Oh you’re right. Delete the mech in Egypt.
15L Whackamatt (Allies + 15) vs AlexGreat
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Take away CR, pls. I completely forgot the fig in range…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Russians
Russians buy 3 armour, 1 fighter and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 submarine moved from 115 Sea Zone to 114 Sea Zone
1 fighter moved from Novgorod to 114 Sea Zone
2 infantry moved from Romania to Slovakia Hungary
1 armour moved from Romania to Bulgaria
Russians take Bulgaria from Germans
1 armour moved from Bulgaria to Romania
1 tactical_bomber moved from Russia to Slovakia Hungary
1 mech_infantry moved from Kwangsi to Hunan
2 infantry moved from Szechwan to YunnanCombat - Russians
Russians creates battle in territory 110 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Russians from 110 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 93 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Battle in 110 Sea Zone
Germans defend with 1 destroyer, 1 submarine and 1 transport
Battle in 114 Sea Zone
Russians attack with 1 fighter and 1 submarine
Germans defend with 1 cruiser, 1 destroyer and 6 transports
Germans winGermans win with 1 destroyer, 1 submarine and 1 transport remaining with 6 transports remaining. Battle score for attacker is 4
Casualties for Germans: 1 cruiser and 1 destroyer
Casualties for Russians: 1 fighter and 1 submarine
Battle in Slovakia Hungary
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Slovakia Hungary from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Slovakia Hungary to Romania
2 aaGuns and 13 infantry moved from Baltic States to Belarus
2 artilleries and 4 infantry moved from Novgorod to Belarus
2 aaGuns, 1 artillery and 1 infantry moved from Bessarabia to Romania
3 armour moved from Ukraine to Romania
1 infantry moved from Western Ukraine to BryanskPlace Units - Russians
3 armour placed in Ukraine
3 infantry placed in Novgorod
1 fighter and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 39 PUs; end with 39 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 48 PUs -
…so close. hits all around! :-o
My Russian sub: i edited him away from combat. I had requested you moved him as i had forgotten it during my NCM last round. You missed my request, and i didn’t realize it until now. I had asked that he be moved to Gibraltar. Hence for NCM this round, he moved to southern france.
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sorry about the sub…had I remembered your asking, I would have build differently, also.
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Are you talking about Italy? I am okay with you changing your Italian purchase. buying a TT while having no DD in the Med doesn’t make as much sense.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 5 armour, 1 factory_minor and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
2 mech_infantrys moved from Manchuria to Anhwe
1 fighter and 2 tactical_bombers moved from Manchuria to Anhwe
1 armour moved from Manchuria to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
3 armour, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Kiangsu to Kwangsi
1 armour, 3 artilleries, 3 fighters, 6 infantry and 2 tactical_bombers moved from Kiangsi to Kwangsi
3 fighters and 2 tactical_bombers moved from 35 Sea Zone to Kwangsi
2 battleships and 2 cruisers moved from 35 Sea Zone to 36 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 3 infantry and 3 transports moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 43 Sea Zone to 36 Sea Zone
2 artilleries and 4 infantry moved from 36 Sea Zone to Kwangsi
1 infantry moved from Chahar to Hopei
Japanese take Hopei from ChineseCombat - Japanese
Battle in Kwangsi
Japanese attack with 4 armour, 5 artilleries, 2 bombers, 7 fighters, 10 infantry, 1 mech_infantry and 5 tactical_bombers
ANZAC defend with 3 fighters; British defend with 2 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber; Russians defend with 1 armour, 1 fighter and 1 tactical_bomber; Chinese defend with 1 fighter and 20 infantry
Japanese roll dice for 2 battleships and 2 cruisers in Kwangsi, round 2 : 2/4 hits
Japanese roll dice for 4 armour, 5 artilleries, 2 bombers, 7 fighters, 10 infantry, 1 mech_infantry and 5 tactical_bombers in Kwangsi, round 2 : 17/34 hits
Chinese roll dice for 3 armour, 7 fighters, 20 infantry, 1 mech_infantry and 2 tactical_bombers in Kwangsi, round 2 : 15/33 hits
10 infantry owned by the Japanese, 19 infantry owned by the Chinese, 4 artilleries owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kwangsi
Japanese roll dice for 4 armour, 1 artillery, 2 bombers, 7 fighters and 5 tactical_bombers in Kwangsi, round 3 : 11/19 hits
Chinese roll dice for 3 armour, 7 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Kwangsi, round 3 : 9/14 hits
