@crockett36 It says I need to download it so I do and then it says map not found, missing map.
Suprise Attack vs Axis-dominion A&A WWII
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans repair 0 damage on 1 factory_minor; Remaining resources: 77 PUs;
Germans buy 2 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 7 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
1 artillery and 1 infantry moved from Slovakia Hungary to Romania
1 tactical_bomber moved from Germany to Romania
1 bomber moved from Western Germany to Romania
1 bomber moved from Southern Italy to Romania
1 infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
1 infantry moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
1 artillery moved from Norway to Finland
1 armour moved from United Kingdom to 110 Sea Zone
1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 armour and 1 transport moved from 110 Sea Zone to 92 Sea Zone
1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 submarine moved from 110 Sea Zone to 91 Sea Zone
3 destroyers moved from 110 Sea Zone to 91 Sea Zone
1 cruiser moved from 110 Sea Zone to 91 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
5 transports moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea ZoneCombat - Germans
Battle in Romania
Germans attack with 1 artillery, 2 bombers, 1 infantry and 1 tactical_bomber
Russians defend with 3 artilleries and 6 infantry
Germans roll dice for 1 artillery, 2 bombers, 1 infantry and 1 tactical_bomber in Romania, round 2 : 3/5 hits
Russians roll dice for 3 artilleries and 6 infantry in Romania, round 2 : 2/9 hits
3 infantry owned by the Russians, 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Romania
retreated to Romania
Russians win with 3 artilleries and 3 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 3 infantryNon Combat Move - Germans
2 bombers moved from Romania to Western Germany
1 tactical_bomber moved from Romania to Germany
1 infantry moved from Germany to Poland
3 artilleries and 8 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from Denmark to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 armour moved from Western Germany to Slovakia Hungary
1 tactical_bomber moved from Normandy Bordeaux to 112 Sea Zone
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 armour moved from 92 Sea Zone to GibraltarPlace Units - Germans
1 armour, 1 artillery and 6 infantry placed in Germany
1 armour and 1 infantry placed in Western Germany
1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone
1 fighter placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUsDice Statistics:
Total
1 was rolled 4 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.500
Median : 3.500
Variance : 0.769
Standard Deviation : 0.877
Total rolls : 14Germans Combat
1 was rolled 2 times
3 was rolled 2 times
6 was rolled 1 times
Average roll : 2.800
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Russians Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.889
Median : 4.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 armour, 1 factory_minor, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Northwest Persia to Iraq
1 armour moved from Caucasus to Iraq
1 infantry moved from Romania to Bulgaria
Russians take Bulgaria from Germans
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Belarus
1 armour moved from Novgorod to Belarus
1 infantry moved from Western Ukraine to Eastern Poland
1 fighter and 1 tactical_bomber moved from Novgorod to Eastern Poland
1 fighter moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Baltic States
2 armour and 2 infantry moved from Novgorod to Belarus
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - Russians
Battle in Belarus
Russians attack with 3 armour and 3 infantry
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 3 armour and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Eastern Poland from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 artillery
Russians win, taking Baltic States from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Iraq
Russians attack with 1 armour and 2 infantry
Neutral_Axis defend with 1 infantry
Russians win, taking Iraq from Neutral_Axis with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantryNon Combat Move - Russians
1 armour, 6 infantry and 2 mech_infantrys moved from Bessarabia to Romania
2 armour and 1 mech_infantry moved from Ukraine to Romania
1 mech_infantry moved from Volgograd to Ukraine
3 infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Bryansk to Western Ukraine
2 mech_infantrys moved from Russia to Western Ukraine
1 fighter and 1 tactical_bomber moved from Eastern Poland to Romania
1 fighter moved from Baltic States to Romania
3 infantry moved from Kansu to Shensi
1 submarine moved from 106 Sea Zone to 109 Sea ZonePlace Units - Russians
1 factory_minor placed in Romania
2 armour and 1 mech_infantry placed in Ukraine
3 infantry placed in Novgorod
1 mech_infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,6,3
Russians collect 42 PUs (3 lost to blockades); end with 42 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 51 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 2 destroyers, 2 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - Japanese
Reseting Bonus Movement of Units
1 carrier and 1 cruiser moved from 37 Sea Zone to 45 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
2 fighters moved from 37 Sea Zone to Dutch New Guinea
1 tactical_bomber moved from Malaya to Kwangsi
1 armour moved from Kwangtung to Kwangsi
1 armour moved from Kwangtung to Kwangsi
1 infantry moved from Hunan to Kweichow
1 artillery and 1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from Kiangsu to Kwangsi
1 armour moved from Kiangsu to Kweichow
1 infantry moved from Manchuria to Korea
Japanese take Korea from Russians
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 transport moved from 37 Sea Zone to 19 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 35 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
1 destroyer moved from 35 Sea Zone to 34 Sea Zone
1 battleship and 1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 16 Sea Zone to 26 Sea Zone
1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Anhwe to Kweichow
1 tactical_bomber moved from Anhwe to Kwangsi
1 infantry moved from Shan State to French Indo China
Japanese take French Indo China from French -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 2 destroyers, 2 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - Japanese
Reseting Bonus Movement of Units
1 carrier and 1 cruiser moved from 37 Sea Zone to 45 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
2 fighters moved from 37 Sea Zone to Dutch New Guinea
1 tactical_bomber moved from Malaya to Kwangsi
1 armour moved from Kwangtung to Kwangsi
1 armour moved from Kwangtung to Kwangsi
1 infantry moved from Hunan to Kweichow
1 artillery and 1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from Kiangsu to Kwangsi
1 armour moved from Kiangsu to Kweichow
1 infantry moved from Manchuria to Korea
Japanese take Korea from Russians
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 transport moved from 37 Sea Zone to 19 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 35 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
1 destroyer moved from 35 Sea Zone to 34 Sea Zone
1 battleship and 1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 16 Sea Zone to 26 Sea Zone
1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Anhwe to Kweichow
1 tactical_bomber moved from Anhwe to Kwangsi
1 infantry moved from Shan State to French Indo China
Japanese take French Indo China from FrenchCombat - Japanese
Battle in 26 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 26 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Americans lost in 26 Sea Zone
Japanese roll dice for 1 submarine in 26 Sea Zone, round 4 : 1/1 hits
Americans roll dice for 1 destroyer in 26 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Americans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Philippines
Japanese attack with 2 artilleries and 2 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship in Philippines, round 2 : 1/1 hits
Japanese roll dice for 2 artilleries and 2 infantry in Philippines, round 2 : 1/4 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Kweichow
Japanese attack with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 3/5 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Dutch New Guinea
Japanese attack with 2 fighters and 2 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 cruiser in Dutch New Guinea, round 2 : 1/1 hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Kwangsi
Japanese attack with 2 armour, 1 artillery, 1 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 armour, 1 artillery, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Kwangsi, round 2 : 4/7 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
1 infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 2 armour, 1 artillery, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Kwangsi to 36 Sea Zone
2 fighters moved from Dutch New Guinea to 45 Sea Zone
1 tactical_bomber moved from Kwangsi to 35 Sea Zone
1 tactical_bomber moved from Kweichow to 36 Sea Zone
2 bombers moved from Manchuria to JapanPlace Units - Japanese
1 armour, 1 artillery and 1 infantry placed in Kiangsu
1 artillery and 2 fighters placed in Japan
2 destroyers and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUsDice Statistics:
Total
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.091
Median : 3.000
Variance : 0.969
Standard Deviation : 0.984
Total rolls : 33Japanese Combat
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.696
Median : 3.000
Variance : 1.318
Standard Deviation : 1.148
Total rolls : 23ANZAC Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
Average roll : 3.571
Median : 4.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 4 bombers and 5 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 3 infantry and 2 mech_infantrys moved from Brazil to 86 Sea Zone
1 armour, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 infantry, 2 mech_infantrys, 1 submarine and 3 transports moved from 86 Sea Zone to 91 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
1 carrier and 1 tactical_bomber moved from 106 Sea Zone to 91 Sea Zone
1 carrier, 2 infantry, 2 mech_infantrys, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
2 fighters moved from Eastern United States to 91 Sea Zone
1 bomber moved from Eastern United States to 91 Sea Zone
1 bomber moved from Western United States to 91 Sea Zone
5 fighters and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 battleship, 3 carriers, 2 cruisers, 2 destroyers and 1 submarine moved from 33 Sea Zone to 45 Sea Zone
1 bomber moved from Queensland to 35 Sea ZoneCombat - Americans
Battle in 35 Sea Zone
Americans attack with 1 bomber, 5 fighters and 1 tactical_bomber
Japanese defend with 1 battleship, 1 carrier, 1 submarine, 1 tactical_bomber and 2 transports
1 submarine owned by the Japanese Submerged
Americans win with 1 bomber, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 51
Casualties for Japanese: 1 battleship, 1 carrier, 1 tactical_bomber and 2 transports
Casualties for Americans: 1 fighter
Battle in 45 Sea Zone
Americans attack with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers and 1 submarine
Japanese defend with 1 carrier, 1 cruiser, 2 fighters and 1 transport
Units damaged: 1 battleship owned by the Americans
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 carrier owned by the Americans
Americans win with 1 battleship, 1 carrier and 1 cruiser remaining. Battle score for attacker is -11
Casualties for Japanese: 1 carrier, 1 cruiser, 2 fighters and 1 transport
Casualties for Americans: 2 carriers, 1 cruiser, 2 destroyers and 1 submarine
Battle in 91 Sea Zone
Americans attack with 2 bombers, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 3 submarines, 1 tactical_bomber and 5 transports
Germans defend with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber
Units damaged: 1 carrier owned by the Germans
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 carrier owned by the Americans
Americans win with 1 bomber, 2 carriers, 2 fighters, 1 tactical_bomber and 5 transports remaining. Battle score for attacker is 3
Casualties for Germans: 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber
Casualties for Americans: 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 submarines
Battle in Morocco
Americans attack with 2 infantry and 2 mech_infantrys
Italians defend with 1 artillery and 1 infantry
Americans win, taking Morocco from Italians with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 2 infantry and 1 mech_infantry
Battle in Gibraltar
Americans attack with 1 armour, 3 infantry and 2 mech_infantrys
Germans defend with 1 armour; Italians defend with 1 harbour and 2 infantry
Americans win, taking Gibraltar from Italians with 1 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 1 armour
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantry
Battle in JavaNon Combat Move - Americans
1 fighter moved from 91 Sea Zone to British Guiana
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 bomber moved from 91 Sea Zone to British Guiana
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 63 Sea Zone
1 infantry moved from 63 Sea Zone to New Zealand
2 fighters moved from 35 Sea Zone to 45 Sea Zone
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to Guam
1 bomber moved from 35 Sea Zone to Northern TerritoryPlace Units - Americans
5 submarines placed in 101 Sea Zone
1 bomber placed in Western United States
3 bombers placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 1,6,4
Americans collect 56 PUs (1 lost to blockades); end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Yunnan to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
3 infantry moved from Szechwan to YunnanPlace Units - Chinese
2 artilleries and 1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Egypt to 92 Sea Zone
1 fighter, 1 infantry and 2 mech_infantrys moved from Yunnan to Kweichow
1 fighter and 1 tactical_bomber moved from Szechwan to Kweichow
1 mech_infantry moved from Sikang to Kweichow
1 mech_infantry moved from Shensi to Kweichow
2 infantry moved from Belgian Congo to Kenya
British take Kenya from ItaliansCombat - British
Battle in 92 Sea Zone
British attack with 1 bomber
Germans defend with 1 destroyer and 1 transport; Italians defend with 1 destroyer and 1 transport
Germans win with 2 destroyers and 2 transports remaining. Battle score for attacker is -12
Casualties for British: 1 bomber
Battle in Kweichow
British attack with 2 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 armour, 1 artillery and 2 infantry
British win, taking Kweichow from Japanese with 2 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 armour, 1 artillery and 2 infantry
Casualties for British: 1 infantry and 1 mech_infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Kweichow to Yunnan
1 armour moved from India to Yunnan
2 infantry moved from India to Burma
1 aaGun moved from India to Burma
1 tactical_bomber moved from Egypt to Romania
1 armour moved from Egypt to IraqPlace Units - UK_Pacific
1 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 armour -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from 71 Sea Zone: 1 battleship
EDIT: Adding units owned by British to 83 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode -
had to do a small ncm edit, plz use the last post
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from 71 Sea Zone: 1 battleship
EDIT: Adding units owned by British to 83 Sea Zone: 1 battleship
EDIT: Turning off Edit ModePurchase Units - Italians
Italians buy 1 armour, 1 artillery, 4 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
Turning on Edit Mode
EDIT: Adding units owned by Italians to French Central Africa: 1 infantry
EDIT: Changing ownership of French Central Africa from French to Italians
EDIT: Removing units owned by Italians from French West Africa: 1 infantry
EDIT: Adding units owned by Italians to Anglo Egyptian Sudan: 1 infantry
EDIT: Changing ownership of Anglo Egyptian Sudan from British to Italians
EDIT: Removing units owned by Italians from Ethiopia: 1 infantry
EDIT: Turning off Edit Mode
1 armour moved from Northern Italy to Bulgaria
1 fighter moved from Yugoslavia to Bulgaria
1 armour, 1 artillery and 3 infantry moved from Yugoslavia to Romania
1 transport moved from 92 Sea Zone to 95 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from 71 Sea Zone: 1 battleship
EDIT: Adding units owned by British to 83 Sea Zone: 1 battleship
EDIT: Turning off Edit ModePurchase Units - Italians
Italians buy 1 armour, 1 artillery, 4 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
Turning on Edit Mode
EDIT: Adding units owned by Italians to French Central Africa: 1 infantry
EDIT: Changing ownership of French Central Africa from French to Italians
EDIT: Removing units owned by Italians from French West Africa: 1 infantry
EDIT: Adding units owned by Italians to Anglo Egyptian Sudan: 1 infantry
EDIT: Changing ownership of Anglo Egyptian Sudan from British to Italians
EDIT: Removing units owned by Italians from Ethiopia: 1 infantry
EDIT: Turning off Edit Mode
1 armour moved from Northern Italy to Bulgaria
1 fighter moved from Yugoslavia to Bulgaria
1 armour, 1 artillery and 3 infantry moved from Yugoslavia to Romania
1 transport moved from 92 Sea Zone to 95 Sea ZoneCombat - Italians
Battle in Romania
Italians attack with 1 armour, 1 artillery and 3 infantry
British defend with 1 tactical_bomber; Russians defend with 3 armour, 3 artilleries, 1 factory_minor, 2 fighters, 8 infantry, 3 mech_infantrys and 1 tactical_bomber
Italians roll dice for 1 armour, 1 artillery and 3 infantry in Romania, round 2 : 1/5 hits
Russians roll dice for 3 armour, 3 artilleries, 2 fighters, 8 infantry, 3 mech_infantrys and 2 tactical_bombers in Romania, round 2 : 11/21 hits
1 infantry owned by the Russians, 1 artillery owned by the Italians, 1 armour owned by the Italians and 3 infantry owned by the Italians lost in Romania
Russians win with 3 armour, 3 artilleries, 2 fighters, 7 infantry, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -16
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour, 1 artillery and 3 infantry
Battle in Bulgaria
Italians attack with 1 armour and 1 fighter
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 fighter in Bulgaria, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Bulgaria, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Bulgaria
Italians win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armourNon Combat Move - Italians
1 fighter moved from Bulgaria to Southern Italy
1 artillery and 3 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
2 infantry placed in Southern Italy
1 armour, 1 artillery and 2 infantry placed in Northern Italy
1 submarine placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUsDice Statistics:
Total
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.552
Median : 4.000
Variance : 0.821
Standard Deviation : 0.906
Total rolls : 29Russians Combat
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.318
Median : 3.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 22Italians Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 4.286
Median : 5.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 submarine; Remaining resources: 2 PUs;Combat Move - ANZAC
1 bomber moved from Northern Territory to 34 Sea ZoneCombat - ANZAC
Battle in 34 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 1 destroyer
Japanese win with no units remaining. Battle score for attacker is -4
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 bomberNon Combat Move - ANZAC
1 aaGun and 1 artillery moved from Queensland to Northern Territory
1 fighter moved from New South Wales to QueenslandPlace Units - ANZAC
1 submarine placed in 62 Sea Zone
1 bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Turn Complete - French
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 2 destroyers and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
3 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
1 infantry moved from Norway to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 126 Sea Zone
1 infantry and 1 transport moved from 126 Sea Zone to 127 Sea Zone
1 artillery moved from Finland to 127 Sea Zone
1 armour moved from Western Germany to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 armour, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 127 Sea Zone to Novgorod
3 artilleries and 8 infantry moved from Slovakia Hungary to Romania
1 armour moved from Germany to Romania
1 tactical_bomber moved from Germany to Romania
1 tactical_bomber moved from Western Germany to Romania
1 destroyer and 1 submarine moved from 112 Sea Zone to 104 Sea Zone
1 carrier moved from 112 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 91 Sea Zone
2 bombers moved from Western Germany to 91 Sea Zone
1 armour moved from Slovakia Hungary to Yugoslavia
1 armour moved from Yugoslavia to Romania -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 2 destroyers and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
3 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
1 infantry moved from Norway to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 126 Sea Zone
1 infantry and 1 transport moved from 126 Sea Zone to 127 Sea Zone
1 artillery moved from Finland to 127 Sea Zone
1 armour moved from Western Germany to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 armour, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 127 Sea Zone to Novgorod
3 artilleries and 8 infantry moved from Slovakia Hungary to Romania
1 armour moved from Germany to Romania
1 tactical_bomber moved from Germany to Romania
1 tactical_bomber moved from Western Germany to Romania
1 destroyer and 1 submarine moved from 112 Sea Zone to 104 Sea Zone
1 carrier moved from 112 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 91 Sea Zone
2 bombers moved from Western Germany to 91 Sea Zone
1 armour moved from Slovakia Hungary to Yugoslavia
1 armour moved from Yugoslavia to RomaniaCombat - Germans
Battle in 104 Sea Zone
Germans attack with 1 carrier, 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 carrier and 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 carrier and 1 destroyer in 104 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 carrier, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 91 Sea Zone
Germans attack with 2 bombers, 1 fighter and 1 tactical_bomber
Americans defend with 2 carriers, 1 fighter, 1 tactical_bomber and 5 transports
Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 2 : 4/4 hits
Americans roll dice for 2 carriers, 1 fighter, 1 tactical_bomber and 5 transports in 91 Sea Zone, round 2 : 0/4 hits
2 carriers owned by the Americans and 1 tactical_bomber owned by the Americans lost in 91 Sea Zone
Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 3 : 2/4 hits
Americans roll dice for 1 fighter and 5 transports in 91 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Americans, 1 tactical_bomber owned by the Germans and 1 transport owned by the Americans lost in 91 Sea Zone
4 transports owned by the Americans lost in 91 Sea Zone
Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 77
Casualties for Germans: 1 tactical_bomber
Casualties for Americans: 2 carriers, 1 fighter, 1 tactical_bomber and 5 transports
Battle in Romania
Germans attack with 2 armour, 3 artilleries, 8 infantry and 2 tactical_bombers
British defend with 1 tactical_bomber; Russians defend with 3 armour, 3 artilleries, 1 factory_minor, 2 fighters, 7 infantry, 3 mech_infantrys and 1 tactical_bomber
Germans roll dice for 2 armour, 3 artilleries, 8 infantry and 2 tactical_bombers in Romania, round 2 : 6/15 hits
Russians roll dice for 3 armour, 3 artilleries, 2 fighters, 7 infantry, 3 mech_infantrys and 2 tactical_bombers in Romania, round 2 : 11/20 hits
6 infantry owned by the Russians, 8 infantry owned by the Germans and 3 artilleries owned by the Germans lost in Romania
2 armour owned by the Germans retreated to Yugoslavia
Russians win with 3 armour, 3 artilleries, 2 fighters, 1 infantry, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -18
Casualties for Germans: 3 artilleries and 8 infantry
Casualties for Russians: 6 infantry
Battle in Novgorod
Germans attack with 1 armour, 1 artillery and 6 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 1 armour, 1 artillery and 6 infantry in Novgorod, round 2 : 0/8 hits
Russians roll dice for 3 infantry in Novgorod, round 2 : 1/3 hits
1 infantry owned by the Germans lost in Novgorod
Germans roll dice for 1 armour, 1 artillery and 5 infantry in Novgorod, round 3 : 3/7 hits
Russians roll dice for 3 infantry in Novgorod, round 3 : 0/3 hits
3 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 armour, 1 artillery and 5 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantryNon Combat Move - Germans
1 fighter moved from 91 Sea Zone to 104 Sea Zone
2 bombers moved from 91 Sea Zone to Southern France
2 tactical_bombers moved from Romania to Greater Southern Germany
1 artillery and 5 infantry moved from Germany to Slovakia Hungary
1 artillery moved from Poland to Slovakia Hungary
1 infantry moved from Germany to Slovakia Hungary
1 transport moved from 92 Sea Zone to 93 Sea Zone
3 transports moved from 112 Sea Zone to 126 Sea Zone
1 infantry moved from Western Germany to Greater Southern GermanyPlace Units - Germans
1 armour, 2 artilleries and 5 infantry placed in Germany
1 artillery and 1 infantry placed in Western Germany
2 infantry placed in Southern France
1 destroyer placed in 109 Sea Zone
1 destroyer placed in 110 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,3
Germans collect 48 PUs (3 lost to blockades); end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUsDice Statistics:
Total
1 was rolled 20 times
2 was rolled 12 times
3 was rolled 18 times
4 was rolled 13 times
5 was rolled 20 times
6 was rolled 22 times
Average roll : 3.638
Median : 4.000
Variance : 0.817
Standard Deviation : 0.904
Total rolls : 105Null / Other
1 was rolled 6 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.571
Median : 3.500
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 28Germans Combat
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 8 times
4 was rolled 7 times
5 was rolled 7 times
6 was rolled 7 times
Average roll : 3.524
Median : 3.500
Variance : 0.049
Standard Deviation : 0.221
Total rolls : 42Russians Combat
1 was rolled 6 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.571
Median : 3.500
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 28Americans Combat
1 was rolled 1 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 4.857
Median : 5.000
Variance : 1.833
Standard Deviation : 1.354
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 aaGun, 4 armour, 1 factory_minor, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
3 infantry moved from Shensi to Hopei
2 infantry moved from Baltic States to Novgorod
3 armour and 2 infantry moved from Belarus to Novgorod
2 fighters and 1 tactical_bomber moved from Romania to Novgorod
1 mech_infantry moved from Romania to Albania
Russians take Albania from Italians
1 mech_infantry moved from Romania to Greece
Russians take Greece from Italians
3 armour, 3 artilleries, 1 infantry and 1 mech_infantry moved from Romania to YugoslaviaCombat - Russians
Russians creates battle in territory 109 Sea Zone
Battle in Hopei
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Novgorod
Russians attack with 3 armour, 2 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
Russians win, taking Novgorod from Germans with 3 armour, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 22
Casualties for Germans: 1 armour, 1 artillery and 5 infantry
Casualties for Russians: 1 infantry
Battle in 109 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer
Germans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Yugoslavia
Russians attack with 3 armour, 3 artilleries, 1 infantry and 1 mech_infantry
Germans defend with 2 armour; Italians defend with 1 artillery and 3 infantry
Russians win, taking Yugoslavia from Germans with 1 armour remaining. Battle score for attacker is -6
Casualties for Germans: 2 armour
Casualties for Russians: 2 armour, 3 artilleries, 1 infantry and 1 mech_infantry
Casualties for Italians: 1 artillery and 3 infantryNon Combat Move - Russians
1 infantry moved from Eastern Poland to Romania
3 infantry moved from Bessarabia to Romania
2 armour and 2 mech_infantrys moved from Ukraine to Romania
2 mech_infantrys moved from Western Ukraine to Romania
1 infantry moved from Western Ukraine to Bessarabia
2 fighters and 1 tactical_bomber moved from Novgorod to Belarus
1 mech_infantry moved from Russia to Belarus
1 armour moved from Iraq to Egypt
2 infantry moved from Iraq to Trans-Jordan
1 cruiser moved from 114 Sea Zone to 115 Sea ZonePlace Units - Russians
1 factory_minor placed in Western Ukraine
1 aaGun and 2 infantry placed in Romania
3 armour placed in Ukraine
1 armour and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 46 PUs; end with 46 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 58 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Reseting Bonus Movement of Units
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Korea to Manchuria
1 armour and 1 infantry moved from Kwangsi to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
1 carrier and 1 tactical_bomber moved from 36 Sea Zone to 45 Sea Zone
1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 destroyer moved from 22 Sea Zone to 45 Sea Zone
2 bombers moved from Japan to 45 Sea Zone
1 fighter moved from Japan to 45 Sea Zone
1 infantry moved from French Indo China to Shan State
1 armour moved from Kiangsu to Hunan
1 artillery moved from Kwangsi to Hunan
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to 45 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Reseting Bonus Movement of Units
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Korea to Manchuria
1 armour and 1 infantry moved from Kwangsi to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
1 carrier and 1 tactical_bomber moved from 36 Sea Zone to 45 Sea Zone
1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 destroyer moved from 22 Sea Zone to 45 Sea Zone
2 bombers moved from Japan to 45 Sea Zone
1 fighter moved from Japan to 45 Sea Zone
1 infantry moved from French Indo China to Shan State
1 armour moved from Kiangsu to Hunan
1 artillery moved from Kwangsi to Hunan
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to 45 Sea ZoneCombat - Japanese
Battle in Hunan
Japanese attack with 1 armour and 1 artillery
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 artillery in Hunan, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 45 Sea Zone
Japanese attack with 2 bombers, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 battleship, 1 carrier, 1 cruiser and 2 fighters
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 bombers, 1 carrier, 1 destroyer, 2 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 3/6 hits
Americans roll dice for 2 fighters in 45 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 battleship, 1 carrier and 1 cruiser in 45 Sea Zone, round 2 : 2/3 hits
1 carrier owned by the Americans, 1 cruiser owned by the Americans, 1 destroyer owned by the Japanese, 1 fighter owned by the Japanese and 1 submarine owned by the Japanese lost in 45 Sea Zone
Japanese roll dice for 2 bombers, 1 carrier, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 3 : 2/4 hits
Americans roll dice for 1 battleship and 2 fighters in 45 Sea Zone, round 3 : 2/3 hits
2 fighters owned by the Americans and 1 carrier owned by the Japanese lost in 45 Sea Zone
Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 4 : 2/4 hits
Americans roll dice for 1 battleship in 45 Sea Zone, round 4 : 0/1 hits
1 battleship owned by the Americans lost in 45 Sea Zone
Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 28
Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter and 1 submarine
Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser and 2 fighters
Battle in 42 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 42 Sea Zone
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Java
Japanese attack with 1 armour and 1 infantry
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Java, round 2 : 1/2 hits
Americans roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits
1 infantry owned by the Americans lost in Java
Japanese roll dice for 1 armour and 1 infantry in Java, round 3 : 1/2 hits
Americans roll dice for 1 artillery in Java, round 3 : 0/1 hits
1 artillery owned by the Americans lost in Java
Japanese win, taking Java from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Japanese
1 fighter could not land in 45 Sea Zone and was removed
1 tactical_bomber moved from 42 Sea Zone to Borneo
1 tactical_bomber moved from 45 Sea Zone to Dutch New Guinea
2 bombers moved from 45 Sea Zone to Philippines
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 destroyer moved from 26 Sea Zone to 32 Sea Zone
1 destroyer moved from 23 Sea Zone to 32 Sea Zone
1 submarine moved from 26 Sea Zone to 10 Sea Zone
1 mech_infantry moved from Kwangsi to French Indo ChinaPlace Units - Japanese
1 armour, 1 artillery and 1 infantry placed in Kiangsu
1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUsDice Statistics:
Total
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 8 times
6 was rolled 7 times
Average roll : 3.912
Median : 4.000
Variance : 0.848
Standard Deviation : 0.921
Total rolls : 34Japanese Combat
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.667
Median : 3.000
Variance : 0.850
Standard Deviation : 0.922
Total rolls : 21Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 4.167
Median : 4.500
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12Chinese Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 1 fighter, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 submarines moved from 101 Sea Zone to 104 Sea Zone
1 bomber moved from British Guiana to 104 Sea Zone
1 mech_infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 bomber moved from Eastern United States to 104 Sea Zone
2 bombers moved from Eastern United States to 104 Sea Zone
1 bomber moved from Western United States to 104 Sea Zone
1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 bomber moved from Northern Territory to Dutch New GuineaCombat - Americans
Battle in 104 Sea Zone
Americans attack with 5 bombers and 2 submarines
Germans defend with 1 carrier, 1 destroyer, 1 fighter and 1 submarine
Units damaged: 1 carrier owned by the Germans
1 submarine owned by the Americans Submerged
1 submarine owned by the Germans Submerged
Americans win with 4 bombers remaining. Battle score for attacker is 16
Casualties for Germans: 1 carrier, 1 destroyer and 1 fighter
Casualties for Americans: 1 bomber and 1 submarine
Battle in Dutch New Guinea
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 infantry and 1 tactical_bomber
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry and 1 tactical_bomber
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
4 bombers moved from 104 Sea Zone to Gibraltar
1 fighter moved from British Guiana to Gibraltar
2 fighters and 1 tactical_bomber moved from Guam to Queensland
1 bomber moved from Dutch New Guinea to Northern Territory
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to QueenslandPlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 104 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to Gibraltar: 1 bomber
EDIT: Turning off Edit Mode
1 carrier and 2 transports placed in 101 Sea Zone
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
Americans undo move 3.
1 fighter placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 4,6
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Yunnan to Kwangsi
1 artillery moved from Yunnan to Kwangsi
1 artillery moved from Yunnan to Hunan
1 infantry moved from Yunnan to Kwangsi
5 infantry moved from Yunnan to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 1 artillery and 5 infantry
Japanese defend with 1 armour and 1 artillery
Chinese win, taking Hunan from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 armour and 1 artillery
Casualties for Chinese: 2 infantry
Battle in Kwangsi
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 armour
Chinese win, taking Kwangsi from Japanese with 1 artillery remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Chinese: 3 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kwangsi
2 artilleries and 1 infantry placed in HunanTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs