German subs missed. 3 hits - OOL please
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer and 1 factory_minor; Remaining resources: 30 PUs; 6 SuicideAttackTokens; 0 techTokens;
Combat Move - Japanese
1 mech_infantry moved from Kweichow to Yunnan
1 armour and 1 mech_infantry moved from Hunan to Yunnan
1 fighter moved from Hunan to Burma
1 infantry moved from India to Burma
1 mech_infantry moved from West India to Eastern Persia
1 fighter moved from India to Eastern Persia
2 carriers, 1 destroyer and 1 transport moved from 39 Sea Zone to 79 Sea Zone
1 armour moved from West India to 79 Sea Zone
1 armour, 2 carriers, 1 destroyer and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 armour moved from 80 Sea Zone to Iraq
1 fighter and 2 tactical_bombers moved from 39 Sea Zone to Iraq
2 fighters moved from India to 80 Sea Zone
1 fighter moved from 39 Sea Zone to 80 Sea Zone
Combat - Japanese
Battle in Burma
Japanese attack with 1 fighter and 1 infantry
British defend with 1 mech_infantry
Japanese win, taking Burma from UK_Pacific with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 1 fighter
Casualties for British: 1 mech_infantry
Battle in Yunnan
Japanese attack with 1 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Eastern Persia
Japanese attack with 1 fighter and 1 mech_infantry
French defend with 1 infantry
Japanese win, taking Eastern Persia from British with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in 80 Sea Zone
Japanese attack with 2 carriers, 1 destroyer, 3 fighters and 1 transport
British defend with 1 submarine
Japanese win, taking 80 Sea Zone from Neutral with 2 carriers, 1 destroyer, 3 fighters and 1 transport remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Iraq
Japanese attack with 1 armour, 1 fighter and 2 tactical_bombers
British defend with 1 artillery and 2 infantry
Japanese win, taking Iraq from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is -12
Casualties for Japanese: 2 tactical_bombers
Casualties for British: 1 artillery and 2 infantry
Non Combat Move - Japanese
1 fighter moved from Iraq to 80 Sea Zone
6 armour and 5 mech_infantrys moved from Hunan to Burma
1 aaGun moved from West India to India
1 fighter moved from Eastern Persia to India
Place Units - Japanese
1 destroyer placed in 39 Sea Zone
2 armour placed in India
1 factory_minor placed in West India
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,5,1,4,4
Japanese collect 17 PUs (3 lost to blockades); end with 47 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 10
Research Technology - Americans
Americans spend 10 on tech rolls
Americans removing all Technology Tokens after successful research.
Americans discover Jet Power
Activate Technology - Americans
Americans activating Jet Power
Purchase Units - Americans
Americans buy 3 artilleries, 2 fighters, 3 infantry, 3 mech_infantrys, 1 submarine and 3 transports; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
3 fighters moved from Russia to Urals
3 fighters moved from Russia to Eastern Persia
1 mech_infantry moved from Kiangsu to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Anhwe to Kweichow
Chinese take Kweichow from Japanese
1 artillery moved from Shantung to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Hainan
1 infantry moved from Jehol to 19 Sea Zone
2 mech_infantrys moved from Jehol to Suiyuyan
2 fighters moved from Suiyuyan to Russia
1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
1 destroyer moved from 38 Sea Zone to 39 Sea Zone
1 cruiser moved from 44 Sea Zone to 34 Sea Zone
1 fighter moved from 44 Sea Zone to 39 Sea Zone
2 fighters moved from Korea to Timguska
2 fighters moved from 6 Sea Zone to Suiyuyan
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
3 fighters moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
Combat - Americans
I think you are going to scramble India, as it’s 50/50.
If I am wrong, be my guest and redo the battle or edit/as-required on your turn.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 10
Research Technology - Americans
Americans spend 10 on tech rolls
Americans removing all Technology Tokens after successful research.
