Surprise Attack Axis VS Gargantua Allies no bid teck ok

  • Liaison TripleA '11 '10

    Well… in not having much time and not paying attention, I made a mistake with that French fighter! :( oh well…


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 3 artilleries, 1 destroyer, 1 fighter, 6 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                Reseting Bonus Movement of Units
                1 armour moved from Western Germany to Normandy Bordeaux
                2 transports moved from 110 Sea Zone to 112 Sea Zone
                1 artillery and 3 infantry moved from Western Germany to 112 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
                1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 submarine moved from 110 Sea Zone to 105 Sea Zone
                1 fighter moved from Western Germany to Normandy Bordeaux
                2 infantry moved from Novgorod to Archangel


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 3 artilleries, 1 destroyer, 1 fighter, 6 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                Reseting Bonus Movement of Units
                1 armour moved from Western Germany to Normandy Bordeaux
                2 transports moved from 110 Sea Zone to 112 Sea Zone
                1 artillery and 3 infantry moved from Western Germany to 112 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
                1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 submarine moved from 110 Sea Zone to 105 Sea Zone
                1 fighter moved from Western Germany to Normandy Bordeaux
                2 infantry moved from Novgorod to Archangel

    Combat - Germans
                Battle in Archangel
                    Germans attack with 2 infantry
                    Russians defend with 1 mech_infantry
                        Germans roll dice for 2 infantry in Archangel, round 2 :  0/2 hits
                        Russians roll dice for 1 mech_infantry in Archangel, round 2 :  1/1 hits
                        1 infantry owned by the Germans lost in Archangel
                    1 infantry owned by the Germans retreated to Novgorod
                    Russians win with 1 mech_infantry remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 1 armour, 1 artillery, 1 fighter and 3 infantry
                    French defend with 1 fighter; British defend with 1 armour, 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Normandy Bordeaux, round 2 :  3/6 hits
                        British roll dice for 1 armour, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 :  2/3 hits
                        1 infantry owned by the British, 1 armour owned by the British, 2 infantry owned by the Germans and 1 fighter owned by the French lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from British with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 13
                    Casualties for Germans: 2 infantry
                    Casualties for French: 1 fighter
                    Casualties for British: 1 armour and 1 infantry
                Battle in 105 Sea Zone
                    Germans attack with 1 submarine
                    British defend with 1 transport
                        1 transport owned by the British lost in 105 Sea Zone
                        Germans roll dice for 1 submarine in 105 Sea Zone, round 2 :  1/1 hits
                    Germans win, taking 105 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport

    Non Combat Move - Germans
                1 fighter moved from Normandy Bordeaux to Southern Italy
                2 infantry moved from Romania to Bessarabia
                2 infantry moved from Slovakia Hungary to Romania
                1 artillery and 3 infantry moved from Eastern Poland to Baltic States
                1 artillery and 3 infantry moved from Slovakia Hungary to Eastern Poland
                1 artillery and 3 infantry moved from Germany to Poland

    Place Units - Germans
                1 destroyer and 1 submarine placed in 93 Sea Zone
                1 infantry placed in Southern France
                2 artilleries and 3 infantry placed in Germany
                1 armour, 1 artillery and 1 infantry placed in Western Germany
                1 infantry placed in Novgorod
                Germans undo move 3.
                2 infantry placed in Novgorod
                1 artillery and 1 infantry placed in Germany
                1 artillery and 1 fighter placed in Western Germany

    Turn Complete - Germans
                Germans collect 46 PUs; end with 46 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 5 times
                3 was rolled 3 times
                4 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.692
            Median : 2.000
            Variance : 1.250
            Standard Deviation : 1.118
            Total rolls : 13

    Germans Combat
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 2 times
            Average roll : 2.556
            Median : 2.000
            Variance : 1.625
            Standard Deviation : 1.275
            Total rolls : 9

    British Combat
                2 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.667
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Russians Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 2 armour, 2 artilleries, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Russians
                4 infantry moved from Shensi to Hopei
                2 infantry moved from Suiyuyan to Chahar
                1 infantry moved from Suiyuyan to Central Mongolia
                1 infantry moved from Suiyuyan to Hopei
                1 armour, 1 artillery and 2 infantry moved from Ukraine to Bessarabia
                3 artilleries moved from Bryansk to Western Ukraine
                1 armour and 3 mech_infantrys moved from Russia to Western Ukraine
                3 mech_infantrys moved from Belarus to Novgorod
                1 armour moved from Belarus to Novgorod
                2 artilleries and 3 infantry moved from Belarus to Baltic States
                1 artillery and 2 infantry moved from Belarus to Novgorod
                1 mech_infantry moved from Archangel to Eastern Poland
                1 artillery moved from Belarus to Novgorod
                2 artilleries and 3 infantry moved from Belarus to Eastern Poland

    Combat - Russians
                Battle in Bessarabia
                    Russians attack with 1 armour, 1 artillery and 2 infantry
                    Germans defend with 2 infantry; Italians defend with 2 infantry
                    1 armour owned by the Russians and 1 artillery owned by the Russians retreated to Ukraine
                    Italians win with 3 infantry remaining. Battle score for attacker is -3
                    Casualties for Russians: 2 infantry
                    Casualties for Italians: 1 infantry
                Battle in Eastern Poland
                    Russians attack with 2 artilleries, 3 infantry and 1 mech_infantry
                    Germans defend with 1 artillery and 3 infantry
                    Russians win, taking Eastern Poland from Italians with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 3 infantry
                    Casualties for Russians: 2 infantry
                Battle in Hopei
                    Russians attack with 5 infantry
                    Japanese defend with 1 mech_infantry
                    Russians win, taking Hopei from Japanese with 5 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Novgorod
                    Russians attack with 1 armour, 2 artilleries, 2 infantry and 3 mech_infantrys
                    Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
                    Russians win, taking Novgorod from Germans with 1 armour, 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 2
                    Casualties for Germans: 4 infantry
                    Casualties for Russians: 2 infantry and 1 mech_infantry
                Battle in Baltic States
                    Russians attack with 2 artilleries and 3 infantry
                    Germans defend with 1 artillery and 3 infantry
                    Russians win, taking Baltic States from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 13
                    Casualties for Germans: 1 artillery and 3 infantry
                Battle in Western Ukraine
                    Russians attack with 1 armour, 3 artilleries and 3 mech_infantrys
                    Italians defend with 1 armour and 1 artillery
                    Russians win, taking Western Ukraine from Italians with 1 armour, 3 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 10
                    Casualties for Italians: 1 armour and 1 artillery

    Non Combat Move - Russians
                2 aaGuns moved from Belarus to Novgorod
                3 infantry moved from Russia to Bryansk
                2 aaGuns and 9 infantry moved from Samara to Tambov
                1 armour and 2 mech_infantrys moved from Volgograd to Ukraine

    Place Units - Russians
                2 artilleries and 1 infantry placed in Ukraine
                1 armour, 1 fighter and 1 mech_infantry placed in Russia
                1 armour and 1 mech_infantry placed in Volgograd
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Novgorod: 1 aaGun
                EDIT: Removing units owned by Russians from Novgorod: 1 aaGun
                EDIT: Adding units owned by Russians to Eastern Poland: 1 aaGun
                EDIT: Adding units owned by Russians to Baltic States: 1 aaGun
                EDIT: Turning off Edit Mode

    Turn Complete - Russians
                Russians collect 36 PUs; end with 36 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 44 PUs

  • Liaison TripleA '11 '10

    RUSSIA!!


