@mike64 I had edited that tank out of Denmark on Japan’s turn, but it’s back in Denmark. When I do Germany I’m going to edit back to W Germany.
270BC dawgoneit v. entek
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TripleA Turn Summary for game: 270BC, version: 1.5
Game History
Round: 2
Combat Move - Parthia
5 archers, 3 cataphracts, 3 cavalrys and 5 horsearchers moved from Seleucia to Hatra
2 horsearchers moved from Persepolis to HatraPurchase Units - Parthia
Parthia buy 1 archer, 3 cavalrys, 1 horsearcher and 6 spearmen; Remaining resources: 0 PUs;Combat - Parthia
Battle in Hatra
Parthia attack with 5 archers, 3 cataphracts, 3 cavalrys and 7 horsearchers
Seleucid defend with 1 peltasts
Parthia win, taking Hatra from Seleucid with 5 archers, 3 cataphracts, 3 cavalrys and 7 horsearchers remaining. Battle score for attacker is 2
Casualties for Seleucid: 1 peltastsNon Combat Move - Parthia
2 archers and 7 spearmen moved from Ctesiphon to Seleucia
2 archers and 4 spearmen moved from Susa to Seleucia
1 cataphract and 1 cavalry moved from Persepolis to Seleucia
1 archer and 1 spearman moved from Persepolis to SusaPlace Units - Parthia
3 cavalrys, 1 horsearcher and 3 spearmen placed in Persepolis
1 archer and 3 spearmen were produced but were not placedTurn Complete - Parthia
Parthia collect 45 PUs; end with 45 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.5
Game History
Round: 2
Combat Move - Numidia
3 cavalrys and 2 spearmen moved from Thenae to Sabrata
1 archer, 5 spearmen and 3 swordmen moved from Auzia to Siga
1 cavalry moved from Cartenna to Siga
1 spearman and 1 swordman moved from Leptis Magna to Oea
1 cavalry moved from Leptis Magna to Oea
1 cavalry and 2 spearmen moved from Berenice to SiwaPurchase Units - Numidia
Numidia buy 4 swordmen; Remaining resources: 6 PUs;Combat - Numidia
Battle in Oea
Numidia attack with 1 cavalry, 1 spearman and 1 swordman
Neutral defend with 1 spearman
Numidia roll dice for 1 cavalry, 1 spearman and 1 swordman in Oea, round 2 : 0/3 hits
Neutral roll dice for 1 spearman in Oea, round 2 : 0/1 hits
Numidia roll dice for 1 cavalry, 1 spearman and 1 swordman in Oea, round 3 : 0/3 hits
Neutral roll dice for 1 spearman in Oea, round 3 : 0/1 hits
Numidia roll dice for 1 cavalry, 1 spearman and 1 swordman in Oea, round 4 : 0/3 hits
Neutral roll dice for 1 spearman in Oea, round 4 : 1/1 hits
1 spearman owned by the Numidia lost in Oea
Numidia roll dice for 1 cavalry and 1 swordman in Oea, round 5 : 0/2 hits
Neutral roll dice for 1 spearman in Oea, round 5 : 0/1 hits
Numidia roll dice for 1 cavalry and 1 swordman in Oea, round 6 : 1/2 hits
Neutral roll dice for 1 spearman in Oea, round 6 : 0/1 hits
1 spearman owned by the Neutral lost in Oea
Numidia win, taking Oea from Neutral with 1 cavalry and 1 swordman remaining. Battle score for attacker is 0
Casualties for Neutral: 1 spearman
Casualties for Numidia: 1 spearman
Battle in Sabrata
Numidia attack with 3 cavalrys and 2 spearmen
Neutral defend with 1 archer and 1 spearman
Numidia roll dice for 3 cavalrys and 2 spearmen in Sabrata, round 2 : 2/5 hits
Neutral roll dice for 1 archer and 1 spearman in Sabrata, round 2 : 1/2 hits
1 spearman owned by the Neutral, 1 spearman owned by the Numidia and 1 archer owned by the Neutral lost in Sabrata
Numidia win, taking Sabrata from Neutral with 3 cavalrys and 1 spearman remaining. Battle score for attacker is 4