Americans discover Jet Power
Activate Technology - Americans
Americans activating Jet Power
Purchase Units - Americans
Americans buy 3 artilleries, 2 fighters, 3 infantry, 3 mech_infantrys, 1 submarine and 3 transports; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
3 fighters moved from Russia to Urals
3 fighters moved from Russia to Eastern Persia
1 mech_infantry moved from Kiangsu to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Anhwe to Kweichow
Chinese take Kweichow from Japanese
1 artillery moved from Shantung to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Hainan
1 infantry moved from Jehol to 19 Sea Zone
2 mech_infantrys moved from Jehol to Suiyuyan
2 fighters moved from Suiyuyan to Russia
1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
1 destroyer moved from 38 Sea Zone to 39 Sea Zone
1 cruiser moved from 44 Sea Zone to 34 Sea Zone
1 fighter moved from 44 Sea Zone to 39 Sea Zone
2 fighters moved from Korea to Timguska
2 fighters moved from 6 Sea Zone to Suiyuyan
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
3 fighters moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
Combat - Americans
Japanese scrambles 1 units out of India to defend against the attack in 39 Sea Zone
Battle in Urals
Americans attack with 3 fighters
Germans defend with 1 mech_infantry
Americans win with 2 fighters remaining. Battle score for attacker is -6
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 fighter
Battle in Holland Belgium
Americans attack with 3 fighters, 1 infantry and 1 mech_infantry
Italians defend with 1 artillery and 1 infantry
Americans win, taking Holland Belgium from Germans with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Battle in Eastern Persia
Americans attack with 3 fighters
Japanese defend with 1 mech_infantry
Americans win with 2 fighters remaining. Battle score for attacker is -6
Casualties for Japanese: 1 mech_infantry
Casualties for Americans: 1 fighter
Battle in 39 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer and 1 fighter
Japanese win with no units remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer and 1 fighter
Casualties for Americans: 1 destroyer and 1 fighter
Battle in Paulau Island
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Paulau Island from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Normandy Bordeaux
Americans attack with 1 artillery and 2 fighters
Italians defend with 1 artillery, 1 factory_minor and 1 harbour
Americans win, taking Normandy Bordeaux from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Formosa
Battle in Hainan
Battle in Southern France
Non Combat Move - Americans
2 fighters moved from 91 Sea Zone to 93 Sea Zone
1 carrier moved from 91 Sea Zone to 93 Sea Zone
1 carrier moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from West Indies to 89 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Eastern United States to 91 Sea Zone
1 fighter moved from Normandy Bordeaux to 91 Sea Zone
2 fighters moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Holland Belgium to United Kingdom
1 fighter moved from Normandy Bordeaux to United Kingdom
1 submarine moved from 93 Sea Zone to 97 Sea Zone
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry, 2 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Eastern Persia to Persia
2 fighters moved from Urals to Russia
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from Kiangsu to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 carrier moved from 44 Sea Zone to 37 Sea Zone
1 destroyer moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 cruiser moved from 44 Sea Zone to 37 Sea Zone
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
2 aaGuns moved from Manchuria to Jehol
Place Units - Americans
3 artilleries and 3 infantry placed in Eastern United States
2 fighters and 1 submarine placed in 6 Sea Zone
3 transports placed in 101 Sea Zone
3 mech_infantrys placed in Kwangtung
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 6,5
Americans collect 76 PUs; end with 76 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 101 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kiangsi to Kwangsi
1 infantry moved from Hopei to Kweichow
1 infantry moved from Jehol to Chahar
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 infantry
Japanese defend with 1 armour and 1 mech_infantry
Japanese win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kwangsi
6 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 22 PUs; end with 23 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 10
Purchase Units - British
British buy 1 artillery, 3 fighters and 1 submarine; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - British
1 destroyer moved from 125 Sea Zone to 111 Sea Zone
3 fighters moved from 110 Sea Zone to 111 Sea Zone
2 fighters moved from United Kingdom to 111 Sea Zone
1 submarine moved from 81 Sea Zone to 97 Sea Zone
1 fighter moved from Egypt to Iraq
1 armour moved from Persia to West India
British take Eastern Persia from Japanese
UK_Pacific take West India from Japanese
1 armour and 2 infantry moved from Persia to Iraq
7 fighters and 1 tactical_bomber moved from Persia to Russia
Combat - British
Battle in 111 Sea Zone
British attack with 1 destroyer and 5 fighters
Germans defend with 1 destroyer
British win with 1 destroyer and 5 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Iraq
British attack with 1 armour, 1 fighter and 2 infantry
Japanese defend with 1 armour
British win, taking Iraq from Japanese with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of West India from UK_Pacific to British
EDIT: Turning off Edit Mode
1 fighter moved from 111 Sea Zone to United Kingdom
4 fighters moved from 111 Sea Zone to 110 Sea Zone
1 fighter moved from Iraq to Persia
1 infantry moved from Persia to Eastern Persia
Place Units - British
1 submarine placed in 110 Sea Zone
1 artillery placed in United Kingdom
3 fighters placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,1,4,3,5,4,2,6,5
British collect 31 PUs (4 lost to blockades); end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Ukraine to Rostov
1 artillery and 1 infantry moved from France to Holland Belgium
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 armour and 1 infantry moved from Northern Italy to Southern France
Combat - Italians
Battle in Rostov
Italians attack with 1 bomber
Russians defend with 1 armour
Russians win with no units remaining. Battle score for attacker is -6
Casualties for Russians: 1 armour
Casualties for Italians: 1 bomber
Battle in Southern France
Italians attack with 1 armour and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Normandy Bordeaux
Italians attack with 1 artillery and 1 infantry
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Americans win with 1 artillery remaining. Battle score for attacker is -7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Holland Belgium
Italians attack with 1 artillery and 1 infantry
Americans defend with 1 mech_infantry
Italians win, taking Holland Belgium from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Non Combat Move - Italians
1 armour and 12 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 artillery and 1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3,6,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,1,6,5,6,5,1
Italians collect 9 PUs (6 lost to blockades); end with 9 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 harbour, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery moved from Shan State to Yunnan
3 fighters moved from Malaya to Yunnan
1 infantry moved from Trans-Jordan to Iraq
1 submarine moved from 54 Sea Zone to 21 Sea Zone
1 submarine moved from 37 Sea Zone to 19 Sea Zone
ANZAC take 20 Sea Zone from Japanese
ANZAC take 19 Sea Zone from Japanese
3 submarines moved from 37 Sea Zone to 38 Sea Zone
1 submarine moved from 42 Sea Zone to 38 Sea Zone
2 bombers moved from Queensland to Yunnan
Combat - ANZAC
Battle in Yunnan
ANZAC attack with 1 artillery, 2 bombers and 3 fighters
Japanese defend with 1 armour and 1 mech_infantry
ANZAC win with 2 bombers and 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for ANZAC: 1 artillery
Non Combat Move - ANZAC
3 fighters moved from Yunnan to Shensi
2 bombers moved from Yunnan to Szechwan
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
1 transport moved from 37 Sea Zone to 42 Sea Zone
1 transport moved from 42 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
1 infantry moved from New Guinea to Dutch New Guinea
1 aaGun moved from Northern Territory to Queensland
1 infantry moved from 42 Sea Zone to Java
Place Units - ANZAC
1 transport placed in 54 Sea Zone
2 infantry placed in Queensland
1 transport placed in 62 Sea Zone
1 harbour placed in Sumatra
Turn Complete - ANZAC
ANZAC collect 25 PUs; end with 25 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 10
Combat Move - French
1 destroyer moved from 98 Sea Zone to 93 Sea Zone
1 infantry moved from Volgograd to Rostov
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 11
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 bombers and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 mech_infantry moved from Bryansk to Smolensk
1 mech_infantry moved from Bryansk to Tambov
2 mech_infantrys moved from Bryansk to Rostov
1 mech_infantry moved from Novgorod to Archangel
1 mech_infantry moved from Eastern Poland to Archangel
1 bomber moved from Bryansk to Archangel
1 bomber moved from Bryansk to Rostov
2 tactical_bombers moved from Bryansk to Smolensk
3 tactical_bombers moved from Bryansk to Tambov
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 battleship, 2 carriers, 1 cruiser, 5 destroyers, 4 fighters and 1 submarine moved from 112 Sea Zone to 113 Sea Zone
3 fighters moved from Western Germany to 113 Sea Zone
Airborne Attack Move - Germans
2 infantry moved from Novgorod to Tambov
Combat - Germans
Battle in Rostov
Germans attack with 1 bomber and 2 mech_infantrys
French defend with 1 infantry
Germans win, taking Rostov from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in 113 Sea Zone
Germans attack with 1 battleship, 2 carriers, 1 cruiser, 5 destroyers, 7 fighters and 1 submarine
Russians defend with 1 cruiser
Units damaged: 1 carrier owned by the Germans
Germans win with 1 battleship, 2 carriers, 1 cruiser, 5 destroyers, 7 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Smolensk
Germans attack with 1 mech_infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans win with 1 tactical_bomber remaining. Battle score for attacker is -9
Casualties for Germans: 1 mech_infantry and 1 tactical_bomber
Casualties for Russians: 2 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery and 1 infantry
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Germans win, taking Normandy Bordeaux from Americans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery
Battle in Tambov
Germans attack with 2 infantry, 1 mech_infantry and 3 tactical_bombers
Russians defend with 2 artilleries and 1 infantry
Germans win, taking Tambov from Russians with 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleries and 1 infantry
Battle in Archangel
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 mech_infantry
Germans win, taking Archangel from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Germans
6 mech_infantrys moved from Belarus to Bryansk
1 bomber moved from Archangel to Bryansk
1 tactical_bomber moved from Smolensk to Bryansk
3 tactical_bombers moved from Tambov to Bryansk
1 bomber moved from Rostov to Bryansk
3 artilleries moved from Ukraine to Bryansk
1 infantry moved from Ukraine to Bryansk
9 mech_infantrys moved from Poland to Western Ukraine
2 mech_infantrys moved from Western Germany to Germany
3 aaGuns and 2 infantry moved from Western Germany to Germany
7 fighters moved from 113 Sea Zone to Novgorod
Place Units - Germans
3 armour placed in Ukraine
1 bomber and 2 infantry placed in Novgorod
2 bombers placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,4,1,6,5,2,1
Germans collect 51 PUs (4 lost to blockades); end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
I will kill as many as I can.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 11
Politics - Russians
Russians takes Political Action: Political Action Allies To War With TrueNeutrals
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Russians takes Political Action: Political Action Allies To War With Mongolians
Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for British and Mongolians from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Dutch and Mongolians from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Chinese and Mongolians from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for French and Mongolians from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Russians and Mongolians from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Mongolians and Germans from Strict_Neutral to Friendly_Neutral
Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Mongolians and Italians from Strict_Neutral to Friendly_Neutral
Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Mongolians and Japanese from Strict_Neutral to Friendly_Neutral
Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Mongolians and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
1 mech_infantry moved from Chahar to Central Mongolia
Russians take Central Mongolia from Mongolians
1 artillery and 2 infantry moved from Volgograd to Rostov
1 fighter moved from Russia to Rostov
1 artillery and 2 infantry moved from Russia to Tambov
1 mech_infantry moved from Russia to Belarus
Russians take Belarus from Germans
1 infantry moved from Vologda to Smolensk
1 armour moved from Vologda to Urals
Russians take Urals from Germans
1 armour moved from Urals to Nenetsia
Russians take Nenetsia from Germans
1 artillery moved from Vologda to Russia
1 submarine moved from 114 Sea Zone to 113 Sea Zone
Combat - Russians
Battle in Tambov
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry and 1 mech_infantry
Russians win, taking Tambov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 2 mech_infantrys
Russians win, taking Rostov from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in 113 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 battleship, 2 carriers, 1 cruiser, 5 destroyers and 1 submarine
Units damaged: 1 carrier owned by the Germans
Germans win with 1 battleship, 2 carriers, 1 cruiser, 5 destroyers and 1 submarine remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Non Combat Move - Russians
2 mech_infantrys moved from Volgograd to Russia
1 fighter moved from Rostov to Russia
Place Units - Russians
10 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Neutral_Axis from Evenkiyskiy: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
I will kill as many as I can.
Russian Declares WAR on the Neutrals! It’s there fault this is happening! Their neutrality has been a quiet partner in this outrageous war!
Smolensk has HELD!
Moscow will stay RUSSIAN!
In light of these Events, Stalin has half a mind to FALL BACK!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 11
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Trigger Japanese Friendly With Mongolians activates a trigger called: Trigger Axis Friendly With Mongolians
Trigger Axis Friendly With Mongolians: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Olgiy
Trigger Axis Friendly With Mongolians: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Dzavhan
Trigger Axis Friendly With Mongolians: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Tsagaan Olom
Trigger Axis Friendly With Mongolians: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Central Mongolia
Trigger Axis Friendly With Mongolians: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Buyant-Uhaa
Trigger Axis Friendly With Mongolians: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Ulaanbaatar
Purchase Units - Japanese
Japanese buy 3 armour; Remaining resources: 34 PUs; 6 SuicideAttackTokens; 0 techTokens;
Combat Move - Japanese
4 fighters moved from 80 Sea Zone to Persia
2 armour moved from India to West India
6 armour and 5 mech_infantrys moved from Burma to West India
Combat - Japanese
Battle in Persia
Japanese attack with 4 fighters
British defend with 1 airfield, 1 factory_minor, 4 fighters and 1 infantry; Americans defend with 2 fighters
British win with 6 fighters remaining. Battle score for attacker is -37
Casualties for Japanese: 4 fighters
Casualties for British: 1 infantry
Battle in West India
Japanese attack with 8 armour and 5 mech_infantrys
British defend with 1 armour and 1 factory_minor
Japanese win, taking West India from British with 8 armour and 5 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Non Combat Move - Japanese
Place Units - Japanese
3 armour placed in India
Turn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,4,5,1,2,1,2
Japanese collect 8 PUs (6 lost to blockades); end with 42 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 47 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 11
Politics - Americans
Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Trigger Americans War Mongolians: Changing Relationship for Americans and Mongolians from Strict_Neutral to War
Research Technology - Americans
Americans spend 20 on tech rolls
Americans roll 6,4,2,1 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover Long Range Aircraft
Activate Technology - Americans
Americans activating Long Range Aircraft
Purchase Units - Americans
Americans buy 2 artilleries, 6 infantry, 2 mech_infantrys, 3 submarines and 4 transports; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Americans
2 fighters moved from Timguska to Archangel
1 fighter moved from Russia to Archangel
2 fighters moved from 93 Sea Zone to France
2 fighters moved from 110 Sea Zone to France
1 fighter moved from United Kingdom to Holland Belgium
1 fighter moved from United Kingdom to Normandy Bordeaux
2 fighters moved from 91 Sea Zone to Southern France
1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
1 armour and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 mech_infantry moved from 112 Sea Zone to Western Germany
1 armour moved from 112 Sea Zone to Denmark
3 artilleries moved from Morocco to 91 Sea Zone
3 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer and 2 submarines moved from 91 Sea Zone to 85 Sea Zone
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Portugal
2 fighters moved from Persia to Ukraine
3 fighters moved from Russia to Ukraine
1 mech_infantry moved from Suiyuyan to Novosibirsk
2 fighters moved from Suiyuyan to Russia
1 mech_infantry moved from Hunan to Burma
1 artillery and 1 infantry moved from Hainan to 36 Sea Zone
1 artillery and 2 infantry moved from French Indo China to 36 Sea Zone
1 artillery and 1 infantry moved from Shan State to Burma
1 mech_infantry moved from Kwangtung to 20 Sea Zone
1 infantry moved from Formosa to 20 Sea Zone
2 fighters moved from 6 Sea Zone to Buyant-Uhaa
1 mech_infantry moved from Suiyuyan to Buyant-Uhaa
1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 34 Sea Zone to 36 Sea Zone
2 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 38 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 38 Sea Zone to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
2 artilleries and 3 infantry moved from 39 Sea Zone to India
1 infantry, 1 mech_infantry and 1 transport moved from 20 Sea Zone to 38 Sea Zone
1 infantry and 1 mech_infantry moved from 38 Sea Zone to Burma
2 mech_infantrys moved from Kwangtung to Yunnan
1 infantry moved from Kweichow to Yunnan
Combat - Americans
Battle in Archangel
Americans attack with 3 fighters
Germans defend with 2 mech_infantrys
Americans roll dice for 3 fighters in Archangel, round 2 : 2/3 hits
Germans roll dice for 2 mech_infantrys in Archangel, round 2 : 0/2 hits
2 mech_infantrys owned by the Germans lost in Archangel
Americans win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in France
Americans attack with 4 fighters
Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
Americans roll dice for 4 fighters in France, round 2 : 1/4 hits
Germans roll dice for 1 artillery and 2 infantry in France, round 2 : 0/3 hits
1 infantry owned by the Germans lost in France
Americans roll dice for 4 fighters in France, round 3 : 2/4 hits
Germans roll dice for 1 artillery and 1 infantry in France, round 3 : 2/2 hits
2 fighters owned by the Americans, 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in France
Americans win with 2 fighters remaining. Battle score for attacker is -10
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Americans: 2 fighters
Battle in Portugal
Americans attack with 3 artilleries and 3 infantry
Neutral_True defend with 2 infantry
Americans roll dice for 3 artilleries and 3 infantry in Portugal, round 2 : 3/6 hits
Neutral_True roll dice for 2 infantry in Portugal, round 2 : 0/2 hits
2 infantry owned by the Neutral_True lost in Portugal
Americans win, taking Portugal from Neutral_True with 3 artilleries and 3 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Burma
Americans attack with 1 artillery, 2 infantry and 2 mech_infantrys
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Burma, round 2 : 1/5 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
Americans win, taking Burma from Japanese with 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Holland Belgium
Americans attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 artillery and 1 infantry
Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 2 : 2/3 hits
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in 85 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Japanese defend with 1 submarine
Americans roll dice for 2 submarines in 85 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer in 85 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 85 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 85 Sea Zone
Americans roll dice for 1 submarine in 85 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Japanese lost in 85 Sea Zone
Americans win, taking 85 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 0
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 submarine
Battle in Western Germany
Americans converts factory_major into different units
Battle in Buyant-Uhaa
Americans attack with 2 fighters and 1 mech_infantry
Mongolians defend with 2 infantry
Americans roll dice for 2 fighters and 1 mech_infantry in Buyant-Uhaa, round 2 : 1/3 hits
Mongolians roll dice for 2 infantry in Buyant-Uhaa, round 2 : 0/2 hits
1 infantry owned by the Mongolians lost in Buyant-Uhaa
Americans roll dice for 2 fighters and 1 mech_infantry in Buyant-Uhaa, round 3 : 2/3 hits
Mongolians roll dice for 1 infantry in Buyant-Uhaa, round 3 : 0/1 hits
1 infantry owned by the Mongolians lost in Buyant-Uhaa
Americans win, taking Western Germany from Germans, taking Buyant-Uhaa from Mongolians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Mongolians: 2 infantry
Battle in Ukraine
Americans attack with 5 fighters
Germans defend with 3 armour and 1 factory_minor
Americans roll dice for 5 fighters in Ukraine, round 2 : 3/5 hits
Germans roll dice for 3 armour in Ukraine, round 2 : 2/3 hits
2 fighters owned by the Americans and 3 armour owned by the Germans lost in Ukraine
Americans win with 3 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 3 armour
Casualties for Americans: 2 fighters
Battle in Southern France
Americans attack with 1 artillery, 2 fighters and 1 infantry
Italians defend with 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Southern France, round 2 : 1/4 hits
Italians roll dice for 1 armour and 1 infantry in Southern France, round 2 : 1/2 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Americans roll dice for 1 artillery and 2 fighters in Southern France, round 3 : 3/3 hits
Italians roll dice for 1 armour in Southern France, round 3 : 1/1 hits
1 fighter owned by the Americans and 1 armour owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is -4
Casualties for Italians: 1 armour and 1 infantry
Casualties for Americans: 1 fighter and 1 infantry
Battle in Denmark
Battle in Norway
Battle in Northern Italy
Americans converts factory_major into different units
Battle in India
Americans attack with 2 artilleries and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 3 armour, 1 factory_minor and 1 harbour
Americans roll dice for 2 artilleries and 3 infantry in India, round 2 : 0/5 hits
Japanese roll dice for 1 aaGun and 3 armour in India, round 2 : 0/3 hits
Americans roll dice for 2 artilleries and 3 infantry in India, round 3 : 2/5 hits
Japanese roll dice for 1 aaGun and 3 armour in India, round 3 : 1/3 hits
1 armour owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in India
Americans roll dice for 2 artilleries and 2 infantry in India, round 4 : 1/4 hits
Japanese roll dice for 2 armour in India, round 4 : 1/2 hits
1 armour owned by the Japanese and 1 infantry owned by the Americans lost in India
Americans roll dice for 2 artilleries and 1 infantry in India, round 5 : 3/3 hits
Japanese roll dice for 1 armour in India, round 5 : 0/1 hits
1 armour owned by the Japanese lost in India
Americans win, taking Denmark from Germans, taking Norway from Germans, taking Northern Italy from Italians, taking India from Japanese, taking Shan State from ANZAC, taking Burma from Americans, taking Borneo from ANZAC, taking Kwangtung from Americans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 17
Casualties for Japanese: 1 aaGun and 3 armour
Casualties for Americans: 2 infantry
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 artillery, 1 factory_minor and 1 harbour
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 2/3 hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 artillery owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Americans: 1 infantry
Non Combat Move - Americans
2 fighters moved from France to 110 Sea Zone
1 fighter moved from Normandy Bordeaux to United Kingdom
1 fighter moved from Holland Belgium to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Southern France to 110 Sea Zone
3 fighters moved from Archangel to Russia
3 fighters moved from Ukraine to Russia
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
2 fighters moved from Buyant-Uhaa to Suiyuyan
2 aaGuns moved from Jehol to Buyant-Uhaa
2 carriers, 1 cruiser and 1 destroyer moved from 37 Sea Zone to 39 Sea Zone
1 transport moved from 37 Sea Zone to 38 Sea Zone
Place Units - Americans
4 transports placed in 101 Sea Zone
2 artilleries and 6 infantry placed in Eastern United States
3 submarines placed in 6 Sea Zone
2 mech_infantrys placed in Central United States
Turn Complete - Americans
Americans collect 88 PUs; end with 89 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 114 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
2 infantry moved from Kwangsi to Yunnan
6 infantry moved from Szechwan to Yunnan
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Chahar to Hopei
Place Units - Chinese
5 artilleries and 1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 11
Purchase Units - British
British repair 0 damage on 1 factory_major; Remaining resources: 30 PUs; 0 techTokens;
British buy 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
1 destroyer moved from 111 Sea Zone to 113 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 1 submarine moved from 110 Sea Zone to 113 Sea Zone
1 fighter moved from United Kingdom to 113 Sea Zone
1 armour and 2 infantry moved from Iraq to Persia
4 fighters moved from Persia to Russia
7 fighters and 1 tactical_bomber moved from Russia to Western Ukraine
Combat - British
Battle in Western Ukraine
British attack with 7 fighters and 1 tactical_bomber
Germans defend with 9 mech_infantrys
British roll dice for 7 fighters and 1 tactical_bomber in Western Ukraine, round 2 : 3/8 hits
Italians roll dice for 9 mech_infantrys in Western Ukraine, round 2 : 2/9 hits
2 fighters owned by the British and 3 mech_infantrys owned by the Germans lost in Western Ukraine
retreated to Western Ukraine
Italians win with 6 mech_infantrys remaining. Battle score for attacker is -8
Casualties for Germans: 3 mech_infantrys
Casualties for British: 2 fighters
Battle in 113 Sea Zone
British attack with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 5 fighters and 1 submarine
Germans defend with 1 battleship, 2 carriers, 1 cruiser, 5 destroyers and 1 submarine
British roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Germans
British roll dice for 1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 5 fighters in 113 Sea Zone, round 2 : 6/10 hits
Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 battleship, 2 carriers, 1 cruiser and 5 destroyers in 113 Sea Zone, round 2 : 4/9 hits
Units damaged: 1 battleship owned by the British and 1 carrier owned by the British
5 destroyers owned by the Germans, 1 carrier owned by the British and 1 submarine owned by the Germans lost in 113 Sea Zone
British roll dice for 1 submarine in 113 Sea Zone, round 3 : 1/1 hits
1 carrier owned by the Germans lost in 113 Sea Zone
British roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 5 fighters in 113 Sea Zone, round 3 : 5/10 hits
Germans roll dice for 1 battleship, 1 carrier and 1 cruiser in 113 Sea Zone, round 3 : 2/3 hits
1 cruiser owned by the Germans, 1 carrier owned by the Germans, 1 submarine owned by the British, 1 battleship owned by the Germans and 1 destroyer owned by the British lost in 113 Sea Zone
British win with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 5 fighters remaining. Battle score for attacker is 80
Casualties for Germans: 1 battleship, 2 carriers, 1 cruiser, 5 destroyers and 1 submarine
Casualties for British: 1 carrier, 1 destroyer and 1 submarine
Non Combat Move - British
5 fighters moved from 113 Sea Zone to Denmark
2 aaGuns and 2 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 110 Sea Zone to 113 Sea Zone
2 aaGuns and 2 infantry moved from 113 Sea Zone to Norway
5 fighters and 1 tactical_bomber moved from Western Ukraine to Russia
1 infantry moved from Shensi to Tsinghai
Place Units - British
1 transport placed in 110 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in Persia
1 fighter placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 11
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
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