Posted siren’s call on League discussion thread just now
Surprise Attack Axis VS Gargantua Allies no bid teck ok
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Reseting Bonus Movement of Units
1 infantry moved from Manchuria to Amur
1 infantry moved from Korea to Amur
1 tactical_bomber moved from 6 Sea Zone to Amur
1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to Amur
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 artillery moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
2 armour and 1 mech_infantry moved from Kwangtung to French Indo China
2 fighters and 1 tactical_bomber moved from Kwangsi to French Indo China
1 fighter and 1 tactical_bomber moved from Kweichow to 6 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 transport moved from 43 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 41 Sea Zone to 42 Sea Zone
1 battleship and 1 cruiser moved from 35 Sea Zone to 41 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Dutch New Guinea
1 bomber moved from Kwangsi to 42 Sea Zone
1 battleship moved from 35 Sea Zone to 45 Sea Zone
1 cruiser moved from 35 Sea Zone to 37 Sea Zone
1 bomber moved from Kwangsi to MalayaCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 battleship and 1 destroyer
Americans defend with 1 destroyer
Japanese roll dice for 1 battleship and 1 destroyer in 45 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship and 1 destroyer in 45 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 45 Sea Zone
Japanese win with 1 battleship and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Sumatra
Japanese attack with 1 artillery and 2 infantry
ANZAC defend with 1 fighter and 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Sumatra, round 2 : 0/2 hits
Japanese roll dice for 1 artillery and 2 infantry in Sumatra, round 2 : 1/3 hits
ANZAC roll dice for 1 fighter and 1 infantry in Sumatra, round 2 : 0/2 hits
1 infantry owned by the ANZAC lost in Sumatra
Japanese roll dice for 1 artillery and 2 infantry in Sumatra, round 3 : 1/3 hits
ANZAC roll dice for 1 fighter in Sumatra, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 fighter and 1 infantry
Battle in Malaya
Japanese attack with 1 bomber and 2 infantry
British defend with 1 harbour and 1 infantry
Japanese roll dice for 1 cruiser in Malaya, round 2 : 1/1 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits
1 infantry owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 bomber and 2 submarines
ANZAC defend with 1 cruiser
Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 2/2 hits
1 cruiser owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 bomber and 2 submarines remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in Dutch New Guinea
Japanese attack with 2 fighters and 2 tactical_bombers
ANZAC defend with 1 infantry; Americans defend with 1 bomber
Japanese roll dice for 2 fighters and 2 tactical_bombers in Dutch New Guinea, round 2 : 1/4 hits
ANZAC roll dice for 1 bomber and 1 infantry in Dutch New Guinea, round 2 : 0/2 hits
1 bomber owned by the Americans lost in Dutch New Guinea
Japanese roll dice for 2 fighters and 2 tactical_bombers in Dutch New Guinea, round 3 : 2/4 hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 3 : 0/1 hits
1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 infantry
Casualties for Americans: 1 bomber
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Amur
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Amur, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Amur, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Amur
Japanese win, taking Amur from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in French Indo China
Japanese attack with 2 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
British defend with 2 mech_infantrys
Japanese roll dice for 2 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 2 : 4/6 hits
UK_Pacific roll dice for 2 mech_infantrys in French Indo China, round 2 : 0/2 hits
2 mech_infantrys owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 2 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 2 mech_infantrys
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from French Indo China to Kwangtung
2 fighters and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter moved from French Indo China to Kwangtung
1 bomber moved from Malaya to Hainan
1 bomber moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from Kweichow to Kwangtung
1 infantry moved from Hopei to Shensi
1 infantry moved from Kiangsi to Hunan
1 infantry moved from Kiangsi to Kwangsi
1 artillery and 1 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Kiangsu to Anhwe
1 aaGun moved from Shantung to Kiangsu
1 fighter and 1 tactical_bomber moved from Amur to Manchuria
1 armour moved from Kiangsu to Jehol
1 mech_infantry moved from Kiangsu to Chahar
2 fighters and 2 tactical_bombers moved from Dutch New Guinea to 35 Sea ZonePlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUsDice Statistics:
Total
1 was rolled 8 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 16 times
6 was rolled 6 times
Average roll : 3.745
Median : 4.000
Variance : 2.022
Standard Deviation : 1.422
Total rolls : 47Japanese Combat
1 was rolled 8 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 10 times
6 was rolled 6 times
Average roll : 3.647
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 34ANZAC Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 4 times
Average roll : 4.333
Median : 5.000
Variance : 2.400
Standard Deviation : 1.549
Total rolls : 6Russians Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1UK_Pacific Combat
4 was rolled 2 times
5 was rolled 1 times
Average roll : 4.333
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Americans Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 artillery and 1 infantry moved from Western Australia to 56 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 battleship moved from 56 Sea Zone to 41 Sea Zone
1 carrier and 1 fighter moved from 56 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 56 Sea Zone to Malaya
1 fighter moved from Queensland to 42 Sea Zone
1 fighter moved from Queensland to 37 Sea Zone
1 cruiser moved from 56 Sea Zone to 41 Sea Zone
1 destroyer moved from 56 Sea Zone to 42 Sea Zone
1 cruiser moved from 56 Sea Zone to 41 Sea Zone
1 submarine moved from 55 Sea Zone to 37 Sea Zone
1 destroyer moved from 56 Sea Zone to 41 Sea Zone
1 fighter moved from Queensland to 37 Sea Zone
1 submarine moved from 76 Sea Zone to 98 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Western United States to 25 Sea Zone
2 fighters moved from 26 Sea Zone to 25 Sea ZoneCombat - Americans
Battle in 41 Sea Zone
ANZAC loiter and taunt with ; Americans attack with 1 battleship, 1 carrier, 2 cruisers and 1 destroyer
Japanese defend with 1 battleship, 1 cruiser and 2 transports
Units damaged: 1 battleship owned by the Americans
Americans win, taking 41 Sea Zone from Japanese with 1 battleship, 1 carrier, 2 cruisers and 1 destroyer remaining. Battle score for attacker is 46
Casualties for Japanese: 1 battleship, 1 cruiser and 2 transports
Battle in 42 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 2 submarines
retreated to 42 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is -2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 37 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 transport
Japanese defend with 1 cruiser and 1 transport
Americans win with 2 fighters and 1 transport remaining. Battle score for attacker is 13
Casualties for Japanese: 1 cruiser and 1 transport
Casualties for Americans: 1 submarine
Battle in Malaya
Americans attack with 1 artillery, 1 infantry and 1 tactical_bomber
Japanese defend with 1 harbour and 2 infantry
Americans win, taking Malaya from Japanese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Americans
1 tactical_bomber moved from Malaya to Shan State
1 fighter moved from 42 Sea Zone to 41 Sea Zone
2 fighters moved from 37 Sea Zone to Shan State
2 fighters moved from 25 Sea Zone to Hawaiian Islands
1 fighter moved from 25 Sea Zone to 26 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United States
1 carrier placed in 101 Sea Zone
2 fighters placed in Western United States
1 destroyer placed in 10 Sea Zone
2 destroyers placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Szechwan to Sikang
2 infantry moved from Szechwan to Shensi
2 infantry moved from Szechwan to Kweichow
1 fighter moved from Burma to KweichowCombat - Chinese
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 infantry
1 infantry owned by the Chinese retreated to Szechwan
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Sikang
Chinese attack with 2 infantry
Japanese defend with 1 infantry
1 infantry owned by the Chinese retreated to Szechwan
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to YunnanPlace Units - Chinese
1 artillery placed in YunnanTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 10 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 7 artilleries; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 mech_infantrys; Remaining resources: 1 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Yunnan: 1 fighter
EDIT: Adding units owned by Chinese to Burma: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Yunnan: 1 artillery
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Chinese to Szechwan: 1 artillery and 1 fighter
EDIT: Removing units owned by Chinese from Burma: 1 fighter
EDIT: Turning off Edit Mode
1 artillery, 9 infantry and 2 mech_infantrys moved from United Kingdom to Scotland
1 fighter moved from Gibraltar to 93 Sea Zone
1 mech_infantry moved from Siam to French Indo China
1 fighter moved from India to Kwangsi
2 mech_infantrys moved from Yunnan to Sikang
1 fighter moved from Szechwan to Sikang
1 armour and 1 mech_infantry moved from Yunnan to Shensi
1 tactical_bomber moved from Szechwan to Shensi
2 infantry moved from Yunnan to Kwangsi
1 artillery, 5 infantry and 1 mech_infantry moved from Yunnan to French Indo ChinaCombat - British
Battle in Shensi
British attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Shensi from Japanese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sikang
British attack with 1 fighter and 2 mech_infantrys
Japanese defend with 1 infantry
British win, taking Sikang from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Battle in 93 Sea Zone
British attack with 1 fighter
Germans defend with 1 destroyer and 1 submarine
1 submarine owned by the Germans Submerged
British win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Scotland
British attack with 1 artillery, 9 infantry and 2 mech_infantrys
Germans defend with 1 airfield, 1 armour, 3 artilleries and 4 infantry
British win, taking Scotland from Germans with 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 1 armour, 3 artilleries and 4 infantry
Casualties for British: 7 infantry
Battle in Kwangsi
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in French Indo China
British attack with 1 artillery, 5 infantry and 2 mech_infantrys
Japanese defend with 2 armour and 1 mech_infantry
British win, taking French Indo China from Japanese with 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 2 armour and 1 mech_infantry
Casualties for British: 4 infantryNon Combat Move - British
3 aaGuns moved from Yunnan to Szechwan
1 fighter moved from Sikang to Szechwan
1 tactical_bomber moved from Shensi to Szechwan
1 fighter moved from Kwangsi to Szechwan
1 mech_infantry moved from India to Shan State
1 artillery and 2 infantry moved from India to Burma
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from 93 Sea Zone to Gibraltar
1 transport moved from 81 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 aaGun moved from 98 Sea Zone to Egypt
1 infantry moved from Italian Somaliland to Ethiopia
2 infantry moved from Persia to Eastern Persia
1 transport moved from 88 Sea Zone to 101 Sea Zone
1 armour and 1 infantry moved from Quebec to Eastern United StatesPlace Units - British
7 artilleries placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
1 artillery and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 14 PUs total
Some Units in India change ownership: 1 artillery and 2 mech_infantrys -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 5 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
2 infantry moved from Yugoslavia to Romania
2 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Tunisia to Libya
1 artillery moved from Algeria to Morocco
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
1 armour moved from Northern Italy to Romania
1 artillery moved from Northern Italy to Southern Italy -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 5 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
2 infantry moved from Yugoslavia to Romania
2 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Tunisia to Libya
1 artillery moved from Algeria to Morocco
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
1 armour moved from Northern Italy to Romania
1 artillery moved from Northern Italy to Southern ItalyNon Combat Move - Italians
Place Units - Italians
1 submarine placed in 97 Sea Zone
1 infantry placed in Southern Italy
4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from 41 Sea Zone to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer, 1 fighter and 1 transport
Japanese defend with 1 submarine
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 bomber
ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 13
Casualties for Japanese: 1 artillery and 1 bomber
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to 41 Sea ZonePlace Units - ANZAC
1 factory_minor placed in Queensland
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Alexandria to Tobruk
French take Tobruk from Italians
1 fighter moved from United Kingdom to GibraltarCombat - French
Non Combat Move - French
Turn Complete - French
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 destroyer, 11 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
1 artillery and 1 infantry moved from Karelia to Novgorod
1 artillery and 1 infantry moved from Baltic States to Belarus
1 armour moved from Poland to Novgorod
1 mech_infantry moved from Baltic States to Novgorod
1 infantry moved from Baltic States to Belarus
1 infantry moved from Baltic States to Belarus
3 transports moved from 111 Sea Zone to 112 Sea Zone
1 artillery and 3 infantry moved from Western Germany to 112 Sea Zone
2 infantry moved from Denmark to 112 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 112 Sea Zone to 111 Sea Zone
1 artillery and 5 infantry moved from 111 Sea Zone to Scotland
1 fighter moved from Western Germany to Scotland
1 submarine moved from 93 Sea Zone to 95 Sea Zone
1 bomber moved from Morocco to United Kingdom
