14L G40 souL(Allies +15) vs Shin Ji (Axis)

  • '15

    Of course, if you still have subs, keep one Dst on my side.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                2 battleships, 3 carriers, 3 cruisers, 1 destroyer, 4 fighters, 2 submarines and 2 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone
                2 destroyers moved from 43 Sea Zone to 36 Sea Zone
                1 bomber and 1 fighter moved from Philippines to 36 Sea Zone
                1 submarine moved from 33 Sea Zone to 36 Sea Zone
                1 bomber moved from Egypt to 99 Sea Zone

    Combat - Americans
                Battle in 99 Sea Zone
                    Americans attack with 1 bomber
                    Italians defend with 2 transports
                        2 transports owned by the Italians lost in 99 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 14
                    Casualties for Italians: 2 transports
                Battle in 36 Sea Zone
                    Americans attack with 2 battleships, 1 bomber, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters, 3 submarines and 2 tactical_bombers
                    Japanese defend with 2 battleships, 5 carriers, 2 cruisers, 4 destroyers, 5 fighters, 1 submarine, 5 tactical_bombers and 2 transports
                        Americans roll dice for 3 submarines in 36 Sea Zone, round 2 :  2/3 hits
                    Units damaged: 2 battleships owned by the Japanese
                        Americans roll dice for 2 battleships, 1 bomber, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters and 2 tactical_bombers in 36 Sea Zone, round 2 :  4/16 hits
                    Units damaged: 4 carriers owned by the Japanese
                        Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers, 4 destroyers, 5 fighters, 5 tactical_bombers and 2 transports in 36 Sea Zone, round 2 :  14/23 hits
                    Units damaged: 2 battleships owned by the Americans
                        3 submarines owned by the Americans, 3 destroyers owned by the Americans and 3 carriers owned by the Americans lost in 36 Sea Zone
                        Japanese roll dice for 1 submarine in 36 Sea Zone, round 3 :  1/1 hits
                        1 cruiser owned by the Americans lost in 36 Sea Zone
                        Americans roll dice for 1 bomber, 5 fighters and 2 tactical_bombers in 36 Sea Zone, round 3 :  7/8 hits
                    Units damaged: 1 carrier owned by the Japanese
                        Americans roll dice for 2 battleships and 2 cruisers in 36 Sea Zone, round 3 :  1/4 hits
                        Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers, 4 destroyers, 5 fighters, 5 tactical_bombers and 2 transports in 36 Sea Zone, round 3 :  12/23 hits
                        5 fighters owned by the Americans, 2 battleships owned by the Americans, 2 carriers owned by the Japanese, 2 cruisers owned by the Americans, 4 destroyers owned by the Japanese, 2 tactical_bombers owned by the Americans, 1 bomber owned by the Americans and 1 submarine owned by the Japanese lost in 36 Sea Zone
                    Japanese win with 2 battleships, 3 carriers, 2 cruisers, 5 fighters, 5 tactical_bombers and 2 transports remaining. Battle score for attacker is -180
                    Casualties for Japanese: 2 carriers, 4 destroyers and 1 submarine
                    Casualties for Americans: 2 battleships, 1 bomber, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters, 3 submarines and 2 tactical_bombers
                    5 tactical_bombers owned by the Japanese and 5 fighters owned by the Japanese forced to land in Kwangsi

    Non Combat Move - Americans
                1 transport moved from 48 Sea Zone to 26 Sea Zone
                2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 submarine moved from 26 Sea Zone to 6 Sea Zone
                1 destroyer moved from 25 Sea Zone to 26 Sea Zone
                1 armour moved from Tunisia to Algeria
                5 transports moved from 91 Sea Zone to 92 Sea Zone
                2 carriers, 3 destroyers and 4 fighters moved from 91 Sea Zone to 92 Sea Zone
                1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
                2 aaGuns moved from Eastern United States to 101 Sea Zone
                1 bomber moved from Eastern United States to Morocco
                2 aaGuns, 1 armour, 1 artillery, 4 infantry, 1 mech_infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                2 aaGuns and 1 armour moved from 91 Sea Zone to Morocco
                1 fighter and 1 tactical_bomber moved from Eastern United States to Morocco
                1 fighter moved from Morocco to Algeria
                1 bomber moved from 99 Sea Zone to Egypt

    Place Units - Americans
                1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
                2 transports placed in 101 Sea Zone
                1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 58 PUs; end with 59 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Philippines : 1 airfield and 1 harbour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
        Midway : 1 airfield
        Java : 1 flag
        39 Sea Zone : 1 flag
        26 Sea Zone : 4 destroyers, 1 submarine and 1 transport
        10 Sea Zone : 1 carrier, 1 destroyer and 1 submarine
        6 Sea Zone : 1 submarine
        Central United States : 1 factory_major
        Eastern United States : 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
        Gibraltar : 1 flag, 1 harbour
        Egypt : 1 bomber
        Morocco : 2 aaGuns, 3 armour, 4 artilleries, 4 bombers, 1 fighter, 10 infantry, 2 mech_infantrys and 1 tactical_bomber
        Algeria : 1 flag, 1 armour, 1 artillery, 1 fighter and 1 infantry
        Tunisia : 1 flag
        92 Sea Zone : 2 carriers, 4 destroyers, 4 fighters and 5 transports
        101 Sea Zone : 2 transports
        91 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports

    Production/PUs Summary :

    Germans : 55 / 66
        Russians : 31 / 40
        Japanese : 41 / 41
        Americans : 58 / 84
        Chinese : 5 / 5
        British : 21 / 0
        UK_Pacific : 16 / 16
        Italians : 15 / 15
        ANZAC : 18 / 28
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Tsinghai to Sikang
                      Chinese take Sikang from Japanese
                1 infantry moved from Shensi to Szechwan
                      Chinese take Szechwan from Japanese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 10 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs

    Territory Summary for Chinese :

    Shensi : 1 infantry
        Tsinghai : 3 infantry
        Szechwan : 1 infantry
        Chahar : 1 infantry
        Sikang : 1 infantry

    Production/PUs Summary :

    Germans : 55 / 66
        Russians : 31 / 40
        Japanese : 38 / 41
        Americans : 58 / 84
        Chinese : 8 / 16
        British : 21 / 0
        UK_Pacific : 16 / 16
        Italians : 15 / 15
        ANZAC : 18 / 28
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '15

    Japanese win with 2 battleships, 3 carriers, 2 cruisers, 5 fighters, 5 tactical_bombers and 2 transports remaining. Battle score for attacker is -180

    Now that’s what I like to see!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - UK_Pacific
                UK_Pacific buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 armour and 3 mech_infantrys moved from Egypt to Syria

    Combat - British
                Battle in Syria
                    British attack with 2 armour and 3 mech_infantrys
                    Italians defend with 1 artillery and 3 infantry
                        British roll dice for 2 armour and 3 mech_infantrys in Syria, round 2 :  0/5 hits
                        Italians roll dice for 1 artillery and 3 infantry in Syria, round 2 :  2/4 hits
                        2 mech_infantrys owned by the British lost in Syria
                        British roll dice for 2 armour and 1 mech_infantry in Syria, round 3 :  0/3 hits
                        Italians roll dice for 1 artillery and 3 infantry in Syria, round 3 :  1/4 hits
                        1 mech_infantry owned by the British lost in Syria
                        British roll dice for 2 armour in Syria, round 4 :  1/2 hits
                        Italians roll dice for 1 artillery and 3 infantry in Syria, round 4 :  3/4 hits
                        2 armour owned by the British and 1 infantry owned by the Italians lost in Syria
                    Italians win with 1 artillery and 2 infantry remaining. Battle score for attacker is -21
                    Casualties for British: 2 armour and 3 mech_infantrys
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                1 mech_infantry moved from French Indo China to Burma
                3 armour moved from Shan State to India
                6 mech_infantrys moved from Shan State to India

    Place Units - UK_Pacific
                4 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 14 PUs (2 lost to blockades); end with 14 PUs total
                Some Units in India change ownership: 4 infantry and 1 mech_infantry

    Territory Summary for British and UK_Pacific :

    Burma : 1 mech_infantry
        India : 1 airfield, 4 armour, 1 factory_major, 1 harbour, 4 infantry and 9 mech_infantrys
        Malaya : 1 harbour
        French Indo China : 1 flag
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        New Brunswick Nova Scotia : 1 armour, 1 harbour and 1 infantry
        Egypt : 2 artilleries, 1 harbour and 7 infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Ontario : 1 artillery and 1 infantry
        Malta : 1 aaGun and 1 infantry
        Eastern Persia : 1 flag
        Brazil : 1 flag, 4 infantry

    Production/PUs Summary :

    Germans : 55 / 66
        Russians : 31 / 40
        Japanese : 38 / 41
        Americans : 58 / 84
        Chinese : 8 / 16
        British : 21 / 0
        UK_Pacific : 16 / 14
        Italians : 15 / 15
        ANZAC : 18 / 28
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '15

    Man, I’m done.  As much fun as that Pacific massacre was, there’s no way for Europe to hold.  I’m in another game with now against Variance where he’s about to hit me with a sealion.  I hope things go as well for me as they did for you!

    Good game!


  • Keep those Russians mobile! and stay strong in Egypt. :)

  • '15

    We can do one more, apparently.  We’d have to do it fast to get in the ratings for this year, though.  Wanna give it a shot?  I’ll bid 20 for the Allies.


  • @Shin:

    We can do one more, apparently.  We’d have to do it fast to get in the ratings for this year, though.  Wanna give it a shot?  I’ll bid 20 for the Allies.

    I PMed you without seeing this!  I’ll bid 19.

  • '15

    I’ll bid 18.


  • Sure, I’ll go 17.

  • '15

    I’ll go down to 15.


  • It’s yours at 15.

  • '15

    Excellent.  I’ll take a sub off Egypt, an Inf in Alexandria, and a Tank in Egypt.

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