during movement and combat its done at the same time to avoid seeing the results of one combat action and then using this knowledge to move/ not move…attack/ not attack
More importantly, its so they can’t see combat result and then decision what to build.
for simplicity and less in-game argumuent lets just make them perform phases one after another,
and generally define the a little more clearly
I am anticipating complex diplomacy happening occasionally with introducing of National Victory
Game Sequence
1st turn
[USSR]
[Germany, Japan]
[UK, US]
Later turns
[Germany, Japan]
[USSR, UK, US]
[A, B] means A performs phase 1, B performs phase 1, A performs phase 2, B performs phase 2…etc.