this makes me wonder again how much the axis advantage in victory conditions affects the games overall balance; that the axis can win with less than a full victory, whereas the allies basically need what amounts to a total military victory.
Whackamatt (Allies) vs. dawgoneit (Axis)
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TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 4 armour, 1 bomber, 3 destroyers, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 carrier and 3 destroyers moved from 33 Sea Zone to 19 Sea Zone
Americans take 22 Sea Zone from Japanese
1 fighter moved from 25 Sea Zone to 19 Sea Zone
2 destroyers and 1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 destroyer and 1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 submarine moved from 7 Sea Zone to 6 Sea Zone
1 carrier moved from 25 Sea Zone to 6 Sea Zone
4 submarines moved from 10 Sea Zone to 25 Sea Zone
4 armour and 4 infantry moved from Eastern United States to 101 Sea Zone
4 armour, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 armour and 4 infantry moved from 91 Sea Zone to Gibraltar
1 armour, 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour moved from Egypt to IraqCombat - Americans
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 5,5,1
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 4,4,2
Units damaged: 1 carrier owned by the Americans
Battle in 19 Sea Zone
Americans attack with 1 carrier, 3 destroyers and 1 fighter
Japanese defend with 2 submarines and 5 transports
Americans win, taking 19 Sea Zone from Japanese with 1 carrier, 3 destroyers and 1 fighter remaining. Battle score for attacker is 47
Casualties for Japanese: 2 submarines and 5 transports
Battle in 6 Sea Zone
Americans attack with 1 carrier, 3 destroyers and 3 submarines
Japanese defend with 2 destroyers and 2 fighters
Americans win, taking 6 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is -14
Casualties for Japanese: 2 destroyers and 2 fighters
Casualties for Americans: 1 carrier, 2 destroyers and 3 submarines
Battle in Gibraltar
Americans attack with 4 armour and 4 infantry
Italians defend with 1 airfield, 1 harbour and 1 infantry
Americans win, taking Gibraltar from Italians with 4 armour and 3 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 fighter could not land in 19 Sea Zone and was removed
1 armour, 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - Americans
3 armour placed in Finland
Turning on Edit Mode
EDIT: Removing units owned by Americans from Finland: 3 armour
EDIT: Adding units owned by Americans to Novgorod: 3 armour
EDIT: Turning off Edit Mode
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 armour and 1 infantry placed in Western United States
1 bomber placed in Western United States
2 destroyers placed in 101 Sea Zone
1 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,1
Americans collect 58 PUs (2 lost to blockades); end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs total -
TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Germans
Germans buy 1 armour, 1 artillery and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Eastern Poland to Bessarabia
Germans take Bessarabia from Russians
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 infantry moved from Eastern Poland to Belarus
Germans take Belarus from Russians
1 infantry moved from Eastern Poland to Baltic States
Germans take Baltic States from Russians -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Germans
Germans buy 1 armour, 1 artillery and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Eastern Poland to Bessarabia
Germans take Bessarabia from Russians
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 infantry moved from Eastern Poland to Belarus
Germans take Belarus from Russians
1 infantry moved from Eastern Poland to Baltic States
Germans take Baltic States from RussiansCombat - Germans
Non Combat Move - Germans
3 artilleries and 7 infantry moved from Poland to Baltic States
1 aaGun and 6 infantry moved from Eastern Poland to Baltic States
2 armour moved from Romania to Baltic States
1 armour and 1 mech_infantry moved from Germany to Baltic States
2 infantry moved from France to Western Germany
1 artillery and 2 infantry moved from Germany to Western Germany
1 fighter moved from Germany to Poland
1 bomber, 3 fighters and 2 tactical_bombers moved from Romania to Poland
1 artillery moved from Germany to Poland
2 infantry moved from Germany to PolandPlace Units - Germans
1 armour, 1 artillery and 8 infantry placed in Germany
2 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,6,4,3
Germans collect 43 PUs (2 lost to blockades); end with 43 PUs total -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 2 cruisers and 1 transport; Remaining resources: 5 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 5 artilleries; Remaining resources: 1 PUs;Combat Move - British
6 fighters and 3 tactical_bombers moved from Kazakhstan to India
1 artillery and 3 infantry moved from India to 39 Sea Zone
1 fighter moved from 39 Sea Zone to Malaya
1 artillery, 3 infantry and 2 transports moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 artillery moved from 37 Sea Zone to Malaya
1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from 37 Sea Zone to Shan State
1 carrier and 1 destroyer moved from 39 Sea Zone to 37 Sea Zone
UK_Pacific take 37 Sea Zone from Japanese
1 battleship, 1 destroyer and 1 submarine moved from 80 Sea Zone to 39 Sea ZoneCombat - British
Battle in Malaya
British attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 artillery, 1 harbour and 1 infantry
British win, taking Malaya from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Battle in Shan StateNon Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Yakut S.S.R. from Japanese to Russians
EDIT: Turning off Edit Mode
1 fighter moved from Malaya to 37 Sea Zone
1 bomber, 4 fighters and 1 tactical_bomber moved from Ukraine to NovgorodPlace Units - British
2 cruisers and 1 transport placed in 80 Sea ZoneTurn Complete - British
British collect 35 PUs; end with 40 PUs totalPlace Units - UK_Pacific
5 artilleries placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 18 PUs total
Some Units in India change ownership: 5 artilleries -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 battleship, 1 cruiser, 2 destroyers, 2 submarines and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 tactical_bomber moved from Romania to Southern Italy
1 mech_infantry moved from Romania to Baltic States
1 mech_infantry moved from Northern Italy to Romania
1 artillery and 1 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
2 destroyers placed in 95 Sea Zone
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 9 PUs; end with 9 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 10 PUs;Combat Move - ANZAC
1 bomber moved from Borneo to French Indo China
2 submarines moved from 62 Sea Zone to 45 Sea Zone
2 submarines moved from 45 Sea Zone to 20 Sea Zone
ANZAC take 20 Sea Zone from Japanese
1 bomber moved from New South Wales to Philippines
1 infantry moved from Trans-Jordan to EgyptCombat - ANZAC
Strategic bombing raid in French Indo China
Bombing raid in French Indo China rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in French Indo China causes 6 damage total.Non Combat Move - ANZAC
1 bomber moved from French Indo China to BorneoPlace Units - ANZAC
3 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 25 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
1 cruiser moved from 91 Sea Zone to 92 Sea ZoneCombat - French
Battle in 92 Sea Zone
French attack with 1 cruiser
Italians defend with 1 destroyer
Italians win with no units remaining. Battle score for attacker is -4
Casualties for French: 1 cruiser
Casualties for Italians: 1 destroyerNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 3 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
2 mech_infantrys moved from Volgograd to Novosibirsk
1 fighter moved from Russia to Novosibirsk
2 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Ukraine to Bessarabia
1 armour, 1 artillery and 1 mech_infantry moved from Ukraine to Bessarabia
1 armour and 1 artillery moved from Ukraine to Western Ukraine
2 infantry moved from Novgorod to Belarus
1 fighter and 1 tactical_bomber moved from Russia to BelarusCombat - Russians
Battle in Novosibirsk
Russians attack with 1 fighter and 2 mech_infantrys
Japanese defend with 1 infantry
Russians win, taking Novosibirsk from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Bessarabia
Russians attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians win, taking Bessarabia from Germans with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 1 armour, 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Belarus to Novgorod
1 fighter moved from Novosibirsk to Russia
1 mech_infantry moved from Volgograd to Kazakhstan
1 infantry moved from Russia to Samara
1 aaGun moved from Ukraine to BessarabiaPlace Units - Russians
3 infantry placed in Novgorod
3 armour placed in Volgograd
2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 34 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 37 PUs -
TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese repair 0 damage on 1 factory_minor; Remaining resources: 50 PUs; 0 SuicideAttackTokens;
Japanese buy 2 destroyers, 1 fighter, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 bomber, 2 fighters and 1 tactical_bomber moved from Yunnan to 37 Sea Zone
1 artillery and 1 infantry moved from Yunnan to Shan State
1 armour moved from Yunnan to Shan State
1 artillery and 1 infantry moved from Yunnan to Shan State
1 armour moved from Amur to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese repair 0 damage on 1 factory_minor; Remaining resources: 50 PUs; 0 SuicideAttackTokens;
Japanese buy 2 destroyers, 1 fighter, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 bomber, 2 fighters and 1 tactical_bomber moved from Yunnan to 37 Sea Zone
1 artillery and 1 infantry moved from Yunnan to Shan State
1 armour moved from Yunnan to Shan State
1 artillery and 1 infantry moved from Yunnan to Shan State
1 armour moved from Amur to Yakut S.S.R.
Japanese take Yakut S.S.R. from RussiansCombat - Japanese
Battle in Shan State
Japanese attack with 1 armour, 2 artilleries and 2 infantry
British defend with 2 infantry
Japanese win, taking Shan State from UK_Pacific with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 37 Sea Zone
Japanese attack with 1 bomber, 2 fighters and 1 tactical_bomber
British defend with 1 carrier, 1 destroyer, 1 fighter and 2 transports
Units damaged: 1 carrier owned by the British
British win with 1 carrier, 1 fighter and 2 transports remaining. Battle score for attacker is -35
Casualties for Japanese: 1 bomber, 2 fighters and 1 tactical_bomber
Casualties for British: 1 destroyer
1 fighter owned by the British forced to land in MalayaNon Combat Move - Japanese
1 infantry moved from Manchuria to Korea
1 artillery and 1 infantry moved from Amur to Buryatia
1 artillery and 1 infantry moved from Suiyuyan to Kansu
1 artillery and 1 infantry moved from Shensi to Tsinghai
1 artillery and 1 infantry moved from Shensi to Sikang
1 armour moved from Kweichow to Tsinghai
1 artillery and 1 infantry moved from Chahar to Suiyuyan
1 artillery and 1 infantry moved from Yunnan to Szechwan
2 armour moved from Yunnan to Sikang
1 submarine moved from 35 Sea Zone to 19 Sea ZonePlace Units - Japanese
2 destroyers and 1 submarine placed in 6 Sea Zone
1 fighter and 6 infantry placed in Japan
Japanese undo move 2.
3 infantry placed in French Indo China
3 infantry placed in Manchuria
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,1,2,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,5,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2
Japanese collect 45 PUs (6 lost to blockades); end with 45 PUs total -
TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 armour, 4 bombers, 1 destroyer and 1 submarine; Remaining resources: 3 PUs;Combat Move - Americans
1 armour, 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour and 1 transport moved from 33 Sea Zone to 20 Sea Zone
1 armour moved from 20 Sea Zone to Kwangtung
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
4 submarines moved from 25 Sea Zone to 6 Sea Zone
1 carrier moved from 19 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
1 artillery, 2 infantry and 1 mech_infantry moved from Wake Island to 31 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 31 Sea Zone to 17 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
1 infantry moved from 17 Sea Zone to Iwo Jima
2 destroyers and 2 submarines moved from 31 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Western United States to 33 Sea Zone
1 bomber moved from 33 Sea Zone to Caroline Islands
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from Morocco to Tunisia
1 battleship, 1 cruiser, 5 destroyers, 1 submarine and 4 transports moved from 91 Sea Zone to 92 Sea ZoneCombat - Americans
Americans creates battle in territory 19 Sea Zone -
scramble in sz6?
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yes
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TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 armour, 4 bombers, 1 destroyer and 1 submarine; Remaining resources: 3 PUs;Combat Move - Americans
1 armour, 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour and 1 transport moved from 33 Sea Zone to 20 Sea Zone
1 armour moved from 20 Sea Zone to Kwangtung
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
4 submarines moved from 25 Sea Zone to 6 Sea Zone
1 carrier moved from 19 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
1 artillery, 2 infantry and 1 mech_infantry moved from Wake Island to 31 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 31 Sea Zone to 17 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
1 infantry moved from 17 Sea Zone to Iwo Jima
2 destroyers and 2 submarines moved from 31 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Western United States to 33 Sea Zone
1 bomber moved from 33 Sea Zone to Caroline Islands
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from Morocco to Tunisia
1 battleship, 1 cruiser, 5 destroyers, 1 submarine and 4 transports moved from 91 Sea Zone to 92 Sea ZoneCombat - Americans
Americans creates battle in territory 19 Sea Zone
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 1 destroyer and 4 submarines
Japanese defend with 2 destroyers, 1 fighter and 1 submarine
2 submarines owned by the Americans Submerged
Americans win with 1 destroyer remaining. Battle score for attacker is 20
Casualties for Japanese: 2 destroyers, 1 fighter and 1 submarine
Casualties for Americans: 2 submarines
Battle in 19 Sea Zone
Americans attack with 3 destroyers
Japanese defend with 1 submarine
Americans win with 2 destroyers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Kwangsi
Battle in Kwangtung
Battle in Iwo Jima
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans win, taking Kwangsi from Japanese, taking Kwangtung from Japanese, taking Iwo Jima from Japanese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 armour and 1 infantry moved from 25 Sea Zone to MidwayPlace Units - Americans
1 destroyer and 1 submarine placed in 101 Sea Zone
4 bombers placed in Eastern United States
3 armour placed in FinlandTurn Complete - Americans
Americans collect 61 PUs; end with 64 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs total -
TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Germans
Germans buy 1 armour, 1 fighter and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 armour, 3 artilleries, 14 infantry and 1 mech_infantry moved from Baltic States to Novgorod
4 fighters moved from Poland to Novgorod
1 bomber and 2 tactical_bombers moved from Poland to Novgorod -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Germans
Germans buy 1 armour, 1 fighter and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 armour, 3 artilleries, 14 infantry and 1 mech_infantry moved from Baltic States to Novgorod
4 fighters moved from Poland to Novgorod
1 bomber and 2 tactical_bombers moved from Poland to NovgorodCombat - Germans
Battle in Novgorod
Germans attack with 3 armour, 3 artilleries, 1 bomber, 4 fighters, 14 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 1 bomber, 4 fighters and 1 tactical_bomber; Russians defend with 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry, 3 mech_infantrys and 1 tactical_bomber; Americans defend with 3 armour, 2 artilleries and 3 infantry
Russians win with 3 fighters remaining. Battle score for attacker is -31
Casualties for Germans: 3 armour, 3 artilleries, 1 bomber, 4 fighters, 14 infantry, 1 mech_infantry and 2 tactical_bombers
Casualties for Russians: 1 armour, 4 infantry, 3 mech_infantrys and 1 tactical_bomber
Casualties for British: 1 bomber, 2 fighters and 1 tactical_bomber
Casualties for Americans: 3 armour, 2 artilleries and 3 infantryNon Combat Move - Germans
1 infantry moved from Poland to Eastern Poland
1 artillery and 1 infantry moved from Poland to Baltic States
1 armour moved from Germany to Baltic States
1 artillery and 8 infantry moved from Germany to Slovakia Hungary
1 artillery and 4 infantry moved from Southern France to Northern Italy
1 artillery and 4 infantry moved from Normandy Bordeaux to France
1 aaGun, 2 artilleries and 6 infantry moved from Western Germany to GermanyPlace Units - Germans
1 armour, 1 fighter and 4 infantry placed in Germany
5 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5,4,2
Germans collect 40 PUs (2 lost to blockades); end with 40 PUs total -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 artillery, 1 battleship, 1 destroyer and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 unit repaired.
1 armour and 1 infantry moved from British Guiana to 88 Sea Zone
1 armour, 1 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
4 destroyers moved from 91 Sea Zone to 92 Sea Zone
1 armour and 3 infantry moved from Brazil to French Guiana
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 transport moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone
1 battleship, 1 destroyer and 1 submarine moved from 39 Sea Zone to 38 Sea Zone
1 artillery moved from Malaya to Shan State
2 artilleries and 2 infantry moved from 38 Sea Zone to Shan State
2 infantry moved from India to Burma
1 mech_infantry moved from Eastern Persia to Kazakhstan
1 artillery moved from India to Burma
2 fighters and 2 tactical_bombers moved from India to Shan State
1 artillery and 2 infantry moved from Eastern Persia to Turkmenistan
2 cruisers moved from 80 Sea Zone to 81 Sea Zone
1 transport moved from 80 Sea Zone to 39 Sea Zone
1 carrier moved from 37 Sea Zone to 38 Sea Zone
1 fighter moved from Malaya to Shan State
1 tactical_bomber moved from India to Shan State
2 fighters moved from Novgorod to Eastern Poland
1 artillery moved from Karelia to NovgorodCombat - British
Battle in Shan State
British attack with 3 artilleries, 3 fighters, 2 infantry and 3 tactical_bombers
Japanese defend with 1 armour, 2 artilleries and 2 infantry
British win, taking Shan State from Japanese with 3 artilleries, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Japanese: 1 armour, 2 artilleries and 2 infantry
Casualties for British: 1 infantry
Battle in Burma
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Eastern Poland
British attack with 2 fighters
Germans defend with 1 infantry
Italians win with 1 infantry remaining. Battle score for attacker is -20
Casualties for British: 2 fightersNon Combat Move - British
1 armour and 1 infantry moved from 92 Sea Zone to Algeria
3 fighters and 3 tactical_bombers moved from Shan State to India
4 fighters moved from India to KazakhstanPlace Units - British
1 battleship, 1 destroyer and 1 transport placed in 81 Sea Zone
1 artillery placed in PersiaTurn Complete - British
British collect 35 PUs; end with 36 PUs totalPlace Units - UK_Pacific
3 artilleries and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 3 artilleries and 2 infantry -
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