Game History
Round: 1 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Ethiopia to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British 1 bomber moved from Northern Italy to United Kingdom 1 submarine moved from 95 Sea Zone to 96 Sea Zone 2 fighters moved from Southern Italy to 96 Sea Zone 1 armour and 1 mech_infantry moved from Tobruk to Tunisia 1 artillery and 1 infantry moved from Libya to Tunisia 1 transport moved from 95 Sea Zone to 97 Sea Zone 3 infantry moved from Southern Italy to 97 Sea Zone 1 artillery moved from Northern Italy to 97 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Northern Italy to Southern France 1 cruiser moved from 95 Sea Zone to 97 Sea Zone 3 infantry moved from 97 Sea Zone to Greece 1 artillery moved from 97 Sea Zone to Greece 1 armour and 2 infantry moved from Albania to Greece Combat - Italians Air Battle in United Kingdom Italians attacks with 1 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom Bombing raid in United Kingdom rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in United Kingdom causes 7 damage total. Battle in Greece Italians attack with 1 armour, 1 artillery and 5 infantry Neutral_Allies defend with 4 infantry Italians win, taking Greece from Neutral_Allies with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Casualties for Neutral_Allies: 4 infantry Battle in 96 Sea Zone Italians attack with 2 fighters and 1 submarine British defend with 1 destroyer Italians win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Tunisia Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry French defend with 1 infantry Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Southern France Italians attack with 1 armour, 1 artillery and 2 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians win, taking Southern France from French with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for French: 1 artillery and 1 infantry Cleaning up after air battles Non Combat Move - Italians 1 aaGun moved from Northern Italy to Southern France 1 aaGun moved from Northern Italy to Southern Italy 2 fighters moved from 96 Sea Zone to Southern Italy 1 artillery and 1 infantry moved from Ethiopia to Kenya 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 1 bomber moved from United Kingdom to Holland Belgium Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6 Italians collect 16 PUs (2 lost to blockades); end with 16 PUsSurprise Attack Axis VS Gargantua Allies no bid teck ok
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 fighter and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
2 artilleries and 2 infantry moved from Norway to Finland
1 artillery and 3 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from Denmark to 112 Sea Zone
1 armour moved from Western Germany to Southern France
2 fighters moved from Southern Italy to Southern France
1 infantry moved from Germany to Slovakia Hungary
2 artilleries and 2 infantry moved from Germany to Poland
1 armour moved from Germany to Poland
1 armour moved from Norway to 112 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 112 Sea Zone to 127 Sea Zone
1 artillery and 4 infantry moved from 127 Sea Zone to Novgorod
1 tactical_bomber moved from 112 Sea Zone to Southern FranceCombat - Germans
Battle in Finland
Germans attack with 2 artilleries and 2 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 2 artilleries and 2 infantry in Finland, round 2 : 1/4 hits
Russians roll dice for 1 mech_infantry in Finland, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Finland
Germans win, taking Finland from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Poland
Germans attack with 1 armour, 2 artilleries and 2 infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 armour, 2 artilleries and 2 infantry in Poland, round 2 : 1/5 hits
Russians roll dice for 1 artillery and 2 infantry in Poland, round 2 : 0/3 hits
1 infantry owned by the Russians lost in Poland
Germans roll dice for 1 armour, 2 artilleries and 2 infantry in Poland, round 3 : 1/5 hits
Russians roll dice for 1 artillery and 1 infantry in Poland, round 3 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Germans roll dice for 1 armour, 2 artilleries and 1 infantry in Poland, round 4 : 1/4 hits
Russians roll dice for 1 artillery in Poland, round 4 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 1 armour and 2 artilleries remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Novgorod
Germans attack with 1 artillery and 4 infantry
Russians defend with 1 aaGun, 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 1 artillery and 4 infantry in Novgorod, round 2 : 1/5 hits
Russians roll dice for 1 aaGun, 3 artilleries and 3 infantry in Novgorod, round 2 : 2/6 hits
2 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Novgorod
Germans roll dice for 1 artillery and 2 infantry in Novgorod, round 3 : 1/3 hits
Russians roll dice for 3 artilleries and 3 infantry in Novgorod, round 3 : 0/6 hits
1 infantry owned by the Russians lost in Novgorod
Germans roll dice for 1 artillery and 2 infantry in Novgorod, round 4 : 0/3 hits
Russians roll dice for 3 artilleries and 2 infantry in Novgorod, round 4 : 2/5 hits
2 infantry owned by the Germans lost in Novgorod
Germans roll dice for 1 artillery in Novgorod, round 5 : 0/1 hits
Russians roll dice for 3 artilleries and 2 infantry in Novgorod, round 5 : 0/5 hits
Germans roll dice for 1 artillery in Novgorod, round 6 : 1/1 hits
Russians roll dice for 3 artilleries and 2 infantry in Novgorod, round 6 : 1/5 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Novgorod
Russians win with 3 artilleries and 1 infantry remaining. Battle score for attacker is -5
Casualties for Germans: 1 artillery and 4 infantry
Casualties for Russians: 1 aaGun and 2 infantry
Battle in Southern France
Germans attack with 1 armour, 2 fighters and 1 tactical_bomber
Americans defend with 2 artilleries, 1 factory_minor and 1 harbour
Germans roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Southern France, round 2 : 1/4 hits
Americans roll dice for 2 artilleries in Southern France, round 2 : 0/2 hits
1 artillery owned by the Americans lost in Southern France
Germans roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Southern France, round 3 : 3/4 hits
Americans roll dice for 1 artillery in Southern France, round 3 : 0/1 hits
1 artillery owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 2 artilleriesNon Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 127 Sea Zone: 1 armour and 3 transports
EDIT: Adding units owned by Germans to Finland: 1 armour
EDIT: Adding units owned by Germans to 127 Sea Zone: 3 transports
EDIT: Turning off Edit Mode
2 fighters moved from Southern France to Southern Italy
1 tactical_bomber moved from Southern France to Northern Italy
1 destroyer moved from 112 Sea Zone to 127 Sea ZonePlace Units - Germans
1 armour, 1 artillery and 5 infantry placed in Germany
1 armour and 1 infantry placed in Western Germany
2 infantry placed in France
1 fighter placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2,6,3,5,5
Germans collect 39 PUs (3 lost to blockades); end with 39 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUsDice Statistics:
Total
1 was rolled 8 times
2 was rolled 12 times
3 was rolled 21 times
4 was rolled 11 times
5 was rolled 19 times
6 was rolled 20 times
Average roll : 3.890
Median : 4.000
Variance : 1.678
Standard Deviation : 1.295
Total rolls : 91Null / Other
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 4.667
Median : 5.000
Variance : 1.625
Standard Deviation : 1.275
Total rolls : 9Germans Combat
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 11 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 8 times
Average roll : 3.590
Median : 3.000
Variance : 1.026
Standard Deviation : 1.013
Total rolls : 39Russians Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 7 times
5 was rolled 10 times
6 was rolled 4 times
Average roll : 3.824
Median : 4.000
Variance : 1.091
Standard Deviation : 1.044
Total rolls : 34Americans Combat
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 4.667
Median : 5.000
Variance : 1.625
Standard Deviation : 1.275
Total rolls : 9 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 3 armour, 1 artillery, 1 carrier, 2 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Russians
1 fighter moved from Western Ukraine to 127 Sea Zone
1 fighter moved from Russia to 127 Sea Zone
1 armour and 1 mech_infantry moved from Russia to Novosibirsk
1 infantry moved from Ulaanbaatar to Amur
Russians take Amur from Japanese
1 artillery and 1 infantry moved from Bessarabia to Romania
1 artillery and 1 mech_infantry moved from Eastern Poland to Slovakia Hungary
2 armour and 2 artilleries moved from Eastern Poland to Poland
2 armour and 2 mech_infantrys moved from Ukraine to Romania
2 armour moved from Eastern Poland to Romania -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 3 armour, 1 artillery, 1 carrier, 2 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Russians
1 fighter moved from Western Ukraine to 127 Sea Zone
1 fighter moved from Russia to 127 Sea Zone
1 armour and 1 mech_infantry moved from Russia to Novosibirsk
1 infantry moved from Ulaanbaatar to Amur
Russians take Amur from Japanese
1 artillery and 1 infantry moved from Bessarabia to Romania
1 artillery and 1 mech_infantry moved from Eastern Poland to Slovakia Hungary
2 armour and 2 artilleries moved from Eastern Poland to Poland
2 armour and 2 mech_infantrys moved from Ukraine to Romania
2 armour moved from Eastern Poland to RomaniaCombat - Russians
Battle in Romania
Russians attack with 4 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Italians defend with 2 infantry
Russians win, taking Romania from Germans with 4 armour, 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in 127 Sea Zone
Russians attack with 2 fighters
Germans defend with 1 destroyer and 3 transports
Russians win with 1 fighter remaining. Battle score for attacker is 19
Casualties for Germans: 1 destroyer and 3 transports
Casualties for Russians: 1 fighter
Battle in Slovakia Hungary
Russians attack with 1 artillery and 1 mech_infantry
Germans defend with 1 infantry
Russians win, taking Slovakia Hungary from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Poland
Russians attack with 2 armour and 2 artilleries
Germans defend with 1 armour and 2 artilleries
2 armour owned by the Russians retreated to Eastern Poland
Germans win with 1 armour and 2 artilleries remaining. Battle score for attacker is -8
Casualties for Russians: 2 artilleriesNon Combat Move - Russians
3 infantry moved from Western Ukraine to Eastern Poland
1 artillery moved from Karelia to Novgorod
2 aaGuns and 9 infantry moved from Bryansk to Belarus
1 mech_infantry moved from Russia to Belarus
3 artilleries and 2 infantry moved from Ukraine to Bessarabia
1 fighter moved from 127 Sea Zone to NovgorodPlace Units - Russians
1 carrier placed in 115 Sea Zone
2 infantry placed in Novgorod
1 armour, 1 artillery and 1 mech_infantry placed in Ukraine
2 armour and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 41 PUs; end with 42 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 47 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 56 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 2 destroyers, 3 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Reseting Bonus Movement of Units
1 infantry moved from Buryatia to Amur
1 armour moved from Buryatia to Amur
2 artilleries and 4 infantry moved from Kiangsu to Anhwe
1 armour, 1 bomber, 3 fighters and 3 tactical_bombers moved from Kiangsu to Anhwe
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
2 transports moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
1 infantry moved from 19 Sea Zone to Jehol
1 fighter moved from 6 Sea Zone to Jehol
1 tactical_bomber moved from 6 Sea Zone to Manchuria
1 fighter moved from 19 Sea Zone to Anhwe
1 fighter moved from 19 Sea Zone to Anhwe
1 submarine moved from 6 Sea Zone to 26 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 2 destroyers, 3 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Reseting Bonus Movement of Units
1 infantry moved from Buryatia to Amur
1 armour moved from Buryatia to Amur
2 artilleries and 4 infantry moved from Kiangsu to Anhwe
1 armour, 1 bomber, 3 fighters and 3 tactical_bombers moved from Kiangsu to Anhwe
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
2 transports moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
1 infantry moved from 19 Sea Zone to Jehol
1 fighter moved from 6 Sea Zone to Jehol
1 tactical_bomber moved from 6 Sea Zone to Manchuria
1 fighter moved from 19 Sea Zone to Anhwe
1 fighter moved from 19 Sea Zone to Anhwe
1 submarine moved from 6 Sea Zone to 26 Sea ZoneCombat - Japanese
Americans scrambles 1 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
Battle in 26 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 carrier, 3 fighters and 1 submarine
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 carrier in 26 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 26 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Japanese lost in 26 Sea Zone
Americans win with 1 carrier, 3 fighters and 1 submarine remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in Manchuria
Japanese attack with 1 tactical_bomber
British defend with 1 mech_infantry
Japanese roll dice for 1 tactical_bomber in Manchuria, round 2 : 0/1 hits
Chinese roll dice for 1 mech_infantry in Manchuria, round 2 : 1/1 hits
1 tactical_bomber owned by the Japanese lost in Manchuria
Chinese win with 1 mech_infantry remaining. Battle score for attacker is -11
Casualties for Japanese: 1 tactical_bomber
Battle in Shantung
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 artillery
Japanese roll dice for 1 cruiser in Shantung, round 2 : 1/1 hits
Chinese roll dice for 1 artillery in Shantung, round 2 : 0/1 hits
1 artillery owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery
Battle in 44 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Jehol
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Jehol, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 1 armour, 2 artilleries, 1 bomber, 5 fighters, 4 infantry and 3 tactical_bombers
Russians defend with 7 infantry; British defend with 1 aaGun, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber; Chinese defend with 1 artillery, 1 fighter and 5 infantry
AA fire in Anhwe : 1/3 hits
1 fighter owned by the Japanese lost in Anhwe
Japanese roll dice for 1 armour, 2 artilleries, 1 bomber, 4 fighters, 4 infantry and 3 tactical_bombers in Anhwe, round 2 : 8/15 hits
Chinese roll dice for 1 aaGun, 2 artilleries, 2 fighters, 12 infantry, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 2 : 9/18 hits
7 infantry owned by the Russians, 1 armour owned by the Japanese, 4 infantry owned by the Japanese, 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 aaGun owned by the British and 2 artilleries owned by the Japanese lost in Anhwe
retreated to Anhwe
Chinese win with 2 artilleries, 2 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -31
Casualties for Japanese: 1 armour, 2 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber
Casualties for Russians: 7 infantry
Casualties for British: 1 aaGun
Battle in Amur
Japanese attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Amur, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits
Japanese roll dice for 1 armour and 1 infantry in Amur, round 3 : 2/2 hits
Russians roll dice for 1 infantry in Amur, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Amur
Japanese win, taking Amur from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in 35 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian IslandsNon Combat Move - Japanese
1 fighter moved from Anhwe to Kiangsu
1 bomber, 2 fighters and 2 tactical_bombers moved from Anhwe to Kiangsu
1 fighter moved from Jehol to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea ZonePlace Units - Japanese
1 armour, 1 artillery and 1 infantry placed in Kiangsu
1 artillery and 2 infantry placed in Japan
2 destroyers and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 24 PUs; end with 24 PUs totalDice Statistics:
Total
1 was rolled 11 times
2 was rolled 13 times
3 was rolled 7 times
4 was rolled 14 times
5 was rolled 7 times
6 was rolled 3 times
Average roll : 3.036
Median : 3.000
Variance : 1.648
Standard Deviation : 1.284
Total rolls : 55Japanese Combat
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.115
Median : 3.000
Variance : 0.560
Standard Deviation : 0.748
Total rolls : 26Russians Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2British Combat
1 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Chinese Combat
1 was rolled 2 times
2 was rolled 7 times
3 was rolled 3 times
4 was rolled 7 times
5 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 2.150
Standard Deviation : 1.466
Total rolls : 21Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Americans
Americans spend 15 on tech rolls
Americans removing all Technology Tokens after successful research.
Americans discover Heavy BomberActivate Technology - Americans
Americans activating Heavy BomberPurchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 bombers, 1 destroyer, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
2 transports moved from 93 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Algeria to 92 Sea Zone
1 armour moved from Algeria to 92 Sea Zone
2 infantry moved from Morocco to 92 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 92 Sea Zone to 93 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
2 fighters moved from United Kingdom to 112 Sea Zone
1 submarine moved from 91 Sea Zone to 112 Sea Zone
2 fighters moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from 93 Sea Zone to Western Germany
1 submarine moved from 41 Sea Zone to 44 Sea Zone
1 fighter moved from Queensland to 44 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 6 Sea Zone
2 fighters moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from Western United States to 6 Sea ZoneCombat - Americans
Battle in 6 Sea Zone
Americans attack with 4 fighters
Japanese defend with 1 carrier, 2 destroyers and 1 submarine
1 submarine owned by the Japanese Submerged
Units damaged: 1 carrier owned by the Japanese
Americans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 carrier and 2 destroyers
Casualties for Americans: 3 fighters
Battle in 44 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Southern France
Americans attack with 1 armour, 2 infantry and 1 mech_infantry
Germans defend with 1 armour, 1 factory_minor and 1 harbour
Americans win, taking Southern France from Germans with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Americans: 1 infantry
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Normandy Bordeaux
Battle in 112 Sea Zone
Americans attack with 1 carrier, 4 fighters, 1 submarine and 1 transport
Germans defend with 1 carrier, 1 destroyer, 2 fighters and 1 submarine
Units damaged: 1 carrier owned by the Germans
Americans win, taking Normandy Bordeaux from Germans with 1 carrier, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 30
Casualties for Germans: 1 carrier, 1 destroyer, 2 fighters and 1 submarine
Casualties for Americans: 2 fighters
Battle in Western Germany
Americans attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 1 infantry
Germans win with 1 armour remaining. Battle score for attacker is -9
Casualties for Germans: 1 aaGun and 1 infantry
Casualties for Americans: 1 artillery, 1 fighter and 1 infantryNon Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Eastern United States to Morocco
1 fighter moved from 44 Sea Zone to Celebes
1 carrier moved from 26 Sea Zone to 7 Sea Zone
1 fighter moved from 6 Sea Zone to 7 Sea Zone
1 submarine moved from 26 Sea Zone to 7 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry and 1 mech_infantry moved from 37 Sea Zone to SiamPlace Units - Americans
1 bomber placed in Eastern United States
1 bomber and 1 fighter placed in Western United States
2 transports placed in 101 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Eastern United States
1 destroyer placed in 10 Sea Zone
Americans undo move 4.
Americans undo move 3.
1 armour and 1 infantry placed in Western United States
1 transport placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,3
Americans collect 62 PUs (2 lost to blockades); end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter moved from Anhwe to Shantung
2 infantry moved from Anhwe to Shantung
1 artillery moved from Anhwe to Shantung
1 infantry moved from Anhwe to ShantungCombat - Chinese
Battle in Shantung
Chinese attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese win, taking Shantung from Japanese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Chinese
1 fighter moved from Shantung to Anhwe
1 artillery and 1 infantry moved from Chahar to Anhwe
1 artillery moved from Kiangsi to Anhwe
1 infantry moved from Hunan to KiangsiPlace Units - Chinese
1 infantry placed in Manchuria
2 artilleries and 4 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 artillery, 2 fighters and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 1 submarine; Remaining resources: 1 PUs;Combat Move - British
1 fighter and 1 tactical_bomber moved from Morocco to France
1 fighter moved from United Kingdom to Western Germany
1 fighter moved from 93 Sea Zone to France
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
1 submarine moved from 110 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Manchuria to Korea
UK_Pacific take Korea from JapaneseCombat - British
British creates battle in territory 93 Sea Zone
British creates battle in territory 97 Sea Zone
Battle in France
British attack with 2 fighters and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor and 2 infantry
British win, taking 93 Sea Zone from Germans, taking 97 Sea Zone from Italians with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Western Germany
British attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 airfield, 1 armour, 1 factory_major and 1 harbour
British converts factory_major into different units
British win, taking Western Germany from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for British: 1 infantryNon Combat Move - British
1 fighter moved from Western Germany to Southern France
1 fighter moved from France to 93 Sea Zone
1 fighter and 1 tactical_bomber moved from France to Southern France
1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
1 infantry moved from Scotland to United Kingdom
1 armour and 1 mech_infantry moved from Malaya to Yunnan
1 aaGun, 2 artilleries and 2 infantry moved from Hunan to Anhwe
1 artillery and 1 infantry moved from Kwangsi to Hunan
1 infantry moved from Yunnan to Hunan
1 artillery and 2 infantry moved from Shan State to Yunnan
1 artillery and 1 infantry moved from Burma to Yunnan
1 armour and 1 mech_infantry moved from India to Yunnan
1 infantry moved from India to Burma
1 bomber moved from India to Anhwe
3 infantry moved from Alexandria to Tobruk
1 aaGun moved from Kwangsi to HunanPlace Units - British
1 artillery and 2 fighters placed in United Kingdom
2 transports placed in 110 Sea ZoneTurn Complete - British
British collect 38 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUsPlace Units - UK_Pacific
2 armour placed in India
1 submarine placed in 39 Sea ZoneTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2
UK_Pacific collect 20 PUs (3 lost to blockades); end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Units Change Ownership
Some Units in India change ownership: 2 armour
Some Units in 39 Sea Zone change ownership: 1 submarine -
Bump
Hope the holidays were good?
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The Holidays were good, I hope for you also.
Hows Bear?
Dang, the failed sealion didnt help…you got this one.
Lets trade sides
I’ll go post the results
Kris