• '20 '19 '18 '17 '16

    TripleA Turn Summary for game: 270BC, version: 1.5

    Game History

    Round: 1

    Combat Move - Seleucid
                1 legionaire moved from Antioch to SZ 61
                1 peltasts moved from Antioch to SZ 61
                1 legionaire and 1 peltasts moved from SZ 61 to Salamis
                1 cavalry, 1 hoplite, 1 legionaire and 1 peltasts moved from Antioch to Sidon

    Purchase Units - Seleucid
                Seleucid buy 1 cataphract, 1 cavalry, 1 hoplite and 9 legionaires; Remaining resources: 3 PUs;

    Combat - Seleucid
                Battle in Salamis
                    Seleucid attack with 1 legionaire and 1 peltasts
                    Egypt defend with 2 spearmen
                        Seleucid roll dice for 1 legionaire and 1 peltasts in Salamis, round 2 :  1/2 hits
                        Egypt roll dice for 2 spearmen in Salamis, round 2 :  0/2 hits
                        1 spearman owned by the Egypt lost in Salamis
                        Seleucid roll dice for 1 legionaire and 1 peltasts in Salamis, round 3 :  0/2 hits
                        Egypt roll dice for 1 spearman in Salamis, round 3 :  0/1 hits
                        Seleucid roll dice for 1 legionaire and 1 peltasts in Salamis, round 4 :  0/2 hits
                        Egypt roll dice for 1 spearman in Salamis, round 4 :  0/1 hits
                        Seleucid roll dice for 1 legionaire and 1 peltasts in Salamis, round 5 :  1/2 hits
                        Egypt roll dice for 1 spearman in Salamis, round 5 :  1/1 hits
                        1 spearman owned by the Egypt and 1 peltasts owned by the Seleucid lost in Salamis
                    Seleucid win, taking Salamis from Egypt with 1 legionaire remaining. Battle score for attacker is 4
                    Casualties for Egypt: 2 spearmen
                    Casualties for Seleucid: 1 peltasts
                Battle in Sidon
                    Seleucid attack with 1 cavalry, 1 hoplite, 1 legionaire and 1 peltasts
                    Egypt defend with 1 axeman
                        Seleucid roll dice for 1 cavalry, 1 hoplite, 1 legionaire and 1 peltasts in Sidon, round 2 :  1/4 hits
                        Egypt roll dice for 1 axeman in Sidon, round 2 :  0/1 hits
                        1 axeman owned by the Egypt lost in Sidon
                    Seleucid win, taking Sidon from Egypt with 1 cavalry, 1 hoplite, 1 legionaire and 1 peltasts remaining. Battle score for attacker is 3
                    Casualties for Egypt: 1 axeman

    Non Combat Move - Seleucid
                1 hoplite, 1 legionaire and 2 peltastss moved from Emesa to Damascus
                1 cataphract, 1 cavalry, 3 hoplites and 4 peltastss moved from Antioch to Damascus
                1 cavalry moved from Edessa to Tarsus
                1 hoplite and 1 peltasts moved from Tarsus to Attalia
                1 cataphract, 1 cavalry and 2 peltastss moved from Hatra to Seleucia
                3 hoplites, 2 legionaires and 3 peltastss moved from Edessa to Hatra

    Place Units - Seleucid
                1 cataphract, 1 cavalry, 1 hoplite and 8 legionaires placed in Antioch
                1 legionaire were produced but were not placed

    Turn Complete - Seleucid
                Seleucid collect 63 PUs; end with 66 PUs total

    Territory Summary for Seleucid :

    Damascus : 1 cataphract, 3 cavalrys, 6 hoplites, 2 legionaires and 9 peltastss
        Salamis : 1 flag, 1 legionaire
        Antioch : 1 cataphract, 1 cavalry, 1 city, 1 hoplite and 8 legionaires
        SZ 61 : 1 bireme and 1 trireme
        Tarsus : 1 cavalry, 1 hoplite and 1 peltasts
        Hatra : 3 hoplites, 2 legionaires and 3 peltastss
        Seleucia : 3 cataphracts, 3 cavalrys, 5 hoplites, 2 legionaires and 7 peltastss
        Sidon : 1 flag, 1 cavalry, 1 hoplite, 1 legionaire and 1 peltasts
        Attalia : 3 hoplites and 2 peltastss

    Production/PUs Summary :

    Carthage : 52 / 57
        RomanRepublic : 52 / 52
        GreekCityStates : 31 / 58
        Macedonia : 44 / 44
        Egypt : 32 / 47
        Seleucid : 63 / 66
        Parthia : 30 / 30
        Numidia : 17 / 17


  • TripleA Move Summary for game: 270BC, version: 1.5

    Game History

    Round: 1

    Combat Move - Parthia
                3 archers, 1 cataphract, 1 cavalry, 1 horsearcher and 7 spearmen moved from Ctesiphon to Seleucia
                3 archers, 1 cataphract, 1 cavalry, 1 horsearcher and 7 spearmen moved from Susa to Seleucia
                2 horsearchers moved from Cyropolis to Seleucia
                1 cataphract and 1 cavalry moved from Persepolis to Seleucia
                1 horsearcher moved from Ecbatana to Seleucia


  • TripleA Turn Summary for game: 270BC, version: 1.5

    Game History

    Round: 1

    Combat Move - Parthia
                3 archers, 1 cataphract, 1 cavalry, 1 horsearcher and 7 spearmen moved from Ctesiphon to Seleucia
                3 archers, 1 cataphract, 1 cavalry, 1 horsearcher and 7 spearmen moved from Susa to Seleucia
                2 horsearchers moved from Cyropolis to Seleucia
                1 cataphract and 1 cavalry moved from Persepolis to Seleucia
                1 horsearcher moved from Ecbatana to Seleucia

    Purchase Units - Parthia
                Parthia buy 1 archer, 1 cataphract, 1 cavalry, 2 horsearchers and 1 spearman; Remaining resources: 0 PUs;

    Combat - Parthia
                Battle in Seleucia
                    Parthia attack with 6 archers, 3 cataphracts, 3 cavalrys, 5 horsearchers and 14 spearmen
                    Seleucid defend with 3 cataphracts, 3 cavalrys, 5 hoplites, 2 legionaires and 7 peltastss
                    Parthia win, taking Seleucia from Seleucid with 5 archers, 3 cataphracts, 3 cavalrys and 5 horsearchers remaining. Battle score for attacker is 34
                    Casualties for Seleucid: 3 cataphracts, 3 cavalrys, 5 hoplites, 2 legionaires and 7 peltastss
                    Casualties for Parthia: 1 archer and 14 spearmen

    Non Combat Move - Parthia
                2 archers and 4 spearmen moved from Persepolis to Susa
                1 archer and 4 spearmen moved from Ecbatana to Ctesiphon
                1 archer and 3 spearmen moved from Cyropolis to Ctesiphon

    Place Units - Parthia
                1 archer, 1 cataphract, 1 cavalry, 2 horsearchers and 1 spearman placed in Persepolis

    Turn Complete - Parthia
                Parthia collect 40 PUs; end with 40 PUs total

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: 270BC, version: 1.5

    Game History

    Round: 1

    Combat Move - Numidia
                3 spearmen moved from Capsa to Thenae
                1 cavalry moved from Zama to Thenae
                1 cavalry moved from Zama to Thenae
                2 cavalrys moved from Cirta to Cartenna
                2 cavalrys and 1 spearman moved from Igilgili to Cartenna
                1 archer, 5 spearmen and 3 swordmen moved from Cirta to Auzia
                2 cavalrys moved from Leptis Magna to Cyrene
                1 cavalry moved from Berenice to Cyrene
                1 spearman moved from Berenice to Cyrene

    Purchase Units - Numidia
                Numidia buy 2 cavalrys and 2 swordmen; Remaining resources: 1 PUs;

    Combat - Numidia
                Battle in Auzia
                    Numidia attack with 1 archer, 5 spearmen and 3 swordmen
                    Neutral defend with 1 spearman
                        Numidia roll dice for 1 archer, 5 spearmen and 3 swordmen in Auzia, round 2 :  1/9 hits
                        Neutral roll dice for 1 spearman in Auzia, round 2 :  0/1 hits
                        1 spearman owned by the Neutral lost in Auzia
                    Numidia win, taking Auzia from Neutral with 1 archer, 5 spearmen and 3 swordmen remaining. Battle score for attacker is 3
                    Casualties for Neutral: 1 spearman
                Battle in Cartenna
                    Numidia attack with 4 cavalrys and 1 spearman
                    Neutral defend with 1 archer, 2 cavalrys and 1 spearman
                        Numidia roll dice for 4 cavalrys and 1 spearman in Cartenna, round 2 :  1/5 hits
                        Neutral roll dice for 1 archer, 2 cavalrys and 1 spearman in Cartenna, round 2 :  2/4 hits
                        1 spearman owned by the Numidia, 1 cavalry owned by the Numidia and 1 cavalry owned by the Neutral lost in Cartenna
                        Numidia roll dice for 3 cavalrys in Cartenna, round 3 :  1/3 hits
                        Neutral roll dice for 1 archer, 1 cavalry and 1 spearman in Cartenna, round 3 :  0/3 hits
                        1 cavalry owned by the Neutral lost in Cartenna
                        Numidia roll dice for 3 cavalrys in Cartenna, round 4 :  2/3 hits
                        Neutral roll dice for 1 archer and 1 spearman in Cartenna, round 4 :  2/2 hits
                        1 spearman owned by the Neutral, 1 archer owned by the Neutral and 2 cavalrys owned by the Numidia lost in Cartenna
                    Numidia win, taking Cartenna from Neutral with 1 cavalry remaining. Battle score for attacker is 0
                    Casualties for Neutral: 1 archer, 2 cavalrys and 1 spearman
                    Casualties for Numidia: 3 cavalrys and 1 spearman
                Battle in Thenae
                    Numidia attack with 2 cavalrys and 3 spearmen
                    Neutral defend with 1 archer and 2 spearmen
                        Numidia roll dice for 2 cavalrys and 3 spearmen in Thenae, round 2 :  1/5 hits
                        Neutral roll dice for 1 archer and 2 spearmen in Thenae, round 2 :  1/3 hits
                        1 spearman owned by the Neutral and 1 spearman owned by the Numidia lost in Thenae
                        Numidia roll dice for 2 cavalrys and 2 spearmen in Thenae, round 3 :  1/4 hits
                        Neutral roll dice for 1 archer and 1 spearman in Thenae, round 3 :  0/2 hits
                        1 spearman owned by the Neutral lost in Thenae
                        Numidia roll dice for 2 cavalrys and 2 spearmen in Thenae, round 4 :  1/4 hits
                        Neutral roll dice for 1 archer in Thenae, round 4 :  0/1 hits
                        1 archer owned by the Neutral lost in Thenae
                    Numidia win, taking Thenae from Neutral with 2 cavalrys and 2 spearmen remaining. Battle score for attacker is 7
                    Casualties for Neutral: 1 archer and 2 spearmen
                    Casualties for Numidia: 1 spearman
                Battle in Cyrene
                    Numidia attack with 3 cavalrys and 1 spearman
                    Neutral defend with 1 archer and 3 spearmen
                        Numidia roll dice for 3 cavalrys and 1 spearman in Cyrene, round 2 :  1/4 hits
                        Neutral roll dice for 1 archer and 3 spearmen in Cyrene, round 2 :  3/4 hits
                        1 spearman owned by the Neutral, 1 spearman owned by the Numidia and 2 cavalrys owned by the Numidia lost in Cyrene
                    1 cavalry owned by the Numidia retreated to Berenice
                    Neutral win with 1 archer and 2 spearmen remaining. Battle score for attacker is -8
                    Casualties for Neutral: 1 spearman
                    Casualties for Numidia: 2 cavalrys and 1 spearman

    Non Combat Move - Numidia
                1 archer and 4 spearmen moved from Siwa to Berenice
                1 cavalry and 1 spearman moved from Paliurus to Berenice
                1 archer and 1 spearman moved from Zama to Capsa
                1 spearman moved from Theveste to Capsa
                1 cavalry moved from Theveste to Thenae
                1 spearman moved from Hippo Regius to Igilgili
                2 biremes moved from SZ 29 to SZ 30

    Place Units - Numidia
                2 cavalrys and 2 swordmen placed in Leptis Magna

    Turn Complete - Numidia
                Numidia collect 21 PUs; end with 22 PUs total

    Territory Summary for Numidia :

    Siwa : 1 archer
        Thenae : 1 flag, 3 cavalrys and 2 spearmen
        Berenice : 1 archer, 2 cavalrys and 5 spearmen
        Cartenna : 1 flag, 1 cavalry
        Auzia : 1 flag, 1 archer, 5 spearmen and 3 swordmen
        SZ 30 : 2 biremes
        Igilgili : 1 spearman
        Capsa : 1 archer and 2 spearmen
        Hippo Regius : 1 archer, 2 cavalrys and 2 spearmen
        Leptis Magna : 2 cavalrys, 1 city, 3 spearmen and 2 swordmen
        Paliurus : 1 spearman

    Production/PUs Summary :

    Carthage : 52 / 57
        RomanRepublic : 52 / 52
        GreekCityStates : 31 / 58
        Macedonia : 44 / 44
        Egypt : 32 / 47
        Seleucid : 53 / 66
        Parthia : 40 / 40
        Numidia : 21 / 22


  • your turn again :wink:

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: 270BC, version: 1.5

    Game History

    Round: 2

    Combat Move - Carthage
                2 spearmen and 1 swordman moved from Hispatis to Pax Julia
                1 cavalry moved from Salmantica to Pax Julia
                2 spearmen and 2 swordmen moved from Salmantica to Emerita Augusta
                3 spearmen and 3 swordmen moved from Carthago Nova to Valentia
                1 cavalry, 1 spearman and 2 swordmen moved from Castulo to Valentia

    Purchase Units - Carthage
                Carthage buy 3 biremes, 1 city, 1 hoplite, 1 swordman and 1 trireme; Remaining resources: 0 PUs;

    Combat - Carthage
                Battle in Valentia
                    Carthage attack with 1 cavalry, 4 spearmen and 5 swordmen
                    Neutral defend with 2 archers, 3 axemen and 1 swordman
                        Carthage roll dice for 1 cavalry, 4 spearmen and 5 swordmen in Valentia, round 2 :  1/10 hits
                        Neutral roll dice for 2 archers, 3 axemen and 1 swordman in Valentia, round 2 :  2/6 hits
                        1 axeman owned by the Neutral and 2 spearmen owned by the Carthage lost in Valentia
                        Carthage roll dice for 1 cavalry, 2 spearmen and 5 swordmen in Valentia, round 3 :  2/8 hits
                        Neutral roll dice for 2 archers, 2 axemen and 1 swordman in Valentia, round 3 :  3/5 hits
                        2 axemen owned by the Neutral, 1 cavalry owned by the Carthage and 2 spearmen owned by the Carthage lost in Valentia
                        Carthage roll dice for 5 swordmen in Valentia, round 4 :  1/5 hits
                        Neutral roll dice for 2 archers and 1 swordman in Valentia, round 4 :  2/3 hits
                        1 swordman owned by the Neutral and 2 swordmen owned by the Carthage lost in Valentia
                        Carthage roll dice for 3 swordmen in Valentia, round 5 :  0/3 hits
                        Neutral roll dice for 2 archers in Valentia, round 5 :  2/2 hits
                        2 swordmen owned by the Carthage lost in Valentia
                    1 swordman owned by the Carthage retreated to Castulo
                    Neutral win with 2 archers remaining. Battle score for attacker is -19
                    Casualties for Neutral: 3 axemen and 1 swordman
                    Casualties for Carthage: 1 cavalry, 4 spearmen and 4 swordmen
                Battle in Pax Julia
                    Carthage attack with 1 cavalry, 2 spearmen and 1 swordman
                    Neutral defend with 1 cavalry and 3 swordmen
                        Carthage roll dice for 1 cavalry, 2 spearmen and 1 swordman in Pax Julia, round 2 :  2/4 hits
                        Neutral roll dice for 1 cavalry and 3 swordmen in Pax Julia, round 2 :  1/4 hits
                        1 swordman owned by the Neutral, 1 cavalry owned by the Neutral and 1 spearman owned by the Carthage lost in Pax Julia
                        Carthage roll dice for 1 cavalry, 1 spearman and 1 swordman in Pax Julia, round 3 :  0/3 hits
                        Neutral roll dice for 2 swordmen in Pax Julia, round 3 :  1/2 hits
                        1 spearman owned by the Carthage lost in Pax Julia
                    1 cavalry owned by the Carthage and 1 swordman owned by the Carthage retreated to Hispatis
                    Neutral win with 2 swordmen remaining. Battle score for attacker is 2
                    Casualties for Neutral: 1 cavalry and 1 swordman
                    Casualties for Carthage: 2 spearmen
                Battle in Emerita Augusta
                    Carthage attack with 2 spearmen and 2 swordmen
                    Neutral defend with 1 cavalry and 2 swordmen
                        Carthage roll dice for 2 spearmen and 2 swordmen in Emerita Augusta, round 2 :  2/4 hits
                        Neutral roll dice for 1 cavalry and 2 swordmen in Emerita Augusta, round 2 :  2/3 hits
                        1 swordman owned by the Neutral, 1 cavalry owned by the Neutral and 2 spearmen owned by the Carthage lost in Emerita Augusta
                        Carthage roll dice for 2 swordmen in Emerita Augusta, round 3 :  1/2 hits
                        Neutral roll dice for 1 swordman in Emerita Augusta, round 3 :  0/1 hits
                        1 swordman owned by the Neutral lost in Emerita Augusta
                    Carthage win, taking Emerita Augusta from Neutral with 2 swordmen remaining. Battle score for attacker is 6
                    Casualties for Neutral: 1 cavalry and 2 swordmen
                    Casualties for Carthage: 2 spearmen

    Non Combat Move - Carthage
                2 biremes moved from SZ 15 to SZ 16

    Place Units - Carthage
                1 hoplite and 1 swordman placed in Carthago
                3 biremes and 1 trireme placed in SZ 32
                1 city placed in Corduba

    Turn Complete - Carthage
                Carthage collect 53 PUs; end with 53 PUs total

    Territory Summary for Carthage :

