Bar91 (axis) v AKGrown (G40 no bid)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - ANZAC
                ANZAC buy 2 infantry and 1 transport; Remaining resources: 2 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 submarine moved from 62 Sea Zone to 33 Sea Zone
                1 submarine moved from 62 Sea Zone to 57 Sea Zone
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 destroyer moved from 54 Sea Zone to 46 Sea Zone
                1 armour moved from New South Wales to Queensland
                1 artillery moved from New South Wales to Queensland

    Place Units - ANZAC
                2 infantry placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 12 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Combat Move - French

    Turn Complete - French

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair 0 damage on 1 factory_minor; Remaining resources: 107 PUs;
                Germans buy 2 bombers, 1 carrier, 1 factory_minor, 2 fighters, 3 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 1 infantry moved from Kazakhstan to Tsinghai
                1 armour and 1 mech_infantry moved from Kansu to Tsinghai
                1 armour moved from Buryatia to Central Mongolia
                      Germans take Central Mongolia from Russians
                1 armour and 1 mech_infantry moved from Kazakhstan to Eastern Persia
                      Germans take Turkmenistan from British
                      Germans take Eastern Persia from British
                11 armour, 3 artilleries and 7 mech_infantrys moved from Iraq to Trans-Jordan
                3 armour and 2 mech_infantrys moved from Persia to Trans-Jordan
                4 fighters moved from Northwest Persia to Trans-Jordan
                1 bomber moved from Northwest Persia to 81 Sea Zone
                5 bombers moved from Northwest Persia to Trans-Jordan
                1 fighter moved from Greece to Trans-Jordan

    Combat - Germans
                Battle in Tsinghai
                    Germans attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    Chinese defend with 3 infantry
                    Germans win, taking Tsinghai from Chinese with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 infantry
                    Casualties for Chinese: 3 infantry
                Battle in Trans-Jordan
                    Germans attack with 14 armour, 3 artilleries, 5 bombers, 5 fighters and 9 mech_infantrys
                    ANZAC defend with 1 infantry; British defend with 1 artillery and 2 infantry
                    Germans win, taking Trans-Jordan from British with 14 armour, 3 artilleries, 5 bombers, 5 fighters and 9 mech_infantrys remaining. Battle score for attacker is 13
                    Casualties for ANZAC: 1 infantry
                    Casualties for British: 1 artillery and 2 infantry

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by British from 81 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                2 aaGuns moved from Iraq to Trans-Jordan
                1 artillery moved from Northwest Persia to Iraq
                5 bombers and 5 fighters moved from Trans-Jordan to Iraq
                1 armour and 2 mech_infantrys moved from Caucasus to Iraq
                1 infantry moved from Caucasus to Northwest Persia
                3 mech_infantrys moved from Volgograd to Northwest Persia
                1 tactical_bomber moved from Ukraine to Iraq
                1 bomber moved from 81 Sea Zone to Iraq
                1 bomber moved from Gibraltar to Western Germany
                2 destroyers moved from 113 Sea Zone to 112 Sea Zone
                1 fighter moved from Gibraltar to Greece
                1 mech_infantry moved from Kazakhstan to Northwest Persia

    Place Units - Germans
                1 factory_minor placed in Iraq
                3 mech_infantrys placed in Caucasus
                2 bombers placed in Volgograd
                Germans undo move 3.
                2 bombers placed in Ukraine
                1 carrier and 2 transports placed in 112 Sea Zone
                2 fighters placed in 112 Sea Zone
                3 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 80 PUs; end with 80 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 91 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 96 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 111 PUs

  • '13

    You have one lone Soviet trooper in Siberia (or thereabouts).  Move him or can I just leave him and I will go as japan?

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Combat Move - Russians

    Turn Complete - Russians

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Japanese
                Japanese repair 0 damage on 1 factory_minor; Remaining resources: 61 PUs; 6 SuicideAttackTokens;
                Japanese buy 1 carrier, 2 destroyers, 1 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Shensi to Sikang
                      Japanese take Sikang from Chinese
                1 armour moved from India to West India
                      Japanese take West India from UK_Pacific
                1 armour moved from West India to India
                1 armour and 1 mech_infantry moved from Burma to Malaya
                1 fighter and 1 tactical_bomber moved from Burma to Malaya
                3 mech_infantrys moved from French Indo China to Malaya
                3 infantry moved from Philippines to 35 Sea Zone
                3 infantry and 2 transports moved from 35 Sea Zone to 43 Sea Zone
                1 armour moved from Borneo to 43 Sea Zone
                1 armour, 3 infantry and 2 transports moved from 43 Sea Zone to 41 Sea Zone
                1 armour and 3 infantry moved from 41 Sea Zone to Sumatra
                1 submarine moved from 36 Sea Zone to 42 Sea Zone
                      Japanese take 42 Sea Zone from Americans
                1 submarine moved from 36 Sea Zone to 44 Sea Zone
                1 destroyer moved from 36 Sea Zone to 45 Sea Zone
                1 destroyer moved from 35 Sea Zone to 34 Sea Zone
                1 destroyer moved from 35 Sea Zone to 33 Sea Zone
                2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
                2 fighters moved from 35 Sea Zone to 33 Sea Zone
                1 bomber moved from French Indo China to 37 Sea Zone
                1 infantry moved from Amur to Siberia
                3 infantry moved from Sakha to Siberia
                2 bombers moved from French Indo China to 39 Sea Zone

    Combat - Japanese
                Battle in 39 Sea Zone
                    Japanese attack with 2 bombers
                    British defend with 1 destroyer
                    Japanese win with 2 bombers remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Siberia
                    Japanese attack with 4 infantry
                    Russians defend with 1 infantry
                    Japanese win, taking Siberia from Russians with 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Sumatra
                    Japanese attack with 1 armour and 3 infantry
                    Americans defend with 1 armour and 1 infantry
                    Japanese win, taking Sumatra from Americans with 1 armour and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 armour and 1 infantry
                Battle in Malaya
                    Japanese attack with 1 armour, 1 fighter, 4 mech_infantrys and 1 tactical_bomber
                    Americans defend with 1 artillery and 1 harbour
                    Japanese win, taking Malaya from Americans with 1 armour, 1 fighter, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 artillery
                Battle in 37 Sea Zone
                    Japanese attack with 1 bomber
                    Americans defend with 1 transport
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 33 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                    ANZAC defend with 1 submarine
                    Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 1 submarine

    Non Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 35 Sea Zone
                1 fighter moved from Yunnan to 20 Sea Zone
                2 bombers moved from 39 Sea Zone to India
                6 mech_infantrys moved from Szechwan to French Indo China
                2 artilleries moved from Szechwan to Yunnan
                3 mech_infantrys moved from Kwangtung to French Indo China
                1 artillery moved from Hopei to Anhwe
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 bomber moved from 37 Sea Zone to Philippines
                1 tactical_bomber moved from Malaya to French Indo China
                1 fighter moved from 20 Sea Zone to 36 Sea Zone
                1 fighter moved from Malaya to 36 Sea Zone

    Place Units - Japanese
                1 carrier, 1 destroyer and 1 submarine placed in 36 Sea Zone
                1 submarine and 1 transport placed in 20 Sea Zone
                1 infantry placed in Kwangtung
                1 destroyer and 1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 65 PUs; end with 66 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 carrier, 4 destroyers, 2 fighters and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 54 Sea Zone to 55 Sea Zone
                1 destroyer moved from 55 Sea Zone to 42 Sea Zone
                1 destroyer moved from 42 Sea Zone to 44 Sea Zone
                1 fighter moved from Queensland to 44 Sea Zone
                1 fighter moved from 54 Sea Zone to 44 Sea Zone
                2 fighters moved from 54 Sea Zone to 45 Sea Zone
                2 fighters moved from 54 Sea Zone to 34 Sea Zone
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 fighter moved from 26 Sea Zone to 16 Sea Zone

    Combat - Americans
                Battle in 16 Sea Zone
                    Americans attack with 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 fighter in 16 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 34 Sea Zone
                    Americans attack with 2 fighters
                    Japanese defend with 1 destroyer
                        Americans roll dice for 2 fighters in 34 Sea Zone, round 2 :  2/2 hits
                        Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 34 Sea Zone
                    Americans win with 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 44 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 destroyer and 2 fighters in 44 Sea Zone, round 2 :  3/3 hits
                        Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 44 Sea Zone
                    Americans win, taking 44 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 45 Sea Zone
                    Americans attack with 2 fighters
                    Japanese defend with 1 destroyer
                        Americans roll dice for 2 fighters in 45 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 fighters in 45 Sea Zone, round 3 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 45 Sea Zone
                    Americans win with 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                2 fighters moved from 34 Sea Zone to 54 Sea Zone
                2 fighters moved from 45 Sea Zone to 54 Sea Zone
                2 fighters moved from 44 Sea Zone to Celebes
                1 fighter moved from 16 Sea Zone to Midway
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 carrier and 2 destroyers placed in 101 Sea Zone
                2 destroyers placed in 10 Sea Zone
                2 fighters placed in 101 Sea Zone
                1 armour, 1 artillery and 1 infantry placed in Eastern United States
                1 infantry placed in Western United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,4
                Americans collect 57 PUs; end with 57 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 4 PUs;

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 4 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - British
                British repair 0 damage on 1 factory_major; Remaining resources: 26 PUs;
                British buy 1 aaGun, 2 armour and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Egypt to Tobruk
                1 bomber and 3 fighters moved from Egypt to Tobruk
                1 armour moved from Egypt to Tobruk

    Combat - British
                Battle in Tobruk
                    British attack with 1 armour, 1 bomber, 3 fighters and 1 mech_infantry
                    Italians defend with 1 artillery and 1 infantry
                        British roll dice for 1 armour, 1 bomber, 3 fighters and 1 mech_infantry in Tobruk, round 2 :  1/6 hits
                        Italians roll dice for 1 artillery and 1 infantry in Tobruk, round 2 :  2/2 hits
                        1 armour owned by the British, 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Tobruk
                    retreated to Tobruk
                    Italians win with 1 artillery remaining. Battle score for attacker is -7
                    Casualties for British: 1 armour and 1 mech_infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                1 bomber and 3 fighters moved from Tobruk to Egypt
                2 armour and 1 mech_infantry moved from Belgian Congo to Egypt
                1 armour moved from Union of South Africa to Belgian Congo

    Place Units - British
                1 aaGun placed in United Kingdom
                3 infantry placed in Egypt
                2 armour placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,5
                British collect 27 PUs (1 lost to blockades); end with 27 PUs total

    Turn Complete - UK_Pacific


  • Good game, I’m going to lose Egypt next round which will give you VC’s.  Well played.

  • '13

    Agreed, well played sir  :-D

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