@BobbaRossa
even without a sacrifice, it changes the pressure dynamic, because the allies have to spread enough to prevent a one board win, as opposed to being able to full tilt crush one side and let the other grow then turn around with an income advantage to kill the other.
WWII in 3D S.A. Axis & Dawg Allies
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 cruiser moved from 63 Sea Zone to 62 Sea Zone
2 fighters moved from New Zealand to Queensland
1 infantry moved from New South Wales to Queensland
1 aaGun moved from New South Wales to QueenslandPlace Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Combat Move - French
Non Combat Move - French
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from Morocco to Algeria
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
1 infantry moved from Syria to Trans-JordanTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 destroyer, 1 fighter, 8 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 submarine moved from 111 Sea Zone to 109 Sea Zone
1 submarine moved from 112 Sea Zone to 91 Sea Zone
1 submarine moved from 111 Sea Zone to 109 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Scotland
1 artillery and 1 infantry moved from 111 Sea Zone to Scotland
1 armour and 1 infantry moved from Norway to Finland
1 fighter and 1 tactical_bomber moved from Western Germany to 96 Sea Zone
1 bomber moved from Western Germany to 96 Sea Zone
1 bomber moved from Western Germany to Scotland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 destroyer, 1 fighter, 8 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 submarine moved from 111 Sea Zone to 109 Sea Zone
1 submarine moved from 112 Sea Zone to 91 Sea Zone
1 submarine moved from 111 Sea Zone to 109 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Scotland
1 artillery and 1 infantry moved from 111 Sea Zone to Scotland
1 armour and 1 infantry moved from Norway to Finland
1 fighter and 1 tactical_bomber moved from Western Germany to 96 Sea Zone
1 bomber moved from Western Germany to 96 Sea Zone
1 bomber moved from Western Germany to ScotlandCombat - Germans
Battle in 96 Sea Zone
Germans attack with 1 bomber, 1 fighter and 1 tactical_bomber
British defend with 1 cruiser
Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 2/3 hits
British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the British and 1 tactical_bomber owned by the Germans lost in 96 Sea Zone
Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 tactical_bomber
Casualties for British: 1 cruiser
Battle in Scotland
Germans attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 aaGun, 1 airfield and 2 infantry
AA fire in Scotland : 1/3 hits
1 tactical_bomber owned by the Germans lost in Scotland
Germans roll dice for 1 cruiser in Scotland, round 2 : 0/1 hits
Germans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Scotland, round 2 : 1/4 hits
British roll dice for 1 aaGun and 2 infantry in Scotland, round 2 : 2/2 hits
1 infantry owned by the Germans, 1 artillery owned by the Germans and 1 aaGun owned by the British lost in Scotland
British win with 2 infantry remaining. Battle score for attacker is -13
Casualties for Germans: 1 artillery, 1 infantry and 1 tactical_bomber
Casualties for British: 1 aaGun
1 bomber owned by the Germans and 1 fighter owned by the Germans retreatedNon Combat Move - Germans
1 fighter moved from Scotland to 111 Sea Zone
1 bomber moved from Scotland to Western Germany
1 fighter moved from 96 Sea Zone to Southern Italy
1 bomber moved from 96 Sea Zone to Western Germany
1 tactical_bomber moved from Western Germany to Southern Italy
1 tactical_bomber moved from Western Germany to Southern Italy
1 fighter moved from Western Germany to 111 Sea Zone
1 armour and 5 infantry moved from Bulgaria to Romania
1 armour moved from Romania to Slovakia Hungary
1 armour moved from Romania to Slovakia Hungary
4 armour moved from France to Germany
1 armour and 1 mech_infantry moved from Southern France to Yugoslavia
1 armour moved from Normandy Bordeaux to Western Germany
1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Western Germany to GermanyPlace Units - Germans
1 destroyer and 3 transports placed in 113 Sea Zone
1 fighter placed in Western Germany
1 artillery and 1 infantry placed in Western Germany
1 artillery and 2 infantry placed in Germany