    Salmantica : 1 flag
        Caralis : 3 spearmen
        Thapsus : 1 cavalry and 2 spearmen
        Aleria : 2 spearmen
        Castulo : 1 flag, 1 swordman
        Carthago : 3 cavalrys, 1 city, 4 hoplites, 7 spearmen, 2 swordmen and 2 warelephants
        SZ 32 : 6 biremes and 4 triremes
        Hispatis : 1 cavalry and 1 swordman
        Palma : 1 spearman
        Emerita Augusta : 1 flag, 2 swordmen
        Melita : 1 spearman
        SZ 16 : 2 biremes
        Corduba : 1 city

    Production/PUs Summary :

    Carthage : 53 / 53
        RomanRepublic : 52 / 52
        GreekCityStates : 31 / 58
        Macedonia : 44 / 44
        Egypt : 32 / 47
        Seleucid : 53 / 66
        Parthia : 40 / 40
        Numidia : 21 / 22


  • TripleA Move Summary for game: 270BC, version: 1.5

    Game History

    Round: 2

    Combat Move - RomanRepublic
                1 ballista, 4 legionaires and 6 velitess moved from Ariminum to Patavium
                2 cavalrys moved from Genua to Patavium
                1 cavalry moved from Arretium to Patavium
                1 ballista, 4 legionaires and 4 velitess moved from Arretium to Genua
                1 bireme moved from SZ 28 to SZ 34
                1 bireme moved from SZ 35 to SZ 34
                3 legionaires and 3 velitess moved from Roma to Arretium
                4 legionaires and 4 velitess moved from Capua to SZ 34
                4 legionaires and 4 velitess moved from SZ 34 to Lilybaeum


  • TripleA Turn Summary for game: 270BC, version: 1.5

    Game History

    Round: 2

    Combat Move - RomanRepublic
                1 ballista, 4 legionaires and 6 velitess moved from Ariminum to Patavium
                2 cavalrys moved from Genua to Patavium
                1 cavalry moved from Arretium to Patavium
                1 ballista, 4 legionaires and 4 velitess moved from Arretium to Genua
                1 bireme moved from SZ 28 to SZ 34
                1 bireme moved from SZ 35 to SZ 34
                3 legionaires and 3 velitess moved from Roma to Arretium
                4 legionaires and 4 velitess moved from Capua to SZ 34
                4 legionaires and 4 velitess moved from SZ 34 to Lilybaeum

    Purchase Units - RomanRepublic
                RomanRepublic buy 2 biremes, 2 cavalrys, 2 legionaires, 1 onager, 1 trireme and 1 velites; Remaining resources: 0 PUs;

    Combat - RomanRepublic
                Battle in Patavium
                    RomanRepublic attack with 1 ballista, 3 cavalrys, 4 legionaires and 6 velitess
                    Neutral defend with 3 archers, 5 axemen and 4 swordmen
                    Neutral win with 2 archers remaining. Battle score for attacker is -16
                    Casualties for Neutral: 1 archer, 5 axemen and 4 swordmen
                    Casualties for RomanRepublic: 1 ballista, 3 cavalrys, 4 legionaires and 6 velitess

    Non Combat Move - RomanRepublic

    Place Units - RomanRepublic
                2 cavalrys, 2 legionaires, 1 onager and 1 velites placed in Roma
                2 biremes and 1 trireme placed in SZ 34

    Turn Complete - RomanRepublic
                RomanRepublic collect 52 PUs; end with 52 PUs total


  • TripleA Move Summary for game: 270BC, version: 1.5

    Game History

    Round: 2

    Combat Move - GreekCityStates
                6 cavalrys moved from Sparta to Athens
                3 hoplites moved from Corinth to Athens
                2 hoplites moved from Sardis to Pergamum
                3 hoplites moved from Sardis to SZ 68
                3 biremes, 3 hoplites and 2 triremes moved from SZ 68 to SZ 69
                3 hoplites moved from SZ 69 to Athens
                1 hoplite moved from Sardis to Pergamum


  • TripleA Turn Summary for game: 270BC, version: 1.5

    Game History

    Round: 2

    Combat Move - GreekCityStates
                6 cavalrys moved from Sparta to Athens
                3 hoplites moved from Corinth to Athens
                2 hoplites moved from Sardis to Pergamum
                3 hoplites moved from Sardis to SZ 68
                3 biremes, 3 hoplites and 2 triremes moved from SZ 68 to SZ 69
                3 hoplites moved from SZ 69 to Athens
                1 hoplite moved from Sardis to Pergamum

    Purchase Units - GreekCityStates
                GreekCityStates buy 3 cavalrys, 1 city and 3 hoplites; Remaining resources: 16 PUs;

    Combat - GreekCityStates
                Battle in Pergamum
                    GreekCityStates attack with 3 hoplites
                    Macedonia defend with 1 swordman
                    GreekCityStates win, taking Pergamum from Macedonia with 2 hoplites remaining. Battle score for attacker is -1
                    Casualties for Macedonia: 1 swordman
                    Casualties for GreekCityStates: 1 hoplite
                Battle in SZ 69
                    GreekCityStates attack with 3 biremes and 2 triremes
                    Macedonia defend with 1 bireme and 1 trireme
                    GreekCityStates win with 2 biremes and 2 triremes remaining. Battle score for attacker is 12
                    Casualties for GreekCityStates: 1 bireme
                    Casualties for Macedonia: 1 bireme and 1 trireme
                Battle in Athens
                    GreekCityStates attack with 6 cavalrys and 5 hoplites
                    Macedonia defend with 1 cavalry, 2 hoplites, 2 peltastss and 2 swordmen
                    GreekCityStates win, taking Athens from Macedonia with 2 cavalrys and 5 hoplites remaining. Battle score for attacker is 5
                    Casualties for Macedonia: 1 cavalry, 2 hoplites, 2 peltastss and 2 swordmen
                    Casualties for GreekCityStates: 4 cavalrys and 1 hoplite

    Non Combat Move - GreekCityStates

    Place Units - GreekCityStates
                1 city placed in Corinth
                3 cavalrys and 3 hoplites placed in Sparta

    Turn Complete - GreekCityStates
                GreekCityStates collect 44 PUs; end with 60 PUs total

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: 270BC, version: 1.5

    Game History

    Round: 2

    Combat Move - Macedonia
                1 hoplite and 5 peltastss moved from Larissa to Athens
                1 peltasts moved from Delphi to Athens
                1 cavalry moved from Thessalonica to Athens

