@crusaderiv:
Ok 1 hit to sink the liner but after 1 round of combat and he can speed away… It sound good.
Also, sub attack at 1 against the liner…
Yes remaining in the same sea zone because sub should not have zone of control.(Neither the liner ship).
_Didn’t Japan also have access to ocean liners?_You’re right KNP….
I forgot to wrote it.
Also, would liners be a purchasable unit? Or just whatever each country has at the start is all that’s allowed?
Yes in our rules, all players begins with liner ship. (Limit of 1 liner ship per country).
AL.
How would you play 2 Subs attacking 1 Cruiser and 1 Liner?
Let’s suppose the results is: “1” and “2”.
Is there 2 casualties? According to the best result from attacker’s POV.
Only 1 casualty? Assuming the worst case scenario for attacker in which the “1” was on the Cruiser while the “2” was put on the Liner.
Giving different offensive value is overcomplex.
Better increase in a different way the Liner’s survivability.
Such as, at the most extreme: gives Liner a full immunity against Subs.
It seems to me that giving a single shot with usual combat value (Sub A2 D1, in this case) for each attacking unit is much simpler but still provide Liner a real chance to escape and survive.
It is the only units which Subs cannot attack again and again until it is over for one side.
Liner A0 D0 Move 3 Cost: 1 is free at the start, carry up to 3 Infantry units?
No SZ of control. Taken amongst last casualty transports.
Can withdraw from any combat after first round.