Please use last map with DD from sz55 moving to sz43 instead of sz36.
14L G40 Don Guti (Axis) vs Alberto Relonchis (Allies+20) 1 of 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 fighters; Remaining resources: 0 PUs;Combat Move - Italians
2 armour moved from Belarus to Bryansk
1 infantry moved from Tunisia to Libya
2 artilleries and 1 infantry moved from Bessarabia to Western Ukraine
Italians take Western Ukraine from RussiansCombat - Italians
Battle in Bryansk
Italians attack with 2 armour
Russians defend with 1 infantry
Italians win, taking Bryansk from Russians with 1 armour remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armourNon Combat Move - Italians
Place Units - Italians
2 fighters placed in Southern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 11 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 artillery moved from New South Wales to Queensland
1 fighter moved from Northern Territory to Queensland
2 fighters moved from Wake Island to Midway
1 cruiser moved from 54 Sea Zone to 62 Sea ZoneCombat - ANZAC
Battle in PhilippinesNon Combat Move - ANZAC
Place Units - ANZAC
1 artillery placed in New South Wales
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 21 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 76 Sea Zone to 80 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 76 Sea Zone to 80 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Baltic States to Karelia
Germans take Karelia from Russians
1 mech_infantry moved from Belarus to Karelia
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 artillery and 1 infantry moved from Belarus to Archangel
2 infantry moved from Eastern Poland to Belarus
8 artilleries moved from Baltic States to Belarus
4 infantry moved from Romania to Bessarabia
1 cruiser, 1 destroyer, 1 submarine and 2 transports moved from 115 Sea Zone to 113 Sea ZoneCombat - Germans
Battle in Archangel
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 1 infantryNon Combat Move - Germans
Place Units - Germans
2 artilleries and 1 infantry placed in Novgorod
3 armour placed in Romania
1 fighter and 1 tactical_bomber placed in Western Germany
1 transport placed in 113 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,3
Germans collect 48 PUs (2 lost to blockades); end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 artillery, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 submarine moved from 113 Sea Zone to 115 Sea Zone
2 mech_infantrys moved from Trans-Jordan to Anglo Egyptian Sudan
2 infantry moved from Rostov to Ukraine
1 tactical_bomber moved from Russia to Ukraine
13 infantry moved from Rostov to Bryansk
2 artilleries moved from Rostov to Bryansk
11 artilleries moved from Russia to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 13 artilleries and 13 infantry
Italians defend with 1 armour
Russians win, taking Bryansk from Italians with 13 artilleries and 13 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Ukraine
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Ukraine to Russia
2 aaGuns moved from Russia to Bryansk
11 infantry moved from Russia to Bryansk
4 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Bryansk
4 infantry moved from Russia to Bryansk
2 fighters moved from Yenisey to Amur
18 infantry moved from Korea to Amur
2 aaGuns moved from Korea to AmurPlace Units - Russians
1 artillery, 6 infantry and 3 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 6 armour, 1 factory_minor and 3 infantry; Remaining resources: 5 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Manchuria to Korea
Japanese take Korea from Americans
4 artilleries, 15 infantry and 3 tactical_bombers moved from Manchuria to Amur
3 fighters moved from Japan to Amur
2 bombers moved from Japan to Amur
5 fighters and 1 tactical_bomber moved from Kiangsu to Amur
1 bomber moved from Kwangsi to Amur
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 submarine moved from 42 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 55 Sea ZoneCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 submarine and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry; Americans defend with 1 airfield and 1 harbour
Japanese win, taking Philippines from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is -8
Casualties for Japanese: 1 infantry and 1 tactical_bomber
Casualties for ANZAC: 2 infantry
Battle in 55 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Amur
Japanese attack with 4 artilleries, 3 bombers, 8 fighters, 15 infantry and 4 tactical_bombers
Russians defend with 2 aaGuns, 2 fighters and 18 infantry; Americans defend with 1 artillery, 2 infantry and 2 mech_infantrys
Japanese win, taking Amur from Russians with 4 artilleries, 3 bombers, 7 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 53
Casualties for Japanese: 1 fighter and 13 infantry
Casualties for Russians: 2 aaGuns, 2 fighters and 18 infantry
Casualties for Americans: 1 artillery, 2 infantry and 2 mech_infantrys
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
2 infantry moved from French Indo China to Siam
1 infantry moved from Shan State to Siam
1 aaGun, 3 artilleries, 5 infantry and 1 mech_infantry moved from Yunnan to French Indo China
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Siam
1 armour and 1 infantry moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Siam
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to Siam
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone
1 battleship moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from Philippines to 44 Sea Zone
2 bombers moved from Amur to Japan
1 bomber, 7 fighters and 4 tactical_bombers moved from Amur to Manchuria
1 fighter moved from Manchuria to Jehol
1 fighter moved from Manchuria to Jehol
1 fighter moved from Manchuria to Jehol
1 tactical_bomber moved from Manchuria to Jehol
1 tactical_bomber moved from Manchuria to Jehol
1 tactical_bomber moved from Manchuria to JeholPlace Units - Japanese
3 infantry placed in Manchuria
3 armour placed in Kwangtung
1 factory_minor placed in Malaya
3 armour placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 63 PUs; end with 68 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 1 carrier, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 bomber moved from United Kingdom to Western Germany
1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 1 carrier, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 bomber moved from United Kingdom to Western Germany
1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to DenmarkCombat - Americans
Battle in Denmark
Battle in Norway
Air Battle in Western Germany
Americans attacks with 1 units heading to Western Germany
Germans launches 1 interceptors out of Western Germany
1 bomber owned by the Americans lost in Western Germany
1 fighter owned by the Germans lost in Western Germany
Air Battle is over, the attackers have all diedNon Combat Move - Americans
2 artilleries moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries moved from 91 Sea Zone to Gibraltar
2 aaGuns moved from Eastern United States to New Brunswick Nova Scotia
2 transports moved from 3 Sea Zone to 1 Sea Zone
1 cruiser moved from 3 Sea Zone to 9 Sea Zone
1 destroyer moved from 3 Sea Zone to 9 Sea Zone
1 infantry moved from Siberia to Soviet Far East
2 carriers moved from 26 Sea Zone to 33 Sea Zone
1 cruiser moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Midway to 33 Sea Zone
1 tactical_bomber moved from Western United States to Soviet Far East
1 fighter moved from Western United States to Soviet Far East
1 fighter moved from Western United States to Hawaiian Islands
1 tactical_bomber moved from Western United States to Hawaiian IslandsPlace Units - Americans
2 bombers placed in Eastern United States
1 carrier and 1 transport placed in 10 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
9 infantry moved from Shensi to Szechwan
1 fighter moved from Burma to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 9 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 1 fighter and 9 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to SikangPlace Units - Chinese
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 4 fighters; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 cruiser moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from JapaneseCombat - British
Battle in Holland BelgiumNon Combat Move - British
1 tactical_bomber moved from 96 Sea Zone to 112 Sea Zone
1 fighter moved from Gibraltar to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
2 infantry moved from Malta to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
2 carriers moved from 96 Sea Zone to 81 Sea Zone
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 mech_infantry moved from Persia to West India
1 artillery moved from Persia to Eastern Persia
2 infantry moved from Persia to Eastern Persia
1 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Persia to Eastern Persia
2 infantry moved from India to Burma
2 mech_infantrys moved from India to Burma
2 cruisers moved from 80 Sea Zone to 81 Sea Zone
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 battleship moved from 80 Sea Zone to 81 Sea Zone
1 artillery moved from Iraq to Persia
2 infantry moved from Iraq to Persia
1 armour moved from Caucasus to Sikang
1 mech_infantry moved from Caucasus to Sikang
2 infantry moved from Caucasus to Northwest PersiaPlace Units - British
4 fighters placed in United KingdomTurn Complete - British
British collect 37 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,6,6,2
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Western Ukraine to Ukraine
1 bomber moved from Western Germany to Ukraine
1 infantry moved from Libya to Tobruk
Italians take Tobruk from BritishCombat - Italians
Battle in Ukraine
Italians attack with 1 bomber and 1 infantry
Russians defend with 1 factory_minor and 1 infantry
Italians win, taking Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Ukraine to Eastern Poland
2 artilleries moved from Western Ukraine to Eastern Poland
2 fighters moved from Southern Italy to Western Germany
3 artilleries and 3 infantry moved from Northern Italy to Western GermanyPlace Units - Italians
1 artillery and 1 infantry placed in Northern Italy
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 20 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 8 PUs;Combat Move - ANZAC
2 transports moved from 62 Sea Zone to 54 Sea Zone
2 artilleries moved from Queensland to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
2 artilleries moved from 33 Sea Zone to Caroline Islands
2 infantry moved from 33 Sea Zone to Caroline Islands
1 cruiser moved from 62 Sea Zone to 33 Sea Zone
2 destroyers moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to 33 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Midway to 33 Sea Zone
1 fighter moved from Midway to 33 Sea ZoneCombat - ANZAC
Battle in Caroline Islands
ANZAC attack with 2 artilleries, 1 fighter and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
ANZAC win, taking Caroline Islands from Japanese with 1 artillery remaining. Battle score for attacker is -9
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for ANZAC: 1 artillery, 1 fighter and 2 infantryNon Combat Move - ANZAC
2 aaGuns moved from Queensland to New South Wales
1 infantry moved from Dutch New Guinea to New GuineaPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 infantry moved from Caucasus to Northwest Persia
1 infantry moved from Egypt to Trans-JordanNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 artillery, 1 fighter and 2 infantry; Remaining resources: 2 PUs;Combat Move - Germans
1 mech_infantry moved from Karelia to Vyborg
Germans take Vyborg from Russians
1 artillery and 1 infantry moved from Novgorod to Archangel
1 artillery and 1 infantry moved from Belarus to Smolensk
1 artillery moved from Finland to Norway
1 mech_infantry moved from Karelia to Norway
1 armour and 1 infantry moved from Western Germany to Denmark
1 tactical_bomber moved from Western Germany to Denmark
1 artillery and 2 infantry moved from France to Holland Belgium
1 artillery moved from Finland to NorwayCombat - Germans
Battle in Archangel
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery and 2 infantry
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Denmark
Germans attack with 1 armour, 1 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Germans win, taking Denmark from Americans with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Norway
Germans attack with 2 artilleries and 1 mech_infantry
Americans defend with 1 airfield and 1 infantry
Germans win, taking Norway from Americans with 1 artillery remaining. Battle score for attacker is -5
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Smolensk
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
9 armour, 11 artilleries and 17 infantry moved from Belarus to Eastern Poland
4 infantry moved from Bessarabia to Eastern Poland
3 armour moved from Romania to Eastern Poland
2 armour moved from Western Germany to Germany
1 aaGun moved from Western Germany to Germany
1 cruiser, 1 destroyer, 1 submarine and 3 transports moved from 113 Sea Zone to 115 Sea Zone
1 tactical_bomber moved from Denmark to Eastern PolandPlace Units - Germans
3 armour placed in Germany
3 armour placed in Romania
1 fighter placed in Western Germany
1 artillery and 2 infantry placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,3
Germans collect 48 PUs (2 lost to blockades); end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
1 mech_infantry moved from Anglo Egyptian Sudan to Ethiopia
Russians take Ethiopia from Italians
1 mech_infantry moved from Anglo Egyptian Sudan to Italian Somaliland
Russians take Italian Somaliland from Italians
2 mech_infantrys moved from Russia to Novosibirsk
2 armour moved from Russia to Novosibirsk
2 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Italians
2 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Ukraine
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Buyant-Uhaa to Chahar
Chinese take Chahar from JapaneseCombat - Russians
Battle in Ukraine
Russians attack with 2 infantry and 1 tactical_bomber
Italians defend with 1 factory_minor and 1 infantry
Russians win with 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Russians: 2 infantry
Casualties for Italians: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 artillery
Russians win, taking Smolensk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Novosibirsk
Russians attack with 2 armour and 2 mech_infantrys
Japanese defend with 1 infantry
Russians win, taking Novosibirsk from Japanese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 mech_infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
1 infantry moved from Buyant-Uhaa to Central Mongolia
2 infantry moved from Olgiy to Timguska
1 infantry moved from Dzavhan to Central Mongolia
7 infantry moved from Russia to Bryansk
1 tactical_bomber moved from Ukraine to RussiaPlace Units - Russians
1 fighter, 5 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 5 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
1 fighter and 1 tactical_bomber moved from Siam to India
1 artillery and 1 infantry moved from Siam to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 battleship moved from 37 Sea Zone to 39 Sea Zone
2 infantry moved from Siam to Shan State
1 bomber moved from Manchuria to Shan State
2 bombers moved from Japan to Shan State
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 artillery moved from Amur to Buryatia
Japanese take Buryatia from RussiansCombat - Japanese
Battle in India
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 airfield, 1 harbour and 2 infantry; UK_Pacific defend with 1 factory_major
Japanese captures 6PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Shan State
Japanese attack with 3 bombers and 2 infantry
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 3 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone
1 carrier and 1 destroyer moved from 37 Sea Zone to 39 Sea Zone
2 transports moved from 37 Sea Zone to 36 Sea Zone
1 transport moved from 35 Sea Zone to 36 Sea Zone
2 artilleries and 3 infantry moved from French Indo China to 36 Sea Zone
2 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 35 Sea Zone
2 artilleries and 3 infantry moved from 35 Sea Zone to Philippines
1 carrier, 1 destroyer and 1 fighter moved from 44 Sea Zone to 35 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 battleship and 1 cruiser moved from 37 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Manchuria to 35 Sea Zone
3 fighters moved from Manchuria to Philippines
3 armour moved from Kwangtung to French Indo China
3 bombers moved from Shan State to French Indo China
1 armour and 1 infantry moved from Siam to French Indo China
3 artilleries moved from Amur to Manchuria
1 infantry moved from Korea to Manchuria
3 fighters and 3 tactical_bombers moved from Jehol to French Indo ChinaPlace Units - Japanese
3 infantry placed in Malaya
3 armour placed in Kwangtung
1 bomber and 1 fighter placed in Japan
2 artilleries and 1 mech_infantry placed in Manchuria
3 artilleries placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 61 PUs; end with 67 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 2 destroyers and 3 submarines; Remaining resources: 1 PUs;Combat Move - Americans
2 artilleries and 2 transports moved from 112 Sea Zone to 110 Sea Zone
2 artilleries moved from 110 Sea Zone to Normandy Bordeaux
2 artilleries moved from Gibraltar to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 carriers, 2 fighters and 2 tactical_bombers moved from 112 Sea Zone to 110 Sea Zone
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
2 bombers moved from Eastern United States to United Kingdom
2 infantry moved from Soviet Far East to Siberia
2 mech_infantrys moved from Soviet Far East to SiberiaCombat - Americans
Battle in Siberia
Americans attack with 2 infantry and 2 mech_infantrys
Japanese defend with 1 infantry
Americans win, taking Siberia from Japanese with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Normandy BordeauxNon Combat Move - Americans
2 fighters moved from Midway to 54 Sea Zone
2 carriers and 2 fighters moved from 33 Sea Zone to 54 Sea Zone
1 fighter moved from 33 Sea Zone to Queensland
1 cruiser moved from 33 Sea Zone to 54 Sea Zone
1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 destroyer moved from 33 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
1 tactical_bomber moved from Hawaiian Islands to Queensland
1 tactical_bomber moved from Soviet Far East to 10 Sea Zone
1 fighter moved from Soviet Far East to 10 Sea Zone
1 cruiser moved from 9 Sea Zone to 26 Sea Zone
1 destroyer moved from 9 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 transports moved from 1 Sea Zone to 10 Sea Zone
2 infantry moved from Western United States to Central United States
1 mech_infantry moved from Western United States to Eastern United States
1 armour moved from Western United States to Eastern United States
2 infantry moved from British Columbia to Western United States
2 mech_infantrys moved from Alaska to Western United States
2 aaGuns moved from Alaska to British Columbia
2 fighters moved from Western United States to 26 Sea ZonePlace Units - Americans
1 carrier, 2 destroyers and 3 submarines placed in 10 Sea Zone
2 bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Kansu to Shensi
10 infantry moved from Szechwan to Kweichow
1 fighter moved from Sikang to KweichowPlace Units - Chinese
3 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 12 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 bomber, 1 destroyer, 1 mech_infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Burma to Shan State
1 fighter moved from Burma to Shan State
1 mech_infantry moved from West India to India
2 mech_infantrys moved from Burma to India
1 artillery moved from Burma to India
1 infantry moved from Burma to India
1 infantry moved from Burma to India
1 fighter moved from Burma to India
1 tactical_bomber moved from Burma to IndiaCombat - British
Battle in India
British attack with 1 artillery, 1 fighter, 2 infantry, 3 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
British win, taking India from Japanese with 1 artillery, 1 fighter, 2 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Shan State
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 armour moved from Sikang to Kweichow
1 mech_infantry moved from Sikang to Kweichow
1 artillery moved from Eastern Persia to West India
3 infantry moved from Eastern Persia to West India
2 infantry moved from Persia to Eastern Persia
1 artillery moved from Persia to Eastern Persia
2 artilleries moved from Trans-Jordan to 81 Sea Zone
2 infantry moved from Trans-Jordan to 81 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 81 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
2 artilleries moved from 79 Sea Zone to West India
2 carriers moved from 81 Sea Zone to 79 Sea Zone
2 cruisers moved from 81 Sea Zone to 79 Sea Zone
1 battleship moved from 81 Sea Zone to 79 Sea Zone
1 fighter moved from India to 79 Sea Zone
1 tactical_bomber moved from India to 79 Sea Zone
1 fighter moved from Shan State to 79 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Northwest Persia to Persia
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Burma to Yunnan
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 tactical_bombers moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
4 fighters moved from United Kingdom to Normandy Bordeaux
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea ZonePlace Units - British
1 transport placed in 110 Sea Zone
1 tactical_bomber placed in United Kingdom
1 bomber and 1 mech_infantry placed in Egypt
1 destroyer placed in 80 Sea ZoneTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,4,5,2,1,3
UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs total