@oysteilo said in pacifiersboard (X) -vs- oysteilo (L +58) OOB Playoff:
no scramble, sub will fight
the kind of default for the sub (your first loss if I hit after you, but submerge if I hit before you?)
dice come later tonight
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 3 infantry and 9 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Caucasus to Northwest Persia
Germans take Northwest Persia from Russians
1 bomber moved from Novgorod to Archangel
2 infantry moved from Novgorod to Archangel
1 artillery moved from Bryansk to Tambov
1 infantry moved from Rostov to Tambov
9 armour, 10 artilleries and 43 mech_infantrys moved from Rostov to Volgograd
6 mech_infantrys moved from Ukraine to Volgograd
5 bombers moved from Western Germany to United Kingdom
2 fighters moved from 112 Sea Zone to United Kingdom
1 mech_infantry moved from Western Ukraine to Tambov
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 7 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 5,5,8,5,7 and causes: 20 damage to unit: factory_major
Bombing raid in United Kingdom causes 20 damage total.
Battle in Archangel
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 9 armour, 10 artilleries and 49 mech_infantrys
Russians defend with 1 factory_minor and 3 infantry
Germans win, taking Volgograd from Russians with 9 armour, 10 artilleries and 48 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 3 infantry
Battle in Tambov
Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
6 aaGuns moved from Rostov to Volgograd
1 artillery and 1 infantry moved from Ukraine to Rostov
1 infantry moved from Belarus to Bryansk
6 mech_infantrys moved from Eastern Poland to Ukraine
3 artilleries and 11 infantry moved from France to Western Germany
3 infantry moved from Northern Italy to Western Germany
3 mech_infantrys moved from Poland to Western Ukraine
1 mech_infantry moved from Novgorod to Eastern Poland
1 bomber moved from Archangel to Western Germany
2 fighters moved from United Kingdom to 112 Sea Zone
5 bombers moved from United Kingdom to Western Germany
1 bomber moved from Novgorod to Western Germany
2 fighters and 2 tactical_bombers moved from Southern Italy to Western Germany
1 fighter and 1 tactical_bomber moved from 95 Sea Zone to Western Germany
1 carrier moved from 95 Sea Zone to 93 Sea Zone
1 destroyer moved from 104 Sea Zone to 112 Sea Zone
2 mech_infantrys moved from Western Ukraine to Rostov
Place Units - Germans
9 transports placed in 112 Sea Zone
Germans undo move 1.
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Germans to 113 Sea Zone: 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
3 transports placed in 113 Sea Zone
6 transports placed in 112 Sea Zone
3 artilleries placed in Western Germany
3 infantry placed in Ukraine
Turn Complete - Germans
Germans collect 60 PUs; end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Bryansk
2 infantry moved from Samara to Tambov
1 infantry moved from Samara to Tambov
1 fighter and 1 tactical_bomber moved from Russia to Tambov
1 infantry moved from Kazakhstan to Sikang
1 infantry moved from Tsinghai to Sikang
1 infantry moved from Tsinghai to Sikang
1 fighter moved from Tsinghai to Sikang
Combat - Russians
Battle in Sikang
Russians attack with 1 fighter and 3 infantry
Japanese defend with 2 mech_infantrys
Russians win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery, 1 infantry and 1 mech_infantry
Russians win, taking Tambov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Smolensk to Russia
1 fighter moved from Bryansk to Russia
1 fighter moved from Tambov to Russia
1 tactical_bomber moved from Tambov to Russia
1 fighter moved from Sikang to Russia
1 aaGun and 1 infantry moved from Samara to Russia
1 infantry moved from Samara to Kazakhstan
1 armour and 2 mech_infantrys moved from Turkmenistan to Tsinghai
Place Units - Russians
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 16 PUs; end with 16 PUs total
Oh, I just noticed your comment about my move for Rome. Thank you. I figured you might try for a late sea lion…good counter move, I was hoping for some AA luck there.
Germany and Japan are so strong in this game, I don’t know if I’ll be able to last. Definitely wish I had played a couple things differently earlier in the game.
We’ll see how it all ends up, but I don’t feel optimistic about this game.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 6 armour, 1 artillery, 2 destroyers, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
3 artilleries, 10 infantry and 14 mech_infantrys moved from India to West India
Japanese take West India from UK_Pacific
1 infantry and 1 mech_infantry moved from Shensi to Sikang
1 infantry moved from Shensi to Kansu
Japanese take Kansu from Chinese
1 mech_infantry moved from Kweichow to Suiyuyan
1 fighter and 1 tactical_bomber moved from Szechwan to Sikang
1 fighter and 1 tactical_bomber moved from Szechwan to Suiyuyan
1 destroyer moved from 44 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
6 fighters, 1 submarine and 6 tactical_bombers moved from 34 Sea Zone to 54 Sea Zone
2 artilleries and 2 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
Combat - Japanese
Battle in Caroline Islands
Battle in Guam
Battle in 54 Sea Zone
Japanese attack with 6 fighters, 1 submarine and 6 tactical_bombers
Americans defend with 1 destroyer
Japanese win, taking Caroline Islands from Americans, taking Guam from Americans with 6 fighters and 6 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Suiyuyan
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Sikang
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 2 infantry
Japanese win, taking Sikang from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Japanese
2 battleships, 6 carriers, 2 cruisers, 2 destroyers and 8 submarines moved from 34 Sea Zone to 33 Sea Zone
1 destroyer moved from 34 Sea Zone to 16 Sea Zone
2 carriers, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 34 Sea Zone
6 fighters and 6 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone
2 bombers moved from Malaya to Manchuria
1 armour moved from Amur to Buryatia
1 infantry moved from Jehol to Chahar
1 fighter and 1 tactical_bomber moved from Suiyuyan to Shensi
3 mech_infantrys moved from Kweichow to Shensi
1 fighter and 1 tactical_bomber moved from Sikang to Shensi
1 artillery moved from Yunnan to Szechwan
2 armour and 1 mech_infantry moved from French Indo China to Szechwan
1 fighter moved from French Indo China to Philippines
Place Units - Japanese
1 artillery and 1 infantry placed in Malaya
1 transport placed in 37 Sea Zone
3 armour placed in Manchuria
3 armour placed in French Indo China
2 destroyers and 2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 73 PUs; end with 73 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 5 bombers, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 96 Sea Zone to 95 Sea Zone
1 submarine moved from 96 Sea Zone to 94 Sea Zone
1 fighter moved from 96 Sea Zone to 95 Sea Zone
1 tactical_bomber moved from Malta to 95 Sea Zone
2 fighters moved from 96 Sea Zone to 94 Sea Zone
1 bomber moved from Malta to 94 Sea Zone
2 fighters moved from 96 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Malta to 96 Sea Zone
1 artillery and 1 infantry moved from Malta to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
Combat - Americans
Battle in 95 Sea Zone
Americans attack with 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport
Italians defend with 1 destroyer
Americans win with 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Southern Italy
Americans captures 15PUs while taking Italians capital
Battle in Greece
Battle in 94 Sea Zone
Americans attack with 1 bomber, 2 fighters and 1 submarine
Italians defend with 1 destroyer
Americans win, taking Southern Italy from Italians, taking Greece from Germans with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 fighter
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
5 submarines moved from 25 Sea Zone to 26 Sea Zone
1 carrier, 2 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters and 1 tactical_bomber moved from Western United States to 26 Sea Zone
2 fighters and 1 tactical_bomber moved from Queensland to 26 Sea Zone
2 fighters moved from 64 Sea Zone to 26 Sea Zone
1 carrier moved from 64 Sea Zone to 10 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 carrier and 2 fighters moved from 96 Sea Zone to 92 Sea Zone
1 carrier and 1 fighter moved from 96 Sea Zone to 92 Sea Zone
1 fighter moved from 94 Sea Zone to 92 Sea Zone
2 fighters moved from Gibraltar to United Kingdom
1 bomber moved from 94 Sea Zone to Gibraltar
2 fighters moved from 95 Sea Zone to Gibraltar
1 carrier moved from 96 Sea Zone to 92 Sea Zone
3 mech_infantrys moved from Malta to 96 Sea Zone
1 armour and 1 artillery moved from Malta to 96 Sea Zone
8 infantry moved from Malta to 96 Sea Zone
3 aaGuns, 1 armour, 1 artillery, 8 infantry, 3 mech_infantrys and 8 transports moved from 96 Sea Zone to 95 Sea Zone
3 aaGuns, 1 armour, 1 artillery, 8 infantry and 3 mech_infantrys moved from 95 Sea Zone to Southern Italy
6 submarines moved from 96 Sea Zone to 92 Sea Zone
1 cruiser and 1 destroyer moved from 96 Sea Zone to 95 Sea Zone
2 artilleries and 2 infantry moved from Anglo Egyptian Sudan to Egypt
1 carrier moved from 96 Sea Zone to 95 Sea Zone
1 carrier moved from 64 Sea Zone to 10 Sea Zone
1 tactical_bomber moved from 95 Sea Zone to Gibraltar
1 fighter moved from 94 Sea Zone to 92 Sea Zone
1 fighter moved from 95 Sea Zone to 92 Sea Zone
Place Units - Americans
1 submarine placed in 10 Sea Zone
5 bombers and 1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 62 PUs; end with 77 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Sikang
1 fighter moved from Tsinghai to Sikang
2 infantry moved from Tsinghai to Kansu
Combat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Kansu
Chinese attack with 2 infantry
Japanese defend with 1 infantry
1 infantry owned by the Chinese retreated to Tsinghai
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Sikang to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British repair 6 damage on 1 factory_major; Remaining resources: 19 PUs;
British buy 2 aaGuns, 1 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 destroyers and 1 submarine moved from 96 Sea Zone to 93 Sea Zone
1 bomber, 5 fighters and 2 tactical_bombers moved from Malta to 93 Sea Zone
2 fighters moved from 96 Sea Zone to 93 Sea Zone
2 fighters moved from 81 Sea Zone to 93 Sea Zone
Combat - British
Battle in 93 Sea Zone
British attack with 1 bomber, 2 destroyers, 9 fighters, 1 submarine and 2 tactical_bombers
Germans defend with 1 carrier; Italians defend with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 4 submarines
Units damaged: 3 carriers owned by the Italians, 1 battleship owned by the Italians and 1 carrier owned by the Germans
1 submarine owned by the Italians Submerged
British win with 9 fighters remaining. Battle score for attacker is 66
Casualties for Germans: 1 carrier
Casualties for British: 1 bomber, 2 destroyers, 1 submarine and 2 tactical_bombers
Casualties for Italians: 1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 3 submarines
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters could not land in 93 Sea Zone and were removed
3 fighters moved from 92 Sea Zone to United Kingdom
1 artillery and 1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery moved from 92 Sea Zone to Gibraltar
3 fighters moved from 93 Sea Zone to 92 Sea Zone
6 infantry moved from Egypt to 81 Sea Zone
5 artilleries moved from Egypt to 81 Sea Zone
1 mech_infantry moved from Egypt to 81 Sea Zone
5 artilleries, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 6 infantry, 1 mech_infantry and 6 transports moved from 81 Sea Zone to 95 Sea Zone
5 artilleries and 6 infantry moved from 95 Sea Zone to Southern Italy
1 mech_infantry moved from 95 Sea Zone to Southern Italy
4 fighters moved from 93 Sea Zone to 95 Sea Zone
1 carrier moved from 96 Sea Zone to 95 Sea Zone
1 battleship and 1 cruiser moved from 96 Sea Zone to 95 Sea Zone
3 aaGuns, 4 artilleries and 9 infantry moved from Eastern Persia to Persia
1 mech_infantry moved from Iraq to Egypt
Place Units - British
Turning on Edit Mode
EDIT: Adding units owned by British to 95 Sea Zone: 2 tactical_bombers
EDIT: Turning off Edit Mode
2 aaGuns, 1 armour and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
Turn Complete - UK_Pacific
actually, need to do a ncm edit, i mixed the order of the planes, the US ones should go on the carrier and the UK ones on gib. i’ll edit and re-post
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Politics - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from 92 Sea Zone: 3 fighters
EDIT: Adding units owned by Americans to 92 Sea Zone: 2 fighters and 1 tactical_bomber
EDIT: Removing units owned by Americans from Gibraltar: 2 fighters and 1 tactical_bomber
EDIT: Adding units owned by British to Gibraltar: 3 fighters
EDIT: Turning off Edit Mode
gonna land in London with germany next round.
My fleet is 2 carriers, 2 destroyers, 1 cruiser, 1 battleship. Will you scramble?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Politics - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from 92 Sea Zone: 3 fighters
EDIT: Adding units owned by Americans to 92 Sea Zone: 2 fighters and 1 tactical_bomber
EDIT: Removing units owned by Americans from Gibraltar: 2 fighters and 1 tactical_bomber
EDIT: Adding units owned by British to Gibraltar: 3 fighters
EDIT: Turning off Edit Mode
Combat Move - Italians
1 armour moved from Rostov to Kazakhstan
2 artilleries, 1 bomber, 5 fighters, 15 infantry and 2 tactical_bombers moved from Northern Italy to Southern Italy
1 submarine moved from 93 Sea Zone to 94 Sea Zone
Italians take 93 Sea Zone from Americans
1 submarine moved from 94 Sea Zone to 96 Sea Zone
1 submarine moved from 96 Sea Zone to 97 Sea Zone
Combat - Italians
Battle in 97 Sea Zone
Italians attack with 1 submarine
Americans defend with 1 transport
Italians win, taking 97 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kazakhstan
Italians attack with 1 armour
Russians defend with 1 infantry
Italians win, taking Kazakhstan from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Southern Italy
Italians attack with 2 artilleries, 1 bomber, 5 fighters, 15 infantry and 2 tactical_bombers
British defend with 5 artilleries, 6 infantry and 1 mech_infantry; Americans defend with 3 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour, 9 infantry and 3 mech_infantrys
retreated to Southern Italy
Americans win with 1 armour, 7 artilleries, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is -9
Casualties for British: 4 infantry
Casualties for Italians: 2 artilleries, 1 fighter and 15 infantry
Casualties for Americans: 3 aaGuns and 9 infantry
Non Combat Move - Italians
1 bomber, 4 fighters and 2 tactical_bombers moved from Southern Italy to Western Germany
2 aaGuns moved from Northern Italy to Western Germany
Turn Complete - Italians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
1 destroyer moved from 81 Sea Zone to 95 Sea Zone
Non Combat Move - French
Turn Complete - French
will you scramble?
actually if you could post the combat move so i can see your purchase and other movements, to consider the whole picture.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 factory_minors, 9 infantry and 6 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
9 armour and 40 mech_infantrys moved from Volgograd to Tsinghai
2 infantry moved from Belarus to Bryansk
1 artillery moved from Rostov to Bryansk
1 infantry moved from Rostov to Tambov
2 mech_infantrys moved from Rostov to Tambov
1 artillery moved from Volgograd to Tambov
1 artillery and 2 mech_infantrys moved from Volgograd to Samara
2 infantry moved from Archangel to Smolensk
1 mech_infantry moved from Eastern Poland to Smolensk
1 infantry moved from Northwest Persia to Iraq
Germans take Iraq from British
3 artilleries and 3 infantry moved from Western Germany to 113 Sea Zone
3 artilleries and 11 infantry moved from Western Germany to 112 Sea Zone
3 artilleries, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 11 infantry, 4 submarines, 1 tactical_bomber and 7 transports moved from 112 Sea Zone to 110 Sea Zone
3 artilleries, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports moved from 113 Sea Zone to 110 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
6 artilleries and 14 infantry moved from 110 Sea Zone to United Kingdom
2 fighters and 2 tactical_bombers moved from 110 Sea Zone to United Kingdom
10 bombers, 4 fighters and 3 tactical_bombers moved from Western Germany to United Kingdom
no scramble
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 factory_minors, 9 infantry and 6 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
9 armour and 40 mech_infantrys moved from Volgograd to Tsinghai
2 infantry moved from Belarus to Bryansk
1 artillery moved from Rostov to Bryansk
1 infantry moved from Rostov to Tambov
2 mech_infantrys moved from Rostov to Tambov
1 artillery moved from Volgograd to Tambov
1 artillery and 2 mech_infantrys moved from Volgograd to Samara
2 infantry moved from Archangel to Smolensk
1 mech_infantry moved from Eastern Poland to Smolensk
1 infantry moved from Northwest Persia to Iraq
Germans take Iraq from British
3 artilleries and 3 infantry moved from Western Germany to 113 Sea Zone
3 artilleries and 11 infantry moved from Western Germany to 112 Sea Zone
3 artilleries, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 11 infantry, 4 submarines, 1 tactical_bomber and 7 transports moved from 112 Sea Zone to 110 Sea Zone
3 artilleries, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports moved from 113 Sea Zone to 110 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
6 artilleries and 14 infantry moved from 110 Sea Zone to United Kingdom
2 fighters and 2 tactical_bombers moved from 110 Sea Zone to United Kingdom
10 bombers, 4 fighters and 3 tactical_bombers moved from Western Germany to United Kingdom
Combat - Germans
Battle in United Kingdom
Germans attack with 6 artilleries, 10 bombers, 6 fighters, 14 infantry and 5 tactical_bombers
French defend with 2 infantry; British defend with 7 aaGuns, 1 airfield, 2 armour, 1 artillery, 1 factory_major, 4 fighters, 1 harbour, 11 infantry and 2 mech_infantrys; Americans defend with 2 fighters
Germans captures 33PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 2 artilleries, 10 bombers, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 80
Casualties for Germans: 4 artilleries, 2 fighters and 14 infantry
Casualties for French: 2 infantry
Casualties for British: 7 aaGuns, 2 armour, 1 artillery, 4 fighters, 11 infantry and 2 mech_infantrys
Casualties for Americans: 2 fighters
Battle in Tsinghai
Germans attack with 9 armour and 40 mech_infantrys
Russians defend with 1 aaGun, 1 armour, 5 infantry and 2 mech_infantrys; Chinese defend with 1 fighter and 3 infantry
9 armour owned by the Germans and 33 mech_infantrys owned by the Germans retreated to Kazakhstan
Chinese win with 1 fighter remaining. Battle score for attacker is 15
Casualties for Germans: 7 mech_infantrys
Casualties for Russians: 1 aaGun, 1 armour, 5 infantry and 2 mech_infantrys
Casualties for Chinese: 3 infantry
Battle in Tambov
Germans attack with 1 artillery, 1 infantry and 2 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Tambov from Russians with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Bryansk
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 2 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 artillery and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Samara from Russians with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
1 artillery and 1 infantry moved from Caucasus to Volgograd
3 infantry and 6 mech_infantrys moved from Ukraine to Rostov
6 mech_infantrys moved from Rostov to Volgograd
3 mech_infantrys moved from Western Ukraine to Rostov
10 bombers moved from United Kingdom to Western Germany
4 fighters and 5 tactical_bombers moved from United Kingdom to 110 Sea Zone
2 fighters and 3 tactical_bombers moved from 110 Sea Zone to Holland Belgium
Place Units - Germans
1 factory_minor placed in Caucasus
1 factory_minor placed in Western Ukraine
3 infantry placed in Ukraine
3 infantry placed in Volgograd
3 infantry placed in Novgorod
1 armour and 6 mech_infantrys placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Rostov: 3 mech_infantrys
EDIT: Adding units owned by Germans to Romania: 3 mech_infantrys
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 67 PUs; end with 101 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 106 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 110 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 115 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 125 PUs
aa fire was nonexistent….