14L snake11eyes (axis) v karl7 (allies +12)

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    well, it is a dice game.

    You hit with 1 Kamikaze, so the odds were still 60%+ and the dice still fuckked me.

    Battle in 35 Sea Zone
                    Americans attack with 1 battleship, 3 bombers, 3 carriers, 2 cruisers, 3 destroyers, 7 fighters, 1 submarine and 4 transports
                    Japanese defend with 2 battleships, 5 carriers, 6 fighters, 4 tactical_bombers and 5 transports
                    Units damaged: 1 battleship owned by the Japanese
                    Units damaged: 4 carriers owned by the Japanese and 1 battleship owned by the Japanese
                    Units damaged: 1 battleship owned by the Americans and 2 carriers owned by the Americans
                    4 transports owned by the Americans retreated to 21 Sea Zone
                    Japanese win with 1 fighter and 5 transports remaining. Battle score for attacker is -14
                    Casualties for Japanese: 2 battleships, 5 carriers, 5 fighters and 4 tactical_bombers
                    Casualties for Americans: 1 battleship, 3 bombers, 3 carriers, 2 cruisers, 3 destroyers, 7 fighters and 1 submarine

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    The most insulting was the last roll where it was my BB vs your ftr and I missed.


  • Actually according to the bcalculator once you lost a cruiser to a kami you were only a 35% chance, I think it actually worked out very well for you to kill as much as you did

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    really?  Just losing a cc could swing it that much???

    hmm, I will check

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Hmm, DS Kelly says it wold swing to 47 for me… geeze, hard to believe…

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    well, you won this game when I forgot to move my Brit dd to block your fleet from taking India… that was an inexplicable error by me

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    also, I am stating to come of the opinion that the game needs reforming.  The US went all in against Japan and still could not break them even by R7.  That is crazy.  A 12 bid is too low.  I should have gone for 20.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 7

    Purchase Units - Italians
                Italians repair 0 damage on 2 factory_minors; Remaining resources: 25 PUs;
                Italians buy 6 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Bryansk to Belarus
                      Italians take Belarus from Russians
                1 armour moved from Belarus to Eastern Poland
                1 artillery moved from Bryansk to Tambov
                      Italians take Tambov from Russians
                1 armour moved from Bryansk to Samara
                      Italians take Samara from Russians
                1 bomber moved from Iraq to Eastern Poland

    Combat - Italians
                Battle in Eastern Poland
                    Italians attack with 1 armour and 1 bomber
                    Russians defend with 1 infantry
                    Italians win, taking Eastern Poland from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Eastern Poland to Poland
                1 aaGun moved from Northern Italy to Western Germany
                1 artillery moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 infantry placed in Southern Italy
                1 transport placed in 95 Sea Zone
                3 infantry placed in Iraq
                2 infantry placed in Ukraine

    Turn Complete - Italians
                Italians collect 28 PUs; end with 28 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 34 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUs


  • Ya I agree 12 can be very tough, I’m thinking 18 may be the right number

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 fighter moved from New Zealand to 21 Sea Zone
                1 carrier, 1 cruiser and 1 destroyer moved from 22 Sea Zone to 21 Sea Zone
                1 destroyer moved from 63 Sea Zone to 54 Sea Zone
                1 armour, 1 fighter and 1 infantry moved from New South Wales to Queensland
                1 fighter moved from Yenisey to Urals
                1 fighter moved from Yenisey to Russia

    Non Combat Move - ANZAC
                1 fighter moved from Korea to 21 Sea Zone
                1 fighter moved from Korea to Guam
                2 aaGuns moved from New South Wales to Queensland

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 7

    Combat Move - French
                1 infantry moved from Egypt to Trans-Jordan
                1 fighter moved from Egypt to Trans-Jordan
                3 infantry moved from Libya to Tobruk

    Combat - French
                Battle in Trans-Jordan
                    French attack with 1 fighter and 1 infantry
                    Italians defend with 1 infantry
                    French win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for French: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - French
                1 fighter moved from Trans-Jordan to Egypt

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 8

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 artillery, 1 destroyer, 2 fighters, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 artilleries and 2 infantry moved from France to Normandy Bordeaux
                4 bombers moved from Western Germany to Normandy Bordeaux
                1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Normandy Bordeaux
                1 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                1 armour moved from Bryansk to Volgograd
                2 fighters and 4 tactical_bombers moved from Bryansk to Volgograd
                2 bombers moved from Bryansk to Urals

    Combat - Germans
                Battle in Urals
                    Germans attack with 2 bombers
                    ANZAC defend with 1 fighter; Americans defend with 1 bomber
                    Russians win with 1 fighter remaining. Battle score for attacker is -12
                    Casualties for Germans: 2 bombers
                    Casualties for Americans: 1 bomber
                Battle in Volgograd
                    Germans attack with 1 armour, 2 fighters and 4 tactical_bombers
                    Russians defend with 1 factory_minor and 1 infantry
                    Germans win, taking Volgograd from Russians with 1 armour, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -8
                    Casualties for Germans: 1 tactical_bomber
                    Casualties for Russians: 1 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 2 artilleries, 4 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
                    Americans defend with 1 artillery, 1 factory_minor, 1 harbour, 3 infantry and 2 mech_infantrys
                    Germans win, taking Normandy Bordeaux from Americans with 2 artilleries, 4 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 18
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 artillery, 3 infantry and 2 mech_infantrys

    Non Combat Move - Germans
                1 fighter moved from Western Germany to Bryansk
                2 fighters and 3 tactical_bombers moved from Volgograd to Bryansk
                1 infantry moved from Ukraine to Bryansk
                1 armour moved from Baltic States to Bryansk
                1 armour moved from Karelia to Novgorod
                1 fighter moved from Normandy Bordeaux to Western Germany
                1 tactical_bomber moved from Normandy Bordeaux to Western Germany
                4 bombers moved from Normandy Bordeaux to Southern Italy
                3 fighters moved from Southern Italy to Bryansk
                2 artilleries and 2 infantry moved from Novgorod to Archangel
                1 submarine moved from 112 Sea Zone to 125 Sea Zone

    Place Units - Germans
                1 destroyer and 2 fighters placed in 112 Sea Zone
                3 armour placed in Novgorod
                1 artillery and 2 infantry placed in France
                4 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Germans collect 49 PUs; end with 49 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Russia to Samara
                4 infantry moved from Smolensk to Archangel
                1 fighter moved from Russia to Samara
                4 fighters and 1 tactical_bomber moved from Russia to Archangel
                1 infantry moved from Russia to Tambov
                1 fighter moved from Russia to Tambov

    Combat - Russians
                Battle in Archangel
                    Russians attack with 4 fighters, 4 infantry and 1 tactical_bomber
                    Germans defend with 2 artilleries and 3 infantry
                    Russians win, taking Archangel from Germans with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
                    Casualties for Germans: 2 artilleries and 3 infantry
                    Casualties for Russians: 2 infantry
                Battle in Tambov
                    Russians attack with 1 fighter and 1 infantry
                    Italians defend with 1 artillery
                    Russians win, taking Tambov from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery
                Battle in Samara
                    Russians attack with 1 fighter and 1 infantry
                    Italians defend with 1 armour
                    Russians win with 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 armour

    Non Combat Move - Russians
                1 fighter moved from Samara to Russia
                1 aaGun moved from Smolensk to Russia
                4 fighters and 1 tactical_bomber moved from Archangel to Russia
                1 fighter moved from Tambov to Russia
                2 mech_infantrys moved from Russia to Urals

    Place Units - Russians
                8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 18 PUs; end with 18 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour moved from Kazakhstan to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 armour moved from Novosibirsk to Kansu
                      Japanese take Kansu from Chinese
                1 mech_infantry moved from Suiyuyan to Hopei
                      Japanese take Hopei from Chinese
                1 infantry moved from Manchuria to Amur
                      Japanese take Amur from Russians
                1 fighter moved from Kwangsi to 21 Sea Zone
                1 tactical_bomber moved from Kwangtung to 21 Sea Zone
                1 tactical_bomber moved from Kwangsi to 21 Sea Zone
                1 fighter moved from Philippines to 21 Sea Zone
                1 bomber and 2 fighters moved from Japan to 21 Sea Zone
                1 artillery moved from Philippines to 35 Sea Zone
                1 artillery and 1 transport moved from 35 Sea Zone to 47 Sea Zone
                1 artillery moved from 47 Sea Zone to New Britain


  • Scramble?

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    yes, max defense


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour moved from Kazakhstan to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 armour moved from Novosibirsk to Kansu
                      Japanese take Kansu from Chinese
                1 mech_infantry moved from Suiyuyan to Hopei
                      Japanese take Hopei from Chinese
                1 infantry moved from Manchuria to Amur
                      Japanese take Amur from Russians
                1 fighter moved from Kwangsi to 21 Sea Zone
                1 tactical_bomber moved from Kwangtung to 21 Sea Zone
                1 tactical_bomber moved from Kwangsi to 21 Sea Zone
                1 fighter moved from Philippines to 21 Sea Zone
                1 bomber and 2 fighters moved from Japan to 21 Sea Zone
                1 artillery moved from Philippines to 35 Sea Zone
                1 artillery and 1 transport moved from 35 Sea Zone to 47 Sea Zone
                1 artillery moved from 47 Sea Zone to New Britain

    Combat - Japanese
                Americans scrambles 1 units out of Guam to defend against the attack in 21 Sea Zone
                Battle in New Britain
                Battle in 21 Sea Zone
                    Japanese attack with 1 bomber, 4 fighters and 2 tactical_bombers
                    ANZAC defend with 1 carrier, 1 cruiser, 1 destroyer and 3 fighters; Americans defend with 1 artillery, 1 infantry and 4 transports
                    Japanese win, taking New Britain from ANZAC with 1 bomber and 2 fighters remaining. Battle score for attacker is 59
                    Casualties for Japanese: 2 fighters and 2 tactical_bombers
                    Casualties for ANZAC: 1 carrier, 1 cruiser, 1 destroyer and 3 fighters
                    Casualties for Americans: 1 artillery, 1 infantry and 4 transports
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                1 bomber moved from 21 Sea Zone to Japan
                2 infantry moved from Manchuria to Jehol
                1 infantry moved from Manchuria to Jehol
                1 infantry moved from Kwangsi to Yunnan
                1 infantry moved from Burma to India
                3 mech_infantrys moved from Kwangtung to Yunnan
                3 destroyers moved from 39 Sea Zone to 37 Sea Zone
                4 transports moved from 35 Sea Zone to 36 Sea Zone
                3 destroyers moved from 37 Sea Zone to 36 Sea Zone
                2 fighters moved from 21 Sea Zone to 36 Sea Zone
                3 infantry moved from Kwangtung to Kwangsi

    Place Units - Japanese
                1 carrier and 1 destroyer placed in 36 Sea Zone
                1 transport placed in 39 Sea Zone
                1 artillery placed in India
                3 infantry placed in Manchuria
                1 fighter placed in Japan
                1 destroyer placed in 20 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 13
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,5,5,3
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,1,6,1
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,6,1,5,3,1,1
                Japanese collect 53 PUs (13 lost to blockades); end with 53 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs


  • That’s probably the nail in the coffin, you wanna play it out?

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 8

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Americans
                Americans buy 1 airfield, 2 bombers, 1 carrier and 2 fighters; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 infantry moved from Korea to Amur
                3 fighters moved from Korea to Amur
                1 destroyer moved from 33 Sea Zone to 20 Sea Zone
                1 submarine moved from 20 Sea Zone to 19 Sea Zone

    Combat - Americans
                Battle in 20 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 destroyer
                    Japanese win with 1 destroyer remaining. Battle score for attacker is -14
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in Amur
                    Americans attack with 3 fighters and 1 infantry
                    Japanese defend with 1 infantry
                    Americans win, taking Amur from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Americans
                3 submarines moved from 19 Sea Zone to 6 Sea Zone
                4 submarines moved from 26 Sea Zone to 6 Sea Zone
                3 fighters moved from Amur to Korea
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                3 bombers moved from Western United States to Korea
                1 carrier, 1 destroyer and 1 fighter moved from 103 Sea Zone to 110 Sea Zone
                2 infantry moved from Eastern United States to 101 Sea Zone
                2 infantry and 1 transport moved from 101 Sea Zone to 108 Sea Zone

    Place Units - Americans
                1 carrier placed in 6 Sea Zone
                2 fighters placed in 6 Sea Zone
                1 airfield placed in Korea
                2 bombers placed in Western United States

    Turn Complete - Americans
                Americans collect 55 PUs; end with 57 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kweichow to Hopei
                1 fighter moved from Sikang to Hopei
                1 infantry moved from Sikang to Szechwan
                      Chinese take Szechwan from Japanese
                2 infantry moved from Sikang to Shensi

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 mech_infantry
                    Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese
                1 fighter moved from Hopei to Shensi

    Place Units - Chinese
                2 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs total

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