Casualties for Neutral: 1 archer and 1 spearman
Casualties for Numidia: 1 spearman
Battle in Siga
Numidia attack with 1 archer, 1 cavalry, 5 spearmen and 3 swordmen
Neutral defend with 2 spearmen
Numidia roll dice for 1 archer, 1 cavalry, 5 spearmen and 3 swordmen in Siga, round 2 : 5/10 hits
Neutral roll dice for 2 spearmen in Siga, round 2 : 1/2 hits
2 spearmen owned by the Neutral and 1 spearman owned by the Numidia lost in Siga
Numidia win, taking Siga from Neutral with 1 archer, 1 cavalry, 4 spearmen and 3 swordmen remaining. Battle score for attacker is 3
Casualties for Neutral: 2 spearmen
Casualties for Numidia: 1 spearman
Battle in Siwa
Numidia attack with 1 cavalry and 2 spearmen
Egypt defend with 1 archer and 1 axeman
Numidia roll dice for 1 cavalry and 2 spearmen in Siwa, round 2 : 1/3 hits
Egypt roll dice for 1 archer and 1 axeman in Siwa, round 2 : 2/2 hits
2 spearmen owned by the Numidia and 1 axeman owned by the Egypt lost in Siwa
1 cavalry owned by the Numidia retreated to Berenice
Egypt win with 1 archer remaining. Battle score for attacker is -3
Casualties for Egypt: 1 axeman
Casualties for Numidia: 2 spearmenNon Combat Move - Numidia
1 cavalry, 2 spearmen and 1 swordman moved from Leptis Magna to Berenice
1 archer and 2 spearmen moved from Capsa to Thenae
1 spearman moved from Igilgili to Cartenna
2 cavalrys moved from Hippo Regius to CapsaPlace Units - Numidia
4 swordmen placed in Leptis MagnaTurn Complete - Numidia
Numidia collect 21 PUs; end with 27 PUs totalTerritory Summary for Numidia :
Oea : 1 flag, 1 cavalry and 1 swordman
Siga : 1 flag, 1 archer, 1 cavalry, 4 spearmen and 3 swordmen
Thenae : 1 flag, 1 archer and 2 spearmen
Berenice : 1 archer, 3 cavalrys, 5 spearmen and 1 swordman
Cartenna : 1 flag, 1 spearman
Sabrata : 1 flag, 3 cavalrys and 1 spearman
Auzia : 1 flag
SZ 30 : 2 biremes
Capsa : 2 cavalrys
Hippo Regius : 1 archer and 2 spearmen
Leptis Magna : 1 city and 4 swordmenProduction/PUs Summary :
Carthage : 53 / 53
RomanRepublic : 52 / 52
GreekCityStates : 37 / 60
Macedonia : 31 / 31
Egypt : 35 / 50
Seleucid : 55 / 60
Parthia : 45 / 45
Numidia : 21 / 27 -
TripleA Turn Summary for game: 270BC, version: 1.5
Game History
Round: 3
Combat Move - Carthage
2 swordmen moved from Emerita Augusta to Pax Julia
1 cavalry and 1 swordman moved from Hispatis to Pax JuliaPurchase Units - Carthage
Carthage buy 2 biremes, 2 hoplites, 1 spearman, 1 trireme and 1 warelephant; Remaining resources: 0 PUs;Combat - Carthage
Battle in Pax Julia
Carthage attack with 1 cavalry and 3 swordmen
Neutral defend with 2 swordmen
Carthage roll dice for 1 cavalry and 3 swordmen in Pax Julia, round 2 : 2/4 hits
Neutral roll dice for 2 swordmen in Pax Julia, round 2 : 1/2 hits
2 swordmen owned by the Neutral and 1 cavalry owned by the Carthage lost in Pax Julia
Carthage win, taking Pax Julia from Neutral with 3 swordmen remaining. Battle score for attacker is 4
Casualties for Neutral: 2 swordmen
Casualties for Carthage: 1 cavalryNon Combat Move - Carthage
2 biremes moved from SZ 16 to SZ 29Place Units - Carthage
2 biremes and 1 trireme placed in SZ 32
2 hoplites, 1 spearman and 1 warelephant placed in CarthagoTurn Complete - Carthage
Carthage collect 55 PUs; end with 55 PUs totalTerritory Summary for Carthage :
Pax Julia : 1 flag, 3 swordmen
