@wizmark no scramble
Surprise Attack Axis VS Gargantua Allies no bid teck ok
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 destroyers, 2 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 units repaired.
Reseting Bonus Movement of Units
1 armour moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 carrier moved from 36 Sea Zone to 20 Sea Zone
1 fighter moved from Hainan to Kwangtung
1 tactical_bomber moved from Hainan to Kwangtung
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 armour moved from Kiangsu to Kwangsi
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangsi
1 battleship moved from 36 Sea Zone to 20 Sea Zone
2 carriers moved from 36 Sea Zone to 20 Sea Zone
2 fighters moved from 36 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsu to Anhwe
1 bomber moved from Philippines to Kiangsu
1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 1 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 destroyers, 2 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 units repaired.
Reseting Bonus Movement of Units
1 armour moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 carrier moved from 36 Sea Zone to 20 Sea Zone
1 fighter moved from Hainan to Kwangtung
1 tactical_bomber moved from Hainan to Kwangtung
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 armour moved from Kiangsu to Kwangsi
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangsi
1 battleship moved from 36 Sea Zone to 20 Sea Zone
2 carriers moved from 36 Sea Zone to 20 Sea Zone
2 fighters moved from 36 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsu to Anhwe
1 bomber moved from Philippines to Kiangsu
1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 1 Sea ZoneCombat - Japanese
Battle in Anhwe
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Anhwe, round 2 : 2/4 hits
Chinese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 battleship in Kwangtung, round 2 : 0/1 hits
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangtung, round 2 : 1/4 hits
UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Kwangsi
Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Kwangsi, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 43 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Kwangsi to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangtung to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsu
1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
1 carrier moved from 20 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 19 Sea Zone
1 armour moved from Soviet Far East to Siberia
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 armour, 1 artillery and 1 mech_infantry placed in Kiangsu
2 infantry placed in Japan
2 destroyers, 1 submarine and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,1
Japanese collect 38 PUs (4 lost to blockades); end with 38 PUs totalDice Statistics:
Total
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 8 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.478
Median : 4.000
Variance : 1.318
Standard Deviation : 1.148
Total rolls : 23Null / Other
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.706
Median : 4.000
Variance : 0.938
Standard Deviation : 0.968
Total rolls : 17UK_Pacific Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
4 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2 -
Time for the Axis to turn up the heat
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 3 fighters, 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
2 fighters moved from Morocco to 93 Sea Zone
1 fighter moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 mech_infantry moved from Tunisia to Libya
1 fighter moved from Eastern United States to Morocco
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from 26 Sea Zone to 25 Sea ZoneCombat - Americans
Battle in 93 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Germans defend with 1 destroyer and 1 submarine
Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 14
Casualties for Germans: 1 destroyer and 1 submarine
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer and 1 submarine
Americans win with 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for Americans: 1 destroyer
Battle in Libya
Americans attack with 1 armour and 1 mech_infantry
Italians defend with 1 artillery
Americans win, taking Libya from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - Americans
3 fighters moved from 93 Sea Zone to 91 Sea Zone
2 fighters moved from 91 Sea Zone to Morocco
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
2 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 26 Sea Zone to 54 Sea Zone
2 infantry and 2 mech_infantrys moved from 54 Sea Zone to Queensland
2 carriers, 1 fighter and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
3 fighters moved from 25 Sea Zone to Hawaiian Islands
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 aaGun moved from 30 Sea Zone to Johnston IslandPlace Units - Americans
2 submarines placed in 101 Sea Zone
2 fighters placed in Eastern United States
1 transport placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
1 fighter placed in Western United States
1 artillery and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 4,4
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 artillery moved from Hunan to Kwangsi
1 fighter moved from Szechwan to Kwangsi
1 infantry moved from Szechwan to Yunnan
2 artilleries and 3 infantry moved from Kweichow to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 2 artilleries and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese win, taking Anhwe from Japanese with 2 artilleries remaining. Battle score for attacker is -2
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 3 infantry
Battle in Kwangsi
Chinese attack with 1 artillery and 1 fighter