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 2 destroyers, 2 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 units repaired.
                Reseting Bonus Movement of Units
                1 armour moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 infantry moved from Siberia to Sakha
                      Japanese take Sakha from Russians
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
                1 carrier moved from 36 Sea Zone to 20 Sea Zone
                1 fighter moved from Hainan to Kwangtung
                1 tactical_bomber moved from Hainan to Kwangtung
                1 submarine moved from 35 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from Kiangsu to Anhwe
                1 armour moved from Kiangsu to Kwangsi
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangsi
                1 battleship moved from 36 Sea Zone to 20 Sea Zone
                2 carriers moved from 36 Sea Zone to 20 Sea Zone
                2 fighters moved from 36 Sea Zone to 20 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kiangsu to Anhwe
                1 bomber moved from Philippines to Kiangsu
                1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
                1 submarine moved from 6 Sea Zone to 1 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 2 destroyers, 2 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 units repaired.
                Reseting Bonus Movement of Units
                1 armour moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 infantry moved from Siberia to Sakha
                      Japanese take Sakha from Russians
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
                1 carrier moved from 36 Sea Zone to 20 Sea Zone
                1 fighter moved from Hainan to Kwangtung
                1 tactical_bomber moved from Hainan to Kwangtung
                1 submarine moved from 35 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from Kiangsu to Anhwe
                1 armour moved from Kiangsu to Kwangsi
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangsi
                1 battleship moved from 36 Sea Zone to 20 Sea Zone
                2 carriers moved from 36 Sea Zone to 20 Sea Zone
                2 fighters moved from 36 Sea Zone to 20 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kiangsu to Anhwe
                1 bomber moved from Philippines to Kiangsu
                1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
                1 submarine moved from 6 Sea Zone to 1 Sea Zone

    Combat - Japanese
                Battle in Anhwe
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    British defend with 1 mech_infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Anhwe, round 2 :  2/4 hits
                        Chinese roll dice for 1 mech_infantry in Anhwe, round 2 :  0/1 hits
                        1 mech_infantry owned by the British lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Kwangtung
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
                        Japanese roll dice for 1 battleship in Kwangtung, round 2 :  0/1 hits
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangtung, round 2 :  1/4 hits
                        UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangtung
                    Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 mech_infantry
                Battle in 25 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 :  1/3 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Kwangsi
                    Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Kwangsi, round 2 :  2/3 hits
                        Chinese roll dice for 1 infantry in Kwangsi, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kwangsi
                    Japanese win, taking Kwangsi from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 43 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 43 Sea Zone
                        Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 :  0/1 hits
                    Japanese win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from Kwangsi to 20 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kwangtung to 20 Sea Zone
                1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsu
                1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
                1 carrier moved from 20 Sea Zone to 19 Sea Zone
                1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 19 Sea Zone
                1 armour moved from Soviet Far East to Siberia
                1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                1 armour, 1 artillery and 1 mech_infantry placed in Kiangsu
                2 infantry placed in Japan
                2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,1
                Japanese collect 38 PUs (4 lost to blockades); end with 38 PUs total

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 8 times
                5 was rolled 4 times
                6 was rolled 2 times
            Average roll : 3.478
            Median : 4.000
            Variance : 1.318
            Standard Deviation : 1.148
            Total rolls : 23

    Null / Other
                1 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 5 times
                5 was rolled 4 times
                6 was rolled 2 times
            Average roll : 3.706
            Median : 4.000
            Variance : 0.938
            Standard Deviation : 0.968
            Total rolls : 17

    UK_Pacific Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                4 was rolled 2 times
            Average roll : 4.000
            Median : 4.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2


  • Time for the Axis to turn up the heat

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 artillery, 1 destroyer, 3 fighters, 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                1 destroyer moved from 91 Sea Zone to 93 Sea Zone
                2 fighters moved from Morocco to 93 Sea Zone
                1 fighter moved from 91 Sea Zone to 93 Sea Zone
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                1 carrier moved from 101 Sea Zone to 91 Sea Zone
                1 armour and 1 mech_infantry moved from Tunisia to Libya
                1 fighter moved from Eastern United States to Morocco
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                2 fighters moved from 26 Sea Zone to 25 Sea Zone
                1 fighter moved from 26 Sea Zone to 25 Sea Zone

