@crockett36 It says I need to download it so I do and then it says map not found, missing map.
JEB (Allies) vs Inno (Axis) 42 2E Game 02
-
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 1 fighter and 6 infantry; Remaining resources: 3 PUs;Combat Move - Japanese
1 infantry moved from Anhwei to Sinkiang
Japanese take Sinkiang from Americans
2 infantry moved from Kazakh S.S.R. to Novosibirsk
1 bomber moved from Kwangtung to Russia
1 artillery moved from Kazakh S.S.R. to Novosibirsk
1 infantry moved from Egypt to Libya
1 infantry moved from French Madagascar to 32 Sea Zone
1 infantry and 1 transport moved from 32 Sea Zone to 35 Sea Zone
1 infantry moved from India to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Anglo-Egyptian Sudan
Japanese take Anglo-Egyptian Sudan from British
1 fighter moved from 34 Sea Zone to Libya
1 artillery moved from Egypt to Libya
1 infantry moved from Persia to Caucasus
4 armour, 3 artilleries and 10 infantry moved from Kazakh S.S.R. to Caucasus
1 fighter moved from Ukraine S.S.R. to Caucasus
1 fighter moved from Ukraine S.S.R. to Libya
1 armour moved from Szechwan to Caucasus
1 armour moved from Union of South Africa to Belgian Congo
Japanese take Belgian Congo from British
2 fighters moved from Kwangtung to CaucasusCombat - Japanese
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits
Bombing raid in Russia rolls: 6 and costs: 6 production.
Bombing raid costs 6 production in Russia
Battle in Libya
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Libya, round 2 : 2/4 hits
Americans roll dice for 1 infantry in Libya, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Libya
Japanese win, taking Libya from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Caucasus
Japanese attack with 5 armour, 3 artilleries, 3 fighters and 11 infantry
Russians defend with 2 aaGuns, 3 artilleries, 1 factory and 8 infantry
AA fire in Caucasus : 0/3 hits
Japanese roll dice for 5 armour, 3 artilleries, 3 fighters and 11 infantry in Caucasus, round 2 : 7/22 hits
Russians roll dice for 2 aaGuns, 3 artilleries and 8 infantry in Caucasus, round 2 : 3/11 hits
5 infantry owned by the Russians , 3 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Caucasus
Japanese roll dice for 5 armour, 3 artilleries, 3 fighters and 8 infantry in Caucasus, round 3 : 4/19 hits
Russians roll dice for 3 artilleries and 3 infantry in Caucasus, round 3 : 3/6 hits
3 infantry owned by the Russians , 3 infantry owned by the Japanese and 1 artillery owned by the Russians lost in Caucasus
Japanese roll dice for 5 armour, 3 artilleries, 3 fighters and 5 infantry in Caucasus, round 4 : 8/16 hits
Russians roll dice for 2 artilleries in Caucasus, round 4 : 0/2 hits
2 artilleries owned by the Russians lost in Caucasus
Japanese win, taking Caucasus from Russians with 5 armour, 3 artilleries, 3 fighters and 5 infantry remaining. Battle score for attacker is 28
Casualties for Japanese: 6 infantry
Casualties for Russians: 2 aaGuns, 3 artilleries and 8 infantry
Battle in Novosibirsk
Japanese attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Novosibirsk, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 aaGun moved from Kazakh S.S.R. to Caucasus
1 armour moved from Kazakh S.S.R. to West Russia
1 infantry moved from Szechwan to Kazakh S.S.R.
1 artillery moved from Anhwei to Sinkiang
1 infantry moved from Szechwan to Sinkiang
4 infantry moved from Kwangtung to Szechwan
1 artillery and 1 infantry moved from India to Persia
2 transports moved from 61 Sea Zone to 62 Sea Zone
1 transport moved from 36 Sea Zone to 62 Sea Zone
1 artillery and 3 infantry moved from Japan to 62 Sea Zone
1 artillery and 3 infantry moved from 62 Sea Zone to Buryatia S.S.R.
1 artillery and 1 infantry moved from Japan to 62 Sea Zone
1 bomber moved from Russia to India
1 fighter moved from Libya to 34 Sea Zone
1 fighter moved from Libya to Egypt
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 artillery and 1 infantry moved from 61 Sea Zone to Kwangtung
1 artillery moved from Egypt to Anglo-Egyptian Sudan
1 infantry moved from Egypt to Anglo-Egyptian Sudan
3 transports moved from 34 Sea Zone to 35 Sea Zone
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 carrier moved from 36 Sea Zone to 34 Sea Zone
3 fighters moved from Caucasus to Ukraine S.S.R.