Salmantica : 1 flag
Caralis : 3 spearmen
Thapsus : 1 cavalry and 2 spearmen
Aleria : 2 spearmen
Castulo : 1 flag, 1 swordman
Carthago : 3 cavalrys, 1 city, 6 hoplites, 8 spearmen, 2 swordmen and 3 warelephants
SZ 32 : 8 biremes and 5 triremes
SZ 29 : 2 biremes
Palma : 1 spearman
Emerita Augusta : 1 flag
Melita : 1 spearman
Corduba : 1 cityProduction/PUs Summary :
Carthage : 55 / 55
RomanRepublic : 52 / 52
GreekCityStates : 37 / 60
Macedonia : 31 / 31
Egypt : 35 / 50
Seleucid : 55 / 60
Parthia : 45 / 45
Numidia : 21 / 27 -
TripleA Move Summary for game: 270BC, version: 1.5
Game History
Round: 3
Combat Move - RomanRepublic
1 ballista, 7 legionaires and 6 velitess moved from Genua to Massilia -
TripleA Turn Summary for game: 270BC, version: 1.5
Game History
Round: 3
Combat Move - RomanRepublic
1 ballista, 7 legionaires and 6 velitess moved from Genua to MassiliaPurchase Units - RomanRepublic
RomanRepublic buy 2 biremes, 4 cavalrys, 1 onager, 1 trireme and 1 velites; Remaining resources: 0 PUs;Combat - RomanRepublic
Battle in Massilia
RomanRepublic attack with 1 ballista, 7 legionaires and 6 velitess
Neutral defend with 1 archer and 4 swordmen
RomanRepublic win, taking Massilia from Neutral with 1 ballista, 7 legionaires and 4 velitess remaining. Battle score for attacker is 14
Casualties for Neutral: 1 archer and 4 swordmen
Casualties for RomanRepublic: 2 velitessNon Combat Move - RomanRepublic
2 cavalrys moved from Roma to Ariminum
2 legionaires and 2 velitess moved from Arretium to Genua
1 legionaire and 1 velites moved from Arretium to Ariminum
2 legionaires, 1 onager and 1 velites moved from Roma to ArretiumPlace Units - RomanRepublic
2 biremes and 1 trireme placed in SZ 34
4 cavalrys, 1 onager and 1 velites placed in RomaTurn Complete - RomanRepublic
RomanRepublic collect 56 PUs; end with 56 PUs total -
TripleA Move Summary for game: 270BC, version: 1.5
Game History
Round: 3
Combat Move - GreekCityStates
2 hoplites moved from Pergamum to Sardis
1 hoplite moved from Athens to SZ 69
2 biremes, 1 hoplite and 2 triremes moved from SZ 69 to SZ 70
3 cavalrys moved from Sparta to Athens
3 hoplites moved from Sparta to Corinth
1 hoplite moved from SZ 70 to Sardis -
TripleA Turn Summary for game: 270BC, version: 1.5
Game History
Round: 3
Combat Move - GreekCityStates
2 hoplites moved from Pergamum to Sardis
1 hoplite moved from Athens to SZ 69
2 biremes, 1 hoplite and 2 triremes moved from SZ 69 to SZ 70
3 cavalrys moved from Sparta to Athens
3 hoplites moved from Sparta to Corinth
1 hoplite moved from SZ 70 to SardisPurchase Units - GreekCityStates
GreekCityStates buy 6 cavalrys and 7 hoplites; Remaining resources: 1 PUs;Combat - GreekCityStates
Battle in SZ 70
GreekCityStates attack with 2 biremes and 2 triremes
Macedonia defend with 2 biremes and 1 trireme
GreekCityStates win with 1 bireme and 2 triremes remaining. Battle score for attacker is 19
Casualties for Macedonia: 2 biremes and 1 trireme
Casualties for GreekCityStates: 1 bireme
Battle in Sardis
GreekCityStates attack with 3 hoplites
Seleucid defend with 1 hoplite and 1 peltasts
Seleucid win with 1 hoplite remaining. Battle score for attacker is -13
Casualties for GreekCityStates: 3 hoplites
Casualties for Seleucid: 1 peltastsNon Combat Move - GreekCityStates
Place Units - GreekCityStates
3 cavalrys and 4 hoplites placed in Corinth
3 cavalrys and 3 hoplites placed in SpartaTurn Complete - GreekCityStates
GreekCityStates collect 37 PUs; end with 38 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.5
Game History
Round: 3
Combat Move - Macedonia
1 cavalry, 2 hoplites and 4 peltastss moved from Larissa to Athens
2 cavalrys and 3 hoplites moved from Odessus to Byzantium
2 swordmen moved from Thessalonica to ByzantiumPurchase Units - Macedonia
Macedonia buy 5 hoplites and 3 peltastss; Remaining resources: 0 PUs;Combat - Macedonia
Battle in Athens
Macedonia attack with 1 cavalry, 2 hoplites and 4 peltastss
GreekCityStates defend with 3 cavalrys and 2 hoplites
Macedonia roll dice for 1 cavalry, 2 hoplites and 4 peltastss in Athens, round 2 : 2/7 hits
GreekCityStates roll dice for 3 cavalrys and 2 hoplites in Athens, round 2 : 1/5 hits
2 cavalrys owned by the GreekCityStates and 1 peltasts owned by the Macedonia lost in Athens
Macedonia roll dice for 1 cavalry, 2 hoplites and 3 peltastss in Athens, round 3 : 0/6 hits
GreekCityStates roll dice for 1 cavalry and 2 hoplites in Athens, round 3 : 1/3 hits
1 peltasts owned by the Macedonia lost in Athens
Macedonia roll dice for 1 cavalry, 2 hoplites and 2 peltastss in Athens, round 4 : 0/5 hits
GreekCityStates roll dice for 1 cavalry and 2 hoplites in Athens, round 4 : 1/3 hits
1 peltasts owned by the Macedonia lost in Athens
Macedonia roll dice for 1 cavalry, 2 hoplites and 1 peltasts in Athens, round 5 : 1/4 hits
GreekCityStates roll dice for 1 cavalry and 2 hoplites in Athens, round 5 : 3/3 hits
1 hoplite owned by the Macedonia, 1 cavalry owned by the GreekCityStates, 1 cavalry owned by the Macedonia and 1 peltasts owned by the Macedonia lost in Athens
1 hoplite owned by the Macedonia retreated to Larissa
GreekCityStates win with 2 hoplites remaining. Battle score for attacker is -5
Casualties for GreekCityStates: 3 cavalrys
Casualties for Macedonia: 1 cavalry, 1 hoplite and 4 peltastss
Battle in Byzantium
Macedonia attack with 2 cavalrys, 3 hoplites and 2 swordmen
Neutral defend with 3 archers, 2 axemen and 4 swordmen
Macedonia roll dice for 2 cavalrys, 3 hoplites and 2 swordmen in Byzantium, round 2 : 3/7 hits
Neutral roll dice for 3 archers, 2 axemen and 4 swordmen in Byzantium, round 2 : 5/9 hits
2 axemen owned by the Neutral, 2 swordmen owned by the Macedonia, 1 hoplite owned by the Macedonia, 1 swordman owned by the Neutral and 2 cavalrys owned by the Macedonia lost in Byzantium
2 hoplites owned by the Macedonia retreated to Thessalonica
Neutral win with 3 archers and 3 swordmen remaining. Battle score for attacker is -11
Casualties for Macedonia: 2 cavalrys, 1 hoplite and 2 swordmen
Casualties for Neutral: 2 axemen and 1 swordmanNon Combat Move - Macedonia
4 peltastss moved from Thessalonica to Larissa
1 cavalry moved from Pella to Larissa
1 hoplite moved from Pella to Thessalonica
1 hoplite moved from Nicopolis to PhilippopolisPlace Units - Macedonia
3 hoplites and 3 peltastss placed in Larissa
2 hoplites placed in ThessalonicaTurn Complete - Macedonia
Macedonia collect 31 PUs; end with 31 PUs totalTerritory Summary for Macedonia :
Thessalonica : 1 city and 5 hoplites
Larissa : 1 cavalry, 1 city, 4 hoplites and 7 peltastss
Delphi : 1 flag, 2 hoplites and 1 peltasts
Philippopolis : 1 hoplite
Odessus : 1 flag
Nicopolis : 1 flag, 1 peltastsProduction/PUs Summary :
Carthage : 55 / 55
RomanRepublic : 56 / 56
GreekCityStates : 37 / 38
Macedonia : 31 / 31
Egypt : 35 / 50
Seleucid : 55 / 60
Parthia : 45 / 45
Numidia : 21 / 27 -
TripleA Move Summary for game: 270BC, version: 1.5
Game History
Round: 3
Combat Move - Egypt
3 archers, 6 axemen and 4 spearmen moved from Paliurus to Cyrene
6 spearmen moved from Jerusalem to SZ 59
3 biremes, 6 spearmen and 1 trireme moved from SZ 59 to SZ 60
6 spearmen moved from SZ 60 to Salamis
1 archer, 3 axemen, 6 chariots and 2 spearmen moved from Jerusalem to Pharan
1 archer, 4 axemen and 1 spearman moved from Memphis to Pharan
5 archers and 4 axemen moved from Paraetonium to Paliurus
1 archer moved from Siwa to Paliurus
1 archer, 2 axemen and 2 spearmen moved from Alexandria to Paraetonium
2 chariots moved from Alexandria to Pharan -
TripleA Turn Summary for game: 270BC, version: 1.5
Game History
Round: 3
Combat Move - Egypt
3 archers, 6 axemen and 4 spearmen moved from Paliurus to Cyrene
6 spearmen moved from Jerusalem to SZ 59
3 biremes, 6 spearmen and 1 trireme moved from SZ 59 to SZ 60
6 spearmen moved from SZ 60 to Salamis
1 archer, 3 axemen, 6 chariots and 2 spearmen moved from Jerusalem to Pharan
1 archer, 4 axemen and 1 spearman moved from Memphis to Pharan
5 archers and 4 axemen moved from Paraetonium to Paliurus
1 archer moved from Siwa to Paliurus
1 archer, 2 axemen and 2 spearmen moved from Alexandria to Paraetonium
2 chariots moved from Alexandria to PharanPurchase Units - Egypt
Egypt buy 5 archers, 6 axemen and 2 chariots; Remaining resources: 0 PUs;Combat - Egypt
Battle in Cyrene
Egypt attack with 3 archers, 6 axemen and 4 spearmen
Neutral defend with 1 archer and 2 spearmen
Egypt win, taking Cyrene from Neutral with 3 archers, 6 axemen and 4 spearmen remaining. Battle score for attacker is 10
Casualties for Neutral: 1 archer and 2 spearmen
Battle in Salamis
Egypt attack with 6 spearmen
Seleucid defend with 1 hoplite and 1 peltasts
Egypt win, taking Salamis from Seleucid with 1 spearman remaining. Battle score for attacker is -8
Casualties for Egypt: 5 spearmen
Casualties for Seleucid: 1 hoplite and 1 peltastsNon Combat Move - Egypt
Place Units - Egypt
2 chariots placed in Memphis
4 archers and 5 axemen placed in Alexandria
1 archer and 1 axeman placed in MemphisTurn Complete - Egypt
Egypt collect 45 PUs; end with 45 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.5
Game History
Round: 3
Combat Move - Seleucid
1 hoplite moved from Sidon to Jerusalem
Seleucid take Jerusalem from Egypt
1 hoplite moved from Sardis to Pergamum
Seleucid take Pergamum from GreekCityStatesPurchase Units - Seleucid
Seleucid buy 1 bireme, 5 hoplites, 1 legionaire, 6 peltastss and 1 trireme; Remaining resources: 0 PUs;Combat - Seleucid
Non Combat Move - Seleucid
1 hoplite moved from Attalia to Sardis
1 hoplite moved from Antioch to SZ 61
1 hoplite moved from SZ 61 to Attalia
1 cataphract, 2 cavalrys, 2 hoplites, 3 legionaires and 1 peltasts moved from Antioch to Edessa
1 cavalry, 3 hoplites, 2 legionaires and 2 peltastss moved from Emesa to Edessa
1 cataphract, 3 cavalrys, 6 hoplites, 2 legionaires and 7 peltastss moved from Damascus to EmesaPlace Units - Seleucid
1 bireme and 1 trireme placed in SZ 61
5 hoplites and 1 legionaire placed in Antioch
5 peltastss placed in Edessa
Seleucid undo move 3.
Seleucid undo move 2.
Seleucid undo move 1.
1 hoplite and 4 peltastss placed in Edessa
1 bireme and 1 trireme placed in SZ 61
4 hoplites, 1 legionaire and 2 peltastss placed in AntiochTurn Complete - Seleucid
Seleucid collect 63 PUs; end with 63 PUs totalTerritory Summary for Seleucid :
Jerusalem : 1 flag, 1 hoplite
Pergamum : 1 flag, 1 hoplite
Edessa : 1 cataphract, 3 cavalrys, 1 city, 6 hoplites, 5 legionaires and 7 peltastss
Antioch : 1 city, 4 hoplites, 1 legionaire and 2 peltastss
SZ 61 : 4 biremes and 2 triremes
Sardis : 1 hoplite
Sidon : 1 flag, 1 cataphract, 5 legionaires and 2 peltastss
Emesa : 1 cataphract, 3 cavalrys, 6 hoplites, 2 legionaires and 7 peltastss
Attalia : 1 hopliteProduction/PUs Summary :
Carthage : 55 / 55
RomanRepublic : 56 / 56
GreekCityStates : 31 / 38
Macedonia : 31 / 31
Egypt : 37 / 45
Seleucid : 63 / 63
Parthia : 45 / 45
Numidia : 21 / 27 -
TripleA Move Summary for game: 270BC, version: 1.5
Game History
Round: 3
Combat Move - Parthia
5 archers, 3 cataphracts, 3 cavalrys and 7 horsearchers moved from Hatra to Seleucia
1 archer moved from Seleucia to Hatra
3 cavalrys, 1 horsearcher and 3 spearmen moved from Persepolis to Babylon
1 archer and 1 spearman moved from Susa to Babylon
3 horsearchers and 3 spearmen moved from Seleucia to Babylon
3 archers moved from Seleucia to Babylon
2 cataphracts moved from Seleucia to Babylon -
TripleA Turn Summary for game: 270BC, version: 1.5
Game History
Round: 3
Combat Move - Parthia
5 archers, 3 cataphracts, 3 cavalrys and 7 horsearchers moved from Hatra to Seleucia
1 archer moved from Seleucia to Hatra
3 cavalrys, 1 horsearcher and 3 spearmen moved from Persepolis to Babylon
1 archer and 1 spearman moved from Susa to Babylon
3 horsearchers and 3 spearmen moved from Seleucia to Babylon
3 archers moved from Seleucia to Babylon
2 cataphracts moved from Seleucia to BabylonPurchase Units - Parthia
Parthia buy 2 cataphracts, 1 cavalry, 1 city, 1 horsearcher and 2 spearmen; Remaining resources: 0 PUs;Combat - Parthia
Battle in Babylon
Parthia attack with 4 archers, 2 cataphracts, 3 cavalrys, 4 horsearchers and 7 spearmen
Neutral defend with 3 archers and 7 spearmen
Parthia win, taking Babylon from Neutral with 4 archers, 2 cataphracts, 3 cavalrys, 4 horsearchers and 2 spearmen remaining. Battle score for attacker is 18
Casualties for Neutral: 3 archers and 7 spearmen
Casualties for Parthia: 5 spearmenNon Combat Move - Parthia
Place Units - Parthia
1 city placed in Seleucia
2 cataphracts, 1 cavalry, 1 horsearcher and 2 spearmen placed in PersepolisTurn Complete - Parthia
Parthia collect 53 PUs; end with 53 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.5
Game History
Round: 3
Combat Move - Numidia
1 archer, 1 cavalry, 4 spearmen and 3 swordmen moved from Siga to Tingis
1 spearman moved from Berenice to Siwa
Numidia take Siwa from EgyptPurchase Units - Numidia
Numidia buy 2 archers and 2 cavalrys; Remaining resources: 11 PUs;Combat - Numidia
Battle in Tingis
Numidia attack with 1 archer, 1 cavalry, 4 spearmen and 3 swordmen
Neutral defend with 1 archer, 2 cavalrys and 1 spearman
Numidia roll dice for 1 archer, 1 cavalry, 4 spearmen and 3 swordmen in Tingis, round 2 : 2/9 hits
Neutral roll dice for 1 archer, 2 cavalrys and 1 spearman in Tingis, round 2 : 1/4 hits
1 spearman owned by the Numidia and 2 cavalrys owned by the Neutral lost in Tingis
Numidia roll dice for 1 archer, 1 cavalry, 3 spearmen and 3 swordmen in Tingis, round 3 : 1/8 hits
Neutral roll dice for 1 archer and 1 spearman in Tingis, round 3 : 0/2 hits
1 spearman owned by the Neutral lost in Tingis
Numidia roll dice for 1 archer, 1 cavalry, 3 spearmen and 3 swordmen in Tingis, round 4 : 3/8 hits
Neutral roll dice for 1 archer in Tingis, round 4 : 1/1 hits
1 spearman owned by the Numidia and 1 archer owned by the Neutral lost in Tingis
Numidia win, taking Tingis from Neutral with 1 archer, 1 cavalry, 2 spearmen and 3 swordmen remaining. Battle score for attacker is 9
Casualties for Neutral: 1 archer, 2 cavalrys and 1 spearman
Casualties for Numidia: 2 spearmenNon Combat Move - Numidia
1 spearman moved from Cartenna to Siga
2 cavalrys moved from Capsa to Sabrata
4 swordmen moved from Leptis Magna to Berenice
1 cavalry moved from Oea to Berenice
1 swordman moved from Oea to Leptis Magna
3 cavalrys moved from Sabrata to Leptis Magna
1 spearman moved from Sabrata to Oea
1 archer moved from Thenae to Sabrata
2 spearmen moved from Thenae to Sabrata
2 biremes moved from SZ 30 to SZ 31Place Units - Numidia
2 archers and 2 cavalrys placed in Leptis MagnaTurn Complete - Numidia
Numidia collect 26 PUs; end with 37 PUs totalTerritory Summary for Numidia :
Oea : 1 flag, 1 spearman
Siwa : 1 spearman
Siga : 1 flag, 1 spearman
Thenae : 1 flag
Berenice : 1 archer, 4 cavalrys, 4 spearmen and 5 swordmen
Cartenna : 1 flag
Sabrata : 1 flag, 1 archer, 2 cavalrys and 2 spearmen
SZ 31 : 2 biremes
Auzia : 1 flag
Hippo Regius : 1 archer and 2 spearmen
Leptis Magna : 2 archers, 5 cavalrys, 1 city and 1 swordman
Tingis : 1 flag, 1 archer, 1 cavalry, 2 spearmen and 3 swordmenProduction/PUs Summary :
Carthage : 55 / 55
RomanRepublic : 56 / 56
GreekCityStates : 31 / 38
Macedonia : 31 / 31
Egypt : 35 / 45
Seleucid : 63 / 63
Parthia : 53 / 53
Numidia : 26 / 37 -
TripleA Turn Summary for game: 270BC, version: 1.5
Game History
Round: 4
Combat Move - Carthage
Purchase Units - Carthage
Carthage buy 1 bireme, 1 cavalry, 2 hoplites, 2 swordmen, 1 trireme and 1 warelephant; Remaining resources: 0 PUs;Combat - Carthage
Non Combat Move - Carthage
1 swordman moved from Castulo to Salmantica
3 swordmen moved from Pax Julia to Emerita Augusta
2 biremes moved from SZ 29 to SZ 30Place Units - Carthage
1 bireme and 1 trireme placed in SZ 32
1 cavalry, 1 hoplite, 1 swordman and 1 warelephant placed in Corduba
1 hoplite and 1 swordman placed in CarthagoTurn Complete - Carthage
Carthage collect 55 PUs; end with 55 PUs totalTerritory Summary for Carthage :
Pax Julia : 1 flag
Salmantica : 1 flag, 1 swordman
Caralis : 3 spearmen
Thapsus : 1 cavalry and 2 spearmen
Aleria : 2 spearmen
Castulo : 1 flag
Carthago : 3 cavalrys, 1 city, 7 hoplites, 8 spearmen, 3 swordmen and 3 warelephants
SZ 30 : 2 biremes
SZ 32 : 9 biremes and 6 triremes
Palma : 1 spearman
Emerita Augusta : 1 flag, 3 swordmen
Melita : 1 spearman
Corduba : 1 cavalry, 1 city, 1 hoplite, 1 swordman and 1 warelephantProduction/PUs Summary :
Carthage : 55 / 55
RomanRepublic : 56 / 56
GreekCityStates : 31 / 38
Macedonia : 31 / 31
Egypt : 35 / 45
Seleucid : 63 / 63
Parthia : 53 / 53
Numidia : 26 / 37 -
TripleA Move Summary for game: 270BC, version: 1.5
Game History
Round: 4
Combat Move - RomanRepublic
2 cavalrys, 1 legionaire and 1 velites moved from Ariminum to Patavium
1 ballista, 7 legionaires and 4 velitess moved from Massilia to Narbo -
TripleA Turn Summary for game: 270BC, version: 1.5
Game History
Round: 4
Combat Move - RomanRepublic
2 cavalrys, 1 legionaire and 1 velites moved from Ariminum to Patavium
1 ballista, 7 legionaires and 4 velitess moved from Massilia to NarboPurchase Units - RomanRepublic
RomanRepublic buy 3 biremes, 2 cavalrys, 1 city and 4 velitess; Remaining resources: 0 PUs;Combat - RomanRepublic
Battle in Patavium
RomanRepublic attack with 2 cavalrys, 1 legionaire and 1 velites
Neutral defend with 2 archers
Neutral win with 2 archers remaining. Battle score for attacker is -15
Casualties for RomanRepublic: 2 cavalrys, 1 legionaire and 1 velites
Battle in Narbo
RomanRepublic attack with 1 ballista, 7 legionaires and 4 velitess
Neutral defend with 1 cavalry and 2 swordmen
RomanRepublic win, taking Narbo from Neutral with 1 ballista, 7 legionaires and 3 velitess remaining. Battle score for attacker is 9
Casualties for Neutral: 1 cavalry and 2 swordmen
Casualties for RomanRepublic: 1 velitesNon Combat Move - RomanRepublic
2 legionaires, 1 onager and 1 velites moved from Arretium to Ariminum
2 legionaires and 2 velitess moved from Genua to Ariminum
4 cavalrys moved from Roma to Ariminum
1 onager and 1 velites moved from Roma to ArretiumPlace Units - RomanRepublic
1 city placed in Massilia
3 biremes placed in SZ 34
1 velites placed in Messana
2 cavalrys and 3 velitess placed in RomaTurn Complete - RomanRepublic
RomanRepublic collect 59 PUs; end with 59 PUs total -
TripleA Move Summary for game: 270BC, version: 1.5
Game History
Round: 4
Combat Move - GreekCityStates
2 triremes moved from SZ 70 to SZ 69
1 bireme moved from SZ 70 to SZ 69
2 hoplites moved from Athens to SZ 69
2 hoplites moved from SZ 69 to Sardis
3 cavalrys moved from Corinth to Athens
7 hoplites moved from Corinth to Athens
3 cavalrys moved from Sparta to Athens
3 hoplites moved from Sparta to Corinth -
TripleA Turn Summary for game: 270BC, version: 1.5
Game History
Round: 4
Combat Move - GreekCityStates
2 triremes moved from SZ 70 to SZ 69
1 bireme moved from SZ 70 to SZ 69
2 hoplites moved from Athens to SZ 69
2 hoplites moved from SZ 69 to Sardis
3 cavalrys moved from Corinth to Athens
7 hoplites moved from Corinth to Athens
3 cavalrys moved from Sparta to Athens
3 hoplites moved from Sparta to CorinthPurchase Units - GreekCityStates
GreekCityStates buy 6 cavalrys and 7 slingerss; Remaining resources: 0 PUs;Combat - GreekCityStates
Battle in Sardis
GreekCityStates attack with 2 hoplites
Seleucid defend with 1 hoplite
GreekCityStates win, taking Sardis from Seleucid with 2 hoplites remaining. Battle score for attacker is 5
Casualties for Seleucid: 1 hopliteNon Combat Move - GreekCityStates
Place Units - GreekCityStates
7 slingerss placed in Corinth
6 cavalrys placed in SpartaTurn Complete - GreekCityStates
GreekCityStates collect 38 PUs; end with 38 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.5
Game History
Round: 4
Combat Move - Macedonia
Purchase Units - Macedonia
Macedonia buy 2 cavalrys, 1 peltasts and 5 swordmen; Remaining resources: 1 PUs;Combat - Macedonia
Non Combat Move - Macedonia
1 hoplite moved from Philippopolis to ThessalonicaPlace Units - Macedonia
2 cavalrys, 1 peltasts and 3 swordmen placed in Larissa
Macedonia undo move 1.
1 peltasts and 5 swordmen placed in Larissa
2 cavalrys placed in ThessalonicaTurn Complete - Macedonia
Macedonia collect 31 PUs; end with 32 PUs totalTerritory Summary for Macedonia :
Thessalonica : 2 cavalrys, 1 city and 6 hoplites
Larissa : 1 cavalry, 1 city, 4 hoplites, 8 peltastss and 5 swordmen
Delphi : 1 flag, 2 hoplites and 1 peltasts
Odessus : 1 flag
Nicopolis : 1 flag, 1 peltastsProduction/PUs Summary :
Carthage : 55 / 55
RomanRepublic : 59 / 59
GreekCityStates : 38 / 38
Macedonia : 31 / 32
Egypt : 35 / 45
Seleucid : 56 / 63
Parthia : 53 / 53
Numidia : 26 / 37





