WWII in 3D S.A. Axis & Dawg Allies


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - Italians
                Italians buy 1 destroyer; Remaining resources: 2 PUs;

    Combat Move - Italians
                Reseting Bonus Movement of Units
                1 submarine moved from 95 Sea Zone to 96 Sea Zone
                1 cruiser and 1 destroyer moved from 95 Sea Zone to 93 Sea Zone
                1 bomber moved from Northern Italy to 93 Sea Zone
                1 infantry moved from Southern Italy to 95 Sea Zone
                1 artillery moved from Northern Italy to 95 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
                1 artillery and 1 infantry moved from 97 Sea Zone to Greece
                1 armour and 1 infantry moved from Albania to Greece
                1 armour, 1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
                1 artillery and 1 infantry moved from Libya to Tunisia
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
                1 infantry moved from Italian Somaliland to Kenya
                      Italians take Kenya from British


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - Italians
                Italians buy 1 destroyer; Remaining resources: 2 PUs;

    Combat Move - Italians
                Reseting Bonus Movement of Units
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 submarine moved from 95 Sea Zone to 96 Sea Zone
                1 cruiser and 1 destroyer moved from 95 Sea Zone to 93 Sea Zone
                1 bomber moved from Northern Italy to 93 Sea Zone
                1 infantry moved from Southern Italy to 95 Sea Zone
                1 artillery moved from Northern Italy to 95 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
                1 artillery and 1 infantry moved from 97 Sea Zone to Greece
                1 armour and 1 infantry moved from Albania to Greece
                1 armour, 1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
                1 artillery and 1 infantry moved from Libya to Tunisia
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
                1 infantry moved from Italian Somaliland to Kenya
                      Italians take Kenya from British

    Combat - Italians
                Battle in 93 Sea Zone
                    Italians attack with 1 bomber, 1 cruiser and 1 destroyer
                    French defend with 1 cruiser and 1 destroyer
                        Italians roll dice for 1 bomber, 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 :  2/3 hits
                        French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 :  1/2 hits
                        1 destroyer owned by the Italians, 1 cruiser owned by the French and 1 destroyer owned by the French lost in 93 Sea Zone
                    Italians win, taking 93 Sea Zone from Neutral with 1 bomber and 1 cruiser remaining. Battle score for attacker is 12
                    Casualties for French: 1 cruiser and 1 destroyer
                    Casualties for Italians: 1 destroyer
                Battle in 96 Sea Zone
                    Italians attack with 1 submarine
                    British defend with 1 cruiser
                        Italians roll dice for 1 submarine in 96 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 cruiser in 96 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Italians lost in 96 Sea Zone
                    British win with 1 cruiser remaining. Battle score for attacker is -6
                    Casualties for Italians: 1 submarine
                Battle in Greece
                    Italians attack with 1 armour, 1 artillery and 2 infantry
                    Neutral_Allies defend with 4 infantry
                        Italians roll dice for 1 armour, 1 artillery and 2 infantry in Greece, round 2 :  1/4 hits
                        Neutral_Allies roll dice for 4 infantry in Greece, round 2 :  0/4 hits
                        1 infantry owned by the Neutral_Allies lost in Greece
                        Italians roll dice for 1 armour, 1 artillery and 2 infantry in Greece, round 3 :  3/4 hits
                        Neutral_Allies roll dice for 3 infantry in Greece, round 3 :  1/3 hits
                        3 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
                    Italians win, taking Greece from Neutral_Allies with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 9
                    Casualties for Neutral_Allies: 4 infantry
                    Casualties for Italians: 1 infantry
                Battle in Alexandria
                    Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                    British defend with 1 infantry
                        Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 :  1/6 hits
                        British roll dice for 1 infantry in Alexandria, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Alexandria
                    Italians win, taking Alexandria from British with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Yugoslavia
                    Italians attack with 1 armour, 1 artillery and 2 infantry
                    Neutral_Allies defend with 1 infantry
                        Italians roll dice for 1 armour, 1 artillery and 2 infantry in Yugoslavia, round 2 :  0/4 hits
                        Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 2 :  0/1 hits
                        Italians roll dice for 1 armour, 1 artillery and 2 infantry in Yugoslavia, round 3 :  2/4 hits
                        Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 3 :  0/1 hits
                        1 infantry owned by the Neutral_Allies lost in Yugoslavia
                    Italians win, taking Yugoslavia from Neutral_Allies with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Neutral_Allies: 1 infantry
                Battle in Tunisia
                    Italians attack with 1 artillery and 1 infantry
                    French defend with 1 infantry
                        Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 :  1/2 hits
                        French roll dice for 1 infantry in Tunisia, round 2 :  0/1 hits
                        1 infantry owned by the French lost in Tunisia
                    Italians win, taking Tunisia from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from 93 Sea Zone to Southern Italy
                2 infantry moved from Southern Italy to Northern Italy
                1 infantry moved from Albania to Yugoslavia