1 fighter moved from Ukraine S.S.R. to GermanyPlace Units - Japanese
1 armour placed in India
1 artillery and 1 infantry placed in India
1 armour placed in Kwangtung
1 armour placed in Kwangtung
1 fighter and 5 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 34 Sea Zone: 1 carrier
EDIT: Adding units owned by Japanese to 62 Sea Zone: 1 carrier and 1 fighter
EDIT: Removing units owned by Japanese from Japan: 1 fighter
EDIT: Removing units owned by Japanese from 60 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 57 Sea Zone: 1 submarine
EDIT: Removing units owned by Japanese from 60 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 59 PUs; end with 62 PUs totalTerritory Summary for Japanese :
34 Sea Zone : 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport
35 Sea Zone : 2 transports
36 Sea Zone : 1 destroyer and 1 transport
57 Sea Zone : 1 submarine
61 Sea Zone : 1 transport
62 Sea Zone : 1 carrier, 1 fighter and 2 transports
Anglo-Egyptian Sudan : 1 flag, 1 artillery and 3 infantry
Anhwei : 1 flag
Belgian Congo : 1 flag, 1 armour
Burma : 1 flag
Buryatia S.S.R. : 1 flag, 1 artillery and 3 infantry
Caroline Islands : 1 infantry
Caucasus : 1 flag, 1 aaGun, 5 armour, 3 artilleries, 1 factory and 5 infantry
Egypt : 1 flag, 1 artillery, 1 fighter and 2 infantry
French Madagascar : 1 flag
Germany : 1 fighter
India : 1 flag, 1 armour, 1 artillery, 1 bomber, 1 factory and 1 infantry
Italian East Africa : 1 flag
Iwo Jima : 1 infantry
Japan : 1 factory and 6 infantry
Kazakh S.S.R. : 1 flag, 1 infantry
Kwangtung : 2 armour, 1 artillery, 1 factory and 1 infantry
Libya : 1 artillery and 1 infantry
Novosibirsk : 1 flag, 1 artillery and 1 infantry
Okinawa : 1 infantry
Persia : 1 flag, 1 artillery and 1 infantry
Rhodesia : 1 flag
Sinkiang : 1 flag, 1 artillery and 2 infantry
Solomon Islands : 1 infantry
Soviet Far East : 1 flag
Szechwan : 1 flag, 4 infantry
Trans-Jordan : 1 flag
Ukraine S.S.R. : 2 fighters
Union of South Africa : 1 flag
Wake Island : 1 infantry
West Russia : 1 armour
Western Australia : 1 flag
Yakut S.S.R. : 1 flag
Yunnan : 1 flagProduction/PUs Summary :
Russians : 11 / 19
Germans : 32 / 39
British : 24 / 25
Japanese : 59 / 62
Americans : 42 / 44 -
This is not looking good for me… Tricky to play the allies in this version! I almost start to feel the game is a bit unbalanced in the axis favor…! And I who thought the allies had the slight upper hand in the spring version, just like in the real war. That’s the reason why I loved playing the axis so much, the challenge. But the challenge with the allies in this version seems even bigger!
Of course my opening was far from optimal. Takes a few games to figure that out. I might play one more round, but I think the game is practically over already.
-
Actually, I think I give up now already. See no way to turn this around. Well played! Tell me if you want to play another one.
-
Certainly! I don’t mind playing a few more games to give different try.
Would you like me to play Allies or you prefer to use it? You could also add Bid if to explore.
-
I can play axis this time. I need to think about how I want to play with the allies on this map. Maybe I can get some inspiration from you, as a more experienced allied player!
Btw, do you know how does this “low luck” system work?
-
Low luck works basically like this: For example if you use 5 tanks to hit my 3 infantries. Each tank has 3 attack power, so 53/6 (always divide total by 6) and you get 62 +3 = 15. Each complete 6 means I lose 1 unit, and the remaining number is determined by dice. In this case, I lose 2 for certainty, and the 3 infantry would be lost if you roll 3 or less. For AA gun it’s a bit tricky, it seems if you put 1 AA gun you have to dice 1, but if you have 2 your plane get hit when you dice 2 or less (at least in 42 1E - I forgot how it behaves on 2E)
I think low dice gives you more predictable result since you can calculate how much to lose, but it has less dynamic as typical one since you have to be careful the bad dice doesn’t turn against you.
How about we start 1 game first with regular one and then a low luck if you want to get a taste how it works? There is also an optional rule about escort in 2E that I am always interested to try but never did it before
-
Haha, that low luck procedure is close how I calculate potential battles to see if they are worth the risk. Doesn’t always turn out like my calculations though!
Ok, we can try both. Start a regular one first whenever you’re ready. I don’t know about that escort rule. How does that work?
-
I need to check the rule again but basically it allows the fighters to escort bombers or defend during strategic bombing. Sounds like an interesting one to try …
I will set up a game later and let you know…
Cheers,