TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 5 Germans Reinforcements - GermansCombat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Germans
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Germans
Germans buy 6 artilleries, 1 fighter, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Novgorod from Russians to Germans
EDIT: Removing units owned by Americans from Novgorod: 1 artillery
EDIT: Adding units owned by Germans to Novgorod: 1 infantry
EDIT: Changing ownership of Finland from Americans to Germans
EDIT: Removing units owned by Americans from Finland: 1 infantry
EDIT: Adding units owned by Germans to Finland: 1 infantry
EDIT: Changing ownership of Holland Belgium from Americans to Germans
EDIT: Removing units owned by Americans from Holland Belgium: 1 armour and 2 infantry
EDIT: Adding units owned by Germans to Holland Belgium: 1 artillery
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Yakut S.S.R. from Russians to Germans
EDIT: Removing units owned by Germans from Yenisey: 1 infantry
EDIT: Adding units owned by Germans to Yakut S.S.R.: 1 infantry
EDIT: Turning off Edit Mode
3 artilleries moved from Western Ukraine to Bryansk
1 infantry moved from Smolensk to Bryansk
3 artilleries moved from Ukraine to Bryansk
3 artilleries moved from Rostov to Bryansk
1 armour moved from Caucasus to Bryansk
2 mech_infantrys moved from Volgograd to Bryansk
1 infantry moved from Tambov to Bryansk
1 mech_infantry moved from Volgograd to Caucasus
1 infantry moved from Samara to Tambov
1 mech_infantry moved from Timguska to Samara
1 bomber moved from Bryansk to Western Germany
3 fighters moved from Western Germany to Northern Italy
5 aaGuns moved from Western Germany to Northern Italy
9 infantry moved from Western Germany to Northern Italy
Place Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 artillery and 7 infantry
EDIT: Turning off Edit Mode
1 mech_infantry placed in Germany
3 artilleries placed in Western Ukraine
3 artilleries placed in Ukraine
1 infantry and 2 mech_infantrys placed in Volgograd
1 fighter and 9 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from 113 Sea Zone: 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 2 transports
EDIT: Removing units owned by Americans from 112 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from 125 Sea Zone: 2 transports
EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship, 1 cruiser, 1 destroyer and 2 transports
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Suiyuyan from Chinese to Germans
EDIT: Removing units owned by Germans from Kansu: 1 infantry
EDIT: Adding units owned by Germans to Suiyuyan: 1 infantry
EDIT: Changing ownership of Tsinghai from Chinese to Germans
EDIT: Removing units owned by Germans from Samara: 1 mech_infantry
EDIT: Adding units owned by Germans to Tsinghai: 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 62 PUs; end with 62 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
Place Units - Russians
5 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 14 PUs; end with 14 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 14 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 4 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from India to West India
Japanese take West India from UK_Pacific
5 armour moved from India to 39 Sea Zone
1 artillery moved from India to 39 Sea Zone
5 infantry moved from India to 39 Sea Zone
1 infantry moved from Ceylon to 39 Sea Zone
5 fighters moved from 39 Sea Zone to 80 Sea Zone
5 tactical_bombers moved from 39 Sea Zone to 80 Sea Zone
5 armour, 1 artillery, 2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 6 infantry and 6 transports moved from 39 Sea Zone to 76 Sea Zone
6 infantry moved from 76 Sea Zone to Italian Somaliland
1 artillery moved from 76 Sea Zone to Italian Somaliland
5 armour moved from 76 Sea Zone to Italian Somaliland
1 infantry moved from Anhwe to Hopei
1 infantry moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
2 mech_infantrys moved from Shantung to Hopei
1 bomber moved from Shantung to Hopei
Combat - Japanese
Battle in Hopei
Japanese attack with 1 bomber, 1 infantry and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 bomber, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 80 Sea Zone
Japanese attack with 5 fighters and 5 tactical_bombers
British defend with 1 destroyer
Japanese win with 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for British: 1 destroyer
Battle in Italian Somaliland
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Szechwan from Chinese to Japanese
EDIT: Turning off Edit Mode
5 tactical_bombers moved from 80 Sea Zone to 76 Sea Zone
4 fighters moved from 80 Sea Zone to 76 Sea Zone
1 fighter moved from French Indo China to Java
1 fighter moved from Kwangtung to 42 Sea Zone
2 fighters moved from 42 Sea Zone to Java
1 fighter moved from Kwangtung to 42 Sea Zone
1 destroyer moved from 20 Sea Zone to 42 Sea Zone