    Purchase Units - Macedonia
                Macedonia buy 1 bireme, 1 city, 5 peltastss and 1 trireme; Remaining resources: 0 PUs;

    Combat - Macedonia
                Battle in Athens
                    Macedonia attack with 1 cavalry, 1 hoplite and 6 peltastss
                    GreekCityStates defend with 2 cavalrys and 5 hoplites
                        Macedonia roll dice for 1 cavalry, 1 hoplite and 6 peltastss in Athens, round 2 :  2/8 hits
                        GreekCityStates roll dice for 2 cavalrys and 5 hoplites in Athens, round 2 :  2/7 hits
                        2 cavalrys owned by the GreekCityStates and 2 peltastss owned by the Macedonia lost in Athens
                        Macedonia roll dice for 1 cavalry, 1 hoplite and 4 peltastss in Athens, round 3 :  2/6 hits
                        GreekCityStates roll dice for 5 hoplites in Athens, round 3 :  4/5 hits
                        2 hoplites owned by the GreekCityStates and 4 peltastss owned by the Macedonia lost in Athens
                    1 hoplite owned by the Macedonia and 1 cavalry owned by the Macedonia retreated to Larissa
                    GreekCityStates win with 3 hoplites remaining. Battle score for attacker is 6
                    Casualties for GreekCityStates: 2 cavalrys and 2 hoplites
                    Casualties for Macedonia: 6 peltastss

    Non Combat Move - Macedonia
                2 hoplites and 1 peltasts moved from Dodona to Delphi
                2 peltastss moved from Dodona to Larissa
                2 peltastss moved from Thessalonica to Larissa
                1 hoplite moved from Thessalonica to Larissa

    Place Units - Macedonia
                1 city placed in Larissa
                5 peltastss placed in Thessalonica
                1 bireme placed in SZ 70
                Macedonia undo move 2.
                1 trireme placed in SZ 70
                4 peltastss placed in Thessalonica
                1 peltasts were produced but were not placed

    Turn Complete - Macedonia
                Macedonia collect 31 PUs; end with 31 PUs total

    Territory Summary for Macedonia :

    Pella : 1 cavalry and 1 hoplite
        Thessalonica : 1 city, 4 peltastss and 2 swordmen
        Larissa : 1 cavalry, 1 city, 2 hoplites and 4 peltastss
        SZ 70 : 2 biremes and 1 trireme
        Delphi : 1 flag, 2 hoplites and 1 peltasts
        Odessus : 1 flag, 2 cavalrys and 3 hoplites
        Nicopolis : 1 flag, 1 hoplite and 1 peltasts

    Production/PUs Summary :

    Carthage : 53 / 53
        RomanRepublic : 52 / 52
        GreekCityStates : 44 / 60
        Macedonia : 31 / 31
        Egypt : 32 / 47
        Seleucid : 53 / 66
        Parthia : 40 / 40
        Numidia : 21 / 22


  • TripleA Move Summary for game: 270BC, version: 1.5

    Game History

    Round: 2

    Combat Move - Egypt
                2 axemen and 5 spearmen moved from Jerusalem to Sidon
                1 axeman and 1 spearman moved from Pharan to SZ 59
                1 spearman moved from Pharan to SZ 59
                1 axeman, 2 spearmen and 1 trireme moved from SZ 59 to SZ 60
                1 axeman and 2 spearmen moved from SZ 60 to Salamis
                2 archers and 1 spearman moved from Pharan to SZ 58
                1 archer and 1 bireme moved from SZ 58 to SZ 59
                1 bireme and 1 spearman moved from SZ 58 to SZ 59
                1 spearman moved from SZ 59 to Sidon
                1 archer moved from SZ 59 to Sidon
                1 archer, 1 bireme and 1 trireme moved from SZ 58 to SZ 59
                1 archer moved from SZ 59 to Jerusalem
                2 chariots moved from Pharan to Jerusalem
                1 archer, 1 axeman and 1 spearman moved from Paraetonium to Paliurus
                1 archer, 1 axeman and 1 spearman moved from Paraetonium to Siwa


  • TripleA Turn Summary for game: 270BC, version: 1.5

    Game History

    Round: 2

    Combat Move - Egypt
                2 axemen and 5 spearmen moved from Jerusalem to Sidon
                1 axeman and 1 spearman moved from Pharan to SZ 59
                1 spearman moved from Pharan to SZ 59
                1 axeman, 2 spearmen and 1 trireme moved from SZ 59 to SZ 60
                1 axeman and 2 spearmen moved from SZ 60 to Salamis
                2 archers and 1 spearman moved from Pharan to SZ 58
                1 archer and 1 bireme moved from SZ 58 to SZ 59
                1 bireme and 1 spearman moved from SZ 58 to SZ 59
                1 spearman moved from SZ 59 to Sidon
                1 archer moved from SZ 59 to Sidon
                1 archer, 1 bireme and 1 trireme moved from SZ 58 to SZ 59
                1 archer moved from SZ 59 to Jerusalem
                2 chariots moved from Pharan to Jerusalem
                1 archer, 1 axeman and 1 spearman moved from Paraetonium to Paliurus
                1 archer, 1 axeman and 1 spearman moved from Paraetonium to Siwa

    Purchase Units - Egypt
                Egypt buy 2 archers, 6 axemen, 2 chariots and 3 spearmen; Remaining resources: 0 PUs;

    Combat - Egypt
                Battle in Siwa
                    Egypt attack with 1 archer, 1 axeman and 1 spearman
                    Numidia defend with 1 archer
                    Egypt win, taking Siwa from Numidia with 1 archer and 1 axeman remaining. Battle score for attacker is 1
                    Casualties for Egypt: 1 spearman
                    Casualties for Numidia: 1 archer
                Battle in Sidon
                    Egypt attack with 1 archer, 2 axemen and 6 spearmen
                    Seleucid defend with 1 cavalry, 1 hoplite, 1 legionaire and 1 peltasts
                    Egypt win, taking Sidon from Seleucid with 1 archer, 2 axemen and 2 spearmen remaining. Battle score for attacker is 3
                    Casualties for Egypt: 4 spearmen
                    Casualties for Seleucid: 1 cavalry, 1 hoplite, 1 legionaire and 1 peltasts
                Battle in Salamis
                    Egypt attack with 1 axeman and 2 spearmen
                    Seleucid defend with 1 legionaire
                    Egypt win, taking Salamis from Seleucid with 1 axeman and 1 spearman remaining. Battle score for attacker is 1
                    Casualties for Egypt: 1 spearman
                    Casualties for Seleucid: 1 legionaire
                Battle in Paliurus
                    Egypt attack with 1 archer, 1 axeman and 1 spearman
                    Numidia defend with 1 spearman
                    Egypt win, taking Paliurus from Numidia with 1 archer, 1 axeman and 1 spearman remaining. Battle score for attacker is 3
                    Casualties for Numidia: 1 spearman

    Non Combat Move - Egypt
                2 archers, 5 axemen and 3 spearmen moved from Paraetonium to Paliurus
                5 archers and 4 axemen moved from Alexandria to Paraetonium

    Place Units - Egypt
                1 archer, 2 axemen, 1 chariot and 2 spearmen placed in Alexandria
                1 axeman placed in Alexandria
                1 archer, 3 axemen and 1 spearman placed in Memphis
                Egypt undo move 2.
                1 chariot placed in Alexandria
                1 axeman placed in Memphis

    Turn Complete - Egypt
                Egypt collect 50 PUs; end with 50 PUs total

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: 270BC, version: 1.5

    Game History

    Round: 2

    Combat Move - Seleucid
                1 peltasts moved from Attalia to Sardis
                      Seleucid take Sardis from GreekCityStates
                1 hoplite and 1 peltasts moved from Attalia to SZ 61
                1 hoplite and 1 peltasts moved from SZ 61 to Salamis
                1 cataphract, 1 cavalry, 1 hoplite and 2 legionaires moved from Antioch to Sidon
                2 legionaires moved from Antioch to Sidon

    Purchase Units - Seleucid
                Seleucid buy 2 biremes, 1 cataphract, 2 cavalrys, 1 city, 2 hoplites and 3 legionaires; Remaining resources: 0 PUs;

    Combat - Seleucid
                Battle in Salamis
                    Seleucid attack with 1 hoplite and 1 peltasts
                    Egypt defend with 1 axeman and 1 spearman
                        Seleucid roll dice for 1 hoplite and 1 peltasts in Salamis, round 2 :  0/2 hits
                        Egypt roll dice for 1 axeman and 1 spearman in Salamis, round 2 :  0/2 hits
                        Seleucid roll dice for 1 hoplite and 1 peltasts in Salamis, round 3 :  1/2 hits
                        Egypt roll dice for 1 axeman and 1 spearman in Salamis, round 3 :  0/2 hits
                        1 axeman owned by the Egypt lost in Salamis
                        Seleucid roll dice for 1 hoplite and 1 peltasts in Salamis, round 4 :  0/2 hits
                        Egypt roll dice for 1 spearman in Salamis, round 4 :  0/1 hits
                        Seleucid roll dice for 1 hoplite and 1 peltasts in Salamis, round 5 :  1/2 hits
                        Egypt roll dice for 1 spearman in Salamis, round 5 :  0/1 hits
                        1 spearman owned by the Egypt lost in Salamis
                    Seleucid win, taking Salamis from Egypt with 1 hoplite and 1 peltasts remaining. Battle score for attacker is 6
                    Casualties for Egypt: 1 axeman and 1 spearman
                Battle in Sidon
                    Seleucid attack with 1 cataphract, 1 cavalry, 1 hoplite and 4 legionaires
                    Egypt defend with 1 archer, 2 axemen and 2 spearmen
                        Seleucid roll dice for 1 cataphract, 1 cavalry, 1 hoplite and 4 legionaires in Sidon, round 2 :  2/7 hits
                        Egypt roll dice for 1 archer, 2 axemen and 2 spearmen in Sidon, round 2 :  2/5 hits
                        2 axemen owned by the Egypt, 1 cavalry owned by the Seleucid and 1 legionaire owned by the Seleucid lost in Sidon
                        Seleucid roll dice for 1 cataphract, 1 hoplite and 3 legionaires in Sidon, round 3 :  0/5 hits
                        Egypt roll dice for 1 archer and 2 spearmen in Sidon, round 3 :  1/3 hits
                        1 legionaire owned by the Seleucid lost in Sidon
                        Seleucid roll dice for 1 cataphract, 1 hoplite and 2 legionaires in Sidon, round 4 :  2/4 hits
                        Egypt roll dice for 1 archer and 2 spearmen in Sidon, round 4 :  1/3 hits
                        2 spearmen owned by the Egypt and 1 legionaire owned by the Seleucid lost in Sidon
                        Seleucid roll dice for 1 cataphract, 1 hoplite and 1 legionaire in Sidon, round 5 :  3/3 hits
                        Egypt roll dice for 1 archer in Sidon, round 5 :  0/1 hits
                        1 archer owned by the Egypt lost in Sidon
                    Seleucid win, taking Sidon from Egypt with 1 cataphract, 1 hoplite and 1 legionaire remaining. Battle score for attacker is 0
                    Casualties for Egypt: 1 archer, 2 axemen and 2 spearmen
                    Casualties for Seleucid: 1 cavalry and 3 legionaires

    Non Combat Move - Seleucid
                3 hoplites, 2 legionaires and 2 peltastss moved from Hatra to Emesa
                1 hoplite moved from Attalia to Sardis
                1 cavalry moved from Tarsus to Emesa
                1 hoplite and 1 peltasts moved from Tarsus to Antioch
                1 legionaire moved from Antioch to Sidon
                3 legionaires moved from Antioch to Sidon
                1 peltasts moved from Damascus to Sidon
                1 peltasts moved from Damascus to Sidon

    Place Units - Seleucid
                1 cataphract, 2 cavalrys, 2 hoplites and 3 legionaires placed in Antioch
                1 city placed in Edessa
                2 biremes were produced but were not placed

    Turn Complete - Seleucid
                Seleucid collect 60 PUs; end with 60 PUs total
                Turning on Edit Mode
                EDIT: Adding units owned by Seleucid to SZ 61: 2 biremes
                EDIT: Turning off Edit Mode

    Territory Summary for Seleucid :

    Damascus : 1 cataphract, 3 cavalrys, 6 hoplites, 2 legionaires and 7 peltastss
        Edessa : 1 city
        Salamis : 1 flag, 1 hoplite and 1 peltasts
        Antioch : 1 cataphract, 2 cavalrys, 1 city, 3 hoplites, 3 legionaires and 1 peltasts
        SZ 61 : 3 biremes and 1 trireme
        Sardis : 1 hoplite and 1 peltasts
        Hatra : 1 peltasts
        Sidon : 1 flag, 1 cataphract, 1 hoplite, 5 legionaires and 2 peltastss
        Emesa : 1 cavalry, 3 hoplites, 2 legionaires and 2 peltastss
        Attalia : 1 hoplite

    Production/PUs Summary :

    Carthage : 53 / 53
        RomanRepublic : 52 / 52
        GreekCityStates : 37 / 60
        Macedonia : 31 / 31
        Egypt : 35 / 50
        Seleucid : 60 / 60
        Parthia : 40 / 40
        Numidia : 18 / 22


  • TripleA Move Summary for game: 270BC, version: 1.5

    Game History

    Round: 2

    Combat Move - Parthia
                5 archers, 3 cataphracts, 3 cavalrys and 5 horsearchers moved from Seleucia to Hatra
                2 horsearchers moved from Persepolis to Hatra


  • TripleA Turn Summary for game: 270BC, version: 1.5

    Game History

    Round: 2

    Combat Move - Parthia
                5 archers, 3 cataphracts, 3 cavalrys and 5 horsearchers moved from Seleucia to Hatra
                2 horsearchers moved from Persepolis to Hatra

    Purchase Units - Parthia
                Parthia buy 1 archer, 3 cavalrys, 1 horsearcher and 6 spearmen; Remaining resources: 0 PUs;

    Combat - Parthia
                Battle in Hatra
                    Parthia attack with 5 archers, 3 cataphracts, 3 cavalrys and 7 horsearchers
                    Seleucid defend with 1 peltasts
                    Parthia win, taking Hatra from Seleucid with 5 archers, 3 cataphracts, 3 cavalrys and 7 horsearchers remaining. Battle score for attacker is 2
                    Casualties for Seleucid: 1 peltasts

    Non Combat Move - Parthia
                2 archers and 7 spearmen moved from Ctesiphon to Seleucia
                2 archers and 4 spearmen moved from Susa to Seleucia
                1 cataphract and 1 cavalry moved from Persepolis to Seleucia
                1 archer and 1 spearman moved from Persepolis to Susa

    Place Units - Parthia
                3 cavalrys, 1 horsearcher and 3 spearmen placed in Persepolis
                1 archer and 3 spearmen were produced but were not placed

    Turn Complete - Parthia
                Parthia collect 45 PUs; end with 45 PUs total

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: 270BC, version: 1.5

    Game History

    Round: 2

    Combat Move - Numidia
                3 cavalrys and 2 spearmen moved from Thenae to Sabrata
                1 archer, 5 spearmen and 3 swordmen moved from Auzia to Siga
                1 cavalry moved from Cartenna to Siga
                1 spearman and 1 swordman moved from Leptis Magna to Oea
                1 cavalry moved from Leptis Magna to Oea
                1 cavalry and 2 spearmen moved from Berenice to Siwa

    Purchase Units - Numidia
                Numidia buy 4 swordmen; Remaining resources: 6 PUs;

    Combat - Numidia
                Battle in Oea
                    Numidia attack with 1 cavalry, 1 spearman and 1 swordman
                    Neutral defend with 1 spearman
                        Numidia roll dice for 1 cavalry, 1 spearman and 1 swordman in Oea, round 2 :  0/3 hits
                        Neutral roll dice for 1 spearman in Oea, round 2 :  0/1 hits
                        Numidia roll dice for 1 cavalry, 1 spearman and 1 swordman in Oea, round 3 :  0/3 hits
                        Neutral roll dice for 1 spearman in Oea, round 3 :  0/1 hits
                        Numidia roll dice for 1 cavalry, 1 spearman and 1 swordman in Oea, round 4 :  0/3 hits
                        Neutral roll dice for 1 spearman in Oea, round 4 :  1/1 hits
                        1 spearman owned by the Numidia lost in Oea
                        Numidia roll dice for 1 cavalry and 1 swordman in Oea, round 5 :  0/2 hits
                        Neutral roll dice for 1 spearman in Oea, round 5 :  0/1 hits
                        Numidia roll dice for 1 cavalry and 1 swordman in Oea, round 6 :  1/2 hits
                        Neutral roll dice for 1 spearman in Oea, round 6 :  0/1 hits
                        1 spearman owned by the Neutral lost in Oea
                    Numidia win, taking Oea from Neutral with 1 cavalry and 1 swordman remaining. Battle score for attacker is 0
                    Casualties for Neutral: 1 spearman
                    Casualties for Numidia: 1 spearman
                Battle in Sabrata
                    Numidia attack with 3 cavalrys and 2 spearmen
                    Neutral defend with 1 archer and 1 spearman
                        Numidia roll dice for 3 cavalrys and 2 spearmen in Sabrata, round 2 :  2/5 hits
                        Neutral roll dice for 1 archer and 1 spearman in Sabrata, round 2 :  1/2 hits
                        1 spearman owned by the Neutral, 1 spearman owned by the Numidia and 1 archer owned by the Neutral lost in Sabrata
                    Numidia win, taking Sabrata from Neutral with 3 cavalrys and 1 spearman remaining. Battle score for attacker is 4
                    Casualties for Neutral: 1 archer and 1 spearman
                    Casualties for Numidia: 1 spearman
                Battle in Siga
                    Numidia attack with 1 archer, 1 cavalry, 5 spearmen and 3 swordmen
                    Neutral defend with 2 spearmen
                        Numidia roll dice for 1 archer, 1 cavalry, 5 spearmen and 3 swordmen in Siga, round 2 :  5/10 hits
                        Neutral roll dice for 2 spearmen in Siga, round 2 :  1/2 hits
                        2 spearmen owned by the Neutral and 1 spearman owned by the Numidia lost in Siga
                    Numidia win, taking Siga from Neutral with 1 archer, 1 cavalry, 4 spearmen and 3 swordmen remaining. Battle score for attacker is 3
                    Casualties for Neutral: 2 spearmen
                    Casualties for Numidia: 1 spearman
                Battle in Siwa
                    Numidia attack with 1 cavalry and 2 spearmen
                    Egypt defend with 1 archer and 1 axeman
                        Numidia roll dice for 1 cavalry and 2 spearmen in Siwa, round 2 :  1/3 hits
                        Egypt roll dice for 1 archer and 1 axeman in Siwa, round 2 :  2/2 hits
                        2 spearmen owned by the Numidia and 1 axeman owned by the Egypt lost in Siwa
                    1 cavalry owned by the Numidia retreated to Berenice
                    Egypt win with 1 archer remaining. Battle score for attacker is -3
                    Casualties for Egypt: 1 axeman
                    Casualties for Numidia: 2 spearmen

    Non Combat Move - Numidia
                1 cavalry, 2 spearmen and 1 swordman moved from Leptis Magna to Berenice
                1 archer and 2 spearmen moved from Capsa to Thenae
                1 spearman moved from Igilgili to Cartenna
                2 cavalrys moved from Hippo Regius to Capsa

    Place Units - Numidia
                4 swordmen placed in Leptis Magna

    Turn Complete - Numidia
                Numidia collect 21 PUs; end with 27 PUs total

    Territory Summary for Numidia :

    Oea : 1 flag, 1 cavalry and 1 swordman
        Siga : 1 flag, 1 archer, 1 cavalry, 4 spearmen and 3 swordmen
        Thenae : 1 flag, 1 archer and 2 spearmen
        Berenice : 1 archer, 3 cavalrys, 5 spearmen and 1 swordman
        Cartenna : 1 flag, 1 spearman
        Sabrata : 1 flag, 3 cavalrys and 1 spearman
        Auzia : 1 flag
        SZ 30 : 2 biremes
        Capsa : 2 cavalrys
        Hippo Regius : 1 archer and 2 spearmen
        Leptis Magna : 1 city and 4 swordmen

    Production/PUs Summary :

    Carthage : 53 / 53
        RomanRepublic : 52 / 52
        GreekCityStates : 37 / 60
        Macedonia : 31 / 31
        Egypt : 35 / 50
        Seleucid : 55 / 60
        Parthia : 45 / 45
        Numidia : 21 / 27

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: 270BC, version: 1.5

    Game History

    Round: 3

    Combat Move - Carthage
                2 swordmen moved from Emerita Augusta to Pax Julia
                1 cavalry and 1 swordman moved from Hispatis to Pax Julia

    Purchase Units - Carthage
                Carthage buy 2 biremes, 2 hoplites, 1 spearman, 1 trireme and 1 warelephant; Remaining resources: 0 PUs;

    Combat - Carthage
                Battle in Pax Julia
                    Carthage attack with 1 cavalry and 3 swordmen
                    Neutral defend with 2 swordmen
                        Carthage roll dice for 1 cavalry and 3 swordmen in Pax Julia, round 2 :  2/4 hits
                        Neutral roll dice for 2 swordmen in Pax Julia, round 2 :  1/2 hits
                        2 swordmen owned by the Neutral and 1 cavalry owned by the Carthage lost in Pax Julia
                    Carthage win, taking Pax Julia from Neutral with 3 swordmen remaining. Battle score for attacker is 4
                    Casualties for Neutral: 2 swordmen
                    Casualties for Carthage: 1 cavalry

    Non Combat Move - Carthage
                2 biremes moved from SZ 16 to SZ 29

    Place Units - Carthage
                2 biremes and 1 trireme placed in SZ 32
                2 hoplites, 1 spearman and 1 warelephant placed in Carthago

    Turn Complete - Carthage
                Carthage collect 55 PUs; end with 55 PUs total

    Territory Summary for Carthage :

    Pax Julia : 1 flag, 3 swordmen
        Salmantica : 1 flag
        Caralis : 3 spearmen
        Thapsus : 1 cavalry and 2 spearmen
        Aleria : 2 spearmen
        Castulo : 1 flag, 1 swordman
        Carthago : 3 cavalrys, 1 city, 6 hoplites, 8 spearmen, 2 swordmen and 3 warelephants
        SZ 32 : 8 biremes and 5 triremes
        SZ 29 : 2 biremes
        Palma : 1 spearman
        Emerita Augusta : 1 flag
        Melita : 1 spearman
        Corduba : 1 city

    Production/PUs Summary :

    Carthage : 55 / 55
        RomanRepublic : 52 / 52
        GreekCityStates : 37 / 60
        Macedonia : 31 / 31
        Egypt : 35 / 50
        Seleucid : 55 / 60
        Parthia : 45 / 45
        Numidia : 21 / 27


  • TripleA Move Summary for game: 270BC, version: 1.5

    Game History

    Round: 3

    Combat Move - RomanRepublic
                1 ballista, 7 legionaires and 6 velitess moved from Genua to Massilia


  • TripleA Turn Summary for game: 270BC, version: 1.5

    Game History

    Round: 3

    Combat Move - RomanRepublic
                1 ballista, 7 legionaires and 6 velitess moved from Genua to Massilia

    Purchase Units - RomanRepublic
                RomanRepublic buy 2 biremes, 4 cavalrys, 1 onager, 1 trireme and 1 velites; Remaining resources: 0 PUs;

    Combat - RomanRepublic
                Battle in Massilia
                    RomanRepublic attack with 1 ballista, 7 legionaires and 6 velitess
                    Neutral defend with 1 archer and 4 swordmen
                    RomanRepublic win, taking Massilia from Neutral with 1 ballista, 7 legionaires and 4 velitess remaining. Battle score for attacker is 14
                    Casualties for Neutral: 1 archer and 4 swordmen
                    Casualties for RomanRepublic: 2 velitess

    Non Combat Move - RomanRepublic
                2 cavalrys moved from Roma to Ariminum
                2 legionaires and 2 velitess moved from Arretium to Genua
                1 legionaire and 1 velites moved from Arretium to Ariminum
                2 legionaires, 1 onager and 1 velites moved from Roma to Arretium

    Place Units - RomanRepublic
                2 biremes and 1 trireme placed in SZ 34
                4 cavalrys, 1 onager and 1 velites placed in Roma

    Turn Complete - RomanRepublic
                RomanRepublic collect 56 PUs; end with 56 PUs total

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