Japanese defend with 1 armour
retreated to Kwangsi
Japanese win with 1 armour remaining. Battle score for attacker is -4
Casualties for Chinese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Kwangsi to YunnanPlace Units - Chinese
2 artilleries and 3 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 2 fighters, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 bomber and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from French Indo China to Kwangsi
1 mech_infantry moved from Kweichow to Shantung
Chinese take Shantung from Japanese
1 mech_infantry moved from Kweichow to Jehol
1 fighter and 1 tactical_bomber moved from Kweichow to Jehol
1 artillery moved from Yunnan to Kwangsi
1 infantry moved from French Indo China to Kwangsi
1 infantry moved from Scotland to Eire
British take Eire from Germans
1 destroyer and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 battleship moved from 99 Sea Zone to 98 Sea Zone
3 infantry moved from Trans-Jordan to EgyptCombat - British
Battle in Jehol
British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
retreated to Jehol
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -4
Casualties for British: 1 mech_infantry
Battle in Kwangsi
British attack with 1 artillery and 2 infantry
Japanese defend with 1 armour
British win, taking Kwangsi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Jehol to Anhwe
1 aaGun and 1 artillery moved from Kweichow to Anhwe
2 mech_infantrys moved from Yunnan to Anhwe
1 aaGun moved from Yunnan to Kwangsi
1 aaGun, 3 artilleries and 2 infantry moved from Burma to Yunnan
1 armour and 1 mech_infantry moved from India to Yunnan
3 infantry moved from India to Burma
1 aaGun moved from Trans-Jordan to Egypt
1 tactical_bomber moved from Gibraltar to EgyptPlace Units - British
1 submarine placed in 98 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from 98 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 97 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 transport placed in 106 Sea Zone
1 fighter placed in Egypt
1 fighter and 3 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1,2
British collect 32 PUs (1 lost to blockades); end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsPlace Units - UK_Pacific
1 artillery, 1 bomber and 1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,2
UK_Pacific collect 13 PUs (4 lost to blockades); end with 13 PUs total
Some Units in India change ownership: 1 artillery, 1 bomber and 1 infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery, 1 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
1 armour moved from Greece to Romania
1 infantry moved from Albania to Greece
2 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Yugoslavia to Slovakia Hungary
1 infantry moved from Yugoslavia to Romania
1 artillery moved from Yugoslavia to Romania
1 infantry moved from Bessarabia to Romania
1 armour moved from Northern Italy to Romania -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery, 1 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
1 armour moved from Greece to Romania
1 infantry moved from Albania to Greece
2 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Yugoslavia to Slovakia Hungary
1 infantry moved from Yugoslavia to Romania
1 artillery moved from Yugoslavia to Romania
1 infantry moved from Bessarabia to Romania
1 armour moved from Northern Italy to RomaniaCombat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in 97 Sea Zone
Italians attack with 1 cruiser and 1 submarine
British defend with 1 submarine
1 submarine owned by the British Submerged
Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hitsNon Combat Move - Italians
Place Units - Italians
1 submarine placed in 95 Sea Zone
1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5
Italians collect 9 PUs (3 lost to blockades); end with 10 PUs totalDice Statistics:
Total
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.667
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Null / Other
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
I thought you would want to submerge the ss, odds against didnt look good
I dropped the ball some where….I spend too much time away
S.A. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
1 infantry moved from Trans-Jordan to EgyptNon Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 destroyer, 7 infantry and 2 submarines; Remaining resources: 1 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 submarine moved from 105 Sea Zone to 104 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone
1 fighter moved from Southern Italy to 93 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 1 artillery, 1 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
2 infantry moved from Romania to Eastern Poland
1 artillery and 1 infantry moved from Poland to Eastern Poland
2 infantry moved from Poland to Eastern Poland
1 infantry moved from Bessarabia to Eastern Poland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 destroyer, 7 infantry and 2 submarines; Remaining resources: 1 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 submarine moved from 105 Sea Zone to 104 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone
1 fighter moved from Southern Italy to 93 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 1 artillery, 1 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
2 infantry moved from Romania to Eastern Poland
1 artillery and 1 infantry moved from Poland to Eastern Poland
2 infantry moved from Poland to Eastern Poland
1 infantry moved from Bessarabia to Eastern PolandCombat - Germans
Battle in 93 Sea Zone
Germans attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 93 Sea Zone
Germans win, taking 93 Sea Zone from Americans with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 104 Sea Zone
