• Customizer

    Okay, I can understand that liners were fast so you want to give them 3 movement.
    What I don’t get is how you show a liner being able to outrun a U-boat with the way this game works.
    Here is an example: UK has a liner in SZ 106. During UK’s turn, they move 3 infantry from Canada over to SZ 109 and unload them in England. Now, on Germany’s turn, they have a U-boat in SZ 105. They move that sub up to attack the UK liner. There is NO destroyer in SZ 109, just the UK liner. UK could scramble planes from London, but with no DD they can’t hit the U-boat anyway. So in SZ 109 it is just the UK liner and German U-boat.
    Since the liner has 0 defense, the U-boat simply has to roll until they get a “2” to sink it (or 2 “2s” if you give liners a 2 hit capability - which I still disagree with).
    Another point: if liners have 0 defense, shouldn’t they be automatically destroyed like transports? And if that were the case, how can you give them a 2-hit capability?

    One other question: If we give liners a 3 movement, do they get 4 movement when leaving from a naval base?


  • Since the liner has 0 defense, the U-boat simply has to roll until they get a “2” to sink it (or 2 “2s” if you give liners a 2 hit capability - which I still disagree with).

    Well, sub attack only at 1 against liner ship if not destroy after one round of combat, liner ship can withdraw.

    One other question: If we give liners a 3 movement, do they get 4 movement when leaving from a naval base?

    No, 3 moves…anyway what the hell…your liner ship is going to do in naval base?  :-D

    AL


  • @knp7765:

    Another point: if liners have 0 defense, shouldn’t they be automatically destroyed like transports? And if that were the case, how can you give them a 2-hit capability?

    The idea of treating liners like transport ships (with 0 defense) in terms of combat and like fast warships in terms of speed sounds realistic.  Liners weren’t tough targets in terms of their physical capacity to take a torpedo hit (they had no armour, and their compartmentalization and damage-control capabilities were inferior to those of warships); they were simply hard to hit because they were a fast-moving target.  In other words, the number of hits needed to sink a liner isn’t the same thing as the chances that it’ll get hit in the first place.  So I agree that a 2-hit capacity is problematic.

    Regarding speed, things need to be kept in perspective.  RMS Queen Mary had a crusing speed of between 30 to 32 knots, which is comparable to most WWII-era fast battleships and a bit slower than what a good WWII aircraft carrier could do.  Some Japanese destroyers, by contrast, had a top speed in the 37 to 39 knot range.  So liners weren’t faster than warships.  Liners were, however, fast when compared with what cargo ships could do: in WWII, a slow convoy was defined as one doing 8 knots or less, and a fast convoy as one doing 9 to 13 knots (later in the war, 9 to 14 knots).


  • Don’t forget, we talk about a group of liner ship not only one…
    So 2 hit it’s not a big deal….
    3 moves also…
    Anyway, Germany, USA, UK and Italy should only have a limit one liner ship.
    So don’t know why you seem afraid of poor liner ship…


  • I like this idea of a Liner ship for transporting Infantry.  I like the idea of the larger capacity, 3 infantry but no other unit types.  I think a happy compromise is WRT the 2 hits, and 3 movement; can be best sum in my mind to a movement of 2, and only one hit to sink, but have a fast flee ability, this ability is after the first round of combat any unit with this ability can withdraw from combat; weather or not it stays in the same sea zone or not.

  • '17 '16

    @crusaderiv:

    Since the liner has 0 defense, the U-boat simply has to roll until they get a “2” to sink it (or 2 “2s” if you give liners a 2 hit capability - which I still disagree with).

    Well, sub attack only at 1 against liner ship if not destroy after one round of combat, liner ship can withdraw.

    One other question: If we give liners a 3 movement, do they get 4 movement when leaving from a naval base?

    No, 3 moves…anyway what the hell…your liner ship is going to do in naval base?  :-D

    AL

    I like the idea of liner ship unit with up to 3 Infantry units only on board, 3 spaces move, no combat value, and 1 hit but 1 single shot opportunity to hit.

    I would not change the combat value of Subs against it.

    Is it intended to travel alone and unescorted or what?
    In naval combat, if other units can survived the first round, then liner ship is automatically secured (because it fleed combat).

  • Customizer

    @Baron:

    @crusaderiv:

    Since the liner has 0 defense, the U-boat simply has to roll until they get a “2” to sink it (or 2 “2s” if you give liners a 2 hit capability - which I still disagree with).

    Well, sub attack only at 1 against liner ship if not destroy after one round of combat, liner ship can withdraw.

    One other question: If we give liners a 3 movement, do they get 4 movement when leaving from a naval base?

    No, 3 moves…anyway what the hell…your liner ship is going to do in naval base?  :-D

    AL

    I like the idea of liner ship unit with up to 3 Infantry units only on board, 3 spaces move, no combat value, and 1 hit but 1 single shot opportunity to hit.

    I would not change the combat value of Subs against it.

    Is it intended to travel alone and unescorted or what?
    In naval combat, if other units can survived the first round, then liner ship is automatically secured (because it fleed combat).

    I like this idea better: takes 1 hit to sink a liner, but if they miss the first shot the liner can speed away. Also, remaining in the same sea zone makes sense since each sea zone in this game is a big area.

    Didn’t Japan also have access to ocean liners? A while back I was collecting 1/700 waterline Japanese ships from WW2 and a couple of the auxiliary ships were ocean liners. Perhaps Japan should be allowed 1 as well.
    Also, would liners be a purchasable unit? Or just whatever each country has at the start is all that’s allowed?


  • Ok 1 hit to sink the liner but after 1 round of combat and he can speed away…It sound good.
    Also, sub attack at 1 against the liner…
    Yes remaining in the same sea zone because sub should not have zone of control.(Neither the liner ship).

    _Didn’t Japan also have access to ocean liners?_You’re right KNP….

    I forgot to wrote it.

    Also, would liners be a purchasable unit? Or just whatever each country has at the start is all that’s allowed?

    Yes in our rules, all players  begins with liner ship.  (Limit of 1 liner ship per country).

    AL.

  • '17 '16

    @crusaderiv:

    Ok 1 hit to sink the liner but after 1 round of combat and he can speed away… It sound good.
    Also, sub attack at 1 against the liner…
    Yes remaining in the same sea zone because sub should not have zone of control.(Neither the liner ship).

    _Didn’t Japan also have access to ocean liners?_You’re right KNP….

    I forgot to wrote it.

    Also, would liners be a purchasable unit? Or just whatever each country has at the start is all that’s allowed?

    Yes in our rules, all players  begins with liner ship.  (Limit of 1 liner ship per country).

    AL.

    How would you play 2 Subs attacking 1 Cruiser and 1 Liner?
    Let’s suppose the results is: “1” and “2”.
    Is there 2 casualties? According to the best result from attacker’s POV.
    Only 1 casualty? Assuming the worst case scenario for attacker in which the “1” was on the Cruiser while the “2” was put on the Liner.

    Giving different offensive value is overcomplex.
    Better increase in a different way the Liner’s survivability.
    Such as, at the most extreme: gives Liner a full immunity against Subs.

    It seems to me that giving a single shot with usual combat value (Sub A2 D1, in this case)  for each attacking unit is much simpler but still provide Liner a real chance to escape and survive.
    It is the only units which Subs cannot attack again and again until it is over for one side.


    Liner  A0 D0 Move 3 Cost: 1 is free at the start, carry up to 3 Infantry units?
    No SZ of control. Taken amongst last casualty transports.
    Can withdraw from any combat after first round.


  • How would you play 2 Subs attacking 1 Cruiser and 1 Liner?
    Let’s suppose the results is: “1” and “2”.
    Is there 2 casualties? According to the best result from attacker’s POV.
    Only 1 casualty? Assuming the worst case scenario for attacker in which the “1” was on the Cruiser while the “2” was put on the Liner.

    No. Sub must choose the liner ship or the warship not both.

    It seems to me that giving a single shot with usual combat value  (Sub A2 D1, in this case)  for each attacking unit is much simpler but still provide Liner a real chance to escape and survive.
    It is the only units which Subs cannot attack again and again until it is over for one side.

    After one round of combat the liner ship can withdraw if surviving the sub attack…

    AL.

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