Oh you’re right. Delete the mech in Egypt.
Karl7 allies 12 -vs- dawgoneit axis
-
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 1 infantry moved from Kiangsi to Kwangtung
1 artillery and 1 infantry moved from Hunan to Kwangsi
4 fighters and 5 tactical_bombers moved from Japan to Amur -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 1 infantry moved from Kiangsi to Kwangtung
1 artillery and 1 infantry moved from Hunan to Kwangsi
4 fighters and 5 tactical_bombers moved from Japan to AmurCombat - Japanese
Battle in Amur
Japanese attack with 4 fighters and 5 tactical_bombers
Russians defend with 1 aaGun and 10 infantry
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -28
Casualties for Japanese: 3 fighters and 3 tactical_bombers
Casualties for Russians: 1 aaGun and 10 infantry
Battle in Kwangsi
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 harbour and 1 infantry
Japanese win, taking Kwangsi from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry; UK_Pacific defend with 1 harbour
UK_Pacific win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
3 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Manchuria
2 infantry moved from Jehol to Anhwe
1 fighter and 2 tactical_bombers moved from Amur to BuryatiaPlace Units - Japanese
1 submarine placed in 6 Sea Zone
2 fighters placed in Japan
1 armour, 1 artillery and 1 infantry placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2
Japanese collect 32 PUs (2 lost to blockades); end with 32 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 11
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Americans
Americans buy 2 armour, 1 artillery, 2 fighters, 4 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Korea to Manchuria
2 bombers moved from Korea to Manchuria
1 bomber moved from Korea to Kiangsu
1 infantry moved from Libya to Tobruk
1 artillery and 2 infantry moved from Borneo to 43 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 43 Sea Zone to 20 Sea Zone
1 artillery and 2 infantry moved from 20 Sea Zone to Formosa
1 fighter moved from Dutch New Guinea to Guam
7 bombers moved from Korea to ManchuriaCombat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in Manchuria
Americans attack with 9 bombers and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Manchuria from Japanese with 9 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Formosa
Strategic bombing raid in Kiangsu
1 bomber killed by AA
Bombing raid in Kiangsu causes 0 damage total.Non Combat Move - Americans
1 battleship, 2 cruisers and 2 destroyers moved from 33 Sea Zone to 20 Sea Zone
1 fighter moved from 26 Sea Zone to Midway
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Finland to Norway
4 transports moved from 110 Sea Zone to 117 Sea Zone
1 aaGun and 3 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 3 infantry and 3 transports moved from 110 Sea Zone to 125 Sea Zone
3 infantry moved from 125 Sea Zone to Norway
1 aaGun moved from 125 Sea Zone to Norway
2 fighters moved from United Kingdom to Norway
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone
1 artillery and 3 infantry moved from 123 Sea Zone to Iceland
9 bombers moved from Manchuria to KoreaPlace Units - Americans
3 submarines placed in 6 Sea Zone
2 armour and 1 artillery placed in Norway
2 fighters and 4 infantry placed in Eastern United States
2 transports placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1
Americans collect 62 PUs (1 lost to blockades); end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Non Combat Move - Chinese
1 fighter moved from Burma to YunnanTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 11
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - British
British buy 5 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 fighters; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Yunnan to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 armour, 5 artilleries and 14 infantry moved from Yunnan to Kwangsi
3 armour moved from Persia to Caucasus
1 bomber, 5 fighters, 4 infantry and 1 tactical_bomber moved from Northwest Persia to CaucasusCombat - British
Battle in Caucasus
British attack with 3 armour, 1 bomber, 5 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys
British win, taking Caucasus from Italians with 3 armour, 1 bomber, 5 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for Germans: 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Casualties for British: 1 infantry
Battle in Kwangsi
British attack with 1 armour, 5 artilleries and 14 infantry
Japanese defend with 1 artillery and 1 harbour
British win, taking Kwangsi from Japanese with 1 armour, 5 artilleries and 13 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for British: 1 infantryNon Combat Move - British
1 bomber, 5 fighters and 1 tactical_bomber moved from Caucasus to Russia
1 infantry moved from Tobruk to Alexandria
1 fighter moved from Egypt to Iraq
2 fighters moved from India to Persia
2 fighters and 1 tactical_bomber moved from Burma to Yunnan
2 aaGuns moved from Yunnan to Kwangsi
7 infantry moved from Burma to Yunnan
1 aaGun moved from Yunnan to Kwangsi
1 armour and 1 infantry moved from Kenya to 72 Sea Zone
1 armour, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 armour and 1 infantry moved from 80 Sea Zone to Persia
