Suprise Attack vs Axis-dominion A&A WWII


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                Reseting Bonus Movement of Units
                1 infantry moved from Amur to Siberia
                      Japanese take Siberia from Russians
                1 infantry moved from Korea to Manchuria
                1 armour and 1 infantry moved from Kwangsi to 36 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 armour and 1 infantry moved from 42 Sea Zone to Java
                1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
                1 carrier and 1 tactical_bomber moved from 36 Sea Zone to 45 Sea Zone
                1 submarine moved from 35 Sea Zone to 45 Sea Zone
                1 infantry moved from Dutch New Guinea to New Guinea
                      Japanese take New Guinea from ANZAC
                1 destroyer moved from 22 Sea Zone to 45 Sea Zone
                2 bombers moved from Japan to 45 Sea Zone
                1 fighter moved from Japan to 45 Sea Zone
                1 infantry moved from French Indo China to Shan State
                1 armour moved from Kiangsu to Hunan
                1 artillery moved from Kwangsi to Hunan
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 fighter moved from Japan to 45 Sea Zone

    Combat - Japanese
                Battle in Hunan
                    Japanese attack with 1 armour and 1 artillery
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour and 1 artillery in Hunan, round 2 :  1/2 hits
                        Chinese roll dice for 1 infantry in Hunan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Hunan
                    Japanese win, taking Hunan from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 45 Sea Zone
                    Japanese attack with 2 bombers, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 battleship, 1 carrier, 1 cruiser and 2 fighters
                        Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 bombers, 1 carrier, 1 destroyer, 2 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 :  3/6 hits
                        Americans roll dice for 2 fighters in 45 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 battleship, 1 carrier and 1 cruiser in 45 Sea Zone, round 2 :  2/3 hits
                        1 carrier owned by the Americans, 1 cruiser owned by the Americans, 1 destroyer owned by the Japanese, 1 fighter owned by the Japanese and 1 submarine owned by the Japanese lost in 45 Sea Zone
                        Japanese roll dice for 2 bombers, 1 carrier, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 3 :  2/4 hits
                        Americans roll dice for 1 battleship and 2 fighters in 45 Sea Zone, round 3 :  2/3 hits
                        2 fighters owned by the Americans and 1 carrier owned by the Japanese lost in 45 Sea Zone
                        Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 4 :  2/4 hits
                        Americans roll dice for 1 battleship in 45 Sea Zone, round 4 :  0/1 hits
                        1 battleship owned by the Americans lost in 45 Sea Zone
                    Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 28
                    Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter and 1 submarine
                    Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser and 2 fighters
                Battle in 42 Sea Zone
                    Japanese attack with 1 tactical_bomber and 1 transport
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 42 Sea Zone
                    Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Java
                    Japanese attack with 1 armour and 1 infantry
                    Americans defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 armour and 1 infantry in Java, round 2 :  1/2 hits
                        Americans roll dice for 1 artillery and 1 infantry in Java, round 2 :  0/2 hits
                        1 infantry owned by the Americans lost in Java
                        Japanese roll dice for 1 armour and 1 infantry in Java, round 3 :  1/2 hits
                        Americans roll dice for 1 artillery in Java, round 3 :  0/1 hits
                        1 artillery owned by the Americans lost in Java
                    Japanese win, taking Java from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 artillery and 1 infantry

    Non Combat Move - Japanese
                1 fighter could not land in 45 Sea Zone and was removed
                1 tactical_bomber moved from 42 Sea Zone to Borneo
                1 tactical_bomber moved from 45 Sea Zone to Dutch New Guinea
                2 bombers moved from 45 Sea Zone to Philippines
                1 artillery and 1 infantry moved from Kiangsu to Anhwe
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                1 destroyer moved from 26 Sea Zone to 32 Sea Zone
                1 destroyer moved from 23 Sea Zone to 32 Sea Zone
                1 submarine moved from 26 Sea Zone to 10 Sea Zone
                1 mech_infantry moved from Kwangsi to French Indo China

    Place Units - Japanese
                1 armour, 1 artillery and 1 infantry placed in Kiangsu
                1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 6 Sea Zone
                1 artillery and 1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 56 PUs; end with 56 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 6 times
                3 was rolled 7 times
                4 was rolled 4 times
                5 was rolled 8 times
                6 was rolled 7 times
            Average roll : 3.912
            Median : 4.000
            Variance : 0.848
            Standard Deviation : 0.921
            Total rolls : 34

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 5 times
                3 was rolled 5 times
                4 was rolled 2 times
                5 was rolled 5 times
                6 was rolled 3 times
            Average roll : 3.667
            Median : 3.000
            Variance : 0.850
            Standard Deviation : 0.922
            Total rolls : 21

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 4.167
            Median : 4.500
            Variance : 0.364
            Standard Deviation : 0.603
            Total rolls : 12

    Chinese Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 2 carriers, 1 destroyer, 1 fighter, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 submarines moved from 101 Sea Zone to 104 Sea Zone
                1 bomber moved from British Guiana to 104 Sea Zone
                1 mech_infantry moved from Morocco to Algeria
                      Americans take Algeria from Italians
                1 bomber moved from Eastern United States to 104 Sea Zone
                2 bombers moved from Eastern United States to 104 Sea Zone
                1 bomber moved from Western United States to 104 Sea Zone
                1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 bomber moved from Northern Territory to Dutch New Guinea

    Combat - Americans
                Battle in 104 Sea Zone
                    Americans attack with 5 bombers and 2 submarines
                    Germans defend with 1 carrier, 1 destroyer, 1 fighter and 1 submarine
                    Units damaged: 1 carrier owned by the Germans
                    1 submarine owned by the Americans Submerged
                    1 submarine owned by the Germans Submerged
                    Americans win with 4 bombers remaining. Battle score for attacker is 16
                    Casualties for Germans: 1 carrier, 1 destroyer and 1 fighter
                    Casualties for Americans: 1 bomber and 1 submarine
                Battle in Dutch New Guinea
                    Americans attack with 1 artillery, 1 bomber and 1 infantry
                    Japanese defend with 1 infantry and 1 tactical_bomber
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 infantry and 1 tactical_bomber
                    Casualties for Americans: 1 artillery and 1 infantry

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                4 bombers moved from 104 Sea Zone to Gibraltar
                1 fighter moved from British Guiana to Gibraltar
                2 fighters and 1 tactical_bomber moved from Guam to Queensland
                1 bomber moved from Dutch New Guinea to Northern Territory
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland

    Place Units - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 104 Sea Zone: 1 submarine
                EDIT: Adding units owned by Americans to Gibraltar: 1 bomber
                EDIT: Turning off Edit Mode
                1 carrier and 2 transports placed in 101 Sea Zone
                1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
                1 fighter placed in 10 Sea Zone
                Americans undo move 3.
                1 fighter placed in 10 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 4,6
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Yunnan to Kwangsi
                1 artillery moved from Yunnan to Kwangsi
                1 artillery moved from Yunnan to Hunan
                1 infantry moved from Yunnan to Kwangsi
                5 infantry moved from Yunnan to Hunan

    Combat - Chinese
                Battle in Hunan
                    Chinese attack with 1 artillery and 5 infantry
                    Japanese defend with 1 armour and 1 artillery
                    Chinese win, taking Hunan from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 armour and 1 artillery
                    Casualties for Chinese: 2 infantry
                Battle in Kwangsi
                    Chinese attack with 1 artillery and 3 infantry
                    Japanese defend with 1 armour
                    Chinese win, taking Kwangsi from Japanese with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 armour
                    Casualties for Chinese: 3 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Kwangsi
                2 artilleries and 1 infantry placed in Hunan

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 12 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from Burma to Shan State
                1 armour moved from India to Shan State
                1 mech_infantry moved from Kweichow to French Indo China
                1 armour moved from Yunnan to Kwangtung
                      UK_Pacific take Kwangtung from Japanese
                2 mech_infantrys moved from Kweichow to Anhwe
                1 fighter and 1 tactical_bomber moved from Yunnan to Anhwe
                1 fighter moved from Yunnan to French Indo China
                2 infantry moved from Kenya to Anglo Egyptian Sudan
                1 artillery moved from Egypt to Anglo Egyptian Sudan
                1 artillery moved from Egypt to Anglo Egyptian Sudan

    Combat - British
                Battle in Anhwe
                    British attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 1 artillery and 1 infantry
                    British win, taking Anhwe from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for British: 1 mech_infantry
                Battle in Shan State
                    British attack with 1 armour and 2 infantry
                    Japanese defend with 1 infantry
                    British win, taking Shan State from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Anglo Egyptian Sudan
                    British attack with 2 artilleries and 2 infantry
                    Italians defend with 1 infantry
                    British win, taking Anglo Egyptian Sudan from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in French Indo China
                    British attack with 1 fighter and 1 mech_infantry
                    Japanese defend with 1 mech_infantry
                    British win, taking French Indo China from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - British
                1 aaGun moved from Burma to Shan State
                1 fighter moved from French Indo China to India
                1 fighter and 1 tactical_bomber moved from Anhwe to Hunan
                1 armour moved from Iraq to Eastern Persia
                1 battleship moved from 83 Sea Zone to 86 Sea Zone

    Place Units - UK_Pacific
                1 armour placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 12 PUs; end with 12 PUs total
                Some Units in India change ownership: 1 armour


  • had to edit the battle in 104 cuz i accidentally clicked submerge on my subs in the last round of combat. so i took out my sub instead of the bomber to correct the mistake.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                Reseting Bonus Movement of Units
                1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
                1 armour moved from Northern Italy to 95 Sea Zone
                1 infantry moved from Southern Italy to 95 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
                1 armour and 1 infantry moved from 97 Sea Zone to Greece
                1 fighter moved from Southern Italy to Greece
                1 submarine moved from 95 Sea Zone to 91 Sea Zone
                1 infantry moved from French Central Africa to Nigeria
                      Italians take Nigeria from British
                1 destroyer moved from 95 Sea Zone to 97 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                Reseting Bonus Movement of Units
                1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
                1 armour moved from Northern Italy to 95 Sea Zone
                1 infantry moved from Southern Italy to 95 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
                1 armour and 1 infantry moved from 97 Sea Zone to Greece
                1 fighter moved from Southern Italy to Greece
                1 submarine moved from 95 Sea Zone to 91 Sea Zone
                1 infantry moved from French Central Africa to Nigeria
                      Italians take Nigeria from British
                1 destroyer moved from 95 Sea Zone to 97 Sea Zone

    Combat - Italians
                Battle in Greece
                    Italians attack with 1 armour, 1 fighter and 1 infantry
                    Russians defend with 1 mech_infantry
                        Italians roll dice for 1 armour, 1 fighter and 1 infantry in Greece, round 2 :  0/3 hits
                        Russians roll dice for 1 mech_infantry in Greece, round 2 :  0/1 hits
                        Italians roll dice for 1 armour, 1 fighter and 1 infantry in Greece, round 3 :  3/3 hits
                        Russians roll dice for 1 mech_infantry in Greece, round 3 :  0/1 hits
                        1 mech_infantry owned by the Russians lost in Greece
                    Italians win, taking Greece from Russians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                Battle in Yugoslavia
                    Italians attack with 1 artillery and 2 infantry
                    Russians defend with 1 armour
                        Italians roll dice for 1 artillery and 2 infantry in Yugoslavia, round 2 :  1/3 hits
                        Russians roll dice for 1 armour in Yugoslavia, round 2 :  0/1 hits
                        1 armour owned by the Russians lost in Yugoslavia
                    Italians win, taking Yugoslavia from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 armour

    Non Combat Move - Italians
                1 fighter moved from Greece to Southern Italy
                1 destroyer moved from 92 Sea Zone to 95 Sea Zone

    Place Units - Italians
                1 infantry placed in Southern Italy
                1 armour, 2 artilleries and 2 infantry placed in Northern Italy
                Italians undo move 1.
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 18 PUs; end with 18 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.667
            Median : 4.000
            Variance : 0.364
            Standard Deviation : 0.603
            Total rolls : 12

    Russians Combat
                3 was rolled 1 times
                6 was rolled 2 times
            Average roll : 5.000
            Median : 6.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Italians Combat
                1 was rolled 3 times
                2 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.222
            Median : 4.000
            Variance : 0.875
            Standard Deviation : 0.935
            Total rolls : 9


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 transport; Remaining resources: 5 PUs;

    Combat Move - ANZAC
                1 submarine moved from 62 Sea Zone to 42 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 transport
                    ANZAC win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                1 bomber moved from New South Wales to Shan State
                1 fighter moved from Queensland to Shan State
                1 infantry moved from Northern Territory to Queensland
                1 artillery moved from Northern Territory to Queensland
                2 infantry moved from Egypt to Alexandria

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 15 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - French
                1 infantry moved from Egypt to Alexandria

    Non Combat Move - French

    Turn Complete - French


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 8 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                Reseting Bonus Movement of Units
                2 infantry moved from Southern France to 93 Sea Zone
                2 infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone
                2 infantry moved from 97 Sea Zone to Albania
                1 bomber moved from Southern France to Albania
                1 bomber moved from Southern France to Romania
                2 tactical_bombers moved from Greater Southern Germany to Romania
                5 infantry moved from Slovakia Hungary to Romania
                2 artilleries moved from Slovakia Hungary to Romania
                1 infantry moved from Poland to Baltic States
                      Germans take Baltic States from Russians
                1 infantry moved from Slovakia Hungary to Eastern Poland
                      Germans take Eastern Poland from Russians
                1 armour moved from Germany to Romania
                2 transports moved from 127 Sea Zone to 125 Sea Zone
                3 transports moved from 126 Sea Zone to 112 Sea Zone
                1 destroyer moved from 92 Sea Zone to 95 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 8 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                Reseting Bonus Movement of Units
                2 infantry moved from Southern France to 93 Sea Zone
                2 infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone
                2 infantry moved from 97 Sea Zone to Albania
                1 bomber moved from Southern France to Albania
                1 bomber moved from Southern France to Romania
                2 tactical_bombers moved from Greater Southern Germany to Romania
                5 infantry moved from Slovakia Hungary to Romania
                2 artilleries moved from Slovakia Hungary to Romania
                1 infantry moved from Poland to Baltic States
                      Germans take Baltic States from Russians
                1 infantry moved from Slovakia Hungary to Eastern Poland
                      Germans take Eastern Poland from Russians
                1 armour moved from Germany to Romania
                2 transports moved from 127 Sea Zone to 125 Sea Zone
                3 transports moved from 126 Sea Zone to 112 Sea Zone
                1 destroyer moved from 92 Sea Zone to 95 Sea Zone

    Combat - Germans
                Battle in Romania
                    Germans attack with 1 armour, 2 artilleries, 1 bomber, 5 infantry and 2 tactical_bombers
                    British defend with 1 tactical_bomber; Russians defend with 1 aaGun, 2 armour, 1 factory_minor, 6 infantry and 4 mech_infantrys
                        AA fire in Romania :  2/3 hits
                        2 tactical_bombers owned by the Germans lost in Romania
                        Germans roll dice for 1 armour, 2 artilleries, 1 bomber and 5 infantry in Romania, round 2 :  1/9 hits
                        Russians roll dice for 1 aaGun, 2 armour, 6 infantry, 4 mech_infantrys and 1 tactical_bomber in Romania, round 2 :  3/13 hits
                        3 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Romania
                        Germans roll dice for 1 armour, 2 artilleries, 1 bomber and 2 infantry in Romania, round 3 :  2/6 hits
                        Russians roll dice for 2 armour, 6 infantry, 4 mech_infantrys and 1 tactical_bomber in Romania, round 3 :  5/13 hits
                        2 infantry owned by the Russians, 2 infantry owned by the Germans, 1 armour owned by the Germans and 2 artilleries owned by the Germans lost in Romania
                    retreated to Romania
                    Russians win with 2 armour, 4 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -40
                    Casualties for Germans: 1 armour, 2 artilleries, 5 infantry and 2 tactical_bombers
                    Casualties for Russians: 1 aaGun and 2 infantry
                Battle in Albania
                    Germans attack with 1 bomber and 2 infantry
                    Russians defend with 1 mech_infantry
                        Germans roll dice for 1 bomber and 2 infantry in Albania, round 2 :  1/3 hits
                        Russians roll dice for 1 mech_infantry in Albania, round 2 :  0/1 hits
                        1 mech_infantry owned by the Russians lost in Albania
                    Germans win, taking Albania from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Germans
                1 bomber moved from Albania to Western Germany
                1 bomber moved from Romania to Western Germany
                1 infantry moved from Greater Southern Germany to Yugoslavia
                1 infantry moved from Germany to Poland
                2 artilleries and 4 infantry moved from Germany to Slovakia Hungary
                1 artillery and 1 infantry moved from Western Germany to Greater Southern Germany
                1 destroyer moved from 109 Sea Zone to 110 Sea Zone
                1 destroyer moved from 125 Sea Zone to 110 Sea Zone
                1 submarine moved from 104 Sea Zone to 91 Sea Zone
                1 aaGun moved from Slovakia Hungary to Yugoslavia
                1 aaGun moved from Poland to Slovakia Hungary

    Place Units - Germans
                1 artillery and 6 infantry placed in Germany
                1 armour, 1 fighter and 2 infantry placed in Western Germany
                1 destroyer and 1 submarine placed in 110 Sea Zone

    Turn Complete - Germans
                Germans collect 49 PUs; end with 49 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs

    Dice Statistics:

    Total
                1 was rolled 10 times
                2 was rolled 5 times
                3 was rolled 6 times
                4 was rolled 6 times
                5 was rolled 10 times
                6 was rolled 11 times
            Average roll : 3.708
            Median : 4.000
            Variance : 0.723
            Standard Deviation : 0.851
            Total rolls : 48

    Germans Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 5 times
                6 was rolled 5 times
            Average roll : 4.111
            Median : 5.000
            Variance : 0.824
            Standard Deviation : 0.907
            Total rolls : 18

    Russians Combat
                1 was rolled 7 times
                2 was rolled 4 times
                3 was rolled 4 times
                4 was rolled 4 times
                5 was rolled 5 times
                6 was rolled 6 times
            Average roll : 3.467
            Median : 3.500
            Variance : 0.276
            Standard Deviation : 0.525
            Total rolls : 30


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 1 aaGun, 3 armour, 2 artilleries, 4 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                1 armour moved from Egypt to Ethiopia
                      Russians take Ethiopia from Italians
                1 armour moved from Novgorod to Finland
                      Russians take Karelia from Germans
                      Russians take Finland from Germans
                1 infantry moved from Novgorod to Vyborg
                      Russians take Vyborg from Germans
                1 infantry moved from Novgorod to Karelia
                1 infantry moved from Novgorod to Baltic States
                1 mech_infantry moved from Belarus to Baltic States
                1 infantry moved from Bessarabia to Eastern Poland
                1 fighter moved from Belarus to Baltic States
                1 fighter moved from Belarus to Eastern Poland
                1 tactical_bomber moved from Belarus to Eastern Poland

    Combat - Russians
                Battle in Eastern Poland
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    retreated to Eastern Poland
                    Germans win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry
                Battle in Baltic States
                    Russians attack with 1 fighter, 1 infantry and 1 mech_infantry
                    Germans defend with 1 infantry
                    Russians win, taking Baltic States from Germans with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 armour and 1 mech_infantry moved from Russia to Western Ukraine
                3 armour moved from Ukraine to Romania
                1 fighter and 1 tactical_bomber moved from Eastern Poland to Romania
                1 fighter moved from Baltic States to Novgorod
                2 infantry moved from Trans-Jordan to Egypt
                3 infantry moved from Hopei to Anhwe

    Place Units - Russians
                1 aaGun and 2 artilleries placed in Romania
                3 infantry placed in Western Ukraine
                3 armour placed in Ukraine
                1 infantry, 1 mech_infantry and 1 tactical_bomber placed in Novgorod

    Turn Complete - Russians
                Russians collect 43 PUs; end with 43 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 48 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 63 PUs


  • Bump


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 2 armour, 2 artilleries, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                Reseting Bonus Movement of Units
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 infantry moved from Manchuria to Jehol
                1 artillery and 1 infantry moved from Korea to 6 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
                1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
                1 carrier moved from 6 Sea Zone to 20 Sea Zone
                1 destroyer and 1 submarine moved from 6 Sea Zone to 20 Sea Zone
                1 bomber moved from Philippines to Anhwe
                1 artillery and 1 infantry moved from Kiangsu to Anhwe
                1 armour moved from Kiangsu to Anhwe
                1 destroyer moved from 32 Sea Zone to 46 Sea Zone
                1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                2 submarines moved from 6 Sea Zone to 26 Sea Zone
                1 submarine moved from 10 Sea Zone to 1 Sea Zone
                1 submarine moved from 20 Sea Zone to 36 Sea Zone
                1 tactical_bomber moved from Borneo to 45 Sea Zone
                1 bomber moved from Philippines to Anhwe
                1 destroyer moved from 32 Sea Zone to 26 Sea Zone
                1 destroyer moved from 6 Sea Zone to 19 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 2 armour, 2 artilleries, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                Reseting Bonus Movement of Units
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 infantry moved from Manchuria to Jehol
                1 artillery and 1 infantry moved from Korea to 6 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
                1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
                1 carrier moved from 6 Sea Zone to 20 Sea Zone
                1 destroyer and 1 submarine moved from 6 Sea Zone to 20 Sea Zone
                1 bomber moved from Philippines to Anhwe
                1 artillery and 1 infantry moved from Kiangsu to Anhwe
                1 armour moved from Kiangsu to Anhwe
                1 destroyer moved from 32 Sea Zone to 46 Sea Zone
                1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                2 submarines moved from 6 Sea Zone to 26 Sea Zone
                1 submarine moved from 10 Sea Zone to 1 Sea Zone
                1 submarine moved from 20 Sea Zone to 36 Sea Zone
                1 tactical_bomber moved from Borneo to 45 Sea Zone
                1 bomber moved from Philippines to Anhwe
                1 destroyer moved from 32 Sea Zone to 26 Sea Zone
                1 destroyer moved from 6 Sea Zone to 19 Sea Zone

    Combat - Japanese
                Battle in 45 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 45 Sea Zone
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Anhwe
                    Japanese attack with 1 armour, 1 artillery, 2 bombers and 1 infantry
                    Russians defend with 3 infantry; British defend with 1 mech_infantry
                        Japanese roll dice for 1 armour, 1 artillery, 2 bombers and 1 infantry in Anhwe, round 2 :  1/5 hits
                        Chinese roll dice for 3 infantry and 1 mech_infantry in Anhwe, round 2 :  3/4 hits
                        1 infantry owned by the Russians, 1 armour owned by the Japanese, 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Anhwe
                    retreated to Anhwe
                    Chinese win with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -10
                    Casualties for Japanese: 1 armour, 1 artillery and 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Kwangtung
                    Japanese attack with 1 artillery and 1 infantry
                    British defend with 1 armour; UK_Pacific defend with 1 harbour
                        Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 :  1/2 hits
                        UK_Pacific roll dice for 1 armour in Kwangtung, round 2 :  1/1 hits
                        1 armour owned by the British and 1 infantry owned by the Japanese lost in Kwangtung
                    Japanese win, taking Kwangtung from UK_Pacific with 1 artillery remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 armour
                Battle in Jehol
                    Japanese attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 artillery and 2 infantry in Jehol, round 2 :  0/3 hits
                        Chinese roll dice for 1 infantry in Jehol, round 2 :  1/1 hits
                        1 infantry owned by the Japanese lost in Jehol
                        Japanese roll dice for 1 artillery and 1 infantry in Jehol, round 3 :  0/2 hits
                        Chinese roll dice for 1 infantry in Jehol, round 3 :  1/1 hits
                        1 infantry owned by the Japanese lost in Jehol
                        Japanese roll dice for 1 artillery in Jehol, round 4 :  0/1 hits
                        Chinese roll dice for 1 infantry in Jehol, round 4 :  0/1 hits
                        Japanese roll dice for 1 artillery in Jehol, round 5 :  0/1 hits
                        Chinese roll dice for 1 infantry in Jehol, round 5 :  0/1 hits
                        Japanese roll dice for 1 artillery in Jehol, round 6 :  0/1 hits
                        Chinese roll dice for 1 infantry in Jehol, round 6 :  1/1 hits
                        1 artillery owned by the Japanese lost in Jehol
                    Chinese win with 1 infantry remaining. Battle score for attacker is -10
                    Casualties for Japanese: 1 artillery and 2 infantry

    Non Combat Move - Japanese
                2 bombers moved from Anhwe to Kiangsu
                1 tactical_bomber moved from 45 Sea Zone to Dutch New Guinea

    Place Units - Japanese
                2 armour and 1 mech_infantry placed in Kiangsu
                1 destroyer and 1 submarine placed in 6 Sea Zone
                2 artilleries, 2 fighters and 1 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,4
                Japanese collect 50 PUs; end with 50 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 55 PUs

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 9 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.222
            Median : 4.000
            Variance : 1.346
            Standard Deviation : 1.160
            Total rolls : 27

    Null / Other
                4 was rolled 2 times
            Average roll : 4.000
            Median : 4.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 4 times
                4 was rolled 5 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.800
            Median : 4.000
            Variance : 1.071
            Standard Deviation : 1.035
            Total rolls : 15

    UK_Pacific Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                1 was rolled 4 times
                2 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 1 times
            Average roll : 2.333
            Median : 2.000
            Variance : 1.625
            Standard Deviation : 1.275
            Total rolls : 9


  • TARNATION!!!
    THEM WUS SUM BAD DICE.
    Was busy this weekend with my daughters 14th Birthday


  • No problem and happy birthday to your daughter!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 3 PUs;

    Combat Move - Americans
                5 bombers moved from Gibraltar to 97 Sea Zone
                1 mech_infantry moved from Algeria to Tunisia
                      Americans take Tunisia from Italians
                1 carrier, 1 destroyer, 1 fighter and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 fighter and 1 tactical_bomber moved from Queensland to 46 Sea Zone
                1 bomber moved from Northern Territory to 26 Sea Zone
                1 fighter moved from Queensland to 26 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo

    Combat - Americans
                Battle in 26 Sea Zone
                    Americans attack with 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 2 submarines
                    Japanese defend with 1 destroyer and 2 submarines
                    Americans win, taking 26 Sea Zone from Japanese with 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 2 submarines remaining. Battle score for attacker is 20
                    Casualties for Japanese: 1 destroyer and 2 submarines
                Battle in Borneo
                Battle in 46 Sea Zone
                    Americans attack with 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                    Americans win, taking Borneo from Japanese with 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 fighter
                Battle in 97 Sea Zone
                    Americans attack with 5 bombers
                    Germans defend with 1 transport; Italians defend with 1 destroyer and 1 transport
                    Americans win with 4 bombers remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 transport
                    Casualties for Italians: 1 destroyer and 1 transport
                    Casualties for Americans: 1 bomber

    Non Combat Move - Americans
                4 bombers moved from 97 Sea Zone to Romania
                1 fighter moved from Gibraltar to Malta
                1 bomber moved from 26 Sea Zone to Hawaiian Islands
                1 tactical_bomber moved from 46 Sea Zone to Queensland

    Place Units - Americans
                1 destroyer and 2 transports placed in 101 Sea Zone
                1 tactical_bomber placed in Eastern United States
                2 artilleries and 2 infantry placed in Central United States
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 26 Sea Zone: 1 fighter
                EDIT: Adding units owned by Americans to Western United States: 1 fighter
                EDIT: Turning off Edit Mode
                1 carrier and 1 destroyer placed in 10 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Western United States: 1 fighter
                EDIT: Adding units owned by Americans to 10 Sea Zone: 1 fighter
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 6,4
                Americans collect 55 PUs; end with 58 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery and 1 infantry moved from Kwangsi to Kwangtung
                1 infantry moved from Hunan to Kiangsi
                      Chinese take Kiangsi from Japanese

    Combat - Chinese
                Battle in Kwangtung
                    Chinese attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery and 1 harbour
                    Chinese win, taking Kwangtung from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Chinese
                3 artilleries and 3 infantry moved from Hunan to Kiangsi

    Place Units - Chinese
                1 infantry placed in Anhwe
                1 infantry placed in Jehol
                3 artilleries placed in Kiangsi

    Turn Complete - Chinese
                Chinese collect 15 PUs; end with 15 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 armour; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Shan State to Malaya
                      UK_Pacific take Malaya from Japanese
                1 infantry moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese
                1 mech_infantry moved from Anhwe to Shantung
                      Chinese take Shantung from Japanese
                1 fighter and 1 tactical_bomber moved from Hunan to 19 Sea Zone

    Combat - British
                Battle in 19 Sea Zone
                    British attack with 1 fighter and 1 tactical_bomber
                    Japanese defend with 2 destroyers and 1 transport
                    Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is -13
                    Casualties for Japanese: 1 destroyer
                    Casualties for British: 1 fighter and 1 tactical_bomber

    Non Combat Move - British
                1 aaGun and 1 infantry moved from Shan State to Malaya
                1 mech_infantry moved from French Indo China to Hunan
                1 fighter moved from India to Kiangsi
                1 armour moved from India to Yunnan
                1 armour moved from Eastern Persia to India
                2 artilleries and 1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
                1 battleship moved from 86 Sea Zone to 66 Sea Zone

    Place Units - UK_Pacific
                2 armour placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,4
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5
                UK_Pacific collect 20 PUs; end with 20 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
                Some Units in India change ownership: 2 armour

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