1 infantry moved from Eire to Scotland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 destroyer, 11 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
1 artillery and 1 infantry moved from Karelia to Novgorod
1 artillery and 1 infantry moved from Baltic States to Belarus
1 armour moved from Poland to Novgorod
1 mech_infantry moved from Baltic States to Novgorod
1 infantry moved from Baltic States to Belarus
1 infantry moved from Baltic States to Belarus
3 transports moved from 111 Sea Zone to 112 Sea Zone
1 artillery and 3 infantry moved from Western Germany to 112 Sea Zone
2 infantry moved from Denmark to 112 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 112 Sea Zone to 111 Sea Zone
1 artillery and 5 infantry moved from 111 Sea Zone to Scotland
1 fighter moved from Western Germany to Scotland
1 submarine moved from 93 Sea Zone to 95 Sea Zone
1 bomber moved from Morocco to United Kingdom
1 infantry moved from Eire to ScotlandCombat - Germans
Battle in Belarus
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 artillery and 3 infantry in Belarus, round 2 : 1/4 hits
Russians roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Scotland
Germans attack with 1 artillery, 1 fighter and 6 infantry
British defend with 1 airfield, 1 artillery, 2 infantry and 2 mech_infantrys
Germans roll dice for 1 artillery, 1 fighter and 6 infantry in Scotland, round 2 : 1/8 hits
British roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Scotland, round 2 : 1/5 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Scotland
Germans roll dice for 1 artillery, 1 fighter and 5 infantry in Scotland, round 3 : 4/7 hits
British roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Scotland, round 3 : 0/4 hits
1 infantry owned by the British, 2 mech_infantrys owned by the British and 1 artillery owned by the British lost in Scotland
Germans win, taking Scotland from British with 1 artillery, 1 fighter and 5 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery, 2 infantry and 2 mech_infantrys
Battle in Novgorod
Germans attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Novgorod, round 2 : 1/4 hits
Russians roll dice for 1 artillery in Novgorod, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits
Bombing raid in United Kingdom rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in United Kingdom causes 7 damage total.Non Combat Move - Germans
1 bomber moved from United Kingdom to Holland Belgium
1 fighter moved from Scotland to 111 Sea Zone
1 aaGun moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Morocco to 111 Sea Zone
1 fighter moved from Morocco to Southern Italy
1 tactical_bomber moved from Morocco to Southern Italy
1 infantry moved from Eastern Poland to Romania
2 infantry moved from Poland to Eastern Poland
1 artillery moved from Poland to Slovakia Hungary
4 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Poland to Baltic States
1 armour moved from Germany to Baltic StatesPlace Units - Germans
1 destroyer and 1 submarine placed in 93 Sea Zone
1 armour, 1 artillery and 5 infantry placed in Western Germany
1 artillery and 5 infantry placed in Germany
1 infantry placed in FranceTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUsDice Statistics:
Total
1 was rolled 13 times
2 was rolled 10 times
3 was rolled 5 times
4 was rolled 7 times
5 was rolled 16 times
6 was rolled 9 times
Average roll : 3.500
Median : 4.000
Variance : 1.356
Standard Deviation : 1.164
Total rolls : 60Null / Other
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3.250
Median : 3.000
Variance : 0.783
Standard Deviation : 0.885
Total rolls : 24Germans Combat
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3.250
Median : 3.000
Variance : 0.783
Standard Deviation : 0.885
Total rolls : 24British Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 4.400
Median : 5.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10Russians Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 4 artilleries, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
2 infantry moved from Buyant-Uhaa to Jehol
1 infantry moved from Ulaanbaatar to Amur
2 infantry moved from Olgiy to Kansu
2 infantry moved from Timguska to Kansu
3 infantry moved from Novosibirsk to Tsinghai
3 infantry moved from Novosibirsk to Samara
1 armour moved from Iraq to Caucasus
1 artillery and 3 infantry moved from Bessarabia to Eastern Poland
1 mech_infantry moved from Bryansk to Belarus
3 mech_infantrys moved from Western Ukraine to Belarus
1 armour moved from Western Ukraine to Belarus
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Dzavhan to Central MongoliaCombat - Russians
Battle in Tsinghai
Russians attack with 3 infantry
Japanese defend with 1 artillery
Russians win, taking Tsinghai from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Kansu
Russians attack with 4 infantry
Japanese defend with 1 infantry