2 infantry placed in Western Germany
2 infantry placed in Germany
1 infantry placed in FranceTurn Complete - Germans
Germans collect 42 PUs; end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUsDice Statistics:
Total
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.500
Variance : 1.231
Standard Deviation : 1.109
Total rolls : 14Germans Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.500
Median : 4.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8British Combat
1 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
Average roll : 2.333
Median : 2.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
1 armour, 1 artillery, 1 fighter, 8 infantry, 1 mech_infantry and 1 tactical_bomber moved from Western Ukraine to Eastern Poland
2 armour and 2 mech_infantrys moved from Ukraine to Eastern Poland
1 infantry moved from Ukraine to Bessarabia
2 infantry moved from Rostov to Ukraine
2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Western Ukraine
2 aaGuns, 1 artillery, 1 fighter and 10 infantry moved from Belarus to Eastern Poland
1 infantry moved from Belarus to Baltic States
1 fighter moved from Novgorod to Eastern Poland
1 artillery and 1 infantry moved from Russia to Smolensk
2 aaGuns and 18 infantry moved from Buryatia to Amur
1 submarine moved from 127 Sea Zone to 125 Sea Zone
1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea ZonePlace Units - Russians
1 armour, 1 infantry and 1 mech_infantry placed in Ukraine
1 artillery, 1 fighter and 1 infantry placed in Novgorod
1 artillery and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 1 harbour, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Reseting Bonus Movement of Units
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Chahar to Suiyuyan
1 artillery moved from Chahar to Suiyuyan
1 artillery and 2 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 artillery and 3 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 artillery and 3 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 artillery and 3 infantry moved from Hunan to Kweichow
1 mech_infantry moved from Anhwe to Kweichow
1 armour, 1 artillery and 4 infantry moved from Japan to 6 Sea Zone
3 infantry moved from Jehol to Shantung
1 infantry moved from Manchuria to Jehol
1 artillery moved from Korea to Manchuria
1 infantry moved from Manchuria to Jehol
2 transports moved from 36 Sea Zone to 19 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from Kiangsu to Kiangsi
1 artillery and 2 infantry moved from Kwangsi to Yunnan
1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
1 cruiser moved from 36 Sea Zone to 42 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 1 harbour, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Reseting Bonus Movement of Units
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Chahar to Suiyuyan
1 artillery moved from Chahar to Suiyuyan
1 artillery and 2 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 artillery and 3 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 artillery and 3 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 artillery and 3 infantry moved from Hunan to Kweichow
1 mech_infantry moved from Anhwe to Kweichow
1 armour, 1 artillery and 4 infantry moved from Japan to 6 Sea Zone
3 infantry moved from Jehol to Shantung
1 infantry moved from Manchuria to Jehol
1 artillery moved from Korea to Manchuria
1 infantry moved from Manchuria to Jehol
2 transports moved from 36 Sea Zone to 19 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from Kiangsu to Kiangsi
1 artillery and 2 infantry moved from Kwangsi to Yunnan
1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
1 cruiser moved from 36 Sea Zone to 42 Sea ZoneCombat - Japanese
Non Combat Move - Japanese
1 armour, 1 artillery and 4 infantry moved from 36 Sea Zone to Kwangsi
1 aaGun moved from Jehol to Shantung
1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
1 battleship moved from 6 Sea Zone to 36 Sea Zone
5 fighters and 3 tactical_bombers moved from Kwangsi to Anhwe
1 fighter moved from Kiangsu to Anhwe
1 destroyer moved from 33 Sea Zone to 25 Sea ZonePlace Units - Japanese
1 harbour placed in Hainan
1 artillery and 1 infantry placed in Kiangsu
1 artillery placed in Kiangsu
1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 34 PUs; end with 34 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier and 2 destroyers; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 1 submarine moved from 31 Sea Zone to 26 Sea Zone
1 bomber moved from Wake Island to Hawaiian Islands
1 destroyer and 1 submarine moved from 23 Sea Zone to 25 Sea Zone
1 fighter moved from Wake Island to Midway
2 fighters moved from Wake Island to 10 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Central United States to Western United States
1 infantry and 2 mech_infantrys moved from Central United States to Eastern United StatesPlace Units - Americans
1 carrier placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
1 battleship placed in 101 Sea Zone
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 fighter and 15 infantry moved from Shensi to Suiyuyan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 fighter and 15 infantry moved from Shensi to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 15 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 14 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Suiyuyan to KansuPlace Units - Chinese
2 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - British
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
2 fighters moved from United Kingdom to 109 Sea Zone
1 fighter moved from New Brunswick Nova Scotia to Iceland
2 artilleries moved from Ethiopia to 76 Sea Zone
2 artilleries, 1 carrier, 1 cruiser, 2 destroyers and 2 transports moved from 76 Sea Zone to 98 Sea Zone
2 artilleries moved from 98 Sea Zone to Alexandria
1 fighter and 1 tactical_bomber moved from 76 Sea Zone to Alexandria
1 fighter moved from Malta to Alexandria
1 bomber moved from Malta to Alexandria
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Egypt to Alexandria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British buy 1 armour, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
2 fighters moved from United Kingdom to 109 Sea Zone
1 fighter moved from New Brunswick Nova Scotia to Iceland
2 artilleries moved from Ethiopia to 76 Sea Zone
2 artilleries, 1 carrier, 1 cruiser, 2 destroyers and 2 transports moved from 76 Sea Zone to 98 Sea Zone
2 artilleries moved from 98 Sea Zone to Alexandria
1 fighter and 1 tactical_bomber moved from 76 Sea Zone to Alexandria
1 fighter moved from Malta to Alexandria
1 bomber moved from Malta to Alexandria
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Egypt to AlexandriaCombat - British
Battle in 109 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 2 submarines
retreated to 109 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Alexandria
British attack with 1 armour, 3 artilleries, 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British win, taking Alexandria from Italians with 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 2 artilleries, 1 infantry and 1 mech_infantry
Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantryNon Combat Move - British
2 fighters moved from Alexandria to 98 Sea Zone
1 bomber and 1 tactical_bomber moved from Alexandria to Egypt
2 fighters moved from 109 Sea Zone to United Kingdom
5 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 fighter moved from United Kingdom to Scotland
1 aaGun moved from United Kingdom to Scotland
1 armour and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 119 Sea Zone
1 armour and 1 infantry moved from 119 Sea Zone to Scotland
1 artillery and 1 infantry moved from Quebec to New Brunswick Nova Scotia
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Rhodesia to Tanganyika Territory
1 battleship moved from 39 Sea Zone to 76 Sea Zone
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
3 infantry moved from Malaya to Shan StatePlace Units - British
1 armour and 1 mech_infantry placed in Union of South Africa
8 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,1
British collect 29 PUs (1 lost to blockades); end with 29 PUs totalPlace Units - UK_Pacific
2 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 2 artilleries and 3 infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
1 infantry moved from Kenya to Ethiopia
Italians take Ethiopia from British
1 infantry moved from Greece to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Tunisia to Algeria
1 bomber moved from Southern Italy to Algeria
1 artillery and 3 infantry moved from Yugoslavia to Romania
1 armour moved from Greece to Romania
1 armour moved from Yugoslavia to Southern Italy -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
1 infantry moved from Kenya to Ethiopia
Italians take Ethiopia from British
1 infantry moved from Greece to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Tunisia to Algeria
1 bomber moved from Southern Italy to Algeria
1 artillery and 3 infantry moved from Yugoslavia to Romania
1 armour moved from Greece to Romania
1 armour moved from Yugoslavia to Southern ItalyCombat - Italians
Battle in Algeria
Italians attack with 1 artillery, 1 bomber and 1 infantry
French defend with 2 infantry
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Algeria, round 2 : 3/3 hits
French roll dice for 2 infantry in Algeria, round 2 : 0/2 hits
2 infantry owned by the French lost in Algeria
Italians win, taking Algeria from French with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for French: 2 infantry
Battle in GibraltarNon Combat Move - Italians
1 bomber moved from Algeria to Southern Italy
1 cruiser moved from 93 Sea Zone to 92 Sea Zone
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
1 aaGun moved from Northern Italy to Southern Italy
1 artillery moved from Greece to Albania
1 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
1 destroyer placed in 97 Sea Zone
2 infantry placed in Northern Italy
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUsDice Statistics:
Total
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5French Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
1 was rolled 2 times
3 was rolled 1 times
Average roll : 1.667
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
1 fighter moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
1 fighter moved from United Kingdom to 92 Sea Zone
1 destroyer moved from 81 Sea Zone to 96 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
1 fighter moved from United Kingdom to 92 Sea Zone
1 destroyer moved from 81 Sea Zone to 96 Sea ZoneCombat - French
Battle in 92 Sea Zone
French attack with 1 fighter
Italians defend with 1 cruiser and 1 transport
French win with 1 fighter remaining. Battle score for attacker is 19
Casualties for Italians: 1 cruiser and 1 transport
Battle in 96 Sea Zone
French attack with 1 destroyer
Italians defend with 1 destroyer
French win with 1 destroyer remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - French
1 fighter moved from 92 Sea Zone to Morocco
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Trans-Jordan to EgyptTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 destroyer, 8 infantry and 1 submarine; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Germans
Reseting Bonus Movement of Units
4 infantry moved from Finland to Karelia
Germans take Karelia from Russians
4 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 destroyer and 3 transports moved from 113 Sea Zone to 112 Sea Zone
1 armour, 1 artillery and 4 infantry moved from Western Germany to 112 Sea Zone
1 transport moved from 111 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Holland Belgium to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 111 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 112 Sea Zone to 111 Sea Zone
1 armour, 2 artilleries and 5 infantry moved from 111 Sea Zone to Scotland
1 artillery and 1 infantry moved from Poland to Baltic States
2 armour, 3 artilleries and 9 infantry moved from Slovakia Hungary to Eastern Poland
5 infantry moved from Romania to Eastern Poland
7 infantry moved from Poland to Eastern Poland
4 armour moved from Germany to Eastern Poland
1 infantry moved from Slovakia Hungary to Eastern Poland
2 bombers moved from Western Germany to Scotland
2 fighters moved from 111 Sea Zone to Scotland
1 submarine moved from 91 Sea Zone to 96 Sea Zone
1 submarine moved from 109 Sea Zone to 119 Sea Zone
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 armour and 1 mech_infantry moved from Yugoslavia to Eastern Poland
1 tactical_bomber moved from Southern Italy to 96 Sea Zone
1 fighter moved from Western Germany to 125 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 destroyer, 8 infantry and 1 submarine; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Germans
Reseting Bonus Movement of Units
4 infantry moved from Finland to Karelia
Germans take Karelia from Russians
4 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 destroyer and 3 transports moved from 113 Sea Zone to 112 Sea Zone
1 armour, 1 artillery and 4 infantry moved from Western Germany to 112 Sea Zone
1 transport moved from 111 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Holland Belgium to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 111 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 112 Sea Zone to 111 Sea Zone
1 armour, 2 artilleries and 5 infantry moved from 111 Sea Zone to Scotland
1 artillery and 1 infantry moved from Poland to Baltic States
2 armour, 3 artilleries and 9 infantry moved from Slovakia Hungary to Eastern Poland
5 infantry moved from Romania to Eastern Poland
7 infantry moved from Poland to Eastern Poland
4 armour moved from Germany to Eastern Poland
1 infantry moved from Slovakia Hungary to Eastern Poland
2 bombers moved from Western Germany to Scotland
2 fighters moved from 111 Sea Zone to Scotland
1 submarine moved from 91 Sea Zone to 96 Sea Zone
1 submarine moved from 109 Sea Zone to 119 Sea Zone
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 armour and 1 mech_infantry moved from Yugoslavia to Eastern Poland
1 tactical_bomber moved from Southern Italy to 96 Sea Zone
1 fighter moved from Western Germany to 125 Sea ZoneCombat - Germans
Battle in 96 Sea Zone
Germans attack with 1 submarine and 1 tactical_bomber
French defend with 1 destroyer
Germans roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits
French roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the French and 1 submarine owned by the Germans lost in 96 Sea Zone
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for French: 1 destroyer
Battle in Scotland
Germans attack with 1 armour, 2 artilleries, 2 bombers, 2 fighters and 5 infantry
British defend with 1 aaGun, 1 airfield, 1 armour, 1 fighter and 9 infantry
AA fire in Scotland : 0/3 hits
Germans roll dice for 1 cruiser in Scotland, round 2 : 0/1 hits
Germans roll dice for 1 armour, 2 artilleries, 2 bombers, 2 fighters and 5 infantry in Scotland, round 2 : 4/12 hits
British roll dice for 1 aaGun, 1 armour, 1 fighter and 9 infantry in Scotland, round 2 : 3/11 hits
3 infantry owned by the British, 3 infantry owned by the Germans and 1 aaGun owned by the British lost in Scotland
Germans roll dice for 1 armour, 2 artilleries, 2 bombers, 2 fighters and 2 infantry in Scotland, round 3 : 6/9 hits
British roll dice for 1 armour, 1 fighter and 6 infantry in Scotland, round 3 : 4/8 hits
6 infantry owned by the British, 2 infantry owned by the Germans and 2 artilleries owned by the Germans lost in Scotland
Germans roll dice for 1 armour, 2 bombers and 2 fighters in Scotland, round 4 : 5/5 hits
British roll dice for 1 armour and 1 fighter in Scotland, round 4 : 1/2 hits
1 armour owned by the British, 1 armour owned by the Germans and 1 fighter owned by the British lost in Scotland
Germans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 19
Casualties for Germans: 1 armour, 2 artilleries and 5 infantry
Casualties for British: 1 aaGun, 1 armour, 1 fighter and 9 infantry
Battle in Eastern Poland
Germans attack with 7 armour, 3 artilleries, 22 infantry and 1 mech_infantry
Russians defend with 2 aaGuns, 3 armour, 2 artilleries, 3 fighters, 18 infantry, 3 mech_infantrys and 1 tactical_bomber
Germans roll dice for 7 armour, 3 artilleries, 22 infantry and 1 mech_infantry in Eastern Poland, round 2 : 13/33 hits
Russians roll dice for 2 aaGuns, 3 armour, 2 artilleries, 3 fighters, 18 infantry, 3 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 : 11/30 hits
11 infantry owned by the Russians, 11 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Eastern Poland
Germans roll dice for 7 armour, 3 artilleries, 11 infantry and 1 mech_infantry in Eastern Poland, round 3 : 11/22 hits
Russians roll dice for 3 armour, 2 artilleries, 3 fighters, 7 infantry, 3 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 3 : 9/19 hits
7 infantry owned by the Russians, 9 infantry owned by the Germans, 1 artillery owned by the Russians and 3 mech_infantrys owned by the Russians lost in Eastern Poland
Germans roll dice for 7 armour, 3 artilleries, 2 infantry and 1 mech_infantry in Eastern Poland, round 4 : 2/13 hits
Russians roll dice for 3 armour, 1 artillery, 3 fighters and 1 tactical_bomber in Eastern Poland, round 4 : 5/8 hits
1 armour owned by the Russians, 2 infantry owned by the Germans, 1 artillery owned by the Russians, 2 artilleries owned by the Germans and 1 mech_infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 7 armour and 1 artillery in Eastern Poland, round 5 : 4/8 hits
Russians roll dice for 2 armour, 3 fighters and 1 tactical_bomber in Eastern Poland, round 5 : 3/6 hits
1 tactical_bomber owned by the Russians, 2 armour owned by the Russians, 2 armour owned by the Germans, 1 fighter owned by the Russians and 1 artillery owned by the Germans lost in Eastern Poland
Germans roll dice for 5 armour in Eastern Poland, round 6 : 0/5 hits
Russians roll dice for 2 fighters in Eastern Poland, round 6 : 1/2 hits
1 armour owned by the Germans lost in Eastern Poland
Germans roll dice for 4 armour in Eastern Poland, round 7 : 2/4 hits
Russians roll dice for 2 fighters in Eastern Poland, round 7 : 1/2 hits
1 armour owned by the Germans and 2 fighters owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 3 armour remaining. Battle score for attacker is 37
Casualties for Germans: 4 armour, 3 artilleries, 22 infantry and 1 mech_infantry
Casualties for Russians: 2 aaGuns, 3 armour, 2 artilleries, 3 fighters, 18 infantry, 3 mech_infantrys and 1 tactical_bomber
Battle in 119 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 119 Sea Zone
Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 1/1 hits
Germans win, taking 119 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 125 Sea Zone
Germans attack with 1 destroyer and 1 fighter
Russians defend with 1 submarine
Germans roll dice for 1 destroyer and 1 fighter in 125 Sea Zone, round 2 : 0/2 hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Germans lost in 125 Sea Zone
1 submarine owned by the Russians Submerged
Germans win with 1 fighter remaining. Battle score for attacker is -8
Casualties for Germans: 1 destroyer
Battle in Baltic States
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 fighters moved from Scotland to 111 Sea Zone
1 fighter moved from 125 Sea Zone to Western Germany
2 bombers moved from Scotland to Western Germany
1 tactical_bomber moved from 96 Sea Zone to Southern Italy
1 aaGun moved from Slovakia Hungary to Eastern Poland
1 aaGun moved from Poland to Eastern Poland
1 artillery and 5 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Western Germany to Denmark
1 infantry moved from France to Western GermanyPlace Units - Germans
1 artillery and 5 infantry placed in Germany
1 armour, 1 artillery and 3 infantry placed in Western Germany
1 destroyer and 1 submarine placed in 93 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4
Germans collect 45 PUs; end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUsDice Statistics:
Total
1 was rolled 48 times
2 was rolled 48 times
3 was rolled 48 times
4 was rolled 57 times
5 was rolled 33 times
6 was rolled 51 times
Average roll : 3.463
Median : 3.000
Variance : 1.109
Standard Deviation : 1.053
Total rolls : 285Null / Other
1 was rolled 10 times
2 was rolled 13 times
3 was rolled 10 times
4 was rolled 18 times
5 was rolled 7 times
6 was rolled 13 times
Average roll : 3.535
Median : 4.000
Variance : 1.071
Standard Deviation : 1.035
Total rolls : 71Germans Combat
1 was rolled 26 times
2 was rolled 17 times
3 was rolled 25 times
4 was rolled 17 times
5 was rolled 15 times
6 was rolled 18 times
Average roll : 3.271
Median : 3.000
Variance : 0.940
Standard Deviation : 0.970
Total rolls : 118French Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
1 was rolled 10 times
2 was rolled 13 times
3 was rolled 10 times
4 was rolled 18 times
5 was rolled 7 times
6 was rolled 13 times
Average roll : 3.535
Median : 4.000
Variance : 1.071
Standard Deviation : 1.035
Total rolls : 71British Combat
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 4.083
Median : 4.000
Variance : 0.870
Standard Deviation : 0.933
Total rolls : 24 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Russians
2 infantry moved from Novgorod to Baltic States
1 artillery moved from Novgorod to Baltic States
1 fighter moved from Novgorod to Eastern Poland
1 artillery and 1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Bessarabia to Eastern Poland
1 armour and 1 mech_infantry moved from Ukraine to Eastern Poland
1 infantry moved from Ukraine to Bessarabia
6 infantry moved from Amur to Korea
12 infantry moved from Amur to Manchuria