1 mech_infantry moved from Belgian Congo to Egypt
4 infantry moved from United Kingdom to 110 Sea Zone
1 carrier, 2 destroyers, 2 fighters, 4 infantry and 2 transports moved from 110 Sea Zone to 125 Sea Zone
4 infantry moved from 125 Sea Zone to NorwayPlace Units - British
3 armour placed in Persia
2 armour and 1 infantry placed in Iraq
1 fighter placed in United KingdomTurn Complete - British
British collect 36 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsPlace Units - UK_Pacific
3 fighters placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
Some Units in India change ownership: 3 fighters -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 11
Purchase Units - Italians
Italians buy 3 armour, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Buryatia to Manchuria
Italians take Amur from Russians
1 artillery and 1 infantry moved from Volgograd to Tambov
1 artillery and 1 infantry moved from Ukraine to Rostov
1 armour moved from Ukraine to Smolensk
Italians take Smolensk from Russians -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 11
Purchase Units - Italians
Italians buy 3 armour, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Buryatia to Manchuria
Italians take Amur from Russians
1 artillery and 1 infantry moved from Volgograd to Tambov
1 artillery and 1 infantry moved from Ukraine to Rostov
1 armour moved from Ukraine to Smolensk
Italians take Smolensk from RussiansCombat - Italians
Battle in Tambov
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians win, taking Tambov from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Manchuria
Italians attack with 1 armour
Americans defend with 1 infantry
Chinese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Italians: 1 armourNon Combat Move - Italians
Place Units - Italians
1 infantry and 2 mech_infantrys placed in Volgograd
3 armour placed in Ukraine
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 27 PUs; end with 27 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 3 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Hainan
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
2 fighters moved from 35 Sea Zone to Paulau Island
2 submarines moved from 35 Sea Zone to 19 Sea Zone
ANZAC take 20 Sea Zone from Japanese
ANZAC take 35 Sea Zone from Japanese
ANZAC take 19 Sea Zone from JapaneseCombat - ANZAC
Battle in Paulau Island
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Paulau Island from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in HainanNon Combat Move - ANZAC
2 submarines moved from 54 Sea Zone to 35 Sea Zone
2 fighters moved from Paulau Island to 35 Sea Zone
1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 fighter moved from Queensland to Shan State
1 fighter moved from Shan State to Eastern Persia
2 fighters moved from French Indo China to SzechwanPlace Units - ANZAC
2 fighters placed in Queensland
1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 11
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 fighter moved from Russia to CaucasusNon Combat Move - French
Turn Complete - French
-
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 12
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
15 armour, 2 artilleries, 2 bombers, 3 fighters, 3 infantry, 13 mech_infantrys and 4 tactical_bombers moved from Karelia to Finland
1 armour moved from Novgorod to Finland
7 infantry and 2 mech_infantrys moved from Eastern Poland to Belarus
1 armour moved from Poland to Belarus
2 artilleries moved from Poland to Eastern Poland
9 infantry moved from Germany to Poland
3 fighters moved from Western Germany to Finland
2 fighters moved from Denmark to 115 Sea Zone
4 infantry moved from Western Germany to Denmark
1 artillery and 3 infantry moved from France to Western Germany
4 infantry moved from Normandy Bordeaux to France
3 infantry moved from Greece to Bulgaria -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 12
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
15 armour, 2 artilleries, 2 bombers, 3 fighters, 3 infantry, 13 mech_infantrys and 4 tactical_bombers moved from Karelia to Finland
1 armour moved from Novgorod to Finland
7 infantry and 2 mech_infantrys moved from Eastern Poland to Belarus
1 armour moved from Poland to Belarus
2 artilleries moved from Poland to Eastern Poland
9 infantry moved from Germany to Poland
3 fighters moved from Western Germany to Finland
2 fighters moved from Denmark to 115 Sea Zone
4 infantry moved from Western Germany to Denmark
1 artillery and 3 infantry moved from France to Western Germany
4 infantry moved from Normandy Bordeaux to France
3 infantry moved from Greece to BulgariaCombat - Germans
Battle in Finland
Germans attack with 16 armour, 2 artilleries, 2 bombers, 6 fighters, 3 infantry, 13 mech_infantrys and 4 tactical_bombers
Americans defend with 1 infantry
Germans win, taking Finland from Americans with 16 armour, 2 artilleries, 2 bombers, 6 fighters, 3 infantry, 13 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Germans
2 fighters moved from 115 Sea Zone to Novgorod
2 bombers, 6 fighters and 4 tactical_bombers moved from Finland to NovgorodPlace Units - Germans
2 armour and 1 infantry placed in Novgorod
10 infantry placed in Western Germany
Germans undo move 2.