Germans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
Germans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Eastern Poland
Germans attack with 1 artillery and 6 infantry
Russians defend with 1 aaGun, 2 artilleries, 1 infantry and 1 mech_infantry
Germans roll dice for 1 artillery and 6 infantry in Eastern Poland, round 2 : 0/7 hits
Russians roll dice for 1 aaGun, 2 artilleries, 1 infantry and 1 mech_infantry in Eastern Poland, round 2 : 2/4 hits
2 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 1 artillery and 4 infantry in Eastern Poland, round 3 : 3/5 hits
Russians roll dice for 1 aaGun, 2 artilleries, 1 infantry and 1 mech_infantry in Eastern Poland, round 3 : 0/4 hits
1 infantry owned by the Russians, 1 mech_infantry owned by the Russians and 1 aaGun owned by the Russians lost in Eastern Poland
Germans roll dice for 1 artillery and 4 infantry in Eastern Poland, round 4 : 1/5 hits
Russians roll dice for 2 artilleries in Eastern Poland, round 4 : 0/2 hits
1 artillery owned by the Russians lost in Eastern Poland
Germans roll dice for 1 artillery and 4 infantry in Eastern Poland, round 5 : 2/5 hits
Russians roll dice for 1 artillery in Eastern Poland, round 5 : 0/1 hits
1 artillery owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 artillery and 4 infantry remaining. Battle score for attacker is 14
Casualties for Germans: 2 infantry
Casualties for Russians: 1 aaGun, 2 artilleries, 1 infantry and 1 mech_infantryNon Combat Move - Germans
1 infantry moved from Germany to Poland
1 fighter moved from 93 Sea Zone to Southern Italy
1 fighter moved from Western Germany to Southern Italy
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone
1 armour, 2 artilleries and 2 infantry moved from 112 Sea Zone to Norway
1 carrier moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea ZonePlace Units - Germans
1 artillery and 1 infantry placed in France
3 infantry placed in Germany
3 infantry placed in Western Germany
1 armour placed in Germany
1 artillery placed in Germany
1 destroyer and 1 submarine placed in 93 Sea Zone
1 submarine placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 44 PUs; end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUsDice Statistics:
Total
1 was rolled 6 times
2 was rolled 8 times
3 was rolled 8 times
4 was rolled 4 times
5 was rolled 8 times
6 was rolled 6 times
Average roll : 3.450
Median : 3.000
Variance : 0.410
Standard Deviation : 0.641
Total rolls : 40Germans Combat
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3.259
Median : 3.000
Variance : 0.577
Standard Deviation : 0.760
Total rolls : 27Russians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.909
Median : 4.000
Variance : 0.900
Standard Deviation : 0.949
Total rolls : 11Americans Combat
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Russians
1 mech_infantry moved from Novgorod to Vyborg
1 mech_infantry moved from Vyborg to Finland
Russians take Finland from Germans
1 artillery moved from Novgorod to Karelia
Russians take Karelia from Germans
1 armour and 1 mech_infantry moved from Novgorod to Eastern Poland
1 artillery and 2 infantry moved from Baltic States to Poland
2 armour and 2 mech_infantrys moved from Ukraine to Eastern Poland
1 armour, 3 artilleries and 3 mech_infantrys moved from Western Ukraine to Eastern Poland
1 artillery and 1 infantry moved from Ukraine to Bessarabia
1 fighter moved from Russia to Bessarabia
1 infantry moved from Central Mongolia to Ulaanbaatar
2 infantry moved from Chahar to Anhwe
5 infantry moved from Hopei to AnhweCombat - Russians
Battle in Eastern Poland
Russians attack with 4 armour, 3 artilleries and 6 mech_infantrys
Germans defend with 1 artillery and 4 infantry
Russians win, taking Eastern Poland from Germans with 4 armour, 3 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Germans: 1 artillery and 4 infantry
Casualties for Russians: 1 mech_infantry
Battle in Poland
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians win, taking Poland from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bessarabia
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Bessarabia from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
3 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Bessarabia to Western Ukraine
1 armour and 1 mech_infantry moved from Volgograd to Ukraine
1 aaGun, 1 artillery and 1 infantry moved from Baltic States to Novgorod
1 armour and 1 mech_infantry moved from Russia to Ukraine
2 aaGuns and 9 infantry moved from Tambov to BryanskPlace Units - Russians
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
1 armour, 1 fighter and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 39 PUs; end with 39 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 44 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 53 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Reseting Bonus Movement of Units
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 armour moved from Siberia to Buryatia
1 artillery moved from Jehol to Shantung
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 submarine moved from 43 Sea Zone to 37 Sea Zone
1 battleship moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 1 mech_infantry moved from Kiangsu to Kiangsi
1 fighter moved from Kiangsu to Kiangsi
1 armour moved from Kiangsu to Shantung
1 tactical_bomber moved from Kiangsu to Shantung
1 fighter moved from Kiangsu to Kiangsi
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 19 Sea Zone to Shantung
1 fighter moved from 20 Sea Zone to Kiangsi -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Reseting Bonus Movement of Units
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 armour moved from Siberia to Buryatia
1 artillery moved from Jehol to Shantung
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 submarine moved from 43 Sea Zone to 37 Sea Zone
1 battleship moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 1 mech_infantry moved from Kiangsu to Kiangsi
1 fighter moved from Kiangsu to Kiangsi
1 armour moved from Kiangsu to Shantung
1 tactical_bomber moved from Kiangsu to Shantung
1 fighter moved from Kiangsu to Kiangsi
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 19 Sea Zone to Shantung
1 fighter moved from 20 Sea Zone to KiangsiCombat - Japanese
Battle in Shantung
Japanese attack with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Shantung, round 2 : 2/4 hits
Chinese roll dice for 1 mech_infantry in Shantung, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Shantung
Japanese win, taking Shantung from Chinese with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Malaya
Battle in Kiangsi
Japanese attack with 1 artillery, 3 fighters and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 3 fighters and 1 mech_infantry in Kiangsi, round 2 : 4/5 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kiangsi
Japanese win, taking Malaya from UK_Pacific, taking Kiangsi from Chinese with 1 artillery and 3 fighters remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
4 infantry moved from 19 Sea Zone to Kiangsu
1 fighter and 1 tactical_bomber moved from Shantung to Kiangsu
1 tactical_bomber moved from 19 Sea Zone to Kiangsu
1 fighter moved from Kiangsu to 19 Sea Zone
1 carrier and 1 fighter moved from 20 Sea Zone to 37 Sea Zone
3 fighters moved from Kiangsi to Kiangsu
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Kiangsu
1 carrier moved from 20 Sea Zone to 19 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from Kiangsu to 19 Sea Zone
1 cruiser moved from 6 Sea Zone to 19 Sea ZonePlace Units - Japanese
1 armour and 2 artilleries placed in Kiangsu
1 artillery and 2 infantry placed in Japan
1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,5
Japanese collect 45 PUs; end with 45 PUs totalDice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 1 times
Average roll : 2.769
Median : 3.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13Null / Other
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
Average roll : 2.444
Median : 2.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9Chinese Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Americans
Americans spend 10 on tech rolls
Americans removing all Technology Tokens after successful research.
Americans discover Jet PowerActivate Technology - Americans
Americans activating Jet PowerPurchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 1 Sea Zone
1 fighter moved from Western United States to 1 Sea Zone
2 fighters moved from Hawaiian Islands to 16 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 mech_infantry moved from 35 Sea Zone to Philippines
1 infantry moved from 44 Sea Zone to Celebes
2 destroyers moved from 91 Sea Zone to 93 Sea Zone
2 fighters moved from Morocco to 93 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from Eastern United States to 104 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
1 fighter moved from Morocco to 104 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
1 armour and 1 mech_infantry moved from Libya to AlgeriaCombat - Americans
Battle in 104 Sea Zone
Americans attack with 4 fighters
Germans defend with 1 destroyer
Americans win with 4 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 93 Sea Zone
Americans attack with 2 destroyers, 2 fighters and 2 transports
Germans defend with 1 destroyer and 2 submarines
Americans win with 1 fighter and 2 transports remaining. Battle score for attacker is -6
Casualties for Germans: 1 destroyer and 2 submarines
Casualties for Americans: 2 destroyers and 1 fighter
Battle in Philippines
Battle in 1 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans win, taking Philippines from Japanese with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Celebes
Battle in 16 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 destroyer
Americans win, taking Celebes from Japanese with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 fighter
Battle in Southern France
Americans attack with 2 artilleries and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Southern France from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
1 carrier moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from 104 Sea Zone to United Kingdom
2 fighters moved from 104 Sea Zone to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 93 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 artillery, 2 infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 16 Sea Zone to 26 Sea Zone
1 carrier moved from 54 Sea Zone to 26 Sea Zone
1 fighter moved from 1 Sea Zone to 26 Sea Zone
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 aaGun moved from Johnston Island to 30 Sea Zone
1 aaGun and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 aaGun moved from 54 Sea Zone to Queensland
1 fighter moved from 54 Sea Zone to Queensland
1 submarine moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 carrier and 1 submarine placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 destroyer placed in 10 Sea Zone
1 fighter placed in Western United States
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 fighter moved from Yunnan to Kiangsi
1 artillery and 1 infantry moved from Anhwe to Chahar
2 artilleries and 1 infantry moved from Anhwe to Shantung
1 artillery moved from Anhwe to Kiangsi
1 infantry moved from Yunnan to HunanCombat - Chinese
Battle in Shantung
Chinese attack with 2 artilleries and 1 infantry
Japanese defend with 1 armour and 1 artillery
Chinese win, taking Shantung from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour and 1 artillery
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Chahar
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Chahar from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kiangsi
Chinese attack with 1 artillery and 1 fighter
Japanese defend with 1 artillery
Chinese win, taking Kiangsi from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Kiangsi to AnhwePlace Units - Chinese
1 artillery and 5 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British repair 2 damage on 1 harbour; Remaining resources: 36 PUs;
British buy 1 cruiser, 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 armour and 1 mech_infantry moved from Yunnan to Malaya
1 bomber moved from India to Sumatra
1 mech_infantry moved from Anhwe to Manchuria
Chinese take Manchuria from Japanese
1 submarine moved from 98 Sea Zone to 97 Sea Zone
2 fighters moved from United Kingdom to France
1 infantry moved from Eire to ScotlandCombat - British
Battle in France
British attack with 2 fighters
Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 infantry
British roll dice for 2 fighters in France, round 2 : 0/2 hits
Germans roll dice for 1 artillery and 1 infantry in France, round 2 : 0/2 hits
British roll dice for 2 fighters in France, round 3 : 1/2 hits
Germans roll dice for 1 artillery and 1 infantry in France, round 3 : 0/2 hits
1 infantry owned by the Germans lost in France
British roll dice for 2 fighters in France, round 4 : 2/2 hits
Germans roll dice for 1 artillery in France, round 4 : 1/1 hits
1 fighter owned by the British and 1 artillery owned by the Germans lost in France
British win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 fighter
Battle in Sumatra
British attack with 1 bomber
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 bomber in Sumatra, round 2 : 1/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Sumatra
British roll dice for 1 bomber in Sumatra, round 3 : 1/1 hits
Japanese roll dice for 1 artillery in Sumatra, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Sumatra
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Malaya
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 artillery and 1 harbour
British roll dice for 1 armour and 1 mech_infantry in Malaya, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Malaya, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Malaya
British win, taking Malaya from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 97 Sea Zone
British attack with 2 submarines
Italians defend with 1 cruiser and 1 submarine
British roll dice for 2 submarines in 97 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 cruiser in 97 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the British lost in 97 Sea Zone
1 submarine owned by the British Submerged
Italians win with 1 cruiser and 1 submarine remaining. Battle score for attacker is -6
Casualties for British: 1 submarineNon Combat Move - British
1 aaGun and 1 infantry moved from Egypt to 98 Sea Zone
1 aaGun, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 98 Sea Zone to 93 Sea Zone
1 aaGun and 1 infantry moved from 93 Sea Zone to Southern France
1 fighter moved from France to 93 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to Morocco
1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
3 infantry moved from Egypt to Alexandria
1 bomber moved from Sumatra to India
2 infantry moved from Burma to Shan State
1 artillery moved from Yunnan to Shan State
1 infantry moved from Burma to Yunnan
1 artillery and 1 infantry moved from India to Burma
1 aaGun, 2 artilleries and 2 infantry moved from Yunnan to HunanPlace Units - British
1 cruiser, 1 destroyer and 1 submarine placed in 110 Sea Zone
1 fighter placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
1 armour, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1,5,6,6
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,6,4
UK_Pacific collect 14 PUs (6 lost to blockades); end with 14 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 19 PUs
Some Units in India change ownership: 1 armour, 1 infantry and 1 mech_infantryDice Statistics:
Total
1 was rolled 16 times
2 was rolled 13 times
3 was rolled 17 times
4 was rolled 17 times
5 was rolled 16 times
6 was rolled 13 times
Average roll : 3.467
Median : 3.500
Variance : 0.198
Standard Deviation : 0.445
Total rolls : 92Null / Other
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.737
Median : 4.000
Variance : 0.278
Standard Deviation : 0.527
Total rolls : 19Japanese Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.737
Median : 4.000
Variance : 0.278
Standard Deviation : 0.527
Total rolls : 19Germans Combat
1 was rolled 4 times
3 was rolled 3 times
4 was rolled 3 times
6 was rolled 2 times
Average roll : 3.083
Median : 3.000
Variance : 1.273
Standard Deviation : 1.128
Total rolls : 12British Combat
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 3 times
Average roll : 3.500
Median : 3.500
Variance : 1.091
Standard Deviation : 1.044
Total rolls : 12Italians Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Chinese Combat
1 was rolled 2 times
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
Average roll : 3.111
Median : 4.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 9Americans Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.316
Median : 3.000
Variance : 0.167
Standard Deviation : 0.408
Total rolls : 19 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
1 artillery and 2 infantry moved from Northern Italy to Southern France
1 armour moved from Southern Italy to Southern France
1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 artillery and 2 infantry moved from Romania to Eastern Poland
2 infantry moved from Slovakia Hungary to Eastern Poland
3 armour moved from Romania to Eastern Poland
1 cruiser and 1 submarine moved from 97 Sea Zone to 93 Sea Zone