this makes me wonder again how much the axis advantage in victory conditions affects the games overall balance; that the axis can win with less than a full victory, whereas the allies basically need what amounts to a total military victory.
Whackamatt (Allies) vs. dawgoneit (Axis)
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TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese repair 0 damage on 1 factory_minor; Remaining resources: 50 PUs; 0 SuicideAttackTokens;
Japanese buy 2 destroyers, 1 fighter, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 bomber, 2 fighters and 1 tactical_bomber moved from Yunnan to 37 Sea Zone
1 artillery and 1 infantry moved from Yunnan to Shan State
1 armour moved from Yunnan to Shan State
1 artillery and 1 infantry moved from Yunnan to Shan State
1 armour moved from Amur to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese repair 0 damage on 1 factory_minor; Remaining resources: 50 PUs; 0 SuicideAttackTokens;
Japanese buy 2 destroyers, 1 fighter, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 bomber, 2 fighters and 1 tactical_bomber moved from Yunnan to 37 Sea Zone
1 artillery and 1 infantry moved from Yunnan to Shan State
1 armour moved from Yunnan to Shan State
1 artillery and 1 infantry moved from Yunnan to Shan State
1 armour moved from Amur to Yakut S.S.R.
Japanese take Yakut S.S.R. from RussiansCombat - Japanese
Battle in Shan State
Japanese attack with 1 armour, 2 artilleries and 2 infantry
British defend with 2 infantry
Japanese win, taking Shan State from UK_Pacific with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 37 Sea Zone
Japanese attack with 1 bomber, 2 fighters and 1 tactical_bomber
British defend with 1 carrier, 1 destroyer, 1 fighter and 2 transports
Units damaged: 1 carrier owned by the British
British win with 1 carrier, 1 fighter and 2 transports remaining. Battle score for attacker is -35
Casualties for Japanese: 1 bomber, 2 fighters and 1 tactical_bomber
Casualties for British: 1 destroyer
1 fighter owned by the British forced to land in MalayaNon Combat Move - Japanese
1 infantry moved from Manchuria to Korea
1 artillery and 1 infantry moved from Amur to Buryatia
1 artillery and 1 infantry moved from Suiyuyan to Kansu
1 artillery and 1 infantry moved from Shensi to Tsinghai
1 artillery and 1 infantry moved from Shensi to Sikang
1 armour moved from Kweichow to Tsinghai
1 artillery and 1 infantry moved from Chahar to Suiyuyan
1 artillery and 1 infantry moved from Yunnan to Szechwan
2 armour moved from Yunnan to Sikang
1 submarine moved from 35 Sea Zone to 19 Sea ZonePlace Units - Japanese
2 destroyers and 1 submarine placed in 6 Sea Zone
1 fighter and 6 infantry placed in Japan
Japanese undo move 2.
3 infantry placed in French Indo China
3 infantry placed in Manchuria
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,1,2,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,5,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2
Japanese collect 45 PUs (6 lost to blockades); end with 45 PUs total -
TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 armour, 4 bombers, 1 destroyer and 1 submarine; Remaining resources: 3 PUs;Combat Move - Americans
1 armour, 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour and 1 transport moved from 33 Sea Zone to 20 Sea Zone
1 armour moved from 20 Sea Zone to Kwangtung
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
4 submarines moved from 25 Sea Zone to 6 Sea Zone
1 carrier moved from 19 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
1 artillery, 2 infantry and 1 mech_infantry moved from Wake Island to 31 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 31 Sea Zone to 17 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
1 infantry moved from 17 Sea Zone to Iwo Jima
2 destroyers and 2 submarines moved from 31 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Western United States to 33 Sea Zone
1 bomber moved from 33 Sea Zone to Caroline Islands
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from Morocco to Tunisia
1 battleship, 1 cruiser, 5 destroyers, 1 submarine and 4 transports moved from 91 Sea Zone to 92 Sea ZoneCombat - Americans
Americans creates battle in territory 19 Sea Zone -
scramble in sz6?
