Suprise Attack vs Axis-dominion A&A WWII


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 bomber, 1 carrier, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 carrier moved from 101 Sea Zone to 102 Sea Zone
                2 fighters moved from Eastern United States to 102 Sea Zone
                1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 2 fighters, 3 infantry, 3 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
                2 fighters moved from Hawaiian Islands to 54 Sea Zone
                1 artillery and 1 infantry moved from Central United States to Western United States

    Place Units - Americans
                1 bomber placed in Eastern United States
                1 submarine and 1 transport placed in 10 Sea Zone
                1 carrier placed in 101 Sea Zone
                1 tactical_bomber placed in Western United States
                Note to players Americans: America has joined the Allies, and declared war on the Axis!
                Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                7 infantry moved from Szechwan to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 7 infantry
                    Japanese defend with 1 artillery
                    Chinese win, taking Yunnan from Japanese with 7 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 6 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - British
                British repair 4 damage on 1 factory_major; Remaining resources: 18 PUs;
                British buy 6 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 aaGun, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber moved from United Kingdom to 92 Sea Zone
                1 fighter and 1 tactical_bomber moved from Egypt to 96 Sea Zone
                1 artillery and 1 infantry moved from West India to 79 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 38 Sea Zone
                1 artillery and 1 infantry moved from 38 Sea Zone to Shan State
                1 fighter moved from India to Shan State

    Combat - British
                Battle in 96 Sea Zone
                    British attack with 1 fighter and 1 tactical_bomber
                    Italians defend with 1 cruiser
                    British win with 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for British: 1 fighter
                    Casualties for Italians: 1 cruiser
                Battle in 92 Sea Zone
                    British attack with 1 bomber
                    Italians defend with 1 transport
                    British win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Battle in Shan State
                    British attack with 1 artillery, 1 fighter and 1 infantry
                    Japanese defend with 2 infantry
                    British win, taking Shan State from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 fighter moved from Shan State to Yunnan
                2 mech_infantrys moved from India to Yunnan
                1 infantry moved from West India to India
                1 infantry moved from Eastern Persia to Persia
                1 armour and 2 artilleries moved from Alexandria to Egypt
                1 bomber moved from 92 Sea Zone to Malta
                1 tactical_bomber moved from 96 Sea Zone to Egypt
                1 fighter and 1 tactical_bomber moved from Egypt to Persia
                1 battleship moved from 80 Sea Zone to 72 Sea Zone
                2 infantry moved from Tanganyika Territory to Rhodesia
                1 fighter and 1 tactical_bomber moved from Persia to Eastern Persia

    Place Units - British
                6 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4
                British collect 22 PUs (5 lost to blockades); end with 22 PUs total

    Place Units - UK_Pacific
                Turning on Edit Mode
                EDIT: Removing units owned by UK_Pacific from Burma: 3 infantry
                EDIT: Adding units owned by UK_Pacific to Yunnan: 3 infantry
                EDIT: Turning off Edit Mode
                1 aaGun, 3 infantry and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2,5,1,5,6
                UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
                Units Change Ownership
                    Some Units in Yunnan change ownership: 3 infantry
                    Some Units in India change ownership: 1 aaGun, 3 infantry and 2 mech_infantrys


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                Reseting Bonus Movement of Units
                1 infantry moved from Ethiopia to British Somaliland
                      Italians take British Somaliland from British
                1 artillery and 1 infantry moved from Algeria to Morocco
                1 infantry moved from French West Africa to Gold Coast
                      Italians take Gold Coast from British
                1 transport moved from 83 Sea Zone to 91 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Morocco
                1 artillery and 2 infantry moved from Northern Italy to Yugoslavia


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                Reseting Bonus Movement of Units
                1 infantry moved from Ethiopia to British Somaliland
                      Italians take British Somaliland from British
                1 artillery and 1 infantry moved from Algeria to Morocco
                1 infantry moved from French West Africa to Gold Coast
                      Italians take Gold Coast from British
                1 transport moved from 83 Sea Zone to 91 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Morocco
                1 artillery and 2 infantry moved from Northern Italy to Yugoslavia

    Combat - Italians
                Battle in Morocco
                    Italians attack with 1 artillery and 2 infantry
                    French defend with 2 infantry
                        Italians roll dice for 1 artillery and 2 infantry in Morocco, round 2 :  1/3 hits
                        French roll dice for 2 infantry in Morocco, round 2 :  1/2 hits
                        1 infantry owned by the French and 1 infantry owned by the Italians lost in Morocco
                        Italians roll dice for 1 artillery and 1 infantry in Morocco, round 3 :  0/2 hits
                        French roll dice for 1 infantry in Morocco, round 3 :  0/1 hits
                        Italians roll dice for 1 artillery and 1 infantry in Morocco, round 4 :  1/2 hits
                        French roll dice for 1 infantry in Morocco, round 4 :  0/1 hits
                        1 infantry owned by the French lost in Morocco
                    Italians win, taking Morocco from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for French: 2 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 armour moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 fighter placed in Southern Italy
                1 transport placed in 97 Sea Zone
                3 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3
                Italians collect 17 PUs (1 lost to blockades); end with 17 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.667
            Median : 3.500
            Variance : 0.364
            Standard Deviation : 0.603
            Total rolls : 12

    Null / Other
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    French Combat
                2 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.750
            Median : 5.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Italians Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.143
            Median : 3.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 bomber and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 artillery and 1 fighter moved from New South Wales to Queensland
                1 cruiser moved from 52 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 bomber placed in New South Wales
                2 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,6,1,4,4,6,2
                ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Combat Move - French
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

    Non Combat Move - French

    Turn Complete - French


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 3 artilleries, 1 destroyer, 8 infantry and 1 submarine; Remaining resources: 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Combat Move - Germans
                Reseting Bonus Movement of Units
                6 transports moved from 111 Sea Zone to 112 Sea Zone
                2 armour, 2 artilleries and 4 infantry moved from Western Germany to 112 Sea Zone
                2 infantry moved from Norway to 112 Sea Zone
                2 armour, 2 artilleries, 6 infantry and 6 transports moved from 112 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                3 artilleries and 7 infantry moved from 110 Sea Zone to United Kingdom
                3 artilleries and 8 infantry moved from Scotland to United Kingdom
                2 armour moved from 110 Sea Zone to United Kingdom
                1 carrier, 1 cruiser and 1 destroyer moved from 111 Sea Zone to 110 Sea Zone
                1 destroyer moved from 112 Sea Zone to 110 Sea Zone
                2 fighters moved from 111 Sea Zone to United Kingdom
                1 armour moved from Scotland to United Kingdom
                3 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                1 tactical_bomber moved from Normandy Bordeaux to United Kingdom
                1 tactical_bomber moved from Western Germany to United Kingdom
                1 artillery and 1 infantry moved from Poland to Baltic States
                1 artillery and 1 infantry moved from Romania to Bessarabia
                1 armour and 5 infantry moved from Romania to Eastern Poland
                5 armour, 3 artilleries, 10 infantry and 2 mech_infantrys moved from Slovakia Hungary to Eastern Poland
                1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
                1 armour moved from Poland to Eastern Poland
                4 infantry moved from Poland to Eastern Poland
                1 infantry moved from Poland to Eastern Poland
                1 bomber moved from Western Germany to Eastern Poland
                1 fighter moved from Western Germany to United Kingdom
                1 tactical_bomber moved from Western Germany to United Kingdom


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 3 artilleries, 1 destroyer, 8 infantry and 1 submarine; Remaining resources: 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Combat Move - Germans
                Reseting Bonus Movement of Units
                6 transports moved from 111 Sea Zone to 112 Sea Zone
                2 armour, 2 artilleries and 4 infantry moved from Western Germany to 112 Sea Zone
                2 infantry moved from Norway to 112 Sea Zone
                2 armour, 2 artilleries, 6 infantry and 6 transports moved from 112 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                3 artilleries and 7 infantry moved from 110 Sea Zone to United Kingdom
                3 artilleries and 8 infantry moved from Scotland to United Kingdom
                2 armour moved from 110 Sea Zone to United Kingdom
                1 carrier, 1 cruiser and 1 destroyer moved from 111 Sea Zone to 110 Sea Zone
                1 destroyer moved from 112 Sea Zone to 110 Sea Zone
                2 fighters moved from 111 Sea Zone to United Kingdom
                1 armour moved from Scotland to United Kingdom
                3 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                1 tactical_bomber moved from Normandy Bordeaux to United Kingdom
                1 tactical_bomber moved from Western Germany to United Kingdom
                1 artillery and 1 infantry moved from Poland to Baltic States
                1 artillery and 1 infantry moved from Romania to Bessarabia
                1 armour and 5 infantry moved from Romania to Eastern Poland
                5 armour, 3 artilleries, 10 infantry and 2 mech_infantrys moved from Slovakia Hungary to Eastern Poland
                1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
                1 armour moved from Poland to Eastern Poland
                4 infantry moved from Poland to Eastern Poland
                1 infantry moved from Poland to Eastern Poland
                1 bomber moved from Western Germany to Eastern Poland
                1 fighter moved from Western Germany to United Kingdom
                1 tactical_bomber moved from Western Germany to United Kingdom

    Combat - Germans
                Battle in Eastern Poland
                    Germans attack with 7 armour, 3 artilleries, 1 bomber, 20 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Russians defend with 4 aaGuns, 3 artilleries, 2 fighters, 31 infantry and 1 tactical_bomber
                        AA fire in Eastern Poland :  0/2 hits
                        Germans roll dice for 7 armour, 3 artilleries, 1 bomber, 20 infantry, 2 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 :  12/34 hits
                        Russians roll dice for 4 aaGuns, 3 artilleries, 2 fighters, 31 infantry and 1 tactical_bomber in Eastern Poland, round 2 :  15/37 hits
                        8 infantry owned by the Russians, 15 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Eastern Poland
                        Germans roll dice for 7 armour, 3 artilleries, 1 bomber, 5 infantry, 2 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 3 :  9/19 hits
                        Russians roll dice for 3 artilleries, 2 fighters, 23 infantry and 1 tactical_bomber in Eastern Poland, round 3 :  12/29 hits
                        9 infantry owned by the Russians, 5 infantry owned by the Germans, 2 armour owned by the Germans, 3 artilleries owned by the Germans and 2 mech_infantrys owned by the Germans lost in Eastern Poland
                    5 armour owned by the Germans retreated to Romania
                    Russians win with 3 artilleries, 2 fighters, 14 infantry and 1 tactical_bomber remaining. Battle score for attacker is -21
                    Casualties for Germans: 2 armour, 3 artilleries, 20 infantry and 2 mech_infantrys
                    Casualties for Russians: 4 aaGuns and 17 infantry
                Battle in Bessarabia
                    Germans attack with 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Bessarabia, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Bessarabia
                    Germans win, taking Bessarabia from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Baltic States
                    Germans attack with 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 1 infantry in Baltic States, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Baltic States, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Baltic States
                    Germans win, taking Baltic States from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in United Kingdom
                    Germans attack with 3 armour, 6 artilleries, 3 fighters, 15 infantry and 3 tactical_bombers
                    French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour, 16 infantry and 1 mech_infantry
                        AA fire in United Kingdom :  1/6 hits
                        1 fighter owned by the Germans lost in United Kingdom
                        Germans roll dice for 1 cruiser in United Kingdom, round 2 :  0/1 hits
                        Germans roll dice for 3 armour, 6 artilleries, 2 fighters, 15 infantry and 3 tactical_bombers in United Kingdom, round 2 :  12/29 hits
                        British roll dice for 5 aaGuns, 2 artilleries, 3 fighters, 18 infantry and 1 mech_infantry in United Kingdom, round 2 :  8/24 hits
                        5 infantry owned by the British, 2 infantry owned by the French, 8 infantry owned by the Germans and 5 aaGuns owned by the British lost in United Kingdom
                        Germans roll dice for 3 armour, 6 artilleries, 2 fighters, 7 infantry and 3 tactical_bombers in United Kingdom, round 3 :  6/21 hits
                        British roll dice for 2 artilleries, 3 fighters, 11 infantry and 1 mech_infantry in United Kingdom, round 3 :  8/17 hits
                        6 infantry owned by the British, 7 infantry owned by the Germans and 1 artillery owned by the Germans lost in United Kingdom
                        Germans roll dice for 3 armour, 5 artilleries, 2 fighters and 3 tactical_bombers in United Kingdom, round 4 :  4/13 hits
                        British roll dice for 2 artilleries, 3 fighters, 5 infantry and 1 mech_infantry in United Kingdom, round 4 :  4/11 hits
                        4 infantry owned by the British and 4 artilleries owned by the Germans lost in United Kingdom
                        Germans roll dice for 3 armour, 1 artillery, 2 fighters and 3 tactical_bombers in United Kingdom, round 5 :  7/9 hits
                        British roll dice for 2 artilleries, 3 fighters, 1 infantry and 1 mech_infantry in United Kingdom, round 5 :  4/7 hits
                        1 infantry owned by the British, 2 armour owned by the Germans, 1 mech_infantry owned by the British, 2 artilleries owned by the British, 3 fighters owned by the British, 1 artillery owned by the Germans and 1 fighter owned by the Germans lost in United Kingdom
                    Germans captures 22PUs while taking British capital
                    Germans converts factory_major into different units
                    Germans win, taking United Kingdom from British with 1 armour, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 20
                    Casualties for Germans: 2 armour, 6 artilleries, 2 fighters and 15 infantry
                    Casualties for French: 2 infantry
                    Casualties for British: 5 aaGuns, 2 artilleries, 3 fighters, 16 infantry and 1 mech_infantry
                Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans

    Non Combat Move - Germans
                1 tactical_bomber moved from Eastern Poland to Germany
                1 bomber moved from Eastern Poland to Western Germany
                2 infantry moved from Western Germany to Germany
                1 artillery and 1 infantry moved from Germany to Poland
                1 artillery and 1 infantry moved from Germany to Slovakia Hungary
                1 fighter moved from United Kingdom to 110 Sea Zone
                1 tactical_bomber moved from United Kingdom to 110 Sea Zone
                2 tactical_bombers moved from United Kingdom to Normandy Bordeaux
                1 submarine moved from 112 Sea Zone to 91 Sea Zone
                1 submarine moved from 98 Sea Zone to 95 Sea Zone

    Place Units - Germans
                3 artilleries and 7 infantry placed in Germany
                1 armour and 1 infantry placed in Western Germany
                1 destroyer and 1 submarine placed in 110 Sea Zone

    Turn Complete - Germans
                Germans collect 54 PUs; end with 76 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs

    Dice Statistics:

    Total
                1 was rolled 52 times
                2 was rolled 39 times
                3 was rolled 44 times
                4 was rolled 50 times
                5 was rolled 36 times
                6 was rolled 44 times
            Average roll : 3.419
            Median : 3.000
            Variance : 0.716
            Standard Deviation : 0.846
            Total rolls : 265

    Germans Combat
                1 was rolled 23 times
                2 was rolled 21 times
                3 was rolled 22 times
                4 was rolled 24 times
                5 was rolled 19 times
                6 was rolled 21 times
            Average roll : 3.446
            Median : 3.000
            Variance : 0.140
            Standard Deviation : 0.374
            Total rolls : 130

    British Combat
                1 was rolled 14 times
                2 was rolled 6 times
                3 was rolled 13 times
                4 was rolled 16 times
                5 was rolled 8 times
                6 was rolled 8 times
            Average roll : 3.338
            Median : 3.000
            Variance : 1.328
            Standard Deviation : 1.152
            Total rolls : 65

    Russians Combat
                1 was rolled 15 times
                2 was rolled 12 times
                3 was rolled 9 times
                4 was rolled 10 times
                5 was rolled 9 times
                6 was rolled 15 times
            Average roll : 3.443
            Median : 3.000
            Variance : 0.609
            Standard Deviation : 0.780
            Total rolls : 70


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 2 armour, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Italians
                    Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War

    Combat Move - Russians
                3 artilleries, 2 fighters, 14 infantry and 1 tactical_bomber moved from Eastern Poland to Romania
                12 infantry moved from Amur to Korea
                6 infantry moved from Timguska to Kansu
                1 armour and 2 mech_infantrys moved from Ukraine to Bessarabia
                2 infantry moved from Western Ukraine to Bessarabia
                5 infantry moved from Western Ukraine to Bessarabia

    Combat - Russians
                Battle in Romania
                    Russians attack with 3 artilleries, 2 fighters, 14 infantry and 1 tactical_bomber
                    Germans defend with 5 armour; Italians defend with 2 armour, 1 artillery and 2 infantry
                    Russians win, taking Romania from Germans with 3 artilleries, 2 fighters, 8 infantry and 1 tactical_bomber remaining. Battle score for attacker is 34
                    Casualties for Germans: 5 armour
                    Casualties for Russians: 6 infantry
                    Casualties for Italians: 2 armour, 1 artillery and 2 infantry
                Battle in Kansu
                    Russians attack with 6 infantry
                    Japanese defend with 1 infantry
                    Russians win, taking Kansu from Japanese with 4 infantry remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Bessarabia
                    Russians attack with 1 armour, 7 infantry and 2 mech_infantrys
                    Germans defend with 1 artillery and 1 infantry
                    Russians win, taking Bessarabia from Germans with 1 armour, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Korea
                    Russians attack with 12 infantry
                    Japanese defend with 3 infantry
                    Russians win, taking Korea from Japanese with 10 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 3 infantry
                    Casualties for Russians: 2 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                2 aaGuns moved from Amur to Korea
                2 fighters and 1 tactical_bomber moved from Romania to Novgorod
                2 infantry moved from Belarus to Novgorod
                5 infantry moved from Bryansk to Western Ukraine
                2 infantry moved from Caucasus to Northwest Persia
                      Russians take Northwest Persia from Neutral_Allies
                1 armour moved from Ukraine to Caucasus
                1 infantry moved from Russia to Bryansk
                1 submarine moved from 117 Sea Zone to 106 Sea Zone

    Place Units - Russians
                3 infantry placed in Novgorod
                2 armour and 1 mech_infantry placed in Ukraine
                1 mech_infantry placed in Volgograd
                2 mech_infantrys placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,4,2,1,5,1,3,6
                Russians collect 38 PUs (3 lost to blockades); end with 38 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                Reseting Bonus Movement of Units
                3 infantry moved from Manchuria to Korea
                1 transport moved from 20 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from Shantung to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Korea
                1 infantry moved from Shensi to Sikang
                      Japanese take Sikang from Chinese
                1 infantry moved from Kweichow to Szechwan
                      Japanese take Szechwan from Chinese
                2 bombers moved from Kwangsi to Korea
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan State
                1 infantry moved from Borneo to 43 Sea Zone
                1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                1 infantry moved from Celebes to 44 Sea Zone
                1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Java
                1 destroyer moved from 44 Sea Zone to 35 Sea Zone
                1 submarine moved from 45 Sea Zone to 35 Sea Zone
                1 infantry moved from Malaya to Shan State
                1 fighter moved from Kwangsi to 38 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                Reseting Bonus Movement of Units
                3 infantry moved from Manchuria to Korea
                1 transport moved from 20 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from Shantung to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Korea
                1 infantry moved from Shensi to Sikang
                      Japanese take Sikang from Chinese
                1 infantry moved from Kweichow to Szechwan
                      Japanese take Szechwan from Chinese
                2 bombers moved from Kwangsi to Korea
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan State
                1 infantry moved from Borneo to 43 Sea Zone
                1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                1 infantry moved from Celebes to 44 Sea Zone
                1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Java
                1 destroyer moved from 44 Sea Zone to 35 Sea Zone
                1 submarine moved from 45 Sea Zone to 35 Sea Zone
                1 infantry moved from Malaya to Shan State
                1 fighter moved from Kwangsi to 38 Sea Zone

    Combat - Japanese
                Battle in Sumatra
                Battle in 38 Sea Zone
                    Japanese attack with 1 fighter
                    British defend with 1 transport
                        1 transport owned by the British lost in 38 Sea Zone
                    Japanese win, taking Sumatra from Dutch with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Shan State
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    British defend with 1 artillery
                        Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 :  2/3 hits
                        UK_Pacific roll dice for 1 artillery in Shan State, round 2 :  0/1 hits
                        1 artillery owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery
                Battle in Korea
                    Japanese attack with 2 artilleries, 2 bombers, 1 fighter, 5 infantry and 1 tactical_bomber
                    Russians defend with 2 aaGuns and 10 infantry
                        AA fire in Korea :  1/4 hits
                        1 fighter owned by the Japanese lost in Korea
                        Japanese roll dice for 1 battleship in Korea, round 2 :  0/1 hits
                        Japanese roll dice for 2 artilleries, 2 bombers, 5 infantry and 1 tactical_bomber in Korea, round 2 :  5/10 hits
                        Russians roll dice for 2 aaGuns and 10 infantry in Korea, round 2 :  3/10 hits
                        3 infantry owned by the Russians, 3 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Korea
                        Japanese roll dice for 2 artilleries, 2 bombers, 2 infantry and 1 tactical_bomber in Korea, round 3 :  2/7 hits
                        Russians roll dice for 7 infantry in Korea, round 3 :  2/7 hits
                        2 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Korea
                        Japanese roll dice for 2 artilleries, 2 bombers and 1 tactical_bomber in Korea, round 4 :  4/5 hits
                        Russians roll dice for 5 infantry in Korea, round 4 :  3/5 hits
                        4 infantry owned by the Russians, 1 tactical_bomber owned by the Japanese and 2 artilleries owned by the Japanese lost in Korea
                        Japanese roll dice for 2 bombers in Korea, round 5 :  1/2 hits
                        Russians roll dice for 1 infantry in Korea, round 5 :  0/1 hits
                        1 infantry owned by the Russians lost in Korea
                    Japanese win with 2 bombers remaining. Battle score for attacker is -4
                    Casualties for Japanese: 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber
                    Casualties for Russians: 2 aaGuns and 10 infantry
                Battle in Java
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 1 battleship in Java, round 2 :  1/1 hits
                        ANZAC roll dice for 1 infantry in Java, round 2 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Java
                    Japanese win, taking Java from ANZAC with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - Japanese
                1 fighter moved from 38 Sea Zone to 37 Sea Zone
                1 tactical_bomber moved from Shan State to Malaya
                1 fighter moved from Shan State to 37 Sea Zone
                1 destroyer moved from 37 Sea Zone to 46 Sea Zone
                1 destroyer moved from 42 Sea Zone to 55 Sea Zone
                1 destroyer moved from 35 Sea Zone to 45 Sea Zone
                1 submarine moved from 6 Sea Zone to 26 Sea Zone
                2 bombers moved from Korea to Manchuria
                2 infantry moved from Jehol to Manchuria
                2 tactical_bombers moved from Kwangsi to Anhwe
                1 artillery moved from Kwangtung to Kwangsi
                1 infantry moved from Kiangsi to Hunan
                1 artillery and 2 infantry moved from Kiangsu to Anhwe
                1 armour moved from Kiangsu to Kwangtung
                1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
                2 destroyers moved from 6 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in Kiangsu
                2 artilleries placed in Japan
                1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 54 PUs; end with 54 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs

    Dice Statistics:

    Total
                1 was rolled 10 times
                2 was rolled 11 times
                3 was rolled 6 times
                4 was rolled 10 times
                5 was rolled 13 times
                6 was rolled 8 times
            Average roll : 3.500
            Median : 4.000
            Variance : 0.561
            Standard Deviation : 0.749
            Total rolls : 58

    Japanese Combat
                1 was rolled 4 times
                2 was rolled 7 times
                3 was rolled 6 times
                4 was rolled 2 times
                5 was rolled 7 times
                6 was rolled 3 times
            Average roll : 3.345
            Median : 3.000
            Variance : 0.964
            Standard Deviation : 0.982
            Total rolls : 29

    ANZAC Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Russians Combat
                1 was rolled 6 times
                2 was rolled 4 times
                4 was rolled 7 times
                5 was rolled 6 times
                6 was rolled 4 times
            Average roll : 3.556
            Median : 4.000
            Variance : 1.269
            Standard Deviation : 1.127
            Total rolls : 27

    UK_Pacific Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs;

    Politics - Americans
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 submarine moved from 54 Sea Zone to 55 Sea Zone
                1 submarine moved from 54 Sea Zone to 46 Sea Zone
                1 bomber moved from Hawaiian Islands to 55 Sea Zone
                1 fighter moved from 54 Sea Zone to 55 Sea Zone
                1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone
                2 fighters moved from 54 Sea Zone to 46 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 49 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 49 Sea Zone to 33 Sea Zone
                1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
                1 battleship and 2 cruisers moved from 54 Sea Zone to 49 Sea Zone
                1 battleship and 2 cruisers moved from 49 Sea Zone to 33 Sea Zone
                1 destroyer moved from 54 Sea Zone to 26 Sea Zone
                1 fighter moved from Hawaiian Islands to 26 Sea Zone
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from 102 Sea Zone to 91 Sea Zone
                1 bomber moved from Western United States to 26 Sea Zone

    Combat - Americans
                Battle in Caroline Islands
                    Americans attack with 1 artillery and 3 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans win, taking Caroline Islands from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 aaGun and 2 infantry
                    Casualties for Americans: 1 infantry
                Battle in 26 Sea Zone
                    Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 submarine
                    Japanese defend with 1 submarine
                    Americans win, taking 26 Sea Zone from Neutral with 1 bomber, 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 45 Sea Zone
                    Americans attack with 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                    Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 91 Sea Zone
                    Americans attack with 1 fighter
                    Germans defend with 1 submarine; Italians defend with 1 transport
                    1 submarine owned by the Germans Submerged
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Battle in 55 Sea Zone
                    Americans attack with 1 bomber, 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 46 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win with 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine

    Non Combat Move - Americans
                3 carriers, 2 destroyers and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
                1 fighter moved from 55 Sea Zone to 33 Sea Zone
                1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 33 Sea Zone
                2 fighters moved from 46 Sea Zone to 33 Sea Zone
                1 bomber moved from 55 Sea Zone to Queensland
                1 bomber moved from 26 Sea Zone to Western United States
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
                1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
                1 fighter moved from 26 Sea Zone to 33 Sea Zone
                1 fighter moved from 102 Sea Zone to 86 Sea Zone
                1 armour and 2 mech_infantrys moved from Central United States to 101 Sea Zone
                1 armour, 1 carrier, 1 cruiser, 1 destroyer, 2 mech_infantrys, 1 submarine and 3 transports moved from 101 Sea Zone to 86 Sea Zone
                1 armour and 2 mech_infantrys moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                1 fighter moved from 91 Sea Zone to 86 Sea Zone
                1 carrier moved from 102 Sea Zone to 106 Sea Zone
                1 tactical_bomber moved from Western United States to 106 Sea Zone

    Place Units - Americans
                1 carrier, 1 destroyer, 2 submarines and 2 transports placed in 101 Sea Zone
                2 fighters placed in Eastern United States
                2 infantry placed in Central United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,2,5,3
                Americans collect 52 PUs (2 lost to blockades); end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Yunnan to Kweichow
                      Chinese take Kweichow from Japanese
                2 infantry moved from Yunnan to Kwangsi
                3 infantry moved from Yunnan to Szechwan
                1 infantry moved from Yunnan to Szechwan

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 4 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Szechwan from Japanese with 3 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Kwangsi
                    Chinese attack with 2 infantry
                    Japanese defend with 1 artillery
                    1 infantry owned by the Chinese retreated to Yunnan
                    Japanese win with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                4 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 5 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber moved from Malta to Iraq
                1 tactical_bomber moved from Egypt to Iraq
                1 infantry moved from Persia to Iraq
                1 mech_infantry moved from Egypt to Iraq
                2 infantry moved from Yunnan to Kwangsi
                1 fighter moved from Yunnan to Kwangsi
                1 fighter and 1 tactical_bomber moved from Eastern Persia to Sikang
                1 mech_infantry moved from Yunnan to Sikang
                1 mech_infantry moved from Yunnan to Shensi
                      Chinese take Shensi from Japanese

    Combat - British
                Battle in Iraq
                    British attack with 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Neutral_Axis defend with 3 infantry
                    retreated to Iraq
                    Neutral_Axis win with 1 infantry remaining. Battle score for attacker is -1
                    Casualties for Neutral_Axis: 2 infantry
                    Casualties for British: 1 infantry and 1 mech_infantry
                Battle in Sikang
                    British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                    British win, taking Sikang from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Kwangsi
                    British attack with 1 fighter and 2 infantry
                    Japanese defend with 1 artillery
                    British win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 fighter moved from Kwangsi to Yunnan
                1 fighter and 1 tactical_bomber moved from Sikang to Szechwan
                2 mech_infantrys moved from India to Yunnan
                1 tactical_bomber moved from Iraq to Egypt
                1 bomber moved from Iraq to Egypt
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                2 infantry moved from Rhodesia to Belgian Congo
                1 battleship moved from 72 Sea Zone to 71 Sea Zone

    Place Units - UK_Pacific
                1 armour placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 1 armour


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 armour, 1 artillery, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                Reseting Bonus Movement of Units
                1 artillery and 2 infantry moved from Yugoslavia to Romania
                1 armour moved from Northern Italy to Romania
                1 fighter moved from Southern Italy to Romania
                2 infantry moved from Southern Italy to 97 Sea Zone
                1 infantry moved from Gold Coast to French West Africa
                1 destroyer, 2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                3 infantry moved from Northern Italy to Yugoslavia


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 armour, 1 artillery, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                Reseting Bonus Movement of Units
                1 artillery and 2 infantry moved from Yugoslavia to Romania
                1 armour moved from Northern Italy to Romania
                1 fighter moved from Southern Italy to Romania
                2 infantry moved from Southern Italy to 97 Sea Zone
                1 infantry moved from Gold Coast to French West Africa
                1 destroyer, 2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                3 infantry moved from Northern Italy to Yugoslavia

    Combat - Italians
                Battle in Romania
                    Italians attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
                    Russians defend with 3 artilleries and 8 infantry
                        Italians roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Romania, round 2 :  2/5 hits
                        Russians roll dice for 3 artilleries and 8 infantry in Romania, round 2 :  2/11 hits
                        2 infantry owned by the Russians and 2 infantry owned by the Italians lost in Romania
                    1 artillery owned by the Italians and 1 armour owned by the Italians retreated to Yugoslavia
                    Russians win with 3 artilleries and 6 infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 2 infantry
                    Casualties for Italians: 2 infantry

    Non Combat Move - Italians
                1 fighter moved from Romania to Yugoslavia
                2 infantry moved from 92 Sea Zone to Gibraltar
                1 infantry moved from British Somaliland to Ethiopia

    Place Units - Italians
                1 destroyer placed in 95 Sea Zone
                1 armour, 1 artillery and 3 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 18 PUs; end with 18 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 6 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.562
            Median : 3.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 16

    Russians Combat
                2 was rolled 2 times
                3 was rolled 5 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.636
            Median : 3.000
            Variance : 1.900
            Standard Deviation : 1.378
            Total rolls : 11

    Italians Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.400
            Median : 3.000
            Variance : 1.250
            Standard Deviation : 1.118
            Total rolls : 5


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 fighter; Remaining resources: 5 PUs;

    Combat Move - ANZAC
                1 bomber moved from New South Wales to 42 Sea Zone
                2 submarines moved from 62 Sea Zone to 42 Sea Zone
                1 cruiser moved from 54 Sea Zone to 42 Sea Zone
                4 fighters moved from Queensland to 42 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 bomber, 1 cruiser, 4 fighters and 2 submarines
                    Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport
                    Units damaged: 1 carrier owned by the Japanese
                    Units damaged: 1 battleship owned by the Japanese
                    ANZAC win with 1 bomber remaining. Battle score for attacker is 12
                    Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport
                    Casualties for ANZAC: 1 cruiser, 4 fighters and 2 submarines

    Non Combat Move - ANZAC
                1 bomber moved from 42 Sea Zone to Northern Territory
                1 aaGun moved from Queensland to Northern Territory
                1 artillery and 1 infantry moved from Queensland to Northern Territory
                1 infantry moved from Queensland to Northern Territory

    Place Units - ANZAC
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 15 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Turn Complete - French


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair 0 damage on 1 factory_minor; Remaining resources: 77 PUs;
                Germans buy 2 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 7 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                Reseting Bonus Movement of Units
                1 artillery and 1 infantry moved from Slovakia Hungary to Romania
                1 tactical_bomber moved from Germany to Romania
                1 bomber moved from Western Germany to Romania
                1 bomber moved from Southern Italy to Romania
                1 infantry moved from Baltic States to Belarus
                      Germans take Belarus from Russians
                1 infantry moved from Poland to Eastern Poland
                      Germans take Eastern Poland from Russians
                1 artillery moved from Norway to Finland
                1 armour moved from United Kingdom to 110 Sea Zone
                1 submarine moved from 95 Sea Zone to 91 Sea Zone
                1 armour and 1 transport moved from 110 Sea Zone to 92 Sea Zone
                1 submarine moved from 109 Sea Zone to 91 Sea Zone
                1 submarine moved from 110 Sea Zone to 91 Sea Zone
                3 destroyers moved from 110 Sea Zone to 91 Sea Zone
                1 cruiser moved from 110 Sea Zone to 91 Sea Zone
                1 carrier, 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
                5 transports moved from 110 Sea Zone to 112 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone

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