WWII in 3D S.A. Axis & Dawg Allies


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 2 armour, 2 artilleries, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery moved from Karelia to Finland
                      Russians take Finland from Germans
                1 artillery moved from Novgorod to Baltic States
                1 armour moved from Novgorod to Baltic States
                1 artillery moved from Belarus to Baltic States
                1 infantry moved from Ukraine to Bessarabia
                1 fighter moved from Novgorod to Baltic States
                1 infantry moved from Bessarabia to Eastern Poland
                1 infantry moved from Novgorod to Baltic States
                1 infantry moved from Belarus to Baltic States
                1 artillery moved from Belarus to Eastern Poland
                1 fighter moved from Novgorod to Eastern Poland


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 2 armour, 2 artilleries, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery moved from Karelia to Finland
                      Russians take Finland from Germans
                1 artillery moved from Novgorod to Baltic States
                1 armour moved from Novgorod to Baltic States
                1 artillery moved from Belarus to Baltic States
                1 infantry moved from Ukraine to Bessarabia
                1 fighter moved from Novgorod to Baltic States
                1 infantry moved from Bessarabia to Eastern Poland
                1 infantry moved from Novgorod to Baltic States
                1 infantry moved from Belarus to Baltic States
                1 artillery moved from Belarus to Eastern Poland
                1 fighter moved from Novgorod to Eastern Poland

    Combat - Russians
                Battle in Baltic States
                    Russians attack with 1 armour, 2 artilleries, 1 fighter and 2 infantry
                    Germans defend with 1 artillery and 5 infantry
                    Germans win with no units remaining. Battle score for attacker is -11
                    Casualties for Germans: 1 artillery and 5 infantry
                    Casualties for Russians: 1 armour, 2 artilleries, 1 fighter and 2 infantry
                Battle in Eastern Poland
                    Russians attack with 1 artillery, 1 fighter and 1 infantry
                    Italians defend with 1 armour and 1 infantry
                    Russians win, taking Eastern Poland from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 armour and 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Eastern Poland to Novgorod
                1 infantry moved from Smolensk to Belarus
                1 infantry moved from Bryansk to Western Ukraine
                1 armour moved from Ukraine to Caucasus
                2 infantry moved from Russia to Smolensk
                1 artillery moved from Russia to Smolensk
                3 infantry moved from Russia to Bryansk

    Place Units - Russians
                1 armour, 1 infantry and 1 mech_infantry placed in Ukraine
                1 armour and 1 infantry placed in Volgograd
                1 artillery and 2 infantry placed in Novgorod
                1 artillery and 2 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 36 PUs; end with 36 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 39 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 destroyer, 1 fighter, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                Reseting Bonus Movement of Units
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 destroyer moved from 6 Sea Zone to 5 Sea Zone
                1 cruiser moved from 6 Sea Zone to 5 Sea Zone
                1 fighter moved from 6 Sea Zone to Soviet Far East
                1 tactical_bomber moved from Japan to 5 Sea Zone
                1 fighter moved from Japan to Amur
                1 tactical_bomber moved from 5 Sea Zone to Siberia
                1 fighter moved from Kiangsu to 5 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 infantry moved from Kiangsu to 19 Sea Zone
                1 armour moved from Buryatia to Yenisey
                      Japanese take Yakut S.S.R. from Russians
                      Japanese take Yenisey from Russians
                1 armour moved from Kiangsu to Jehol
                1 infantry moved from Kweichow to Anhwe
                1 armour moved from Kwangtung to Anhwe
                1 fighter and 1 tactical_bomber moved from Kweichow to Anhwe
                1 artillery and 1 infantry moved from Shensi to Hopei
                1 infantry moved from Kazakhstan to Samara
                      Japanese take Samara from Russians
                1 infantry moved from Tsinghai to Kansu
                      Japanese take Kansu from Chinese
                1 infantry moved from Shensi to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 artillery moved from Shensi to Hopei
                1 infantry moved from Kwangsi to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 destroyer moved from 36 Sea Zone to 42 Sea Zone
                1 cruiser moved from 54 Sea Zone to 42 Sea Zone
                1 infantry moved from Kwangtung to Kwangsi
                2 artilleries moved from Kwangsi to French Indo China
                1 tactical_bomber moved from Kiangsu to Anhwe
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
                2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                2 infantry moved from 5 Sea Zone to Soviet Far East
                1 artillery moved from Manchuria to Amur
                1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 infantry moved from 5 Sea Zone to Amur
                1 carrier moved from 6 Sea Zone to 5 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 destroyer, 1 fighter, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                Reseting Bonus Movement of Units
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 destroyer moved from 6 Sea Zone to 5 Sea Zone
                1 cruiser moved from 6 Sea Zone to 5 Sea Zone
                1 fighter moved from 6 Sea Zone to Soviet Far East
                1 tactical_bomber moved from Japan to 5 Sea Zone
                1 fighter moved from Japan to Amur
                1 tactical_bomber moved from 5 Sea Zone to Siberia
                1 fighter moved from Kiangsu to 5 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 infantry moved from Kiangsu to 19 Sea Zone
                1 armour moved from Buryatia to Yenisey
                      Japanese take Yakut S.S.R. from Russians
                      Japanese take Yenisey from Russians
                1 armour moved from Kiangsu to Jehol
                1 infantry moved from Kweichow to Anhwe
                1 armour moved from Kwangtung to Anhwe
                1 fighter and 1 tactical_bomber moved from Kweichow to Anhwe
                1 artillery and 1 infantry moved from Shensi to Hopei
                1 infantry moved from Kazakhstan to Samara
                      Japanese take Samara from Russians
                1 infantry moved from Tsinghai to Kansu
                      Japanese take Kansu from Chinese
                1 infantry moved from Shensi to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 artillery moved from Shensi to Hopei
                1 infantry moved from Kwangsi to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 destroyer moved from 36 Sea Zone to 42 Sea Zone
                1 cruiser moved from 54 Sea Zone to 42 Sea Zone
                1 infantry moved from Kwangtung to Kwangsi
                2 artilleries moved from Kwangsi to French Indo China
                1 tactical_bomber moved from Kiangsu to Anhwe
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
                2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                2 infantry moved from 5 Sea Zone to Soviet Far East
                1 artillery moved from Manchuria to Amur
                1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 infantry moved from 5 Sea Zone to Amur
                1 carrier moved from 6 Sea Zone to 5 Sea Zone

    Combat - Japanese
                Japanese creates battle in territory 39 Sea Zone
                Battle in 5 Sea Zone
                    Japanese attack with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 3 transports
                    Americans defend with 2 battleships and 2 transports
                        Japanese roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 3 transports in 5 Sea Zone, round 2 :  1/3 hits
                        Americans roll dice for 2 battleships and 2 transports in 5 Sea Zone, round 2 :  1/2 hits
                        1 battleship owned by the Americans and 1 destroyer owned by the Japanese lost in 5 Sea Zone
                        Japanese roll dice for 1 carrier, 1 cruiser, 1 fighter and 3 transports in 5 Sea Zone, round 3 :  2/2 hits
                        Americans roll dice for 1 battleship and 2 transports in 5 Sea Zone, round 3 :  1/1 hits
                        1 battleship owned by the Americans, 1 cruiser owned by the Japanese and 1 transport owned by the Americans lost in 5 Sea Zone
                        1 transport owned by the Americans lost in 5 Sea Zone
                    Japanese win with 1 carrier, 1 fighter and 3 transports remaining. Battle score for attacker is 34
                    Casualties for Japanese: 1 cruiser and 1 destroyer
                    Casualties for Americans: 2 battleships and 2 transports
                Battle in Soviet Far East
                    Japanese attack with 1 fighter and 2 infantry
                    Americans defend with 1 bomber
                        Japanese roll dice for 1 fighter and 2 infantry in Soviet Far East, round 2 :  2/3 hits
                        Russians roll dice for 1 bomber in Soviet Far East, round 2 :  0/1 hits
                        1 bomber owned by the Americans lost in Soviet Far East
                    Japanese win, taking Soviet Far East from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 12
                    Casualties for Americans: 1 bomber
                Battle in 39 Sea Zone
                    Japanese attack with 1 submarine
                    British defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 destroyer in 39 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 39 Sea Zone, round 3 :  0/1 hits
                        British roll dice for 1 destroyer in 39 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 submarine in 39 Sea Zone, round 4 :  1/1 hits
                        British roll dice for 1 destroyer in 39 Sea Zone, round 4 :  0/1 hits
                        1 destroyer owned by the British lost in 39 Sea Zone
                    Japanese win with 1 submarine remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Siberia
                    Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
                    Americans defend with 1 armour
                        Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Siberia, round 2 :  1/3 hits
                        Russians roll dice for 1 armour in Siberia, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Siberia
                    Japanese win, taking Siberia from Russians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 armour
                Battle in Hopei
                    Japanese attack with 2 artilleries and 1 infantry
                    Chinese defend with 2 infantry
                        Japanese roll dice for 2 artilleries and 1 infantry in Hopei, round 2 :  1/3 hits
                        Chinese roll dice for 2 infantry in Hopei, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                        Japanese roll dice for 2 artilleries in Hopei, round 3 :  2/2 hits
                        Chinese roll dice for 1 infantry in Hopei, round 3 :  1/1 hits
                        1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 1 artillery remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Jehol
                    Japanese attack with 1 armour
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour in Jehol, round 2 :  1/1 hits
                        Chinese roll dice for 1 infantry in Jehol, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Jehol
                    Japanese win, taking Jehol from Chinese with 1 armour remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Anhwe
                    Japanese attack with 1 armour, 1 fighter, 1 infantry and 2 tactical_bombers
                    Chinese defend with 4 infantry
                        Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 2 tactical_bombers in Anhwe, round 2 :  2/5 hits
                        Chinese roll dice for 4 infantry in Anhwe, round 2 :  2/4 hits
                        1 armour owned by the Japanese, 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
                        Japanese roll dice for 1 fighter and 2 tactical_bombers in Anhwe, round 3 :  2/3 hits
                        Chinese roll dice for 2 infantry in Anhwe, round 3 :  1/2 hits
                        1 tactical_bomber owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -8
                    Casualties for Japanese: 1 armour, 1 infantry and 1 tactical_bomber
                    Casualties for Chinese: 4 infantry
                Battle in Java
                Battle in Amur
                    Japanese attack with 1 artillery, 1 fighter and 1 infantry
                    Americans defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Amur, round 2 :  2/3 hits
                        Russians roll dice for 1 artillery and 1 infantry in Amur, round 2 :  1/2 hits
                        1 artillery owned by the Americans, 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Amur
                    Japanese win, taking Java from ANZAC, taking Amur from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in French Indo China
                    Japanese attack with 2 artilleries
                    British defend with 1 infantry
                        Japanese roll dice for 2 artilleries in French Indo China, round 2 :  0/2 hits
                        UK_Pacific roll dice for 1 infantry in French Indo China, round 2 :  0/1 hits
                        Japanese roll dice for 2 artilleries in French Indo China, round 3 :  0/2 hits
                        UK_Pacific roll dice for 1 infantry in French Indo China, round 3 :  0/1 hits
                        Japanese roll dice for 2 artilleries in French Indo China, round 4 :  1/2 hits
                        UK_Pacific roll dice for 1 infantry in French Indo China, round 4 :  1/1 hits
                        1 infantry owned by the British and 1 artillery owned by the Japanese lost in French Indo China
                    Japanese win, taking French Indo China from UK_Pacific with 1 artillery remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 artillery
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                1 destroyer moved from 36 Sea Zone to 42 Sea Zone
                1 fighter moved from Soviet Far East to 5 Sea Zone
                1 tactical_bomber moved from Siberia to Korea
                1 fighter moved from Amur to Korea
                1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsu

    Place Units - Japanese
                2 armour and 1 mech_infantry placed in Kiangsu
                1 fighter and 2 infantry placed in Japan
                1 destroyer and 1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 51 PUs; end with 51 PUs total

    Dice Statistics:

    Total
                1 was rolled 14 times
                2 was rolled 8 times
                3 was rolled 12 times
                4 was rolled 12 times
                5 was rolled 5 times
                6 was rolled 9 times
            Average roll : 3.217
            Median : 3.000
            Variance : 0.915
            Standard Deviation : 0.957
            Total rolls : 60

    Japanese Combat
                1 was rolled 7 times
                2 was rolled 6 times
                3 was rolled 9 times
                4 was rolled 6 times
                5 was rolled 3 times
                6 was rolled 6 times
            Average roll : 3.270
            Median : 3.000
            Variance : 0.528
            Standard Deviation : 0.726
            Total rolls : 37

    British Combat
                4 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.667
            Median : 4.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Russians Combat
                1 was rolled 2 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    UK_Pacific Combat
                1 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Chinese Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 1 times
            Average roll : 2.600
            Median : 2.500
            Variance : 0.889
            Standard Deviation : 0.943
            Total rolls : 10

    Americans Combat
                1 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.667
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 artillery, 1 battleship, 1 carrier, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 battleship moved from 91 Sea Zone to 110 Sea Zone
                2 submarines moved from 91 Sea Zone to 110 Sea Zone
                2 destroyers moved from 91 Sea Zone to 110 Sea Zone
                1 mech_infantry moved from Morocco to 91 Sea Zone
                1 carrier, 1 cruiser, 1 fighter, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 mech_infantry moved from 110 Sea Zone to Holland Belgium
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
                1 infantry moved from 109 Sea Zone to Scotland


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 artillery, 1 battleship, 1 carrier, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 battleship moved from 91 Sea Zone to 110 Sea Zone
                2 submarines moved from 91 Sea Zone to 110 Sea Zone
                2 destroyers moved from 91 Sea Zone to 110 Sea Zone
                1 mech_infantry moved from Morocco to 91 Sea Zone
                1 carrier, 1 cruiser, 1 fighter, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 mech_infantry moved from 110 Sea Zone to Holland Belgium
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
                1 infantry moved from 109 Sea Zone to Scotland

    Combat - Americans
                Battle in 110 Sea Zone
                    Americans attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
                    Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 4 transports
                    Units damaged: 1 carrier owned by the Germans
                    Americans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 66
                    Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 4 transports
                    Casualties for Americans: 1 destroyer
                Battle in Holland Belgium
                Battle in Scotland

    Non Combat Move - Americans
                1 armour and 1 artillery moved from Eastern United States to 101 Sea Zone
                1 armour, 1 artillery and 2 transports moved from 101 Sea Zone to 86 Sea Zone
                1 armour moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                1 artillery moved from 86 Sea Zone to Brazil
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Hawaiian Islands to 26 Sea Zone

    Place Units - Americans
                1 battleship, 1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Central United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,2
                Americans collect 56 PUs (2 lost to blockades); end with 56 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Chahar to Jehol
                1 fighter moved from Chahar to Jehol


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Chahar to Jehol
                1 fighter moved from Chahar to Jehol

    Combat - Chinese
                Battle in Jehol
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 armour
                    Chinese win, taking Jehol from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 armour
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Jehol to Yunnan

    Place Units - Chinese
                1 infantry placed in Anhwe
                1 infantry placed in Chahar

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 4 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - British
                2 fighters moved from 98 Sea Zone to 95 Sea Zone
                1 tactical_bomber moved from Egypt to 97 Sea Zone
                1 bomber moved from Egypt to 97 Sea Zone
                1 battleship moved from 98 Sea Zone to 97 Sea Zone
                1 cruiser moved from 98 Sea Zone to 97 Sea Zone
                1 destroyer moved from 98 Sea Zone to 97 Sea Zone
                1 destroyer moved from 98 Sea Zone to 95 Sea Zone
                1 carrier moved from 98 Sea Zone to 97 Sea Zone
                1 armour and 1 infantry moved from Egypt to 98 Sea Zone
                1 artillery moved from Alexandria to 98 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
                1 armour and 1 transport moved from 98 Sea Zone to 96 Sea Zone
                1 infantry moved from Malta to 96 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
                1 armour moved from 97 Sea Zone to Greece
                1 artillery moved from 97 Sea Zone to Albania
                1 infantry moved from 97 Sea Zone to Albania
                1 infantry moved from 97 Sea Zone to Greece
                1 armour moved from Algeria to Libya
                1 infantry moved from Italian Somaliland to Ethiopia
                2 mech_infantrys moved from Belgian Congo to Egypt
                2 mech_infantrys moved from Egypt to Trans-Jordan
                1 artillery and 2 infantry moved from Shan State to French Indo China
                2 infantry moved from Yunnan to Kwangsi
                1 fighter moved from Burma to Kwangsi
                1 armour moved from Yunnan to Sikang
                      Chinese take Szechwan from Japanese
                      Chinese take Sikang from Japanese
                1 infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese
                1 armour and 1 mech_infantry moved from Yunnan to Hopei
                      Chinese take Kweichow from Japanese


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - British
                British buy 1 armour, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 fighters moved from 98 Sea Zone to 95 Sea Zone
                1 tactical_bomber moved from Egypt to 97 Sea Zone
                1 bomber moved from Egypt to 97 Sea Zone
                1 battleship moved from 98 Sea Zone to 97 Sea Zone
                1 cruiser moved from 98 Sea Zone to 97 Sea Zone
                1 destroyer moved from 98 Sea Zone to 97 Sea Zone
                1 destroyer moved from 98 Sea Zone to 95 Sea Zone
                1 carrier moved from 98 Sea Zone to 97 Sea Zone
                1 armour and 1 infantry moved from Egypt to 98 Sea Zone
                1 artillery moved from Alexandria to 98 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
                1 armour and 1 transport moved from 98 Sea Zone to 96 Sea Zone
                1 infantry moved from Malta to 96 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
                1 armour moved from 97 Sea Zone to Greece
                1 artillery moved from 97 Sea Zone to Albania
                1 infantry moved from 97 Sea Zone to Albania
                1 infantry moved from 97 Sea Zone to Greece
                1 armour moved from Algeria to Libya
                1 infantry moved from Italian Somaliland to Ethiopia
                2 mech_infantrys moved from Belgian Congo to Egypt
                2 mech_infantrys moved from Egypt to Trans-Jordan
                1 artillery and 2 infantry moved from Shan State to French Indo China
                2 infantry moved from Yunnan to Kwangsi
                1 fighter moved from Burma to Kwangsi
                1 armour moved from Yunnan to Sikang
                      Chinese take Szechwan from Japanese
                      Chinese take Sikang from Japanese
                1 infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese
                1 armour and 1 mech_infantry moved from Yunnan to Hopei
                      Chinese take Kweichow from Japanese

    Combat - British
                Battle in French Indo China
                    British attack with 1 artillery and 2 infantry
                    Japanese defend with 1 artillery
                    British win, taking French Indo China from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Kwangsi
                    British attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                    British win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in 97 Sea Zone
                    British attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 tactical_bomber and 2 transports
                    Germans defend with 1 destroyer; Italians defend with 1 destroyer
                    British win, taking 97 Sea Zone from Neutral with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 16
                    Casualties for Germans: 1 destroyer
                    Casualties for Italians: 1 destroyer
                Battle in Albania
                Battle in Hopei
                    British attack with 1 armour and 1 mech_infantry
                    Japanese defend with 1 artillery
                    British win, taking Albania from Italians, taking Hopei from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Greece
                Battle in 95 Sea Zone
                    British attack with 1 destroyer and 2 fighters
                    Italians defend with 1 destroyer
                    British win, taking Greece from Italians with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer

    Non Combat Move - British
                1 fighter moved from 95 Sea Zone to 97 Sea Zone
                1 fighter moved from 95 Sea Zone to Libya
                1 bomber moved from 97 Sea Zone to Libya
                3 infantry moved from West India to Eastern Persia
                1 aaGun, 1 artillery and 3 infantry moved from Yunnan to Hunan
                1 fighter moved from Kwangsi to Yunnan
                1 aaGun, 1 artillery and 3 infantry moved from Yunnan to Kwangsi
                1 mech_infantry moved from Shan State to Kwangsi
                1 aaGun moved from Yunnan to Hunan
                1 artillery and 1 infantry moved from Burma to Yunnan
                1 armour moved from India to Yunnan

    Place Units - British
                2 transports placed in 110 Sea Zone
                1 armour and 2 mech_infantrys placed in Egypt

    Turn Complete - British
                British collect 37 PUs; end with 37 PUs total

    Place Units - UK_Pacific
                1 armour and 3 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,2
                UK_Pacific collect 15 PUs (2 lost to blockades); end with 15 PUs total
                Some Units in India change ownership: 1 armour and 3 infantry


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 armour, 2 artilleries and 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                Reseting Bonus Movement of Units
                1 artillery and 1 infantry moved from Yugoslavia to Albania
                1 artillery and 2 infantry moved from Romania to Eastern Poland
                1 armour moved from Northern Italy to Albania
                1 bomber moved from Germany to Albania


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 armour, 2 artilleries and 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                Reseting Bonus Movement of Units
                1 artillery and 1 infantry moved from Yugoslavia to Albania
                1 artillery and 2 infantry moved from Romania to Eastern Poland
                1 armour moved from Northern Italy to Albania
                1 bomber moved from Germany to Albania

    Combat - Italians
                Battle in Eastern Poland
                    Italians attack with 1 artillery and 2 infantry
                    Russians defend with 1 artillery
                        Italians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 :  1/3 hits
                        Russians roll dice for 1 artillery in Eastern Poland, round 2 :  1/1 hits
                        1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Eastern Poland
                    Italians win, taking Eastern Poland from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Russians: 1 artillery
                    Casualties for Italians: 1 infantry
                Battle in Albania
                    Italians attack with 1 armour, 1 artillery, 1 bomber and 1 infantry
                    British defend with 1 artillery and 1 infantry
                        Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Albania, round 2 :  3/4 hits
                        British roll dice for 1 artillery and 1 infantry in Albania, round 2 :  1/2 hits
                        1 infantry owned by the British, 1 artillery owned by the British and 1 infantry owned by the Italians lost in Albania
                    Italians win, taking Albania from British with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery and 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Albania to Southern Italy
                1 artillery and 2 infantry moved from Northern Italy to Yugoslavia

    Place Units - Italians
                1 artillery and 1 infantry placed in Northern Italy
                1 armour and 1 artillery placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,3,6,2,4,1
                Italians collect 5 PUs (6 lost to blockades); end with 6 PUs total

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 8 times
                3 was rolled 4 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 3.308
            Median : 3.000
            Variance : 0.720
            Standard Deviation : 0.849
            Total rolls : 26

    Null / Other
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.333
            Median : 3.000
            Variance : 0.375
            Standard Deviation : 0.612
            Total rolls : 9

    British Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.333
            Median : 3.000
            Variance : 0.375
            Standard Deviation : 0.612
            Total rolls : 9

    Russians Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Italians Combat
                1 was rolled 1 times
                2 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.429
            Median : 2.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7


  • My Axis are taking a beating, your game has gotten much better, Sat. at my place at 3:00 there will be a war, Jeff & Scot and I’ll see who else I can round up


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 battleship moved from 62 Sea Zone to 42 Sea Zone
                3 fighters moved from Philippines to 42 Sea Zone
                1 artillery moved from New South Wales to 62 Sea Zone
                1 artillery and 2 transports moved from 62 Sea Zone to 54 Sea Zone
                1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                2 artilleries moved from 42 Sea Zone to Java
                1 infantry moved from Malaya to Shan State
                2 infantry moved from Egypt to Trans-Jordan


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 battleship moved from 62 Sea Zone to 42 Sea Zone
                3 fighters moved from Philippines to 42 Sea Zone
                1 artillery moved from New South Wales to 62 Sea Zone
                1 artillery and 2 transports moved from 62 Sea Zone to 54 Sea Zone
                1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                2 artilleries moved from 42 Sea Zone to Java
                1 infantry moved from Malaya to Shan State
                2 infantry moved from Egypt to Trans-Jordan

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 battleship, 3 fighters and 2 transports
                    Japanese defend with 1 cruiser, 2 destroyers and 1 transport
                    Units damaged: 1 battleship owned by the ANZAC
                    ANZAC win, taking 42 Sea Zone from Neutral with 1 battleship, 2 fighters and 2 transports remaining. Battle score for attacker is 25
                    Casualties for Japanese: 1 cruiser, 2 destroyers and 1 transport
                    Casualties for ANZAC: 1 fighter
                Battle in Java
                    ANZAC attack with 2 artilleries and 2 infantry
                    Japanese defend with 1 infantry
                    ANZAC win, taking Java from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC
                2 fighters moved from 42 Sea Zone to Sumatra

    Place Units - ANZAC
                1 destroyer and 2 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 19 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 2 artilleries, 1 destroyer, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                Reseting Bonus Movement of Units
                1 artillery and 2 infantry moved from Western Germany to Holland Belgium
                1 fighter moved from Western Germany to 110 Sea Zone
                3 fighters and 1 tactical_bomber moved from Gibraltar to 110 Sea Zone
                1 armour moved from Western Germany to Holland Belgium


  • DAAAM !!!
    I’m getting my but kicked
    S.A.


  • you need to do your combat round.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 2 artilleries, 1 destroyer, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                Reseting Bonus Movement of Units
                1 artillery and 2 infantry moved from Western Germany to Holland Belgium
                1 fighter moved from Western Germany to 110 Sea Zone
                3 fighters and 1 tactical_bomber moved from Gibraltar to 110 Sea Zone
                1 armour moved from Western Germany to Holland Belgium

Suggested Topics

  • 9
  • 7
  • 13
  • 123
  • 56
  • 37
  • 50
  • 237
Axis & Allies Boardgaming Custom Painted Miniatures

48

Online

17.7k

Users

40.4k

Topics

1.8m

Posts