Karl7 allies 12 -vs- dawgoneit axis

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 2 fighters and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 32 Sea Zone
                1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
                2 infantry moved from Hainan to 36 Sea Zone
                2 infantry and 1 transport moved from 36 Sea Zone to 22 Sea Zone
                2 infantry moved from 22 Sea Zone to Marianas

    Combat - ANZAC
                Battle in Marshall Islands
                Battle in Marianas

    Non Combat Move - ANZAC
                2 submarines moved from 35 Sea Zone to 19 Sea Zone
                1 carrier and 2 fighters moved from 35 Sea Zone to 17 Sea Zone
                1 fighter moved from Eastern Persia to Russia
                2 fighters moved from Szechwan to Kiangsi
                1 fighter moved from Shan State to Eastern Persia
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                2 infantry moved from 37 Sea Zone to Shan State
                1 submarine moved from 45 Sea Zone to 41 Sea Zone

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                2 fighters placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 18 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Queensland: 2 fighters
                EDIT: Adding units owned by ANZAC to Shan State: 2 fighters
                EDIT: Turning off Edit Mode

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 12

    Combat Move - French
                1 fighter moved from Caucasus to Egypt

    Non Combat Move - French

    Turn Complete - French


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 13

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 2 artilleries, 1 fighter, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                16 armour, 2 artilleries, 3 infantry and 13 mech_infantrys moved from Finland to Norway
                9 fighters moved from Novgorod to Norway
                3 tactical_bombers moved from Novgorod to Norway
                1 tactical_bomber moved from Novgorod to Norway
                2 bombers moved from Novgorod to Norway
                2 infantry moved from Belarus to Smolensk
                1 artillery moved from Belarus to Smolensk
                1 mech_infantry moved from Belarus to Vologda
                      Germans take Vologda from Russians
                2 infantry moved from Belarus to Bryansk
                1 artillery moved from Belarus to Bryansk


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 13

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 2 artilleries, 1 fighter, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                16 armour, 2 artilleries, 3 infantry and 13 mech_infantrys moved from Finland to Norway
                9 fighters moved from Novgorod to Norway
                3 tactical_bombers moved from Novgorod to Norway
                1 tactical_bomber moved from Novgorod to Norway
                2 bombers moved from Novgorod to Norway
                2 infantry moved from Belarus to Smolensk
                1 artillery moved from Belarus to Smolensk
                1 mech_infantry moved from Belarus to Vologda
                      Germans take Vologda from Russians
                2 infantry moved from Belarus to Bryansk
                1 artillery moved from Belarus to Bryansk

    Combat - Germans
                Battle in Bryansk
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Bryansk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Smolensk
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Smolensk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Norway
                    Germans attack with 16 armour, 2 artilleries, 2 bombers, 9 fighters, 3 infantry, 13 mech_infantrys and 4 tactical_bombers
                    British defend with 2 aaGuns, 3 fighters and 6 infantry; Americans defend with 1 aaGun, 1 airfield, 3 armour, 3 artilleries, 1 factory_minor, 8 fighters, 8 infantry and 3 mech_infantrys
                    Germans win, taking Norway from Americans with 7 armour, 2 bombers, 7 fighters and 4 tactical_bombers remaining. Battle score for attacker is 66
                    Casualties for Germans: 9 armour, 2 artilleries, 2 fighters, 3 infantry and 13 mech_infantrys
                    Casualties for British: 2 aaGuns, 3 fighters and 6 infantry
                    Casualties for Americans: 1 aaGun, 3 armour, 3 artilleries, 8 fighters, 8 infantry and 3 mech_infantrys

    Non Combat Move - Germans
                7 fighters moved from Norway to Western Germany
                4 tactical_bombers moved from Norway to Western Germany
                2 bombers moved from Norway to Western Germany
                2 armour and 2 infantry moved from Novgorod to Belarus
                2 artilleries moved from Eastern Poland to Belarus
                9 infantry moved from Poland to Eastern Poland
                1 mech_infantry moved from Germany to Eastern Poland
                2 artilleries and 5 infantry moved from Germany to Poland
                1 artillery and 15 infantry moved from Western Germany to Germany
                5 infantry moved from Normandy Bordeaux to Holland Belgium
                5 infantry moved from Normandy Bordeaux to Southern France
                1 infantry moved from France to Southern France
                1 infantry moved from France to Normandy Bordeaux
                1 infantry moved from France to Holland Belgium
                1 infantry moved from France to Western Germany
                1 armour moved from Denmark to Germany
                5 infantry moved from Denmark to Western Germany
                3 infantry moved from Bulgaria to Romania

    Place Units - Germans
                1 armour, 1 infantry and 1 mech_infantry placed in Novgorod
                1 fighter placed in Western Germany
                2 artilleries and 8 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6,5,2,5,3,3,2,1,3,2,1,3,6,3,1
                Germans collect 53 PUs (3 lost to blockades); end with 53 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 13

    Purchase Units - Russians
                Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Yakut S.S.R. to Buryatia
                      Russians take Buryatia from Italians
                1 infantry moved from Amur to Buryatia
                1 infantry moved from Buyant-Uhaa to Jehol
                1 infantry moved from Korea to Manchuria
                      Chinese take Manchuria from Japanese
                1 infantry moved from Yenisey to Evenkiyskiy
                      Russians take Evenkiyskiy from Italians
                1 infantry moved from Urals to Vologda
                4 infantry moved from Tambov to Bryansk
                1 artillery and 2 infantry moved from Russia to Smolensk
                2 fighters and 1 tactical_bomber moved from Russia to Smolensk
                1 infantry moved from Novosibirsk to Vologda
                1 fighter moved from Russia to Vologda
                2 fighters moved from Russia to Smolensk
                2 fighters moved from Russia to Vologda
                2 armour, 1 artillery, 32 infantry and 1 mech_infantry moved from Russia to Bryansk
                6 infantry moved from Tambov to Bryansk
                1 infantry moved from Kazakhstan to Tsinghai
                      Chinese take Tsinghai from Japanese
                1 infantry moved from Timguska to Kansu
                1 mech_infantry moved from French West Africa to French Equatorial Africa
                1 submarine moved from 110 Sea Zone to 125 Sea Zone

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 2 armour, 1 artillery, 42 infantry and 1 mech_infantry
                    Germans defend with 1 artillery and 2 infantry
                    Russians win, taking Bryansk from Germans with 2 armour, 1 artillery, 42 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 artillery and 2 infantry
                Battle in Jehol
                    Russians attack with 1 infantry
                    Japanese defend with 1 aaGun
                    Russians win, taking Jehol from Japanese with 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 aaGun
                Battle in Vologda
                    Russians attack with 3 fighters and 2 infantry
                    Germans defend with 1 mech_infantry
                    Russians win, taking Vologda from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Smolensk
                    Russians attack with 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery and 2 infantry
                    Russians win, taking Smolensk from Germans with 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 artillery and 2 infantry

    Non Combat Move - Russians
                4 fighters and 1 tactical_bomber moved from Smolensk to Russia
                2 aaGuns moved from Russia to Bryansk
                3 fighters moved from Vologda to Russia
                1 aaGun moved from Tambov to Bryansk
                1 aaGun, 7 artilleries and 8 infantry moved from Volgograd to Rostov

    Place Units - Russians
                1 artillery and 9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 29 PUs; end with 29 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 35 PUs


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                3 infantry moved from Suiyuyan to Kansu
                1 artillery and 1 infantry moved from Kiangsu to Anhwe
                1 armour moved from Kiangsu to Anhwe
                1 artillery and 1 infantry moved from Kiangsu to Shantung


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                3 infantry moved from Suiyuyan to Kansu
                1 artillery and 1 infantry moved from Kiangsu to Anhwe
                1 armour moved from Kiangsu to Anhwe
                1 artillery and 1 infantry moved from Kiangsu to Shantung

    Combat - Japanese
                Japanese creates battle in territory 6 Sea Zone
                Battle in Kansu
                    Japanese attack with 3 infantry
                    Russians defend with 2 infantry
                    Japanese win, taking Kansu from Chinese with 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Anhwe
                    Japanese attack with 1 armour, 1 artillery and 1 infantry
                    British defend with 1 infantry
                    Japanese win, taking Anhwe from Chinese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in 6 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 5 submarines
                    1 submarine owned by the Japanese Submerged
                    5 submarines owned by the Americans Submerged

    Non Combat Move - Japanese

    Place Units - Japanese
                1 armour, 1 artillery and 1 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 12
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,1,1,5,1,5,6,4,4,1
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,6,2,3,5,1,3,4,3
                Japanese collect 8 PUs (12 lost to blockades); end with 9 PUs total


  • man you have the win. its just a slow death from here. japan has 9 IPC’s
    good win.
    I really hope my season is a lot better next year.LOL

    well played #1.png
    well played #2.jpg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @dawgoneit:

    man you have the win. its just a slow death from here. japan has 9 IPC’s
    good win.
    I really hope my season is a lot better next year.LOL

    GG!

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