@Adam514 No scramble.
Gargantua vs variance (axis +12)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 12
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Trigger Germans Friendly With Mongolians activates a trigger called: Trigger Axis Friendly With MongoliansResearch Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery and 15 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
1 bomber and 7 fighters moved from Novgorod to Russia
14 armour, 17 artilleries, 2 bombers, 1 infantry, 25 mech_infantrys and 4 tactical_bombers moved from Bryansk to Russia
6 mech_infantrys moved from Western Ukraine to Russia
2 bombers moved from Germany to Russia
2 infantry and 1 mech_infantry moved from Germany to Western GermanyAirborne Attack Move - Germans
2 infantry moved from Novgorod to RussiaCombat - Germans
Battle in Western Germany
Germans attack with 2 infantry and 1 mech_infantry
Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Germans win, taking Western Germany from Americans with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in Russia
Germans attack with 14 armour, 17 artilleries, 5 bombers, 7 fighters, 3 infantry, 31 mech_infantrys and 4 tactical_bombers
ANZAC defend with 4 fighters; French defend with 1 fighter; British defend with 9 fighters and 1 tactical_bomber; Russians defend with 6 aaGuns, 1 airfield, 3 armour, 8 artilleries, 1 factory_major, 1 fighter, 53 infantry and 6 mech_infantrys; Americans defend with 8 fighters
Russians win with 3 armour, 8 artilleries, 23 fighters, 1 infantry, 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -273
Casualties for Germans: 14 armour, 17 artilleries, 5 bombers, 7 fighters, 3 infantry, 31 mech_infantrys and 4 tactical_bombers
Casualties for Russians: 6 aaGuns and 52 infantryNon Combat Move - Germans
Place Units - Germans
2 armour and 8 infantry placed in Germany
3 infantry placed in Novgorod
3 infantry placed in Ukraine
1 artillery and 1 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,3,5,6,2,6,5
Germans collect 36 PUs (4 lost to blockades); end with 36 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 41 PUs -
OK I guess that’s the end of that.
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They don’t seem to have a results thread for 2015 up yet but I will post as soon as it is.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 12
Purchase Units - Russians
Russians buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 armour moved from Nenetsia to Novgorod
1 mech_infantry moved from Belarus to Novgorod
1 fighter moved from Russia to Novgorod
1 armour moved from Russia to Western Ukraine
Russians take Bryansk from Italians
Russians take Western Ukraine from Italians
1 artillery and 2 infantry moved from Rostov to Ukraine
2 armour moved from Russia to Ukraine
1 infantry moved from Yunnan to Burma
1 mech_infantry moved from Central Mongolia to Tsagaan Olom
Russians take Tsagaan Olom from MongoliansCombat - Russians
Battle in Ukraine
Russians attack with 2 armour, 1 artillery and 2 infantry
Germans defend with 1 factory_minor and 3 infantry
Russians win, taking Ukraine from Germans with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Battle in Novgorod
Russians attack with 1 armour, 1 fighter and 1 mech_infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
1 armour owned by the Russians retreated to Belarus
Germans win with 3 infantry remaining. Battle score for attacker is -4
Casualties for Russians: 1 mech_infantryNon Combat Move - Russians
1 fighter moved from Novgorod to Belarus
6 mech_infantrys moved from Russia to Belarus
8 artilleries and 1 infantry moved from Russia to BryanskPlace Units - Russians
3 armour and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 aaGun, 3 armour and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens;Combat Move - Japanese
1 transport moved from 80 Sea Zone to 79 Sea Zone
1 armour moved from West India to 79 Sea Zone
1 armour and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 armour moved from 80 Sea Zone to Iraq
2 armour and 2 mech_infantrys moved from West India to Eastern Persia
5 armour and 3 mech_infantrys moved from West India to IndiaCombat - Japanese
Battle in India
Japanese attack with 5 armour and 3 mech_infantrys
ANZAC defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour; Americans defend with 2 artilleries and 1 infantry
Japanese captures 23PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 5 armour and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 2 mech_infantrys
Casualties for ANZAC: 2 infantry
Casualties for Americans: 2 artilleries and 1 infantry
Battle in Iraq
Battle in Eastern Persia
Japanese attack with 2 armour and 2 mech_infantrys
British defend with 1 infantry
Japanese win, taking Iraq from British, taking Eastern Persia from British with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - Japanese
1 carrier moved from 80 Sea Zone to 79 Sea ZonePlace Units - Japanese
3 armour placed in West India
1 aaGun and 8 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5,2,3,3,3,6,6,6,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,5,3,5,5,3,3,4,2,3,6,1,4
Japanese collect 4 PUs (11 lost to blockades); end with 27 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 12
Research Technology - Americans
Americans spend 30 on tech rolls
Americans removing all Technology Tokens after successful research.
Americans discover AA RadarActivate Technology - Americans
Americans activating AA RadarPurchase Units - Americans
Americans buy 6 armour, 1 bomber and 3 fighters; Remaining resources: 6 PUs; 0 techTokens;Combat Move - Americans
3 artilleries and 3 infantry moved from Portugal to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
1 artillery and 1 infantry moved from Holland Belgium to 110 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Norway to 112 Sea Zone
1 armour moved from Denmark to 112 Sea Zone
1 armour, 3 artilleries, 3 infantry and 4 transports moved from 112 Sea Zone to 113 Sea Zone
1 armour, 3 artilleries and 2 infantry moved from 113 Sea Zone to Germany
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from 112 Sea Zone to Western Germany
1 fighter moved from United Kingdom to Germany
4 fighters moved from 110 Sea Zone to Germany
2 carriers moved from 110 Sea Zone to 113 Sea Zone
1 cruiser moved from 110 Sea Zone to 113 Sea Zone
4 fighters moved from Russia to Germany
1 mech_infantry moved from Buyant-Uhaa to Ulaanbaatar
1 infantry and 2 mech_infantrys moved from Burma to India
1 artillery moved from Burma to India
1 infantry moved from Burma to India
2 mech_infantrys moved from Yunnan to India
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
2 fighters moved from Russia to India
2 fighters moved from Russia to India
1 mech_infantry moved from Novosibirsk to Olgiy
1 fighter moved from Suiyuyan to Olgiy
1 fighter moved from Suiyuyan to Ulaanbaatar
2 artilleries and 6 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 6 infantry moved from 91 Sea Zone to Spain
1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy
1 artillery moved from Southern France to Northern Italy
1 infantry moved from Yunnan to BurmaCombat - Americans
Battle in Ulaanbaatar
Americans attack with 1 fighter and 1 mech_infantry
Mongolians defend with 1 infantry
Americans win, taking Ulaanbaatar from Mongolians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Mongolians: 1 infantry
Battle in Western Germany
Americans attack with 2 artilleries and 2 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Americans win, taking Western Germany from Germans with 2 artilleries remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Americans: 2 infantry
Battle in Olgiy
Americans attack with 1 fighter and 1 mech_infantry
Mongolians defend with 2 infantry
Americans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Mongolians: 2 infantry
Casualties for Americans: 1 mech_infantry
Battle in Spain
Americans attack with 2 artilleries and 6 infantry
Neutral_True defend with 6 infantry
Americans win, taking Spain from Neutral_True with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Neutral_True: 6 infantry
Casualties for Americans: 6 infantry
Battle in Northern Italy
Americans attack with 2 artilleries and 1 infantry
Italians defend with 1 artillery, 1 factory_minor and 1 infantry
Americans win, taking Northern Italy from Italians with 2 artilleries remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Battle in India
Americans attack with 2 artilleries, 4 fighters, 3 infantry and 4 mech_infantrys
Japanese defend with 1 airfield, 5 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Americans win, taking India from Japanese with 2 artilleries, 4 fighters and 4 mech_infantrys remaining. Battle score for attacker is 25
Casualties for Japanese: 5 armour and 1 mech_infantry
Casualties for Americans: 3 infantry
Battle in Germany
Americans attack with 1 armour, 3 artilleries, 9 fighters and 2 infantry
Germans defend with 3 aaGuns, 2 armour, 1 factory_major, 8 infantry and 1 mech_infantry
Americans win with 3 fighters remaining. Battle score for attacker is -29
Casualties for Germans: 3 aaGuns, 2 armour, 8 infantry and 1 mech_infantry
Casualties for Americans: 1 armour, 3 artilleries, 6 fighters and 2 infantryNon Combat Move - Americans
3 fighters moved from Germany to 113 Sea Zone
4 fighters moved from India to Burma
1 fighter moved from Ulaanbaatar to Central Mongolia
1 fighter moved from Olgiy to Central Mongolia
1 destroyer and 1 submarine moved from 85 Sea Zone to 88 Sea Zone
1 transport moved from 93 Sea Zone to 92 Sea Zone
1 aaGun moved from Morocco to 92 Sea Zone
1 aaGun and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 aaGun moved from 93 Sea Zone to Southern FrancePlace Units - Americans
3 armour placed in Normandy Bordeaux
3 armour placed in Southern France
2 fighters placed in 6 Sea Zone
1 fighter placed in Korea
1 bomber placed in Western United StatesTurn Complete - Americans
Americans collect 90 PUs; end with 96 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 106 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 111 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 121 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy nothing; Remaining resources: 29 PUs;Combat Move - Chinese
Non Combat Move - Chinese
5 artilleries and 10 infantry moved from Yunnan to Burma
1 infantry moved from Hopei to KweichowTurn Complete - Chinese
Chinese collect 23 PUs; end with 52 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 58 PUs -
Are you seriously going to take Berlin with that little frog?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 12
Purchase Units - British
British buy 1 armour and 2 carriers; Remaining resources: 0 PUs; 0 techTokens;Combat Move - British
2 units repaired.
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from 114 Sea Zone to Poland
2 infantry moved from Norway to Finland
3 fighters moved from Denmark to France
2 fighters moved from Denmark to Finland
2 fighters and 1 tactical_bomber moved from Russia to Finland
1 armour and 1 infantry moved from Persia to Iraq
2 fighters moved from Russia to Eastern Persia
1 fighter moved from Egypt to 80 Sea Zone
2 fighters moved from Russia to 80 Sea Zone
1 fighter moved from 80 Sea Zone to 79 Sea Zone
1 fighter moved from Russia to 80 Sea Zone
1 fighter moved from Russia to Eastern Persia
1 infantry moved from Persia to Iraq
1 armour and 1 infantry moved from Persia to Eastern Persia
1 mech_infantry moved from Persia to Eastern Persia
1 infantry moved from Tsinghai to Kazakhstan
1 fighter moved from Russia to FinlandCombat - British
Battle in France
British attack with 3 fighters
Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 infantry
British win with 2 fighters remaining. Battle score for attacker is -3
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 fighter
Battle in Eastern Persia
British attack with 1 armour, 3 fighters, 1 infantry and 1 mech_infantry
Japanese defend with 2 armour and 1 mech_infantry
British win, taking Eastern Persia from Japanese with 1 armour, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 13
Casualties for Japanese: 2 armour and 1 mech_infantry
Casualties for British: 1 infantry
Battle in 79 Sea Zone
British attack with 1 fighter
Japanese defend with 1 carrier
British win with 1 fighter remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
Battle in Poland
Battle in Finland
British attack with 5 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 5 infantry
British win, taking Poland from Germans, taking Finland from Germans with 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 5 infantry
Casualties for British: 1 infantry
Battle in 80 Sea Zone
British attack with 3 fighters
Japanese defend with 1 carrier and 1 transport
British win with 3 fighters remaining. Battle score for attacker is 23
Casualties for Japanese: 1 carrier and 1 transport
Battle in Iraq
British attack with 1 armour and 2 infantry
Japanese defend with 1 armour
British win, taking Iraq from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for British: 1 infantryNon Combat Move - British
3 fighters moved from Eastern Persia to Persia
1 fighter moved from 79 Sea Zone to 80 Sea Zone
5 fighters and 1 tactical_bomber moved from Finland to Norway
2 transports moved from 113 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from France to Western GermanyPlace Units - British
2 carriers placed in 80 Sea Zone
1 armour placed in PersiaTurn Complete - British
British collect 37 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs -
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Germany is down to 3 infantry, and even those will be removed from the game this Franzac turn.
Germany, will NEVER post again. :)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 12
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
6 infantry moved from Southern Italy to Northern ItalyCombat - Italians
Battle in Northern Italy
Italians attack with 6 infantry
Americans defend with 2 artilleries and 1 factory_minor
Italians win, taking Northern Italy from Americans with 3 infantry remaining. Battle score for attacker is -1
Casualties for Italians: 3 infantry
Casualties for Americans: 2 artilleriesNon Combat Move - Italians
1 armour moved from Southern Italy to FrancePlace Units - Italians
3 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,3,2,2,5,3,4
Italians collect 1 PU (8 lost to blockades); end with 1 PU total -
Germany is down to 3 infantry, and even those will be removed from the game this Franzac turn.
Germany, will NEVER post again. :)
OK OK you win. Jesus I was just trying to free the world from Bolshevism and this is the thanks I get.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 12
Research Technology - ANZAC
ANZAC spend 10 on tech rolls
ANZAC removing all Technology Tokens after unsuccessful research.Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs; 0 techTokens;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 transport moved from 39 Sea Zone to 38 Sea Zone
2 infantry moved from Burma to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
1 fighter moved from Russia to West India
2 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
4 submarines moved from 39 Sea Zone to 36 Sea Zone
1 infantry moved from Northern Territory to 55 Sea Zone
1 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from New South Wales to New Guinea
1 fighter moved from Russia to West India
2 fighters moved from Russia to NovgorodCombat - ANZAC
Battle in West India
ANZAC attack with 2 fighters and 4 infantry
Japanese defend with 3 armour and 1 factory_minor
ANZAC win, taking West India from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 3 armour
Casualties for ANZAC: 2 infantry
Battle in Novgorod
ANZAC attack with 2 fighters
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Germans win with 3 infantry remaining. Battle score for attacker is -20
Casualties for ANZAC: 2 fightersNon Combat Move - ANZAC
1 aaGun moved from Queensland to 54 Sea Zone
1 aaGun and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 aaGun moved from 35 Sea Zone to Philippines
1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from West India to India
1 infantry moved from Northwest Persia to PersiaPlace Units - ANZAC
2 fighters placed in QueenslandTurn Complete - ANZAC
ANZAC collect 20 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 12
Combat Move - French
1 infantry moved from 113 Sea Zone to Germany
1 infantry moved from Denmark to Western Germany
1 destroyer moved from 93 Sea Zone to 97 Sea ZoneCombat - French
Battle in Germany
French captures 41PUs while taking Germans capital
French converts factory_major into different unitsNon Combat Move - French
1 fighter moved from Russia to PolandTurn Complete - French
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PFftp,
your worthless forces in Novgorod SURVIVED, and Have escaped to Argentina.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 13
Combat Move - Germans
Airborne Attack Move - Germans
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Adding Technology Super subs for Germans
EDIT: Adding Technology Shipyards for Germans
EDIT: Adding Technology Heavy Bomber for Germans
EDIT: Adding Technology AA Radar for Germans
EDIT: Adding Technology War Bonds for Germans
EDIT: Adding Technology Jet Power for Germans
EDIT: Adding Technology Increased Factory Production for Germans
EDIT: Adding Technology Rockets Advance for Germans
EDIT: Adding Technology Improved Artillery Support for Germans
EDIT: Adding Technology Long Range Aircraft for Germans
EDIT: Turning off Edit Mode
1 bomber and 1 fighter could not land in Uruguay and were removedTurn Complete - Germans
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 13
Purchase Units - Russians
Russians buy 1 bomber and 2 fighters; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Russians
1 infantry moved from Archangel to Novgorod
Russians take Novgorod from Germans
1 armour moved from Belarus to Slovakia Hungary
Russians take Eastern Poland from Italians
Russians take Slovakia Hungary from Germans
1 armour moved from Ukraine to Romania
Russians take Bessarabia from Germans
Russians take Romania from Germans
1 mech_infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
2 mech_infantrys moved from Belarus to Novgorod
1 armour moved from Ukraine to Romania
1 artillery and 2 infantry moved from Ukraine to Bessarabia
1 armour moved from Western Ukraine to Slovakia Hungary
8 artilleries and 1 infantry moved from Bryansk to Western Ukraine
1 artillery and 1 infantry moved from Tambov to Bryansk
3 armour and 2 mech_infantrys moved from Russia to Western UkraineCombat - Russians
Non Combat Move - Russians
3 mech_infantrys moved from Belarus to Slovakia Hungary
1 fighter moved from Belarus to Western Ukraine
1 infantry moved from Burma to IndiaPlace Units - Russians
1 bomber and 2 fighters placed in RussiaTurn Complete - Russians
Russians collect 42 PUs; end with 42 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 48 PUs -
France has more money than the entire Axis combined biatch.
And there is NOTHING you can do about it… you can’t even quit until the 2015 Results thread is up LOL.
Lets see what you can do with your little “up start” in Argentina.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 aaGun and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens;Combat Move - Japanese
Place Units - Japanese
1 aaGun and 9 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,5,3,2,6,4,3,6,6,2,6,3,4,6,6,1,4
Japanese collect 0 PUs (8 lost to blockades); end with 0 PUs total





