@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 39 Sea Zone to 45 Sea Zone
1 destroyer moved from 39 Sea Zone to 44 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 fighter moved from Gibraltar to 93 Sea Zone
1 fighter and 1 tactical_bomber moved from Gibraltar to 92 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 armour moved from South West Africa to Belgian Congo
Americans take Rhodesia from Italians
Americans take Belgian Congo from Italians
1 transport moved from 70 Sea Zone to 83 Sea Zone
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
Combat - Americans
Battle in 54 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 2 battleships, 1 carrier, 1 cruiser and 1 fighter
Japanese win with 2 battleships, 1 carrier, 1 cruiser and 1 fighter remaining. Battle score for attacker is -14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 92 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Italians defend with 1 cruiser and 1 transport
Americans win with 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 cruiser and 1 transport
Casualties for Americans: 1 fighter and 1 submarine
Battle in 44 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
Americans win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 45 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 93 Sea Zone
Americans attack with 1 fighter and 1 submarine
Italians defend with 1 destroyer
Americans win, taking 93 Sea Zone from Italians with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Non Combat Move - Americans
1 carrier moved from 91 Sea Zone to 92 Sea Zone
2 destroyers moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 93 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Iceland to Morocco
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Iraq
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 10 Sea Zone to 26 Sea Zone
3 transports moved from 10 Sea Zone to 89 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
2 fighters placed in 101 Sea Zone
Americans undo move 3.
2 fighters placed in Eastern United States
1 airfield placed in Morocco
Turning on Edit Mode
EDIT: Removing units owned by Americans from 92 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Americans to Morocco: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 artilleries, 1 fighter and 11 infantry moved from Hopei to Kweichow
Chinese take Kweichow from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 fighter moved from Kweichow to Yunnan
Place Units - Chinese
6 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 2 artilleries, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - British
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Kwangsi
2 infantry moved from Yunnan to Hunan
1 fighter moved from India to Hunan
1 armour moved from Hopei to Chahar
1 bomber moved from India to Dutch New Guinea
1 mech_infantry moved from Hopei to Chahar
1 mech_infantry moved from Yunnan to Hopei
1 armour and 1 mech_infantry moved from Iraq to Egypt
1 infantry moved from Iraq to Trans-Jordan
2 fighters moved from Persia to Egypt
1 transport moved from 80 Sea Zone to 39 Sea Zone
Combat - British
Battle in 41 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 submarine
British win, taking 41 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Chahar
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 artillery
British win, taking Chahar from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery
Casualties for British: 1 mech_infantry
Battle in Kwangsi
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -10
Casualties for British: 1 artillery and 2 infantry
Battle in Dutch New Guinea
British attack with 1 bomber
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -12
Casualties for British: 1 bomber
Battle in Hunan
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - British
1 fighter moved from Hunan to Yunnan
1 aaGun and 7 infantry moved from Burma to Yunnan
4 infantry moved from India to Burma
Place Units - UK_Pacific
1 transport placed in 39 Sea Zone
1 armour, 2 artilleries and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 23 PUs; end with 24 PUs total
Units Change Ownership
Some Units in India change ownership: 1 armour, 2 artilleries and 1 mech_infantry
Some Units in 39 Sea Zone change ownership: 1 transport
What abysmal India luck!
oh…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Bessarabia to Belarus
1 mech_infantry moved from Baltic States to Belarus
1 mech_infantry moved from Slovakia Hungary to Belarus
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery moved from Alexandria to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 mech_infantry moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 mech_infantry moved from Northern Italy to 97 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
1 fighter moved from Southern Italy to 93 Sea Zone
1 bomber moved from Libya to 93 Sea Zone
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 1 fighter
Americans defend with 1 submarine
Italians roll dice for 1 bomber, 1 destroyer and 1 fighter in 93 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from Americans with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Belarus
Italians attack with 1 armour and 2 mech_infantrys
Russians defend with 2 aaGuns and 2 infantry
Italians roll dice for 1 armour and 2 mech_infantrys in Belarus, round 2 : 0/3 hits
Russians roll dice for 2 aaGuns and 2 infantry in Belarus, round 2 : 0/2 hits
Italians roll dice for 1 armour and 2 mech_infantrys in Belarus, round 3 : 1/3 hits
Russians roll dice for 2 aaGuns and 2 infantry in Belarus, round 3 : 1/2 hits
1 mech_infantry owned by the Italians and 1 aaGun owned by the Russians lost in Belarus
Italians roll dice for 1 armour and 1 mech_infantry in Belarus, round 4 : 1/2 hits
Russians roll dice for 1 aaGun and 2 infantry in Belarus, round 4 : 0/2 hits
1 aaGun owned by the Russians lost in Belarus
Italians roll dice for 1 armour and 1 mech_infantry in Belarus, round 5 : 0/2 hits
Russians roll dice for 2 infantry in Belarus, round 5 : 0/2 hits
Italians roll dice for 1 armour and 1 mech_infantry in Belarus, round 6 : 1/2 hits
Russians roll dice for 2 infantry in Belarus, round 6 : 1/2 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Belarus
1 armour owned by the Italians retreated to Eastern Poland
Russians win with 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 2 aaGuns and 1 infantry
Casualties for Italians: 2 mech_infantrys
Non Combat Move - Italians
1 artillery, 3 infantry and 2 mech_infantrys moved from 99 Sea Zone to Syria
1 fighter moved from Libya to Syria
1 bomber moved from 93 Sea Zone to Southern Italy
1 fighter moved from 93 Sea Zone to Southern Italy
1 infantry moved from Romania to Bessarabia
1 infantry moved from Romania to Eastern Poland
2 infantry moved from Romania to Yugoslavia
1 aaGun moved from Yugoslavia to Northern Italy
1 aaGun moved from Northern Italy to Southern Italy
Place Units - Italians
1 infantry and 2 mech_infantrys placed in Southern Italy
6 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 2 destroyers; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Tanganyika Territory to Kenya
1 infantry moved from Egypt to Alexandria
ANZAC take Alexandria from Italians
1 infantry and 1 transport moved from 66 Sea Zone to 85 Sea Zone
1 infantry moved from New Guinea to Dutch New Guinea
Combat - ANZAC
Battle in Dutch New Guinea
ANZAC attack with 1 infantry
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
1 cruiser and 2 destroyers placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Changing ownership of Brazil from Neutral_Allies to ANZAC
EDIT: Removing units owned by Neutral_Allies from Brazil: 3 infantry
EDIT: Removing units owned by ANZAC from 85 Sea Zone: 1 infantry and 1 transport
EDIT: Adding units owned by ANZAC to Brazil: 4 infantry
EDIT: Adding units owned by ANZAC to 85 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,4,2,4,3
ANZAC collect 13 PUs (2 lost to blockades); end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
1 infantry moved from Italian Somaliland to Ethiopia
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 1 fighter, 6 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
6 armour, 2 artilleries and 5 mech_infantrys moved from Bessarabia to Ukraine
1 armour, 3 artilleries, 7 infantry and 9 mech_infantrys moved from Baltic States to Novgorod
8 transports moved from 115 Sea Zone to 114 Sea Zone
5 mech_infantrys moved from Germany to 114 Sea Zone
5 mech_infantrys and 8 transports moved from 114 Sea Zone to 115 Sea Zone
5 mech_infantrys moved from 115 Sea Zone to Novgorod
2 fighters and 1 tactical_bomber moved from Baltic States to Ukraine
1 bomber moved from Germany to Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 infantry moved from Eastern Poland to Belarus
1 mech_infantry moved from Poland to Novgorod
2 mech_infantrys moved from Poland to Belarus
1 tactical_bomber moved from 115 Sea Zone to Belarus
1 submarine moved from 113 Sea Zone to 125 Sea Zone
Germans take 125 Sea Zone from Americans
Combat - Germans
Battle in Novgorod
Germans attack with 1 armour, 3 artilleries, 7 infantry and 15 mech_infantrys
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 17 infantry
Germans roll dice for 1 battleship in Novgorod, round 2 : 1/1 hits
Germans roll dice for 1 armour, 3 artilleries, 7 infantry and 15 mech_infantrys in Novgorod, round 2 : 4/26 hits
Russians roll dice for 17 infantry in Novgorod, round 2 : 8/17 hits
5 infantry owned by the Russians, 7 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Novgorod
Germans roll dice for 1 armour, 3 artilleries and 14 mech_infantrys in Novgorod, round 3 : 5/18 hits
Russians roll dice for 12 infantry in Novgorod, round 3 : 1/12 hits
5 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod
Germans roll dice for 1 armour, 3 artilleries and 13 mech_infantrys in Novgorod, round 4 : 2/17 hits
Russians roll dice for 7 infantry in Novgorod, round 4 : 5/7 hits
2 infantry owned by the Russians and 5 mech_infantrys owned by the Germans lost in Novgorod
Germans roll dice for 1 armour, 3 artilleries and 8 mech_infantrys in Novgorod, round 5 : 3/12 hits
Russians roll dice for 5 infantry in Novgorod, round 5 : 1/5 hits
3 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod
Germans roll dice for 1 armour, 3 artilleries and 7 mech_infantrys in Novgorod, round 6 : 1/11 hits
Russians roll dice for 2 infantry in Novgorod, round 6 : 2/2 hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Novgorod
Germans roll dice for 1 armour, 3 artilleries and 5 mech_infantrys in Novgorod, round 7 : 2/9 hits
Russians roll dice for 1 infantry in Novgorod, round 7 : 0/1 hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 armour, 3 artilleries and 5 mech_infantrys remaining. Battle score for attacker is -10
Casualties for Germans: 7 infantry and 10 mech_infantrys
Casualties for Russians: 17 infantry
Battle in Belarus
Germans attack with 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 0/4 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
Germans roll dice for 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 3 : 1/4 hits
Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 6 armour, 2 artilleries, 1 bomber, 2 fighters, 5 mech_infantrys and 1 tactical_bomber
Russians defend with 5 armour, 2 artilleries, 1 factory_minor, 2 infantry and 3 mech_infantrys
Germans roll dice for 6 armour, 2 artilleries, 1 bomber, 2 fighters, 5 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 6/17 hits
Russians roll dice for 5 armour, 2 artilleries, 2 infantry and 3 mech_infantrys in Ukraine, round 2 : 4/12 hits
2 infantry owned by the Russians, 1 artillery owned by the Russians, 3 mech_infantrys owned by the Russians, 2 artilleries owned by the Germans and 2 mech_infantrys owned by the Germans lost in Ukraine
Germans roll dice for 6 armour, 1 bomber, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Ukraine, round 3 : 6/13 hits
Russians roll dice for 5 armour and 1 artillery in Ukraine, round 3 : 5/6 hits
5 armour owned by the Russians, 2 armour owned by the Germans, 1 artillery owned by the Russians and 3 mech_infantrys owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 4 armour, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Germans: 2 armour, 2 artilleries and 5 mech_infantrys
Casualties for Russians: 5 armour, 2 artilleries, 2 infantry and 3 mech_infantrys
Non Combat Move - Germans
4 mech_infantrys moved from Germany to Eastern Poland
1 aaGun moved from Bessarabia to Ukraine
1 bomber moved from Ukraine to Eastern Poland
2 fighters moved from Ukraine to Bessarabia
1 tactical_bomber moved from Ukraine to Bessarabia
1 tactical_bomber moved from Belarus to 115 Sea Zone
1 destroyer moved from 114 Sea Zone to 115 Sea Zone
1 mech_infantry moved from Western Germany to Poland
Place Units - Germans
9 mech_infantrys placed in Germany
1 fighter and 2 infantry placed in Western Germany
1 infantry placed in Western Germany
1 infantry placed in Western Germany
2 infantry placed in France
Germans undo move 5.
1 infantry placed in Western Germany
1 infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,3,4,2
Germans collect 49 PUs (8 lost to blockades); end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
sz 54, Nov and Ukraine, all terrific defenses and bad attacks many times, however, should make up for the battles with one or two units involved :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 armour and 2 mech_infantrys moved from Volgograd to Ukraine
1 fighter moved from Russia to Ukraine
1 artillery and 1 infantry moved from Bryansk to Ukraine
1 armour moved from Novosibirsk to Timguska
2 infantry moved from Yunnan to Kweichow
Combat - Russians
Battle in Ukraine
Russians attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys
Germans defend with 1 aaGun, 4 armour and 1 factory_minor
1 armour owned by the Russians retreated to Bryansk
Germans win with 4 armour remaining. Battle score for attacker is -10
Casualties for Germans: 1 aaGun
Casualties for Russians: 1 artillery, 1 infantry and 2 mech_infantrys
Non Combat Move - Russians
1 fighter moved from Ukraine to Russia
Place Units - Russians
1 artillery and 2 infantry placed in Volgograd
Russians undo move 1.
1 artillery and 9 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Timguska: 1 tactical_bomber
EDIT: Adding units owned by Russians to Russia: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 20 PUs; end with 22 PUs total
and here we go again the other round, unlucky again for you
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 destroyer and 9 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 submarine moved from 36 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
1 bomber moved from Paulau Island to 44 Sea Zone
1 mech_infantry moved from Manchuria to Chahar
1 mech_infantry moved from Anhwe to Hopei
1 infantry moved from Kiangsi to Hunan
1 mech_infantry moved from Anhwe to Hopei
2 fighters moved from Anhwe to Hunan
1 infantry moved from Kiangsi to Hunan
1 tactical_bomber moved from Anhwe to Hopei
1 armour moved from Anhwe to Chahar
1 tactical_bomber moved from Anhwe to Chahar
1 fighter moved from Anhwe to Japan
Combat - Japanese
Battle in Hunan
Japanese attack with 2 fighters and 2 infantry
British defend with 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in Hunan, round 2 : 0/4 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Hunan
Japanese roll dice for 2 fighters and 1 infantry in Hunan, round 3 : 2/3 hits
Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits
1 infantry owned by the British lost in Hunan
Japanese win, taking Hunan from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Chahar
Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
British defend with 1 armour
Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Chahar, round 2 : 3/3 hits
Chinese roll dice for 1 armour in Chahar, round 2 : 1/1 hits
1 armour owned by the British and 1 mech_infantry owned by the Japanese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 armour
Battle in Hopei
Japanese attack with 2 mech_infantrys and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese roll dice for 2 mech_infantrys and 1 tactical_bomber in Hopei, round 2 : 1/3 hits
Chinese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Hopei
Japanese win, taking Hopei from Chinese with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 44 Sea Zone
Japanese attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 44 Sea Zone
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
2 battleships, 1 carrier, 1 cruiser and 1 fighter moved from 54 Sea Zone to 34 Sea Zone
1 destroyer and 1 submarine moved from 19 Sea Zone to 34 Sea Zone
1 carrier moved from 35 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 34 Sea Zone
1 fighter moved from Anhwe to 34 Sea Zone
1 transport moved from 35 Sea Zone to 33 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Paulau Island
1 bomber moved from 44 Sea Zone to Philippines
2 transports moved from 35 Sea Zone to 34 Sea Zone
2 fighters moved from Hunan to Anhwe
3 armour moved from Kiangsu to Anhwe
1 mech_infantry moved from Shantung to Anhwe
2 infantry moved from Shantung to Anhwe
1 infantry moved from Manchuria to Jehol
1 tactical_bomber moved from Chahar to Anhwe
1 tactical_bomber moved from Hopei to Anhwe
1 infantry moved from Kiangsi to Anhwe
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
1 mech_infantry placed in Japan
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Shantung
1 mech_infantry placed in Japan
1 mech_infantry placed in Manchuria
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 2 mech_infantrys
EDIT: Adding units owned by Japanese to Japan: 2 mech_infantrys
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 44 PUs; end with 44 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 1 destroyer, 2 fighters, 5 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 infantry moved from Iraq to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
3 fighters and 1 tactical_bomber moved from 110 Sea Zone to 125 Sea Zone
1 submarine moved from 92 Sea Zone to 99 Sea Zone
1 carrier moved from 92 Sea Zone to 110 Sea Zone
1 destroyer moved from 92 Sea Zone to 93 Sea Zone
1 destroyer moved from 92 Sea Zone to 93 Sea Zone
1 fighter and 1 tactical_bomber moved from Morocco to 93 Sea Zone
1 bomber moved from Morocco to Southern France
1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to Morocco
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 83 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
3 transports moved from 89 Sea Zone to 101 Sea Zone
Combat - Americans
Battle in 99 Sea Zone
Americans attack with 1 submarine
Italians defend with 3 transports
Americans win, taking 99 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 21
Casualties for Italians: 3 transports
Battle in New Guinea
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans win, taking New Guinea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 125 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Germans defend with 1 submarine
Americans win, taking 125 Sea Zone from Germans with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 93 Sea Zone
Americans attack with 2 destroyers, 1 fighter and 1 tactical_bomber
Italians defend with 1 destroyer
Americans win, taking 93 Sea Zone from Italians with 2 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Strategic bombing raid in Southern France
Bombing raid in Southern France rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern France causes 6 damage total.
Non Combat Move - Americans
1 bomber moved from Southern France to Morocco
3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from 93 Sea Zone to Morocco
3 fighters and 1 tactical_bomber moved from 125 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Morocco to 91 Sea Zone
Place Units - Americans
1 armour, 3 artilleries and 5 infantry placed in Eastern United States
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 fighter placed in Western United States
Americans undo move 2.
1 transport placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 2 infantry moved from Kweichow to Hunan
1 artillery and 3 infantry moved from Kweichow to Hopei
1 fighter moved from Yunnan to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 2 mech_infantrys
Chinese win, taking Hopei from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 2 mech_infantrys
Casualties for Chinese: 2 infantry
Battle in Hunan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Hunan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Yunnan
11 infantry moved from Kweichow to Yunnan
Place Units - Chinese
5 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - UK_Pacific
UK_Pacific buy 3 destroyers; Remaining resources: 0 PUs;
Combat Move - British
1 armour, 3 fighters, 2 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
2 artilleries moved from India to 39 Sea Zone
2 artilleries and 2 transports moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 44 Sea Zone
2 artilleries and 2 infantry moved from 44 Sea Zone to Celebes
1 fighter and 2 infantry moved from Yunnan to Kwangsi
1 armour and 1 mech_infantry moved from India to Eastern Persia
2 infantry moved from Shan State to Yunnan
4 infantry moved from Burma to Yunnan
1 destroyer moved from 41 Sea Zone to 39 Sea Zone
Combat - British
Battle in Kwangsi
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Celebes
British attack with 2 artilleries and 2 infantry
Japanese defend with 1 artillery and 1 infantry
British win, taking Celebes from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - British
1 fighter moved from Kwangsi to Yunnan
Place Units - UK_Pacific
3 destroyers placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 26 PUs; end with 26 PUs total
Some Units in 39 Sea Zone change ownership: 3 destroyers
Well, at least I know it’s a testament to my new strategy that I’m still this much in the game after all of the consistently bad luck. I’m making you work for it! :evil:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery, 3 infantry and 2 mech_infantrys moved from Syria to Iraq
Italians take Iraq from British
Combat - Italians
Non Combat Move - Italians
1 armour moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Bessarabia to Ukraine
1 fighter moved from Syria to Southern Italy
2 infantry moved from Yugoslavia to Northern Italy
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
3 infantry placed in Southern Italy
2 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,4
Italians collect 18 PUs (3 lost to blockades); end with 18 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 infantry moved from Alexandria to Tobruk
ANZAC take Tobruk from Italians
2 infantry moved from Brazil to 85 Sea Zone
2 infantry and 1 transport moved from 85 Sea Zone to 83 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Kenya to Anglo Egyptian Sudan
2 infantry moved from 83 Sea Zone to French West Africa
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - French
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Non Combat Move - French
Turn Complete - French