@BobbaRossa Yea, I hate doing Taranto because of the IPC unit loss, but the BB has to go.
14L G40 well-knownsoldier (allies +13) v Bold (axis) - game 1
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Why 3 posts of the British move?
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first post
2:edited ss placement from sz109 > sz110
3:edited it back… :roll: -
The good news, you can take your pick between posting number one or number three. Technically since in the end the position of that ss will most likely have little relevance. :roll:
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Hmm the second sentence should have included: “you can pick any of them”
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 carrier and 2 mech_infantrys; Remaining resources: 1 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 unit repaired.
2 infantry moved from Greece to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 infantry moved from Tunisia to Algeria
Italians take Algeria from French
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
1 destroyer moved from 93 Sea Zone to 96 Sea Zone
1 fighter moved from Southern Italy to 99 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 bomber moved from Southern Italy to 99 Sea ZoneCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 bomber, 1 destroyer, 1 fighter and 1 transport
British defend with 1 destroyer
Italians win, taking 99 Sea Zone from Neutral with 1 bomber, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Cyprus
Battle in 96 Sea Zone
Italians attack with 1 destroyer and 1 fighter
British defend with 1 destroyer
Italians win, taking Cyprus from British with 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 destroyer
Casualties for Italians: 1 destroyer
Battle in GibraltarNon Combat Move - Italians
1 fighter moved from 96 Sea Zone to Southern Italy
1 battleship moved from 93 Sea Zone to 92 Sea Zone
1 cruiser moved from 97 Sea Zone to 92 Sea Zone
1 cruiser moved from 97 Sea Zone to 92 Sea Zone
2 aaGuns and 3 infantry moved from Northern Italy to Yugoslavia
2 aaGuns moved from Yugoslavia to Slovakia Hungary
1 armour moved from Greece to Romania
1 artillery and 1 infantry moved from Greece to Bulgaria
1 artillery moved from Tunisia to Algeria
1 armour moved from Southern France to Yugoslavia
1 artillery and 2 infantry moved from Southern France to Northern Italy
1 bomber and 1 fighter moved from 99 Sea Zone to Southern ItalyPlace Units - Italians
2 mech_infantrys placed in Northern Italy
1 carrier placed in 93 Sea ZoneTurn Complete - Italians
Italians collect 17 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser, 1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
2 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from French Central Africa to French Equatorial AfricaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from French Central Africa to French Equatorial AfricaTurn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Sumatra: 1 fighter
EDIT: Adding units owned by ANZAC to India: 1 fighter
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 infantry, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 bombers and 1 tactical_bomber moved from Southern Italy to Morocco
1 infantry moved from Western Germany to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Holland Belgium to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to Scotland
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Eire
2 fighters moved from Southern Italy to 109 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Germany to 109 Sea Zone -
Guess the position did matter, will not scramble…
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hmmm thought i rolled and posted this one. will have to check the dice.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 infantry, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 bombers and 1 tactical_bomber moved from Southern Italy to Morocco
1 infantry moved from Western Germany to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Holland Belgium to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to Scotland
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Eire
2 fighters moved from Southern Italy to 109 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Germany to 109 Sea ZoneCombat - Germans
Battle in 109 Sea Zone
Germans attack with 1 carrier, 1 cruiser, 1 destroyer, 4 fighters, 2 submarines, 1 tactical_bomber and 2 transports
British defend with 1 submarine
Germans win, taking 109 Sea Zone from Neutral with 1 carrier, 1 cruiser, 1 destroyer, 4 fighters, 2 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Eire
Battle in Scotland
Battle in Morocco
Germans attack with 1 artillery, 2 bombers, 1 infantry and 1 tactical_bomber
French defend with 2 infantry
Germans win, taking Eire from Neutral_Allies, taking Scotland from British, taking Morocco from French with 1 artillery, 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for French: 2 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Morocco: 1 tactical_bomber
EDIT: Turning off Edit Mode
2 bombers moved from Morocco to Gibraltar
2 tactical_bombers moved from Southern Italy to 93 Sea Zone
2 fighters and 1 tactical_bomber moved from 109 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from Holland Belgium to Germany
10 artilleries moved from Germany to Poland
6 armour and 1 mech_infantry moved from Germany to Slovakia Hungary
2 artilleries and 9 infantry moved from Slovakia Hungary to Poland
5 infantry moved from Romania to Slovakia Hungary
3 aaGuns moved from Greater Southern Germany to Slovakia Hungary
2 mech_infantrys moved from Western Germany to Slovakia Hungary
1 artillery moved from Western Germany to Germany
2 mech_infantrys moved from Normandy Bordeaux to Northern ItalyPlace Units - Germans
3 infantry placed in Normandy Bordeaux
1 submarine placed in 112 Sea Zone
9 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,3
Germans collect 42 PUs (2 lost to blockades); end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
1 aaGun, 4 artilleries and 3 infantry moved from Novgorod to Belarus
2 armour, 2 artilleries, 9 infantry and 2 mech_infantrys moved from Bryansk to Belarus
1 mech_infantry moved from Rostov to Belarus
2 infantry moved from Ukraine to Bryansk
2 infantry moved from Russia to Bryansk
1 fighter moved from Russia to NovgorodPlace Units - Russians
2 artilleries and 1 infantry placed in Ukraine
2 artilleries and 1 infantry placed in Novgorod
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 factory_minors, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Malaya to Shan State
1 artillery moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Sumatra
2 bombers moved from Kwangsi to Sumatra
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Java
1 battleship and 1 cruiser moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from Siam to Shan State
5 fighters and 4 tactical_bombers moved from Kwangsi to Shan State
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to JavaCombat - Japanese
Battle in Sumatra
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese win, taking Sumatra from UK_Pacific with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Java
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 2 infantry
Japanese win, taking Java from ANZAC with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Borneo
Battle in Celebes
Battle in Shan State
Japanese attack with 7 fighters, 1 infantry and 5 tactical_bombers
British defend with 2 infantry
Japanese win, taking Borneo from UK_Pacific, taking Celebes from Dutch, taking Shan State from UK_Pacific with 7 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Japanese
1 fighter moved from Shan State to Malaya
1 fighter moved from Shan State to Malaya
5 fighters and 5 tactical_bombers moved from Shan State to Kwangsi
1 fighter moved from Kwangsi to Manchuria
1 aaGun, 1 armour and 10 infantry moved from Jehol to Manchuria
1 tactical_bomber moved from Japan to Manchuria
1 artillery moved from Guam to 21 Sea Zone
1 artillery and 1 transport moved from 21 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Manchuria
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 artillery and 1 infantry moved from Hopei to Suiyuyan
1 carrier, 3 destroyers and 1 submarine moved from 37 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Sumatra to 42 Sea Zone
2 bombers moved from Sumatra to Malaya
1 infantry moved from Hunan to Yunnan
2 artilleries and 3 infantry moved from Hunan to Kweichow
2 carriers and 1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 21 Sea Zone to 20 Sea Zone
1 battleship and 1 cruiser moved from 21 Sea Zone to 36 Sea Zone
1 infantry moved from Hunan to KweichowPlace Units - Japanese
1 factory_minor placed in Manchuria
1 factory_minor placed in French Indo China
1 fighter, 2 infantry and 1 mech_infantry placed in JapanTurn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 cruiser, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from New Zealand to 41 Sea ZoneCombat - Americans
Battle in 41 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Caroline Islands
Americans attack with 2 artilleries, 3 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 3 cruisers in Caroline Islands, round 2 : 1/4 hits
Americans roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Caroline Islands, round 2 : 1/6 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Caroline Islands, round 3 : 2/6 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantryNon Combat Move - Americans
1 carrier, 3 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
2 fighters moved from Queensland to 33 Sea Zone
1 submarine moved from 56 Sea Zone to 62 Sea Zone
1 bomber moved from 41 Sea Zone to India
2 carriers, 1 destroyer and 2 fighters moved from 26 Sea Zone to 33 Sea Zone
1 armour moved from Western United States to Central United States
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea ZonePlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 11 Sea Zone: 2 submarines
EDIT: Adding units owned by Americans to 89 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
2 fighters and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 2 artilleries, 1 harbour, 3 infantry and 1 mech_infantry
India : 1 bomber
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 3 infantry
Midway : 1 airfield
33 Sea Zone : 1 battleship, 3 carriers, 3 cruisers, 4 destroyers, 5 fighters, 1 submarine, 1 tactical_bomber and 3 transports
26 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
62 Sea Zone : 1 submarine
Central United States : 1 armour, 1 factory_major and 3 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
89 Sea Zone : 2 submarines
101 Sea Zone : 1 carrier, 1 destroyer, 1 submarine and 2 transportsProduction/PUs Summary :
Germans : 44 / 52
Russians : 37 / 37
Japanese : 63 / 68
Americans : 50 / 70
Chinese : 2 / 5
British : 28 / 30
UK_Pacific : 5 / 14
Italians : 17 / 28
ANZAC : 10 / 21
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Tsinghai to Kansu
1 fighter moved from Sikang to KansuCombat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kansu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kansu to Tsinghai
11 infantry moved from Sikang to TsinghaiPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 armour, 1 artillery, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 1 PUs;Combat Move - British
1 fighter moved from United Kingdom to 91 Sea Zone
2 fighters, 2 infantry and 1 tactical_bomber moved from United Kingdom to Scotland
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 artillery moved from Kenya to 72 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
2 infantry moved from Persia to Iraq
1 fighter and 1 tactical_bomber moved from Egypt to 99 Sea Zone
1 fighter moved from 81 Sea Zone to 99 Sea Zone
1 tactical_bomber moved from 81 Sea Zone to Iraq
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 bomber moved from French Equatorial Africa to 99 Sea Zone
1 fighter and 2 infantry moved from India to BurmaCombat - British
Battle in 91 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 91 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Scotland
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 airfield and 1 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Scotland, round 2 : 2/5 hits
Germans roll dice for 1 infantry in Scotland, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Scotland
British win, taking Scotland from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Burma
British attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
British roll dice for 1 fighter and 2 infantry in Burma, round 2 : 0/3 hits
Japanese roll dice for 1 artillery in Burma, round 2 : 0/1 hits
British roll dice for 1 fighter and 2 infantry in Burma, round 3 : 1/3 hits
Japanese roll dice for 1 artillery in Burma, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 99 Sea Zone
British attack with 1 bomber, 2 fighters and 1 tactical_bomber
Italians defend with 1 destroyer and 1 transport
British roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 99 Sea Zone, round 2 : 4/4 hits
Italians roll dice for 1 destroyer and 1 transport in 99 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 99 Sea Zone
British win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Battle in Iraq
British attack with 1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 2/2 hits
British roll dice for 1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 3/7 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits
2 infantry owned by the British and 3 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 2 infantryNon Combat Move - British
1 tactical_bomber moved from Iraq to Eastern Persia
1 bomber, 2 fighters and 1 tactical_bomber moved from 99 Sea Zone to Egypt
1 fighter moved from Burma to India
1 artillery moved from Alexandria to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour moved from Union of South Africa to Belgian Congo
1 fighter moved from 91 Sea Zone to Suriname
1 armour and 1 infantry moved from Central America to 89 Sea Zone
1 armour, 1 infantry and 1 transport moved from 89 Sea Zone to 101 Sea Zone
1 armour and 1 infantry moved from 101 Sea Zone to Eastern United States
2 fighters and 1 tactical_bomber moved from Scotland to United KingdomPlace Units - British
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
1 armour and 2 mech_infantrys placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,5,4,5,3,5,3,2,4,2
British collect 25 PUs (8 lost to blockades); end with 27 PUs totalPlace Units - UK_Pacific
1 artillery and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs total
Some Units in India change ownership: 1 artillery and 3 infantryTerritory Summary for British and UK_Pacific :
Burma : 2 infantry
India : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour, 17 infantry and 2 mech_infantrys
Eastern United States : 1 armour and 1 infantry
Belgian Congo : 1 armour
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 artillery, 1 bomber, 2 fighters, 1 harbour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 airfield and 2 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 6 infantry, 1 mech_infantry and 1 tactical_bomber
Anglo Egyptian Sudan : 1 infantry
Tobruk : 1 flag
Ethiopia : 1 flag, 1 infantry
80 Sea Zone : 1 battleship, 1 cruiser and 1 transport
106 Sea Zone : 1 flag, 1 destroyer
Iraq : 1 flag, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Eastern Persia : 1 flag, 1 tactical_bomber
101 Sea Zone : 1 transport
71 Sea Zone : 1 transport
81 Sea Zone : 1 carrier
Persia : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Suriname : 1 fighter
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 42 / 52
Russians : 37 / 37
Japanese : 61 / 68
Americans : 50 / 70
Chinese : 3 / 5
British : 33 / 27
UK_Pacific : 6 / 7
Italians : 16 / 28
ANZAC : 10 / 21
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 bomber, 1 fighter and 1 submarine; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Italians
1 armour moved from Romania to Baltic States
Italians take Eastern Poland from Russians
Italians take Baltic States from RussiansCombat - Italians
Non Combat Move - Italians
1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Eire
1 bomber moved from Southern Italy to Western Germany
1 artillery and 2 infantry moved from Northern Italy to Western Germany
3 infantry moved from Yugoslavia to Slovakia Hungary
1 artillery and 1 infantry moved from Bulgaria to Yugoslavia
1 armour moved from Yugoslavia to Poland
2 aaGuns moved from Slovakia Hungary to Poland
2 mech_infantrys moved from Northern Italy to Normandy Bordeaux
1 infantry moved from British Somaliland to Italian Somaliland
1 carrier and 2 tactical_bombers moved from 93 Sea Zone to 92 Sea Zone
1 aaGun moved from Yugoslavia to Greater Southern Germany
1 aaGun moved from Yugoslavia to Greater Southern Germany
1 fighter moved from Southern Italy to Western Germany
1 fighter moved from Southern Italy to Western GermanyPlace Units - Italians
1 submarine placed in 95 Sea Zone
1 bomber and 1 fighter placed in Southern Italy
Italians undo move 1.
1 submarine placed in 93 Sea ZoneTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 2 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 44 Sea ZoneCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
2 fighters moved from Queensland to Caroline Islands
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 aaGuns and 3 infantry moved from Queensland to South Australia
2 infantry moved from New South Wales to South AustraliaPlace Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French





