G40L14 RPG44 Allies +10 and Karl7 Axis

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 destroyers, 2 fighters and 5 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                2 infantry moved from Siberia to Sakha
                      Japanese take Sakha from Russians
                1 infantry moved from Manchuria to Amur
                      Japanese take Amur from Russians
                1 infantry moved from Hopei to Shensi
                      Japanese take Shensi from Chinese
                2 infantry moved from French Indo China to Shan State
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
                1 tactical_bomber moved from 44 Sea Zone to 43 Sea Zone
                1 fighter moved from 44 Sea Zone to 42 Sea Zone
                1 transport moved from 44 Sea Zone to 35 Sea Zone
                2 infantry moved from Philippines to 35 Sea Zone
                2 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
                1 artillery, 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 3 transports moved from 44 Sea Zone to 43 Sea Zone
                1 fighter and 2 tactical_bombers moved from 43 Sea Zone to Borneo
                1 artillery and 3 infantry moved from 43 Sea Zone to Borneo
                2 fighters moved from French Indo China to Shan State
                1 bomber moved from Japan to Kwangsi
                1 bomber moved from Japan to Kwangsi
                1 infantry moved from Kwangtung to Kwangsi

    Combat - Japanese
                Battle in 43 Sea Zone
                    Japanese attack with 2 battleships, 4 carriers, 2 cruisers, 3 destroyers and 4 transports
                    Americans defend with 1 transport
                    Japanese win with 2 battleships, 4 carriers, 2 cruisers, 3 destroyers and 4 transports remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Kwangsi
                    Japanese attack with 2 bombers and 1 infantry
                    Chinese defend with 1 infantry
                    Japanese win with 2 bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Shan State
                    Japanese attack with 2 fighters and 2 infantry
                    British defend with 1 infantry
                    Japanese win, taking Shan State from UK_Pacific with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Borneo
                    Japanese attack with 1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers
                    Americans defend with 1 infantry and 1 mech_infantry
                    Japanese win, taking Borneo from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
                    Casualties for Japanese: 2 infantry
                    Casualties for Americans: 1 infantry and 1 mech_infantry
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                1 fighter and 2 tactical_bombers moved from Borneo to 43 Sea Zone
                1 fighter moved from Shan State to French Indo China
                1 fighter moved from Shan State to French Indo China
                1 fighter moved from 42 Sea Zone to 43 Sea Zone
                2 bombers moved from Kwangsi to Kwangtung
                3 infantry moved from Kiangsi to Kwangtung
                1 artillery moved from Kiangsu to Kiangsi
                1 infantry moved from Anhwe to Kiangsi
                1 infantry moved from Suiyuyan to Shensi
                1 carrier, 2 destroyers and 2 fighters moved from 5 Sea Zone to 6 Sea Zone
                2 infantry moved from Soviet Far East to 5 Sea Zone
                2 infantry moved from 5 Sea Zone to Amur
                2 destroyers moved from 19 Sea Zone to 20 Sea Zone

    Place Units - Japanese
                2 infantry placed in Japan
                1 fighter and 2 infantry placed in French Indo China
                1 artillery, 1 fighter and 1 infantry placed in Kwangtung
                Japanese undo move 3.
                1 artillery and 1 infantry placed in Kwangtung
                1 destroyer placed in 20 Sea Zone
                1 fighter placed in Kiangsu
                1 destroyer placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 52 PUs; end with 52 PUs total

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans repair 1 damage on 3 factory_minors; Remaining resources: 66 PUs;
                Americans buy 2 fighters, 3 infantry, 3 mech_infantrys, 3 submarines and 1 transport; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans
                1 armour moved from Novgorod to Belarus
                      Americans take Belarus from Germans
                1 armour moved from Belarus to Novgorod
                1 mech_infantry moved from Queensland to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 mech_infantry moved from 35 Sea Zone to Philippines
                1 infantry moved from 35 Sea Zone to Philippines

    Combat - Americans
                Battle in Philippines

    Non Combat Move - Americans
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 destroyer and 3 submarines moved from 26 Sea Zone to 54 Sea Zone
                1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
                1 tactical_bomber moved from Hawaiian Islands to 54 Sea Zone
                2 infantry moved from Tunisia to 94 Sea Zone
                1 battleship, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 94 Sea Zone to 98 Sea Zone
                2 infantry moved from 98 Sea Zone to Egypt
                1 bomber moved from Gibraltar to Iraq
                2 carriers, 1 cruiser, 5 fighters and 2 transports moved from 125 Sea Zone to 126 Sea Zone
                5 fighters moved from 126 Sea Zone to Novgorod
                3 mech_infantrys moved from Finland to Novgorod
                1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Karelia to Novgorod

    Place Units - Americans
                3 infantry placed in Novgorod
                3 mech_infantrys placed in Finland
                2 fighters placed in 126 Sea Zone
                3 submarines and 1 transport placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 61 PUs; end with 61 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                4 infantry moved from Szechwan to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 4 infantry
                    Japanese defend with 2 infantry
                    Chinese win, taking Shensi from Japanese with 4 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Chinese
                1 infantry moved from Yunnan to Kweichow

    Place Units - Chinese
                2 artilleries and 3 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 8 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - British
                British buy 1 destroyer, 5 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - British
                1 infantry moved from Tunisia to Libya
                      British take Libya from Italians
                1 mech_infantry moved from Nigeria to French West Africa
                      British take French West Africa from Italians
                1 infantry moved from Burma to Shan State
                2 fighters moved from Yunnan to Shan State
                1 infantry moved from Caucasus to Rostov
                1 bomber moved from Egypt to Rostov
                1 infantry moved from Caucasus to Rostov
                1 armour moved from Caucasus to Kazakhstan
                      British take Kazakhstan from Germans
                1 armour moved from Kazakhstan to Volgograd
                      British take Volgograd from Germans
                1 artillery, 2 infantry and 11 mech_infantrys moved from Caucasus to Volgograd

    Combat - British
                Battle in Rostov
                    British attack with 1 bomber and 2 infantry
                    Germans defend with 1 mech_infantry
                    British win, taking Rostov from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 infantry
                Battle in Shan State
                    British attack with 2 fighters and 1 infantry
                    Japanese defend with 1 infantry
                    British win, taking Shan State from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                2 fighters moved from Shan State to Yunnan
                1 fighter moved from Iraq to India
                1 fighter moved from Iraq to 98 Sea Zone
                1 artillery moved from Tunisia to 94 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 94 Sea Zone to 98 Sea Zone
                1 artillery moved from 98 Sea Zone to Trans-Jordan
                1 artillery and 3 infantry moved from Egypt to Trans-Jordan
                1 artillery moved from Northwest Persia to Caucasus
                1 armour and 2 mech_infantrys moved from Iraq to Caucasus
                1 armour moved from Persia to Eastern Persia
                1 mech_infantry moved from Persia to Eastern Persia
                1 mech_infantry moved from Persia to Caucasus
                1 infantry moved from Iraq to Northwest Persia
                1 bomber moved from Rostov to Northwest Persia
                3 infantry moved from Karelia to Novgorod
                1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 125 Sea Zone to 126 Sea Zone
                2 aaGuns moved from Norway to 125 Sea Zone
                1 artillery moved from Norway to 125 Sea Zone
                2 infantry moved from Norway to 125 Sea Zone
                1 carrier moved from 126 Sea Zone to 127 Sea Zone
                1 fighter moved from 126 Sea Zone to 127 Sea Zone
                2 aaGuns, 1 artillery, 2 infantry and 3 transports moved from 125 Sea Zone to 127 Sea Zone
                2 aaGuns, 1 artillery and 2 infantry moved from 127 Sea Zone to Novgorod

    Place Units - British
                3 mech_infantrys placed in Persia
                1 destroyer placed in 80 Sea Zone
                2 mech_infantrys placed in Iraq
                2 submarines placed in 98 Sea Zone

    Turn Complete - British
                British collect 45 PUs; end with 45 PUs total

    Place Units - UK_Pacific
                3 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6
                UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
                Some Units in India change ownership: 3 infantry

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 bomber and 1 fighter; Remaining resources: 1 PUs;

    Combat Move - Italians
                2 infantry moved from Germany to Poland
                4 infantry moved from Northern Italy to Yugoslavia
                1 artillery moved from Northern Italy to Yugoslavia
                2 infantry moved from France to Northern Italy
                1 armour moved from Urals to Timguska
                      Italians take Timguska from Russians
                1 armour moved from Timguska to Evenkiyskiy
                      Italians take Evenkiyskiy from Russians
                1 armour moved from Urals to Evenkiyskiy

    Combat - Italians

    Non Combat Move - Italians
                1 fighter moved from Northern Italy to Western Germany

    Place Units - Italians
                1 fighter placed in Northern Italy
                1 bomber placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,3
                Italians collect 19 PUs (5 lost to blockades); end with 20 PUs total

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 3 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Malaya
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
                1 infantry moved from New Guinea to 46 Sea Zone
                2 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
                2 infantry moved from 44 Sea Zone to Celebes

    Combat - ANZAC
                Battle in Malaya
                Battle in Celebes

    Non Combat Move - ANZAC
                1 infantry moved from New South Wales to Queensland
                2 fighters moved from India to Yunnan

    Place Units - ANZAC
                2 transports placed in 54 Sea Zone
                1 infantry placed in Queensland
                2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 21 PUs; end with 21 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs

    Territory Summary for ANZAC :

    Yunnan : 2 fighters
        Malaya : 1 infantry
        Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor, 1 harbour and 2 infantry
        Celebes : 1 flag, 2 infantry
        Java : 1 flag, 2 infantry
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag, 2 infantry
        44 Sea Zone : 1 transport
        37 Sea Zone : 1 transport
        54 Sea Zone : 2 destroyers, 1 fighter, 3 submarines and 2 transports
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 45 / 59
        Russians : 5 / 0
        Japanese : 42 / 52
        Americans : 61 / 86
        Chinese : 8 / 14
        British : 45 / 45
        UK_Pacific : 10 / 6
        Italians : 24 / 20
        ANZAC : 21 / 31
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Norway to Finland

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 infantry
        Morocco : 2 infantry
        Finland : 2 infantry

    Production/PUs Summary :

    Germans : 45 / 59
        Russians : 5 / 0
        Japanese : 42 / 52
        Americans : 61 / 86
        Chinese : 8 / 14
        British : 45 / 45
        UK_Pacific : 10 / 6
        Italians : 24 / 20
        ANZAC : 21 / 31
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Did an attack against Leningrad and was routed.

    That is the game.  I hate to say it but luck decided this one I think.  If Japan had taken India (It was 50/50 more or less), the Axis would have been on top.  But alas.

    GG

    I;ll post

  • '15

    yes india or Moscow had to hold otherwise Axis would win, gg

  • '12

    GG Karl!

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