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yes
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TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 armour, 4 bombers, 1 destroyer and 1 submarine; Remaining resources: 3 PUs;Combat Move - Americans
1 armour, 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour and 1 transport moved from 33 Sea Zone to 20 Sea Zone
1 armour moved from 20 Sea Zone to Kwangtung
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
4 submarines moved from 25 Sea Zone to 6 Sea Zone
1 carrier moved from 19 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
1 artillery, 2 infantry and 1 mech_infantry moved from Wake Island to 31 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 31 Sea Zone to 17 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
1 infantry moved from 17 Sea Zone to Iwo Jima
2 destroyers and 2 submarines moved from 31 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Western United States to 33 Sea Zone
1 bomber moved from 33 Sea Zone to Caroline Islands
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from Morocco to Tunisia
1 battleship, 1 cruiser, 5 destroyers, 1 submarine and 4 transports moved from 91 Sea Zone to 92 Sea ZoneCombat - Americans
Americans creates battle in territory 19 Sea Zone
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 1 destroyer and 4 submarines
Japanese defend with 2 destroyers, 1 fighter and 1 submarine
2 submarines owned by the Americans Submerged
Americans win with 1 destroyer remaining. Battle score for attacker is 20
Casualties for Japanese: 2 destroyers, 1 fighter and 1 submarine
Casualties for Americans: 2 submarines
Battle in 19 Sea Zone
Americans attack with 3 destroyers
Japanese defend with 1 submarine
Americans win with 2 destroyers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Kwangsi
Battle in Kwangtung
Battle in Iwo Jima
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans win, taking Kwangsi from Japanese, taking Kwangtung from Japanese, taking Iwo Jima from Japanese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 armour and 1 infantry moved from 25 Sea Zone to MidwayPlace Units - Americans
1 destroyer and 1 submarine placed in 101 Sea Zone
4 bombers placed in Eastern United States
3 armour placed in FinlandTurn Complete - Americans
Americans collect 61 PUs; end with 64 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs total -
TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Germans
Germans buy 1 armour, 1 fighter and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 armour, 3 artilleries, 14 infantry and 1 mech_infantry moved from Baltic States to Novgorod
4 fighters moved from Poland to Novgorod
1 bomber and 2 tactical_bombers moved from Poland to Novgorod -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Germans
Germans buy 1 armour, 1 fighter and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 armour, 3 artilleries, 14 infantry and 1 mech_infantry moved from Baltic States to Novgorod
4 fighters moved from Poland to Novgorod
1 bomber and 2 tactical_bombers moved from Poland to NovgorodCombat - Germans
Battle in Novgorod
Germans attack with 3 armour, 3 artilleries, 1 bomber, 4 fighters, 14 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 1 bomber, 4 fighters and 1 tactical_bomber; Russians defend with 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry, 3 mech_infantrys and 1 tactical_bomber; Americans defend with 3 armour, 2 artilleries and 3 infantry
Russians win with 3 fighters remaining. Battle score for attacker is -31
Casualties for Germans: 3 armour, 3 artilleries, 1 bomber, 4 fighters, 14 infantry, 1 mech_infantry and 2 tactical_bombers
Casualties for Russians: 1 armour, 4 infantry, 3 mech_infantrys and 1 tactical_bomber
Casualties for British: 1 bomber, 2 fighters and 1 tactical_bomber
Casualties for Americans: 3 armour, 2 artilleries and 3 infantryNon Combat Move - Germans
1 infantry moved from Poland to Eastern Poland
1 artillery and 1 infantry moved from Poland to Baltic States
1 armour moved from Germany to Baltic States
1 artillery and 8 infantry moved from Germany to Slovakia Hungary
1 artillery and 4 infantry moved from Southern France to Northern Italy
1 artillery and 4 infantry moved from Normandy Bordeaux to France
1 aaGun, 2 artilleries and 6 infantry moved from Western Germany to GermanyPlace Units - Germans
1 armour, 1 fighter and 4 infantry placed in Germany
5 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5,4,2
Germans collect 40 PUs (2 lost to blockades); end with 40 PUs total -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 artillery, 1 battleship, 1 destroyer and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 unit repaired.
1 armour and 1 infantry moved from British Guiana to 88 Sea Zone
1 armour, 1 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
4 destroyers moved from 91 Sea Zone to 92 Sea Zone
1 armour and 3 infantry moved from Brazil to French Guiana
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 transport moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone
1 battleship, 1 destroyer and 1 submarine moved from 39 Sea Zone to 38 Sea Zone
1 artillery moved from Malaya to Shan State
2 artilleries and 2 infantry moved from 38 Sea Zone to Shan State
2 infantry moved from India to Burma
1 mech_infantry moved from Eastern Persia to Kazakhstan
1 artillery moved from India to Burma
2 fighters and 2 tactical_bombers moved from India to Shan State
1 artillery and 2 infantry moved from Eastern Persia to Turkmenistan
2 cruisers moved from 80 Sea Zone to 81 Sea Zone
1 transport moved from 80 Sea Zone to 39 Sea Zone
1 carrier moved from 37 Sea Zone to 38 Sea Zone
1 fighter moved from Malaya to Shan State
1 tactical_bomber moved from India to Shan State
2 fighters moved from Novgorod to Eastern Poland
1 artillery moved from Karelia to NovgorodCombat - British
Battle in Shan State
British attack with 3 artilleries, 3 fighters, 2 infantry and 3 tactical_bombers
Japanese defend with 1 armour, 2 artilleries and 2 infantry
British win, taking Shan State from Japanese with 3 artilleries, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Japanese: 1 armour, 2 artilleries and 2 infantry
Casualties for British: 1 infantry
Battle in Burma
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Eastern Poland
British attack with 2 fighters
Germans defend with 1 infantry
Italians win with 1 infantry remaining. Battle score for attacker is -20
Casualties for British: 2 fightersNon Combat Move - British
1 armour and 1 infantry moved from 92 Sea Zone to Algeria
3 fighters and 3 tactical_bombers moved from Shan State to India
4 fighters moved from India to KazakhstanPlace Units - British
1 battleship, 1 destroyer and 1 transport placed in 81 Sea Zone
1 artillery placed in PersiaTurn Complete - British
British collect 35 PUs; end with 36 PUs totalPlace Units - UK_Pacific
3 artilleries and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 3 artilleries and 2 infantry -
bump
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TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Baltic States to Romania
1 artillery and 1 infantry moved from Yugoslavia to RomaniaNon Combat Move - Italians
Place Units - Italians
1 destroyer and 1 submarine placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 9 PUs; end with 9 PUs total -
sorry for the delay.
my dad is about to pass away.
I have been slow with my turns because of it.
he is alert so I have been spending a lot time with him.
I do want to play though. -
Take all the time you need. Sorry to hear that. My mom suddenly passed last year, so make the most of the time that’s left.
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TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 17 PUs;Combat Move - ANZAC
1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 submarine moved from 45 Sea Zone to 36 Sea Zone
1 submarine moved from 45 Sea Zone to 36 Sea Zone
1 bomber moved from Borneo to French Indo China
3 submarines moved from 62 Sea Zone to 34 Sea Zone
1 bomber moved from Philippines to ManchuriaCombat - ANZAC
Strategic bombing raid in French Indo China
1 bomber killed by AA
Bombing raid in French Indo China causes 0 damage total.
Strategic bombing raid in Manchuria
Bombing raid in Manchuria rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Manchuria causes 5 damage total.Non Combat Move - ANZAC
1 bomber moved from Manchuria to KwangtungPlace Units - ANZAC
3 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 32 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 37 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 42 PUs -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 2 artilleries, 1 bomber and 5 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 armour moved from Volgograd to Sikang
1 armour moved from Volgograd to Tsinghai
1 infantry moved from Kazakhstan to Tsinghai
1 infantry moved from Kazakhstan to Sikang
1 armour moved from Volgograd to Sikang
1 infantry moved from Kazakhstan to Sikang
1 mech_infantry moved from Novosibirsk to Tsinghai
1 mech_infantry moved from Kazakhstan to Sikang
1 fighter moved from Russia to Tsinghai
1 tactical_bomber moved from Russia to Sikang
2 infantry moved from Bessarabia to Romania
1 armour, 1 artillery and 1 mech_infantry moved from Bessarabia to Romania
1 armour moved from Western Ukraine to Romania
1 artillery and 2 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Belarus to Eastern Poland
1 infantry moved from Belarus to Eastern Poland
1 mech_infantry moved from Russia to Belarus
1 infantry moved from Samara to Kazakhstan
1 mech_infantry moved from Russia to KazakhstanCombat - Russians
Battle in Tsinghai
Russians attack with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry
Japanese defend with 1 armour, 1 artillery and 1 infantry
Russians win, taking Tsinghai from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour, 1 artillery and 1 infantry
Casualties for Russians: 1 infantry and 1 mech_infantry
Battle in Romania
Russians attack with 2 armour, 1 artillery, 2 infantry and 1 mech_infantry
Germans defend with 1 aaGun; Italians defend with 1 artillery, 1 infantry and 2 mech_infantrys
Russians win, taking Romania from Germans with 2 armour and 1 artillery remaining. Battle score for attacker is 10
Casualties for Germans: 1 aaGun
Casualties for Russians: 2 infantry and 1 mech_infantry
Casualties for Italians: 1 artillery, 1 infantry and 2 mech_infantrys
Battle in Eastern Poland
Russians attack with 1 artillery and 4 infantry
Germans defend with 1 infantry
Russians win, taking Eastern Poland from Italians with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Sikang
Russians attack with 2 armour, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 2 armour, 1 artillery and 1 infantry
Russians win, taking Sikang from Japanese with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 2 armour, 1 artillery and 1 infantry
Casualties for Russians: 2 infantry and 1 mech_infantryNon Combat Move - Russians
1 fighter moved from Tsinghai to Volgograd
1 tactical_bomber moved from Sikang to Volgograd
1 aaGun moved from Bessarabia to Eastern Poland
2 aaGuns moved from Karelia to NovgorodPlace Units - Russians
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
1 infantry placed in Volgograd
1 bomber placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 38 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 44 PUs -
TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese repair 0 damage on 1 factory_minor; Remaining resources: 0 SuicideAttackTokens; 40 PUs;
Japanese buy 5 armour and 1 fighter; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 artilleries and 3 infantry moved from Yunnan to Shan State
2 artilleries and 2 infantry moved from Yunnan to Burma
2 artilleries and 2 infantry moved from Yunnan to Kwangsi
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 artillery moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Yakut S.S.R. to Yenisey
1 artillery and 1 infantry moved from Buryatia to Yakut S.S.R. -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese repair 0 damage on 1 factory_minor; Remaining resources: 0 SuicideAttackTokens; 40 PUs;
Japanese buy 5 armour and 1 fighter; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 artilleries and 3 infantry moved from Yunnan to Shan State
2 artilleries and 2 infantry moved from Yunnan to Burma
2 artilleries and 2 infantry moved from Yunnan to Kwangsi
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 artillery moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Yakut S.S.R. to Yenisey
1 artillery and 1 infantry moved from Buryatia to Yakut S.S.R.Combat - Japanese
Battle in Kwangsi
Japanese attack with 2 artilleries and 2 infantry
Americans defend with 1 artillery and 1 infantry
Chinese win with no units remaining. Battle score for attacker is -7
Casualties for Japanese: 2 artilleries and 2 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Shan State
Japanese attack with 3 artilleries and 3 infantry
British defend with 3 artilleries and 1 infantry
UK_Pacific win with 2 artilleries remaining. Battle score for attacker is -14
Casualties for Japanese: 3 artilleries and 3 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Yenisey
Japanese attack with 1 armour
British defend with 1 armour
Japanese win, taking Yenisey from Russians with 1 armour remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Burma
Japanese attack with 2 artilleries and 2 infantry
British defend with 1 artillery and 2 infantry
Japanese win, taking Burma from UK_Pacific with 2 artilleries remaining. Battle score for attacker is 4
Casualties for Japanese: 2 infantry
Casualties for British: 1 artillery and 2 infantryNon Combat Move - Japanese
Place Units - Japanese
3 armour placed in Manchuria
2 armour and 1 fighter placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,5,2,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,4,3,1,3,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,1,5,6
Japanese collect 33 PUs (13 lost to blockades); end with 33 PUs total -
i do believe you have won this one







