Suprise Attack vs Axis-dominion A&A WWII


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                6 artilleries and 4 infantry moved from Kiangsi to Kiangsu
                1 infantry moved from Anhwe to Kiangsu

    Combat - Chinese
                Battle in Kiangsu
                    Chinese attack with 6 artilleries and 5 infantry
                    Japanese defend with 1 aaGun, 1 armour, 1 factory_minor and 2 infantry
                    Chinese win, taking Kiangsu from Japanese with 6 artilleries and 3 infantry remaining. Battle score for attacker is 11
                    Casualties for Japanese: 1 aaGun, 1 armour and 2 infantry
                    Casualties for Chinese: 2 infantry
                Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu

    Non Combat Move - Chinese
                1 artillery and 1 infantry moved from Kwangtung to Kiangsi
                1 infantry moved from Jehol to Manchuria

    Place Units - Chinese
                1 artillery and 1 infantry placed in Kiangsi
                2 artilleries and 2 infantry placed in Manchuria

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 carrier and 1 destroyer; Remaining resources: 1 PUs;

    Combat Move - British
                3 armour moved from India to Yunnan
                1 infantry moved from Siam to Shan State
                1 armour moved from Malaya to Yunnan
                1 infantry moved from Malaya to Shan State

    Non Combat Move - British
                1 aaGun moved from Malaya to Shan State
                1 mech_infantry moved from Hunan to Yunnan
                1 fighter moved from Kiangsi to India
                1 battleship moved from 66 Sea Zone to 63 Sea Zone

    Place Units - UK_Pacific
                1 carrier and 1 destroyer placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 21 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
                Some Units in 39 Sea Zone change ownership: 1 carrier and 1 destroyer


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                Reseting Bonus Movement of Units
                1 infantry moved from Bulgaria to Romania
                3 infantry moved from Yugoslavia to Romania
                2 artilleries moved from Yugoslavia to Romania
                1 armour moved from Northern Italy to Romania
                1 fighter moved from Southern Italy to Romania


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                Reseting Bonus Movement of Units
                1 infantry moved from Bulgaria to Romania
                3 infantry moved from Yugoslavia to Romania
                2 artilleries moved from Yugoslavia to Romania
                1 armour moved from Northern Italy to Romania
                1 fighter moved from Southern Italy to Romania

    Combat - Italians
                Battle in Romania
                    Italians attack with 1 armour, 2 artilleries, 1 fighter and 4 infantry
                    British defend with 1 tactical_bomber; Russians defend with 1 aaGun, 9 armour, 2 artilleries, 1 factory_minor, 2 infantry, 4 mech_infantrys and 1 tactical_bomber; Americans defend with 1 fighter
                        AA fire in Romania :  1/1 hits
                        1 fighter owned by the Italians lost in Romania
                        Italians roll dice for 1 armour, 2 artilleries and 4 infantry in Romania, round 2 :  3/7 hits
                        Russians roll dice for 1 aaGun, 9 armour, 2 artilleries, 1 fighter, 2 infantry, 4 mech_infantrys and 2 tactical_bombers in Romania, round 2 :  7/20 hits
                        2 infantry owned by the Russians, 2 artilleries owned by the Italians, 1 aaGun owned by the Russians, 1 armour owned by the Italians and 4 infantry owned by the Italians lost in Romania
                    Russians win with 9 armour, 2 artilleries, 1 fighter, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -25
                    Casualties for Russians: 1 aaGun and 2 infantry
                    Casualties for Italians: 1 armour, 2 artilleries, 1 fighter and 4 infantry

    Non Combat Move - Italians
                2 artilleries and 3 infantry moved from Northern Italy to Yugoslavia

    Place Units - Italians
                1 armour, 2 artilleries and 3 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 18 PUs; end with 18 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 4 times
                3 was rolled 4 times
                4 was rolled 4 times
                5 was rolled 7 times
                6 was rolled 3 times
            Average roll : 3.393
            Median : 3.500
            Variance : 0.519
            Standard Deviation : 0.720
            Total rolls : 28

    Russians Combat
                1 was rolled 5 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 6 times
                6 was rolled 3 times
            Average roll : 3.571
            Median : 4.000
            Variance : 0.750
            Standard Deviation : 0.866
            Total rolls : 21

    Italians Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.857
            Median : 3.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery moved from Dutch New Guinea to New Guinea
                1 bomber moved from Kiangsi to New Guinea

    Combat - ANZAC
                Battle in New Guinea
                    ANZAC attack with 1 artillery and 1 bomber
                    Japanese defend with 1 infantry
                    ANZAC win, taking New Guinea from Japanese with 1 artillery remaining. Battle score for attacker is -9
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 bomber

    Non Combat Move - ANZAC
                1 fighter moved from New South Wales to Queensland
                1 fighter moved from Eastern Persia to Romania

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - French
                1 infantry moved from Egypt to Alexandria

    Non Combat Move - French

    Turn Complete - French


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 2 artilleries, 8 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                Reseting Bonus Movement of Units
                2 infantry moved from Bulgaria to Romania
                1 infantry moved from Yugoslavia to Romania
                3 artilleries moved from Yugoslavia to Romania
                1 artillery and 6 infantry moved from Slovakia Hungary to Romania
                1 artillery and 2 infantry moved from Germany to Poland
                2 armour moved from Germany to Romania
                2 bombers moved from Western Germany to Romania
                1 fighter moved from Yugoslavia to Romania
                1 fighter moved from Western Germany to Romania


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 2 artilleries, 8 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                Reseting Bonus Movement of Units
                2 infantry moved from Bulgaria to Romania
                1 infantry moved from Yugoslavia to Romania
                3 artilleries moved from Yugoslavia to Romania
                1 artillery and 6 infantry moved from Slovakia Hungary to Romania
                1 artillery and 2 infantry moved from Germany to Poland
                2 armour moved from Germany to Romania
                2 bombers moved from Western Germany to Romania
                1 fighter moved from Yugoslavia to Romania
                1 fighter moved from Western Germany to Romania

    Combat - Germans
                Battle in Poland
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 2 infantry in Poland, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Poland, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Poland
                    Germans win, taking Poland from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Romania
                    Germans attack with 2 armour, 4 artilleries, 2 bombers, 2 fighters and 9 infantry
                    ANZAC defend with 1 fighter; British defend with 1 tactical_bomber; Russians defend with 9 armour, 2 artilleries, 1 factory_minor, 4 mech_infantrys and 1 tactical_bomber; Americans defend with 1 fighter
                        Germans roll dice for 2 armour, 4 artilleries, 2 bombers, 2 fighters and 9 infantry in Romania, round 2 :  8/19 hits
                        Russians roll dice for 9 armour, 2 artilleries, 2 fighters, 4 mech_infantrys and 2 tactical_bombers in Romania, round 2 :  8/19 hits
                        2 armour owned by the Russians, 8 infantry owned by the Germans, 2 artilleries owned by the Russians and 4 mech_infantrys owned by the Russians lost in Romania
                        Germans roll dice for 2 armour, 4 artilleries, 2 bombers, 2 fighters and 1 infantry in Romania, round 3 :  3/11 hits
                        Russians roll dice for 7 armour, 2 fighters and 2 tactical_bombers in Romania, round 3 :  7/11 hits
                        3 armour owned by the Russians, 1 infantry owned by the Germans, 2 armour owned by the Germans and 4 artilleries owned by the Germans lost in Romania
                    retreated to Romania
                    Russians win with 4 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
                    Casualties for Germans: 2 armour, 4 artilleries and 9 infantry
                    Casualties for Russians: 5 armour, 2 artilleries and 4 mech_infantrys

    Non Combat Move - Germans
                2 bombers moved from Romania to Western Germany
                1 fighter moved from Romania to Western Germany
                1 fighter moved from Romania to Slovakia Hungary
                1 aaGun moved from Yugoslavia to Bulgaria
                4 infantry moved from Germany to Slovakia Hungary
                1 artillery and 2 infantry moved from Western Germany to Greater Southern Germany
                1 destroyer moved from 91 Sea Zone to 89 Sea Zone
                1 destroyer moved from 91 Sea Zone to 102 Sea Zone
                2 destroyers and 2 submarines moved from 91 Sea Zone to 110 Sea Zone

    Place Units - Germans
                1 submarine placed in 112 Sea Zone
                1 armour, 1 artillery and 4 infantry placed in Germany
                1 armour, 1 artillery and 4 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 45 PUs; end with 45 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs

    Dice Statistics:

    Total
                1 was rolled 10 times
                2 was rolled 8 times
                3 was rolled 14 times
                4 was rolled 16 times
                5 was rolled 12 times
                6 was rolled 4 times
            Average roll : 3.375
            Median : 3.500
            Variance : 1.524
            Standard Deviation : 1.234
            Total rolls : 64

    Germans Combat
                1 was rolled 7 times
                2 was rolled 4 times
                3 was rolled 6 times
                4 was rolled 8 times
                5 was rolled 7 times
                6 was rolled 1 times
            Average roll : 3.212
            Median : 3.000
            Variance : 1.094
            Standard Deviation : 1.046
            Total rolls : 33

    Russians Combat
                1 was rolled 3 times
                2 was rolled 4 times
                3 was rolled 8 times
                4 was rolled 8 times
                5 was rolled 5 times
                6 was rolled 3 times
            Average roll : 3.548
            Median : 4.000
            Variance : 0.900
            Standard Deviation : 0.949
            Total rolls : 31


  • I’m getting the snot knocked out of me, next game I’ll play better
    Tanks


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Russians
                Russians buy 1 aaGun, 1 carrier, 1 destroyer, 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Romania to Bulgaria
                1 mech_infantry moved from Baltic States to Poland
                1 mech_infantry moved from Novgorod to Poland
                1 tactical_bomber moved from Romania to Poland
                3 armour, 2 infantry and 1 mech_infantry moved from Finland to Norway
                2 fighters and 1 tactical_bomber moved from Novgorod to Poland
                1 infantry moved from Western Ukraine to Eastern Poland
                      Russians take Eastern Poland from Germans
                2 infantry moved from Alexandria to Tobruk
                      Russians take Tobruk from Italians
                1 infantry moved from Manchuria to Amur
                      Russians take Amur from Japanese

    Combat - Russians
                Battle in Poland
                    Russians attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
                    Germans defend with 1 artillery and 2 infantry
                    retreated to Poland
                    Germans win with 1 artillery remaining. Battle score for attacker is -2
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 2 mech_infantrys
                Battle in Norway
                    Russians attack with 3 armour, 2 infantry and 1 mech_infantry
                    Germans defend with 1 armour and 2 infantry
                    Russians win, taking Norway from Germans with 3 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 1 armour and 2 infantry
                    Casualties for Russians: 1 infantry
                Battle in Bulgaria
                    Russians attack with 1 armour
                    Germans defend with 1 aaGun
                    Russians win, taking Bulgaria from Italians with 1 armour remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 aaGun

    Non Combat Move - Russians
                2 infantry moved from Bessarabia to Romania
                3 mech_infantrys moved from Ukraine to Romania
                2 infantry moved from Western Ukraine to Bessarabia
                1 mech_infantry moved from Volgograd to Ukraine
                1 infantry moved from Karelia to Finland
                1 fighter moved from Poland to Novgorod
                1 armour moved from British Somaliland to Anglo Egyptian Sudan
                2 infantry moved from Kiangsi to Anhwe
                1 tactical_bomber moved from Poland to Novgorod
                1 fighter and 1 tactical_bomber moved from Poland to Romania

    Place Units - Russians
                1 aaGun and 2 infantry placed in Romania
                1 carrier and 1 destroyer placed in 127 Sea Zone
                3 mech_infantrys placed in Ukraine
                3 infantry placed in Western Ukraine
                1 fighter placed in Novgorod
                Russians undo move 4.
                Russians undo move 4.
                1 infantry placed in Novgorod
                1 fighter and 2 infantry placed in Western Ukraine
                Russians undo move 5.
                1 fighter placed in Russia
                2 infantry placed in Western Ukraine

    Turn Complete - Russians
                Russians collect 47 PUs; end with 47 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 52 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 24 PUs; end with 76 PUs


  • if you hit romania with the italians, don’t take the aa gun as a casualty, as i want it around for when the germans attack. thanks :)


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                Reseting Bonus Movement of Units
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone
                1 destroyer and 1 submarine moved from 6 Sea Zone to 20 Sea Zone
                1 bomber moved from Philippines to Japan
                1 infantry moved from Siberia to Sakha
                      Japanese take Sakha from Russians
                1 artillery and 1 infantry moved from Korea to Amur
                2 fighters moved from 6 Sea Zone to Amur
                1 submarine moved from 45 Sea Zone to 54 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                Reseting Bonus Movement of Units
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone
                1 destroyer and 1 submarine moved from 6 Sea Zone to 20 Sea Zone
                1 bomber moved from Philippines to Japan
                1 infantry moved from Siberia to Sakha
                      Japanese take Sakha from Russians
                1 artillery and 1 infantry moved from Korea to Amur
                2 fighters moved from 6 Sea Zone to Amur
                1 submarine moved from 45 Sea Zone to 54 Sea Zone

    Combat - Japanese
                Battle in Kwangtung
                Battle in Amur
                    Japanese attack with 1 artillery, 2 fighters and 1 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Amur, round 2 :  2/4 hits
                        Russians roll dice for 1 infantry in Amur, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Amur
                    Japanese win, taking Kwangtung from UK_Pacific, taking Amur from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Japanese
                2 fighters moved from Amur to 6 Sea Zone

    Place Units - Japanese
                1 transport placed in 6 Sea Zone
                1 armour, 1 artillery, 1 fighter and 1 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,5
                Japanese collect 34 PUs; end with 34 PUs total

    Dice Statistics:

    Total
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.714
            Median : 4.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7

    Null / Other
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Japanese Combat
                2 was rolled 2 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Russians Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1


  • No problem bro


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 4 artilleries, 2 fighters, 6 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 10 Sea Zone to 25 Sea Zone
                1 bomber moved from Western United States to 25 Sea Zone
                1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
                1 submarine moved from 101 Sea Zone to 102 Sea Zone
                1 submarine moved from 101 Sea Zone to 89 Sea Zone
                1 tactical_bomber moved from Eastern United States to 102 Sea Zone
                1 battleship moved from 101 Sea Zone to 89 Sea Zone
                1 bomber moved from Western United States to 102 Sea Zone

    Combat - Americans
                Battle in 25 Sea Zone
                    Americans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                    Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 89 Sea Zone
                    Americans attack with 1 battleship and 1 submarine
                    Germans defend with 1 destroyer
                    Units damaged: 1 battleship owned by the Americans
                    Americans win, taking 89 Sea Zone from Neutral with 1 battleship and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in 102 Sea Zone
                    Americans attack with 1 bomber, 1 submarine and 1 tactical_bomber
                    Germans defend with 1 destroyer
                    Americans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 submarine

    Non Combat Move - Americans
                2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
                2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 89 Sea Zone
                2 artilleries and 2 infantry moved from 89 Sea Zone to Southeast Mexico
                1 tactical_bomber moved from 102 Sea Zone to 89 Sea Zone
                1 bomber moved from 102 Sea Zone to Gibraltar
                1 battleship moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 1 Sea Zone to 10 Sea Zone
                1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
                1 bomber moved from 25 Sea Zone to 26 Sea Zone
                1 bomber moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                3 transports placed in 101 Sea Zone
                4 artilleries and 6 infantry placed in Central United States
                2 fighters placed in Eastern United States

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 artilleries and 2 infantry moved from Kiangsi to Kwangtung

    Combat - Chinese
                Battle in Kwangtung
                    Chinese attack with 2 artilleries and 2 infantry
                    Japanese defend with 1 artillery, 1 harbour and 1 infantry
                    Chinese win, taking Kwangtung from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                5 artilleries and 3 infantry placed in Manchuria

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 battleship and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Egypt to Alexandria
                2 artilleries and 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

    Non Combat Move - British
                1 battleship moved from 63 Sea Zone to 54 Sea Zone
                5 armour and 1 mech_infantry moved from Yunnan to Sikang
                2 infantry moved from India to Burma

    Place Units - UK_Pacific
                1 battleship and 1 submarine placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,5,2
                UK_Pacific collect 17 PUs (3 lost to blockades); end with 17 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
                Some Units in 39 Sea Zone change ownership: 1 battleship and 1 submarine


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                Reseting Bonus Movement of Units
                2 artilleries and 3 infantry moved from Yugoslavia to Bulgaria
                1 armour moved from Northern Italy to Bulgaria
                1 infantry moved from Nigeria to French Equatorial Africa
                      Italians take French Equatorial Africa from French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                Reseting Bonus Movement of Units
                2 artilleries and 3 infantry moved from Yugoslavia to Bulgaria
                1 armour moved from Northern Italy to Bulgaria
                1 infantry moved from Nigeria to French Equatorial Africa
                      Italians take French Equatorial Africa from French

    Combat - Italians
                Battle in Bulgaria
                    Italians attack with 1 armour, 2 artilleries and 3 infantry
                    Russians defend with 1 armour
                        Italians roll dice for 1 armour, 2 artilleries and 3 infantry in Bulgaria, round 2 :  1/6 hits
                        Russians roll dice for 1 armour in Bulgaria, round 2 :  0/1 hits
                        1 armour owned by the Russians lost in Bulgaria
                    Italians win, taking Bulgaria from Russians with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 armour

    Non Combat Move - Italians
                2 artilleries and 3 infantry moved from Northern Italy to Yugoslavia

    Place Units - Italians
                1 armour, 2 artilleries and 3 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 19 PUs; end with 19 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs

    Dice Statistics:

    Total
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.000
            Median : 4.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7

    Russians Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Italians Combat
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.667
            Median : 3.500
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 fighter moved from Queensland to 54 Sea Zone
                1 submarine moved from 42 Sea Zone to 54 Sea Zone

    Combat - ANZAC
                Battle in 54 Sea Zone
                    ANZAC attack with 1 destroyer, 1 fighter and 1 submarine; British loiter and taunt with
                    Japanese defend with 1 submarine
                    ANZAC win, taking 54 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland
                1 fighter moved from 54 Sea Zone to Queensland

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 fighter and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

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