1 destroyer moved from 20 Sea Zone to 35 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 armour and 1 mech_infantry moved from French Indo China to Szechwan
1 mech_infantry moved from French Indo China to Szechwan
3 mech_infantrys moved from Kwangtung to Yunnan
3 mech_infantrys moved from Malaya to Burma
1 fighter moved from Shantung to French Indo China
1 tactical_bomber moved from Shantung to French Indo China
1 armour moved from Shantung to Anhwe
2 mech_infantrys moved from Shantung to Anhwe
3 mech_infantrys moved from Kiangsu to Hunan
1 bomber moved from Hopei to Shantung
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
5 mech_infantrys moved from India to West India
3 artilleries moved from India to West India
Place Units - Japanese
3 infantry placed in India
3 mech_infantrys placed in Shantung
1 destroyer and 1 submarine placed in 37 Sea Zone
1 artillery and 1 infantry placed in French Indo China
1 mech_infantry placed in French Indo China
10 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 fighter, 13 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Norway to Finland
4 fighters moved from Norway to Finland
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from Normandy Bordeaux to Holland Belgium
1 destroyer moved from 46 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from New Guinea to 45 Sea Zone
2 artilleries moved from Hawaiian Islands to 26 Sea Zone
4 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 1 battleship, 5 carriers, 2 cruisers, 4 destroyers, 1 fighter, 4 infantry, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
2 artilleries and 4 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
Combat - Americans
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 fighter, 13 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Norway to Finland
4 fighters moved from Norway to Finland
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from Normandy Bordeaux to Holland Belgium
1 destroyer moved from 46 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from New Guinea to 45 Sea Zone
2 artilleries moved from Hawaiian Islands to 26 Sea Zone
4 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 1 battleship, 5 carriers, 2 cruisers, 4 destroyers, 1 fighter, 4 infantry, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
2 artilleries and 4 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
Combat - Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 2,3
Units damaged: 1 battleship owned by the Americans
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 fighter, 13 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Norway to Finland
4 fighters moved from Norway to Finland
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from Normandy Bordeaux to Holland Belgium
1 destroyer moved from 46 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from New Guinea to 45 Sea Zone
2 artilleries moved from Hawaiian Islands to 26 Sea Zone
4 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 1 battleship, 5 carriers, 2 cruisers, 4 destroyers, 1 fighter, 4 infantry, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
2 artilleries and 4 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
Combat - Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 2,3
Units damaged: 1 battleship owned by the Americans
Battle in 45 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Korea
Americans attack with 2 artilleries and 4 infantry
Japanese defend with 2 infantry
Americans win, taking Korea from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Americans: 2 infantry
Battle in Holland Belgium
Americans attack with 1 fighter and 2 infantry
Germans defend with 1 artillery
Americans win, taking Holland Belgium from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Finland
Americans attack with 4 fighters and 2 infantry
Germans defend with 1 infantry
Americans win, taking Finland from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
2 carriers, 1 cruiser, 2 destroyers and 2 transports moved from 127 Sea Zone to 125 Sea Zone
2 fighters moved from Finland to 125 Sea Zone
2 fighters moved from Finland to Norway
1 fighter moved from Holland Belgium to Norway
1 armour and 2 infantry moved from Southern France to Normandy Bordeaux
1 submarine moved from 110 Sea Zone to 92 Sea Zone
2 transports moved from 106 Sea Zone to 101 Sea Zone
2 transports moved from 123 Sea Zone to 106 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 61 Sea Zone to 62 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to New Guinea
3 fighters moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from Wake Island to 6 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
Place Units - Americans
3 infantry placed in Southern France
1 armour, 1 fighter and 1 mech_infantry placed in Norway
3 infantry placed in Normandy Bordeaux
4 infantry placed in Eastern United States
1 artillery and 3 infantry placed in Western United States
1 submarine and 2 transports placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 66 PUs; end with 66 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
4 infantry moved from Shensi to Szechwan
1 fighter moved from Shensi to Szechwan
2 infantry moved from Shensi to Tsinghai
1 infantry moved from Shensi to Kansu
Chinese take Kansu from Germans
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 armour and 2 mech_infantrys
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 armour and 2 mech_infantrys
Casualties for Chinese: 2 infantry
Battle in Tsinghai
Chinese attack with 2 infantry
Germans defend with 1 mech_infantry
Germans win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
9 infantry moved from Shensi to Sikang
1 fighter moved from Szechwan to Sikang
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs total
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 carrier, 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 2 PUs;
Combat Move - British
1 transport moved from 127 Sea Zone to 126 Sea Zone
1 artillery moved from Norway to 126 Sea Zone
1 artillery and 1 transport moved from 126 Sea Zone to 127 Sea Zone
1 infantry moved from Nenetsia to 127 Sea Zone
1 artillery and 1 infantry moved from 127 Sea Zone to Novgorod
1 mech_infantry moved from Karelia to Novgorod
1 infantry moved from Archangel to Belarus
Russians take Belarus from Germans
1 armour and 2 mech_infantrys moved from Northwest Persia to Caucasus
Combat - British
Battle in Novgorod
British attack with 1 artillery, 1 infantry and 1 mech_infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
British win, taking Novgorod from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Caucasus
British attack with 1 armour and 2 mech_infantrys
Germans defend with 1 mech_infantry
British win, taking Caucasus from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Non Combat Move - British
2 armour and 5 mech_infantrys moved from Northwest Persia to Syria
1 armour and 1 mech_infantry moved from Iraq to Egypt
3 aaGuns moved from Persia to Iraq
2 infantry moved from Persia to Iraq
3 artilleries moved from Persia to Iraq
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 mech_infantry moved from Belgian Congo to Kenya
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 infantry moved from French Central Africa to French Equatorial Africa
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 transport moved from 127 Sea Zone to 125 Sea Zone
2 tactical_bombers moved from Egypt to 81 Sea Zone
Place Units - British
1 carrier, 1 destroyer and 1 submarine placed in 81 Sea Zone
2 infantry placed in Union of South Africa
Turn Complete - British
British collect 33 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Turn Complete - UK_Pacific
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
3 carriers moved from 97 Sea Zone to 98 Sea Zone
3 fighters moved from 97 Sea Zone to Trans-Jordan
1 fighter moved from 97 Sea Zone to Trans-Jordan
2 fighters moved from 97 Sea Zone to 98 Sea Zone
1 armour moved from Southern Italy to Southern France
2 infantry moved from Northern Italy to Southern France
1 fighter moved from Southern Italy to Southern France
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
Combat - Italians
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
3 carriers moved from 97 Sea Zone to 98 Sea Zone
3 fighters moved from 97 Sea Zone to Trans-Jordan
1 fighter moved from 97 Sea Zone to Trans-Jordan
2 fighters moved from 97 Sea Zone to 98 Sea Zone
1 armour moved from Southern Italy to Southern France
2 infantry moved from Northern Italy to Southern France
1 fighter moved from Southern Italy to Southern France
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
Combat - Italians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
3 carriers moved from 97 Sea Zone to 98 Sea Zone
3 fighters moved from 97 Sea Zone to Trans-Jordan
1 fighter moved from 97 Sea Zone to Trans-Jordan
2 fighters moved from 97 Sea Zone to 98 Sea Zone
1 armour moved from Southern Italy to Southern France
2 infantry moved from Northern Italy to Southern France
1 fighter moved from Southern Italy to Southern France
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
Combat - Italians
Battle in Southern France
Italians attack with 1 armour, 1 fighter and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 3 infantry
Italians win, taking Southern France from Americans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 infantry
Casualties for Americans: 3 infantry
Battle in 98 Sea Zone
Italians attack with 3 carriers, 1 destroyer, 2 fighters, 1 submarine and 1 transport
French defend with 1 destroyer
Italians win, taking 98 Sea Zone from Neutral with 3 carriers, 1 destroyer, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Trans-Jordan
Italians attack with 1 artillery, 4 fighters and 1 infantry
French defend with 2 infantry
Italians win, taking Trans-Jordan from British with 1 artillery and 4 fighters remaining. Battle score for attacker is 3
Casualties for French: 2 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
4 fighters moved from Trans-Jordan to 98 Sea Zone
1 fighter moved from Southern France to Southern Italy
Place Units - Italians
1 mech_infantry placed in Southern Italy
1 destroyer placed in 97 Sea Zone
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3
Italians collect 15 PUs (3 lost to blockades); end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC repair 0 damage on 1 harbour; Remaining resources: 13 PUs;
ANZAC buy 1 destroyer; Remaining resources: 5 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
Combat - ANZAC
Battle in Celebes
Battle in Philippines
Non Combat Move - ANZAC
2 infantry moved from New South Wales to Queensland
1 artillery moved from Queensland to New South Wales
Place Units - ANZAC
1 destroyer placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Germans
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Germans
Germans buy 8 artilleries, 2 bombers, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Bryansk to Belarus
1 bomber moved from Western Germany to Russia
3 fighters moved from Bryansk to Russia
3 fighters moved from Northern Italy to Holland Belgium
9 infantry moved from Western Germany to Holland Belgium
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 mech_infantry moved from Germany to 114 Sea Zone
1 mech_infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 mech_infantry moved from 115 Sea Zone to Novgorod
1 fighter moved from Western Germany to Belarus
1 tactical_bomber moved from Bryansk to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
1 mech_infantry moved from Volgograd to Caucasus
1 mech_infantry moved from Volgograd to Caucasus
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Tsinghai to Shensi
Germans take Shensi from Chinese
1 infantry moved from Yakut S.S.R. to Buryatia
Germans take Buryatia from Russians
Combat - Germans
Battle in Belarus
Germans attack with 1 fighter and 2 infantry
British defend with 1 infantry
Germans win, taking Belarus from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Holland Belgium
Germans attack with 3 fighters and 9 infantry
Americans defend with 2 infantry
Germans win, taking Holland Belgium from Americans with 3 fighters and 8 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Battle in Caucasus
Germans attack with 1 infantry, 3 mech_infantrys and 1 tactical_bomber
British defend with 1 armour and 1 mech_infantry
Germans win, taking Caucasus from Russians with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for British: 1 armour and 1 mech_infantry
Battle in Novgorod
Germans attack with 1 mech_infantry
British defend with 1 artillery and 1 mech_infantry; Russians defend with 1 airfield, 1 factory_minor and 1 harbour
Russians win with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 mech_infantry
Battle in Kansu
Germans attack with 1 infantry
Chinese defend with 1 infantry
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Air Battle in Russia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Germans
Germans buy 8 artilleries, 2 bombers, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Bryansk to Belarus
1 bomber moved from Western Germany to Russia
3 fighters moved from Bryansk to Russia
3 fighters moved from Northern Italy to Holland Belgium
9 infantry moved from Western Germany to Holland Belgium
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 mech_infantry moved from Germany to 114 Sea Zone
1 mech_infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 mech_infantry moved from 115 Sea Zone to Novgorod
1 fighter moved from Western Germany to Belarus
1 tactical_bomber moved from Bryansk to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
1 mech_infantry moved from Volgograd to Caucasus
1 mech_infantry moved from Volgograd to Caucasus
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Tsinghai to Shensi
Germans take Shensi from Chinese
1 infantry moved from Yakut S.S.R. to Buryatia
Germans take Buryatia from Russians
Combat - Germans
Battle in Belarus
Germans attack with 1 fighter and 2 infantry
British defend with 1 infantry
Germans win, taking Belarus from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Holland Belgium
Germans attack with 3 fighters and 9 infantry
Americans defend with 2 infantry
Germans win, taking Holland Belgium from Americans with 3 fighters and 8 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Battle in Caucasus
Germans attack with 1 infantry, 3 mech_infantrys and 1 tactical_bomber
British defend with 1 armour and 1 mech_infantry
Germans win, taking Caucasus from Russians with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for British: 1 armour and 1 mech_infantry
Battle in Novgorod
Germans attack with 1 mech_infantry
British defend with 1 artillery and 1 mech_infantry; Russians defend with 1 airfield, 1 factory_minor and 1 harbour
Russians win with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 mech_infantry
Battle in Kansu
Germans attack with 1 infantry
Chinese defend with 1 infantry
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Russia causes 8 damage total.
Cleaning up after air battles
Non Combat Move - Germans
3 artilleries moved from Western Ukraine to Bryansk
3 artilleries moved from Ukraine to Bryansk
1 tactical_bomber moved from Caucasus to Bryansk
1 fighter moved from Belarus to Bryansk
1 bomber moved from Russia to Bryansk
3 fighters moved from Russia to Bryansk
7 infantry moved from Northern Italy to Southern France
2 infantry moved from Northern Italy to Western Germany
2 aaGuns moved from Northern Italy to Southern France
3 aaGuns moved from Northern Italy to Western Germany
1 fighter moved from Holland Belgium to Southern France
2 fighters moved from Holland Belgium to Western Germany
Place Units - Germans
3 artilleries placed in Western Ukraine
3 artilleries placed in Ukraine
2 artilleries and 3 infantry placed in Western Germany
Germans undo move 3.
2 artilleries and 2 infantry placed in Germany
2 bombers, 1 infantry and 3 mech_infantrys placed in Western Germany
Germans undo move 4.
2 bombers and 1 infantry placed in Western Germany
3 mech_infantrys placed in Volgograd
Turn Complete - Germans
Germans collect 59 PUs; end with 59 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians repair 6 damage on 1 factory_major; Remaining resources: 15 PUs;
Russians buy 1 armour and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour and 1 mech_infantry moved from Russia to Urals
Russians take Vologda from Germans
Russians take Urals from Germans
Combat - Russians
Non Combat Move - Russians
1 mech_infantry moved from Northwest Persia to Iraq
Place Units - Russians
1 armour and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 17 PUs; end with 17 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 5 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from 42 Sea Zone to 35 Sea Zone
2 fighters moved from Java to 45 Sea Zone
1 submarine moved from 37 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Philippines
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from Java to 45 Sea Zone
1 fighter moved from 42 Sea Zone to 44 Sea Zone
3 artilleries and 6 mech_infantrys moved from West India to Eastern Persia
Japanese take Eastern Persia from British
1 mech_infantry moved from French Indo China to Szechwan
3 mech_infantrys moved from Yunnan to Szechwan
3 mech_infantrys moved from Hunan to Szechwan
1 infantry moved from Kweichow to Szechwan
2 mech_infantrys moved from Hopei to Szechwan
1 armour and 2 mech_infantrys moved from Anhwe to Manchuria
3 mech_infantrys moved from Shantung to Manchuria
1 bomber moved from Shantung to Szechwan
5 armour and 1 artillery moved from Italian Somaliland to 76 Sea Zone
6 infantry moved from Italian Somaliland to 76 Sea Zone
5 armour, 1 artillery, 2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 4 fighters, 6 infantry, 5 tactical_bombers and 6 transports moved from 76 Sea Zone to 80 Sea Zone
5 armour moved from 80 Sea Zone to Iraq
6 infantry moved from 80 Sea Zone to Iraq
1 artillery moved from 80 Sea Zone to Iraq
Combat - Japanese
Battle in Iraq
Japanese attack with 5 armour, 1 artillery and 6 infantry
Russians defend with 1 mech_infantry; British defend with 3 aaGuns, 3 artilleries and 2 infantry
Japanese win, taking Iraq from Russians with 5 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 25
Casualties for Japanese: 4 infantry
Casualties for Russians: 1 mech_infantry
Casualties for British: 3 aaGuns, 3 artilleries and 2 infantry
Battle in Manchuria
Japanese attack with 1 armour and 5 mech_infantrys
Americans defend with 1 infantry
Japanese win, taking Manchuria from Chinese with 1 armour and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 35 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry; Americans defend with 1 airfield and 1 harbour
Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in 45 Sea Zone
Japanese attack with 3 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Szechwan
Japanese attack with 1 bomber, 1 infantry and 9 mech_infantrys
Chinese defend with 2 infantry
Japanese win, taking Szechwan from Chinese with 1 bomber and 9 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 bomber moved from Szechwan to French Indo China
1 infantry moved from French Indo China to Kwangsi
3 mech_infantrys moved from Burma to West India
3 infantry moved from India to West India
1 tactical_bomber moved from Philippines to 36 Sea Zone
3 fighters moved from 45 Sea Zone to Java
1 fighter moved from Philippines to 36 Sea Zone
1 destroyer moved from 37 Sea Zone to 21 Sea Zone
1 fighter moved from 44 Sea Zone to 35 Sea Zone
1 carrier moved from 42 Sea Zone to 35 Sea Zone
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 carrier and 1 destroyer placed in 36 Sea Zone
1 transport placed in 37 Sea Zone
1 artillery and 1 infantry placed in Malaya
1 armour and 1 mech_infantry placed in India
Japanese undo move 4.
1 armour placed in French Indo China
1 destroyer and 1 transport placed in 39 Sea Zone
1 infantry placed in India
1 mech_infantry placed in Shantung
3 infantry placed in Japan
Japanese undo move 5.
1 destroyer placed in 19 Sea Zone
Japanese undo move 6.
1 transport placed in 39 Sea Zone
Japanese undo move 5.
1 mech_infantry placed in India
1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,2,6,2,5,4,4,4,2,6,1,5,4,2,5,4,3,3
Japanese collect 53 PUs (8 lost to blockades); end with 53 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 1 destroyer, 2 factory_minors, 1 fighter, 7 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
4 fighters moved from Norway to 115 Sea Zone
2 fighters moved from 125 Sea Zone to 115 Sea Zone
2 artilleries moved from Norway to 125 Sea Zone
2 artilleries, 2 carriers, 1 cruiser, 2 destroyers, 4 submarines and 2 transports moved from 125 Sea Zone to 110 Sea Zone
2 artilleries moved from 110 Sea Zone to Holland Belgium
2 armour, 2 artilleries and 5 infantry moved from Normandy Bordeaux to Holland Belgium
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
Americans take 54 Sea Zone from Japanese
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from New Guinea to 19 Sea Zone
2 artilleries and 2 infantry moved from Korea to Manchuria
5 fighters and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
2 bombers moved from Wake Island to Manchuria
1 mech_infantry moved from Norway to Vyborg
Russians take Vyborg from Germans
Combat - Americans
Battle in 19 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win, taking 19 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 115 Sea Zone
Americans attack with 6 fighters
Germans defend with 1 battleship, 1 cruiser, 1 destroyer and 2 transports
Americans win with 5 fighters remaining. Battle score for attacker is 44
Casualties for Germans: 1 battleship, 1 cruiser, 1 destroyer and 2 transports
Casualties for Americans: 1 fighter
Battle in 45 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Manchuria
Americans attack with 2 artilleries, 2 bombers, 5 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 armour and 5 mech_infantrys
Americans win with 2 bombers and 5 fighters remaining. Battle score for attacker is 1
Casualties for Japanese: 1 armour and 5 mech_infantrys
Casualties for Americans: 2 artilleries, 2 infantry and 1 tactical_bomber
Battle in Holland Belgium
Americans attack with 2 armour, 4 artilleries and 5 infantry
Germans defend with 8 infantry
Americans win, taking Holland Belgium from Germans with 2 armour and 4 artilleries remaining. Battle score for attacker is 9
Casualties for Germans: 8 infantry
Casualties for Americans: 5 infantry
Non Combat Move - Americans
4 fighters moved from 115 Sea Zone to Norway
1 fighter moved from 115 Sea Zone to Finland
2 infantry moved from Finland to Vyborg
1 armour moved from Norway to Vyborg
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 transport moved from 106 Sea Zone to 91 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
4 fighters moved from Manchuria to Korea
2 bombers moved from Manchuria to Korea
1 fighter moved from Manchuria to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
3 infantry moved from Western United States to 10 Sea Zone
1 artillery, 3 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 106 Sea Zone to 101 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
Place Units - Americans
1 factory_minor placed in Finland
1 factory_minor placed in Korea
3 infantry placed in Normandy Bordeaux
1 armour, 1 fighter and 1 mech_infantry placed in Norway
2 infantry placed in Eastern United States
2 infantry placed in Western United States
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Sikang to Shensi
1 fighter moved from Sikang to Shensi
1 infantry moved from Sikang to Tsinghai
Chinese take Tsinghai from Germans
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Germans
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Chinese win, taking Shensi from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Kansu
8 infantry moved from Sikang to Tsinghai
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total