Suprise Attack vs Axis-dominion A&A WWII


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                Reseting Bonus Movement of Units
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone
                1 destroyer and 1 submarine moved from 6 Sea Zone to 20 Sea Zone
                1 bomber moved from Philippines to Japan
                1 infantry moved from Siberia to Sakha
                      Japanese take Sakha from Russians
                1 artillery and 1 infantry moved from Korea to Amur
                2 fighters moved from 6 Sea Zone to Amur
                1 submarine moved from 45 Sea Zone to 54 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                Reseting Bonus Movement of Units
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone
                1 destroyer and 1 submarine moved from 6 Sea Zone to 20 Sea Zone
                1 bomber moved from Philippines to Japan
                1 infantry moved from Siberia to Sakha
                      Japanese take Sakha from Russians
                1 artillery and 1 infantry moved from Korea to Amur
                2 fighters moved from 6 Sea Zone to Amur
                1 submarine moved from 45 Sea Zone to 54 Sea Zone

    Combat - Japanese
                Battle in Kwangtung
                Battle in Amur
                    Japanese attack with 1 artillery, 2 fighters and 1 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Amur, round 2 :  2/4 hits
                        Russians roll dice for 1 infantry in Amur, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Amur
                    Japanese win, taking Kwangtung from UK_Pacific, taking Amur from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Japanese
                2 fighters moved from Amur to 6 Sea Zone

    Place Units - Japanese
                1 transport placed in 6 Sea Zone
                1 armour, 1 artillery, 1 fighter and 1 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,5
                Japanese collect 34 PUs; end with 34 PUs total

    Dice Statistics:

    Total
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.714
            Median : 4.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7

    Null / Other
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Japanese Combat
                2 was rolled 2 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Russians Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1


  • No problem bro


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 4 artilleries, 2 fighters, 6 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 10 Sea Zone to 25 Sea Zone
                1 bomber moved from Western United States to 25 Sea Zone
                1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
                1 submarine moved from 101 Sea Zone to 102 Sea Zone
                1 submarine moved from 101 Sea Zone to 89 Sea Zone
                1 tactical_bomber moved from Eastern United States to 102 Sea Zone
                1 battleship moved from 101 Sea Zone to 89 Sea Zone
                1 bomber moved from Western United States to 102 Sea Zone

    Combat - Americans
                Battle in 25 Sea Zone
                    Americans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                    Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 89 Sea Zone
                    Americans attack with 1 battleship and 1 submarine
                    Germans defend with 1 destroyer
                    Units damaged: 1 battleship owned by the Americans
                    Americans win, taking 89 Sea Zone from Neutral with 1 battleship and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in 102 Sea Zone
                    Americans attack with 1 bomber, 1 submarine and 1 tactical_bomber
                    Germans defend with 1 destroyer
                    Americans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 submarine

    Non Combat Move - Americans
                2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
                2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 89 Sea Zone
                2 artilleries and 2 infantry moved from 89 Sea Zone to Southeast Mexico
                1 tactical_bomber moved from 102 Sea Zone to 89 Sea Zone
                1 bomber moved from 102 Sea Zone to Gibraltar
                1 battleship moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 1 Sea Zone to 10 Sea Zone
                1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
                1 bomber moved from 25 Sea Zone to 26 Sea Zone
                1 bomber moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                3 transports placed in 101 Sea Zone
                4 artilleries and 6 infantry placed in Central United States
                2 fighters placed in Eastern United States

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 artilleries and 2 infantry moved from Kiangsi to Kwangtung

    Combat - Chinese
                Battle in Kwangtung
                    Chinese attack with 2 artilleries and 2 infantry
                    Japanese defend with 1 artillery, 1 harbour and 1 infantry
                    Chinese win, taking Kwangtung from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                5 artilleries and 3 infantry placed in Manchuria

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 battleship and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Egypt to Alexandria
                2 artilleries and 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

    Non Combat Move - British
                1 battleship moved from 63 Sea Zone to 54 Sea Zone
                5 armour and 1 mech_infantry moved from Yunnan to Sikang
                2 infantry moved from India to Burma

    Place Units - UK_Pacific
                1 battleship and 1 submarine placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,5,2
                UK_Pacific collect 17 PUs (3 lost to blockades); end with 17 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
                Some Units in 39 Sea Zone change ownership: 1 battleship and 1 submarine


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                Reseting Bonus Movement of Units
                2 artilleries and 3 infantry moved from Yugoslavia to Bulgaria
                1 armour moved from Northern Italy to Bulgaria
                1 infantry moved from Nigeria to French Equatorial Africa
                      Italians take French Equatorial Africa from French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                Reseting Bonus Movement of Units
                2 artilleries and 3 infantry moved from Yugoslavia to Bulgaria
                1 armour moved from Northern Italy to Bulgaria
                1 infantry moved from Nigeria to French Equatorial Africa
                      Italians take French Equatorial Africa from French

    Combat - Italians
                Battle in Bulgaria
                    Italians attack with 1 armour, 2 artilleries and 3 infantry
                    Russians defend with 1 armour
                        Italians roll dice for 1 armour, 2 artilleries and 3 infantry in Bulgaria, round 2 :  1/6 hits
                        Russians roll dice for 1 armour in Bulgaria, round 2 :  0/1 hits
                        1 armour owned by the Russians lost in Bulgaria
                    Italians win, taking Bulgaria from Russians with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 armour

    Non Combat Move - Italians
                2 artilleries and 3 infantry moved from Northern Italy to Yugoslavia

    Place Units - Italians
                1 armour, 2 artilleries and 3 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 19 PUs; end with 19 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs

    Dice Statistics:

    Total
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.000
            Median : 4.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7

    Russians Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Italians Combat
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.667
            Median : 3.500
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 fighter moved from Queensland to 54 Sea Zone
                1 submarine moved from 42 Sea Zone to 54 Sea Zone

    Combat - ANZAC
                Battle in 54 Sea Zone
                    ANZAC attack with 1 destroyer, 1 fighter and 1 submarine; British loiter and taunt with
                    Japanese defend with 1 submarine
                    ANZAC win, taking 54 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland
                1 fighter moved from 54 Sea Zone to Queensland

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 fighter and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - French
                2 infantry moved from Alexandria to Tobruk

    Non Combat Move - French

    Turn Complete - French


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 2 artilleries, 1 destroyer, 7 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                Reseting Bonus Movement of Units
                1 submarine moved from 112 Sea Zone to 125 Sea Zone
                1 destroyer moved from 110 Sea Zone to 125 Sea Zone
                1 destroyer moved from 110 Sea Zone to 112 Sea Zone
                1 submarine moved from 110 Sea Zone to 102 Sea Zone
                1 submarine moved from 110 Sea Zone to 112 Sea Zone
                1 artillery moved from Poland to Baltic States
                      Germans take Baltic States from Russians
                4 infantry moved from Slovakia Hungary to Eastern Poland
                1 fighter moved from Slovakia Hungary to Eastern Poland


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 2 artilleries, 1 destroyer, 7 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                Reseting Bonus Movement of Units
                1 submarine moved from 112 Sea Zone to 125 Sea Zone
                1 destroyer moved from 110 Sea Zone to 125 Sea Zone
                1 destroyer moved from 110 Sea Zone to 112 Sea Zone
                1 submarine moved from 110 Sea Zone to 102 Sea Zone
                1 submarine moved from 110 Sea Zone to 112 Sea Zone
                1 artillery moved from Poland to Baltic States
                      Germans take Baltic States from Russians
                4 infantry moved from Slovakia Hungary to Eastern Poland
                1 fighter moved from Slovakia Hungary to Eastern Poland

    Combat - Germans
                Battle in Eastern Poland
                    Germans attack with 1 fighter and 4 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter and 4 infantry in Eastern Poland, round 2 :  2/5 hits
                        Russians roll dice for 1 infantry in Eastern Poland, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 fighter moved from Eastern Poland to Western Germany
                1 artillery and 2 infantry moved from Greater Southern Germany to Yugoslavia
                1 artillery and 4 infantry moved from Germany to Slovakia Hungary
                1 artillery and 2 infantry moved from Western Germany to Greater Southern Germany
                1 armour moved from Western Germany to Greater Southern Germany
                1 armour moved from Germany to Greater Southern Germany
                2 infantry moved from Western Germany to Denmark

    Place Units - Germans
                1 destroyer and 1 transport placed in 112 Sea Zone
                1 armour, 1 artillery and 4 infantry placed in Germany
                1 artillery and 2 infantry placed in Western Germany
                1 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 43 PUs; end with 43 PUs total

    Dice Statistics:

    Total
                1 was rolled 2 times
                3 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 4.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Germans Combat
                1 was rolled 2 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.200
            Median : 3.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Russians Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 2 armour, 3 artilleries, 1 factory_minor, 2 fighters, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Western Ukraine to Eastern Poland
                1 fighter and 1 tactical_bomber moved from Romania to Eastern Poland
                2 infantry moved from Bessarabia to Eastern Poland
                1 infantry moved from Novgorod to Baltic States
                1 fighter moved from Russia to Baltic States
                1 fighter moved from Novgorod to Eastern Poland
                1 tactical_bomber moved from Novgorod to Baltic States
                2 infantry moved from Tobruk to Libya
                      Russians take Libya from Italians
                1 armour moved from Anglo Egyptian Sudan to French Equatorial Africa

    Combat - Russians
                Battle in Eastern Poland
                    Russians attack with 2 fighters, 4 infantry and 1 tactical_bomber
                    Germans defend with 4 infantry
                    Russians win, taking Eastern Poland from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 4 infantry
                    Casualties for Russians: 3 infantry
                Battle in French Equatorial Africa
                    Russians attack with 1 armour
                    Italians defend with 1 infantry
                    Russians win, taking French Equatorial Africa from Italians with 1 armour remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Baltic States
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery
                    Russians win, taking Baltic States from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Eastern Poland to Romania
                4 mech_infantrys moved from Ukraine to Romania
                1 tactical_bomber moved from Baltic States to 127 Sea Zone
                1 fighter moved from Baltic States to Romania
                2 infantry moved from Anhwe to Jehol
                1 infantry moved from Finland to Norway
                3 armour, 1 infantry and 1 mech_infantry moved from Norway to Finland

    Place Units - Russians
                1 factory_minor placed in Norway
                2 fighters placed in Novgorod
                3 artilleries placed in Romania
                2 armour and 1 mech_infantry placed in Ukraine
                1 infantry and 1 mech_infantry placed in Western Ukraine
                1 infantry placed in Novgorod
                Russians undo move 6.
                1 submarine placed in 127 Sea Zone
                Russians undo move 2.
                1 fighter placed in 127 Sea Zone
                1 infantry placed in Novgorod
                1 fighter placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5,2
                Russians collect 43 PUs (3 lost to blockades); end with 43 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 24 PUs; end with 67 PUs


  • Good game. I’m toast in this one, care for another?


  • ok gg. sure we can play again


  • Also could you post the result of our game? Thanks!

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