    Combat - Americans
                Battle in 93 Sea Zone
                    Americans attack with 1 destroyer and 3 fighters
                    Germans defend with 1 destroyer and 1 submarine
                    Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 14
                    Casualties for Germans: 1 destroyer and 1 submarine
                Battle in 25 Sea Zone
                    Americans attack with 1 destroyer and 3 fighters
                    Japanese defend with 1 destroyer and 1 submarine
                    Americans win with 3 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 destroyer and 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in Libya
                    Americans attack with 1 armour and 1 mech_infantry
                    Italians defend with 1 artillery
                    Americans win, taking Libya from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery

    Non Combat Move - Americans
                3 fighters moved from 93 Sea Zone to 91 Sea Zone
                2 fighters moved from 91 Sea Zone to Morocco
                2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
                2 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
                2 infantry, 2 mech_infantrys and 2 transports moved from 26 Sea Zone to 54 Sea Zone
                2 infantry and 2 mech_infantrys moved from 54 Sea Zone to Queensland
                2 carriers, 1 fighter and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
                3 fighters moved from 25 Sea Zone to Hawaiian Islands
                1 aaGun moved from Western United States to 10 Sea Zone
                1 aaGun and 1 transport moved from 10 Sea Zone to 30 Sea Zone
                1 aaGun moved from 30 Sea Zone to Johnston Island

    Place Units - Americans
                2 submarines placed in 101 Sea Zone
                2 fighters placed in Eastern United States
                1 transport placed in 101 Sea Zone
                1 destroyer and 1 submarine placed in 10 Sea Zone
                1 fighter placed in Western United States
                1 artillery and 2 infantry placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 4,4
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Hunan to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 artillery moved from Hunan to Kwangsi
                1 fighter moved from Szechwan to Kwangsi
                1 infantry moved from Szechwan to Yunnan
                2 artilleries and 3 infantry moved from Kweichow to Anhwe

    Combat - Chinese
                Battle in Anhwe
                    Chinese attack with 2 artilleries and 3 infantry
                    Japanese defend with 1 artillery and 1 infantry
                    Chinese win, taking Anhwe from Japanese with 2 artilleries remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for Chinese: 3 infantry
                Battle in Kwangsi
                    Chinese attack with 1 artillery and 1 fighter
                    Japanese defend with 1 armour
                    retreated to Kwangsi
                    Japanese win with 1 armour remaining. Battle score for attacker is -4
                    Casualties for Chinese: 1 artillery

    Non Combat Move - Chinese
                1 fighter moved from Kwangsi to Yunnan

    Place Units - Chinese
                2 artilleries and 3 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 13 PUs; end with 13 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - British
                British buy 2 fighters, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery, 1 bomber and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from French Indo China to Kwangsi
                1 mech_infantry moved from Kweichow to Shantung
                      Chinese take Shantung from Japanese
                1 mech_infantry moved from Kweichow to Jehol
                1 fighter and 1 tactical_bomber moved from Kweichow to Jehol
                1 artillery moved from Yunnan to Kwangsi
                1 infantry moved from French Indo China to Kwangsi
                1 infantry moved from Scotland to Eire
                      British take Eire from Germans
                1 destroyer and 1 transport moved from 99 Sea Zone to 98 Sea Zone
                1 battleship moved from 99 Sea Zone to 98 Sea Zone
                3 infantry moved from Trans-Jordan to Egypt

    Combat - British
                Battle in Jehol
                    British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 1 artillery and 1 infantry
                    retreated to Jehol
                    Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -4
                    Casualties for British: 1 mech_infantry
                Battle in Kwangsi
                    British attack with 1 artillery and 2 infantry
                    Japanese defend with 1 armour
                    British win, taking Kwangsi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Jehol to Anhwe
                1 aaGun and 1 artillery moved from Kweichow to Anhwe
                2 mech_infantrys moved from Yunnan to Anhwe
                1 aaGun moved from Yunnan to Kwangsi
                1 aaGun, 3 artilleries and 2 infantry moved from Burma to Yunnan
                1 armour and 1 mech_infantry moved from India to Yunnan
                3 infantry moved from India to Burma
                1 aaGun moved from Trans-Jordan to Egypt
                1 tactical_bomber moved from Gibraltar to Egypt

    Place Units - British
                1 submarine placed in 98 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by British from 98 Sea Zone: 1 submarine
                EDIT: Adding units owned by British to 97 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                1 transport placed in 106 Sea Zone
                1 fighter placed in Egypt
                1 fighter and 3 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1,2
                British collect 32 PUs (1 lost to blockades); end with 32 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs

    Place Units - UK_Pacific
                1 artillery, 1 bomber and 1 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,2
                UK_Pacific collect 13 PUs (4 lost to blockades); end with 13 PUs total
                Some Units in India change ownership: 1 artillery, 1 bomber and 1 infantry


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 artillery, 1 infantry and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Italians
                Reseting Bonus Movement of Units
                1 armour moved from Greece to Romania
                1 infantry moved from Albania to Greece
                2 infantry moved from Northern Italy to Yugoslavia
                2 infantry moved from Yugoslavia to Slovakia Hungary
                1 infantry moved from Yugoslavia to Romania
                1 artillery moved from Yugoslavia to Romania
                1 infantry moved from Bessarabia to Romania
                1 armour moved from Northern Italy to Romania


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 artillery, 1 infantry and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Italians
                Reseting Bonus Movement of Units
                1 armour moved from Greece to Romania
                1 infantry moved from Albania to Greece
                2 infantry moved from Northern Italy to Yugoslavia
                2 infantry moved from Yugoslavia to Slovakia Hungary
                1 infantry moved from Yugoslavia to Romania
                1 artillery moved from Yugoslavia to Romania
                1 infantry moved from Bessarabia to Romania
                1 armour moved from Northern Italy to Romania

    Combat - Italians
                Italians creates battle in territory 97 Sea Zone
                Battle in 97 Sea Zone
                    Italians attack with 1 cruiser and 1 submarine
                    British defend with 1 submarine
                    1 submarine owned by the British Submerged
                        Italians roll dice for 1 submarine in 97 Sea Zone, round 2 :  0/1 hits

    Non Combat Move - Italians

    Place Units - Italians
                1 submarine placed in 95 Sea Zone
                1 artillery and 1 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5
                Italians collect 9 PUs (3 lost to blockades); end with 10 PUs total

    Dice Statistics:

    Total
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.667
            Median : 5.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Null / Other
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Italians Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1


  • I thought you would want to submerge the ss, odds against didnt look good
    I dropped the ball some where….I spend too much time away
    S.A.

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Place Units - ANZAC
                1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone
                1 artillery placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - French
                1 infantry moved from Trans-Jordan to Egypt

    Non Combat Move - French

    Turn Complete - French


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 2 artilleries, 1 destroyer, 7 infantry and 2 submarines; Remaining resources: 1 PUs;

    Combat Move - Germans
                Reseting Bonus Movement of Units
                1 submarine moved from 95 Sea Zone to 93 Sea Zone
                1 submarine moved from 105 Sea Zone to 104 Sea Zone
                1 destroyer moved from 110 Sea Zone to 104 Sea Zone
                1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone
                1 fighter moved from Southern Italy to 93 Sea Zone
                1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 armour moved from Normandy Bordeaux to 110 Sea Zone
                1 armour, 1 artillery, 1 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
                1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
                2 infantry moved from Romania to Eastern Poland
                1 artillery and 1 infantry moved from Poland to Eastern Poland
                2 infantry moved from Poland to Eastern Poland
                1 infantry moved from Bessarabia to Eastern Poland


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 2 artilleries, 1 destroyer, 7 infantry and 2 submarines; Remaining resources: 1 PUs;

    Combat Move - Germans
                Reseting Bonus Movement of Units
                1 submarine moved from 95 Sea Zone to 93 Sea Zone
                1 submarine moved from 105 Sea Zone to 104 Sea Zone
                1 destroyer moved from 110 Sea Zone to 104 Sea Zone
                1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone
                1 fighter moved from Southern Italy to 93 Sea Zone
                1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 armour moved from Normandy Bordeaux to 110 Sea Zone
                1 armour, 1 artillery, 1 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
                1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
                2 infantry moved from Romania to Eastern Poland
                1 artillery and 1 infantry moved from Poland to Eastern Poland
                2 infantry moved from Poland to Eastern Poland
                1 infantry moved from Bessarabia to Eastern Poland

    Combat - Germans
                Battle in 93 Sea Zone
                    Germans attack with 1 fighter and 1 submarine
                    Americans defend with 1 destroyer
                        Germans roll dice for 1 submarine in 93 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 93 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 93 Sea Zone
                    Germans win, taking 93 Sea Zone from Americans with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 104 Sea Zone
                    Germans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Germans roll dice for 1 submarine in 104 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 :  1/3 hits
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
                    Germans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in Eastern Poland
                    Germans attack with 1 artillery and 6 infantry
                    Russians defend with 1 aaGun, 2 artilleries, 1 infantry and 1 mech_infantry
                        Germans roll dice for 1 artillery and 6 infantry in Eastern Poland, round 2 :  0/7 hits
                        Russians roll dice for 1 aaGun, 2 artilleries, 1 infantry and 1 mech_infantry in Eastern Poland, round 2 :  2/4 hits
                        2 infantry owned by the Germans lost in Eastern Poland
                        Germans roll dice for 1 artillery and 4 infantry in Eastern Poland, round 3 :  3/5 hits
                        Russians roll dice for 1 aaGun, 2 artilleries, 1 infantry and 1 mech_infantry in Eastern Poland, round 3 :  0/4 hits
                        1 infantry owned by the Russians, 1 mech_infantry owned by the Russians and 1 aaGun owned by the Russians lost in Eastern Poland
                        Germans roll dice for 1 artillery and 4 infantry in Eastern Poland, round 4 :  1/5 hits
                        Russians roll dice for 2 artilleries in Eastern Poland, round 4 :  0/2 hits
                        1 artillery owned by the Russians lost in Eastern Poland
                        Germans roll dice for 1 artillery and 4 infantry in Eastern Poland, round 5 :  2/5 hits
                        Russians roll dice for 1 artillery in Eastern Poland, round 5 :  0/1 hits
                        1 artillery owned by the Russians lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 1 artillery and 4 infantry remaining. Battle score for attacker is 14
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 aaGun, 2 artilleries, 1 infantry and 1 mech_infantry

    Non Combat Move - Germans
                1 infantry moved from Germany to Poland
                1 fighter moved from 93 Sea Zone to Southern Italy
                1 fighter moved from Western Germany to Southern Italy
                1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone
                1 armour, 2 artilleries and 2 infantry moved from 112 Sea Zone to Norway
                1 carrier moved from 110 Sea Zone to 112 Sea Zone
                1 destroyer moved from 110 Sea Zone to 112 Sea Zone
                1 destroyer moved from 110 Sea Zone to 112 Sea Zone

    Place Units - Germans
                1 artillery and 1 infantry placed in France
                3 infantry placed in Germany
                3 infantry placed in Western Germany
                1 armour placed in Germany
                1 artillery placed in Germany
                1 destroyer and 1 submarine placed in 93 Sea Zone
                1 submarine placed in 112 Sea Zone

    Turn Complete - Germans
                Germans collect 44 PUs; end with 45 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 8 times
                3 was rolled 8 times
                4 was rolled 4 times
                5 was rolled 8 times
                6 was rolled 6 times
            Average roll : 3.450
            Median : 3.000
            Variance : 0.410
            Standard Deviation : 0.641
            Total rolls : 40

    Germans Combat
                1 was rolled 5 times
                2 was rolled 6 times
                3 was rolled 5 times
                4 was rolled 2 times
                5 was rolled 6 times
                6 was rolled 3 times
            Average roll : 3.259
            Median : 3.000
            Variance : 0.577
            Standard Deviation : 0.760
            Total rolls : 27

    Russians Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.909
            Median : 4.000
            Variance : 0.900
            Standard Deviation : 0.949
            Total rolls : 11

    Americans Combat
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 1 armour, 2 artilleries, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Russians
                1 mech_infantry moved from Novgorod to Vyborg
                1 mech_infantry moved from Vyborg to Finland
                      Russians take Finland from Germans
                1 artillery moved from Novgorod to Karelia
                      Russians take Karelia from Germans
                1 armour and 1 mech_infantry moved from Novgorod to Eastern Poland
                1 artillery and 2 infantry moved from Baltic States to Poland
                2 armour and 2 mech_infantrys moved from Ukraine to Eastern Poland
                1 armour, 3 artilleries and 3 mech_infantrys moved from Western Ukraine to Eastern Poland
                1 artillery and 1 infantry moved from Ukraine to Bessarabia
                1 fighter moved from Russia to Bessarabia
                1 infantry moved from Central Mongolia to Ulaanbaatar
                2 infantry moved from Chahar to Anhwe
                5 infantry moved from Hopei to Anhwe

    Combat - Russians
                Battle in Eastern Poland
                    Russians attack with 4 armour, 3 artilleries and 6 mech_infantrys
                    Germans defend with 1 artillery and 4 infantry
                    Russians win, taking Eastern Poland from Germans with 4 armour, 3 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 artillery and 4 infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Poland
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Poland from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Bessarabia
                    Russians attack with 1 artillery, 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Bessarabia from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                3 infantry moved from Bryansk to Western Ukraine
                1 fighter moved from Bessarabia to Western Ukraine
                1 armour and 1 mech_infantry moved from Volgograd to Ukraine
                1 aaGun, 1 artillery and 1 infantry moved from Baltic States to Novgorod
                1 armour and 1 mech_infantry moved from Russia to Ukraine
                2 aaGuns and 9 infantry moved from Tambov to Bryansk

    Place Units - Russians
                1 artillery and 2 infantry placed in Novgorod
                1 artillery and 2 infantry placed in Ukraine
                1 armour, 1 fighter and 2 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 39 PUs; end with 39 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 44 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 53 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 armour, 3 artilleries, 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                Reseting Bonus Movement of Units
                1 infantry moved from Sakha to Buryatia
                      Japanese take Buryatia from Russians
                1 armour moved from Siberia to Buryatia
                1 artillery moved from Jehol to Shantung
                1 infantry moved from Jehol to Chahar
                      Japanese take Chahar from Chinese
                1 artillery moved from Kwangtung to 20 Sea Zone
                1 artillery and 1 transport moved from 20 Sea Zone to 37 Sea Zone
                1 artillery moved from 37 Sea Zone to Malaya
                1 submarine moved from 43 Sea Zone to 37 Sea Zone
                1 battleship moved from 20 Sea Zone to 37 Sea Zone
                1 artillery and 1 mech_infantry moved from Kiangsu to Kiangsi
                1 fighter moved from Kiangsu to Kiangsi
                1 armour moved from Kiangsu to Shantung
                1 tactical_bomber moved from Kiangsu to Shantung
                1 fighter moved from Kiangsu to Kiangsi
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                2 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 fighter moved from 19 Sea Zone to Shantung
                1 fighter moved from 20 Sea Zone to Kiangsi

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