6 infantry placed in Western Germany
2 artilleries, 5 infantry and 1 mech_infantry placed in GermanyTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 12
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Russians
Russians buy 2 armour and 2 artilleries; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Urals
Russians take Urals from Italians
1 infantry moved from Vologda to Novosibirsk
Russians take Novosibirsk from Italians
1 infantry moved from Olgiy to Timguska
Russians take Timguska from Italians
1 infantry moved from Olgiy to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Dzavhan to Yenisey
Russians take Yenisey from Italians
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
Russians take Yakut S.S.R. from Italians
1 infantry moved from Buyant-Uhaa to Amur
Russians take Amur from Italians
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Japanese
7 artilleries and 10 infantry moved from Samara to Volgograd
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Italians
1 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Russia to Smolensk
2 fighters moved from Russia to Tambov
4 fighters moved from Russia to VolgogradCombat - Russians
Battle in Volgograd
Russians attack with 7 artilleries, 4 fighters and 10 infantry
Italians defend with 1 factory_minor, 1 infantry and 3 mech_infantrys
Russians win, taking Volgograd from Italians with 7 artilleries, 4 fighters and 8 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 2 infantry
Casualties for Italians: 1 infantry and 3 mech_infantrys
Battle in Tambov
Russians attack with 2 fighters and 2 infantry
Italians defend with 1 artillery
Russians win, taking Tambov from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Smolensk
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 armour
Russians win, taking Smolensk from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Smolensk to Russia
2 fighters moved from Tambov to Russia
1 aaGun moved from Samara to Volgograd
4 fighters moved from Volgograd to Russia
5 infantry moved from Russia to Tambov
2 infantry moved from Russia to Tambov
1 infantry moved from Russia to Tambov
1 aaGun moved from Russia to TambovPlace Units - Russians
2 armour and 2 artilleries placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 31 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 aaGun, 3 armour and 3 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
3 infantry moved from Jehol to Manchuria
3 infantry moved from Chahar to Suiyuyan
2 infantry moved from Anhwe to Kweichow
1 armour moved from Kiangsu to Kweichow -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 aaGun, 3 armour and 3 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
3 infantry moved from Jehol to Manchuria
3 infantry moved from Chahar to Suiyuyan
2 infantry moved from Anhwe to Kweichow
1 armour moved from Kiangsu to KweichowCombat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in Kweichow
Japanese attack with 1 armour and 2 infantry
British defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Manchuria
Japanese attack with 3 infantry
Americans defend with 1 infantry
Japanese win, taking Manchuria from Chinese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Japanese
1 fighter and 2 tactical_bombers moved from Buryatia to JapanPlace Units - Japanese
1 aaGun, 3 armour and 3 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,3,2,5,3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,3,6,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,5,5,2,4,4,6
Japanese collect 14 PUs (14 lost to blockades); end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 5 fighters, 4 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Korea to Manchuria
1 artillery and 2 infantry moved from Formosa to 20 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 2 destroyers, 2 infantry and 2 transports moved from 20 Sea Zone to 17 Sea Zone
1 artillery and 2 infantry moved from 17 Sea Zone to Iwo Jima
9 bombers moved from Korea to Manchuria
1 fighter moved from Midway to Iwo Jima
1 fighter moved from Guam to Iwo JimaCombat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in Manchuria
Americans attack with 9 bombers and 1 mech_infantry
Japanese defend with 3 infantry
Americans win with 9 bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 3 infantry
Casualties for Americans: 1 mech_infantry
Battle in Iwo Jima
Americans attack with 1 artillery, 2 fighters and 2 infantry
Japanese defend with 1 infantry
Americans win, taking Iwo Jima from Japanese with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
2 fighters moved from Iwo Jima to 17 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
2 carriers and 1 destroyer moved from 26 Sea Zone to 17 Sea Zone
2 fighters moved from Korea to 17 Sea Zone
4 bombers moved from Manchuria to Novosibirsk
4 bombers moved from Manchuria to Korea
1 bomber moved from Manchuria to Novosibirsk
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Iceland to 123 Sea Zone
1 artillery and 2 infantry moved from Iceland to 123 Sea Zone
3 transports moved from 125 Sea Zone to 124 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 123 Sea Zone to 125 Sea Zone
1 artillery and 3 infantry moved from 125 Sea Zone to Norway
3 transports moved from 124 Sea Zone to 123 Sea Zone
4 transports moved from 117 Sea Zone to 106 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone
4 infantry moved from 123 Sea Zone to Iceland
4 transports moved from 106 Sea Zone to 101 Sea Zone
2 fighters moved from Eastern United States to Iceland
1 infantry moved from Tobruk to AlexandriaPlace Units - Americans
2 fighters placed in Korea
1 airfield and 3 fighters placed in Norway
1 artillery and 4 infantry placed in Eastern United States
1 submarine placed in 6 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2
Americans collect 60 PUs (2 lost to blockades); end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery; Remaining resources: 1 PUs;Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
1 artillery placed in YunnanTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 12
Purchase Units - British
British buy 1 armour, 1 harbour and 5 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
3 armour and 3 infantry moved from Caucasus to Rostov
1 bomber, 5 fighters and 1 tactical_bomber moved from Russia to Rostov
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kwangtung to Kiangsi
Chinese take Kiangsi from Japanese
7 infantry moved from Yunnan to Kweichow
2 fighters and 1 tactical_bomber moved from Yunnan to Kweichow
1 armour moved from Kwangsi to Hunan
1 armour moved from Hunan to Kweichow
1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 33 Sea Zone to 36 Sea ZoneCombat - British
Battle in Kweichow
British attack with 1 armour, 2 fighters, 7 infantry and 1 tactical_bomber
Japanese defend with 1 armour and 1 infantry
British win, taking Kweichow from Japanese with 1 armour, 2 fighters, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour and 1 infantry
Casualties for British: 2 infantry
Battle in Rostov
British attack with 3 armour, 1 bomber, 5 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 2 bombers; Italians defend with 1 aaGun, 1 artillery and 1 infantry
British win, taking Rostov from Italians with 3 armour, 1 bomber, 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 33
Casualties for Japanese: 2 bombers
Casualties for British: 1 infantry
Casualties for Italians: 1 aaGun, 1 artillery and 1 infantryNon Combat Move - British
1 bomber, 5 fighters and 1 tactical_bomber moved from Rostov to Russia
4 armour moved from Persia to Caucasus
2 armour moved from Iraq to Caucasus
1 infantry moved from Iraq to Northwest Persia
2 fighters moved from Persia to Russia
1 fighter moved from Iraq to Volgograd
1 infantry moved from Persia to Northwest Persia
3 fighters moved from India to Persia
3 aaGuns, 5 artilleries and 13 infantry moved from Kwangsi to Kiangsi
2 fighters and 1 tactical_bomber moved from Kweichow to Kiangsi
1 fighter moved from United Kingdom to Norway
2 transports moved from 125 Sea Zone to 119 Sea Zone
3 aaGuns and 1 infantry moved from United Kingdom to Scotland
2 fighters and 1 tactical_bomber moved from Kiangsi to KwangsiPlace Units - British
1 harbour placed in Iceland
1 armour and 2 mech_infantrys placed in Iraq
3 mech_infantrys placed in PersiaTurn Complete - British
British collect 36 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsPlace Units - UK_Pacific
1 armour, 2 fighters and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
Some Units in India change ownership: 1 armour, 2 fighters and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 12
Purchase Units - Italians
Italians buy 3 artilleries, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
3 armour moved from Ukraine to Eastern Poland
2 infantry moved from France to Northern ItalyNon Combat Move - Italians
Place Units - Italians
2 transports placed in 95 Sea Zone
3 artilleries and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
sorry for the delay, my dad is very sick and it don’t look good for him. you are my last game in the league so I will try to get done before friday
-
No prob. Hope your dad gets better. :wink: