusta
                1 onager moved from Barcino to Cesaraugusta
                3 cavalrys moved from Tarraco to Toletum
                1 cavalry moved from Tarraco to Cesaraugusta


  • TripleA Turn Summary for game: 270BC, version: 1.5

    Game History

    Round: 12

    Combat Move - RomanRepublic
                3 legionaires and 1 onager moved from Sardica to Sirmium
                2 cavalrys moved from Patavium to Sirmium
                4 cavalrys and 2 onagers moved from Stabula to Alesia
                3 cavalrys moved from Massilia to Augustoritum
                6 cavalrys moved from Genua to Narbo
                1 onager moved from Massilia to Narbo
                2 cavalrys moved from Salapia to Verona
                4 cavalrys moved from Patavium to Verona
                2 cavalrys moved from Patavium to Verona
                3 cavalrys moved from Barcino to Toletum
                2 onagers moved from Tarraco to Toletum
                1 legionaire moved from Tarraco to Cesaraugusta
                1 onager moved from Barcino to Cesaraugusta
                3 cavalrys moved from Tarraco to Toletum
                1 cavalry moved from Tarraco to Cesaraugusta

    Purchase Units - RomanRepublic
                RomanRepublic buy 3 biremes, 6 cavalrys, 6 legionaires, 4 onagers, 1 trireme and 5 velitess; Remaining resources: 0 PUs;

    Combat - RomanRepublic
                Battle in Alesia
                    RomanRepublic attack with 4 cavalrys and 2 onagers
                    Neutral defend with 3 barbarians and 2 swordmen
                    RomanRepublic win, taking Alesia from Neutral with 2 cavalrys and 2 onagers remaining. Battle score for attacker is 6
                    Casualties for Neutral: 3 barbarians and 2 swordmen
                    Casualties for RomanRepublic: 2 cavalrys
                Battle in Verona
                    RomanRepublic attack with 8 cavalrys
                    Neutral defend with 2 axemen and 3 swordmen
                    RomanRepublic win, taking Verona from Neutral with 6 cavalrys remaining. Battle score for attacker is 10
                    Casualties for Neutral: 2 axemen and 3 swordmen
                    Casualties for RomanRepublic: 2 cavalrys
                Battle in Sirmium
                    RomanRepublic attack with 2 cavalrys, 3 legionaires and 1 onager
                    Neutral defend with 1 cavalry and 2 swordmen
                    RomanRepublic win, taking Sirmium from Neutral with 2 cavalrys, 3 legionaires and 1 onager remaining. Battle score for attacker is 12
                    Casualties for Neutral: 1 cavalry and 2 swordmen
                Battle in Augustoritum
                    RomanRepublic attack with 3 cavalrys
                    Neutral defend with 2 axemen
                    RomanRepublic win, taking Augustoritum from Neutral with 3 cavalrys remaining. Battle score for attacker is 6
                    Casualties for Neutral: 2 axemen
                Battle in Toletum
                    RomanRepublic attack with 6 cavalrys and 2 onagers
                    Carthage defend with 2 cavalrys, 2 hoplites, 1 spearman, 2 swordmen and 1 warelephant
                    Units damaged: 1 warelephant owned by the Carthage
                    Carthage win with 2 hoplites, 1 swordman and 1 warelephant remaining. Battle score for attacker is -23
                    Casualties for RomanRepublic: 6 cavalrys and 2 onagers
                    Casualties for Carthage: 2 cavalrys, 1 spearman and 1 swordman
                Battle in Cesaraugusta
                    RomanRepublic attack with 1 cavalry, 1 legionaire and 1 onager
                    Carthage defend with 1 swordman
                    RomanRepublic win, taking Cesaraugusta from Carthage with 1 cavalry, 1 legionaire and 1 onager remaining. Battle score for attacker is 4
                    Casualties for Carthage: 1 swordman

    Non Combat Move - RomanRepublic
                7 cavalrys moved from Roma to Genua
                1 velites moved from Capua to Roma
                1 legionaire and 1 velites moved from Capua to Croton
                1 legionaire and 1 velites moved from Capua to Croton
                1 onager moved from Capua to Croton
                1 velites moved from Capua to Croton

    Place Units - RomanRepublic
                3 biremes and 1 trireme placed in SZ 28
                2 legionaires and 2 velitess placed in Messana
                2 cavalrys, 1 legionaire and 1 onager placed in Barcino
                2 legionaires, 1 onager and 1 velites placed in Massilia
                2 cavalrys, 1 onager and 1 velites placed in Roma
                2 cavalrys, 1 legionaire, 1 onager and 1 velites placed in Patavium

    Turn Complete - RomanRepublic
                RomanRepublic collect 128 PUs; end with 128 PUs total
                1 unit repaired.


  • TripleA Move Summary for game: 270BC, version: 1.5

    Game History

    Round: 12

    Combat Move - GreekCityStates
                10 cavalrys moved from Halicarnassus to Pessinus
                2 hoplites moved from Halicarnassus to Sardis
                6 cavalrys moved from Istropolis to Tyras
                5 hoplites moved from Axiopolis to Durostorum
                4 hoplites moved from Axiopolis to Sarmizegetusa
                2 cavalrys moved from Istropolis to Durostorum
                2 cavalrys moved from Istropolis to Sarmizegetusa
                1 cavalry moved from Istropolis to Tyras
                1 cavalry moved from Rhodos to SZ 66
                1 bireme, 1 cavalry and 2 triremes moved from SZ 66 to SZ 67
                1 hoplite moved from Athens to SZ 67
                1 hoplite moved from Corinth to SZ 67
                1 hoplite moved from Sparta to SZ 67
                1 cavalry moved from Sparta to SZ 67
                1 cavalry moved from Sparta to SZ 67
                1 cavalry moved from Sparta to SZ 67
                4 cavalrys and 3 hoplites moved from SZ 67 to Cydonia


  • TripleA Manual Gamesave Post for game: 270BC, version: 1.5

    Game History

    Round: 12

    Combat Move - Macedonia

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: 270BC, version: 1.5

    Game History

    Round: 12

    Combat Move - Macedonia
                2 biremes and 1 trireme moved from SZ 65 to SZ 64

    Non Combat Move - Macedonia

    Turn Complete - Macedonia

    Territory Summary for Macedonia :

    SZ 64 : 2 biremes and 1 trireme

    Production/PUs Summary :

    Carthage : 66 / 68
        RomanRepublic : 128 / 128
        GreekCityStates : 85 / 85
        Macedonia : 0 / 0
        Egypt : 56 / 60
        Seleucid : 6 / 0
        Parthia : 103 / 103
        Numidia : 29 / 31

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