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4
                Italians collect 15 PUs; end with 17 PUs total

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 9 times
                3 was rolled 12 times
                4 was rolled 8 times
                5 was rolled 8 times
                6 was rolled 7 times
            Average roll : 3.638
            Median : 3.000
            Variance : 1.022
            Standard Deviation : 1.011
            Total rolls : 47

    Null / Other
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.750
            Median : 3.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Neutral_Allies Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 4.222
            Median : 4.000
            Variance : 1.125
            Standard Deviation : 1.061
            Total rolls : 9

    French Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.750
            Median : 3.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    British Combat
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Italians Combat
                1 was rolled 3 times
                2 was rolled 6 times
                3 was rolled 8 times
                4 was rolled 3 times
                5 was rolled 5 times
                6 was rolled 3 times
            Average roll : 3.357
            Median : 3.000
            Variance : 0.889
            Standard Deviation : 0.943
            Total rolls : 28


  • Doing ok
    Helping Fred, taxes got his house so he’s trying to get as much out as possible
    Off to Pop Warner here in a little less than an hour
    S.A.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - ANZAC
                ANZAC buy 1 fighter; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                      ANZAC take Java from Dutch
                1 cruiser moved from 63 Sea Zone to 62 Sea Zone
                2 fighters moved from New Zealand to Queensland
                1 infantry moved from New South Wales to Queensland
                1 aaGun moved from New South Wales to Queensland

    Place Units - ANZAC
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from French West Africa to French Central Africa
                1 infantry moved from Morocco to Algeria
                1 destroyer moved from 72 Sea Zone to 81 Sea Zone
                1 infantry moved from Syria to Trans-Jordan

    Turn Complete - French


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries, 1 destroyer, 1 fighter, 8 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                Reseting Bonus Movement of Units
                1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
                1 submarine moved from 111 Sea Zone to 109 Sea Zone
                1 submarine moved from 112 Sea Zone to 91 Sea Zone
                1 submarine moved from 111 Sea Zone to 109 Sea Zone
                1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
                1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Scotland
                1 artillery and 1 infantry moved from 111 Sea Zone to Scotland
                1 armour and 1 infantry moved from Norway to Finland
                1 fighter and 1 tactical_bomber moved from Western Germany to 96 Sea Zone
                1 bomber moved from Western Germany to 96 Sea Zone
                1 bomber moved from Western Germany to Scotland


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries, 1 destroyer, 1 fighter, 8 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                Reseting Bonus Movement of Units
                1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
                1 submarine moved from 111 Sea Zone to 109 Sea Zone
                1 submarine moved from 112 Sea Zone to 91 Sea Zone
                1 submarine moved from 111 Sea Zone to 109 Sea Zone
                1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
                1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Scotland
                1 artillery and 1 infantry moved from 111 Sea Zone to Scotland
                1 armour and 1 infantry moved from Norway to Finland
                1 fighter and 1 tactical_bomber moved from Western Germany to 96 Sea Zone
                1 bomber moved from Western Germany to 96 Sea Zone
                1 bomber moved from Western Germany to Scotland

    Combat - Germans
                Battle in 96 Sea Zone
                    Germans attack with 1 bomber, 1 fighter and 1 tactical_bomber
                    British defend with 1 cruiser
                        Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 :  2/3 hits
                        British roll dice for 1 cruiser in 96 Sea Zone, round 2 :  1/1 hits
                        1 cruiser owned by the British and 1 tactical_bomber owned by the Germans lost in 96 Sea Zone
                    Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 tactical_bomber
                    Casualties for British: 1 cruiser
                Battle in Scotland
                    Germans attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
                    British defend with 1 aaGun, 1 airfield and 2 infantry
                        AA fire in Scotland :  1/3 hits
                        1 tactical_bomber owned by the Germans lost in Scotland
                        Germans roll dice for 1 cruiser in Scotland, round 2 :  0/1 hits
                        Germans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Scotland, round 2 :  1/4 hits
                        British roll dice for 1 aaGun and 2 infantry in Scotland, round 2 :  2/2 hits
                        1 infantry owned by the Germans, 1 artillery owned by the Germans and 1 aaGun owned by the British lost in Scotland
                    British win with 2 infantry remaining. Battle score for attacker is -13
                    Casualties for Germans: 1 artillery, 1 infantry and 1 tactical_bomber
                    Casualties for British: 1 aaGun
                    1 bomber owned by the Germans and 1 fighter owned by the Germans retreated

    Non Combat Move - Germans
                1 fighter moved from Scotland to 111 Sea Zone
                1 bomber moved from Scotland to Western Germany
                1 fighter moved from 96 Sea Zone to Southern Italy
                1 bomber moved from 96 Sea Zone to Western Germany
                1 tactical_bomber moved from Western Germany to Southern Italy
                1 tactical_bomber moved from Western Germany to Southern Italy
                1 fighter moved from Western Germany to 111 Sea Zone
                1 armour and 5 infantry moved from Bulgaria to Romania
                1 armour moved from Romania to Slovakia Hungary
                1 armour moved from Romania to Slovakia Hungary
                4 armour moved from France to Germany
                1 armour and 1 mech_infantry moved from Southern France to Yugoslavia
                1 armour moved from Normandy Bordeaux to Western Germany
                1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
                1 infantry moved from Western Germany to Germany

    Place Units - Germans
                1 destroyer and 3 transports placed in 113 Sea Zone
                1 fighter placed in Western Germany
                1 artillery and 1 infantry placed in Western Germany
                1 artillery and 2 infantry placed in Germany
                2 infantry placed in Western Germany
                2 infantry placed in Germany
                1 infantry placed in France

    Turn Complete - Germans
                Germans collect 42 PUs; end with 42 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 3.500
            Variance : 1.231
            Standard Deviation : 1.109
            Total rolls : 14

    Germans Combat
                1 was rolled 2 times
                2 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 4.000
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 8

    British Combat
                1 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 2 times
            Average roll : 2.333
            Median : 2.000
            Variance : 1.600
            Standard Deviation : 1.265
            Total rolls : 6


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Russians
                Russians buy 1 armour, 2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                1 armour, 1 artillery, 1 fighter, 8 infantry, 1 mech_infantry and 1 tactical_bomber moved from Western Ukraine to Eastern Poland
                2 armour and 2 mech_infantrys moved from Ukraine to Eastern Poland
                1 infantry moved from Ukraine to Bessarabia
                2 infantry moved from Rostov to Ukraine
                2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Western Ukraine
                2 aaGuns, 1 artillery, 1 fighter and 10 infantry moved from Belarus to Eastern Poland
                1 infantry moved from Belarus to Baltic States
                1 fighter moved from Novgorod to Eastern Poland
                1 artillery and 1 infantry moved from Russia to Smolensk
                2 aaGuns and 18 infantry moved from Buryatia to Amur
                1 submarine moved from 127 Sea Zone to 125 Sea Zone
                1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone

    Place Units - Russians
                1 armour, 1 infantry and 1 mech_infantry placed in Ukraine
                1 artillery, 1 fighter and 1 infantry placed in Novgorod
                1 artillery and 1 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 destroyer, 1 harbour, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                Reseting Bonus Movement of Units
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Chahar to Suiyuyan
                1 artillery moved from Chahar to Suiyuyan
                1 artillery and 2 infantry moved from Anhwe to Hopei
                      Japanese take Hopei from Chinese
                1 artillery and 3 infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                1 artillery and 3 infantry moved from Yunnan to Szechwan
                      Japanese take Szechwan from Chinese
                1 artillery and 3 infantry moved from Hunan to Kweichow
                1 mech_infantry moved from Anhwe to Kweichow
                1 armour, 1 artillery and 4 infantry moved from Japan to 6 Sea Zone
                3 infantry moved from Jehol to Shantung
                1 infantry moved from Manchuria to Jehol
                1 artillery moved from Korea to Manchuria
                1 infantry moved from Manchuria to Jehol
                2 transports moved from 36 Sea Zone to 19 Sea Zone
                1 armour, 1 artillery, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
                1 infantry moved from Kiangsu to Kiangsi
                1 artillery and 2 infantry moved from Kwangsi to Yunnan
                1 submarine moved from 33 Sea Zone to 54 Sea Zone
                1 submarine moved from 36 Sea Zone to 37 Sea Zone
                1 destroyer moved from 36 Sea Zone to 41 Sea Zone
                1 destroyer moved from 36 Sea Zone to 44 Sea Zone
                1 cruiser moved from 36 Sea Zone to 42 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 destroyer, 1 harbour, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                Reseting Bonus Movement of Units
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Chahar to Suiyuyan
                1 artillery moved from Chahar to Suiyuyan
                1 artillery and 2 infantry moved from Anhwe to Hopei
                      Japanese take Hopei from Chinese
                1 artillery and 3 infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                1 artillery and 3 infantry moved from Yunnan to Szechwan
                      Japanese take Szechwan from Chinese
                1 artillery and 3 infantry moved from Hunan to Kweichow
                1 mech_infantry moved from Anhwe to Kweichow
                1 armour, 1 artillery and 4 infantry moved from Japan to 6 Sea Zone
                3 infantry moved from Jehol to Shantung
                1 infantry moved from Manchuria to Jehol
                1 artillery moved from Korea to Manchuria
                1 infantry moved from Manchuria to Jehol
                2 transports moved from 36 Sea Zone to 19 Sea Zone
                1 armour, 1 artillery, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
                1 infantry moved from Kiangsu to Kiangsi
                1 artillery and 2 infantry moved from Kwangsi to Yunnan
                1 submarine moved from 33 Sea Zone to 54 Sea Zone
                1 submarine moved from 36 Sea Zone to 37 Sea Zone
                1 destroyer moved from 36 Sea Zone to 41 Sea Zone
                1 destroyer moved from 36 Sea Zone to 44 Sea Zone
                1 cruiser moved from 36 Sea Zone to 42 Sea Zone

    Combat - Japanese

    Non Combat Move - Japanese
                1 armour, 1 artillery and 4 infantry moved from 36 Sea Zone to Kwangsi
                1 aaGun moved from Jehol to Shantung
                1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
                1 battleship moved from 6 Sea Zone to 36 Sea Zone
                5 fighters and 3 tactical_bombers moved from Kwangsi to Anhwe
                1 fighter moved from Kiangsu to Anhwe
                1 destroyer moved from 33 Sea Zone to 25 Sea Zone

    Place Units - Japanese
                1 harbour placed in Hainan
                1 artillery and 1 infantry placed in Kiangsu
                1 artillery placed in Kiangsu
                1 destroyer and 1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 34 PUs; end with 34 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Americans
                Americans buy 1 battleship, 1 carrier and 2 destroyers; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 1 submarine moved from 31 Sea Zone to 26 Sea Zone
                1 bomber moved from Wake Island to Hawaiian Islands
                1 destroyer and 1 submarine moved from 23 Sea Zone to 25 Sea Zone
                1 fighter moved from Wake Island to Midway
                2 fighters moved from Wake Island to 10 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 artillery, 1 battleship, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 mech_infantry moved from Central United States to Western United States
                1 infantry and 2 mech_infantrys moved from Central United States to Eastern United States

    Place Units - Americans
                1 carrier placed in 10 Sea Zone
                1 destroyer placed in 101 Sea Zone
                1 battleship placed in 101 Sea Zone
                1 destroyer placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 fighter and 15 infantry moved from Shensi to Suiyuyan


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 fighter and 15 infantry moved from Shensi to Suiyuyan

    Combat - Chinese
                Battle in Suiyuyan
                    Chinese attack with 1 fighter and 15 infantry
                    Japanese defend with 1 artillery and 2 infantry
                    Chinese win, taking Suiyuyan from Japanese with 1 fighter and 14 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 2 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Suiyuyan to Kansu

    Place Units - Chinese
                2 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 7 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Combat Move - British
                1 destroyer moved from 106 Sea Zone to 109 Sea Zone
                2 fighters moved from United Kingdom to 109 Sea Zone
                1 fighter moved from New Brunswick Nova Scotia to Iceland
                2 artilleries moved from Ethiopia to 76 Sea Zone
                2 artilleries, 1 carrier, 1 cruiser, 2 destroyers and 2 transports moved from 76 Sea Zone to 98 Sea Zone
                2 artilleries moved from 98 Sea Zone to Alexandria
                1 fighter and 1 tactical_bomber moved from 76 Sea Zone to Alexandria
                1 fighter moved from Malta to Alexandria
                1 bomber moved from Malta to Alexandria
                1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Egypt to Alexandria


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - British
                British buy 1 armour, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer moved from 106 Sea Zone to 109 Sea Zone
                2 fighters moved from United Kingdom to 109 Sea Zone
                1 fighter moved from New Brunswick Nova Scotia to Iceland
                2 artilleries moved from Ethiopia to 76 Sea Zone
                2 artilleries, 1 carrier, 1 cruiser, 2 destroyers and 2 transports moved from 76 Sea Zone to 98 Sea Zone
                2 artilleries moved from 98 Sea Zone to Alexandria
                1 fighter and 1 tactical_bomber moved from 76 Sea Zone to Alexandria
                1 fighter moved from Malta to Alexandria
                1 bomber moved from Malta to Alexandria
                1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Egypt to Alexandria

    Combat - British
                Battle in 109 Sea Zone
                    British attack with 1 destroyer and 2 fighters
                    Germans defend with 2 submarines
                    retreated to 109 Sea Zone
                    Germans win with 1 submarine remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 destroyer
                Battle in Alexandria
                    British attack with 1 armour, 3 artilleries, 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                    British win, taking Alexandria from Italians with 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for British: 2 artilleries, 1 infantry and 1 mech_infantry
                    Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry

    Non Combat Move - British
                2 fighters moved from Alexandria to 98 Sea Zone
                1 bomber and 1 tactical_bomber moved from Alexandria to Egypt
                2 fighters moved from 109 Sea Zone to United Kingdom
                5 infantry moved from United Kingdom to Scotland
                1 infantry moved from United Kingdom to Scotland
                1 fighter moved from United Kingdom to Scotland
                1 aaGun moved from United Kingdom to Scotland
                1 armour and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 119 Sea Zone
                1 armour and 1 infantry moved from 119 Sea Zone to Scotland
                1 artillery and 1 infantry moved from Quebec to New Brunswick Nova Scotia
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 infantry moved from Rhodesia to Belgian Congo
                1 infantry moved from Rhodesia to Tanganyika Territory
                1 battleship moved from 39 Sea Zone to 76 Sea Zone
                1 infantry moved from Eastern Persia to Persia
                      British take Persia from Neutral_Allies
                3 infantry moved from Malaya to Shan State

    Place Units - British
                1 armour and 1 mech_infantry placed in Union of South Africa
                8 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,1
                British collect 29 PUs (1 lost to blockades); end with 29 PUs total

    Place Units - UK_Pacific
                2 artilleries and 3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Some Units in India change ownership: 2 artilleries and 3 infantry


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                Reseting Bonus Movement of Units
                1 infantry moved from Kenya to Ethiopia
                      Italians take Ethiopia from British
                1 infantry moved from Greece to 97 Sea Zone
                1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                1 infantry moved from 92 Sea Zone to Gibraltar
                1 artillery and 1 infantry moved from Tunisia to Algeria
                1 bomber moved from Southern Italy to Algeria
                1 artillery and 3 infantry moved from Yugoslavia to Romania
                1 armour moved from Greece to Romania
                1 armour moved from Yugoslavia to Southern Italy


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                Reseting Bonus Movement of Units
                1 infantry moved from Kenya to Ethiopia
                      Italians take Ethiopia from British
                1 infantry moved from Greece to 97 Sea Zone
                1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                1 infantry moved from 92 Sea Zone to Gibraltar
                1 artillery and 1 infantry moved from Tunisia to Algeria
                1 bomber moved from Southern Italy to Algeria
                1 artillery and 3 infantry moved from Yugoslavia to Romania
                1 armour moved from Greece to Romania
                1 armour moved from Yugoslavia to Southern Italy

    Combat - Italians
                Battle in Algeria
                    Italians attack with 1 artillery, 1 bomber and 1 infantry
                    French defend with 2 infantry
                        Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Algeria, round 2 :  3/3 hits
                        French roll dice for 2 infantry in Algeria, round 2 :  0/2 hits
                        2 infantry owned by the French lost in Algeria
                    Italians win, taking Algeria from French with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for French: 2 infantry
                Battle in Gibraltar

    Non Combat Move - Italians
                1 bomber moved from Algeria to Southern Italy
                1 cruiser moved from 93 Sea Zone to 92 Sea Zone
                1 destroyer moved from 97 Sea Zone to 96 Sea Zone
                1 aaGun moved from Northern Italy to Southern Italy
                1 artillery moved from Greece to Albania
                1 infantry moved from Northern Italy to Yugoslavia

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone
                2 infantry placed in Northern Italy
                1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 17 PUs; end with 17 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs

    Dice Statistics:

    Total
                1 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    French Combat
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Italians Combat
                1 was rolled 2 times
                3 was rolled 1 times
            Average roll : 1.667
            Median : 1.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                      ANZAC take Sumatra from Dutch
                1 fighter moved from New South Wales to Queensland
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 cruiser moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 destroyer and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Combat Move - French
                1 fighter moved from United Kingdom to 92 Sea Zone
                1 destroyer moved from 81 Sea Zone to 96 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Combat Move - French
                1 fighter moved from United Kingdom to 92 Sea Zone
                1 destroyer moved from 81 Sea Zone to 96 Sea Zone

    Combat - French
                Battle in 92 Sea Zone
                    French attack with 1 fighter
                    Italians defend with 1 cruiser and 1 transport
                    French win with 1 fighter remaining. Battle score for attacker is 19
                    Casualties for Italians: 1 cruiser and 1 transport
                Battle in 96 Sea Zone
                    French attack with 1 destroyer
                    Italians defend with 1 destroyer
                    French win with 1 destroyer remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer

    Non Combat Move - French
                1 fighter moved from 92 Sea Zone to Morocco
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 infantry moved from Trans-Jordan to Egypt

    Turn Complete - French

Suggested Topics

  • 9
  • 7
  • 13
  • 124
  • 56
  • 50
  • 57
  • 100
Axis & Allies Boardgaming Custom Painted Miniatures

35

Online

17.7k

Users

40.4k

Topics

1.8m

Posts