Bar91 (axis) v AKGrown (G40 no bid)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - French
2 infantry moved from Egypt to AlexandriaCombat - French
Battle in Alexandria
French attack with 2 infantry
Italians defend with 1 artillery
French roll dice for 2 infantry in Alexandria, round 2 : 1/2 hits
Italians roll dice for 1 artillery in Alexandria, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Alexandria
French win, taking Alexandria from Italians with 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Germans
Germans repair 2 damage on 1 factory_minor; Remaining resources: 101 PUs;
Germans buy 1 armour, 2 artilleries, 2 destroyers, 3 fighters, 2 infantry, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 carrier, 4 destroyers and 2 fighters moved from 110 Sea Zone to 91 Sea Zone
1 bomber and 1 fighter moved from Western Germany to 91 Sea Zone
3 fighters moved from Normandy Bordeaux to 91 Sea Zone
3 bombers moved from Northwest Persia to Eastern Persia
3 mech_infantrys moved from Caucasus to Persia
3 armour moved from Caucasus to Persia
1 bomber moved from Ukraine to Persia
11 armour, 3 artilleries, 4 fighters and 9 mech_infantrys moved from Northwest Persia to Iraq
1 bomber moved from Ukraine to Iraq
1 artillery and 1 infantry moved from Caucasus to Kazakhstan
1 bomber moved from Ukraine to Kazakhstan
2 mech_infantrys moved from Volgograd to Kazakhstan
1 mech_infantry moved from Yenisey to Kansu
1 armour moved from Yenisey to Kansu
1 armour moved from Yakut S.S.R. to Buryatia
Germans take Buryatia from Russians
1 armour moved from Volgograd to KazakhstanCombat - Germans
Battle in Eastern Persia
Germans attack with 3 bombers
British defend with 1 fighter
Germans roll dice for 3 bombers in Eastern Persia, round 2 : 3/3 hits
British roll dice for 1 fighter in Eastern Persia, round 2 : 0/1 hits
1 fighter owned by the British lost in Eastern Persia
Germans win with 3 bombers remaining. Battle score for attacker is 10
Casualties for British: 1 fighter
Battle in 91 Sea Zone
Germans attack with 1 bomber, 1 carrier, 4 destroyers and 6 fighters
Americans defend with 1 carrier, 7 destroyers, 2 fighters and 3 transports
Germans roll dice for 1 bomber, 1 carrier, 4 destroyers and 6 fighters in 91 Sea Zone, round 2 : 7/11 hits
Americans roll dice for 1 carrier, 7 destroyers, 2 fighters and 3 transports in 91 Sea Zone, round 2 : 4/10 hits
7 destroyers owned by the Americans, 1 carrier owned by the Germans and 2 destroyers owned by the Germans lost in 91 Sea Zone
Germans roll dice for 1 bomber, 2 destroyers and 6 fighters in 91 Sea Zone, round 3 : 4/9 hits
Americans roll dice for 1 carrier, 2 fighters and 3 transports in 91 Sea Zone, round 3 : 1/3 hits
2 fighters owned by the Americans, 1 carrier owned by the Americans and 1 destroyer owned by the Germans lost in 91 Sea Zone
3 transports owned by the Americans lost in 91 Sea Zone
Germans win with 1 bomber, 1 destroyer and 6 fighters remaining. Battle score for attacker is 73
Casualties for Germans: 1 carrier and 3 destroyers
Casualties for Americans: 1 carrier, 7 destroyers, 2 fighters and 3 transports
Battle in Kansu
Germans attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Kansu, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kansu
Germans win, taking Kansu from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kazakhstan
Germans attack with 1 armour, 1 artillery, 1 bomber, 1 infantry and 2 mech_infantrys
British defend with 1 armour
Germans roll dice for 1 armour, 1 artillery, 1 bomber, 1 infantry and 2 mech_infantrys in Kazakhstan, round 2 : 2/6 hits
British roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits
1 armour owned by the British lost in Kazakhstan
Germans win, taking Kazakhstan from British with 1 armour, 1 artillery, 1 bomber, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Persia
Germans attack with 3 armour, 1 bomber and 3 mech_infantrys
British defend with 1 infantry and 2 mech_infantrys
Germans roll dice for 3 armour, 1 bomber and 3 mech_infantrys in Persia, round 2 : 3/7 hits
British roll dice for 1 infantry and 2 mech_infantrys in Persia, round 2 : 1/3 hits
1 infantry owned by the British, 2 mech_infantrys owned by the British and 1 mech_infantry owned by the Germans lost in Persia
Germans win, taking Persia from British with 3 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry and 2 mech_infantrys
Battle in Iraq
Germans attack with 11 armour, 3 artilleries, 1 bomber, 4 fighters and 9 mech_infantrys
British defend with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Germans roll dice for 11 armour, 3 artilleries, 1 bomber, 4 fighters and 9 mech_infantrys in Iraq, round 2 : 16/28 hits
British roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Iraq, round 2 : 2/5 hits
2 infantry owned by the British, 1 armour owned by the British, 1 mech_infantry owned by the British, 1 artillery owned by the British and 2 mech_infantrys owned by the Germans lost in Iraq
Germans win, taking Iraq from British with 11 armour, 3 artilleries, 1 bomber, 4 fighters and 7 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 armour, 1 artillery, 2 infantry and 1 mech_infantryNon Combat Move - Germans
2 aaGuns moved from Northwest Persia to Iraq
1 bomber and 4 fighters moved from Iraq to Northwest Persia
1 bomber moved from Persia to Northwest Persia
3 bombers moved from Eastern Persia to Northwest Persia
1 artillery moved from Caucasus to Northwest Persia
1 infantry moved from Rostov to Caucasus
1 bomber moved from Kazakhstan to Northwest Persia
1 bomber and 6 fighters moved from 91 Sea Zone to Gibraltar
1 artillery and 5 infantry moved from Holland Belgium to 110 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 110 Sea Zone to 92 Sea Zone
1 artillery and 5 infantry moved from 92 Sea Zone to Gibraltar
1 artillery moved from Western Germany to Holland Belgium
1 submarine moved from 93 Sea Zone to 91 Sea ZonePlace Units - Germans
1 armour and 2 mech_infantrys placed in Caucasus
3 mech_infantrys placed in Volgograd
2 destroyers placed in 113 Sea Zone
1 artillery, 3 fighters, 1 infantry and 1 mech_infantry placed in Western Germany
1 artillery and 1 infantry placed in Western Germany
1 tactical_bomber placed in UkraineTurn Complete - Germans
Germans collect 78 PUs; end with 78 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 89 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 109 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 2 infantry, 3 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
3 infantry moved from Amur to Sakha
1 artillery and 1 infantry moved from Kweichow to Hopei
1 fighter moved from Kiangsu to Hopei
1 fighter and 1 tactical_bomber moved from Kweichow to India
1 armour and 1 mech_infantry moved from Burma to India
2 mech_infantrys moved from Yunnan to India
3 bombers moved from French Indo China to India
3 mech_infantrys moved from Kweichow to Szechwan
2 artilleries and 1 infantry moved from Yunnan to Szechwan
3 mech_infantrys moved from French Indo China to Szechwan
1 fighter moved from Philippines to 44 Sea Zone
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea ZoneCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Hopei
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Hopei, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Hopei
Japanese roll dice for 1 artillery and 1 fighter in Hopei, round 3 : 1/2 hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Sakha
Japanese attack with 3 infantry
Russians defend with 1 infantry
Japanese roll dice for 3 infantry in Sakha, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Sakha, round 2 : 0/1 hits
Japanese roll dice for 3 infantry in Sakha, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Sakha, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Sakha
Japanese win, taking Sakha from Russians with 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 3/3 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Szechwan
Japanese attack with 2 artilleries, 1 infantry and 6 mech_infantrys
Chinese defend with 4 infantry
Japanese roll dice for 2 artilleries, 1 infantry and 6 mech_infantrys in Szechwan, round 2 : 1/9 hits
Chinese roll dice for 4 infantry in Szechwan, round 2 : 0/4 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese roll dice for 2 artilleries, 1 infantry and 6 mech_infantrys in Szechwan, round 3 : 1/9 hits
Chinese roll dice for 3 infantry in Szechwan, round 3 : 0/3 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese roll dice for 2 artilleries, 1 infantry and 6 mech_infantrys in Szechwan, round 4 : 2/9 hits
Chinese roll dice for 2 infantry in Szechwan, round 4 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 2 artilleries and 6 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Chinese: 4 infantry
Battle in India
Japanese attack with 1 armour, 3 bombers, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
British defend with 1 airfield, 3 artilleries and 1 harbour; UK_Pacific defend with 1 factory_major
Japanese roll dice for 1 armour, 3 bombers, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in India, round 2 : 6/9 hits
UK_Pacific roll dice for 3 artilleries in India, round 2 : 2/3 hits
3 artilleries owned by the British and 2 mech_infantrys owned by the Japanese lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 3 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 2 mech_infantrys
Casualties for British: 3 artilleriesNon Combat Move - Japanese
3 bombers moved from India to French Indo China
1 fighter moved from India to Burma
1 armour and 1 mech_infantry moved from Malaya to Burma
1 aaGun moved from Yunnan to French Indo China
3 mech_infantrys moved from Kwangtung to French Indo China
1 fighter moved from Hopei to Yunnan
1 infantry moved from Ulaanbaatar to Amur
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
3 destroyers moved from 6 Sea Zone to 35 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 35 Sea Zone to 34 Sea Zone
4 infantry moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from India to Burma
1 fighter moved from 44 Sea Zone to PhilippinesPlace Units - Japanese
1 destroyer and 2 submarines placed in 20 Sea Zone
Japanese undo move 1.
2 destroyers and 1 submarine placed in 36 Sea Zone
1 transport placed in 20 Sea Zone
Japanese undo move 1.
1 destroyer and 2 submarines placed in 36 Sea Zone
Japanese undo move 1.
3 mech_infantrys placed in Kwangtung
1 destroyer and 1 transport placed in 6 Sea Zone
1 artillery and 2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6
Japanese collect 57 PUs; end with 62 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from Java to 45 Sea Zone
1 fighter moved from 54 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from 54 Sea Zone to 45 Sea Zone
1 fighter moved from 54 Sea Zone to 34 Sea ZoneCombat - Americans
Battle in 45 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 2 fighters in 45 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 2 fighters in 34 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Malaya
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 harbour
Americans roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Malaya, round 2 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Malaya, round 3 : 0/2 hits
Japanese roll dice for 1 artillery in Malaya, round 3 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Malaya, round 4 : 0/2 hits
Japanese roll dice for 1 artillery in Malaya, round 4 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Malaya, round 5 : 1/2 hits
Japanese roll dice for 1 artillery in Malaya, round 5 : 1/1 hits
1 infantry owned by the Americans and 1 artillery owned by the Japanese lost in Malaya
Americans win, taking Malaya from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 fighter moved from 45 Sea Zone to 54 Sea Zone
2 fighters moved from 34 Sea Zone to 54 Sea Zone
1 fighter moved from 45 Sea Zone to 54 Sea Zone
1 fighter moved from 25 Sea Zone to 26 Sea Zone
1 carrier, 1 fighter and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea ZonePlace Units - Americans
2 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 64 PUs; end with 64 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Place Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - British
British buy 2 armour and 2 fighters; Remaining resources: 0 PUs;Combat Move - British
2 armour and 2 mech_infantrys moved from Egypt to Tobruk
1 bomber moved from Egypt to Tobruk
1 bomber moved from Egypt to 98 Sea Zone
1 fighter moved from Egypt to 98 Sea ZoneCombat - British
British creates battle in territory 39 Sea Zone
Battle in 98 Sea Zone
British attack with 1 bomber and 1 fighter
Italians defend with 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the Italians Submerged
British roll dice for 1 bomber and 1 fighter in 98 Sea Zone, round 2 : 2/2 hits
Italians roll dice for 1 destroyer and 1 transport in 98 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 98 Sea Zone
British win, taking 39 Sea Zone from Japanese with 1 bomber and 1 fighter remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Battle in Tobruk
British attack with 2 armour, 1 bomber and 2 mech_infantrys
Italians defend with 1 artillery and 3 infantry
British roll dice for 2 armour, 1 bomber and 2 mech_infantrys in Tobruk, round 2 : 1/5 hits
Italians roll dice for 1 artillery and 3 infantry in Tobruk, round 2 : 1/4 hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Tobruk
British roll dice for 2 armour, 1 bomber and 1 mech_infantry in Tobruk, round 3 : 2/4 hits
Italians roll dice for 1 artillery and 2 infantry in Tobruk, round 3 : 2/3 hits
1 armour owned by the British, 1 mech_infantry owned by the British and 2 infantry owned by the Italians lost in Tobruk
British roll dice for 1 armour and 1 bomber in Tobruk, round 4 : 1/2 hits
Italians roll dice for 1 artillery in Tobruk, round 4 : 1/1 hits
1 bomber owned by the British and 1 artillery owned by the Italians lost in Tobruk
British win, taking Tobruk from Italians with 1 armour remaining. Battle score for attacker is -13
Casualties for British: 1 armour, 1 bomber and 2 mech_infantrys
Casualties for Italians: 1 artillery and 3 infantryNon Combat Move - British
1 bomber and 1 fighter moved from 98 Sea Zone to Egypt
2 armour moved from Belgian Congo to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 armour moved from Union of South Africa to Belgian CongoPlace Units - British
1 armour and 2 fighters placed in Egypt
1 armour placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6
British collect 29 PUs (1 lost to blockades); end with 29 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 artillery, 2 destroyers, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 transport moved from 96 Sea Zone to 97 Sea Zone
2 fighters moved from Libya to Tobruk
2 fighters moved from 96 Sea Zone to Tobruk
1 armour and 1 infantry moved from Northern Italy to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Syria
1 transport moved from 96 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to TobrukCombat - Italians
Battle in Syria
Battle in Tobruk
Italians attack with 4 fighters and 1 infantry
British defend with 1 armour
Italians roll dice for 4 fighters and 1 infantry in Tobruk, round 2 : 3/5 hits
British roll dice for 1 armour in Tobruk, round 2 : 0/1 hits
1 armour owned by the British lost in Tobruk
Italians win, taking Syria from British, taking Tobruk from British with 4 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armourNon Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from 96 Sea Zone: 1 artillery and 1 transport
EDIT: Adding units owned by Italians to Tobruk: 1 artillery
EDIT: Adding units owned by Italians to 96 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 destroyer moved from 96 Sea Zone to 99 Sea Zone
2 fighters moved from Tobruk to 96 Sea Zone
2 fighters moved from Tobruk to Greece
1 battleship and 2 fighters moved from 96 Sea Zone to 97 Sea Zone
2 fighters moved from 97 Sea Zone to 99 Sea Zone
1 carrier moved from 96 Sea Zone to 99 Sea Zone
1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 aaGun moved from Northwest Persia to Iraq
1 armour moved from Albania to Greece
1 infantry moved from Albania to Greece
1 aaGun moved from Albania to Greece
1 artillery moved from Albania to Greece
3 infantry moved from Yugoslavia to Albania
2 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
1 artillery placed in Northern Italy
2 destroyers and 1 transport placed in 97 Sea Zone
1 submarine placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 62 Sea Zone to 57 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 armour moved from New South Wales to Queensland
1 artillery moved from New South Wales to QueenslandPlace Units - ANZAC
2 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans repair 0 damage on 1 factory_minor; Remaining resources: 107 PUs;
Germans buy 2 bombers, 1 carrier, 1 factory_minor, 2 fighters, 3 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Kazakhstan to Tsinghai
1 armour and 1 mech_infantry moved from Kansu to Tsinghai
1 armour moved from Buryatia to Central Mongolia
Germans take Central Mongolia from Russians
1 armour and 1 mech_infantry moved from Kazakhstan to Eastern Persia
Germans take Turkmenistan from British
Germans take Eastern Persia from British
11 armour, 3 artilleries and 7 mech_infantrys moved from Iraq to Trans-Jordan
3 armour and 2 mech_infantrys moved from Persia to Trans-Jordan
4 fighters moved from Northwest Persia to Trans-Jordan
1 bomber moved from Northwest Persia to 81 Sea Zone
5 bombers moved from Northwest Persia to Trans-Jordan
1 fighter moved from Greece to Trans-JordanCombat - Germans
Battle in Tsinghai
Germans attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Chinese defend with 3 infantry
Germans win, taking Tsinghai from Chinese with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Chinese: 3 infantry
Battle in Trans-Jordan
Germans attack with 14 armour, 3 artilleries, 5 bombers, 5 fighters and 9 mech_infantrys
ANZAC defend with 1 infantry; British defend with 1 artillery and 2 infantry
Germans win, taking Trans-Jordan from British with 14 armour, 3 artilleries, 5 bombers, 5 fighters and 9 mech_infantrys remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 infantry
Casualties for British: 1 artillery and 2 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by British from 81 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
2 aaGuns moved from Iraq to Trans-Jordan
1 artillery moved from Northwest Persia to Iraq
5 bombers and 5 fighters moved from Trans-Jordan to Iraq
1 armour and 2 mech_infantrys moved from Caucasus to Iraq
1 infantry moved from Caucasus to Northwest Persia
3 mech_infantrys moved from Volgograd to Northwest Persia
1 tactical_bomber moved from Ukraine to Iraq
1 bomber moved from 81 Sea Zone to Iraq
1 bomber moved from Gibraltar to Western Germany
2 destroyers moved from 113 Sea Zone to 112 Sea Zone
1 fighter moved from Gibraltar to Greece
1 mech_infantry moved from Kazakhstan to Northwest PersiaPlace Units - Germans
1 factory_minor placed in Iraq
3 mech_infantrys placed in Caucasus
2 bombers placed in Volgograd
Germans undo move 3.
2 bombers placed in Ukraine
1 carrier and 2 transports placed in 112 Sea Zone
2 fighters placed in 112 Sea Zone
3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 80 PUs; end with 80 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 91 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 111 PUs -
You have one lone Soviet trooper in Siberia (or thereabouts). Move him or can I just leave him and I will go as japan?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Japanese
Japanese repair 0 damage on 1 factory_minor; Remaining resources: 61 PUs; 6 SuicideAttackTokens;
Japanese buy 1 carrier, 2 destroyers, 1 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from West India to India
1 armour and 1 mech_infantry moved from Burma to Malaya
1 fighter and 1 tactical_bomber moved from Burma to Malaya
3 mech_infantrys moved from French Indo China to Malaya
3 infantry moved from Philippines to 35 Sea Zone
3 infantry and 2 transports moved from 35 Sea Zone to 43 Sea Zone
1 armour moved from Borneo to 43 Sea Zone
1 armour, 3 infantry and 2 transports moved from 43 Sea Zone to 41 Sea Zone
1 armour and 3 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 36 Sea Zone to 42 Sea Zone
Japanese take 42 Sea Zone from Americans
1 submarine moved from 36 Sea Zone to 44 Sea Zone
1 destroyer moved from 36 Sea Zone to 45 Sea Zone
1 destroyer moved from 35 Sea Zone to 34 Sea Zone
1 destroyer moved from 35 Sea Zone to 33 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
2 fighters moved from 35 Sea Zone to 33 Sea Zone
1 bomber moved from French Indo China to 37 Sea Zone
1 infantry moved from Amur to Siberia
3 infantry moved from Sakha to Siberia
2 bombers moved from French Indo China to 39 Sea ZoneCombat - Japanese
Battle in 39 Sea Zone
Japanese attack with 2 bombers
British defend with 1 destroyer
Japanese win with 2 bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Siberia
Japanese attack with 4 infantry
Russians defend with 1 infantry
Japanese win, taking Siberia from Russians with 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Sumatra
Japanese attack with 1 armour and 3 infantry
Americans defend with 1 armour and 1 infantry
Japanese win, taking Sumatra from Americans with 1 armour and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 armour and 1 infantry
Battle in Malaya
Japanese attack with 1 armour, 1 fighter, 4 mech_infantrys and 1 tactical_bomber
Americans defend with 1 artillery and 1 harbour
Japanese win, taking Malaya from Americans with 1 armour, 1 fighter, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in 37 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 33 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 submarine
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarineNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from Yunnan to 20 Sea Zone
2 bombers moved from 39 Sea Zone to India
6 mech_infantrys moved from Szechwan to French Indo China
2 artilleries moved from Szechwan to Yunnan
3 mech_infantrys moved from Kwangtung to French Indo China
1 artillery moved from Hopei to Anhwe
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from 37 Sea Zone to Philippines
1 tactical_bomber moved from Malaya to French Indo China
1 fighter moved from 20 Sea Zone to 36 Sea Zone
1 fighter moved from Malaya to 36 Sea ZonePlace Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 36 Sea Zone
1 submarine and 1 transport placed in 20 Sea Zone
1 infantry placed in Kwangtung
1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 65 PUs; end with 66 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 4 destroyers, 2 fighters and 2 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 55 Sea Zone to 42 Sea Zone
1 destroyer moved from 42 Sea Zone to 44 Sea Zone
1 fighter moved from Queensland to 44 Sea Zone
1 fighter moved from 54 Sea Zone to 44 Sea Zone
2 fighters moved from 54 Sea Zone to 45 Sea Zone
2 fighters moved from 54 Sea Zone to 34 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 2 fighters in 34 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 44 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 44 Sea Zone, round 2 : 3/3 hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 44 Sea Zone
Americans win, taking 44 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 45 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 2 fighters in 45 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 45 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 fighters moved from 34 Sea Zone to 54 Sea Zone
2 fighters moved from 45 Sea Zone to 54 Sea Zone
2 fighters moved from 44 Sea Zone to Celebes
1 fighter moved from 16 Sea Zone to Midway
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 carrier and 2 destroyers placed in 101 Sea Zone
2 destroyers placed in 10 Sea Zone
2 fighters placed in 101 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Eastern United States
1 infantry placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,4
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - British
British repair 0 damage on 1 factory_major; Remaining resources: 26 PUs;
British buy 1 aaGun, 2 armour and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Egypt to Tobruk
1 bomber and 3 fighters moved from Egypt to Tobruk
1 armour moved from Egypt to TobrukCombat - British
Battle in Tobruk
British attack with 1 armour, 1 bomber, 3 fighters and 1 mech_infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 armour, 1 bomber, 3 fighters and 1 mech_infantry in Tobruk, round 2 : 1/6 hits
Italians roll dice for 1 artillery and 1 infantry in Tobruk, round 2 : 2/2 hits
1 armour owned by the British, 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Tobruk
retreated to Tobruk
Italians win with 1 artillery remaining. Battle score for attacker is -7
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Italians: 1 infantryNon Combat Move - British
1 bomber and 3 fighters moved from Tobruk to Egypt
2 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 armour moved from Union of South Africa to Belgian CongoPlace Units - British
1 aaGun placed in United Kingdom
3 infantry placed in Egypt
2 armour placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,5
British collect 27 PUs (1 lost to blockades); end with 27 PUs totalTurn Complete - UK_Pacific
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Good game, I’m going to lose Egypt next round which will give you VC’s. Well played.
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Agreed, well played sir :-D