@nikola1975 said in PTV L25 PlayOff: Surfer (Allies) vs Nikola1975 (Axis +9):
@surfer Yes :) Let’s see how you react.
Ok. Let’s try this. Scramble orders?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Combat Move - British
1 artillery and 2 infantry moved from Burma to Shan State
3 infantry moved from Burma to Yunnan
2 fighters and 1 tactical_bomber moved from Burma to Yunnan
1 infantry moved from Burma to Yunnan
1 artillery and 2 infantry moved from Eastern Persia to West India
2 infantry moved from Turkmenistan to Kazakhstan
1 armour and 1 mech_infantry moved from Caucasus to Samara
3 fighters moved from Egypt to 99 Sea Zone
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
1 cruiser moved from 98 Sea Zone to 92 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
1 artillery and 2 infantry moved from Libya to Tobruk
1 armour moved from Morocco to Tunisia
1 infantry moved from Morocco to Algeria
1 submarine moved from 98 Sea Zone to 81 Sea Zone
Combat - British
Battle in Yunnan
British attack with 2 fighters, 4 infantry and 1 tactical_bomber
Japanese defend with 3 infantry
British win, taking Yunnan from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 3 infantry
Casualties for British: 2 infantry
Battle in 99 Sea Zone
British attack with 1 destroyer and 3 fighters
Italians defend with 1 submarine
British win with 3 fighters remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Italians: 1 submarine
Battle in Shan State
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Yunnan to Kazakhstan
1 fighter moved from Nenetsia to Russia
1 fighter moved from Scotland to Nenetsia
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 88 Sea Zone
1 artillery and 1 infantry moved from 88 Sea Zone to Suriname
British take Suriname from Dutch
2 infantry moved from India to Burma
3 fighters moved from 99 Sea Zone to Volgograd
1 submarine moved from 81 Sea Zone to 99 Sea Zone
Place Units - British
1 submarine placed in 98 Sea Zone
3 fighters placed in Persia
Turn Complete - British
British collect 31 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Combat Move - British
1 artillery and 2 infantry moved from Burma to Shan State
3 infantry moved from Burma to Yunnan
2 fighters and 1 tactical_bomber moved from Burma to Yunnan
1 infantry moved from Burma to Yunnan
1 artillery and 2 infantry moved from Eastern Persia to West India
2 infantry moved from Turkmenistan to Kazakhstan
1 armour and 1 mech_infantry moved from Caucasus to Samara
3 fighters moved from Egypt to 99 Sea Zone
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
1 cruiser moved from 98 Sea Zone to 92 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
1 artillery and 2 infantry moved from Libya to Tobruk
1 armour moved from Morocco to Tunisia
1 infantry moved from Morocco to Algeria
1 submarine moved from 98 Sea Zone to 81 Sea Zone
Combat - British
Battle in Yunnan
British attack with 2 fighters, 4 infantry and 1 tactical_bomber
Japanese defend with 3 infantry
British roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Yunnan, round 2 : 0/7 hits
Japanese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits
British roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Yunnan, round 3 : 1/7 hits
Japanese roll dice for 3 infantry in Yunnan, round 3 : 2/3 hits
2 infantry owned by the British and 1 infantry owned by the Japanese lost in Yunnan
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 4 : 3/5 hits
Japanese roll dice for 2 infantry in Yunnan, round 4 : 0/2 hits
2 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 3 infantry
Casualties for British: 2 infantry
Battle in 99 Sea Zone
British attack with 1 destroyer and 3 fighters
Italians defend with 1 submarine
British roll dice for 1 destroyer and 3 fighters in 99 Sea Zone, round 2 : 2/4 hits
Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Italians and 1 destroyer owned by the British lost in 99 Sea Zone
British win with 3 fighters remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Italians: 1 submarine
Battle in Shan State
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Yunnan to Kazakhstan
1 fighter moved from Nenetsia to Russia
1 fighter moved from Scotland to Nenetsia
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 88 Sea Zone
1 artillery and 1 infantry moved from 88 Sea Zone to Suriname
British take Suriname from Dutch
2 infantry moved from India to Burma
3 fighters moved from 99 Sea Zone to Volgograd
1 submarine moved from 81 Sea Zone to 99 Sea Zone
Place Units - British
1 submarine placed in 98 Sea Zone
3 fighters placed in Persia
Turn Complete - British
British collect 31 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 18 times
3 was rolled 12 times
4 was rolled 17 times
5 was rolled 13 times
6 was rolled 15 times
Average roll : 3.500
Median : 4.000
Variance : 0.368
Standard Deviation : 0.606
Total rolls : 88
Japanese Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.190
Median : 3.000
Variance : 0.550
Standard Deviation : 0.742
Total rolls : 21
Germans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
British Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.692
Median : 3.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 26
Italians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 3 times
Average roll : 3.500
Median : 4.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6
Americans Combat
1 was rolled 6 times
2 was rolled 7 times
3 was rolled 1 times
4 was rolled 8 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 3.588
Median : 4.000
Variance : 1.030
Standard Deviation : 1.015
Total rolls : 34
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,3,3,2,4,4,4,1,6,3,5,2
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 2 infantry
Dice Statistics:
Total
1 was rolled 19 times
2 was rolled 26 times
3 was rolled 24 times
4 was rolled 28 times
5 was rolled 16 times
6 was rolled 20 times
Average roll : 3.421
Median : 3.000
Variance : 0.795
Standard Deviation : 0.892
Total rolls : 133
Null / Other
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 8 times
4 was rolled 8 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.242
Median : 3.000
Variance : 0.906
Standard Deviation : 0.952
Total rolls : 33
Japanese Combat
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 8 times
4 was rolled 8 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.242
Median : 3.000
Variance : 0.906
Standard Deviation : 0.952
Total rolls : 33
Germans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
British Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.692
Median : 3.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 26
Italians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 3 times
Average roll : 3.500
Median : 4.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6
Americans Combat
1 was rolled 6 times
2 was rolled 7 times
3 was rolled 1 times
4 was rolled 8 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 3.588
Median : 4.000
Variance : 1.030
Standard Deviation : 1.015
Total rolls : 34
Epic Axis Defense.
Looks like the Allies forgot to bring the gas for the fire. No matter. It will only make my victory even sweeter.
So many fighters heading to Moscow!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 artilleries and 1 infantry; Remaining resources: 3 PUs;
Combat Move - Italians
2 artilleries and 1 infantry moved from Western Ukraine to Bryansk
1 bomber moved from Poland to Bryansk
Combat - Italians
Battle in Bryansk
Italians attack with 2 artilleries, 1 bomber and 1 infantry
Russians defend with 1 infantry
Italians win, taking Bryansk from Russians with 2 artilleries and 1 bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
2 armour moved from Western Ukraine to Romania
1 bomber moved from Bryansk to Romania
2 artilleries moved from Southern Italy to Northern Italy
1 aaGun moved from Northern Italy to Southern Italy
2 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
2 artilleries and 1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 15 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone
1 fighter moved from Caroline Islands to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 33 Sea Zone to 55 Sea Zone
1 fighter moved from Burma to 41 Sea Zone
1 infantry moved from Tunisia to Libya
1 infantry moved from Iraq to Northwest Persia
1 fighter moved from Burma to Persia
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
ANZAC creates battle in territory 6 Sea Zone
Battle in 41 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 55 Sea Zone
ANZAC attack with 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 battleship and 1 submarine
1 submarine owned by the Japanese Submerged
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship remaining. Battle score for attacker is -34
Casualties for ANZAC: 1 destroyer, 2 fighters and 1 submarine
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
1 fighter moved from 41 Sea Zone to India
Place Units - ANZAC
2 submarines placed in 54 Sea Zone
1 transport placed in 62 Sea Zone
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Combat Move - French
1 fighter moved from Scotland to Nenetsia
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Iraq to Northwest Persia
1 destroyer moved from 98 Sea Zone to 80 Sea Zone
Non Combat Move - French
Turn Complete - French
Battle score for attacker is -34
I don’t know what changed this turn, but everything that could go wrong for the allies, has gone wrong.
Still think I’m going to win it, but wtf, 95% hits with japan across 15 defensive units.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Combat Move - French
1 fighter moved from Scotland to Nenetsia
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Iraq to Northwest Persia
1 destroyer moved from 98 Sea Zone to 80 Sea Zone
Non Combat Move - French
Turn Complete - French
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.200
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 15
Japanese Combat
1 was rolled 3 times
3 was rolled 2 times
Average roll : 1.800
Median : 1.000
Variance : 3.250
Standard Deviation : 1.803
Total rolls : 5
ANZAC Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.900
Median : 4.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Politics - Germans
Turning on Edit Mode
EDIT: Removing units owned by Neutral_Allies from Germany: 6 infantry
EDIT: Changing PUs for Germans from 64 to 69
EDIT: Turning off Edit Mode
Research Technology - Germans
Germans spend 5 on tech rolls
Germans removing all Technology Tokens after unsuccessful research.
Purchase Units - Germans
Germans buy 3 armour, 1 fighter and 9 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 mech_infantry moved from Novgorod to Vologda
Germans take Vologda from Russians
4 mech_infantrys moved from Poland to Belarus
1 infantry moved from Novgorod to Archangel
3 infantry moved from Novgorod to Belarus
3 mech_infantrys moved from Western Ukraine to Smolensk
1 mech_infantry moved from Western Ukraine to Tambov
Germans take Tambov from Russians
1 mech_infantry moved from Western Ukraine to Rostov
Germans take Rostov from Russians
2 mech_infantrys moved from Eastern Poland to Ukraine
2 bombers moved from Eastern Poland to Ukraine
3 tactical_bombers moved from Western Ukraine to Smolensk
1 tactical_bomber moved from Western Germany to Belarus
Combat - Germans
Battle in Smolensk
Germans attack with 3 mech_infantrys and 3 tactical_bombers
Russians defend with 1 artillery and 2 infantry
Germans win, taking Smolensk from Russians with 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 artillery and 2 infantry
Battle in Ukraine
Germans attack with 2 bombers and 2 mech_infantrys
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Belarus
Germans attack with 3 infantry, 4 mech_infantrys and 1 tactical_bomber
Russians defend with 1 artillery
Germans win, taking Belarus from Russians with 3 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Non Combat Move - Germans
6 mech_infantrys moved from Eastern Poland to Bryansk
1 mech_infantry moved from Baltic States to Bryansk
1 armour moved from Novgorod to Bryansk
3 tactical_bombers moved from Smolensk to Bryansk
1 tactical_bomber moved from Belarus to Bryansk
2 bombers moved from Ukraine to Bryansk
1 armour and 2 mech_infantrys moved from Western Germany to Poland
12 armour moved from Western Ukraine to Bryansk
14 artilleries moved from Western Ukraine to Bryansk
14 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Western Ukraine to Bryansk
Place Units - Germans
3 armour placed in Novgorod
1 fighter and 9 mech_infantrys placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Greece: 1 infantry
EDIT: Adding units owned by Germans to Bulgaria: 1 infantry
EDIT: Adding units owned by Neutral_Allies to Germany: 3 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,5
Germans collect 57 PUs (2 lost to blockades); end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Battle score for attacker is -34
I don’t know what changed this turn, but everything that could go wrong for the allies, has gone wrong.
Still think I’m going to win it, but wtf, 95% hits with japan across 15 defensive units.
Yeah I know that was bad.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Purchase Units - Russians
Russians repair 3 damage on 1 factory_major; Remaining resources: 27 PUs; 0 techTokens;
Russians buy 9 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
2 mech_infantrys moved from Nenetsia to Archangel
1 fighter moved from Russia to Archangel
1 artillery and 1 infantry moved from Russia to Vologda
1 fighter moved from Russia to Smolensk
2 infantry moved from Russia to Smolensk
1 mech_infantry moved from Caucasus to Rostov
1 mech_infantry moved from Volgograd to Rostov
1 tactical_bomber moved from Russia to Rostov
1 artillery and 1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Vologda
Combat - Russians
Battle in Archangel
Russians attack with 1 fighter and 2 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Tambov from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Vologda
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Vologda from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Rostov
Russians attack with 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Rostov from Germans with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 tactical_bomber moved from Rostov to Russia
1 fighter moved from Smolensk to Russia
1 fighter moved from Archangel to Russia
6 infantry moved from Samara to Russia
1 mech_infantry moved from Russia to Urals
1 armour moved from Nenetsia to Russia
1 infantry moved from Novosibirsk to Urals
2 aaGuns and 11 infantry moved from Novosibirsk to Samara
1 infantry moved from Russia to Tambov
1 armour and 1 mech_infantry moved from Volgograd to Russia
1 armour moved from Caucasus to Samara
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
1 submarine moved from 114 Sea Zone to 115 Sea Zone
Place Units - Russians
7 infantry placed in Russia
2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 31 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 airfield, 1 armour, 1 destroyer, 1 factory_minor, 3 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;
Combat Move - Japanese
1 bomber moved from Philippines to 22 Sea Zone
1 cruiser moved from 34 Sea Zone to 17 Sea Zone
1 submarine moved from 55 Sea Zone to 62 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 artillery moved from 39 Sea Zone to India
2 fighters and 2 tactical_bombers moved from Malaya to India
3 carriers moved from 37 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from Malaya to 39 Sea Zone
1 fighter moved from Kweichow to 39 Sea Zone
2 armour, 1 infantry, 5 mech_infantrys and 1 tactical_bomber moved from Kweichow to Yunnan
1 infantry moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
scramble?
Ooops hang on a second. I didn’t want that plane going to yunnan
No Scramble.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 airfield, 1 destroyer, 1 factory_minor, 5 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;
Combat Move - Japanese
1 cruiser moved from 34 Sea Zone to 17 Sea Zone
1 bomber moved from Philippines to 22 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 55 Sea Zone to 62 Sea Zone
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 artillery moved from 39 Sea Zone to India
2 fighters and 2 tactical_bombers moved from Malaya to India
3 carriers moved from 37 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from Malaya to 39 Sea Zone
2 armour, 1 infantry and 5 mech_infantrys moved from Kweichow to Yunnan
1 infantry moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
OK I guess its still no on the scramble
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 airfield, 1 destroyer, 1 factory_minor, 5 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;
Combat Move - Japanese
1 cruiser moved from 34 Sea Zone to 17 Sea Zone
1 bomber moved from Philippines to 22 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 55 Sea Zone to 62 Sea Zone
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 artillery moved from 39 Sea Zone to India
2 fighters and 2 tactical_bombers moved from Malaya to India
3 carriers moved from 37 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from Malaya to 39 Sea Zone
2 armour, 1 infantry and 5 mech_infantrys moved from Kweichow to Yunnan
1 infantry moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
Combat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 cruiser
Americans defend with 1 transport
Japanese win with 1 cruiser remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 22 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 62 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 submarine owned by the Japanese Submerged
Battle in 42 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport; Americans defend with 1 submarine
1 submarine owned by the Americans Submerged
Japanese winANZAC win with 1 transport remaining with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Yunnan
Japanese attack with 2 armour, 1 infantry and 5 mech_infantrys
British defend with 2 infantry
Japanese win, taking Yunnan from Chinese with 2 armour and 4 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for British: 2 infantry
Battle in India
Japanese attack with 1 artillery, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 fighter; British defend with 1 airfield, 1 harbour and 2 infantry; UK_Pacific defend with 1 factory_major
Japanese captures 6PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Casualties for ANZAC: 1 fighter
Casualties for British: 2 infantry
Non Combat Move - Japanese
5 fighters moved from 37 Sea Zone to Manchuria
1 fighter and 1 tactical_bomber moved from Kweichow to Manchuria
3 mech_infantrys moved from Shantung to Manchuria
3 mech_infantrys moved from Kiangsu to Hunan
1 aaGun moved from Kweichow to Yunnan
1 tactical_bomber moved from India to 39 Sea Zone
1 fighter moved from India to 39 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 39 Sea Zone
1 battleship moved from 55 Sea Zone to 37 Sea Zone
1 cruiser moved from 45 Sea Zone to 37 Sea Zone
2 submarines moved from 38 Sea Zone to 37 Sea Zone
1 bomber moved from 22 Sea Zone to Japan
Place Units - Japanese
1 airfield and 1 factory_minor placed in Manchuria
1 destroyer placed in 19 Sea Zone
3 mech_infantrys placed in Shantung
1 mech_infantry placed in Kiangsu
5 infantry placed in Japan
Japanese undo move 3.
2 mech_infantrys placed in Shantung
1 mech_infantry placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,2,2,4,6,4,4,1,2,3,5,1,5
Japanese collect 51 PUs (9 lost to blockades); end with 57 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kansu: 1 artillery
EDIT: Adding units owned by Japanese to Shensi: 1 artillery
EDIT: Removing units owned by Japanese from Suiyuyan: 1 infantry
EDIT: Adding units owned by Japanese to Shensi: 1 infantry
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 transport
EDIT: Turning off Edit Mode