@nikola1975 said in PTV L25 PlayOff: Surfer (Allies) vs Nikola1975 (Axis +9):
@surfer Yes :) Let’s see how you react.
Ok. Let’s try this. Scramble orders?
LOL Can’t believe I forgot about Italy’s NO.
Don’t know what to say… keep making mistakes, Even Rostov, I was going to add units to that.
Whatev… not my best game LOL. Let’s see how it finishes!
Great play on your part!
Thanks Garg. That’s a mighty compliment.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 carrier, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Neutral_Allies from Germany: 3 infantry
EDIT: Turning off Edit Mode
1 armour and 2 mech_infantrys moved from Bryansk to Volgograd
1 tactical_bomber moved from Bryansk to Volgograd
1 armour, 1 mech_infantry and 1 tactical_bomber moved from Bryansk to Caucasus
2 infantry moved from Belarus to Archangel
1 bomber moved from Bryansk to Archangel
1 infantry moved from Belarus to Smolensk
1 infantry moved from Bryansk to Smolensk
1 bomber moved from Bryansk to Smolensk
2 tactical_bombers moved from Bryansk to Tambov
1 infantry moved from France to Holland Belgium
3 fighters moved from Southern Italy to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
1 fighter moved from 112 Sea Zone to Holland Belgium
2 fighters moved from Western Germany to Holland Belgium
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Holland Belgium
1 artillery and 3 infantry moved from Bryansk to Tambov
Combat - Germans
Battle in Caucasus
Germans attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans win, taking Caucasus from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Volgograd
Germans attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 mech_infantry; Russians defend with 1 factory_minor and 2 infantry
retreated to Volgograd
Russians win with 1 mech_infantry remaining. Battle score for attacker is -8
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for Russians: 2 infantry
Battle in Smolensk
Germans attack with 1 bomber and 2 infantry
Russians defend with 2 infantry
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Archangel
Germans attack with 1 bomber and 2 infantry
Russians defend with 2 mech_infantrys
1 infantry owned by the Germans retreated to Belarus
Russians win with 2 mech_infantrys remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Tambov
Germans attack with 1 artillery, 3 infantry and 2 tactical_bombers
Russians defend with 1 artillery and 3 infantry
2 infantry owned by the Germans and 1 artillery owned by the Germans retreated to Bryansk
Russians win with 1 artillery remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 4 fighters and 1 infantry
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Holland Belgium
Germans attack with 3 fighters and 2 infantry
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
1 tactical_bomber moved from Caucasus to Bryansk
2 tactical_bombers moved from Tambov to Bryansk
1 tactical_bomber moved from Volgograd to Bryansk
1 aaGun and 1 infantry moved from Western Ukraine to Bryansk
4 mech_infantrys moved from Belarus to Bryansk
3 armour moved from Novgorod to Bryansk
1 armour and 2 mech_infantrys moved from Poland to Novgorod
1 tactical_bomber moved from 112 Sea Zone to Novgorod
3 fighters moved from Normandy Bordeaux to Western Germany
1 fighter moved from Normandy Bordeaux to 112 Sea Zone
3 fighters moved from Holland Belgium to 112 Sea Zone
9 mech_infantrys moved from Western Germany to Poland
1 aaGun moved from Northern Italy to Western Germany
1 bomber moved from Archangel to Novgorod
1 bomber moved from Smolensk to Novgorod
Place Units - Germans
1 carrier placed in 112 Sea Zone
3 artilleries placed in Ukraine
3 mech_infantrys placed in Novgorod
1 infantry placed in France
6 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,6,6
Germans collect 51 PUs (4 lost to blockades); end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Theres some better dice for you. Stalingrad massen grave.
Captured 1 yankee and 1 Bolshevik in Tambov.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Politics - Russians
Turning on Edit Mode
EDIT: Adding units owned by Neutral_Axis to Evenkiyskiy: 2 infantry
EDIT: Turning off Edit Mode
Purchase Units - Russians
Russians buy 4 artilleries and 5 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 tactical_bomber
EDIT: Removing units owned by Germans from Caucasus: 1 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 mech_infantry
EDIT: Removing units owned by Italians from Rostov: 2 artilleries
EDIT: Turning off Edit Mode
1 infantry moved from Urals to Novosibirsk
Russians take Novosibirsk from Japanese
1 armour moved from Samara to Caucasus
Russians take Caucasus from Germans
1 artillery moved from Tambov to Rostov
Russians take Rostov from Italians
2 mech_infantrys moved from Russia to Rostov
2 mech_infantrys moved from Archangel to Russia
1 artillery moved from Vologda to Russia
1 infantry moved from Vologda to Smolensk
1 infantry moved from Vologda to Archangel
1 infantry moved from Samara to Tambov
1 infantry moved from Samara to Kazakhstan
1 submarine moved from 115 Sea Zone to 114 Sea Zone
Combat - Russians
Non Combat Move - Russians
1 mech_infantry moved from Urals to Kazakhstan
1 mech_infantry moved from Russia to Kazakhstan
1 fighter moved from Russia to Volgograd
2 aaGuns and 9 infantry moved from Samara to Russia
1 artillery and 2 infantry moved from Russia to Vologda
2 mech_infantrys moved from Russia to Volgograd
Place Units - Russians
1 artillery and 2 infantry placed in Volgograd
3 artilleries and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 31 PUs
TripleA crashed mid turn, so I had to redit in everything.
I added slaves I’ve been torturing since last turn… and soon they are going to talk. :)
I am surprised you didn’t go all out for the Allied fleet in Sz110 on your turn, especially with a carrier build. You had pretty solid odds, and could have wiped me for +40 to +50.
Lucky me? ;)
Yeah I was looking closely into sinking that fleet and build 2 carriers but I figured it would cost me too much a) money, b) planes, and c) Norway. So I thought “Gargantua is trying to bait me again like at Calcutta. Don’t fall for it Vance”. Plus you spent a lot on Korea which put Japan in a bad spot but there isn’t any follow up to D-day (for now). So I decided to kill those guys on the ground if/when they land somewhere and save my fleet for another day. So that’s my thinking.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 5 armour, 1 destroyer, 4 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;
Combat Move - Japanese
1 mech_infantry moved from Yunnan to Shan State
3 mech_infantrys moved from Hunan to Burma
3 mech_infantrys moved from Yunnan to Burma
2 armour moved from Yunnan to Burma
1 tactical_bomber moved from 39 Sea Zone to Shan State
1 tactical_bomber moved from 39 Sea Zone to Burma
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Persia
1 carrier moved from 39 Sea Zone to 80 Sea Zone
1 bomber moved from Shensi to Shan State
1 artillery and 1 infantry moved from Shensi to Tsinghai
Combat - Japanese
Battle in Shan State
Japanese attack with 1 bomber, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Persia
Japanese attack with 1 fighter and 1 tactical_bomber
British defend with 1 factory_minor and 1 fighter
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for British: 1 fighter
Battle in Burma
Japanese attack with 2 armour, 6 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 fighter
Japanese win, taking Burma from UK_Pacific with 2 armour and 6 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Japanese: 1 tactical_bomber
Casualties for Chinese: 1 fighter
Battle in Tsinghai
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese win, taking Tsinghai from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 aaGun moved from Yunnan to Burma
1 fighter moved from Persia to 80 Sea Zone
1 tactical_bomber moved from Persia to 80 Sea Zone
1 carrier moved from 39 Sea Zone to 80 Sea Zone
1 carrier and 1 transport moved from 39 Sea Zone to 38 Sea Zone
1 tactical_bomber moved from Shan State to 38 Sea Zone
1 submarine moved from 37 Sea Zone to 38 Sea Zone
2 mech_infantrys moved from Shantung to Manchuria
1 destroyer moved from 19 Sea Zone to 18 Sea Zone
2 mech_infantrys moved from Kiangsu to Kweichow
3 fighters and 1 tactical_bomber moved from Manchuria to Kweichow
1 bomber moved from Shan State to Kweichow
Place Units - Japanese
3 armour placed in Manchuria
1 destroyer placed in 19 Sea Zone
2 armour and 1 mech_infantry placed in Shantung
2 infantry placed in Kiangsu
Japanese undo move 4.
2 mech_infantrys placed in Kiangsu
4 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 bomber
EDIT: Adding units owned by Japanese to Manchuria: 1 bomber
EDIT: Turning off Edit Mode
Japanese undo move 4.
Japanese undo move 3.
1 armour and 2 mech_infantrys placed in Shantung
1 armour and 1 mech_infantry placed in Kiangsu
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 62 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 52 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,3,5,4,2,4,4
Japanese collect 40 PUs (11 lost to blockades); end with 40 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 3 fighters, 5 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
5 fighters moved from Korea to 19 Sea Zone
1 submarine moved from 17 Sea Zone to 19 Sea Zone
1 cruiser and 1 destroyer moved from 6 Sea Zone to 18 Sea Zone
2 fighters moved from 6 Sea Zone to Kiangsu
2 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
2 fighters moved from United Kingdom to 125 Sea Zone
1 carrier, 1 cruiser and 1 fighter moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Nenetsia to Russia
Up for a game of Scramble?
No scramble
I knew you would be afraid to.
:-D
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 3 fighters, 5 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
5 fighters moved from Korea to 19 Sea Zone
1 submarine moved from 17 Sea Zone to 19 Sea Zone
1 cruiser and 1 destroyer moved from 6 Sea Zone to 18 Sea Zone
2 fighters moved from 6 Sea Zone to Kiangsu
2 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
2 fighters moved from United Kingdom to 125 Sea Zone
1 carrier, 1 cruiser and 1 fighter moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Nenetsia to Russia
Combat - Americans
Battle in 18 Sea Zone
Americans attack with 1 cruiser and 1 destroyer
Japanese defend with 1 destroyer
1 cruiser owned by the Americans retreated to 6 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in 125 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 19 Sea Zone
Americans attack with 5 fighters, 1 submarine and 1 transport
Japanese defend with 1 destroyer
Americans win, taking 19 Sea Zone from Japanese with 5 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Kiangsu
Americans attack with 2 fighters and 2 infantry
Japanese defend with 1 armour, 1 factory_minor and 1 mech_infantry
Americans win, taking Kiangsu from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour and 1 mech_infantry
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - Americans
2 fighters moved from Kiangsu to 6 Sea Zone
5 fighters moved from 19 Sea Zone to Korea
1 fighter moved from Hawaiian Islands to Caroline Islands
1 transport moved from 6 Sea Zone to 22 Sea Zone
1 infantry moved from Marianas to 22 Sea Zone
1 infantry and 1 transport moved from 22 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from Western United States to 6 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 cruiser moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from 125 Sea Zone to 110 Sea Zone
1 aaGun, 1 armour, 5 infantry and 3 mech_infantrys moved from Morocco to 91 Sea Zone
1 aaGun, 1 armour, 5 infantry, 3 mech_infantrys and 5 transports moved from 91 Sea Zone to 110 Sea Zone
1 aaGun, 1 armour, 5 infantry and 3 mech_infantrys moved from 110 Sea Zone to United Kingdom
1 transport moved from 110 Sea Zone to 107 Sea Zone
Place Units - Americans
1 fighter placed in Eastern United States
1 submarine placed in 101 Sea Zone
3 infantry placed in Korea
1 fighter placed in Western United States
1 submarine and 2 transports placed in 10 Sea Zone
Americans undo move 5.
1 submarine placed in 101 Sea Zone
2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kiangsu
Chinese undo move 1.
1 infantry placed in Kiangsu
Chinese undo move 1.
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total
China resurrected! Oh NO!!!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 12 PUs; end with 12 PUs total
Some Units in India change ownership: 3 infantry
The Indian’s Transferred their Himalayan captives to Ireland. Where more “thorough” interrogations will be conducted.
If only Germany had a transport, they could try to free them! Hahaha!