1 tactical_bomber owned by the British, 1 armour owned by the Russians, 2 tactical_bombers owned by the Japanese, 1 mech_infantry owned by the British, 1 fighter owned by the Russians, 1 infantry owned by the Chinese, 1 tactical_bomber owned by the Russians, 1 fighter owned by the Chinese, 2 armour owned by the British, 4 armour owned by the Japanese, 2 fighters owned by the British, 2 fighters owned by the Japanese and 1 artillery owned by the Japanese lost in Kwangsi
Chinese win with 3 fighters remaining. Battle score for attacker is 24
Casualties for Japanese: 4 armour, 5 artilleries, 2 fighters, 10 infantry, 1 mech_infantry and 2 tactical_bombers
Casualties for Russians: 1 armour, 1 fighter and 1 tactical_bomber
Casualties for British: 2 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Casualties for Chinese: 1 fighter and 20 infantry
2 bombers owned by the Japanese, 3 tactical_bombers owned by the Japanese and 5 fighters owned by the Japanese retreated
Battle in Anhwe
Japanese attack with 1 fighter, 2 mech_infantrys and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Anhwe, round 2 : 3/5 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 fighter and 2 tactical_bombers moved from Anhwe to Kiangsu
1 aaGun moved from Jehol to Anhwe
2 transports moved from 5 Sea Zone to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 armour moved from Korea to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from Japan to Kiangsu
3 artilleries and 1 infantry moved from Korea to Manchuria
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 carrier moved from 35 Sea Zone to 36 Sea Zone
1 fighter moved from Kwangsi to 36 Sea Zone
1 fighter moved from Kwangsi to 36 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 19 Sea Zone to Kiangsu
1 fighter moved from Kwangsi to 35 Sea Zone
1 tactical_bomber moved from Kwangsi to 35 Sea Zone
2 bombers, 2 fighters and 2 tactical_bombers moved from Kwangsi to KiangsuPlace Units - Japanese
1 factory_minor placed in Shantung
3 armour placed in Kiangsu
2 armour and 1 mech_infantry placed in ManchuriaTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3
Japanese collect 39 PUs (3 lost to blockades); end with 39 PUs total -
Whack, if you want to change the three surviviving air to other units, pls let me know. I wont attack the ANZAC ones, but I might continue with air attack in the last round if British air would survive.
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I’m going to change it to 1 Chinese, 1 Russian, 1 British fighter. Let me know if you want to keep on attacking, we can forum roll it up.
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Nah its ok, continue pls. Let the game flow :)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Americans
Americans buy 3 destroyers, 1 fighter, 1 infantry, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Gibraltar to 119 Sea Zone
1 cruiser, 2 destroyers and 3 submarines moved from 91 Sea Zone to 110 Sea Zone
2 fighters and 1 tactical_bomber moved from 91 Sea Zone to 109 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 82 Sea Zone
1 fighter moved from 91 Sea Zone to Morocco
2 carriers moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from Shan State to Anhwe
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from New Hebrides to 53 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 53 Sea Zone to 54 Sea Zone
2 destroyers and 2 submarines moved from 30 Sea Zone to 54 Sea Zone
1 submarine moved from 55 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 79 Sea Zone to 39 Sea ZoneCombat - Americans
Battle in 110 Sea Zone
Americans attack with 1 artillery, 2 carriers, 1 cruiser, 2 destroyers, 1 infantry, 3 submarines and 1 transport
Germans defend with 1 destroyer, 1 submarine and 1 transport
Americans win with 2 carriers, 1 cruiser, 2 destroyers, 2 submarines and 1 transport remaining. Battle score for attacker is 15
Casualties for Germans: 1 destroyer, 1 submarine and 1 transport
Casualties for Americans: 1 submarine
Battle in 109 Sea Zone
Americans attack with 2 fighters and 1 tactical_bomber
Germans defend with 1 transport
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 119 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Anhwe
Americans attack with 2 fighters
Japanese defend with 1 aaGun and 2 mech_infantrys
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -11
Casualties for Japanese: 1 aaGun and 1 mech_infantry
Casualties for Americans: 2 fighters
Battle in Morocco
Americans attack with 1 fighter, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
Americans win, taking Morocco from Italians with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Americans
1 fighter moved from Morocco to 110 Sea Zone
2 fighters and 1 tactical_bomber moved from 109 Sea Zone to 110 Sea Zone
1 bomber moved from 119 Sea Zone to Iceland
1 infantry and 1 mech_infantry moved from 54 Sea Zone to QueenslandPlace Units - Americans
1 infantry placed in Eastern United States
2 destroyers, 2 submarines and 1 transport placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in Eastern United States
1 destroyer and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kwangtung to Kiangsi
Chinese take Kiangsi from Japanese
3 infantry moved from Shensi to Hopei
1 fighter moved from Kwangsi to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to ShensiPlace Units - Chinese
2 artilleries and 4 infantry placed in ShensiTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,2,3,4,5,4,6,1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,4
Chinese collect 11 PUs (1 lost to blockades); end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
Turning on Edit Mode
EDIT: Changing PUs for Chinese from 17 to 18
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 fighter, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from Romania to 99 Sea Zone
1 transport moved from 71 Sea Zone to 79 Sea Zone
1 destroyer moved from 79 Sea Zone to 39 Sea Zone
1 fighter moved from Kwangsi to India
1 infantry moved from Siam to Shan State
1 infantry moved from Malaya to Shan State
1 armour and 1 mech_infantry moved from Shan State to Yunnan
1 artillery and 6 infantry moved from Shan State to Yunnan
1 armour and 1 mech_infantry moved from India to Yunnan
2 infantry moved from India to West IndiaCombat - British
Battle in 99 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - British
Turning on Edit Mode
EDIT: British takes Eastern Persia from Neutral_Allies
EDIT: Turning off Edit Mode
EDIT: 1 armour and 1 mech_infantry moved from Yunnan to Eastern Persia
1 aaGun and 8 infantry moved from India to Burma
2 aaGuns moved from Shan State to Yunnan
1 fighter moved from 99 Sea Zone to EgyptPlace Units - UK_Pacific
1 transport placed in 39 Sea Zone
1 armour, 1 fighter and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,2
UK_Pacific collect 17 PUs (4 lost to blockades); end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Units Change Ownership
Some Units in India change ownership: 1 armour, 1 fighter and 1 mech_infantry
Some Units in 39 Sea Zone change ownership: 1 transport -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer, 3 mech_infantrys and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
2 mech_infantrys moved from Northern Italy to Slovakia Hungary
1 bomber moved from Southern Italy to Slovakia Hungary
1 infantry moved from Greece to Bulgaria
Italians take Bulgaria from Russians
1 armour moved from Greece to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from 92 Sea Zone to Morocco
1 fighter moved from Southern Italy to Morocco
1 infantry moved from Rhodesia to South West Africa
Italians take South West Africa from British
1 artillery moved from Rhodesia to Tanganyika Territory
1 fighter moved from Southern Italy to Slovakia HungaryCombat - Italians
Battle in Morocco
Italians attack with 1 armour, 1 fighter and 1 infantry
Americans defend with 1 infantry and 1 mech_infantry
Italians roll dice for 1 armour, 1 fighter and 1 infantry in Morocco, round 2 : 1/3 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Morocco, round 2 : 1/2 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Italians roll dice for 1 armour and 1 fighter in Morocco, round 3 : 2/2 hits
Americans roll dice for 1 mech_infantry in Morocco, round 3 : 0/1 hits
1 mech_infantry owned by the Americans lost in Morocco
Italians win, taking Morocco from Americans with 1 armour and 1 fighter remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Slovakia Hungary
Italians attack with 1 bomber, 1 fighter and 2 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Slovakia Hungary, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Slovakia Hungary, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Slovakia Hungary
Italians win, taking Slovakia Hungary from Russians with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantryNon Combat Move - Italians
1 bomber moved from Slovakia Hungary to Southern Italy
1 fighter moved from Slovakia Hungary to Northern Italy
1 armour moved from Greece to Yugoslavia
3 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Syria to Iraq
Italians take Iraq from Neutral_Axis
1 armour moved from Syria to Iraq
1 fighter moved from Morocco to AlgeriaPlace Units - Italians
Turning on Edit Mode
EDIT: Changing ownership of Trans-Jordan from British to Italians
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Trans-Jordan from Italians to British
EDIT: Turning off Edit Mode
1 destroyer and 1 transport placed in 97 Sea Zone
3 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2
Italians collect 23 PUs (3 lost to blockades); end with 24 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Ethiopia to Kenya
ANZAC take Kenya from Italians
1 cruiser, 3 destroyers and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
2 armour and 1 infantry moved from New South Wales to South Australia
1 infantry moved from Egypt to Anglo Egyptian SudanCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Anglo Egyptian Sudan to Kenya
EDIT: 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Egypt to Trans-Jordan
1 destroyer moved from 41 Sea Zone to 39 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 3 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
6 armour moved from Poland to Romania
3 artilleries, 1 fighter, 15 infantry and 4 mech_infantrys moved from Yugoslavia to Romania
1 bomber and 1 tactical_bomber moved from Western Germany to Romania
1 armour and 8 mech_infantrys moved from Germany to Romania
2 infantry moved from Poland to Baltic States
1 fighter moved from Western Germany to Baltic States
1 infantry moved from Finland to Vyborg
Germans take Vyborg from RussiansCombat - Germans
Battle in Baltic States
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Baltic States, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Baltic States
Germans roll dice for 1 fighter and 1 infantry in Baltic States, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Baltic States, round 3 : 1/1 hits
1 infantry owned by the Germans lost in Baltic States
retreated to Baltic States
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 2 infantry
Battle in Romania
Germans attack with 7 armour, 3 artilleries, 1 bomber, 1 fighter, 15 infantry, 12 mech_infantrys and 1 tactical_bomber
Russians defend with 2 aaGuns, 7 armour, 3 artilleries, 15 infantry and 1 tactical_bomber
AA fire in Romania : 1/3 hits
1 fighter owned by the Germans lost in Romania
Germans roll dice for 7 armour, 3 artilleries, 1 bomber, 15 infantry, 12 mech_infantrys and 1 tactical_bomber in Romania, round 2 : 13/39 hits
Russians roll dice for 2 aaGuns, 7 armour, 3 artilleries, 15 infantry and 1 tactical_bomber in Romania, round 2 : 9/26 hits
11 infantry owned by the Russians, 9 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Romania
Germans roll dice for 7 armour, 3 artilleries, 1 bomber, 6 infantry, 12 mech_infantrys and 1 tactical_bomber in Romania, round 3 : 6/30 hits
Russians roll dice for 7 armour, 3 artilleries, 4 infantry and 1 tactical_bomber in Romania, round 3 : 8/15 hits
4 infantry owned by the Russians, 6 infantry owned by the Germans, 2 artilleries owned by the Russians and 2 mech_infantrys owned by the Germans lost in Romania
Germans roll dice for 7 armour, 3 artilleries, 1 bomber, 10 mech_infantrys and 1 tactical_bomber in Romania, round 4 : 8/22 hits
Russians roll dice for 7 armour, 1 artillery and 1 tactical_bomber in Romania, round 4 : 4/9 hits
7 armour owned by the Russians, 1 artillery owned by the Russians and 4 mech_infantrys owned by the Germans lost in Romania
Germans roll dice for 7 armour, 3 artilleries, 1 bomber, 6 mech_infantrys and 1 tactical_bomber in Romania, round 5 : 4/18 hits
Russians roll dice for 1 tactical_bomber in Romania, round 5 : 1/1 hits
1 tactical_bomber owned by the Russians and 1 artillery owned by the Germans lost in Romania
Germans win, taking Romania from Russians with 7 armour, 2 artilleries, 1 bomber, 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 37
Casualties for Germans: 1 artillery, 1 fighter, 15 infantry and 6 mech_infantrys
Casualties for Russians: 2 aaGuns, 7 armour, 3 artilleries, 15 infantry and 1 tactical_bomberNon Combat Move - Germans
1 bomber moved from Romania to Germany
1 tactical_bomber moved from Romania to Germany
1 battleship, 1 carrier, 1 tactical_bomber and 2 transports moved from 112 Sea Zone to 114 Sea Zone
1 fighter moved from Baltic States to 114 Sea Zone
1 aaGun moved from Yugoslavia to Romania
1 aaGun moved from Yugoslavia to Northern ItalyPlace Units - Germans
10 mech_infantrys placed in Germany
1 mech_infantry placed in Western Germany
2 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 1 aaGun
EDIT: Adding units owned by Germans to Western Germany: 1 aaGun
EDIT: Turning off Edit Mode
1 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 mech_infantry
EDIT: Adding units owned by Germans to Western Germany: 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 3 armour, 1 artillery, 1 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Russians
1 fighter moved from Kwangsi to Anhwe
1 mech_infantry moved from Hunan to Anhwe
1 infantry moved from Baltic States to Eastern Poland
1 infantry moved from Belarus to Eastern Poland
1 fighter moved from Russia to Eastern Poland
3 infantry moved from Novgorod to Belarus
2 artilleries moved from Belarus to Bryansk
3 infantry moved from Russia to BryanskCombat - Russians
Russians creates battle in territory 93 Sea Zone
Battle in Eastern Poland
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking 93 Sea Zone from Italians, taking Eastern Poland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Anhwe
Russians attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 mech_infantry
Russians win, taking Anhwe from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Russians
1 fighter moved from Anhwe to Shensi
1 fighter moved from Eastern Poland to Belarus
3 armour moved from Ukraine to BryanskPlace Units - Russians
3 armour placed in Volgograd
3 mech_infantrys placed in Russia
1 artillery, 1 infantry and 1 tactical_bomber placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 armour, 3 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Buryatia to Yenisey
Japanese take Yakut S.S.R. from Russians
Japanese take Yenisey from Russians
1 artillery moved from Manchuria to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery moved from Manchuria to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
2 artilleries and 2 infantry moved from 20 Sea Zone to Kwangtung
1 infantry moved from Kiangsu to Kiangsi
1 artillery moved from Kiangsu to Kiangsi
1 armour and 1 mech_infantry moved from Manchuria to Anhwe
1 armour moved from Manchuria to Anhwe
2 bombers moved from Kiangsu to Anhwe
2 fighters and 2 tactical_bombers moved from Kiangsu to Kiangsi
1 fighter and 1 tactical_bomber moved from Kiangsu to Kiangsi
1 fighter and 1 tactical_bomber moved from Kiangsu to AnhweCombat - Japanese
Battle in Kwangtung
Battle in Kiangsi
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in Kiangsi, round 2 : 5/8 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kwangtung from UK_Pacific, taking Kiangsi from Chinese with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 2 armour, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Japanese roll dice for 2 armour, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 2 : 1/7 hits
Chinese roll dice for 1 mech_infantry in Anhwe, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 armour, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
1 artillery moved from Manchuria to Jehol
1 infantry moved from Sakha to Amur
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 20 Sea Zone to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 20 Sea Zone
2 battleships, 2 cruisers and 3 transports moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 44 Sea Zone to 35 Sea Zone
1 fighter moved from 36 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Kiangsi to 35 Sea Zone
1 fighter moved from 36 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from Kiangsi to 20 Sea Zone
3 fighters and 1 tactical_bomber moved from Kiangsi to Kiangsu
2 bombers moved from Anhwe to Kiangsu
1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsu
2 armour moved from Kiangsu to Kwangtung
1 armour moved from Kiangsu to Kwangtung
1 armour moved from Kiangsu to Anhwe
2 bombers moved from Kiangsu to PhilippinesPlace Units - Japanese
3 infantry placed in Kiangsu
3 armour placed in Shantung
Japanese undo move 2.
2 armour and 1 mech_infantry placed in Shantung
1 armour and 2 mech_infantrys placed in ManchuriaTurn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 4 artilleries, 1 destroyer, 4 infantry, 1 submarine and 4 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 bomber moved from Iceland to 125 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 125 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 91 Sea Zone to Morocco
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 82 Sea Zone to 70 Sea Zone
1 armour and 1 infantry moved from 70 Sea Zone to South West Africa
1 infantry, 1 mech_infantry and 1 transport moved from 82 Sea Zone to 71 Sea ZoneCombat - Americans
Battle in 92 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 125 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
Germans defend with 1 submarine
Americans win, taking 125 Sea Zone from Neutral with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Borneo
Battle in South West Africa
Americans attack with 1 armour and 1 infantry
Italians defend with 1 infantry
Americans win, taking Borneo from Japanese, taking South West Africa from Italians with 1 armour remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Morocco
Americans attack with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
Italians defend with 1 armour
Americans win, taking Morocco from Italians with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 armour
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 infantry and 1 mech_infantry moved from 71 Sea Zone to Union of South Africa
1 fighter moved from Morocco to Gibraltar
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from 125 Sea Zone to 110 Sea Zone
1 bomber moved from 125 Sea Zone to IcelandPlace Units - Americans
1 destroyer placed in 101 Sea Zone
3 artilleries and 3 infantry placed in Eastern United States
1 submarine and 4 transports placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from JapaneseCombat - Chinese
Non Combat Move - Chinese
2 artilleries, 1 fighter and 4 infantry moved from Shensi to HopeiPlace Units - Chinese
6 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs