this makes me wonder again how much the axis advantage in victory conditions affects the games overall balance; that the axis can win with less than a full victory, whereas the allies basically need what amounts to a total military victory.
Whackamatt (Allies) vs. dawgoneit (Axis)
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TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 armour, 4 bombers, 1 destroyer and 1 submarine; Remaining resources: 3 PUs;Combat Move - Americans
1 armour, 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour and 1 transport moved from 33 Sea Zone to 20 Sea Zone
1 armour moved from 20 Sea Zone to Kwangtung
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
4 submarines moved from 25 Sea Zone to 6 Sea Zone
1 carrier moved from 19 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
1 artillery, 2 infantry and 1 mech_infantry moved from Wake Island to 31 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 31 Sea Zone to 17 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
1 infantry moved from 17 Sea Zone to Iwo Jima
2 destroyers and 2 submarines moved from 31 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Western United States to 33 Sea Zone
1 bomber moved from 33 Sea Zone to Caroline Islands
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from Morocco to Tunisia
1 battleship, 1 cruiser, 5 destroyers, 1 submarine and 4 transports moved from 91 Sea Zone to 92 Sea ZoneCombat - Americans
Americans creates battle in territory 19 Sea Zone -
scramble in sz6?
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yes
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TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 armour, 4 bombers, 1 destroyer and 1 submarine; Remaining resources: 3 PUs;Combat Move - Americans
1 armour, 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour and 1 transport moved from 33 Sea Zone to 20 Sea Zone
1 armour moved from 20 Sea Zone to Kwangtung
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
4 submarines moved from 25 Sea Zone to 6 Sea Zone
1 carrier moved from 19 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
1 artillery, 2 infantry and 1 mech_infantry moved from Wake Island to 31 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 31 Sea Zone to 17 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
1 infantry moved from 17 Sea Zone to Iwo Jima
2 destroyers and 2 submarines moved from 31 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Western United States to 33 Sea Zone
1 bomber moved from 33 Sea Zone to Caroline Islands
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from Morocco to Tunisia
1 battleship, 1 cruiser, 5 destroyers, 1 submarine and 4 transports moved from 91 Sea Zone to 92 Sea ZoneCombat - Americans
Americans creates battle in territory 19 Sea Zone
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 1 destroyer and 4 submarines
Japanese defend with 2 destroyers, 1 fighter and 1 submarine
2 submarines owned by the Americans Submerged
Americans win with 1 destroyer remaining. Battle score for attacker is 20
Casualties for Japanese: 2 destroyers, 1 fighter and 1 submarine
Casualties for Americans: 2 submarines
Battle in 19 Sea Zone
Americans attack with 3 destroyers
Japanese defend with 1 submarine
Americans win with 2 destroyers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Kwangsi
Battle in Kwangtung
Battle in Iwo Jima
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans win, taking Kwangsi from Japanese, taking Kwangtung from Japanese, taking Iwo Jima from Japanese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 armour and 1 infantry moved from 25 Sea Zone to MidwayPlace Units - Americans
1 destroyer and 1 submarine placed in 101 Sea Zone
4 bombers placed in Eastern United States
3 armour placed in FinlandTurn Complete - Americans
Americans collect 61 PUs; end with 64 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs total -
TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Germans
Germans buy 1 armour, 1 fighter and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 armour, 3 artilleries, 14 infantry and 1 mech_infantry moved from Baltic States to Novgorod
4 fighters moved from Poland to Novgorod
1 bomber and 2 tactical_bombers moved from Poland to Novgorod -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Germans
Germans buy 1 armour, 1 fighter and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 armour, 3 artilleries, 14 infantry and 1 mech_infantry moved from Baltic States to Novgorod
4 fighters moved from Poland to Novgorod
1 bomber and 2 tactical_bombers moved from Poland to NovgorodCombat - Germans
Battle in Novgorod
Germans attack with 3 armour, 3 artilleries, 1 bomber, 4 fighters, 14 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 1 bomber, 4 fighters and 1 tactical_bomber; Russians defend with 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry, 3 mech_infantrys and 1 tactical_bomber; Americans defend with 3 armour, 2 artilleries and 3 infantry
Russians win with 3 fighters remaining. Battle score for attacker is -31
Casualties for Germans: 3 armour, 3 artilleries, 1 bomber, 4 fighters, 14 infantry, 1 mech_infantry and 2 tactical_bombers
Casualties for Russians: 1 armour, 4 infantry, 3 mech_infantrys and 1 tactical_bomber
Casualties for British: 1 bomber, 2 fighters and 1 tactical_bomber
Casualties for Americans: 3 armour, 2 artilleries and 3 infantryNon Combat Move - Germans
1 infantry moved from Poland to Eastern Poland
1 artillery and 1 infantry moved from Poland to Baltic States
1 armour moved from Germany to Baltic States
1 artillery and 8 infantry moved from Germany to Slovakia Hungary
1 artillery and 4 infantry moved from Southern France to Northern Italy
1 artillery and 4 infantry moved from Normandy Bordeaux to France
1 aaGun, 2 artilleries and 6 infantry moved from Western Germany to GermanyPlace Units - Germans
1 armour, 1 fighter and 4 infantry placed in Germany
5 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5,4,2
Germans collect 40 PUs (2 lost to blockades); end with 40 PUs total -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 artillery, 1 battleship, 1 destroyer and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 unit repaired.
1 armour and 1 infantry moved from British Guiana to 88 Sea Zone
1 armour, 1 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
4 destroyers moved from 91 Sea Zone to 92 Sea Zone
1 armour and 3 infantry moved from Brazil to French Guiana
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 transport moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone
1 battleship, 1 destroyer and 1 submarine moved from 39 Sea Zone to 38 Sea Zone
1 artillery moved from Malaya to Shan State
2 artilleries and 2 infantry moved from 38 Sea Zone to Shan State
2 infantry moved from India to Burma
1 mech_infantry moved from Eastern Persia to Kazakhstan
1 artillery moved from India to Burma
2 fighters and 2 tactical_bombers moved from India to Shan State
1 artillery and 2 infantry moved from Eastern Persia to Turkmenistan
2 cruisers moved from 80 Sea Zone to 81 Sea Zone
1 transport moved from 80 Sea Zone to 39 Sea Zone
1 carrier moved from 37 Sea Zone to 38 Sea Zone
1 fighter moved from Malaya to Shan State
1 tactical_bomber moved from India to Shan State
2 fighters moved from Novgorod to Eastern Poland
1 artillery moved from Karelia to NovgorodCombat - British
Battle in Shan State
British attack with 3 artilleries, 3 fighters, 2 infantry and 3 tactical_bombers
Japanese defend with 1 armour, 2 artilleries and 2 infantry
British win, taking Shan State from Japanese with 3 artilleries, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Japanese: 1 armour, 2 artilleries and 2 infantry
Casualties for British: 1 infantry
Battle in Burma
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Eastern Poland
British attack with 2 fighters
Germans defend with 1 infantry
Italians win with 1 infantry remaining. Battle score for attacker is -20
Casualties for British: 2 fightersNon Combat Move - British
1 armour and 1 infantry moved from 92 Sea Zone to Algeria
3 fighters and 3 tactical_bombers moved from Shan State to India
4 fighters moved from India to KazakhstanPlace Units - British
1 battleship, 1 destroyer and 1 transport placed in 81 Sea Zone
1 artillery placed in PersiaTurn Complete - British
British collect 35 PUs; end with 36 PUs totalPlace Units - UK_Pacific
3 artilleries and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 3 artilleries and 2 infantry -
bump
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TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Baltic States to Romania
1 artillery and 1 infantry moved from Yugoslavia to RomaniaNon Combat Move - Italians
Place Units - Italians
1 destroyer and 1 submarine placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 9 PUs; end with 9 PUs total -
sorry for the delay.
my dad is about to pass away.
I have been slow with my turns because of it.
he is alert so I have been spending a lot time with him.
I do want to play though. -
Take all the time you need. Sorry to hear that. My mom suddenly passed last year, so make the most of the time that’s left.
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TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 17 PUs;Combat Move - ANZAC
1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 submarine moved from 45 Sea Zone to 36 Sea Zone
1 submarine moved from 45 Sea Zone to 36 Sea Zone
1 bomber moved from Borneo to French Indo China
3 submarines moved from 62 Sea Zone to 34 Sea Zone
1 bomber moved from Philippines to ManchuriaCombat - ANZAC
Strategic bombing raid in French Indo China
1 bomber killed by AA
Bombing raid in French Indo China causes 0 damage total.
Strategic bombing raid in Manchuria
Bombing raid in Manchuria rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Manchuria causes 5 damage total.Non Combat Move - ANZAC
1 bomber moved from Manchuria to KwangtungPlace Units - ANZAC
3 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 32 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 37 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 42 PUs -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 2 artilleries, 1 bomber and 5 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 armour moved from Volgograd to Sikang
1 armour moved from Volgograd to Tsinghai
1 infantry moved from Kazakhstan to Tsinghai
1 infantry moved from Kazakhstan to Sikang
1 armour moved from Volgograd to Sikang
1 infantry moved from Kazakhstan to Sikang
1 mech_infantry moved from Novosibirsk to Tsinghai
1 mech_infantry moved from Kazakhstan to Sikang
1 fighter moved from Russia to Tsinghai
1 tactical_bomber moved from Russia to Sikang
2 infantry moved from Bessarabia to Romania
1 armour, 1 artillery and 1 mech_infantry moved from Bessarabia to Romania
1 armour moved from Western Ukraine to Romania
1 artillery and 2 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Belarus to Eastern Poland
1 infantry moved from Belarus to Eastern Poland
1 mech_infantry moved from Russia to Belarus
1 infantry moved from Samara to Kazakhstan
1 mech_infantry moved from Russia to KazakhstanCombat - Russians
Battle in Tsinghai
Russians attack with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry
Japanese defend with 1 armour, 1 artillery and 1 infantry
Russians win, taking Tsinghai from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour, 1 artillery and 1 infantry
Casualties for Russians: 1 infantry and 1 mech_infantry
Battle in Romania
Russians attack with 2 armour, 1 artillery, 2 infantry and 1 mech_infantry
Germans defend with 1 aaGun; Italians defend with 1 artillery, 1 infantry and 2 mech_infantrys
Russians win, taking Romania from Germans with 2 armour and 1 artillery remaining. Battle score for attacker is 10
Casualties for Germans: 1 aaGun
Casualties for Russians: 2 infantry and 1 mech_infantry
Casualties for Italians: 1 artillery, 1 infantry and 2 mech_infantrys
Battle in Eastern Poland
Russians attack with 1 artillery and 4 infantry
Germans defend with 1 infantry
Russians win, taking Eastern Poland from Italians with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Sikang
Russians attack with 2 armour, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 2 armour, 1 artillery and 1 infantry
Russians win, taking Sikang from Japanese with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 2 armour, 1 artillery and 1 infantry
Casualties for Russians: 2 infantry and 1 mech_infantryNon Combat Move - Russians
1 fighter moved from Tsinghai to Volgograd
1 tactical_bomber moved from Sikang to Volgograd
1 aaGun moved from Bessarabia to Eastern Poland
2 aaGuns moved from Karelia to NovgorodPlace Units - Russians
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
1 infantry placed in Volgograd
1 bomber placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 38 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 44 PUs -
TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese repair 0 damage on 1 factory_minor; Remaining resources: 0 SuicideAttackTokens; 40 PUs;
Japanese buy 5 armour and 1 fighter; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 artilleries and 3 infantry moved from Yunnan to Shan State
2 artilleries and 2 infantry moved from Yunnan to Burma
2 artilleries and 2 infantry moved from Yunnan to Kwangsi
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 artillery moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Yakut S.S.R. to Yenisey
1 artillery and 1 infantry moved from Buryatia to Yakut S.S.R. -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese repair 0 damage on 1 factory_minor; Remaining resources: 0 SuicideAttackTokens; 40 PUs;
Japanese buy 5 armour and 1 fighter; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 artilleries and 3 infantry moved from Yunnan to Shan State
2 artilleries and 2 infantry moved from Yunnan to Burma
2 artilleries and 2 infantry moved from Yunnan to Kwangsi
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 artillery moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Yakut S.S.R. to Yenisey
1 artillery and 1 infantry moved from Buryatia to Yakut S.S.R.Combat - Japanese
Battle in Kwangsi
Japanese attack with 2 artilleries and 2 infantry
Americans defend with 1 artillery and 1 infantry
Chinese win with no units remaining. Battle score for attacker is -7
Casualties for Japanese: 2 artilleries and 2 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Shan State
Japanese attack with 3 artilleries and 3 infantry
British defend with 3 artilleries and 1 infantry
UK_Pacific win with 2 artilleries remaining. Battle score for attacker is -14
Casualties for Japanese: 3 artilleries and 3 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Yenisey
Japanese attack with 1 armour
British defend with 1 armour
Japanese win, taking Yenisey from Russians with 1 armour remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Burma
Japanese attack with 2 artilleries and 2 infantry
British defend with 1 artillery and 2 infantry
Japanese win, taking Burma from UK_Pacific with 2 artilleries remaining. Battle score for attacker is 4
Casualties for Japanese: 2 infantry
Casualties for British: 1 artillery and 2 infantryNon Combat Move - Japanese
Place Units - Japanese
3 armour placed in Manchuria
2 armour and 1 fighter placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,5,2,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,4,3,1,3,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,1,5,6
Japanese collect 33 PUs (13 lost to blockades); end with 33 PUs total -
i do believe you have won this one


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I’m not sure what it felt like from your perspective, but I felt pretty good the whole time, with no major dicing’s to point to. I’m not sure how the Axis are supposed to break through and recover to win. They start out on the defensive, yet they don’t have an economic advantage.
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that and from my perspective your an awesome player!!! :-P :wink:





