@nikola1975 said in PTV L25 PlayOff: Surfer (Allies) vs Nikola1975 (Axis +9):
@surfer Yes :) Let’s see how you react.
Ok. Let’s try this. Scramble orders?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
1 destroyer moved from 81 Sea Zone to 95 Sea Zone
Non Combat Move - French
Turn Complete - French
will you scramble?
actually if you could post the combat move so i can see your purchase and other movements, to consider the whole picture.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 factory_minors, 9 infantry and 6 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
9 armour and 40 mech_infantrys moved from Volgograd to Tsinghai
2 infantry moved from Belarus to Bryansk
1 artillery moved from Rostov to Bryansk
1 infantry moved from Rostov to Tambov
2 mech_infantrys moved from Rostov to Tambov
1 artillery moved from Volgograd to Tambov
1 artillery and 2 mech_infantrys moved from Volgograd to Samara
2 infantry moved from Archangel to Smolensk
1 mech_infantry moved from Eastern Poland to Smolensk
1 infantry moved from Northwest Persia to Iraq
Germans take Iraq from British
3 artilleries and 3 infantry moved from Western Germany to 113 Sea Zone
3 artilleries and 11 infantry moved from Western Germany to 112 Sea Zone
3 artilleries, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 11 infantry, 4 submarines, 1 tactical_bomber and 7 transports moved from 112 Sea Zone to 110 Sea Zone
3 artilleries, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports moved from 113 Sea Zone to 110 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
6 artilleries and 14 infantry moved from 110 Sea Zone to United Kingdom
2 fighters and 2 tactical_bombers moved from 110 Sea Zone to United Kingdom
10 bombers, 4 fighters and 3 tactical_bombers moved from Western Germany to United Kingdom
no scramble
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 factory_minors, 9 infantry and 6 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
9 armour and 40 mech_infantrys moved from Volgograd to Tsinghai
2 infantry moved from Belarus to Bryansk
1 artillery moved from Rostov to Bryansk
1 infantry moved from Rostov to Tambov
2 mech_infantrys moved from Rostov to Tambov
1 artillery moved from Volgograd to Tambov
1 artillery and 2 mech_infantrys moved from Volgograd to Samara
2 infantry moved from Archangel to Smolensk
1 mech_infantry moved from Eastern Poland to Smolensk
1 infantry moved from Northwest Persia to Iraq
Germans take Iraq from British
3 artilleries and 3 infantry moved from Western Germany to 113 Sea Zone
3 artilleries and 11 infantry moved from Western Germany to 112 Sea Zone
3 artilleries, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 11 infantry, 4 submarines, 1 tactical_bomber and 7 transports moved from 112 Sea Zone to 110 Sea Zone
3 artilleries, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports moved from 113 Sea Zone to 110 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
6 artilleries and 14 infantry moved from 110 Sea Zone to United Kingdom
2 fighters and 2 tactical_bombers moved from 110 Sea Zone to United Kingdom
10 bombers, 4 fighters and 3 tactical_bombers moved from Western Germany to United Kingdom
Combat - Germans
Battle in United Kingdom
Germans attack with 6 artilleries, 10 bombers, 6 fighters, 14 infantry and 5 tactical_bombers
French defend with 2 infantry; British defend with 7 aaGuns, 1 airfield, 2 armour, 1 artillery, 1 factory_major, 4 fighters, 1 harbour, 11 infantry and 2 mech_infantrys; Americans defend with 2 fighters
Germans captures 33PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 2 artilleries, 10 bombers, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 80
Casualties for Germans: 4 artilleries, 2 fighters and 14 infantry
Casualties for French: 2 infantry
Casualties for British: 7 aaGuns, 2 armour, 1 artillery, 4 fighters, 11 infantry and 2 mech_infantrys
Casualties for Americans: 2 fighters
Battle in Tsinghai
Germans attack with 9 armour and 40 mech_infantrys
Russians defend with 1 aaGun, 1 armour, 5 infantry and 2 mech_infantrys; Chinese defend with 1 fighter and 3 infantry
9 armour owned by the Germans and 33 mech_infantrys owned by the Germans retreated to Kazakhstan
Chinese win with 1 fighter remaining. Battle score for attacker is 15
Casualties for Germans: 7 mech_infantrys
Casualties for Russians: 1 aaGun, 1 armour, 5 infantry and 2 mech_infantrys
Casualties for Chinese: 3 infantry
Battle in Tambov
Germans attack with 1 artillery, 1 infantry and 2 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Tambov from Russians with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Bryansk
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 2 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 artillery and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Samara from Russians with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
1 artillery and 1 infantry moved from Caucasus to Volgograd
3 infantry and 6 mech_infantrys moved from Ukraine to Rostov
6 mech_infantrys moved from Rostov to Volgograd
3 mech_infantrys moved from Western Ukraine to Rostov
10 bombers moved from United Kingdom to Western Germany
4 fighters and 5 tactical_bombers moved from United Kingdom to 110 Sea Zone
2 fighters and 3 tactical_bombers moved from 110 Sea Zone to Holland Belgium
Place Units - Germans
1 factory_minor placed in Caucasus
1 factory_minor placed in Western Ukraine
3 infantry placed in Ukraine
3 infantry placed in Volgograd
3 infantry placed in Novgorod
1 armour and 6 mech_infantrys placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Rostov: 3 mech_infantrys
EDIT: Adding units owned by Germans to Romania: 3 mech_infantrys
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 67 PUs; end with 101 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 106 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 110 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 115 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 125 PUs
aa fire was nonexistent….
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 4 artilleries; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
2 infantry moved from Vologda to Smolensk
1 fighter moved from Russia to Smolensk
2 infantry moved from Russia to Tambov
1 infantry moved from Russia to Tambov
3 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Tambov
1 fighter moved from Russia to Bryansk
2 infantry moved from Russia to Tambov
3 artilleries moved from Russia to Samara
3 infantry moved from Russia to Samara
1 armour moved from Russia to Samara
2 artilleries moved from Russia to Samara
2 infantry moved from Russia to Samara
Combat - Russians
Battle in Tambov
Russians attack with 1 fighter, 5 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 mech_infantrys
Russians win, taking Tambov from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 artillery and 2 mech_infantrys
Casualties for Russians: 2 infantry
Battle in Bryansk
Russians attack with 2 fighters and 3 infantry
Germans defend with 1 artillery and 2 infantry
Russians win, taking Bryansk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Samara
Russians attack with 1 armour, 5 artilleries and 5 infantry
Germans defend with 1 artillery and 2 mech_infantrys
Russians win, taking Samara from Germans with 1 armour, 5 artilleries and 5 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 artillery and 2 mech_infantrys
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Tambov to Russia
2 fighters moved from Bryansk to Russia
1 fighter moved from Smolensk to Russia
1 infantry moved from Vologda to Samara
2 aaGuns and 11 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Russia to Tambov
4 aaGuns, 4 fighters, 59 infantry, 4 mech_infantrys and 1 tactical_bomber moved from Russia to Samara
4 fighters and 1 tactical_bomber moved from Samara to Russia
Place Units - Russians
4 artilleries placed in Russia
Turn Complete - Russians
Russians collect 16 PUs; end with 16 PUs total
aa fire was nonexistent….
well 2 instead of 3.5. Under-average yes, but not spectacular
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 5 destroyers, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour, 2 artilleries, 6 infantry and 5 mech_infantrys moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 mech_infantry moved from Shensi to Timguska
Japanese take Timguska from Russians
2 mech_infantrys moved from Shensi to Tsinghai
1 armour moved from Szechwan to Tsinghai
2 fighters and 2 tactical_bombers moved from Shensi to Tsinghai
3 artilleries, 10 infantry and 14 mech_infantrys moved from West India to Eastern Persia
Japanese take Eastern Persia from British
Combat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in Tsinghai
Japanese attack with 1 armour, 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Chinese defend with 1 fighter
Japanese win, taking 6 Sea Zone from Americans, taking Tsinghai from Chinese with 1 armour, 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Chinese: 1 fighter
Non Combat Move - Japanese
1 aaGun and 2 artilleries moved from Shensi to Tsinghai
1 mech_infantry moved from Szechwan to Kazakhstan
1 armour moved from Szechwan to Tsinghai
1 artillery moved from Szechwan to Sikang
3 armour moved from French Indo China to Szechwan
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 75 Sea Zone
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
2 carriers, 2 fighters and 2 tactical_bombers moved from 34 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Guam to 21 Sea Zone
2 battleships, 6 carriers, 2 cruisers, 2 destroyers, 6 fighters, 8 submarines and 6 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 6 Sea Zone
3 armour moved from Manchuria to Buryatia
2 bombers moved from Manchuria to Shensi
1 fighter moved from Philippines to Japan
2 fighters and 2 tactical_bombers moved from Tsinghai to Volgograd
Place Units - Japanese
1 carrier, 5 destroyers, 1 fighter, 1 submarine and 1 transport placed in 6 Sea Zone
1 artillery placed in Japan
Turn Complete - Japanese
Japanese collect 78 PUs; end with 78 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
I have to start taking a lot more risks now……
110 failed badly…I had 76% odds but it didn’t go as expected. I was hoping to kill your navy and have a few fighters left over, and then retake England. But after that result, and considering how far ahead your economy is, there doesn’t seem much hope.
GG and well done.
I’d like a rematch if you’re up for it, but bump bid to 18, as 14 just seems to low against a good axis player like yourself.
Do you want this to count for the 2015 league or for 2014? I don’t see any topic for the 2015 yet.
I’d prefer it to Count for 2015.
Thanks for the game! I feared an attack on my navy and it would have hurt to lose London again. But since I will take South africa and the middle east shortly, it would not have meant a lot, I think.
I accept a rematch, but +18 is a bit too much. I’ll counterbid with +17
16
I know you wanted a higher bid than last time.
But actually this was the very first time that I won against allies+14, so far my axis wins were against lower bids.
I don’t feel that confident yet to Play against allies+15, so I’m gonna bid
allies+15
Ok then I’ll just settle for the 14 then, as I really want to try to redeem my allies play. I enjoy the challenge.
dd in 91 for UK
Inf in szech for China
Inf in NG for anzac
gonna create the thread tonight.
Since you posted already, the game Counts for 2014…
Personally I don’t care where it goes, but since it was important to you, I’m really sorry about that. I didn’t know they’d force it into 2014, or else I’d have delayed it.
We’ll make sure this next one goes into 2015, regardless of when it actually ends. I really do like the pace that we were going, so don’t worry about it possibly ending before 2014 closes–we’ll post it for 2015 for sure.