Russians win, taking Kansu from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Jehol
Russians attack with 2 infantry
Japanese defend with 1 armour
Japanese win with 1 armour remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in Amur
Russians attack with 1 infantry
Japanese defend with 1 infantry
Japanese win with no units remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Russians attack with 1 artillery and 3 infantry
Germans defend with 3 infantry
Russians win, taking Eastern Poland from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Russians: 2 infantry
Battle in Belarus
Russians attack with 1 armour and 4 mech_infantrys
Germans defend with 1 artillery and 3 infantry
Russians win, taking Belarus from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 2 mech_infantrys
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 infantry moved from Western Ukraine to Bessarabia
1 artillery and 2 infantry moved from Western Ukraine to Bryansk
1 artillery moved from Western Ukraine to Bryansk
2 artilleries and 1 infantry moved from Ukraine to Bryansk
2 artilleries and 5 infantry moved from Russia to Bryansk
2 aaGuns and 9 infantry moved from Timguska to NovosibirskPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
1 armour, 3 artilleries and 4 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 1 destroyer, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 3 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Reseting Bonus Movement of Units
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 bomber moved from Hainan to Malaya
1 battleship and 1 destroyer moved from 45 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 41 Sea Zone
2 carriers moved from 35 Sea Zone to 43 Sea Zone
2 carriers moved from 43 Sea Zone to 37 Sea Zone
2 carriers moved from 37 Sea Zone to 41 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangtung to 41 Sea Zone
1 fighter moved from Kwangtung to 37 Sea Zone
1 armour and 1 mech_infantry moved from Kiangsu to Kwangsi
1 tactical_bomber moved from Kwangtung to Kwangsi
1 infantry moved from Hunan to Yunnan
Japanese take Yunnan from Chinese
1 mech_infantry moved from Chahar to Suiyuyan
1 armour moved from Jehol to Central Mongolia
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Kiangsu to Kweichow
2 fighters moved from Kwangtung to Kweichow
1 destroyer moved from 6 Sea Zone to 25 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 1 destroyer, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 3 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Reseting Bonus Movement of Units
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 bomber moved from Hainan to Malaya
1 battleship and 1 destroyer moved from 45 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 41 Sea Zone
2 carriers moved from 35 Sea Zone to 43 Sea Zone
2 carriers moved from 43 Sea Zone to 37 Sea Zone
2 carriers moved from 37 Sea Zone to 41 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangtung to 41 Sea Zone
1 fighter moved from Kwangtung to 37 Sea Zone
1 armour and 1 mech_infantry moved from Kiangsu to Kwangsi
1 tactical_bomber moved from Kwangtung to Kwangsi
1 infantry moved from Hunan to Yunnan
Japanese take Yunnan from Chinese
1 mech_infantry moved from Chahar to Suiyuyan
1 armour moved from Jehol to Central Mongolia
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Kiangsu to Kweichow
2 fighters moved from Kwangtung to Kweichow
1 destroyer moved from 6 Sea Zone to 25 Sea ZoneCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 2 carriers, 4 fighters and 4 tactical_bombers
ANZAC defend with 1 fighter; Americans defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 fighter
Japanese roll dice for 2 carriers, 4 fighters and 4 tactical_bombers in 41 Sea Zone, round 2 : 5/8 hits
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters in 41 Sea Zone, round 2 : 4/7 hits
Units damaged: 1 carrier owned by the Japanese
1 destroyer owned by the Americans, 1 carrier owned by the Americans, 1 tactical_bomber owned by the Japanese, 2 cruisers owned by the Americans and 2 fighters owned by the Japanese lost in 41 Sea Zone
Japanese roll dice for 2 carriers, 2 fighters and 3 tactical_bombers in 41 Sea Zone, round 3 : 3/5 hits
Americans roll dice for 1 battleship and 2 fighters in 41 Sea Zone, round 3 : 2/3 hits
1 fighter owned by the Americans, 1 battleship owned by the Americans, 2 tactical_bombers owned by the Japanese and 1 fighter owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Americans with 2 carriers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 35
Casualties for Japanese: 2 fighters and 3 tactical_bombers
Casualties for ANZAC: 1 fighter
Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 fighter
Battle in 37 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 37 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Malaya
Japanese attack with 1 artillery, 1 bomber and 1 infantry
UK_Pacific defend with 1 harbour; Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Malaya, round 2 : 3/3 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 1/2 hits
1 artillery owned by the Americans, 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Kweichow
Japanese attack with 2 fighters, 1 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Kweichow, round 2 : 1/4 hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 2 fighters and 1 mech_infantry in Kweichow, round 3 : 1/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
Japanese win with 2 fighters remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Chinese: 2 infantry
Battle in 42 Sea Zone
Japanese attack with 1 battleship and 1 destroyer
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 battleship and 1 destroyer in 42 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship and 1 destroyer in 42 Sea Zone, round 3 : 1/2 hits
ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 3 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the ANZAC lost in 42 Sea Zone
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship and 1 destroyer remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Central Mongolia
Japanese attack with 1 armour
Russians defend with 1 infantry
Japanese roll dice for 1 armour in Central Mongolia, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Central Mongolia, round 2 : 1/1 hits
1 armour owned by the Japanese lost in Central Mongolia
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 1 armour
Battle in Kwangsi
Japanese attack with 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/5 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
1 infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Kwangsi to Kiangsu
1 tactical_bomber moved from 41 Sea Zone to Sumatra
1 fighter moved from 41 Sea Zone to Sumatra
1 fighter moved from 37 Sea Zone to 41 Sea Zone
1 bomber moved from Malaya to Hainan
2 fighters moved from Kweichow to Anhwe
1 aaGun moved from Kiangsu to Anhwe
1 tactical_bomber moved from Kiangsu to Anhwe
1 fighter moved from 25 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to 6 Sea ZonePlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 armour placed in Japan
1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 51 PUs; end with 54 PUs totalDice Statistics:
Total
1 was rolled 12 times
2 was rolled 11 times
3 was rolled 7 times
4 was rolled 12 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3.111
Median : 3.000
Variance : 0.868
Standard Deviation : 0.932
Total rolls : 54Japanese Combat
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 12 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.176
Median : 4.000
Variance : 2.061
Standard Deviation : 1.435
Total rolls : 34ANZAC Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Russians Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1UK_Pacific Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
6 was rolled 2 times
Average roll : 3.750
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Americans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.182
Median : 3.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 submarine moved from 98 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 fighters and 1 tactical_bomber moved from Shan State to 42 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from Hawaiian Islands to 25 Sea ZoneCombat - Americans
Battle in 93 Sea Zone
Americans attack with 2 submarines
Germans defend with 1 destroyer and 1 submarine
Americans win, taking 93 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer and 1 submarine
Casualties for Americans: 1 submarine
Battle in Morocco
Americans attack with 1 armour, 2 infantry and 1 mech_infantry
Italians defend with 1 artillery and 1 infantry
Americans win, taking Morocco from Italians with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in 42 Sea Zone
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 battleship and 1 destroyer
Japanese win with 1 battleship remaining. Battle score for attacker is -23
Casualties for Japanese: 1 destroyer
Casualties for Americans: 2 fighters and 1 tactical_bomber
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for Americans: 1 submarineNon Combat Move - Americans
2 fighters moved from 25 Sea Zone to 26 Sea Zone
1 fighter moved from 25 Sea Zone to Hawaiian Islands
1 aaGun and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to 91 Sea Zone
1 carrier and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
2 transports moved from 26 Sea Zone to 10 Sea Zone
2 aaGuns moved from Eastern United States to Central United StatesPlace Units - Americans
1 artillery and 1 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
2 fighters and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 submarine moved from 98 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 fighters and 1 tactical_bomber moved from Shan State to 42 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from Hawaiian Islands to 25 Sea ZoneCombat - Americans
Battle in 93 Sea Zone
Americans attack with 2 submarines
Germans defend with 1 destroyer and 1 submarine
Germans roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 93 Sea Zone
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 93 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 93 Sea Zone, round 3 : 1/1 hits
Germans roll dice for 1 destroyer in 93 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Germans lost in 93 Sea Zone
Americans roll dice for 1 submarine in 93 Sea Zone, round 4 : 1/1 hits
Germans roll dice for 1 destroyer in 93 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Germans lost in 93 Sea Zone
Americans win, taking 93 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer and 1 submarine
Casualties for Americans: 1 submarine
Battle in Morocco
Americans attack with 1 armour, 2 infantry and 1 mech_infantry
Italians defend with 1 artillery and 1 infantry
Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Morocco, round 2 : 2/4 hits
Italians roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in 42 Sea Zone
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 battleship and 1 destroyer
Americans roll dice for 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 battleship and 1 destroyer in 42 Sea Zone, round 2 : 2/2 hits
1 fighter owned by the Americans, 1 destroyer owned by the Japanese and 1 tactical_bomber owned by the Americans lost in 42 Sea Zone
Americans roll dice for 1 fighter in 42 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 battleship in 42 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Americans lost in 42 Sea Zone
Japanese win with 1 battleship remaining. Battle score for attacker is -23
Casualties for Japanese: 1 destroyer
Casualties for Americans: 2 fighters and 1 tactical_bomber
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 3 fighters in 25 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for Americans: 1 submarineNon Combat Move - Americans
2 fighters moved from 25 Sea Zone to 26 Sea Zone
1 fighter moved from 25 Sea Zone to Hawaiian Islands
1 aaGun and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to 91 Sea Zone
1 carrier and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
2 transports moved from 26 Sea Zone to 10 Sea Zone
2 aaGuns moved from Eastern United States to Central United StatesPlace Units - Americans
1 artillery and 1 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
2 fighters and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUsDice Statistics:
Total
1 was rolled 9 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.107
Median : 3.000
Variance : 1.259
Standard Deviation : 1.122
Total rolls : 28Japanese Combat
1 was rolled 3 times
4 was rolled 2 times
Average roll : 2.200
Median : 1.000
Variance : 3.250
Standard Deviation : 1.803
Total rolls : 5Germans Combat
1 was rolled 1 times
2 was rolled 1 times
6 was rolled 3 times
Average roll : 4.200
Median : 6.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5Italians Combat
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 4 times
Average roll : 3.000
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 16 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 artillery and 2 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Yunnan, round 2 : 3/4 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to ShensiPlace Units - Chinese
3 infantry placed in Yunnan
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Shensi: 1 fighter
EDIT: Adding units owned by Chinese to Shensi: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUsDice Statistics:
Total
1 was rolled 11 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.030
Median : 3.000
Variance : 1.344
Standard Deviation : 1.159
Total rolls : 33Japanese Combat
1 was rolled 3 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 2.833
Median : 2.500
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6Germans Combat
1 was rolled 1 times
2 was rolled 1 times
6 was rolled 3 times
Average roll : 4.200
Median : 6.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5Italians Combat
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Chinese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 1.750
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Americans Combat
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 4 times
Average roll : 3.000
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 16 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British repair 5 damage on 1 factory_major; Remaining resources: 33 PUs;
British buy 1 airfield and 6 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from Szechwan to 36 Sea Zone
1 fighter moved from Szechwan to 37 Sea Zone
1 mech_infantry moved from French Indo China to Malaya
1 mech_infantry moved from Shan State to Malaya
1 tactical_bomber moved from Szechwan to Malaya
1 artillery and 2 infantry moved from Burma to Yunnan
1 artillery moved from India to Burma
2 infantry moved from Eastern Persia to West India
7 artilleries moved from United Kingdom to Scotland
1 tactical_bomber moved from Egypt to Gibraltar
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 mech_infantry moved from French Indo China to Hunan
Chinese take Hunan from Japanese
1 armour moved from Shensi to Chahar
Chinese take Hopei from Japanese
Chinese take Chahar from Japanese
1 mech_infantry moved from Shensi to Yunnan
1 mech_infantry moved from Sikang to Yunnan
2 mech_infantrys moved from India to Shan State
1 artillery moved from French Indo China to Shan State
1 fighter moved from Gibraltar to United KingdomCombat - British
Battle in Scotland
British attack with 7 artilleries
Germans defend with 1 airfield, 1 artillery and 5 infantry
British roll dice for 7 artilleries in Scotland, round 2 : 1/7 hits
Germans roll dice for 1 artillery and 5 infantry in Scotland, round 2 : 3/6 hits
1 infantry owned by the Germans and 3 artilleries owned by the British lost in Scotland
4 artilleries owned by the British retreated to United Kingdom
Germans win with 1 artillery and 4 infantry remaining. Battle score for attacker is -9
Casualties for Germans: 1 infantry
Casualties for British: 3 artilleries
Battle in 36 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 36 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 37 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Malaya
British attack with 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 artillery and 1 harbour
British roll dice for 2 mech_infantrys and 1 tactical_bomber in Malaya, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Malaya, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Malaya
British win, taking Malaya from Japanese with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - British
1 fighter moved from 37 Sea Zone to Shan State
1 tactical_bomber moved from Malaya to Shan State
1 fighter moved from 36 Sea Zone to French Indo China
3 aaGuns moved from Szechwan to Yunnan
1 battleship, 1 destroyer and 1 transport moved from 98 Sea Zone to 81 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Quebec to New Brunswick Nova ScotiaPlace Units - British
1 airfield placed in Gibraltar
5 infantry placed in United Kingdom
1 infantry placed in EgyptTurn Complete - British
British collect 31 PUs; end with 31 PUs totalPlace Units - UK_Pacific
2 artilleries and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Some Units in India change ownership: 2 artilleries and 2 infantryDice Statistics:
Total
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.471
Median : 3.000
Variance : 0.688
Standard Deviation : 0.829
Total rolls : 17Japanese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.167
Median : 3.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6British Combat
1 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.700
Median : 3.500
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
1 artillery and 2 infantry moved from Romania to Eastern Poland
1 armour moved from Romania to Eastern Poland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
1 artillery and 2 infantry moved from Romania to Eastern Poland
1 armour moved from Romania to Eastern PolandCombat - Italians
Battle in Eastern Poland
Italians attack with 1 armour, 1 artillery and 2 infantry
Russians defend with 1 artillery and 1 infantry
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Eastern Poland, round 2 : 0/4 hits
Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 1/2 hits
1 infantry owned by the Italians lost in Eastern Poland
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Eastern Poland, round 3 : 2/3 hits
Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 3 : 0/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 infantry moved from Yugoslavia to Romania
1 infantry moved from Albania to Greece
1 infantry moved from Yugoslavia to Albania
2 infantry moved from Northern Italy to Yugoslavia
1 destroyer moved from 95 Sea Zone to 94 Sea Zone
1 destroyer moved from 94 Sea Zone to 92 Sea ZonePlace Units - Italians
1 armour, 1 artillery and 1 infantry placed in Northern Italy
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUsDice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 4.273
Median : 5.000
Variance : 1.300
Standard Deviation : 1.140
Total rolls : 11Russians Combat
2 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.500
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Italians Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
6 was rolled 3 times
Average roll : 4.143
Median : 4.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 fighter moved from New South Wales to QueenslandNon Combat Move - ANZAC
Place Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
1 fighter placed in QueenslandTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs